4820 lines
199 KiB
C
4820 lines
199 KiB
C
/*
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* Copyright (C) 2006 Vitaliy Margolen
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* Copyright (C) 2006 Chris Robinson
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* Copyright (C) 2006 Louis Lenders
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* Copyright 2006-2007 Henri Verbeet
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* Copyright 2006-2007, 2011-2013 Stefan Dösinger for CodeWeavers
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* Copyright 2013 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <windowsx.h>
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#include <initguid.h>
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#include <d3d8.h>
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#include "wine/test.h"
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static INT screen_width;
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static INT screen_height;
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static HRESULT (WINAPI *ValidateVertexShader)(DWORD *, DWORD *, DWORD *, int, DWORD *);
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static HRESULT (WINAPI *ValidatePixelShader)(DWORD *, DWORD *, int, DWORD *);
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static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
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static BOOL (WINAPI *pGetCursorInfo)(PCURSORINFO);
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static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
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0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
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0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
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0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
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0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
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0x0000FFFF}; /* END */
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static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
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0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
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0x00000042, 0xB00F0000, /* tex t0 */
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0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
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0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
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0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
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0x0000FFFF}; /* END */
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static int get_refcount(IUnknown *object)
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{
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IUnknown_AddRef( object );
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return IUnknown_Release( object );
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}
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/* try to make sure pending X events have been processed before continuing */
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static void flush_events(void)
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{
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MSG msg;
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int diff = 200;
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int min_timeout = 100;
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DWORD time = GetTickCount() + diff;
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while (diff > 0)
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{
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if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
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while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
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diff = time - GetTickCount();
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}
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}
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static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND device_window, HWND focus_window, BOOL windowed)
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{
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D3DPRESENT_PARAMETERS present_parameters = {0};
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IDirect3DDevice8 *device;
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present_parameters.Windowed = windowed;
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present_parameters.hDeviceWindow = device_window;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferWidth = screen_width;
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present_parameters.BackBufferHeight = screen_height;
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present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
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if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
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if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
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return NULL;
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}
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static HRESULT reset_device(IDirect3DDevice8 *device, HWND device_window, BOOL windowed)
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{
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D3DPRESENT_PARAMETERS present_parameters = {0};
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present_parameters.Windowed = windowed;
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present_parameters.hDeviceWindow = device_window;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferWidth = screen_width;
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present_parameters.BackBufferHeight = screen_height;
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present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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return IDirect3DDevice8_Reset(device, &present_parameters);
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}
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#define CHECK_CALL(r,c,d,rc) \
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if (SUCCEEDED(r)) {\
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int tmp1 = get_refcount( (IUnknown *)d ); \
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int rc_new = rc; \
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ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
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} else {\
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trace("%s failed: %#08x\n", c, r); \
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}
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#define CHECK_RELEASE(obj,d,rc) \
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if (obj) { \
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int tmp1, rc_new = rc; \
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IUnknown_Release( (IUnknown*)obj ); \
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tmp1 = get_refcount( (IUnknown *)d ); \
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ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
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}
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#define CHECK_REFCOUNT(obj,rc) \
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{ \
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int rc_new = rc; \
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int count = get_refcount( (IUnknown *)obj ); \
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ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
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}
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#define CHECK_RELEASE_REFCOUNT(obj,rc) \
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{ \
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int rc_new = rc; \
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int count = IUnknown_Release( (IUnknown *)obj ); \
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ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
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}
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#define CHECK_ADDREF_REFCOUNT(obj,rc) \
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{ \
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int rc_new = rc; \
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int count = IUnknown_AddRef( (IUnknown *)obj ); \
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ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
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}
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#define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
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{ \
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void *container_ptr = (void *)0x1337c0d3; \
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hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
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ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
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"Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
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}
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static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count)
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{
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IDirect3DBaseTexture8* texture = NULL;
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HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
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D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
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if (SUCCEEDED(hr)) {
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DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
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ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
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} else
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trace("CreateTexture failed: %#08x\n", hr);
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if (texture) IDirect3DBaseTexture8_Release( texture );
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}
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static void test_mipmap_levels(void)
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{
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HRESULT hr;
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HWND hwnd = NULL;
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IDirect3D8 *pD3d = NULL;
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IDirect3DDevice8 *pDevice = NULL;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE d3ddm;
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pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
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ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
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hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
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ok(hwnd != NULL, "Failed to create window\n");
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if (!pD3d || !hwnd) goto cleanup;
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IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferFormat = d3ddm.Format;
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hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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if(FAILED(hr))
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{
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skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
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goto cleanup;
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}
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check_mipmap_levels(pDevice, 32, 32, 6);
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check_mipmap_levels(pDevice, 256, 1, 9);
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check_mipmap_levels(pDevice, 1, 256, 9);
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check_mipmap_levels(pDevice, 1, 1, 1);
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cleanup:
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if (pDevice)
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{
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UINT refcount = IDirect3DDevice8_Release( pDevice );
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (pD3d) IDirect3D8_Release( pD3d );
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DestroyWindow( hwnd );
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}
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static void test_swapchain(void)
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{
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HRESULT hr;
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HWND hwnd = NULL;
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IDirect3D8 *pD3d = NULL;
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IDirect3DDevice8 *pDevice = NULL;
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IDirect3DSwapChain8 *swapchain1 = NULL;
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IDirect3DSwapChain8 *swapchain2 = NULL;
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IDirect3DSwapChain8 *swapchain3 = NULL;
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IDirect3DSurface8 *backbuffer = NULL;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE d3ddm;
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pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
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ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
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hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
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ok(hwnd != NULL, "Failed to create window\n");
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if (!pD3d || !hwnd) goto cleanup;
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IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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d3dpp.Windowed = TRUE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.BackBufferCount = 0;
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hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
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if(FAILED(hr))
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{
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skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
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goto cleanup;
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}
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/* Check if the back buffer count was modified */
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ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
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/* Create a bunch of swapchains */
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d3dpp.BackBufferCount = 0;
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hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
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ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
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ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
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d3dpp.BackBufferCount = 1;
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hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
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ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
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d3dpp.BackBufferCount = 2;
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hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
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ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
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if(SUCCEEDED(hr)) {
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/* Swapchain 3, created with backbuffercount 2 */
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr);
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ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%#08x)\n", hr);
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ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
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ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
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ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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}
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/* Check the back buffers of the swapchains */
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/* Swapchain 1, created with backbuffercount 0 */
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
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ok(backbuffer != NULL, "The back buffer is NULL (%#08x)\n", hr);
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if(backbuffer) IDirect3DSurface8_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
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ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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/* Swapchain 2 - created with backbuffercount 1 */
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
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ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
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ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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backbuffer = (void *) 0xdeadbeef;
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hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
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ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
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ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
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if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
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cleanup:
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if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
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if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
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if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
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if (pDevice)
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{
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UINT refcount = IDirect3DDevice8_Release(pDevice);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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if (pD3d) IDirect3D8_Release(pD3d);
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DestroyWindow( hwnd );
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}
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static void test_refcount(void)
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{
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HRESULT hr;
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HWND hwnd = NULL;
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IDirect3D8 *pD3d = NULL;
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IDirect3D8 *pD3d2 = NULL;
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IDirect3DDevice8 *pDevice = NULL;
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IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
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IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
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DWORD dVertexShader = -1;
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DWORD dPixelShader = -1;
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IDirect3DCubeTexture8 *pCubeTexture = NULL;
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IDirect3DTexture8 *pTexture = NULL;
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IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
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IDirect3DVolume8 *pVolumeLevel = NULL;
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IDirect3DSurface8 *pStencilSurface = NULL;
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IDirect3DSurface8 *pImageSurface = NULL;
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IDirect3DSurface8 *pRenderTarget = NULL;
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IDirect3DSurface8 *pRenderTarget2 = NULL;
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IDirect3DSurface8 *pRenderTarget3 = NULL;
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IDirect3DSurface8 *pTextureLevel = NULL;
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IDirect3DSurface8 *pBackBuffer = NULL;
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DWORD dStateBlock = -1;
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IDirect3DSwapChain8 *pSwapChain = NULL;
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D3DCAPS8 caps;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE d3ddm;
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int refcount = 0, tmp;
|
|
|
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DWORD decl[] =
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{
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D3DVSD_STREAM(0),
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D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
|
|
D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
|
|
D3DVSD_END()
|
|
};
|
|
|
|
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
CHECK_REFCOUNT( pD3d, 1 );
|
|
|
|
IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = TRUE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
|
|
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
if(FAILED(hr))
|
|
{
|
|
skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
|
|
goto cleanup;
|
|
}
|
|
IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
|
|
|
|
refcount = get_refcount( (IUnknown *)pDevice );
|
|
ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
|
|
|
|
CHECK_REFCOUNT( pD3d, 2 );
|
|
|
|
hr = IDirect3DDevice8_GetDirect3D(pDevice, &pD3d2);
|
|
CHECK_CALL( hr, "GetDirect3D", pDevice, refcount );
|
|
|
|
ok(pD3d2 == pD3d, "Expected IDirect3D8 pointers to be equal\n");
|
|
CHECK_REFCOUNT( pD3d, 3 );
|
|
CHECK_RELEASE_REFCOUNT( pD3d, 2 );
|
|
|
|
/**
|
|
* Check refcount of implicit surfaces. Findings:
|
|
* - the container is the device
|
|
* - they hold a reference to the device
|
|
* - they are created with a refcount of 0 (Get/Release returns original refcount)
|
|
* - they are not freed if refcount reaches 0.
|
|
* - the refcount is not forwarded to the container.
|
|
*/
|
|
hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
|
|
CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
|
|
if(pRenderTarget)
|
|
{
|
|
CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice);
|
|
CHECK_REFCOUNT( pRenderTarget, 1);
|
|
|
|
CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
|
|
CHECK_REFCOUNT(pDevice, refcount);
|
|
CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
|
|
CHECK_REFCOUNT(pDevice, refcount);
|
|
|
|
hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
|
|
CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
|
|
CHECK_REFCOUNT( pRenderTarget, 2);
|
|
CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
|
|
CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
|
|
CHECK_REFCOUNT( pDevice, --refcount);
|
|
|
|
/* The render target is released with the device, so AddRef with refcount=0 is fine here. */
|
|
CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
|
|
CHECK_REFCOUNT(pDevice, ++refcount);
|
|
CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
|
|
CHECK_REFCOUNT(pDevice, --refcount);
|
|
}
|
|
|
|
/* Render target and back buffer are identical. */
|
|
hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer);
|
|
CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
|
|
if(pBackBuffer)
|
|
{
|
|
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
|
|
ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
|
|
pRenderTarget, pBackBuffer);
|
|
pBackBuffer = NULL;
|
|
}
|
|
CHECK_REFCOUNT( pDevice, --refcount);
|
|
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface);
|
|
CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
|
|
if(pStencilSurface)
|
|
{
|
|
CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice);
|
|
CHECK_REFCOUNT( pStencilSurface, 1);
|
|
|
|
CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
|
|
CHECK_REFCOUNT(pDevice, refcount);
|
|
CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
|
|
CHECK_REFCOUNT(pDevice, refcount);
|
|
|
|
CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
|
|
CHECK_REFCOUNT( pDevice, --refcount);
|
|
|
|
/* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
|
|
CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
|
|
CHECK_REFCOUNT(pDevice, ++refcount);
|
|
CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
|
|
CHECK_REFCOUNT(pDevice, --refcount);
|
|
pStencilSurface = NULL;
|
|
}
|
|
|
|
/* Buffers */
|
|
hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
|
|
CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
|
|
if(pIndexBuffer)
|
|
{
|
|
tmp = get_refcount( (IUnknown *)pIndexBuffer );
|
|
|
|
hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0);
|
|
CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
|
|
hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0);
|
|
CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
|
|
CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
|
|
if(pVertexBuffer)
|
|
{
|
|
IDirect3DVertexBuffer8 *pVBuf = (void*)~0;
|
|
UINT stride = ~0;
|
|
|
|
tmp = get_refcount( (IUnknown *)pVertexBuffer );
|
|
|
|
hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float));
|
|
CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
|
|
hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0);
|
|
CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
|
|
|
|
hr = IDirect3DDevice8_GetStreamSource(pDevice, 0, &pVBuf, &stride);
|
|
ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
|
|
ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
|
|
ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
|
|
}
|
|
|
|
/* Shaders */
|
|
hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
|
|
CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
|
|
if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
|
|
{
|
|
hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
|
|
CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
|
|
}
|
|
/* Textures */
|
|
hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
|
|
CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
|
|
if (pTexture)
|
|
{
|
|
tmp = get_refcount( (IUnknown *)pTexture );
|
|
|
|
/* SetTexture should not increase refcounts */
|
|
hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture);
|
|
CHECK_CALL( hr, "SetTexture", pTexture, tmp);
|
|
hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL);
|
|
CHECK_CALL( hr, "SetTexture", pTexture, tmp);
|
|
|
|
/* This should not increment device refcount */
|
|
hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
|
|
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
|
|
/* But should increment texture's refcount */
|
|
CHECK_REFCOUNT( pTexture, tmp+1 );
|
|
/* Because the texture and surface refcount are identical */
|
|
if (pTextureLevel)
|
|
{
|
|
CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
|
|
CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
|
|
CHECK_REFCOUNT ( pTexture , tmp+2 );
|
|
CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
|
|
CHECK_REFCOUNT ( pTexture , tmp+1 );
|
|
CHECK_RELEASE_REFCOUNT( pTexture , tmp );
|
|
CHECK_REFCOUNT ( pTextureLevel, tmp );
|
|
}
|
|
}
|
|
if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
|
|
{
|
|
hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
|
|
CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
|
|
}
|
|
else
|
|
{
|
|
skip("Cube textures not supported\n");
|
|
}
|
|
if(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
|
|
{
|
|
hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
|
|
CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
|
|
}
|
|
else
|
|
{
|
|
skip("Volume textures not supported\n");
|
|
}
|
|
|
|
if (pVolumeTexture)
|
|
{
|
|
tmp = get_refcount( (IUnknown *)pVolumeTexture );
|
|
|
|
/* This should not increment device refcount */
|
|
hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
|
|
CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
|
|
/* But should increment volume texture's refcount */
|
|
CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
|
|
/* Because the volume texture and volume refcount are identical */
|
|
if (pVolumeLevel)
|
|
{
|
|
CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
|
|
CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
|
|
CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
|
|
CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
|
|
CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
|
|
CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
|
|
CHECK_REFCOUNT ( pVolumeLevel , tmp );
|
|
}
|
|
}
|
|
/* Surfaces */
|
|
hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface );
|
|
CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
|
|
CHECK_REFCOUNT( pStencilSurface, 1);
|
|
hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
|
|
CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
|
|
CHECK_REFCOUNT( pImageSurface, 1);
|
|
hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 );
|
|
CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
|
|
CHECK_REFCOUNT( pRenderTarget3, 1);
|
|
/* Misc */
|
|
hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
|
|
CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
|
|
hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
|
|
CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
|
|
if(pSwapChain)
|
|
{
|
|
/* check implicit back buffer */
|
|
hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
|
|
CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
|
|
CHECK_REFCOUNT( pSwapChain, 1);
|
|
if(pBackBuffer)
|
|
{
|
|
CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DDevice8, pDevice);
|
|
CHECK_REFCOUNT( pBackBuffer, 1);
|
|
CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
|
|
CHECK_REFCOUNT( pDevice, --refcount);
|
|
|
|
/* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
|
|
CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
|
|
CHECK_REFCOUNT(pDevice, ++refcount);
|
|
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
|
|
CHECK_REFCOUNT(pDevice, --refcount);
|
|
pBackBuffer = NULL;
|
|
}
|
|
CHECK_REFCOUNT( pSwapChain, 1);
|
|
}
|
|
|
|
if(pVertexBuffer)
|
|
{
|
|
BYTE *data;
|
|
/* Vertex buffers can be locked multiple times */
|
|
hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
|
|
ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
|
|
hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
|
|
ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
|
|
hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
|
|
ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
|
|
hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
|
|
ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
|
|
}
|
|
|
|
/* The implicit render target is not freed if refcount reaches 0.
