Sweden-Number/dlls/winemac.drv/cocoa_window.m

3272 lines
111 KiB
Objective-C

/*
* MACDRV Cocoa window code
*
* Copyright 2011, 2012, 2013 Ken Thomases for CodeWeavers Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#import <Carbon/Carbon.h>
#import <CoreVideo/CoreVideo.h>
#import "cocoa_window.h"
#include "macdrv_cocoa.h"
#import "cocoa_app.h"
#import "cocoa_event.h"
#import "cocoa_opengl.h"
#if !defined(MAC_OS_X_VERSION_10_7) || MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7
enum {
NSWindowCollectionBehaviorFullScreenPrimary = 1 << 7,
NSWindowCollectionBehaviorFullScreenAuxiliary = 1 << 8,
NSWindowFullScreenButton = 7,
NSFullScreenWindowMask = 1 << 14,
};
@interface NSWindow (WineFullScreenExtensions)
- (void) toggleFullScreen:(id)sender;
@end
#endif
/* Additional Mac virtual keycode, to complement those in Carbon's <HIToolbox/Events.h>. */
enum {
kVK_RightCommand = 0x36, /* Invented for Wine; was unused */
};
static NSUInteger style_mask_for_features(const struct macdrv_window_features* wf)
{
NSUInteger style_mask;
if (wf->title_bar)
{
style_mask = NSTitledWindowMask;
if (wf->close_button) style_mask |= NSClosableWindowMask;
if (wf->minimize_button) style_mask |= NSMiniaturizableWindowMask;
if (wf->resizable || wf->maximize_button) style_mask |= NSResizableWindowMask;
if (wf->utility) style_mask |= NSUtilityWindowMask;
}
else style_mask = NSBorderlessWindowMask;
return style_mask;
}
static BOOL frame_intersects_screens(NSRect frame, NSArray* screens)
{
NSScreen* screen;
for (screen in screens)
{
if (NSIntersectsRect(frame, [screen frame]))
return TRUE;
}
return FALSE;
}
static NSScreen* screen_covered_by_rect(NSRect rect, NSArray* screens)
{
for (NSScreen* screen in screens)
{
if (NSContainsRect(rect, [screen frame]))
return screen;
}
return nil;
}
/* We rely on the supposedly device-dependent modifier flags to distinguish the
keys on the left side of the keyboard from those on the right. Some event
sources don't set those device-depdendent flags. If we see a device-independent
flag for a modifier without either corresponding device-dependent flag, assume
the left one. */
static inline void fix_device_modifiers_by_generic(NSUInteger* modifiers)
{
if ((*modifiers & (NX_COMMANDMASK | NX_DEVICELCMDKEYMASK | NX_DEVICERCMDKEYMASK)) == NX_COMMANDMASK)
*modifiers |= NX_DEVICELCMDKEYMASK;
if ((*modifiers & (NX_SHIFTMASK | NX_DEVICELSHIFTKEYMASK | NX_DEVICERSHIFTKEYMASK)) == NX_SHIFTMASK)
*modifiers |= NX_DEVICELSHIFTKEYMASK;
if ((*modifiers & (NX_CONTROLMASK | NX_DEVICELCTLKEYMASK | NX_DEVICERCTLKEYMASK)) == NX_CONTROLMASK)
*modifiers |= NX_DEVICELCTLKEYMASK;
if ((*modifiers & (NX_ALTERNATEMASK | NX_DEVICELALTKEYMASK | NX_DEVICERALTKEYMASK)) == NX_ALTERNATEMASK)
*modifiers |= NX_DEVICELALTKEYMASK;
}
/* As we manipulate individual bits of a modifier mask, we can end up with
inconsistent sets of flags. In particular, we might set or clear one of the
left/right-specific bits, but not the corresponding non-side-specific bit.
Fix that. If either side-specific bit is set, set the non-side-specific bit,
otherwise clear it. */
static inline void fix_generic_modifiers_by_device(NSUInteger* modifiers)
{
if (*modifiers & (NX_DEVICELCMDKEYMASK | NX_DEVICERCMDKEYMASK))
*modifiers |= NX_COMMANDMASK;
else
*modifiers &= ~NX_COMMANDMASK;
if (*modifiers & (NX_DEVICELSHIFTKEYMASK | NX_DEVICERSHIFTKEYMASK))
*modifiers |= NX_SHIFTMASK;
else
*modifiers &= ~NX_SHIFTMASK;
if (*modifiers & (NX_DEVICELCTLKEYMASK | NX_DEVICERCTLKEYMASK))
*modifiers |= NX_CONTROLMASK;
else
*modifiers &= ~NX_CONTROLMASK;
if (*modifiers & (NX_DEVICELALTKEYMASK | NX_DEVICERALTKEYMASK))
*modifiers |= NX_ALTERNATEMASK;
else
*modifiers &= ~NX_ALTERNATEMASK;
}
static inline NSUInteger adjusted_modifiers_for_option_behavior(NSUInteger modifiers)
{
fix_device_modifiers_by_generic(&modifiers);
if (left_option_is_alt && (modifiers & NX_DEVICELALTKEYMASK))
{
modifiers |= NX_DEVICELCMDKEYMASK;
modifiers &= ~NX_DEVICELALTKEYMASK;
}
if (right_option_is_alt && (modifiers & NX_DEVICERALTKEYMASK))
{
modifiers |= NX_DEVICERCMDKEYMASK;
modifiers &= ~NX_DEVICERALTKEYMASK;
}
fix_generic_modifiers_by_device(&modifiers);
return modifiers;
}
@interface NSWindow (WineAccessPrivateMethods)
- (id) _displayChanged;
@end
@interface WineDisplayLink : NSObject
{
CGDirectDisplayID _displayID;
CVDisplayLinkRef _link;
NSMutableSet* _windows;
NSTimeInterval _actualRefreshPeriod;
NSTimeInterval _nominalRefreshPeriod;
}
- (id) initWithDisplayID:(CGDirectDisplayID)displayID;
- (void) addWindow:(WineWindow*)window;
- (void) removeWindow:(WineWindow*)window;
- (NSTimeInterval) refreshPeriod;
- (void) start;
@end
@implementation WineDisplayLink
static CVReturn WineDisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* inNow, const CVTimeStamp* inOutputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext);
- (id) initWithDisplayID:(CGDirectDisplayID)displayID
{
self = [super init];
if (self)
{
CVReturn status = CVDisplayLinkCreateWithCGDisplay(displayID, &_link);
if (status == kCVReturnSuccess && !_link)
status = kCVReturnError;
if (status == kCVReturnSuccess)
status = CVDisplayLinkSetOutputCallback(_link, WineDisplayLinkCallback, self);
if (status != kCVReturnSuccess)
{
[self release];
return nil;
}
_displayID = displayID;
_windows = [[NSMutableSet alloc] init];
}
return self;
}
- (void) dealloc
{
if (_link)
{
CVDisplayLinkStop(_link);
CVDisplayLinkRelease(_link);
}
[_windows release];
[super dealloc];
}
- (void) addWindow:(WineWindow*)window
{
@synchronized(self) {
BOOL needsStart = !_windows.count;
[_windows addObject:window];
if (needsStart)
CVDisplayLinkStart(_link);
}
}
- (void) removeWindow:(WineWindow*)window
{
@synchronized(self) {
BOOL wasRunning = _windows.count > 0;
[_windows removeObject:window];
if (wasRunning && !_windows.count)
CVDisplayLinkStop(_link);
}
}
- (void) fire
{
NSSet* windows;
@synchronized(self) {
windows = [_windows copy];
}
dispatch_async(dispatch_get_main_queue(), ^{
BOOL anyDisplayed = FALSE;
for (WineWindow* window in windows)
{
if ([window viewsNeedDisplay])
{
[window displayIfNeeded];
