Sweden-Number/dlls/wined3d
Sam Edwards 6c43f90c50 wined3d: Ignore WS_VISIBLE and WS_EX_TOPMOST when dropping out of fullscreen. 2013-04-03 11:33:52 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Rename bsize to content_size to reflect usage. 2013-02-26 11:27:39 +01:00
ati_fragment_shader.c
buffer.c
context.c
device.c wined3d: Ignore WS_VISIBLE and WS_EX_TOPMOST when dropping out of fullscreen. 2013-04-03 11:33:52 +02:00
directx.c wined3d: Initialize adapter device name even if opengl is not used. 2013-04-03 11:33:16 +02:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Make shader buffer dynamic. 2013-02-26 11:28:44 +01:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Avoid signed-unsigned integer comparisons. 2013-03-05 09:50:03 +01:00
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add NVIDIA GeForce 410M. 2013-03-27 12:03:49 +01:00