|
|
* Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
|
|
hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget2);
|
|
CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
|
|
if(pRenderTarget2)
|
|
{
|
|
CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
|
|
ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
|
|
pRenderTarget, pRenderTarget2);
|
|
CHECK_REFCOUNT( pDevice, --refcount);
|
|
pRenderTarget2 = NULL;
|
|
}
|
|
pRenderTarget = NULL;
|
|
|
|
cleanup:
|
|
CHECK_RELEASE(pDevice, pDevice, --refcount);
|
|
|
|
/* Buffers */
|
|
CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
|
|
CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
|
|
/* Shaders */
|
|
if (dVertexShader != ~0U) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
|
|
if (dPixelShader != ~0U) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
|
|
/* Textures */
|
|
CHECK_RELEASE(pTexture, pDevice, --refcount);
|
|
CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
|
|
CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
|
|
/* Surfaces */
|
|
CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
|
|
CHECK_RELEASE(pImageSurface, pDevice, --refcount);
|
|
CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
|
|
/* Misc */
|
|
if (dStateBlock != ~0U) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
|
|
/* This will destroy device - cannot check the refcount here */
|
|
if (pSwapChain) CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
|
|
|
|
if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
|
|
|
|
DestroyWindow( hwnd );
|
|
}
|
|
|
|
static void test_cursor(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D8 *pD3d = NULL;
|
|
IDirect3DDevice8 *pDevice = NULL;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
CURSORINFO info;
|
|
IDirect3DSurface8 *cursor = NULL;
|
|
HCURSOR cur;
|
|
HMODULE user32_handle = GetModuleHandleA("user32.dll");
|
|
|
|
pGetCursorInfo = (void *)GetProcAddress(user32_handle, "GetCursorInfo");
|
|
if (!pGetCursorInfo)
|
|
{
|
|
win_skip("GetCursorInfo is not available\n");
|
|
return;
|
|
}
|
|
|
|
memset(&info, 0, sizeof(info));
|
|
info.cbSize = sizeof(info);
|
|
ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
|
|
cur = info.hCursor;
|
|
|
|
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
|
|
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
if(FAILED(hr))
|
|
{
|
|
skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
|
|
goto cleanup;
|
|
}
|
|
|
|
IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor);
|
|
ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %#08x\n", hr);
|
|
|
|
/* Initially hidden */
|
|
hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
|
|
ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
|
|
|
|
/* Not enabled without a surface*/
|
|
hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
|
|
ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
|
|
|
|
/* Fails */
|
|
hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
|
|
|
|
IDirect3DSurface8_Release(cursor);
|
|
|
|
memset(&info, 0, sizeof(info));
|
|
info.cbSize = sizeof(info);
|
|
ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
|
|
ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
|
|
ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
|
|
|
|
/* Still hidden */
|
|
hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
|
|
ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
|
|
|
|
/* Enabled now*/
|
|
hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
|
|
ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %#08x\n", hr);
|
|
|
|
/* GDI cursor unchanged */
|
|
memset(&info, 0, sizeof(info));
|
|
info.cbSize = sizeof(info);
|
|
ok(pGetCursorInfo(&info), "GetCursorInfo failed\n");
|
|
ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
|
|
ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
|
|
|
|
cleanup:
|
|
if (pDevice)
|
|
{
|
|
UINT refcount = IDirect3DDevice8_Release(pDevice);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
}
|
|
if (pD3d) IDirect3D8_Release(pD3d);
|
|
DestroyWindow(hwnd);
|
|
}
|
|
|
|
static const POINT *expect_pos;
|
|
|
|
static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
|
|
{
|
|
if (message == WM_MOUSEMOVE)
|
|
{
|
|
if (expect_pos && expect_pos->x && expect_pos->y)
|
|
{
|
|
POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)};
|
|
|
|
ClientToScreen(window, &p);
|
|
if (expect_pos->x == p.x && expect_pos->y == p.y)
|
|
++expect_pos;
|
|
}
|
|
}
|
|
|
|
return DefWindowProcA(window, message, wparam, lparam);
|
|
}
|
|
|
|
static void test_cursor_pos(void)
|
|
{
|
|
IDirect3DSurface8 *cursor;
|
|
IDirect3DDevice8 *device;
|
|
WNDCLASSA wc = {0};
|
|
IDirect3D8 *d3d8;
|
|
UINT refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
BOOL ret;
|
|
|
|
/* Note that we don't check for movement we're not supposed to receive.
|
|
* That's because it's hard to distinguish from the user accidentally
|
|
* moving the mouse. */
|
|
static const POINT points[] =
|
|
{
|
|
{50, 50},
|
|
{75, 75},
|
|
{100, 100},
|
|
{125, 125},
|
|
{150, 150},
|
|
{125, 125},
|
|
{150, 150},
|
|
{150, 150},
|
|
{0, 0},
|
|
};
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create IDirect3D8 object, skipping cursor tests.\n");
|
|
return;
|
|
}
|
|
|
|
wc.lpfnWndProc = test_cursor_proc;
|
|
wc.lpszClassName = "d3d8_test_cursor_wc";
|
|
ok(RegisterClassA(&wc), "Failed to register window class.\n");
|
|
window = CreateWindow("d3d8_test_cursor_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 320, 240, NULL, NULL, NULL, NULL);
|
|
ShowWindow(window, SW_SHOW);
|
|
|
|
device = create_device(d3d8, window, window, TRUE);
|
|
if (!device)
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor);
|
|
ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
|
|
ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr);
|
|
IDirect3DSurface8_Release(cursor);
|
|
ret = IDirect3DDevice8_ShowCursor(device, TRUE);
|
|
ok(!ret, "Failed to show cursor, hr %#x.\n", ret);
|
|
|
|
flush_events();
|
|
expect_pos = points;
|
|
|
|
ret = SetCursorPos(50, 50);
|
|
ok(ret, "Failed to set cursor position.\n");
|
|
flush_events();
|
|
|
|
IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
|
|
flush_events();
|
|
/* SetCursorPosition() eats duplicates. */
|
|
IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
|
|
flush_events();
|
|
|
|
ret = SetCursorPos(100, 100);
|
|
ok(ret, "Failed to set cursor position.\n");
|
|
flush_events();
|
|
/* Even if the position was set with SetCursorPos(). */
|
|
IDirect3DDevice8_SetCursorPosition(device, 100, 100, 0);
|
|
flush_events();
|
|
|
|
IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
|
|
flush_events();
|
|
ret = SetCursorPos(150, 150);
|
|
ok(ret, "Failed to set cursor position.\n");
|
|
flush_events();
|
|
IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
|
|
flush_events();
|
|
|
|
IDirect3DDevice8_SetCursorPosition(device, 150, 150, 0);
|
|
flush_events();
|
|
/* SetCursorPos() doesn't. */
|
|
ret = SetCursorPos(150, 150);
|
|
ok(ret, "Failed to set cursor position.\n");
|
|
flush_events();
|
|
|
|
ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
|
|
(unsigned)(expect_pos - points), expect_pos->x, expect_pos->y);
|
|
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
done:
|
|
DestroyWindow(window);
|
|
UnregisterClassA("d3d8_test_cursor_wc", GetModuleHandleA(NULL));
|
|
if (d3d8)
|
|
IDirect3D8_Release(d3d8);
|
|
}
|
|
|
|
static void test_states(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D8 *pD3d = NULL;
|
|
IDirect3DDevice8 *pDevice = NULL;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
|
|
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = screen_width;
|
|
d3dpp.BackBufferHeight = screen_height;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
|
|
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
if(FAILED(hr))
|
|
{
|
|
skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, TRUE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_SetRenderState(pDevice, D3DRS_ZVISIBLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr);
|
|
|
|
cleanup:
|
|
if (pDevice)
|
|
{
|
|
UINT refcount = IDirect3DDevice8_Release(pDevice);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
}
|
|
if (pD3d) IDirect3D8_Release(pD3d);
|
|
DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_shader_versions(void)
|
|
{
|
|
HRESULT hr;
|
|
IDirect3D8 *pD3d = NULL;
|
|
D3DCAPS8 d3dcaps;
|
|
|
|
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
|
|
if (pD3d != NULL) {
|
|
hr = IDirect3D8_GetDeviceCaps(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dcaps);
|
|
ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get D3D8 caps (%#08x)\n", hr);
|
|
if (SUCCEEDED(hr)) {
|
|
ok(d3dcaps.VertexShaderVersion <= D3DVS_VERSION(1,1), "Unexpected VertexShaderVersion (%#x > %#x)\n", d3dcaps.VertexShaderVersion, D3DVS_VERSION(1,1));
|
|
ok(d3dcaps.PixelShaderVersion <= D3DPS_VERSION(1,4), "Unexpected PixelShaderVersion (%#x > %#x)\n", d3dcaps.PixelShaderVersion, D3DPS_VERSION(1,4));
|
|
} else {
|
|
skip("No Direct3D support\n");
|
|
}
|
|
IDirect3D8_Release(pD3d);
|
|
}
|
|
}
|
|
|
|
|
|
/* Test adapter display modes */
|
|
static void test_display_modes(void)
|
|
{
|
|
UINT max_modes, i;
|
|
D3DDISPLAYMODE dmode;
|
|
HRESULT res;
|
|
IDirect3D8 *pD3d;
|
|
|
|
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
|
|
if(!pD3d) return;
|
|
|
|
max_modes = IDirect3D8_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT);
|
|
ok(max_modes > 0 ||
|
|
broken(max_modes == 0), /* VMware */
|
|
"GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
|
|
|
|
for(i=0; i<max_modes;i++) {
|
|
res = IDirect3D8_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, i, &dmode);
|
|
ok(res==D3D_OK, "EnumAdapterModes returned %#08x for mode %u!\n", res, i);
|
|
if(res != D3D_OK)
|
|
continue;
|
|
|
|
ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5,
|
|
"Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format);
|
|
}
|
|
|
|
IDirect3D8_Release(pD3d);
|
|
}
|
|
|
|
static void test_reset(void)
|
|
{
|
|
UINT width, orig_width = GetSystemMetrics(SM_CXSCREEN);
|
|
UINT height, orig_height = GetSystemMetrics(SM_CYSCREEN);
|
|
IDirect3DDevice8 *device1 = NULL;
|
|
IDirect3DDevice8 *device2 = NULL;
|
|
D3DDISPLAYMODE d3ddm, d3ddm2;
|
|
D3DSURFACE_DESC surface_desc;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
IDirect3DSurface8 *surface;
|
|
IDirect3DTexture8 *texture;
|
|
UINT adapter_mode_count;
|
|
D3DLOCKED_RECT lockrect;
|
|
IDirect3D8 *d3d8 = NULL;
|
|
UINT mode_count = 0;
|
|
HWND window = NULL;
|
|
RECT winrect;
|
|
D3DVIEWPORT8 vp;
|
|
D3DCAPS8 caps;
|
|
DWORD shader;
|
|
DWORD value;
|
|
HRESULT hr;
|
|
UINT i;
|
|
|
|
static const DWORD decl[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT4),
|
|
D3DVSD_END(),
|
|
};
|
|
|
|
struct
|
|
{
|
|
UINT w;
|
|
UINT h;
|
|
} *modes = NULL;
|
|
|
|
d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
|
|
ok(!!d3d8, "Failed to create IDirect3D8 object.\n");
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
100, 100, 160, 160, NULL, NULL, NULL, NULL);
|
|
ok(!!window, "Failed to create window.\n");
|
|
if (!d3d8 || !window)
|
|
goto cleanup;
|
|
|
|
hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
|
|
ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
|
|
adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
|
|
modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
|
|
for (i = 0; i < adapter_mode_count; ++i)
|
|
{
|
|
UINT j;
|
|
|
|
memset(&d3ddm2, 0, sizeof(d3ddm2));
|
|
hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm2);
|
|
ok(SUCCEEDED(hr), "EnumAdapterModes failed, hr %#x.\n", hr);
|
|
|
|
if (d3ddm2.Format != d3ddm.Format)
|
|
continue;
|
|
|
|
for (j = 0; j < mode_count; ++j)
|
|
{
|
|
if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
|
|
break;
|
|
}
|
|
if (j == mode_count)
|
|
{
|
|
modes[j].w = d3ddm2.Width;
|
|
modes[j].h = d3ddm2.Height;
|
|
++mode_count;
|
|
}
|
|
|
|
/* We use them as invalid modes. */
|
|
if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
|
|
|| (d3ddm2.Width == 32 && d3ddm2.Height == 32))
|
|
{
|
|
skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
|
|
d3ddm2.Width, d3ddm2.Height);
|
|
goto cleanup;
|
|
}
|
|
}
|
|
|
|
if (mode_count < 2)
|
|
{
|
|
skip("Less than 2 modes supported, skipping mode tests.\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
i = 0;
|
|
if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.Windowed = FALSE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = modes[i].w;
|
|
d3dpp.BackBufferHeight = modes[i].h;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = TRUE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
|
|
|
hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
|
window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create device, hr %#x.\n", hr);
|
|
goto cleanup;
|
|
}
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetDeviceCaps(device1, &caps);
|
|
ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
|
|
|
|
width = GetSystemMetrics(SM_CXSCREEN);
|
|
height = GetSystemMetrics(SM_CYSCREEN);
|
|
ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
|
|
ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
|
|
|
|
hr = IDirect3DDevice8_GetViewport(device1, &vp);
|
|
ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
|
|
ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
|
|
ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
|
|
ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
|
|
ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
|
|
ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
|
|
}
|
|
|
|
i = 1;
|
|
vp.X = 10;
|
|
vp.Y = 20;
|
|
vp.Width = modes[i].w / 2;
|
|
vp.Height = modes[i].h / 2;
|
|
vp.MinZ = 0.2f;
|
|
vp.MaxZ = 0.3f;
|
|
hr = IDirect3DDevice8_SetViewport(device1, &vp);
|
|
ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
|
|
ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
|
|
hr = IDirect3DDevice8_SetRenderState(device1, D3DRS_LIGHTING, FALSE);
|
|
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.Windowed = FALSE;
|
|
d3dpp.BackBufferWidth = modes[i].w;
|
|
d3dpp.BackBufferHeight = modes[i].h;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
|
|
ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
|
|
|
|
memset(&vp, 0, sizeof(vp));
|
|
hr = IDirect3DDevice8_GetViewport(device1, &vp);
|
|
ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
|
|
ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
|
|
ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
|
|
ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
|
|
ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
|
|
ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
|
|
}
|
|
|
|
width = GetSystemMetrics(SM_CXSCREEN);
|
|
height = GetSystemMetrics(SM_CYSCREEN);
|
|
ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
|
|
ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
|
|
|
|
hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
|
|
ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
|
|
hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
|
|
ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
|
|
ok(surface_desc.Width == modes[i].w, "Back buffer width is %u, expected %u.\n",
|
|
surface_desc.Width, modes[i].w);
|
|
ok(surface_desc.Height == modes[i].h, "Back buffer height is %u, expected %u.\n",
|
|
surface_desc.Height, modes[i].h);
|
|
IDirect3DSurface8_Release(surface);
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.BackBufferWidth = 400;
|
|
d3dpp.BackBufferHeight = 300;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
|
|
memset(&vp, 0, sizeof(vp));
|
|
hr = IDirect3DDevice8_GetViewport(device1, &vp);
|
|
ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
|
|
ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
|
|
ok(vp.Width == 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp.Width);
|
|
ok(vp.Height == 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp.Height);
|
|
ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
|
|
ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
|
|
}
|
|
|
|
width = GetSystemMetrics(SM_CXSCREEN);
|
|
height = GetSystemMetrics(SM_CYSCREEN);
|
|
ok(width == orig_width, "Screen width is %u, expected %u.\n", width, orig_width);
|
|
ok(height == orig_height, "Screen height is %u, expected %u.\n", height, orig_height);
|
|
|
|
hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
|
|
ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
|
|
hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
|
|
ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
|
|
ok(surface_desc.Width == 400, "Back buffer width is %u, expected 400.\n",
|
|
surface_desc.Width);
|
|
ok(surface_desc.Height == 300, "Back buffer height is %u, expected 300.\n",
|
|
surface_desc.Height);
|
|
IDirect3DSurface8_Release(surface);
|
|
|
|
winrect.left = 0;
|
|
winrect.top = 0;
|
|
winrect.right = 200;
|
|
winrect.bottom = 150;
|
|
ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n");
|
|
ok(SetWindowPos(window, NULL, 0, 0,
|
|
winrect.right-winrect.left,
|
|
winrect.bottom-winrect.top,
|
|
SWP_NOMOVE|SWP_NOZORDER),
|
|
"SetWindowPos failed\n");
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.BackBufferWidth = 0;
|
|
d3dpp.BackBufferHeight = 0;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
|
|
memset(&vp, 0, sizeof(vp));
|
|
hr = IDirect3DDevice8_GetViewport(device1, &vp);
|
|
ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
|
|
ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
|
|
todo_wine ok(vp.Width == 200, "D3DVIEWPORT->Width = %u, expected 200.\n", vp.Width);
|
|
todo_wine ok(vp.Height == 150, "D3DVIEWPORT->Height = %u, expected 150.\n", vp.Height);
|
|
ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
|
|
ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
|
|
}
|
|
|
|
hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
|
|
ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
|
|
hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
|
|
ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
|
|
todo_wine ok(surface_desc.Width == 200, "Back buffer width is %u, expected 200.\n",
|
|
surface_desc.Width);
|
|
todo_wine ok(surface_desc.Height == 150, "Back buffer height is %u, expected 150.\n",
|
|
surface_desc.Height);
|
|
IDirect3DSurface8_Release(surface);
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.BackBufferWidth = 400;
|
|
d3dpp.BackBufferHeight = 300;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
|
|
/* Reset fails if there is a resource in the default pool. */
|
|
hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &texture);
|
|
ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
|
|
IDirect3DTexture8_Release(texture);
|
|
/* Reset again to get the device out of the lost state. */
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
|
|
if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
|
|
{
|
|
IDirect3DVolumeTexture8 *volume_texture;
|
|
|
|
hr = IDirect3DDevice8_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
|
|
D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture);
|
|
ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
|
|
hr, D3DERR_DEVICENOTRESET);
|
|
IDirect3DVolumeTexture8_Release(volume_texture);
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
}
|
|
else
|
|
{
|
|
skip("Volume textures not supported.\n");
|
|
}
|
|
|
|
/* Scratch, sysmem and managed pool resources are fine. */
|
|
hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
|
|
ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
IDirect3DTexture8_Release(texture);
|
|
|
|
hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
|
|
ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
IDirect3DTexture8_Release(texture);
|
|
|
|
/* The depth stencil should get reset to the auto depth stencil when present. */
|
|
hr = IDirect3DDevice8_SetRenderTarget(device1, NULL, NULL);
|
|
ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
|
|
ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
|
|
ok(!surface, "Depth / stencil buffer should be NULL.\n");
|
|
|
|
d3dpp.EnableAutoDepthStencil = TRUE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
|
|
ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
|
|
ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
|
|
if (surface) IDirect3DSurface8_Release(surface);
|
|
|
|
d3dpp.EnableAutoDepthStencil = FALSE;
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
|
|
ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
|
|
ok(!surface, "Depth / stencil buffer should be NULL.\n");
|
|
|
|
/* Will a sysmem or scratch resource survive while locked? */
|
|
hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
|
|
ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
|
|
hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
|
|
ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
IDirect3DTexture8_UnlockRect(texture, 0);
|
|
IDirect3DTexture8_Release(texture);
|
|
|
|
hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
|
|
ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
|
|
hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
|
|
ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
IDirect3DTexture8_UnlockRect(texture, 0);
|
|
IDirect3DTexture8_Release(texture);
|
|
|
|
hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture);
|
|
ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
IDirect3DTexture8_Release(texture);
|
|
|
|
/* A reference held to an implicit surface causes failures as well. */
|
|
hr = IDirect3DDevice8_GetBackBuffer(device1, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
|
|
ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
|
|
IDirect3DSurface8_Release(surface);
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
|
|
/* Shaders are fine as well. */
|
|
hr = IDirect3DDevice8_CreateVertexShader(device1, decl, simple_vs, &shader, 0);
|
|
ok(SUCCEEDED(hr), "CreateVertexShader failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_DeleteVertexShader(device1, shader);
|
|
ok(SUCCEEDED(hr), "DeleteVertexShader failed, hr %#x.\n", hr);
|
|
|
|
/* Try setting invalid modes. */
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.Windowed = FALSE;
|
|
d3dpp.BackBufferWidth = 32;
|
|
d3dpp.BackBufferHeight = 32;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.Windowed = FALSE;
|
|
d3dpp.BackBufferWidth = 801;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
hr = IDirect3DDevice8_Reset(device1, &d3dpp);
|
|
ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device1);
|
|
ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
|
|
|
|
hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
|
|
ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = FALSE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
|
|
|
hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
|
|
window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create device, hr %#x.\n", hr);
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device2);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
|
|
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 400;
|
|
d3dpp.BackBufferHeight = 300;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = TRUE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
|
|
|
hr = IDirect3DDevice8_Reset(device2, &d3dpp);
|
|
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
|
|
if (FAILED(hr))
|
|
goto cleanup;
|
|
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device2, &surface);
|
|
ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
|
|
ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
|
|
if (surface)
|
|
IDirect3DSurface8_Release(surface);
|
|
|
|
cleanup:
|
|
HeapFree(GetProcessHeap(), 0, modes);
|
|
if (device2)
|
|
IDirect3DDevice8_Release(device2);
|
|
if (device1)
|
|
IDirect3DDevice8_Release(device1);
|
|
if (d3d8)
|
|
IDirect3D8_Release(d3d8);
|
|
if (window)
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_scene(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D8 *pD3d = NULL;
|
|
IDirect3DDevice8 *pDevice = NULL;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
|
|
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
|
|
|
|
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
|
|
if(!pDevice)
|
|
{
|
|
skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
|
|
goto cleanup;
|
|
}
|
|
|
|
/* Test an EndScene without BeginScene. Should return an error */
|
|
hr = IDirect3DDevice8_EndScene(pDevice);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
|
|
|
|
/* Test a normal BeginScene / EndScene pair, this should work */
|
|
hr = IDirect3DDevice8_BeginScene(pDevice);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
hr = IDirect3DDevice8_EndScene(pDevice);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
|
|
}
|
|
|
|
/* Test another EndScene without having begun a new scene. Should return an error */
|
|
hr = IDirect3DDevice8_EndScene(pDevice);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
|
|
|
|
/* Two nested BeginScene and EndScene calls */
|
|
hr = IDirect3DDevice8_BeginScene(pDevice);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
|
|
hr = IDirect3DDevice8_BeginScene(pDevice);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_EndScene(pDevice);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
|
|
hr = IDirect3DDevice8_EndScene(pDevice);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
|
|
|
|
/* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
|
|
|
|
cleanup:
|
|
if (pDevice)
|
|
{
|
|
UINT refcount = IDirect3DDevice8_Release(pDevice);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
}
|
|
if (pD3d) IDirect3D8_Release(pD3d);
|
|
DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_shader(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D8 *pD3d = NULL;
|
|
IDirect3DDevice8 *pDevice = NULL;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
DWORD hPixelShader = 0, hVertexShader = 0;
|
|
DWORD hPixelShader2 = 0, hVertexShader2 = 0;
|
|
DWORD hTempHandle;
|
|
D3DCAPS8 caps;
|
|
DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
|
|
DWORD data_size;
|
|
void *data;
|
|
|
|
static DWORD dwVertexDecl[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
|
|
D3DVSD_END()
|
|
};
|
|
DWORD decl_normal_float2[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
|
|
D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT2), /* D3DVSDE_NORMAL, Register v1 */
|
|
D3DVSD_END()
|
|
};
|
|
DWORD decl_normal_float4[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
|
|
D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4), /* D3DVSDE_NORMAL, Register v1 */
|
|
D3DVSD_END()
|
|
};
|
|
DWORD decl_normal_d3dcolor[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
|
|
D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_D3DCOLOR),/* D3DVSDE_NORMAL, Register v1 */
|
|
D3DVSD_END()
|
|
};
|
|
const DWORD vertex_decl_size = sizeof(dwVertexDecl);
|
|
const DWORD simple_vs_size = sizeof(simple_vs);
|
|
const DWORD simple_ps_size = sizeof(simple_ps);
|
|
|
|
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
|
|
|
|
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
|
|
if(!pDevice)
|
|
{
|
|
skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
|
|
goto cleanup;
|
|
}
|
|
IDirect3DDevice8_GetDeviceCaps(pDevice, &caps);
|
|
|
|
/* Test setting and retrieving a FVF */
|
|
hr = IDirect3DDevice8_SetVertexShader(pDevice, fvf);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
|
|
ok(hTempHandle == fvf, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle, fvf);
|
|
|
|
/* First create a vertex shader */
|
|
hr = IDirect3DDevice8_SetVertexShader(pDevice, 0);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, simple_vs, &hVertexShader, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
|
|
/* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
|
|
hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
|
|
ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
|
|
/* Assign the shader, then verify that GetVertexShader works */
|
|
hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
|
|
ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
|
|
/* Verify that we can retrieve the declaration */
|
|
hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, NULL, &data_size);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
|
|
ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
|
|
data = HeapAlloc(GetProcessHeap(), 0, vertex_decl_size);
|
|
data_size = 1;
|
|
hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
|
|
"expected D3DERR_INVALIDCALL\n", hr);
|
|
ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
|
|
data_size = vertex_decl_size;
|
|
hr = IDirect3DDevice8_GetVertexShaderDeclaration(pDevice, hVertexShader, data, &data_size);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
|
|
ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
|
|
ok(!memcmp(data, dwVertexDecl, vertex_decl_size), "data not equal to shader declaration\n");
|
|
HeapFree(GetProcessHeap(), 0, data);
|
|
/* Verify that we can retrieve the shader function */
|
|
hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, NULL, &data_size);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
|
|
ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
|
|
data = HeapAlloc(GetProcessHeap(), 0, simple_vs_size);
|
|
data_size = 1;
|
|
hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
|
|
"expected D3DERR_INVALIDCALL\n", hr);
|
|
ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
|
|
data_size = simple_vs_size;
|
|
hr = IDirect3DDevice8_GetVertexShaderFunction(pDevice, hVertexShader, data, &data_size);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
|
|
ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
|
|
ok(!memcmp(data, simple_vs, simple_vs_size), "data not equal to shader function\n");
|
|
HeapFree(GetProcessHeap(), 0, data);
|
|
/* Delete the assigned shader. This is supposed to work */
|
|
hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
|
|
/* The shader should be unset now */
|
|
hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
|
|
ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
|
|
|
|
/* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
|
|
* First try the fixed function shader function, then a custom one
|
|
*/
|
|
hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float2, 0, &hVertexShader, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
|
|
if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
|
|
hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float4, 0, &hVertexShader, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
|
|
if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
|
|
hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_d3dcolor, 0, &hVertexShader, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
|
|
if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
|
|
|
|
hr = IDirect3DDevice8_CreateVertexShader(pDevice, decl_normal_float2, simple_vs, &hVertexShader, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
|
|
if(SUCCEEDED(hr)) IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
|
|
|
|
if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
|
|
{
|
|
/* The same with a pixel shader */
|
|
hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
|
|
/* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
|
|
hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
|
|
ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
|
|
/* Assign the shader, then verify that GetPixelShader works */
|
|
hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
|
|
ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
|
|
/* Verify that we can retrieve the shader function */
|
|
hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, NULL, &data_size);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
|
|
ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
|
|
data = HeapAlloc(GetProcessHeap(), 0, simple_ps_size);
|
|
data_size = 1;
|
|
hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
|
|
"expected D3DERR_INVALIDCALL\n", hr);
|
|
ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
|
|
data_size = simple_ps_size;
|
|
hr = IDirect3DDevice8_GetPixelShaderFunction(pDevice, hPixelShader, data, &data_size);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
|
|
ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
|
|
ok(!memcmp(data, simple_ps, simple_ps_size), "data not equal to shader function\n");
|
|
HeapFree(GetProcessHeap(), 0, data);
|
|
/* Delete the assigned shader. This is supposed to work */
|
|
hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
|
|
/* The shader should be unset now */
|
|
hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
|
|
ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
|
|
|
|
/* What happens if a non-bound shader is deleted? */
|
|
hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_CreatePixelShader(pDevice, simple_ps, &hPixelShader2);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetPixelShader(pDevice, hPixelShader);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_GetPixelShader(pDevice, &hTempHandle);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
|
|
ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
|
|
hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
|
|
|
|
/* Check for double delete. */
|
|
hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader2);
|
|
ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_DeletePixelShader(pDevice, hPixelShader);
|
|
ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
|
|
}
|
|
else
|
|
{
|
|
skip("Pixel shaders not supported\n");
|
|
}
|
|
|
|
/* What happens if a non-bound shader is deleted? */
|
|
hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_CreateVertexShader(pDevice, dwVertexDecl, NULL, &hVertexShader2, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetVertexShader(pDevice, hVertexShader);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_GetVertexShader(pDevice, &hTempHandle);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
|
|
ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
|
|
hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
|
|
|
|
/* Check for double delete. */
|
|
hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader2);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
|
|
hr = IDirect3DDevice8_DeleteVertexShader(pDevice, hVertexShader);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
|
|
|
|
cleanup:
|
|
if (pDevice)
|
|
{
|
|
UINT refcount = IDirect3DDevice8_Release(pDevice);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
}
|
|
if (pD3d) IDirect3D8_Release(pD3d);
|
|
DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_limits(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D8 *pD3d = NULL;
|
|
IDirect3DDevice8 *pDevice = NULL;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
IDirect3DTexture8 *pTexture = NULL;
|
|
int i;
|
|
|
|
pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!pD3d || !hwnd) goto cleanup;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = TRUE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
|
|
hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
|
|
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
|
|
if(!pDevice)
|
|
{
|
|
skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr);
|
|
if(!pTexture) goto cleanup;
|
|
|
|
/* There are 8 texture stages. We should be able to access all of them */
|
|
for(i = 0; i < 8; i++) {
|
|
hr = IDirect3DDevice8_SetTexture(pDevice, i, (IDirect3DBaseTexture8 *) pTexture);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
|
|
hr = IDirect3DDevice8_SetTexture(pDevice, i, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
|
|
hr = IDirect3DDevice8_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i, hr);
|
|
}
|
|
|
|
/* Investigations show that accessing higher textures stage states does not return an error either. Writing
|
|
* to too high texture stages(approximately texture 40) causes memory corruption in windows, so there is no
|
|
* bounds checking but how do I test that?