anyDisplayed = YES;
}
}
if (!anyDisplayed)
CVDisplayLinkStop(_link);
});
[windows release];
}
- (NSTimeInterval) refreshPeriod
{
if (_actualRefreshPeriod || (_actualRefreshPeriod = CVDisplayLinkGetActualOutputVideoRefreshPeriod(_link)))
return _actualRefreshPeriod;
if (_nominalRefreshPeriod)
return _nominalRefreshPeriod;
CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(_link);
if (time.flags & kCVTimeIsIndefinite)
return 1.0 / 60.0;
_nominalRefreshPeriod = time.timeValue / (double)time.timeScale;
return _nominalRefreshPeriod;
}
- (void) start
{
CVDisplayLinkStart(_link);
}
static CVReturn WineDisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* inNow, const CVTimeStamp* inOutputTime, CVOptionFlags flagsIn, CVOptionFlags* flagsOut, void* displayLinkContext)
{
WineDisplayLink* link = displayLinkContext;
[link fire];
return kCVReturnSuccess;
}
@end
@interface WineContentView : NSView <NSTextInputClient>
{
NSMutableArray* glContexts;
NSMutableArray* pendingGlContexts;
BOOL clearedGlSurface;
NSMutableAttributedString* markedText;
NSRange markedTextSelection;
}
- (void) addGLContext:(WineOpenGLContext*)context;
- (void) removeGLContext:(WineOpenGLContext*)context;
- (void) updateGLContexts;
@end
@interface WineWindow ()
@property (readwrite, nonatomic) BOOL disabled;
@property (readwrite, nonatomic) BOOL noActivate;
@property (readwrite, nonatomic) BOOL floating;
@property (readwrite, getter=isFakingClose, nonatomic) BOOL fakingClose;
@property (retain, nonatomic) NSWindow* latentParentWindow;
@property (nonatomic) void* hwnd;
@property (retain, readwrite, nonatomic) WineEventQueue* queue;
@property (nonatomic) void* surface;
@property (nonatomic) pthread_mutex_t* surface_mutex;
@property (copy, nonatomic) NSBezierPath* shape;
@property (copy, nonatomic) NSData* shapeData;
@property (nonatomic) BOOL shapeChangedSinceLastDraw;
@property (readonly, nonatomic) BOOL needsTransparency;
@property (nonatomic) BOOL colorKeyed;
@property (nonatomic) CGFloat colorKeyRed, colorKeyGreen, colorKeyBlue;
@property (nonatomic) BOOL usePerPixelAlpha;
@property (assign, nonatomic) void* imeData;
@property (nonatomic) BOOL commandDone;
@property (readonly, copy, nonatomic) NSArray* childWineWindows;
- (void) updateColorSpace;
- (void) updateForGLSubviews;
- (BOOL) becameEligibleParentOrChild;
- (void) becameIneligibleChild;
@end
@implementation WineContentView
- (void) dealloc
{
[markedText release];
[glContexts release];
[pendingGlContexts release];
[super dealloc];
}
- (BOOL) isFlipped
{
return YES;
}
- (void) drawRect:(NSRect)rect
{
WineWindow* window = (WineWindow*)[self window];
for (WineOpenGLContext* context in pendingGlContexts)
{
if (!clearedGlSurface)
{
context.shouldClearToBlack = TRUE;
clearedGlSurface = TRUE;
}
context.needsUpdate = TRUE;
}
[glContexts addObjectsFromArray:pendingGlContexts];
[pendingGlContexts removeAllObjects];
if ([window contentView] != self)
return;
if (window.shapeChangedSinceLastDraw && window.shape && !window.colorKeyed && !window.usePerPixelAlpha)
{
[[NSColor clearColor] setFill];
NSRectFill(rect);
[window.shape addClip];
[[NSColor windowBackgroundColor] setFill];
NSRectFill(rect);
}
if (window.surface && window.surface_mutex &&
!pthread_mutex_lock(window.surface_mutex))
{
const CGRect* rects;
int count;
if (get_surface_blit_rects(window.surface, &rects, &count) && count)
{
CGContextRef context;
int i;
[window.shape addClip];
context = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
CGContextSetBlendMode(context, kCGBlendModeCopy);
CGContextSetInterpolationQuality(context, kCGInterpolationNone);
for (i = 0; i < count; i++)
{
CGRect imageRect;
CGImageRef image;
imageRect = CGRectIntersection(rects[i], NSRectToCGRect(rect));
image = create_surface_image(window.surface, &imageRect, FALSE);
if (image)
{
if (window.colorKeyed)
{
CGImageRef maskedImage;
CGFloat components[] = { window.colorKeyRed - 0.5, window.colorKeyRed + 0.5,
window.colorKeyGreen - 0.5, window.colorKeyGreen + 0.5,
window.colorKeyBlue - 0.5, window.colorKeyBlue + 0.5 };
maskedImage = CGImageCreateWithMaskingColors(image, components);
if (maskedImage)
{
CGImageRelease(image);
image = maskedImage;
}
}
CGContextDrawImage(context, imageRect, image);
CGImageRelease(image);
}
}
}
pthread_mutex_unlock(window.surface_mutex);
}
// If the window may be transparent, then we have to invalidate the
// shadow every time we draw. Also, if this is the first time we've
// drawn since changing from transparent to opaque.
if (window.colorKeyed || window.usePerPixelAlpha || window.shapeChangedSinceLastDraw)
{
window.shapeChangedSinceLastDraw = FALSE;
[window invalidateShadow];
}
}
- (void) addGLContext:(WineOpenGLContext*)context
{
if (!glContexts)
glContexts = [[NSMutableArray alloc] init];
if (!pendingGlContexts)
pendingGlContexts = [[NSMutableArray alloc] init];
if ([[self window] windowNumber] > 0 && !NSIsEmptyRect([self visibleRect]))
{
[glContexts addObject:context];
if (!clearedGlSurface)
{
context.shouldClearToBlack = TRUE;
clearedGlSurface = TRUE;
}
context.needsUpdate = TRUE;
}
else
{
[pendingGlContexts addObject:context];
[self setNeedsDisplay:YES];
}
[(WineWindow*)[self window] updateForGLSubviews];
}
- (void) removeGLContext:(WineOpenGLContext*)context
{
[glContexts removeObjectIdenticalTo:context];
[pendingGlContexts removeObjectIdenticalTo:context];
[(WineWindow*)[self window] updateForGLSubviews];
}
- (void) updateGLContexts
{
for (WineOpenGLContext* context in glContexts)
context.needsUpdate = TRUE;
}
- (BOOL) hasGLContext
{
return [glContexts count] || [pendingGlContexts count];
}
- (BOOL) acceptsFirstMouse:(NSEvent*)theEvent
{
return YES;
}
- (BOOL) preservesContentDuringLiveResize
{
// Returning YES from this tells Cocoa to keep our view's content during
// a Cocoa-driven resize. In theory, we're also supposed to override
// -setFrameSize: to mark exposed sections as needing redisplay, but
// user32 will take care of that in a roundabout way. This way, we don't
// redraw until the window surface is flushed.
//
// This doesn't do anything when we resize the window ourselves.
return YES;
}
- (BOOL)acceptsFirstResponder
{
return [[self window] contentView] == self;
}
- (BOOL) mouseDownCanMoveWindow
{
return NO;
}
- (void) completeText:(NSString*)text
{
macdrv_event* event;
WineWindow* window = (WineWindow*)[self window];
event = macdrv_create_event(IM_SET_TEXT, window);
event->im_set_text.data = [window imeData];
event->im_set_text.text = (CFStringRef)[text copy];
event->im_set_text.complete = TRUE;
[[window queue] postEvent:event];
macdrv_release_event(event);
[markedText deleteCharactersInRange:NSMakeRange(0, [markedText length])];
markedTextSelection = NSMakeRange(0, 0);
[[self inputContext] discardMarkedText];
}
- (NSFocusRingType) focusRingType
{
return NSFocusRingTypeNone;
}
/*
* ---------- NSTextInputClient methods ----------
*/
- (NSTextInputContext*) inputContext
{
if (!markedText)
markedText = [[NSMutableAttributedString alloc] init];
return [super inputContext];
}
- (void) insertText:(id)string replacementRange:(NSRange)replacementRange
{
if ([string isKindOfClass:[NSAttributedString class]])
string = [string string];
if ([string isKindOfClass:[NSString class]])
[self completeText:string];
}
- (void) doCommandBySelector:(SEL)aSelector
{
[(WineWindow*)[self window] setCommandDone:TRUE];
}
- (void) setMarkedText:(id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange
{
if ([string isKindOfClass:[NSAttributedString class]])
string = [string string];
if ([string isKindOfClass:[NSString class]])
{
macdrv_event* event;
WineWindow* window = (WineWindow*)[self window];
if (replacementRange.location == NSNotFound)
replacementRange = NSMakeRange(0, [markedText length]);
[markedText replaceCharactersInRange:replacementRange withString:string];
markedTextSelection = selectedRange;
markedTextSelection.location += replacementRange.location;
event = macdrv_create_event(IM_SET_TEXT, window);
event->im_set_text.data = [window imeData];
event->im_set_text.text = (CFStringRef)[[markedText string] copy];
event->im_set_text.complete = FALSE;
event->im_set_text.cursor_pos = markedTextSelection.location + markedTextSelection.length;
[[window queue] postEvent:event];
macdrv_release_event(event);
[[self inputContext] invalidateCharacterCoordinates];
}
}
- (void) unmarkText
{
[self completeText:nil];
}
- (NSRange) selectedRange
{
return markedTextSelection;
}
- (NSRange) markedRange
{
NSRange range = NSMakeRange(0, [markedText length]);
if (!range.length)
range.location = NSNotFound;
return range;
}
- (BOOL) hasMarkedText
{
return [markedText length] > 0;
}
- (NSAttributedString*) attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange
{
if (aRange.location >= [markedText length])
return nil;
aRange = NSIntersectionRange(aRange, NSMakeRange(0, [markedText length]));
if (actualRange)
*actualRange = aRange;
return [markedText attributedSubstringFromRange:aRange];
}
- (NSArray*) validAttributesForMarkedText
{
return [NSArray array];
}
- (NSRect) firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange
{
macdrv_query* query;
WineWindow* window = (WineWindow*)[self window];
NSRect ret;
aRange = NSIntersectionRange(aRange, NSMakeRange(0, [markedText length]));
query = macdrv_create_query();
query->type = QUERY_IME_CHAR_RECT;
query->window = (macdrv_window)[window retain];
query->ime_char_rect.data = [window imeData];
query->ime_char_rect.range = CFRangeMake(aRange.location, aRange.length);
if ([window.queue query:query timeout:1])
{
aRange = NSMakeRange(query->ime_char_rect.range.location, query->ime_char_rect.range.length);
ret = NSRectFromCGRect(query->ime_char_rect.rect);
[[WineApplicationController sharedController] flipRect:&ret];
}
else
ret = NSMakeRect(100, 100, aRange.length ? 1 : 0, 12);
macdrv_release_query(query);
if (actualRange)
*actualRange = aRange;
return ret;
}
- (NSUInteger) characterIndexForPoint:(NSPoint)aPoint
{
return NSNotFound;
}
- (NSInteger) windowLevel
{
return [[self window] level];
}
@end
@implementation WineWindow
static WineWindow* causing_becomeKeyWindow;
@synthesize disabled, noActivate, floating, fullscreen, fakingClose, latentParentWindow, hwnd, queue;
@synthesize surface, surface_mutex;
@synthesize shape, shapeData, shapeChangedSinceLastDraw;
@synthesize colorKeyed, colorKeyRed, colorKeyGreen, colorKeyBlue;
@synthesize usePerPixelAlpha;
@synthesize imeData, commandDone;
+ (WineWindow*) createWindowWithFeatures:(const struct macdrv_window_features*)wf
windowFrame:(NSRect)window_frame
hwnd:(void*)hwnd
queue:(WineEventQueue*)queue
{
WineWindow* window;
WineContentView* contentView;
NSTrackingArea* trackingArea;
NSNotificationCenter* nc = [NSNotificationCenter defaultCenter];
[[WineApplicationController sharedController] flipRect:&window_frame];
window = [[[self alloc] initWithContentRect:window_frame
styleMask:style_mask_for_features(wf)
backing:NSBackingStoreBuffered
defer:YES] autorelease];
if (!window) return nil;
/* Standardize windows to eliminate differences between titled and
borderless windows and between NSWindow and NSPanel. */
[window setHidesOnDeactivate:NO];
[window setReleasedWhenClosed:NO];
[window setOneShot:YES];
[window disableCursorRects];
[window setShowsResizeIndicator:NO];
[window setHasShadow:wf->shadow];
[window setAcceptsMouseMovedEvents:YES];
[window setColorSpace:[NSColorSpace genericRGBColorSpace]];
[window setDelegate:window];
[window setAutodisplay:NO];
window.hwnd = hwnd;
window.queue = queue;
window->savedContentMinSize = NSZeroSize;
window->savedContentMaxSize = NSMakeSize(FLT_MAX, FLT_MAX);
window->resizable = wf->resizable;
window->_lastDisplayTime = [[NSDate distantPast] timeIntervalSinceReferenceDate];
[window registerForDraggedTypes:[NSArray arrayWithObjects:(NSString*)kUTTypeData,
(NSString*)kUTTypeContent,
nil]];
contentView = [[[WineContentView alloc] initWithFrame:NSZeroRect] autorelease];
if (!contentView)
return nil;
[contentView setAutoresizesSubviews:NO];
/* We use tracking areas in addition to setAcceptsMouseMovedEvents:YES
because they give us mouse moves in the background. */
trackingArea = [[[NSTrackingArea alloc] initWithRect:[contentView bounds]
options:(NSTrackingMouseMoved |
NSTrackingActiveAlways |
NSTrackingInVisibleRect)
owner:window
userInfo:nil] autorelease];
if (!trackingArea)
return nil;
[contentView addTrackingArea:trackingArea];
[window setContentView:contentView];
[window setInitialFirstResponder:contentView];
[nc addObserver:window
selector:@selector(updateFullscreen)
name:NSApplicationDidChangeScreenParametersNotification
object:NSApp];
[window updateFullscreen];
[nc addObserver:window
selector:@selector(applicationWillHide)
name:NSApplicationWillHideNotification
object:NSApp];
[nc addObserver:window
selector:@selector(applicationDidUnhide)
name:NSApplicationDidUnhideNotification
object:NSApp];
[[[NSWorkspace sharedWorkspace] notificationCenter] addObserver:window
selector:@selector(checkWineDisplayLink)
name:NSWorkspaceActiveSpaceDidChangeNotification
object:[NSWorkspace sharedWorkspace]];
return window;
}
- (void) dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[queue release];
[latentChildWindows release];
[latentParentWindow release];
[shape release];
[shapeData release];
[super dealloc];
}
- (BOOL) preventResizing
{
BOOL preventForClipping = cursor_clipping_locks_windows && [[WineApplicationController sharedController] clippingCursor];
return ([self styleMask] & NSResizableWindowMask) && (disabled || !resizable || preventForClipping);
}
- (BOOL) allowsMovingWithMaximized:(BOOL)inMaximized
{
if (allow_immovable_windows && (disabled || inMaximized))
return NO;
else if (cursor_clipping_locks_windows && [[WineApplicationController sharedController] clippingCursor])
return NO;
else
return YES;
}
- (void) adjustFeaturesForState
{
NSUInteger style = [self styleMask];
if (style & NSClosableWindowMask)
[[self standardWindowButton:NSWindowCloseButton] setEnabled:!self.disabled];
if (style & NSMiniaturizableWindowMask)
[[self standardWindowButton:NSWindowMiniaturizeButton] setEnabled:!self.disabled];
if (style & NSResizableWindowMask)
[[self standardWindowButton:NSWindowZoomButton] setEnabled:!self.disabled];
if ([self respondsToSelector:@selector(toggleFullScreen:)])
{
if ([self collectionBehavior] & NSWindowCollectionBehaviorFullScreenPrimary)
[[self standardWindowButton:NSWindowFullScreenButton] setEnabled:!self.disabled];
}
if ([self preventResizing])
{
NSSize size = [self contentRectForFrameRect:[self frame]].size;
[self setContentMinSize:size];
[self setContentMaxSize:size];
}
else
{
[self setContentMaxSize:savedContentMaxSize];
[self setContentMinSize:savedContentMinSize];
}
if (allow_immovable_windows || cursor_clipping_locks_windows)
[self setMovable:[self allowsMovingWithMaximized:maximized]];
}
- (void) adjustFullScreenBehavior:(NSWindowCollectionBehavior)behavior
{
if ([self respondsToSelector:@selector(toggleFullScreen:)])
{
NSUInteger style = [self styleMask];
if (behavior & NSWindowCollectionBehaviorParticipatesInCycle &&
style & NSResizableWindowMask && !(style & NSUtilityWindowMask) && !maximized)
{
behavior |= NSWindowCollectionBehaviorFullScreenPrimary;
behavior &= ~NSWindowCollectionBehaviorFullScreenAuxiliary;
}
else
{
behavior &= ~NSWindowCollectionBehaviorFullScreenPrimary;
behavior |= NSWindowCollectionBehaviorFullScreenAuxiliary;
if (style & NSFullScreenWindowMask)
[super toggleFullScreen:nil];
}
}
if (behavior != [self collectionBehavior])
{
[self setCollectionBehavior:behavior];
[self adjustFeaturesForState];
}
}
- (void) setWindowFeatures:(const struct macdrv_window_features*)wf
{
static const NSUInteger usedStyles = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask |
NSResizableWindowMask | NSUtilityWindowMask | NSBorderlessWindowMask;
NSUInteger currentStyle = [self styleMask];
NSUInteger newStyle = style_mask_for_features(wf) | (currentStyle & ~usedStyles);
if (newStyle != currentStyle)
{
NSString* title = [[[self title] copy] autorelease];
BOOL showingButtons = (currentStyle & (NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask)) != 0;
BOOL shouldShowButtons = (newStyle & (NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask)) != 0;
if (shouldShowButtons != showingButtons && !((newStyle ^ currentStyle) & NSClosableWindowMask))
{
// -setStyleMask: is buggy on 10.7+ with respect to NSResizableWindowMask.