|
|
*/
|
|
|
|
cleanup:
|
|
if(pTexture) IDirect3DTexture8_Release(pTexture);
|
|
if (pDevice)
|
|
{
|
|
UINT refcount = IDirect3DDevice8_Release(pDevice);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
}
|
|
if (pD3d) IDirect3D8_Release(pD3d);
|
|
DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_lights(void)
|
|
{
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
IDirect3DDevice8 *device = NULL;
|
|
IDirect3D8 *d3d8;
|
|
HWND hwnd;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
BOOL enabled;
|
|
D3DCAPS8 caps;
|
|
D3DDISPLAYMODE d3ddm;
|
|
|
|
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!d3d8 || !hwnd) goto cleanup;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = TRUE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
|
|
hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &device );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
|
|
"IDirect3D8_CreateDevice failed with %08x\n", hr);
|
|
if(!device)
|
|
{
|
|
skip("Failed to create a d3d device\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
memset(&caps, 0, sizeof(caps));
|
|
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr);
|
|
|
|
for(i = 1; i <= caps.MaxActiveLights; i++) {
|
|
hr = IDirect3DDevice8_LightEnable(device, i, TRUE);
|
|
ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
|
|
hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled);
|
|
ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL),
|
|
"GetLightEnable on light %u failed with %08x\n", i, hr);
|
|
ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
|
|
}
|
|
|
|
/* TODO: Test the rendering results in this situation */
|
|
hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
|
|
ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
|
|
hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
|
|
ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
|
|
ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
|
|
hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
|
|
ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
|
|
|
|
for(i = 1; i <= caps.MaxActiveLights; i++) {
|
|
hr = IDirect3DDevice8_LightEnable(device, i, FALSE);
|
|
ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
|
|
}
|
|
|
|
cleanup:
|
|
if (device)
|
|
{
|
|
UINT refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
}
|
|
if (d3d8) IDirect3D8_Release(d3d8);
|
|
DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_render_zero_triangles(void)
|
|
{
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
IDirect3DDevice8 *device = NULL;
|
|
IDirect3D8 *d3d8;
|
|
HWND hwnd;
|
|
HRESULT hr;
|
|
D3DDISPLAYMODE d3ddm;
|
|
|
|
struct nvertex
|
|
{
|
|
float x, y, z;
|
|
float nx, ny, nz;
|
|
DWORD diffuse;
|
|
} quad[] =
|
|
{
|
|
{ 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
|
|
{ 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
|
|
{ 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
|
|
{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
|
|
};
|
|
|
|
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!d3d8 || !hwnd) goto cleanup;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = TRUE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
|
|
hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
|
|
"IDirect3D8_CreateDevice failed with %08x\n", hr);
|
|
if(!device)
|
|
{
|
|
skip("Failed to create a d3d device\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_BeginScene(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
|
|
if(hr == D3D_OK)
|
|
{
|
|
hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */,
|
|
0 /*PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0]));
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_EndScene(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
|
|
}
|
|
|
|
IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
|
|
|
|
cleanup:
|
|
if (device)
|
|
{
|
|
UINT refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
}
|
|
if (d3d8) IDirect3D8_Release(d3d8);
|
|
DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_depth_stencil_reset(void)
|
|
{
|
|
D3DPRESENT_PARAMETERS present_parameters;
|
|
D3DDISPLAYMODE display_mode;
|
|
IDirect3DSurface8 *surface, *orig_rt;
|
|
IDirect3DDevice8 *device = NULL;
|
|
IDirect3D8 *d3d8;
|
|
UINT refcount;
|
|
HRESULT hr;
|
|
HWND hwnd;
|
|
|
|
d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
|
|
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!d3d8 || !hwnd) goto cleanup;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &display_mode);
|
|
memset(&present_parameters, 0, sizeof(present_parameters));
|
|
present_parameters.Windowed = TRUE;
|
|
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
present_parameters.BackBufferFormat = display_mode.Format;
|
|
present_parameters.EnableAutoDepthStencil = TRUE;
|
|
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
|
|
|
|
hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
|
|
if(FAILED(hr))
|
|
{
|
|
skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_GetRenderTarget(device, &orig_rt);
|
|
ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device);
|
|
ok(SUCCEEDED(hr), "TestCooperativeLevel failed with %#x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
|
|
ok(hr == D3D_OK, "SetRenderTarget failed with 0x%08x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
|
|
ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
|
|
ok(surface == orig_rt, "Render target is %p, should be %p\n", surface, orig_rt);
|
|
if (surface) IDirect3DSurface8_Release(surface);
|
|
IDirect3DSurface8_Release(orig_rt);
|
|
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
|
|
ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
|
|
ok(surface == NULL, "Depth stencil should be NULL\n");
|
|
|
|
present_parameters.EnableAutoDepthStencil = TRUE;
|
|
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
|
|
hr = IDirect3DDevice8_Reset(device, &present_parameters);
|
|
ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
|
|
ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
|
|
ok(surface != NULL, "Depth stencil should not be NULL\n");
|
|
if (surface) IDirect3DSurface8_Release(surface);
|
|
|
|
present_parameters.EnableAutoDepthStencil = FALSE;
|
|
hr = IDirect3DDevice8_Reset(device, &present_parameters);
|
|
ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
|
|
ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
|
|
ok(surface == NULL, "Depth stencil should be NULL\n");
|
|
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
device = NULL;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode );
|
|
|
|
ZeroMemory( &present_parameters, sizeof(present_parameters) );
|
|
present_parameters.Windowed = TRUE;
|
|
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
present_parameters.BackBufferFormat = display_mode.Format;
|
|
present_parameters.EnableAutoDepthStencil = FALSE;
|
|
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
|
|
|
|
hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_TestCooperativeLevel(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr);
|
|
|
|
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
present_parameters.Windowed = TRUE;
|
|
present_parameters.BackBufferWidth = 400;
|
|
present_parameters.BackBufferHeight = 300;
|
|
present_parameters.EnableAutoDepthStencil = TRUE;
|
|
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
|
|
|
|
hr = IDirect3DDevice8_Reset(device, &present_parameters);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr);
|
|
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
|
|
ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
|
|
ok(surface != NULL, "Depth stencil should not be NULL\n");
|
|
if (surface) IDirect3DSurface8_Release(surface);
|
|
|
|
cleanup:
|
|
if (device)
|
|
{
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
}
|
|
if (d3d8) IDirect3D8_Release(d3d8);
|
|
DestroyWindow(hwnd);
|
|
}
|
|
|
|
static HWND filter_messages;
|
|
|
|
enum message_window
|
|
{
|
|
DEVICE_WINDOW,
|
|
FOCUS_WINDOW,
|
|
};
|
|
|
|
struct message
|
|
{
|
|
UINT message;
|
|
enum message_window window;
|
|
};
|
|
|
|
static const struct message *expect_messages;
|
|
static HWND device_window, focus_window;
|
|
|
|
struct wndproc_thread_param
|
|
{
|
|
HWND dummy_window;
|
|
HANDLE window_created;
|
|
HANDLE test_finished;
|
|
BOOL running_in_foreground;
|
|
};
|
|
|
|
static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
|
|
{
|
|
if (filter_messages && filter_messages == hwnd)
|
|
{
|
|
if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
|
|
todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd);
|
|
}
|
|
|
|
if (expect_messages)
|
|
{
|
|
HWND w;
|
|
|
|
switch (expect_messages->window)
|
|
{
|
|
case DEVICE_WINDOW:
|
|
w = device_window;
|
|
break;
|
|
|
|
case FOCUS_WINDOW:
|
|
w = focus_window;
|
|
break;
|
|
|
|
default:
|
|
w = NULL;
|
|
break;
|
|
};
|
|
|
|
if (hwnd == w && expect_messages->message == message) ++expect_messages;
|
|
}
|
|
|
|
return DefWindowProcA(hwnd, message, wparam, lparam);
|
|
}
|
|
|
|
static DWORD WINAPI wndproc_thread(void *param)
|
|
{
|
|
struct wndproc_thread_param *p = param;
|
|
DWORD res;
|
|
BOOL ret;
|
|
|
|
p->dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
|
|
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
|
|
p->running_in_foreground = SetForegroundWindow(p->dummy_window);
|
|
|
|
ret = SetEvent(p->window_created);
|
|
ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
|
|
|
|
for (;;)
|
|
{
|
|
MSG msg;
|
|
|
|
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
|
|
res = WaitForSingleObject(p->test_finished, 100);
|
|
if (res == WAIT_OBJECT_0) break;
|
|
if (res != WAIT_TIMEOUT)
|
|
{
|
|
ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
|
|
break;
|
|
}
|
|
}
|
|
|
|
DestroyWindow(p->dummy_window);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void test_wndproc(void)
|
|
{
|
|
struct wndproc_thread_param thread_params;
|
|
IDirect3DDevice8 *device;
|
|
WNDCLASSA wc = {0};
|
|
IDirect3D8 *d3d8;
|
|
HANDLE thread;
|
|
LONG_PTR proc;
|
|
ULONG ref;
|
|
DWORD res, tid;
|
|
HWND tmp;
|
|
|
|
static const struct message messages[] =
|
|
{
|
|
{WM_WINDOWPOSCHANGING, FOCUS_WINDOW},
|
|
{WM_ACTIVATE, FOCUS_WINDOW},
|
|
{WM_SETFOCUS, FOCUS_WINDOW},
|
|
{WM_WINDOWPOSCHANGING, DEVICE_WINDOW},
|
|
{WM_MOVE, DEVICE_WINDOW},
|
|
{WM_SIZE, DEVICE_WINDOW},
|
|
{0, 0},
|
|
};
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create IDirect3D8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
wc.lpfnWndProc = test_proc;
|
|
wc.lpszClassName = "d3d8_test_wndproc_wc";
|
|
ok(RegisterClassA(&wc), "Failed to register window class.\n");
|
|
|
|
thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
|
|
ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
|
|
thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
|
|
ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
|
|
|
|
focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
|
|
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, screen_width, screen_height, 0, 0, 0, 0);
|
|
device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
|
|
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, screen_width, screen_height, 0, 0, 0, 0);
|
|
thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
|
|
ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
|
|
|
|
res = WaitForSingleObject(thread_params.window_created, INFINITE);
|
|
ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
trace("device_window %p, focus_window %p, dummy_window %p.\n",
|
|
device_window, focus_window, thread_params.dummy_window);
|
|
|
|
tmp = GetFocus();
|
|
ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
|
|
if (thread_params.running_in_foreground)
|
|
{
|
|
tmp = GetForegroundWindow();
|
|
ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
|
|
thread_params.dummy_window, tmp);
|
|
}
|
|
else
|
|
skip("Not running in foreground, skip foreground window test\n");
|
|
|
|
flush_events();
|
|
|
|
expect_messages = messages;
|
|
|
|
device = create_device(d3d8, device_window, focus_window, FALSE);
|
|
if (!device)
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
|
|
expect_messages->message, expect_messages->window);
|
|
expect_messages = NULL;
|
|
|
|
if (0) /* Disabled until we can make this work in a reliable way on Wine. */
|
|
{
|
|
tmp = GetFocus();
|
|
ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
|
|
tmp = GetForegroundWindow();
|
|
ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
|
|
}
|
|
SetForegroundWindow(focus_window);
|
|
flush_events();
|
|
|
|
filter_messages = focus_window;
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
ref = IDirect3DDevice8_Release(device);
|
|
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
|
|
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
device = create_device(d3d8, focus_window, focus_window, FALSE);
|
|
if (!device)
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
ref = IDirect3DDevice8_Release(device);
|
|
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
|
|
|
|
device = create_device(d3d8, device_window, focus_window, FALSE);
|
|
if (!device)
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
|
|
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
ref = IDirect3DDevice8_Release(device);
|
|
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
|
|
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)DefWindowProcA, proc);
|
|
|
|
done:
|
|
filter_messages = NULL;
|
|
IDirect3D8_Release(d3d8);
|
|
|
|
SetEvent(thread_params.test_finished);
|
|
WaitForSingleObject(thread, INFINITE);
|
|
CloseHandle(thread_params.test_finished);
|
|
CloseHandle(thread_params.window_created);
|
|
CloseHandle(thread);
|
|
|
|
DestroyWindow(device_window);
|
|
DestroyWindow(focus_window);
|
|
UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
|
|
}
|
|
|
|
static void test_wndproc_windowed(void)
|
|
{
|
|
struct wndproc_thread_param thread_params;
|
|
IDirect3DDevice8 *device;
|
|
WNDCLASSA wc = {0};
|
|
IDirect3D8 *d3d8;
|
|
HANDLE thread;
|
|
LONG_PTR proc;
|
|
HRESULT hr;
|
|
ULONG ref;
|
|
DWORD res, tid;
|
|
HWND tmp;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create IDirect3D8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
wc.lpfnWndProc = test_proc;
|
|
wc.lpszClassName = "d3d8_test_wndproc_wc";
|
|
ok(RegisterClassA(&wc), "Failed to register window class.\n");
|
|
|
|
thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
|
|
ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
|
|
thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
|
|
ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
|
|
|
|
focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