// If transitioning from NSTitledWindowMask | NSResizableWindowMask to
// just NSTitledWindowMask, the window buttons should disappear rather
// than just being disabled. But they don't. Similarly in reverse.
// The workaround is to also toggle NSClosableWindowMask at the same time.
[self setStyleMask:newStyle ^ NSClosableWindowMask];
}
[self setStyleMask:newStyle];
// -setStyleMask: resets the firstResponder to the window. Set it
// back to the content view.
if ([[self contentView] acceptsFirstResponder])
[self makeFirstResponder:[self contentView]];
[self adjustFullScreenBehavior:[self collectionBehavior]];
if ([[self title] length] == 0 && [title length] > 0)
[self setTitle:title];
}
resizable = wf->resizable;
[self adjustFeaturesForState];
[self setHasShadow:wf->shadow];
}
// Indicates if the window would be visible if the app were not hidden.
- (BOOL) wouldBeVisible
{
return [NSApp isHidden] ? savedVisibleState : [self isVisible];
}
- (BOOL) isOrderedIn
{
return [self wouldBeVisible] || [self isMiniaturized];
}
- (NSInteger) minimumLevelForActive:(BOOL)active
{
NSInteger level;
if (self.floating && (active || topmost_float_inactive == TOPMOST_FLOAT_INACTIVE_ALL ||
(topmost_float_inactive == TOPMOST_FLOAT_INACTIVE_NONFULLSCREEN && !fullscreen)))
level = NSFloatingWindowLevel;
else
level = NSNormalWindowLevel;
if (active)
{
BOOL captured;
captured = (fullscreen || [self screen]) && [[WineApplicationController sharedController] areDisplaysCaptured];
if (captured || fullscreen)
{
if (captured)
level = CGShieldingWindowLevel() + 1; /* Need +1 or we don't get mouse moves */
else
level = NSStatusWindowLevel + 1;
if (self.floating)
level++;
}
}
return level;
}
- (void) postDidUnminimizeEvent
{
macdrv_event* event;
/* Coalesce events by discarding any previous ones still in the queue. */
[queue discardEventsMatchingMask:event_mask_for_type(WINDOW_DID_UNMINIMIZE)
forWindow:self];
event = macdrv_create_event(WINDOW_DID_UNMINIMIZE, self);
[queue postEvent:event];
macdrv_release_event(event);
}
- (void) sendResizeStartQuery
{
macdrv_query* query = macdrv_create_query();
query->type = QUERY_RESIZE_START;
query->window = (macdrv_window)[self retain];
[self.queue query:query timeout:0.3];
macdrv_release_query(query);
}
- (void) setMacDrvState:(const struct macdrv_window_state*)state
{
NSWindowCollectionBehavior behavior;
self.disabled = state->disabled;
self.noActivate = state->no_activate;
if (self.floating != state->floating)
{
self.floating = state->floating;
if (state->floating)
{
// Became floating. If child of non-floating window, make that
// relationship latent.
WineWindow* parent = (WineWindow*)[self parentWindow];
if (parent && !parent.floating)
[self becameIneligibleChild];
}
else
{
// Became non-floating. If parent of floating children, make that
// relationship latent.
WineWindow* child;
for (child in [self childWineWindows])
{
if (child.floating)
[child becameIneligibleChild];
}
}
// Check our latent relationships. If floating status was the only
// reason they were latent, then make them active.
if ([self isVisible])
[self becameEligibleParentOrChild];
[[WineApplicationController sharedController] adjustWindowLevels];
}
if (state->minimized_valid)
{
macdrv_event_mask discard = event_mask_for_type(WINDOW_DID_UNMINIMIZE);
pendingMinimize = FALSE;
if (state->minimized && ![self isMiniaturized])
{
if ([self wouldBeVisible])
{
if ([self styleMask] & NSFullScreenWindowMask)
{
[self postDidUnminimizeEvent];
discard &= ~event_mask_for_type(WINDOW_DID_UNMINIMIZE);
}
else
{
[super miniaturize:nil];
discard |= event_mask_for_type(WINDOW_BROUGHT_FORWARD) |
event_mask_for_type(WINDOW_GOT_FOCUS) |
event_mask_for_type(WINDOW_LOST_FOCUS);
}
}
else
pendingMinimize = TRUE;
}
else if (!state->minimized && [self isMiniaturized])
{
ignore_windowDeminiaturize = TRUE;
[self deminiaturize:nil];
discard |= event_mask_for_type(WINDOW_LOST_FOCUS);
}
if (discard)
[queue discardEventsMatchingMask:discard forWindow:self];
}
if (state->maximized != maximized)
{
maximized = state->maximized;
[self adjustFeaturesForState];
if (!maximized && [self inLiveResize])
[self sendResizeStartQuery];
}
behavior = NSWindowCollectionBehaviorDefault;
if (state->excluded_by_expose)
behavior |= NSWindowCollectionBehaviorTransient;
else
behavior |= NSWindowCollectionBehaviorManaged;
if (state->excluded_by_cycle)
{
behavior |= NSWindowCollectionBehaviorIgnoresCycle;
if ([self isOrderedIn])
[NSApp removeWindowsItem:self];
}
else
{
behavior |= NSWindowCollectionBehaviorParticipatesInCycle;
if ([self isOrderedIn])
[NSApp addWindowsItem:self title:[self title] filename:NO];
}
[self adjustFullScreenBehavior:behavior];
}
- (BOOL) addChildWineWindow:(WineWindow*)child assumeVisible:(BOOL)assumeVisible
{
BOOL reordered = FALSE;
if ([self isVisible] && (assumeVisible || [child isVisible]) && (self.floating || !child.floating))
{
if ([self level] > [child level])
[child setLevel:[self level]];
[self addChildWindow:child ordered:NSWindowAbove];
[child checkWineDisplayLink];
[latentChildWindows removeObjectIdenticalTo:child];
child.latentParentWindow = nil;
reordered = TRUE;
}
else
{
if (!latentChildWindows)
latentChildWindows = [[NSMutableArray alloc] init];
if (![latentChildWindows containsObject:child])
[latentChildWindows addObject:child];
child.latentParentWindow = self;
}
return reordered;
}
- (BOOL) addChildWineWindow:(WineWindow*)child
{
return [self addChildWineWindow:child assumeVisible:FALSE];
}
- (void) removeChildWineWindow:(WineWindow*)child
{
[self removeChildWindow:child];
if (child.latentParentWindow == self)
child.latentParentWindow = nil;
[latentChildWindows removeObjectIdenticalTo:child];
}
- (BOOL) becameEligibleParentOrChild
{
BOOL reordered = FALSE;
NSUInteger count;
if (latentParentWindow.floating || !self.floating)
{
// If we aren't visible currently, we assume that we should be and soon
// will be. So, if the latent parent is visible that's enough to assume
// we can establish the parent-child relationship in Cocoa. That will
// actually make us visible, which is fine.
if ([latentParentWindow addChildWineWindow:self assumeVisible:TRUE])
reordered = TRUE;
}
// Here, though, we may not actually be visible yet and adding a child
// won't make us visible. The caller will have to call this method
// again after actually making us visible.
if ([self isVisible] && (count = [latentChildWindows count]))
{
NSMutableIndexSet* indexesToRemove = [NSMutableIndexSet indexSet];
NSUInteger i;
for (i = 0; i < count; i++)
{
WineWindow* child = [latentChildWindows objectAtIndex:i];
if ([child isVisible] && (self.floating || !child.floating))
{
if (child.latentParentWindow == self)
{
if ([self level] > [child level])
[child setLevel:[self level]];
[self addChildWindow:child ordered:NSWindowAbove];
child.latentParentWindow = nil;
reordered = TRUE;
}
else
ERR(@"shouldn't happen: %@ thinks %@ is a latent child, but it doesn't agree\n", self, child);
[indexesToRemove addIndex:i];
}
}
[latentChildWindows removeObjectsAtIndexes:indexesToRemove];
}
return reordered;
}
- (void) becameIneligibleChild
{
WineWindow* parent = (WineWindow*)[self parentWindow];
if (parent)
{
if (!parent->latentChildWindows)
parent->latentChildWindows = [[NSMutableArray alloc] init];
[parent->latentChildWindows insertObject:self atIndex:0];
self.latentParentWindow = parent;
[parent removeChildWindow:self];
}
}
- (void) becameIneligibleParentOrChild
{
NSArray* childWindows = [self childWineWindows];
[self becameIneligibleChild];
if ([childWindows count])
{
WineWindow* child;
for (child in childWindows)
{
child.latentParentWindow = self;
[self removeChildWindow:child];
}
if (latentChildWindows)
[latentChildWindows replaceObjectsInRange:NSMakeRange(0, 0) withObjectsFromArray:childWindows];
else
latentChildWindows = [childWindows mutableCopy];
}
}
// Determine if, among Wine windows, this window is directly above or below
// a given other Wine window with no other Wine window intervening.
// Intervening non-Wine windows are ignored.
- (BOOL) isOrdered:(NSWindowOrderingMode)orderingMode relativeTo:(WineWindow*)otherWindow
{
NSNumber* windowNumber;
NSNumber* otherWindowNumber;
NSArray* windowNumbers;
NSUInteger windowIndex, otherWindowIndex, lowIndex, highIndex, i;
if (![self isVisible] || ![otherWindow isVisible])
return FALSE;
windowNumber = [NSNumber numberWithInteger:[self windowNumber]];
otherWindowNumber = [NSNumber numberWithInteger:[otherWindow windowNumber]];
windowNumbers = [[self class] windowNumbersWithOptions:0];
windowIndex = [windowNumbers indexOfObject:windowNumber];
otherWindowIndex = [windowNumbers indexOfObject:otherWindowNumber];
if (windowIndex == NSNotFound || otherWindowIndex == NSNotFound)
return FALSE;
if (orderingMode == NSWindowAbove)
{
lowIndex = windowIndex;
highIndex = otherWindowIndex;
}
else if (orderingMode == NSWindowBelow)
{
lowIndex = otherWindowIndex;
highIndex = windowIndex;
}
else
return FALSE;
if (highIndex <= lowIndex)
return FALSE;
for (i = lowIndex + 1; i < highIndex; i++)
{
NSInteger interveningWindowNumber = [[windowNumbers objectAtIndex:i] integerValue];
NSWindow* interveningWindow = [NSApp windowWithWindowNumber:interveningWindowNumber];
if ([interveningWindow isKindOfClass:[WineWindow class]])
return FALSE;
}
return TRUE;
}
- (void) order:(NSWindowOrderingMode)mode childWindow:(WineWindow*)child relativeTo:(WineWindow*)other
{
NSMutableArray* windowNumbers;
NSNumber* childWindowNumber;
NSUInteger otherIndex, limit;
NSArray* origChildren;
NSMutableArray* children;
// Get the z-order from the window server and modify it to reflect the
// requested window ordering.
windowNumbers = [[[[self class] windowNumbersWithOptions:NSWindowNumberListAllSpaces] mutableCopy] autorelease];
childWindowNumber = [NSNumber numberWithInteger:[child windowNumber]];
[windowNumbers removeObject:childWindowNumber];
otherIndex = [windowNumbers indexOfObject:[NSNumber numberWithInteger:[other windowNumber]]];
[windowNumbers insertObject:childWindowNumber atIndex:otherIndex + (mode == NSWindowAbove ? 0 : 1)];
// Get our child windows and sort them in the reverse of the desired
// z-order (back-to-front).
origChildren = [self childWineWindows];
children = [[origChildren mutableCopy] autorelease];
[children sortWithOptions:NSSortStable
usingComparator:^NSComparisonResult(id obj1, id obj2){
NSNumber* window1Number = [NSNumber numberWithInteger:[obj1 windowNumber]];
NSNumber* window2Number = [NSNumber numberWithInteger:[obj2 windowNumber]];
NSUInteger index1 = [windowNumbers indexOfObject:window1Number];
NSUInteger index2 = [windowNumbers indexOfObject:window2Number];
if (index1 == NSNotFound)
{
if (index2 == NSNotFound)
return NSOrderedSame;
else
return NSOrderedAscending;
}
else if (index2 == NSNotFound)
return NSOrderedDescending;
else if (index1 < index2)
return NSOrderedDescending;
else if (index2 < index1)
return NSOrderedAscending;
return NSOrderedSame;
}];
// If the current and desired children arrays match up to a point, leave
// those matching children alone.
limit = MIN([origChildren count], [children count]);
for (otherIndex = 0; otherIndex < limit; otherIndex++)
{
if ([origChildren objectAtIndex:otherIndex] != [children objectAtIndex:otherIndex])
break;
}
[children removeObjectsInRange:NSMakeRange(0, otherIndex)];
// Remove all of the child windows and re-add them back-to-front so they
// are in the desired order.
for (other in children)
[self removeChildWindow:other];
for (other in children)
[self addChildWindow:other ordered:NSWindowAbove];
}
/* Returns whether or not the window was ordered in, which depends on if
its frame intersects any screen. */
- (void) orderBelow:(WineWindow*)prev orAbove:(WineWindow*)next activate:(BOOL)activate
{
WineApplicationController* controller = [WineApplicationController sharedController];
if (![self isMiniaturized])
{
BOOL needAdjustWindowLevels = FALSE;
BOOL wasVisible;
[controller transformProcessToForeground];
[NSApp unhide:nil];
wasVisible = [self isVisible];
if (activate)
[NSApp activateIgnoringOtherApps:YES];
NSDisableScreenUpdates();
if ([self becameEligibleParentOrChild])
needAdjustWindowLevels = TRUE;
if (prev || next)
{
WineWindow* other = [prev isVisible] ? prev : next;
NSWindowOrderingMode orderingMode = [prev isVisible] ? NSWindowBelow : NSWindowAbove;
if (![self isOrdered:orderingMode relativeTo:other])
{
WineWindow* parent = (WineWindow*)[self parentWindow];
WineWindow* otherParent = (WineWindow*)[other parentWindow];
// This window level may not be right for this window based
// on floating-ness, fullscreen-ness, etc. But we set it
// temporarily to allow us to order the windows properly.
// Then the levels get fixed by -adjustWindowLevels.
if ([self level] != [other level])
[self setLevel:[other level]];
[self orderWindow:orderingMode relativeTo:[other windowNumber]];
[self checkWineDisplayLink];
// The above call to -[NSWindow orderWindow:relativeTo:] won't
// reorder windows which are both children of the same parent
// relative to each other, so do that separately.
if (parent && parent == otherParent)
[parent order:orderingMode childWindow:self relativeTo:other];
needAdjustWindowLevels = TRUE;
}
}
else
{
// Again, temporarily set level to make sure we can order to
// the right place.
next = [controller frontWineWindow];
if (next && [self level] < [next level])
[self setLevel:[next level]];
[self orderFront:nil];
[self checkWineDisplayLink];
needAdjustWindowLevels = TRUE;
}
if ([self becameEligibleParentOrChild])
needAdjustWindowLevels = TRUE;
if (needAdjustWindowLevels)
{
if (!wasVisible && fullscreen && [self isOnActiveSpace])
[controller updateFullscreenWindows];
[controller adjustWindowLevels];
}
if (pendingMinimize)
{
[super miniaturize:nil];
pendingMinimize = FALSE;
}
NSEnableScreenUpdates();
/* Cocoa may adjust the frame when the window is ordered onto the screen.
Generate a frame-changed event just in case. The back end will ignore
it if nothing actually changed. */
[self windowDidResize:nil];
if (![self isExcludedFromWindowsMenu])
[NSApp addWindowsItem:self title:[self title] filename:NO];
}
}
- (void) doOrderOut
{
WineApplicationController* controller = [WineApplicationController sharedController];
BOOL wasVisible = [self isVisible];
BOOL wasOnActiveSpace = [self isOnActiveSpace];
if ([self isMiniaturized])
pendingMinimize = TRUE;
WineWindow* parent = (WineWindow*)self.parentWindow;
if ([parent isKindOfClass:[WineWindow class]])
[parent grabDockIconSnapshotFromWindow:self force:NO];
[self becameIneligibleParentOrChild];
if ([self isMiniaturized])
{
fakingClose = TRUE;
[self close];
fakingClose = FALSE;
}
else
[self orderOut:nil];
[self checkWineDisplayLink];
savedVisibleState = FALSE;
if (wasVisible && wasOnActiveSpace && fullscreen)
[controller updateFullscreenWindows];
[controller adjustWindowLevels];
[NSApp removeWindowsItem:self];
[queue discardEventsMatchingMask:event_mask_for_type(WINDOW_BROUGHT_FORWARD) |
event_mask_for_type(WINDOW_GOT_FOCUS) |
event_mask_for_type(WINDOW_LOST_FOCUS) |
event_mask_for_type(WINDOW_MAXIMIZE_REQUESTED) |
event_mask_for_type(WINDOW_MINIMIZE_REQUESTED) |
event_mask_for_type(WINDOW_RESTORE_REQUESTED)
forWindow:self];
}
- (void) updateFullscreen
{
NSRect contentRect = [self contentRectForFrameRect:[self frame]];
BOOL nowFullscreen = !([self styleMask] & NSFullScreenWindowMask) && screen_covered_by_rect(contentRect, [NSScreen screens]);
if (nowFullscreen != fullscreen)
{
WineApplicationController* controller = [WineApplicationController sharedController];
fullscreen = nowFullscreen;
if ([self isVisible] && [self isOnActiveSpace])
[controller updateFullscreenWindows];
[controller adjustWindowLevels];
}
}
- (void) setFrameFromWine:(NSRect)contentRect
{
/* Origin is (left, top) in a top-down space. Need to convert it to
(left, bottom) in a bottom-up space. */
[[WineApplicationController sharedController] flipRect:&contentRect];
/* The back end is establishing a new window size and position. It's
not interested in any stale events regarding those that may be sitting
in the queue. */
[queue discardEventsMatchingMask:event_mask_for_type(WINDOW_FRAME_CHANGED)
forWindow:self];
if (!NSIsEmptyRect(contentRect))
{
NSRect frame, oldFrame;
oldFrame = [self frame];
frame = [self frameRectForContentRect:contentRect];
if (!NSEqualRects(frame, oldFrame))
{
BOOL equalSizes = NSEqualSizes(frame.size, oldFrame.size);
BOOL needEnableScreenUpdates = FALSE;
if ([self preventResizing])
{
// Allow the following calls to -setFrame:display: to work even
// if they would violate the content size constraints. This
// shouldn't be necessary since the content size constraints are
// documented to not constrain that method, but it seems to be.