|
|
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
|
|
device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
|
|
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
|
|
thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
|
|
ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
|
|
|
|
res = WaitForSingleObject(thread_params.window_created, INFINITE);
|
|
ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
trace("device_window %p, focus_window %p, dummy_window %p.\n",
|
|
device_window, focus_window, thread_params.dummy_window);
|
|
|
|
tmp = GetFocus();
|
|
ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
|
|
if (thread_params.running_in_foreground)
|
|
{
|
|
tmp = GetForegroundWindow();
|
|
ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
|
|
thread_params.dummy_window, tmp);
|
|
}
|
|
else
|
|
skip("Not running in foreground, skip foreground window test\n");
|
|
|
|
filter_messages = focus_window;
|
|
|
|
device = create_device(d3d8, device_window, focus_window, TRUE);
|
|
if (!device)
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
tmp = GetFocus();
|
|
ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
|
|
tmp = GetForegroundWindow();
|
|
ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
|
|
thread_params.dummy_window, tmp);
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
filter_messages = NULL;
|
|
|
|
hr = reset_device(device, device_window, FALSE);
|
|
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
hr = reset_device(device, device_window, TRUE);
|
|
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
filter_messages = focus_window;
|
|
|
|
ref = IDirect3DDevice8_Release(device);
|
|
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
|
|
|
|
filter_messages = device_window;
|
|
|
|
device = create_device(d3d8, focus_window, focus_window, TRUE);
|
|
if (!device)
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
filter_messages = NULL;
|
|
|
|
hr = reset_device(device, focus_window, FALSE);
|
|
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
hr = reset_device(device, focus_window, TRUE);
|
|
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
filter_messages = device_window;
|
|
|
|
ref = IDirect3DDevice8_Release(device);
|
|
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
|
|
|
|
device = create_device(d3d8, device_window, focus_window, TRUE);
|
|
if (!device)
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
filter_messages = NULL;
|
|
|
|
hr = reset_device(device, device_window, FALSE);
|
|
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
hr = reset_device(device, device_window, TRUE);
|
|
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
filter_messages = device_window;
|
|
|
|
ref = IDirect3DDevice8_Release(device);
|
|
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
|
|
|
|
done:
|
|
filter_messages = NULL;
|
|
IDirect3D8_Release(d3d8);
|
|
|
|
SetEvent(thread_params.test_finished);
|
|
WaitForSingleObject(thread, INFINITE);
|
|
CloseHandle(thread_params.test_finished);
|
|
CloseHandle(thread_params.window_created);
|
|
CloseHandle(thread);
|
|
|
|
DestroyWindow(device_window);
|
|
DestroyWindow(focus_window);
|
|
UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
|
|
}
|
|
|
|
static inline void set_fpu_cw(WORD cw)
|
|
{
|
|
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
|
|
#define D3D8_TEST_SET_FPU_CW 1
|
|
__asm__ volatile ("fnclex");
|
|
__asm__ volatile ("fldcw %0" : : "m" (cw));
|
|
#elif defined(__i386__) && defined(_MSC_VER)
|
|
#define D3D8_TEST_SET_FPU_CW 1
|
|
__asm fnclex;
|
|
__asm fldcw cw;
|
|
#endif
|
|
}
|
|
|
|
static inline WORD get_fpu_cw(void)
|
|
{
|
|
WORD cw = 0;
|
|
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
|
|
#define D3D8_TEST_GET_FPU_CW 1
|
|
__asm__ volatile ("fnstcw %0" : "=m" (cw));
|
|
#elif defined(__i386__) && defined(_MSC_VER)
|
|
#define D3D8_TEST_GET_FPU_CW 1
|
|
__asm fnstcw cw;
|
|
#endif
|
|
return cw;
|
|
}
|
|
|
|
static void test_fpu_setup(void)
|
|
{
|
|
#if defined(D3D8_TEST_SET_FPU_CW) && defined(D3D8_TEST_GET_FPU_CW)
|
|
D3DPRESENT_PARAMETERS present_parameters;
|
|
IDirect3DDevice8 *device;
|
|
D3DDISPLAYMODE d3ddm;
|
|
HWND window = NULL;
|
|
IDirect3D8 *d3d8;
|
|
HRESULT hr;
|
|
WORD cw;
|
|
|
|
d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
|
|
ok(!!d3d8, "Failed to create a d3d8 object.\n");
|
|
if (!d3d8) return;
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
|
|
ok(!!window, "Failed to create a window.\n");
|
|
if (!window) goto done;
|
|
|
|
hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
|
|
ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
|
|
|
|
memset(&present_parameters, 0, sizeof(present_parameters));
|
|
present_parameters.Windowed = TRUE;
|
|
present_parameters.hDeviceWindow = window;
|
|
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
present_parameters.BackBufferFormat = d3ddm.Format;
|
|
|
|
set_fpu_cw(0xf60);
|
|
cw = get_fpu_cw();
|
|
ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
|
|
|
|
hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create a device, hr %#x.\n", hr);
|
|
set_fpu_cw(0x37f);
|
|
goto done;
|
|
}
|
|
|
|
cw = get_fpu_cw();
|
|
ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
|
|
|
|
IDirect3DDevice8_Release(device);
|
|
|
|
cw = get_fpu_cw();
|
|
ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
|
|
set_fpu_cw(0xf60);
|
|
cw = get_fpu_cw();
|
|
ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
|
|
|
|
hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
|
|
ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
|
|
|
|
cw = get_fpu_cw();
|
|
ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
|
|
set_fpu_cw(0x37f);
|
|
|
|
IDirect3DDevice8_Release(device);
|
|
|
|
done:
|
|
if (window) DestroyWindow(window);
|
|
if (d3d8) IDirect3D8_Release(d3d8);
|
|
#endif
|
|
}
|
|
|
|
static void test_ApplyStateBlock(void)
|
|
{
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
IDirect3DDevice8 *device = NULL;
|
|
IDirect3D8 *d3d8;
|
|
HWND hwnd;
|
|
HRESULT hr;
|
|
D3DDISPLAYMODE d3ddm;
|
|
DWORD received, token;
|
|
|
|
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!d3d8 || !hwnd) goto cleanup;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
|
|
ZeroMemory( &d3dpp, sizeof(d3dpp) );
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
d3dpp.EnableAutoDepthStencil = TRUE;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
|
|
|
|
hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &device );
|
|
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
|
|
"IDirect3D8_CreateDevice failed with %#x\n", hr);
|
|
if(!device)
|
|
{
|
|
skip("Failed to create a d3d device\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
IDirect3DDevice8_BeginStateBlock(device);
|
|
IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, TRUE);
|
|
IDirect3DDevice8_EndStateBlock(device, &token);
|
|
ok(token, "Received zero stateblock handle.\n");
|
|
IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE);
|
|
|
|
hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
|
|
ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
|
|
ok(!received, "Expected = FALSE, received TRUE.\n");
|
|
|
|
hr = IDirect3DDevice8_ApplyStateBlock(device, 0);
|
|
ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
|
|
hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
|
|
ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
|
|
ok(!received, "Expected FALSE, received TRUE.\n");
|
|
|
|
hr = IDirect3DDevice8_ApplyStateBlock(device, token);
|
|
ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
|
|
hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
|
|
ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
|
|
ok(received, "Expected TRUE, received FALSE.\n");
|
|
|
|
IDirect3DDevice8_DeleteStateBlock(device, token);
|
|
IDirect3DDevice8_Release(device);
|
|
cleanup:
|
|
if (d3d8) IDirect3D8_Release(d3d8);
|
|
DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_depth_stencil_size(void)
|
|
{
|
|
IDirect3DDevice8 *device;
|
|
IDirect3DSurface8 *ds, *rt, *ds_bigger, *ds_bigger2;
|
|
IDirect3DSurface8 *surf;
|
|
IDirect3D8 *d3d8;
|
|
HRESULT hr;
|
|
HWND hwnd;
|
|
|
|
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow( "d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!d3d8 || !hwnd) goto cleanup;
|
|
|
|
device = create_device(d3d8, hwnd, hwnd, TRUE);
|
|
if (!device) goto cleanup;
|
|
|
|
hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger2);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
|
|
|
|
/* try to set the small ds without changing the render target at the same time */
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetRenderTarget(device, &surf);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetRenderTarget failed, hr %#x.\n", hr);
|
|
ok(surf == rt, "The render target is %p, expected %p\n", surf, rt);
|
|
IDirect3DSurface8_Release(surf);
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr %#x.\n", hr);
|
|
ok(surf == ds_bigger2, "The depth stencil is %p, expected %p\n", surf, ds_bigger2);
|
|
IDirect3DSurface8_Release(surf);
|
|
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
|
|
ok(FAILED(hr), "IDirect3DDevice8_GetDepthStencilSurface should have failed, hr %#x.\n", hr);
|
|
ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf);
|
|
if (surf) IDirect3DSurface8_Release(surf);
|
|
|
|
IDirect3DSurface8_Release(rt);
|
|
IDirect3DSurface8_Release(ds);
|
|
IDirect3DSurface8_Release(ds_bigger);
|
|
IDirect3DSurface8_Release(ds_bigger2);
|
|
|
|
cleanup:
|
|
if (d3d8) IDirect3D8_Release(d3d8);
|
|
DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_window_style(void)
|
|
{
|
|
RECT focus_rect, fullscreen_rect, r;
|
|
LONG device_style, device_exstyle;
|
|
LONG focus_style, focus_exstyle;
|
|
LONG style, expected_style;
|
|
IDirect3DDevice8 *device;
|
|
IDirect3D8 *d3d8;
|
|
ULONG ref;
|
|
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create IDirect3D8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
|
|
device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
|
|
|
|
device_style = GetWindowLongA(device_window, GWL_STYLE);
|
|
device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
|
|
focus_style = GetWindowLongA(focus_window, GWL_STYLE);
|
|
focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
|
|
|
|
SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
|
|
GetWindowRect(focus_window, &focus_rect);
|
|
|
|
device = create_device(d3d8, device_window, focus_window, FALSE);
|
|
if (!device)
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
style = GetWindowLongA(device_window, GWL_STYLE);
|
|
expected_style = device_style | WS_VISIBLE;
|
|
todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
|
|
expected_style, style);
|
|
style = GetWindowLongA(device_window, GWL_EXSTYLE);
|
|
expected_style = device_exstyle | WS_EX_TOPMOST;
|
|
todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
|
|
expected_style, style);
|
|
|
|
style = GetWindowLongA(focus_window, GWL_STYLE);
|
|
ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
|
|
focus_style, style);
|
|
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
|
|
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
|
|
focus_exstyle, style);
|
|
|
|
GetWindowRect(device_window, &r);
|
|
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
|
|
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
|
|
r.left, r.top, r.right, r.bottom);
|
|
GetClientRect(device_window, &r);
|
|
todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
|
|
GetWindowRect(focus_window, &r);
|
|
ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
|
|
focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
|
|
r.left, r.top, r.right, r.bottom);
|
|
|
|
ref = IDirect3DDevice8_Release(device);
|
|
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
|
|
|
|
done:
|
|
IDirect3D8_Release(d3d8);
|
|
|
|
DestroyWindow(device_window);
|
|
DestroyWindow(focus_window);
|
|
}
|
|
|
|
static void test_wrong_shader(void)
|
|
{
|
|
HRESULT hr;
|
|
HWND hwnd = NULL;
|
|
IDirect3D8 *d3d = NULL;
|
|
IDirect3DDevice8 *device = NULL;
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
D3DDISPLAYMODE d3ddm;
|
|
DWORD vs, ps;
|
|
|
|
static const DWORD vs_2_0[] =
|
|
{
|
|
0xfffe0200, /* vs_2_0 */
|
|
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
|
|
0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
|
|
0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
|
|
0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
|
|
0x0000ffff /* end */
|
|
};
|
|
static const DWORD ps_2_0[] =
|
|
{
|
|
0xffff0200, /* ps_2_0 */
|
|
0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
|
|
0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
|
|
0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
|
|
0x0000ffff /* end */
|
|
};
|
|
|
|
static const DWORD decl[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
|
|
D3DVSD_END()
|
|
};
|
|
|
|
d3d = pDirect3DCreate8(D3D_SDK_VERSION);
|
|
ok(d3d != NULL, "Failed to create IDirect3D8 object\n");
|
|
hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
|
|
ok(hwnd != NULL, "Failed to create window\n");
|
|
if (!d3d || !hwnd)
|
|
goto cleanup;
|
|
|
|
IDirect3D8_GetAdapterDisplayMode(d3d, D3DADAPTER_DEFAULT, &d3ddm);
|
|
ZeroMemory(&d3dpp, sizeof(d3dpp));
|
|
d3dpp.Windowed = TRUE;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.BackBufferWidth = 800;
|
|
d3dpp.BackBufferHeight = 600;
|
|
d3dpp.BackBufferFormat = d3ddm.Format;
|
|
|
|
hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
|
|
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D8_CreateDevice failed with %#08x\n", hr);
|
|
if (!device)
|
|
{
|
|
skip("could not create device, IDirect3D8_CreateDevice returned %#08x\n", hr);
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_ps, &vs, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_CreatePixelShader(device, simple_vs, &ps);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_2_0, &vs, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
|
|
|
|
hr = IDirect3DDevice8_CreatePixelShader(device, ps_2_0, &ps);
|
|
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
|
|
|
|
cleanup:
|
|
if (device)
|
|
{
|
|
UINT refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
}
|
|
if (d3d)
|
|
IDirect3D8_Release(d3d);
|
|
DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_mode_change(void)
|
|
{
|
|
RECT fullscreen_rect, focus_rect, r;
|
|
IDirect3DSurface8 *backbuffer;
|
|
IDirect3DDevice8 *device;
|
|
D3DSURFACE_DESC desc;
|
|
IDirect3D8 *d3d8;
|
|
DEVMODEW devmode;
|
|
UINT refcount;
|
|
HRESULT hr;
|
|
DWORD ret;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create IDirect3D8 object, skipping mode change tests.\n");
|
|
return;
|
|
}
|
|
|
|
focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
|
|
device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
|
|
|
|
SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
|
|
GetWindowRect(focus_window, &focus_rect);
|
|
|
|
device = create_device(d3d8, device_window, focus_window, FALSE);
|
|
if (!device)
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
memset(&devmode, 0, sizeof(devmode));
|
|
devmode.dmSize = sizeof(devmode);
|
|
devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
devmode.dmPelsWidth = 640;
|
|
devmode.dmPelsHeight = 480;
|
|
|
|
ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
|
|
ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
|
|
|
|
memset(&devmode, 0, sizeof(devmode));
|
|
devmode.dmSize = sizeof(devmode);
|
|
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
|
|
ok(ret, "Failed to get display mode.\n");
|
|
ok(devmode.dmPelsWidth == 640, "Got unexpect width %u.\n", devmode.dmPelsWidth);
|
|
ok(devmode.dmPelsHeight == 480, "Got unexpect height %u.\n", devmode.dmPelsHeight);
|
|
|
|
GetWindowRect(device_window, &r);
|
|
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
|
|
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
|
|
r.left, r.top, r.right, r.bottom);
|
|
GetWindowRect(focus_window, &r);
|
|
ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
|
|
focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
|
|
r.left, r.top, r.right, r.bottom);
|
|
|
|
hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
|
|
ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
|
|
hr = IDirect3DSurface8_GetDesc(backbuffer, &desc);
|
|
ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr);
|
|
ok(desc.Width == screen_width, "Got unexpected backbuffer width %u.\n", desc.Width);
|
|
ok(desc.Height == screen_height, "Got unexpected backbuffer height %u.\n", desc.Height);
|
|
IDirect3DSurface8_Release(backbuffer);
|
|
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
|
|
memset(&devmode, 0, sizeof(devmode));
|
|
devmode.dmSize = sizeof(devmode);
|
|
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
|
|
ok(ret, "Failed to get display mode.\n");
|
|
ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth);
|
|
ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
|
|
|
|
done:
|
|
DestroyWindow(device_window);
|
|
DestroyWindow(focus_window);
|
|
if (d3d8)
|
|
IDirect3D8_Release(d3d8);
|
|
|
|
memset(&devmode, 0, sizeof(devmode));
|
|
devmode.dmSize = sizeof(devmode);
|
|
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
|
|
ok(ret, "Failed to get display mode.\n");
|
|
ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth);
|
|
ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
|
|
}
|
|
|
|
static void test_device_window_reset(void)
|
|
{
|
|
RECT fullscreen_rect, device_rect, r;
|
|
IDirect3DDevice8 *device;
|
|
WNDCLASSA wc = {0};
|
|
IDirect3D8 *d3d8;
|
|
LONG_PTR proc;
|
|
HRESULT hr;
|
|
ULONG ref;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create IDirect3D8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
wc.lpfnWndProc = test_proc;
|
|
wc.lpszClassName = "d3d8_test_wndproc_wc";
|
|
ok(RegisterClassA(&wc), "Failed to register window class.\n");
|
|
|
|
focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
|
|
device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
|
|
|
|
SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
|
|
GetWindowRect(device_window, &device_rect);
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
device = create_device(d3d8, NULL, focus_window, FALSE);
|
|
if (!device)
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
GetWindowRect(focus_window, &r);
|
|
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
|
|
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
|
|
r.left, r.top, r.right, r.bottom);
|
|
GetWindowRect(device_window, &r);
|
|
ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
|
|
device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
|
|
r.left, r.top, r.right, r.bottom);
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
hr = reset_device(device, device_window, FALSE);
|
|
ok(SUCCEEDED(hr), "Failed to reset device.\n");
|
|
|
|
GetWindowRect(focus_window, &r);
|
|
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
|
|
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
|
|
r.left, r.top, r.right, r.bottom);
|
|
GetWindowRect(device_window, &r);
|
|
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
|
|
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
|
|
r.left, r.top, r.right, r.bottom);
|
|
|
|
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
|
|
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
|
|
ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
|
|
(LONG_PTR)test_proc, proc);
|
|
|
|
ref = IDirect3DDevice8_Release(device);
|
|
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
|
|
|
|
done:
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(device_window);
|
|
DestroyWindow(focus_window);
|
|
UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
|
|
}
|
|
|
|
static void depth_blit_test(void)
|
|
{
|
|
HWND hwnd = NULL;
|
|
IDirect3D8 *d3d8 = NULL;
|
|
IDirect3DDevice8 *device = NULL;
|
|
IDirect3DSurface8 *backbuffer, *ds1, *ds2, *ds3;
|
|
RECT src_rect;
|
|
const POINT dst_point = {0, 0};
|
|
HRESULT hr;
|
|
|
|
d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
|
|
ok(d3d8 != NULL, "Direct3DCreate8 failed.\n");
|
|
hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
|
|
ok(hwnd != NULL, "CreateWindow failed.\n");
|
|
if (!d3d8 || !hwnd)
|
|
goto done;
|
|
|
|
device = create_device(d3d8, hwnd, hwnd, TRUE);
|
|
if (!device)
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_GetRenderTarget(device, &backbuffer);
|
|
ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds1);
|
|
ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds2);
|
|
ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds3);
|
|
ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 0.0f, 0);
|
|
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
|
|
|
|
/* Partial blit. */
|
|
SetRect(&src_rect, 0, 0, 320, 240);
|
|
hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
|
|
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
|
|
/* Flipped. */
|
|
SetRect(&src_rect, 0, 480, 640, 0);
|
|
hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
|
|
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
|
|
/* Full, explicit. */
|
|
SetRect(&src_rect, 0, 0, 640, 480);
|
|
hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
|
|
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
|
|
/* Depth -> color blit.*/
|
|
hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, backbuffer, &dst_point);
|
|
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
|
|
/* Full, NULL rects, current depth stencil -> unbound depth stencil */
|
|
hr = IDirect3DDevice8_CopyRects(device, ds1, NULL, 0, ds2, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
|
|
/* Full, NULL rects, unbound depth stencil -> current depth stencil */
|
|
hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds1, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
|
|
/* Full, NULL rects, unbound depth stencil -> unbound depth stencil */
|
|
hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds3, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
|
|
|
|
IDirect3DSurface8_Release(backbuffer);
|
|
IDirect3DSurface8_Release(ds3);
|
|
IDirect3DSurface8_Release(ds2);
|
|
IDirect3DSurface8_Release(ds1);
|
|
|
|
done:
|
|
if (device) IDirect3DDevice8_Release(device);
|
|
if (d3d8) IDirect3D8_Release(d3d8);
|
|
if (hwnd) DestroyWindow(hwnd);
|
|
}
|
|
|
|
static void test_reset_resources(void)
|
|
{
|
|
IDirect3DSurface8 *surface, *rt;
|
|
IDirect3DTexture8 *texture;
|
|
IDirect3DDevice8 *device;
|
|
IDirect3D8 *d3d8;
|
|
HWND window;
|
|
HRESULT hr;
|
|
ULONG ref;
|
|
|
|
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create IDirect3D8 object, skipping tests.\n");
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
goto done;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
|
|
D3DMULTISAMPLE_NONE, &surface);
|
|
ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
|
|
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
|
|
ok(SUCCEEDED(hr), "Failed to create render target texture, hr %#x.\n", hr);
|
|
hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &rt);
|
|
ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
|
|
IDirect3DTexture8_Release(texture);
|
|
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, rt, surface);
|
|
ok(SUCCEEDED(hr), "Failed to set render target surface, hr %#x.\n", hr);
|
|
IDirect3DSurface8_Release(rt);
|
|
IDirect3DSurface8_Release(surface);
|
|
|
|
hr = reset_device(device, device_window, TRUE);
|
|
ok(SUCCEEDED(hr), "Failed to reset device.\n");
|
|
|
|
hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
|
|
ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
|
|
ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
|
|
ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
|
|
IDirect3DSurface8_Release(surface);
|
|
IDirect3DSurface8_Release(rt);
|
|
|
|
ref = IDirect3DDevice8_Release(device);
|
|
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
|
|
|
|
done:
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_set_rt_vp_scissor(void)
|
|
{
|
|
IDirect3DDevice8 *device;
|
|
IDirect3DSurface8 *rt;
|
|
IDirect3D8 *d3d8;
|
|
DWORD stateblock;
|
|
D3DVIEWPORT8 vp;
|
|
UINT refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create IDirect3D8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8,
|
|
D3DMULTISAMPLE_NONE, FALSE, &rt);
|
|
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetViewport(device, &vp);
|
|
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
|
|
ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
|
|
ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
|
|
ok(vp.Width == screen_width, "Got unexpected vp.Width %u.\n", vp.Width);
|
|
ok(vp.Height == screen_height, "Got unexpected vp.Height %u.\n", vp.Height);
|
|
ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
|
|
ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
|
|
|
|
hr = IDirect3DDevice8_BeginStateBlock(device);
|
|
ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
|
|
ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_DeleteStateBlock(device, stateblock);
|
|
ok(SUCCEEDED(hr), "Failed to delete stateblock, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetViewport(device, &vp);
|
|
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
|
|
ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
|
|
ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
|
|
ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
|
|
ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
|
|
ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
|
|
ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
|
|
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
|
|
|
|
vp.X = 10;
|
|
vp.Y = 20;
|
|
vp.Width = 30;
|
|
vp.Height = 40;
|
|
vp.MinZ = 0.25f;
|
|
vp.MaxZ = 0.75f;
|
|
hr = IDirect3DDevice8_SetViewport(device, &vp);
|
|
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetViewport(device, &vp);
|
|
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
|
|
ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
|
|
ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
|
|
ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
|
|
ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
|
|
ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
|
|
ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
|
|
|
|
IDirect3DSurface8_Release(rt);
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_validate_vs(void)
|
|
{
|
|
static DWORD vs[] =
|
|
{
|
|
0xfffe0101, /* vs_1_1 */
|
|
0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
|
|
0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
|
|
0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
|
|
0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
|
|
0x0000ffff, /* end */
|
|
};
|
|
HRESULT hr;
|
|
|
|
hr = ValidateVertexShader(0, 0, 0, 0, 0);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
hr = ValidateVertexShader(0, 0, 0, 1, 0);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
hr = ValidateVertexShader(vs, 0, 0, 0, 0);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ValidateVertexShader(vs, 0, 0, 1, 0);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
/* Seems to do some version checking. */
|
|
*vs = 0xfffe0100; /* vs_1_0 */
|
|
hr = ValidateVertexShader(vs, 0, 0, 0, 0);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
*vs = 0xfffe0102; /* bogus version */
|
|
hr = ValidateVertexShader(vs, 0, 0, 1, 0);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
/* I've seen that applications always pass the 2nd and 3rd parameter as 0.
|
|
* Simple test with non-zero parameters. */
|
|
*vs = 0xfffe0101; /* vs_1_1 */
|
|
hr = ValidateVertexShader(vs, vs, 0, 1, 0);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ValidateVertexShader(vs, 0, vs, 1, 0);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
/* I've seen the 4th parameter always passed as either 0 or 1, but passing
|
|
* other values doesn't seem to hurt. */
|
|
hr = ValidateVertexShader(vs, 0, 0, 12345, 0);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
/* What is the 5th parameter? The following seems to work ok. */
|
|
hr = ValidateVertexShader(vs, 0, 0, 1, vs);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
}
|
|
|
|
static void test_validate_ps(void)
|
|
{
|
|
static DWORD ps[] =
|
|
{
|
|
0xffff0101, /* ps_1_1 */
|
|
0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
|
|
0x00000042, 0xb00f0000, /* tex t0 */
|
|
0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
|
|
0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
|
|
0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
|
|
0x0000ffff, /* end */
|
|
};
|
|
HRESULT hr;
|
|
|
|
hr = ValidatePixelShader(0, 0, 0, 0);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
hr = ValidatePixelShader(0, 0, 1, 0);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
hr = ValidatePixelShader(ps, 0, 0, 0);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ValidatePixelShader(ps, 0, 1, 0);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
/* Seems to do some version checking. */
|
|
*ps = 0xffff0105; /* bogus version */
|
|
hr = ValidatePixelShader(ps, 0, 1, 0);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
/* I've seen that applications always pass the 2nd parameter as 0.