[self setContentMinSize:NSZeroSize];
[self setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
}
if (equalSizes && [[self childWineWindows] count])
{
// If we change the window frame such that the origin moves
// but the size doesn't change, then Cocoa moves child
// windows with the parent. We don't want that so we fake
// a change of the size and then change it back.
NSRect bogusFrame = frame;
bogusFrame.size.width++;
NSDisableScreenUpdates();
needEnableScreenUpdates = TRUE;
ignore_windowResize = TRUE;
[self setFrame:bogusFrame display:NO];
ignore_windowResize = FALSE;
}
[self setFrame:frame display:YES];
if ([self preventResizing])
{
[self setContentMinSize:contentRect.size];
[self setContentMaxSize:contentRect.size];
}
if (needEnableScreenUpdates)
NSEnableScreenUpdates();
if (!equalSizes)
[self updateColorSpace];
if (!enteringFullScreen &&
[[NSProcessInfo processInfo] systemUptime] - enteredFullScreenTime > 1.0)
nonFullscreenFrame = frame;
[self updateFullscreen];
if ([self isOrderedIn])
{
/* In case Cocoa adjusted the frame we tried to set, generate a frame-changed
event. The back end will ignore it if nothing actually changed. */
[self windowDidResize:nil];
}
}
}
}
- (void) setMacDrvParentWindow:(WineWindow*)parent
{
WineWindow* oldParent = (WineWindow*)[self parentWindow];
if ((oldParent && oldParent != parent) || (!oldParent && latentParentWindow != parent))
{
[oldParent removeChildWineWindow:self];
[latentParentWindow removeChildWineWindow:self];
if ([parent addChildWineWindow:self])
[[WineApplicationController sharedController] adjustWindowLevels];
}
}
- (void) setDisabled:(BOOL)newValue
{
if (disabled != newValue)
{
disabled = newValue;
[self adjustFeaturesForState];
}
}
- (BOOL) needsTransparency
{
return self.shape || self.colorKeyed || self.usePerPixelAlpha ||
(gl_surface_mode == GL_SURFACE_BEHIND && [[self.contentView valueForKeyPath:@"subviews.@max.hasGLContext"] boolValue]);
}
- (void) checkTransparency
{
if (![self isOpaque] && !self.needsTransparency)
{
self.shapeChangedSinceLastDraw = TRUE;
[[self contentView] setNeedsDisplay:YES];
[self setBackgroundColor:[NSColor windowBackgroundColor]];
[self setOpaque:YES];
}
else if ([self isOpaque] && self.needsTransparency)
{
self.shapeChangedSinceLastDraw = TRUE;
[[self contentView] setNeedsDisplay:YES];
[self setBackgroundColor:[NSColor clearColor]];
[self setOpaque:NO];
}
}
- (void) setShape:(NSBezierPath*)newShape
{
if (shape == newShape) return;
if (shape)
{
[[self contentView] setNeedsDisplayInRect:[shape bounds]];
[shape release];
}
if (newShape)
[[self contentView] setNeedsDisplayInRect:[newShape bounds]];
shape = [newShape copy];
self.shapeChangedSinceLastDraw = TRUE;
[self checkTransparency];
}
- (void) makeFocused:(BOOL)activate
{
if (activate)
{
[[WineApplicationController sharedController] transformProcessToForeground];
[NSApp activateIgnoringOtherApps:YES];
}
causing_becomeKeyWindow = self;
[self makeKeyWindow];
causing_becomeKeyWindow = nil;
[queue discardEventsMatchingMask:event_mask_for_type(WINDOW_GOT_FOCUS) |
event_mask_for_type(WINDOW_LOST_FOCUS)
forWindow:self];
}
- (void) postKey:(uint16_t)keyCode
pressed:(BOOL)pressed
modifiers:(NSUInteger)modifiers
event:(NSEvent*)theEvent
{
macdrv_event* event;
CGEventRef cgevent;
WineApplicationController* controller = [WineApplicationController sharedController];
event = macdrv_create_event(pressed ? KEY_PRESS : KEY_RELEASE, self);
event->key.keycode = keyCode;
event->key.modifiers = modifiers;
event->key.time_ms = [controller ticksForEventTime:[theEvent timestamp]];
if ((cgevent = [theEvent CGEvent]))
{
CGEventSourceKeyboardType keyboardType = CGEventGetIntegerValueField(cgevent,
kCGKeyboardEventKeyboardType);
if (keyboardType != controller.keyboardType)
{
controller.keyboardType = keyboardType;
[controller keyboardSelectionDidChange];
}
}
[queue postEvent:event];
macdrv_release_event(event);
[controller noteKey:keyCode pressed:pressed];
}
- (void) postKeyEvent:(NSEvent *)theEvent
{
[self flagsChanged:theEvent];
[self postKey:[theEvent keyCode]
pressed:[theEvent type] == NSKeyDown
modifiers:adjusted_modifiers_for_option_behavior([theEvent modifierFlags])
event:theEvent];
}
- (void) setWineMinSize:(NSSize)minSize maxSize:(NSSize)maxSize
{
savedContentMinSize = minSize;
savedContentMaxSize = maxSize;
if (![self preventResizing])
{
[self setContentMinSize:minSize];
[self setContentMaxSize:maxSize];
}
}
- (WineWindow*) ancestorWineWindow
{
WineWindow* ancestor = self;
for (;;)
{
WineWindow* parent = (WineWindow*)[ancestor parentWindow];
if ([parent isKindOfClass:[WineWindow class]])
ancestor = parent;
else
break;
}
return ancestor;
}
- (void) postBroughtForwardEvent
{
macdrv_event* event = macdrv_create_event(WINDOW_BROUGHT_FORWARD, self);
[queue postEvent:event];
macdrv_release_event(event);
}
- (void) updateForCursorClipping
{
[self adjustFeaturesForState];
}
- (void) endWindowDragging
{
if (draggingPhase)
{
if (draggingPhase == 3)
{
macdrv_event* event = macdrv_create_event(WINDOW_DRAG_END, self);
[queue postEvent:event];
macdrv_release_event(event);
}
draggingPhase = 0;
[[WineApplicationController sharedController] window:self isBeingDragged:NO];
}
}
- (NSMutableDictionary*) displayIDToDisplayLinkMap
{
static NSMutableDictionary* displayIDToDisplayLinkMap;
if (!displayIDToDisplayLinkMap)
{
displayIDToDisplayLinkMap = [[NSMutableDictionary alloc] init];
[[NSNotificationCenter defaultCenter] addObserverForName:NSApplicationDidChangeScreenParametersNotification
object:NSApp
queue:nil
usingBlock:^(NSNotification *note){
NSMutableSet* badDisplayIDs = [NSMutableSet setWithArray:displayIDToDisplayLinkMap.allKeys];
NSSet* validDisplayIDs = [NSSet setWithArray:[[NSScreen screens] valueForKeyPath:@"deviceDescription.NSScreenNumber"]];
[badDisplayIDs minusSet:validDisplayIDs];
[displayIDToDisplayLinkMap removeObjectsForKeys:[badDisplayIDs allObjects]];
}];
}
return displayIDToDisplayLinkMap;
}
- (WineDisplayLink*) wineDisplayLink
{
if (!_lastDisplayID)
return nil;
NSMutableDictionary* displayIDToDisplayLinkMap = [self displayIDToDisplayLinkMap];
return [displayIDToDisplayLinkMap objectForKey:[NSNumber numberWithUnsignedInt:_lastDisplayID]];
}
- (void) checkWineDisplayLink
{
NSScreen* screen = self.screen;
if (![self isVisible] || ![self isOnActiveSpace] || [self isMiniaturized] || [self isEmptyShaped])
screen = nil;
#if defined(MAC_OS_X_VERSION_10_9) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_9
if ([self respondsToSelector:@selector(occlusionState)] && !(self.occlusionState & NSWindowOcclusionStateVisible))
screen = nil;
#endif
NSNumber* displayIDNumber = [screen.deviceDescription objectForKey:@"NSScreenNumber"];
CGDirectDisplayID displayID = [displayIDNumber unsignedIntValue];
if (displayID == _lastDisplayID)
return;
NSMutableDictionary* displayIDToDisplayLinkMap = [self displayIDToDisplayLinkMap];
if (_lastDisplayID)
{
WineDisplayLink* link = [displayIDToDisplayLinkMap objectForKey:[NSNumber numberWithUnsignedInt:_lastDisplayID]];
[link removeWindow:self];
}
if (displayID)
{
WineDisplayLink* link = [displayIDToDisplayLinkMap objectForKey:displayIDNumber];
if (!link)
{
link = [[[WineDisplayLink alloc] initWithDisplayID:displayID] autorelease];
[displayIDToDisplayLinkMap setObject:link forKey:displayIDNumber];
}
[link addWindow:self];
[self displayIfNeeded];
}
_lastDisplayID = displayID;
}
- (BOOL) isEmptyShaped
{
return (self.shapeData.length == sizeof(CGRectZero) && !memcmp(self.shapeData.bytes, &CGRectZero, sizeof(CGRectZero)));
}
- (BOOL) canProvideSnapshot
{
return (self.windowNumber > 0 && ![self isEmptyShaped]);
}
- (void) grabDockIconSnapshotFromWindow:(WineWindow*)window force:(BOOL)force
{
if (![self isEmptyShaped])
return;
NSTimeInterval now = [[NSProcessInfo processInfo] systemUptime];
if (!force && now < lastDockIconSnapshot + 1)
return;
if (window)
{
if (![window canProvideSnapshot])
return;
}
else
{
CGFloat bestArea;
for (WineWindow* childWindow in self.childWindows)
{
if (![childWindow isKindOfClass:[WineWindow class]] || ![childWindow canProvideSnapshot])
continue;
NSSize size = childWindow.frame.size;
CGFloat area = size.width * size.height;
if (!window || area > bestArea)
{
window = childWindow;
bestArea = area;
}
}
if (!window)
return;
}
const void* windowID = (const void*)(CGWindowID)window.windowNumber;
CFArrayRef windowIDs = CFArrayCreate(NULL, &windowID, 1, NULL);
CGImageRef windowImage = CGWindowListCreateImageFromArray(CGRectNull, windowIDs, kCGWindowImageBoundsIgnoreFraming);
CFRelease(windowIDs);
if (!windowImage)
return;
NSImage* appImage = [NSApp applicationIconImage];
if (!appImage)
appImage = [NSImage imageNamed:NSImageNameApplicationIcon];
NSImage* dockIcon = [[[NSImage alloc] initWithSize:NSMakeSize(256, 256)] autorelease];
[dockIcon lockFocus];
CGContextRef cgcontext = [[NSGraphicsContext currentContext] graphicsPort];
CGRect rect = CGRectMake(8, 8, 240, 240);
size_t width = CGImageGetWidth(windowImage);
size_t height = CGImageGetHeight(windowImage);
if (width > height)
{
rect.size.height *= height / (double)width;
rect.origin.y += (CGRectGetWidth(rect) - CGRectGetHeight(rect)) / 2;
}
else if (width != height)
{
rect.size.width *= width / (double)height;
rect.origin.x += (CGRectGetHeight(rect) - CGRectGetWidth(rect)) / 2;
}
CGContextDrawImage(cgcontext, rect, windowImage);
[appImage drawInRect:NSMakeRect(156, 4, 96, 96)
fromRect:NSZeroRect
operation:NSCompositeSourceOver
fraction:1
respectFlipped:YES
hints:nil];
[dockIcon unlockFocus];
CGImageRelease(windowImage);
NSImageView* imageView = (NSImageView*)self.dockTile.contentView;
if (![imageView isKindOfClass:[NSImageView class]])
{
imageView = [[[NSImageView alloc] initWithFrame:NSMakeRect(0, 0, 256, 256)] autorelease];
imageView.imageScaling = NSImageScaleProportionallyUpOrDown;
self.dockTile.contentView = imageView;
}
imageView.image = dockIcon;
[self.dockTile display];
lastDockIconSnapshot = now;
}
- (void) checkEmptyShaped
{
if (self.dockTile.contentView && ![self isEmptyShaped])
{
self.dockTile.contentView = nil;
lastDockIconSnapshot = 0;
}
[self checkWineDisplayLink];
}
/*
* ---------- NSWindow method overrides ----------
*/
- (BOOL) canBecomeKeyWindow
{
if (causing_becomeKeyWindow == self) return YES;
if (self.disabled || self.noActivate) return NO;
return [self isKeyWindow];
}
- (BOOL) canBecomeMainWindow
{
return [self canBecomeKeyWindow];
}
- (NSRect) constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen *)screen
{
// If a window is sized to completely cover a screen, then it's in
// full-screen mode. In that case, we don't allow NSWindow to constrain
// it.
NSArray* screens = [NSScreen screens];
NSRect contentRect = [self contentRectForFrameRect:frameRect];
if (!screen_covered_by_rect(contentRect, screens) &&
frame_intersects_screens(frameRect, screens))
frameRect = [super constrainFrameRect:frameRect toScreen:screen];
return frameRect;
}
// This private method of NSWindow is called as Cocoa reacts to the display
// configuration changing. Among other things, it adjusts the window's
// frame based on how the screen(s) changed size. That tells Wine that the
// window has been moved. We don't want that. Rather, we want to make
// sure that the WinAPI notion of the window position is maintained/
// restored, possibly undoing or overriding Cocoa's adjustment.
//
// So, we queue a REASSERT_WINDOW_POSITION event to the back end before
// Cocoa has a chance to adjust the frame, thus preceding any resulting
// WINDOW_FRAME_CHANGED event that may get queued. The back end will
// reassert its notion of the position. That call won't get processed
// until after this method returns, so it will override whatever this
// method does to the window position. It will also discard any pending
// WINDOW_FRAME_CHANGED events.
//
// Unfortunately, the only way I've found to know when Cocoa is _about to_
// adjust the window's position due to a display change is to hook into
// this private method. This private method has remained stable from 10.6
// through 10.11. If it does change, the most likely thing is that it
// will be removed and no longer called and this fix will simply stop
// working. The only real danger would be if Apple changed the return type
// to a struct or floating-point type, which would change the calling
// convention.