|
|
* Simple test with a non-zero parameter. */
|
|
*ps = 0xffff0101; /* ps_1_1 */
|
|
hr = ValidatePixelShader(ps, ps, 1, 0);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
/* I've seen th 3rd parameter always passed as either 0 or 1, but passing
|
|
* other values doesn't seem to hurt. */
|
|
hr = ValidatePixelShader(ps, 0, 12345, 0);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
/* What is the 4th parameter? The following seems to work ok. */
|
|
hr = ValidatePixelShader(ps, 0, 1, ps);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
}
|
|
|
|
static void test_volume_get_container(void)
|
|
{
|
|
IDirect3DVolumeTexture8 *texture = NULL;
|
|
IDirect3DVolume8 *volume = NULL;
|
|
IDirect3DDevice8 *device;
|
|
IUnknown *container;
|
|
IDirect3D8 *d3d8;
|
|
ULONG refcount;
|
|
D3DCAPS8 caps;
|
|
HWND window;
|
|
HRESULT hr;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create d3d8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
|
|
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
|
|
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
|
|
{
|
|
skip("No volume texture support, skipping tests.\n");
|
|
IDirect3DDevice8_Release(device);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateVolumeTexture(device, 128, 128, 128, 1, 0,
|
|
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
|
|
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
|
|
ok(!!texture, "Got unexpected texture %p.\n", texture);
|
|
|
|
hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture, 0, &volume);
|
|
ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
|
|
ok(!!volume, "Got unexpected volume %p.\n", volume);
|
|
|
|
/* These should work... */
|
|
container = NULL;
|
|
hr = IDirect3DVolume8_GetContainer(volume, &IID_IUnknown, (void **)&container);
|
|
ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
|
|
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
|
|
IUnknown_Release(container);
|
|
|
|
container = NULL;
|
|
hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DResource8, (void **)&container);
|
|
ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
|
|
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
|
|
IUnknown_Release(container);
|
|
|
|
container = NULL;
|
|
hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DBaseTexture8, (void **)&container);
|
|
ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
|
|
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
|
|
IUnknown_Release(container);
|
|
|
|
container = NULL;
|
|
hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolumeTexture8, (void **)&container);
|
|
ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
|
|
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
|
|
IUnknown_Release(container);
|
|
|
|
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
|
|
hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolume8, (void **)&container);
|
|
ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
|
|
ok(!container, "Got unexpected container %p.\n", container);
|
|
|
|
IDirect3DVolume8_Release(volume);
|
|
IDirect3DVolumeTexture8_Release(texture);
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_vb_lock_flags(void)
|
|
{
|
|
static const struct
|
|
{
|
|
DWORD flags;
|
|
const char *debug_string;
|
|
HRESULT result;
|
|
}
|
|
test_data[] =
|
|
{
|
|
{D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK },
|
|
{D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK },
|
|
{D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK },
|
|
{D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK },
|
|
{D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK },
|
|
{D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK },
|
|
/* Completely bogus flags aren't an error. */
|
|
{0xdeadbeef, "0xdeadbeef", D3D_OK },
|
|
};
|
|
IDirect3DVertexBuffer8 *buffer;
|
|
IDirect3DDevice8 *device;
|
|
IDirect3D8 *d3d8;
|
|
unsigned int i;
|
|
ULONG refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
BYTE *data;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create d3d8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer);
|
|
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
|
|
|
|
for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
|
|
{
|
|
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags);
|
|
ok(hr == test_data[i].result, "Got unexpected hr %#x for %s.\n",
|
|
hr, test_data[i].debug_string);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
ok(!!data, "Got unexpected data %p.\n", data);
|
|
hr = IDirect3DVertexBuffer8_Unlock(buffer);
|
|
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
|
|
}
|
|
}
|
|
|
|
IDirect3DVertexBuffer8_Release(buffer);
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
/* Test the default texture stage state values */
|
|
static void test_texture_stage_states(void)
|
|
{
|
|
IDirect3DDevice8 *device;
|
|
IDirect3D8 *d3d8;
|
|
unsigned int i;
|
|
ULONG refcount;
|
|
D3DCAPS8 caps;
|
|
DWORD value;
|
|
HWND window;
|
|
HRESULT hr;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create d3d8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
|
|
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
|
|
|
|
for (i = 0; i < caps.MaxTextureBlendStages; ++i)
|
|
{
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLOROP, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE),
|
|
"Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1),
|
|
"Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(value == D3DTTFF_DISABLE,
|
|
"Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i);
|
|
hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value);
|
|
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
|
|
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i);
|
|
}
|
|
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_cube_textures(void)
|
|
{
|
|
IDirect3DCubeTexture8 *texture;
|
|
IDirect3DDevice8 *device;
|
|
IDirect3D8 *d3d8;
|
|
ULONG refcount;
|
|
D3DCAPS8 caps;
|
|
HWND window;
|
|
HRESULT hr;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create d3d8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
|
|
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
|
|
|
|
if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
|
|
{
|
|
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
|
|
ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr);
|
|
IDirect3DCubeTexture8_Release(texture);
|
|
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
|
|
ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr);
|
|
IDirect3DCubeTexture8_Release(texture);
|
|
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
|
|
ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr);
|
|
IDirect3DCubeTexture8_Release(texture);
|
|
}
|
|
else
|
|
{
|
|
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr);
|
|
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr);
|
|
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr);
|
|
}
|
|
hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture);
|
|
ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr);
|
|
IDirect3DCubeTexture8_Release(texture);
|
|
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
/* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method.
|
|
*
|
|
* The expected behaviour (as documented in the original DX8 docs) is that the
|
|
* call returns a surface in the SYSTEMMEM pool. Games like Max Payne 1 and 2
|
|
* depend on this behaviour.
|
|
*
|
|
* A short remark in the DX9 docs however states that the pool of the returned
|
|
* surface object is D3DPOOL_SCRATCH. This is misinformation and would result
|
|
* in screenshots not appearing in the savegame loading menu of both games
|
|
* mentioned above (engine tries to display a texture from the scratch pool).
|
|
*
|
|
* This test verifies that the behaviour described in the original d3d8 docs
|
|
* is the correct one. For more information about this issue, see the MSDN:
|
|
* d3d9 docs: "Converting to Direct3D 9"
|
|
* d3d9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
|
|
* d3d8 reference: "IDirect3DDevice8::CreateImageSurface" */
|
|
static void test_image_surface_pool(void)
|
|
{
|
|
IDirect3DSurface8 *surface;
|
|
IDirect3DDevice8 *device;
|
|
D3DSURFACE_DESC desc;
|
|
IDirect3D8 *d3d8;
|
|
ULONG refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create d3d8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
|
|
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
|
|
hr = IDirect3DSurface8_GetDesc(surface, &desc);
|
|
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
|
|
ok(desc.Pool == D3DPOOL_SYSTEMMEM, "Got unexpected pool %#x.\n", desc.Pool);
|
|
IDirect3DSurface8_Release(surface);
|
|
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_surface_get_container(void)
|
|
{
|
|
IDirect3DTexture8 *texture = NULL;
|
|
IDirect3DSurface8 *surface = NULL;
|
|
IDirect3DDevice8 *device;
|
|
IUnknown *container;
|
|
IDirect3D8 *d3d8;
|
|
ULONG refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create d3d8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, 0,
|
|
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
|
|
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
ok(!!texture, "Got unexpected texture %p.\n", texture);
|
|
|
|
hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
|
|
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
|
|
ok(!!surface, "Got unexpected surface %p.\n", surface);
|
|
|
|
/* These should work... */
|
|
container = NULL;
|
|
hr = IDirect3DSurface8_GetContainer(surface, &IID_IUnknown, (void **)&container);
|
|
ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
|
|
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
|
|
IUnknown_Release(container);
|
|
|
|
container = NULL;
|
|
hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DResource8, (void **)&container);
|
|
ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
|
|
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
|
|
IUnknown_Release(container);
|
|
|
|
container = NULL;
|
|
hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DBaseTexture8, (void **)&container);
|
|
ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
|
|
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
|
|
IUnknown_Release(container);
|
|
|
|
container = NULL;
|
|
hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DTexture8, (void **)&container);
|
|
ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
|
|
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
|
|
IUnknown_Release(container);
|
|
|
|
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
|
|
hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DSurface8, (void **)&container);
|
|
ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
|
|
ok(!container, "Got unexpected container %p.\n", container);
|
|
|
|
IDirect3DSurface8_Release(surface);
|
|
IDirect3DTexture8_Release(texture);
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_lockrect_invalid(void)
|
|
{
|
|
static const RECT valid[] =
|
|
{
|
|
{60, 60, 68, 68},
|
|
{120, 60, 128, 68},
|
|
{60, 120, 68, 128},
|
|
};
|
|
static const RECT invalid[] =
|
|
{
|
|
{60, 60, 60, 68}, /* 0 height */
|
|
{60, 60, 68, 60}, /* 0 width */
|
|
{68, 60, 60, 68}, /* left > right */
|
|
{60, 68, 68, 60}, /* top > bottom */
|
|
{-8, 60, 0, 68}, /* left < surface */
|
|
{60, -8, 68, 0}, /* top < surface */
|
|
{-16, 60, -8, 68}, /* right < surface */
|
|
{60, -16, 68, -8}, /* bottom < surface */
|
|
{60, 60, 136, 68}, /* right > surface */
|
|
{60, 60, 68, 136}, /* bottom > surface */
|
|
{136, 60, 144, 68}, /* left > surface */
|
|
{60, 136, 68, 144}, /* top > surface */
|
|
};
|
|
IDirect3DSurface8 *surface = NULL;
|
|
D3DLOCKED_RECT locked_rect;
|
|
IDirect3DDevice8 *device;
|
|
IDirect3D8 *d3d8;
|
|
unsigned int i;
|
|
ULONG refcount;
|
|
HWND window;
|
|
BYTE *base;
|
|
HRESULT hr;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create d3d8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
|
|
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
|
|
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
|
|
base = locked_rect.pBits;
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
|
|
|
|
for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i)
|
|
{
|
|
unsigned int offset, expected_offset;
|
|
const RECT *rect = &valid[i];
|
|
|
|
locked_rect.pBits = (BYTE *)0xdeadbeef;
|
|
locked_rect.Pitch = 0xdeadbeef;
|
|
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
|
|
ok(SUCCEEDED(hr), "Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x.\n",
|
|
rect->left, rect->top, rect->right, rect->bottom, hr);
|
|
|
|
offset = (BYTE *)locked_rect.pBits - base;
|
|
expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
|
|
ok(offset == expected_offset,
|
|
"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d].\n",
|
|
offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom);
|
|
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
|
|
}
|
|
|
|
for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i)
|
|
{
|
|
const RECT *rect = &invalid[i];
|
|
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
|
|
hr, rect->left, rect->top, rect->right, rect->bottom);
|
|
}
|
|
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
|
|
ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x.\n", hr);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
|
|
hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
|
|
hr, valid[0].left, valid[0].top, valid[0].right, valid[0].bottom);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
|
|
hr, valid[1].left, valid[1].top, valid[1].right, valid[1].bottom);
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
|
|
|
|
IDirect3DSurface8_Release(surface);
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_private_data(void)
|
|
{
|
|
ULONG refcount, expected_refcount;
|
|
IDirect3DSurface8 *surface;
|
|
IDirect3DDevice8 *device;
|
|
IDirect3D8 *d3d8;
|
|
IUnknown *ptr;
|
|
HWND window;
|
|
HRESULT hr;
|
|
DWORD size;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create d3d8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_A8R8G8B8, &surface);
|
|
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */,
|
|
device, 0, D3DSPD_IUNKNOWN);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */,
|
|
device, 5, D3DSPD_IUNKNOWN);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */,
|
|
device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount((IUnknown *)device);
|
|
hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */,
|
|
device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
expected_refcount = refcount + 1;
|
|
refcount = get_refcount((IUnknown *)device);
|
|
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
|
hr = IDirect3DSurface8_FreePrivateData(surface, &IID_IDirect3DSurface8);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
expected_refcount = refcount - 1;
|
|
refcount = get_refcount((IUnknown *)device);
|
|
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
|
|
|
hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8,
|
|
device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8,
|
|
surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
refcount = get_refcount((IUnknown *)device);
|
|
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
|
|
|
hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8,
|
|
device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
size = sizeof(ptr);
|
|
hr = IDirect3DSurface8_GetPrivateData(surface, &IID_IDirect3DSurface8, &ptr, &size);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
|
|
expected_refcount = refcount + 2;
|
|
refcount = get_refcount((IUnknown *)device);
|
|
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
|
ok(ptr == (IUnknown *)device, "Got unexpected ptr %p, expected %p.\n", ptr, device);
|
|
IUnknown_Release(ptr);
|
|
|
|
/* Destroying the surface frees the held reference. */
|
|
IDirect3DSurface8_Release(surface);
|
|
expected_refcount = refcount - 3;
|
|
refcount = get_refcount((IUnknown *)device);
|
|
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
|
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_surface_dimensions(void)
|
|
{
|
|
IDirect3DSurface8 *surface;
|
|
IDirect3DDevice8 *device;
|
|
IDirect3D8 *d3d8;
|
|
ULONG refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create d3d8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateImageSurface(device, 0, 1, D3DFMT_A8R8G8B8, &surface);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_CreateImageSurface(device, 1, 0, D3DFMT_A8R8G8B8, &surface);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_surface_format_null(void)
|
|
{
|
|
static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L');
|
|
IDirect3DTexture8 *texture;
|
|
IDirect3DSurface8 *surface;
|
|
IDirect3DSurface8 *rt, *ds;
|
|
D3DLOCKED_RECT locked_rect;
|
|
IDirect3DDevice8 *device;
|
|
D3DSURFACE_DESC desc;
|
|
IDirect3D8 *d3d;
|
|
ULONG refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
|
|
if (!(d3d = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create D3D object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
|
|
D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL);
|
|
if (hr != D3D_OK)
|
|
{
|
|
skip("No D3DFMT_NULL support, skipping test.\n");
|
|
IDirect3D8_Release(d3d);
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
|
|
D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL);
|
|
ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
|
|
D3DFMT_NULL, D3DFMT_D24S8);
|
|
ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_NULL,
|
|
D3DMULTISAMPLE_NONE, TRUE, &surface);
|
|
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetRenderTarget(device, &rt);
|
|
ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds);
|
|
ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
|
|
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
|
|
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
|
|
|
|
IDirect3DSurface8_Release(rt);
|
|
IDirect3DSurface8_Release(ds);
|
|
|
|
hr = IDirect3DSurface8_GetDesc(surface, &desc);
|
|
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
|
|
ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width);
|
|
ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height);
|
|
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
|
|
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
|
|
ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch);
|
|
ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits);
|
|
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
|
|
|
|
IDirect3DSurface8_Release(surface);
|
|
|
|
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET,
|
|
D3DFMT_NULL, D3DPOOL_DEFAULT, &texture);
|
|
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
IDirect3DTexture8_Release(texture);
|
|
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_surface_double_unlock(void)
|
|
{
|
|
static const D3DPOOL pools[] =
|
|
{
|
|
D3DPOOL_DEFAULT,
|
|
D3DPOOL_SYSTEMMEM,
|
|
};
|
|
IDirect3DSurface8 *surface;
|
|
IDirect3DDevice8 *device;
|
|
D3DLOCKED_RECT lr;
|
|
IDirect3D8 *d3d;
|
|
unsigned int i;
|
|
ULONG refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
|
|
if (!(d3d = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create D3D object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < (sizeof(pools) / sizeof(*pools)); ++i)
|
|
{
|
|
switch (pools[i])
|
|
{
|
|
case D3DPOOL_DEFAULT:
|
|
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
|
|
D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test.\n");
|
|
continue;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_X8R8G8B8,
|
|
D3DMULTISAMPLE_NONE, TRUE, &surface);
|
|
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
|
|
break;
|
|
|
|
case D3DPOOL_SYSTEMMEM:
|
|
hr = IDirect3DDevice8_CreateImageSurface(device, 64, 64, D3DFMT_X8R8G8B8, &surface);
|
|
ok(SUCCEEDED(hr), "Failed to create image surface, hr %#x.\n", hr);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
|
|
hr = IDirect3DSurface8_LockRect(surface, &lr, NULL, 0);
|
|
ok(SUCCEEDED(hr), "Failed to lock surface in pool %#x, hr %#x.\n", pools[i], hr);
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "Failed to unlock surface in pool %#x, hr %#x.\n", pools[i], hr);
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
|
|
|
|
IDirect3DSurface8_Release(surface);
|
|
}
|
|
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_surface_lockrect_blocks(void)
|
|
{
|
|
static const struct
|
|
{
|
|
D3DFORMAT fmt;
|
|
const char *name;
|
|
unsigned int block_width;
|
|
unsigned int block_height;
|
|
BOOL broken;
|
|
}
|
|
formats[] =
|
|
{
|
|
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE},
|
|
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE},
|
|
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE},
|
|
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE},
|
|
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE},
|
|
/* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
|
|
* which doesn't match the format spec. On newer Nvidia cards
|
|
* it has the correct 4x4 block size */
|
|
{MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE},
|
|
/* YUY2 and UYVY are not supported in d3d8, there is no way
|
|
* to use them with this API considering their restrictions */
|
|
};
|
|
static const struct
|
|
{
|
|
D3DPOOL pool;
|
|
const char *name;
|
|
/* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
|
|
* and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
|
|
BOOL success;
|
|
}
|
|
pools[] =
|
|
{
|
|
{D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
|
|
{D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE},
|
|
{D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE},
|
|
{D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
|
|
};
|
|
IDirect3DTexture8 *texture;
|
|
IDirect3DSurface8 *surface;
|
|
D3DLOCKED_RECT locked_rect;
|
|
IDirect3DDevice8 *device;
|
|
unsigned int i, j;
|
|
IDirect3D8 *d3d;
|
|
ULONG refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
RECT rect;
|
|
|
|
if (!(d3d = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create D3D object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
|
|
{
|
|
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
|
|
D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Format %s not supported, skipping lockrect offset tests.\n", formats[i].name);
|
|
continue;
|
|
}
|
|
|
|
for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j)
|
|
{
|
|
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1,
|
|
pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
|
|
formats[i].fmt, pools[j].pool, &texture);
|
|
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
|
|
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
|
|
IDirect3DTexture8_Release(texture);
|
|
|
|
if (formats[i].block_width > 1)
|
|
{
|
|
SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
|
|
ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
|
|
"Partial block lock %s, expected %s, format %s, pool %s.\n",
|
|
SUCCEEDED(hr) ? "succeeded" : "failed",
|
|
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
|
|
}
|
|
|
|
SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
|
|
ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
|
|
"Partial block lock %s, expected %s, format %s, pool %s.\n",
|
|
SUCCEEDED(hr) ? "succeeded" : "failed",
|
|
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
|
|
}
|
|
}
|
|
|
|
if (formats[i].block_height > 1)
|
|
{
|
|
SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
|
|
ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
|
|
"Partial block lock %s, expected %s, format %s, pool %s.\n",
|
|
SUCCEEDED(hr) ? "succeeded" : "failed",
|
|
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
|
|
}
|
|
|
|
SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
|
|
ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
|
|
"Partial block lock %s, expected %s, format %s, pool %s.\n",
|
|
SUCCEEDED(hr) ? "succeeded" : "failed",
|
|
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
|
|
}
|
|
}
|
|
|
|
SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
|
|
ok(hr == D3D_OK, "Got unexpected hr %#x for format %s, pool %s.\n", hr, formats[i].name, pools[j].name);
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
|
|
|
|
IDirect3DSurface8_Release(surface);
|
|
}
|
|
}
|
|
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_set_palette(void)
|
|
{
|
|
IDirect3DDevice8 *device;
|
|
IDirect3D8 *d3d8;
|
|
UINT refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
PALETTEENTRY pal[256];
|
|
unsigned int i;
|
|
D3DCAPS8 caps;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create d3d8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
|
|
{
|
|
pal[i].peRed = i;
|
|
pal[i].peGreen = i;
|
|
pal[i].peBlue = i;
|
|
pal[i].peFlags = 0xff;
|
|
}
|
|
hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
|
|
ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
|
|
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
|
|
for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
|
|
{
|
|
pal[i].peRed = i;
|
|
pal[i].peGreen = i;
|
|
pal[i].peBlue = i;
|
|
pal[i].peFlags = i;
|
|
}
|
|
if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
|
|
{
|
|
hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
|
|
ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
|
|
}
|
|
else
|
|
{
|
|
hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
|
|
ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
|
|
}
|
|
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_swvp_buffer(void)
|
|
{
|
|
IDirect3DDevice8 *device;
|
|
IDirect3D8 *d3d8;
|
|
UINT refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
IDirect3DVertexBuffer8 *buffer;
|
|
static const unsigned int bufsize = 1024;
|
|
D3DVERTEXBUFFER_DESC desc;
|
|
D3DPRESENT_PARAMETERS present_parameters = {0};
|
|
struct
|
|
{
|
|
float x, y, z;
|
|
} *ptr, *ptr2;
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create d3d8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
|
|
present_parameters.Windowed = TRUE;
|
|
present_parameters.hDeviceWindow = window;
|
|
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
present_parameters.BackBufferWidth = screen_width;
|
|
present_parameters.BackBufferHeight = screen_height;
|
|
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
|
|
present_parameters.EnableAutoDepthStencil = FALSE;
|
|
if (FAILED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
|
|
D3DPOOL_DEFAULT, &buffer);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
|
|
ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
|
|
ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool);
|
|
ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY),
|
|
"Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage);
|
|
|
|
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
|
|
ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
|
|
for (i = 0; i < bufsize; i++)
|
|
{
|
|
ptr[i].x = i * 1.0f;
|
|
ptr[i].y = i * 2.0f;
|
|
ptr[i].z = i * 3.0f;
|
|
}
|
|
hr = IDirect3DVertexBuffer8_Unlock(buffer);
|
|
ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
|
|
ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
|
|
ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_BeginScene(device);
|
|
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
|
|
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_EndScene(device);
|
|
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
|
|
ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
|
|
ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2);
|
|
for (i = 0; i < bufsize; i++)
|
|
{
|
|
if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
|
|
{
|
|
ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i,
|
|
ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
|
|
break;
|
|
}
|
|
}
|
|
hr = IDirect3DVertexBuffer8_Unlock(buffer);
|
|
ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
|
|
|
|
IDirect3DVertexBuffer8_Release(buffer);
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static void test_rtpatch(void)
|
|
{
|
|
IDirect3DDevice8 *device;
|
|
IDirect3D8 *d3d8;
|
|
UINT refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
IDirect3DVertexBuffer8 *buffer;
|
|
DWORD shader;
|
|
static const unsigned int bufsize = 16;
|
|
struct
|
|
{
|
|
float x, y, z;
|
|
} *data;
|
|
D3DRECTPATCH_INFO patch;
|
|
static const float num_segs[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
UINT handle = 0x1234;
|
|
D3DCAPS8 caps;
|
|
|
|
/* Position input, this generates tesselated positions, but do not generate normals
|
|
* or texture coordinates. The d3d documentation isn't clear on how to do this */
|
|
static const DWORD decl[] =
|
|
{
|
|
D3DVSD_STREAM(0),
|
|
D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
|
|
D3DVSD_END()
|
|
};
|
|
|
|
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
|
|
{
|
|
skip("Failed to create d3d8 object, skipping tests.\n");
|
|
return;
|
|
}
|
|
|
|
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
|
|
0, 0, 640, 480, 0, 0, 0, 0);
|
|
if (!(device = create_device(d3d8, window, window, TRUE)))
|
|
{
|
|
skip("Failed to create a D3D device, skipping tests.\n");
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
|
|
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
|
|
if (caps.DevCaps & D3DDEVCAPS_RTPATCHES)
|
|
{
|
|
/* The draw methods return the same values, but the patch handle support
|
|
* is different on the refrast, which is the only d3d implementation
|
|
* known to support tri/rect patches */
|
|
skip("Device supports patches, skipping unsupported patch test\n");
|
|
IDirect3DDevice8_Release(device);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateVertexShader(device, decl, NULL, &shader, 0);
|
|
ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_SetVertexShader(device, shader);
|
|
ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_CreateVertexBuffer(device, bufsize * sizeof(*data), D3DUSAGE_RTPATCHES, 0,
|
|
D3DPOOL_MANAGED, &buffer);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, (BYTE **)&data, 0);
|
|
ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
|
|
memset(data, 0, bufsize * sizeof(*data));
|
|
hr = IDirect3DVertexBuffer8_Unlock(buffer);
|
|
ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*data));
|
|
ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_BeginScene(device);
|
|
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
|
|
|
patch.StartVertexOffsetWidth = 0;
|
|
patch.StartVertexOffsetHeight = 0;
|
|
patch.Width = 4;
|
|
patch.Height = 4;
|
|
patch.Stride = 4;
|
|
patch.Basis = D3DBASIS_BEZIER;
|
|
patch.Order = D3DORDER_CUBIC;
|
|
hr = IDirect3DDevice8_DrawRectPatch(device, handle, num_segs, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_DrawRectPatch(device, handle, num_segs, &patch);
|
|
ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_DrawRectPatch(device, handle, num_segs, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_DrawRectPatch(device, 0, num_segs, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_EndScene(device);
|
|
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_DrawRectPatch(device, 0, num_segs, &patch);
|
|
ok(SUCCEEDED(hr), "Failed to draw rect patch outside scene, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_DeletePatch(device, handle);
|
|
ok(hr == D3DERR_INVALIDCALL, "DeletePatch returned hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_DeletePatch(device, 0);
|
|
ok(hr == D3DERR_INVALIDCALL, "DeletePatch returned hr %#x.\n", hr);
|
|
hr = IDirect3DDevice8_DeletePatch(device, 0x1235);
|
|
ok(hr == D3DERR_INVALIDCALL, "DeletePatch returned hr %#x.\n", hr);
|
|
|
|
IDirect3DDevice8_DeleteVertexShader(device, shader);
|
|
IDirect3DVertexBuffer8_Release(buffer);
|
|
refcount = IDirect3DDevice8_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
IDirect3D8_Release(d3d8);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
START_TEST(device)
|
|
{
|
|
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
|
|
WNDCLASS wc = {0};
|
|
if (!d3d8_handle)
|
|
{
|
|
skip("Could not load d3d8.dll\n");
|
|
return;
|
|
}
|
|
|
|
wc.lpfnWndProc = DefWindowProc;
|
|
wc.lpszClassName = "d3d8_test_wc";
|
|
RegisterClass(&wc);
|
|
|
|
ValidateVertexShader = (void *)GetProcAddress(d3d8_handle, "ValidateVertexShader");
|
|
ValidatePixelShader = (void *)GetProcAddress(d3d8_handle, "ValidatePixelShader");
|
|
pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
|
|
ok(pDirect3DCreate8 != NULL, "Failed to get address of Direct3DCreate8\n");
|
|
if (pDirect3DCreate8)
|
|
{
|
|
IDirect3D8 *d3d8;
|
|
d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
|
|
if(!d3d8)
|
|
{
|
|
skip("could not create D3D8\n");
|
|
return;
|
|
}
|
|
IDirect3D8_Release(d3d8);
|
|
|
|
screen_width = GetSystemMetrics(SM_CXSCREEN);
|
|
screen_height = GetSystemMetrics(SM_CYSCREEN);
|
|
|
|
test_fpu_setup();
|
|
test_display_modes();
|
|
test_shader_versions();
|
|
test_swapchain();
|
|
test_refcount();
|
|
test_mipmap_levels();
|
|
test_cursor();
|
|
test_cursor_pos();
|
|
test_states();
|
|
test_reset();
|
|
test_scene();
|
|
test_shader();
|
|
test_limits();
|
|
test_lights();
|
|
test_ApplyStateBlock();
|
|
test_render_zero_triangles();
|
|
test_depth_stencil_reset();
|
|
test_wndproc();
|
|
test_wndproc_windowed();
|
|
test_depth_stencil_size();
|
|
test_window_style();
|
|
test_wrong_shader();
|
|
test_mode_change();
|
|
test_device_window_reset();
|
|
test_reset_resources();
|
|
depth_blit_test();
|
|
test_set_rt_vp_scissor();
|
|
test_validate_vs();
|
|
test_validate_ps();
|
|
test_volume_get_container();
|
|
test_vb_lock_flags();
|
|
test_texture_stage_states();
|
|
test_cube_textures();
|
|
test_image_surface_pool();
|
|
test_surface_get_container();
|
|
test_lockrect_invalid();
|
|
test_private_data();
|
|
test_surface_dimensions();
|
|
test_surface_format_null();
|
|
test_surface_double_unlock();
|
|
test_surface_lockrect_blocks();
|
|
test_set_palette();
|
|
test_swvp_buffer();
|
|
test_rtpatch();
|
|
}
|
|
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
|
|
}
|