- (id) _displayChanged
{
macdrv_event* event = macdrv_create_event(REASSERT_WINDOW_POSITION, self);
[queue postEvent:event];
macdrv_release_event(event);
return [super _displayChanged];
}
- (BOOL) isExcludedFromWindowsMenu
{
return !([self collectionBehavior] & NSWindowCollectionBehaviorParticipatesInCycle);
}
- (BOOL) validateMenuItem:(NSMenuItem *)menuItem
{
BOOL ret = [super validateMenuItem:menuItem];
if ([menuItem action] == @selector(makeKeyAndOrderFront:))
ret = [self isKeyWindow] || (!self.disabled && !self.noActivate);
if ([menuItem action] == @selector(toggleFullScreen:) && (self.disabled || maximized))
ret = NO;
return ret;
}
/* We don't call this. It's the action method of the items in the Window menu. */
- (void) makeKeyAndOrderFront:(id)sender
{
if ([self isMiniaturized])
[self deminiaturize:nil];
[self orderBelow:nil orAbove:nil activate:NO];
[[self ancestorWineWindow] postBroughtForwardEvent];
if (![self isKeyWindow] && !self.disabled && !self.noActivate)
[[WineApplicationController sharedController] windowGotFocus:self];
}
- (void) sendEvent:(NSEvent*)event
{
NSEventType type = event.type;
/* NSWindow consumes certain key-down events as part of Cocoa's keyboard
interface control. For example, Control-Tab switches focus among
views. We want to bypass that feature, so directly route key-down
events to -keyDown:. */
if (type == NSKeyDown)
[[self firstResponder] keyDown:event];
else
{
if (!draggingPhase && maximized && ![self isMovable] &&
![self allowsMovingWithMaximized:YES] && [self allowsMovingWithMaximized:NO] &&
type == NSLeftMouseDown && (self.styleMask & NSTitledWindowMask))
{
NSRect titleBar = self.frame;
NSRect contentRect = [self contentRectForFrameRect:titleBar];
titleBar.size.height = NSMaxY(titleBar) - NSMaxY(contentRect);
titleBar.origin.y = NSMaxY(contentRect);
dragStartPosition = [self convertBaseToScreen:event.locationInWindow];
if (NSMouseInRect(dragStartPosition, titleBar, NO))
{
static const NSWindowButton buttons[] = {
NSWindowCloseButton,
NSWindowMiniaturizeButton,
NSWindowZoomButton,
NSWindowFullScreenButton,
};
BOOL hitButton = NO;
int i;
for (i = 0; i < sizeof(buttons) / sizeof(buttons[0]); i++)
{
NSButton* button;
if (buttons[i] == NSWindowFullScreenButton && ![self respondsToSelector:@selector(toggleFullScreen:)])
continue;
button = [self standardWindowButton:buttons[i]];
if ([button hitTest:[button.superview convertPoint:event.locationInWindow fromView:nil]])
{
hitButton = YES;
break;
}
}
if (!hitButton)
{
draggingPhase = 1;
dragWindowStartPosition = NSMakePoint(NSMinX(titleBar), NSMaxY(titleBar));
[[WineApplicationController sharedController] window:self isBeingDragged:YES];
}
}
}
else if (draggingPhase && (type == NSLeftMouseDragged || type == NSLeftMouseUp))
{
if ([self isMovable])
{
NSPoint point = [self convertBaseToScreen:event.locationInWindow];
NSPoint newTopLeft = dragWindowStartPosition;
newTopLeft.x += point.x - dragStartPosition.x;
newTopLeft.y += point.y - dragStartPosition.y;
if (draggingPhase == 2)
{
macdrv_event* event = macdrv_create_event(WINDOW_DRAG_BEGIN, self);
[queue postEvent:event];
macdrv_release_event(event);
draggingPhase = 3;
}
[self setFrameTopLeftPoint:newTopLeft];
}
else if (draggingPhase == 1 && type == NSLeftMouseDragged)
{
macdrv_event* event;
NSRect frame = [self contentRectForFrameRect:self.frame];
[[WineApplicationController sharedController] flipRect:&frame];
event = macdrv_create_event(WINDOW_RESTORE_REQUESTED, self);
event->window_restore_requested.keep_frame = TRUE;
event->window_restore_requested.frame = NSRectToCGRect(frame);
[queue postEvent:event];
macdrv_release_event(event);
draggingPhase = 2;
}
if (type == NSLeftMouseUp)
[self endWindowDragging];
}
[super sendEvent:event];
}
}
- (void) miniaturize:(id)sender
{
macdrv_event* event = macdrv_create_event(WINDOW_MINIMIZE_REQUESTED, self);
[queue postEvent:event];
macdrv_release_event(event);
WineWindow* parent = (WineWindow*)self.parentWindow;
if ([parent isKindOfClass:[WineWindow class]])
[parent grabDockIconSnapshotFromWindow:self force:YES];
}
- (void) toggleFullScreen:(id)sender
{
if (!self.disabled && !maximized)
[super toggleFullScreen:sender];
}
- (void) setViewsNeedDisplay:(BOOL)value
{
if (value && ![self viewsNeedDisplay])
{
WineDisplayLink* link = [self wineDisplayLink];
if (link)
{
NSTimeInterval now = [[NSProcessInfo processInfo] systemUptime];
if (_lastDisplayTime + [link refreshPeriod] < now)
[self setAutodisplay:YES];
else
{
[link start];
_lastDisplayTime = now;
}
}
}
[super setViewsNeedDisplay:value];
}
- (void) display
{
_lastDisplayTime = [[NSProcessInfo processInfo] systemUptime];
[super display];
[self setAutodisplay:NO];
}
- (void) displayIfNeeded
{
_lastDisplayTime = [[NSProcessInfo processInfo] systemUptime];
[super displayIfNeeded];
[self setAutodisplay:NO];
}
- (NSArray*) childWineWindows
{
NSArray* childWindows = self.childWindows;
NSIndexSet* indexes = [childWindows indexesOfObjectsPassingTest:^BOOL(id child, NSUInteger idx, BOOL *stop){
return [child isKindOfClass:[WineWindow class]];
}];
return [childWindows objectsAtIndexes:indexes];
}
// We normally use the generic/calibrated RGB color space for the window,
// rather than the device color space, to avoid expensive color conversion
// which slows down drawing. However, for windows displaying OpenGL, having
// a different color space than the screen greatly reduces frame rates, often
// limiting it to the display refresh rate.
//
// To avoid this, we switch back to the screen color space whenever the
// window is covered by a view with an attached OpenGL context.
- (void) updateColorSpace
{
NSRect contentRect = [[self contentView] frame];
BOOL coveredByGLView = FALSE;
for (WineContentView* view in [[self contentView] subviews])
{
if ([view hasGLContext])
{
NSRect frame = [view convertRect:[view bounds] toView:nil];
if (NSContainsRect(frame, contentRect))
{
coveredByGLView = TRUE;
break;
}
}
}
if (coveredByGLView)
[self setColorSpace:nil];
else
[self setColorSpace:[NSColorSpace genericRGBColorSpace]];
}
- (void) updateForGLSubviews
{
[self updateColorSpace];
if (gl_surface_mode == GL_SURFACE_BEHIND)
[self checkTransparency];
}
/*
* ---------- NSResponder method overrides ----------
*/
- (void) keyDown:(NSEvent *)theEvent { [self postKeyEvent:theEvent]; }
- (void) flagsChanged:(NSEvent *)theEvent
{
static const struct {
NSUInteger mask;
uint16_t keycode;
} modifiers[] = {
{ NX_ALPHASHIFTMASK, kVK_CapsLock },
{ NX_DEVICELSHIFTKEYMASK, kVK_Shift },
{ NX_DEVICERSHIFTKEYMASK, kVK_RightShift },
{ NX_DEVICELCTLKEYMASK, kVK_Control },
{ NX_DEVICERCTLKEYMASK, kVK_RightControl },
{ NX_DEVICELALTKEYMASK, kVK_Option },
{ NX_DEVICERALTKEYMASK, kVK_RightOption },
{ NX_DEVICELCMDKEYMASK, kVK_Command },
{ NX_DEVICERCMDKEYMASK, kVK_RightCommand },
};
NSUInteger modifierFlags = adjusted_modifiers_for_option_behavior([theEvent modifierFlags]);
NSUInteger changed;
int i, last_changed;
fix_device_modifiers_by_generic(&modifierFlags);
changed = modifierFlags ^ lastModifierFlags;
last_changed = -1;
for (i = 0; i < sizeof(modifiers)/sizeof(modifiers[0]); i++)
if (changed & modifiers[i].mask)
last_changed = i;
for (i = 0; i <= last_changed; i++)
{
if (changed & modifiers[i].mask)
{
BOOL pressed = (modifierFlags & modifiers[i].mask) != 0;
if (i == last_changed)
lastModifierFlags = modifierFlags;
else
{
lastModifierFlags ^= modifiers[i].mask;
fix_generic_modifiers_by_device(&lastModifierFlags);
}
// Caps lock generates one event for each press-release action.
// We need to simulate a pair of events for each actual event.
if (modifiers[i].mask == NX_ALPHASHIFTMASK)
{
[self postKey:modifiers[i].keycode
pressed:TRUE
modifiers:lastModifierFlags
event:(NSEvent*)theEvent];
pressed = FALSE;
}
[self postKey:modifiers[i].keycode
pressed:pressed
modifiers:lastModifierFlags
event:(NSEvent*)theEvent];
}
}
}
- (void) applicationWillHide
{
savedVisibleState = [self isVisible];
}
- (void) applicationDidUnhide
{
if ([self isVisible])
[self becameEligibleParentOrChild];
}
/*
* ---------- NSWindowDelegate methods ----------
*/
- (NSSize) window:(NSWindow*)window willUseFullScreenContentSize:(NSSize)proposedSize
{
macdrv_query* query;
NSSize size;
query = macdrv_create_query();
query->type = QUERY_MIN_MAX_INFO;
query->window = (macdrv_window)[self retain];
[self.queue query:query timeout:0.5];
macdrv_release_query(query);
size = [self contentMaxSize];
if (proposedSize.width < size.width)
size.width = proposedSize.width;
if (proposedSize.height < size.height)
size.height = proposedSize.height;
return size;
}
- (void)windowDidBecomeKey:(NSNotification *)notification
{
WineApplicationController* controller = [WineApplicationController sharedController];
NSEvent* event = [controller lastFlagsChanged];
if (event)
[self flagsChanged:event];
if (causing_becomeKeyWindow == self) return;
[controller windowGotFocus:self];
}
- (void) windowDidChangeOcclusionState:(NSNotification*)notification
{
[self checkWineDisplayLink];
}
- (void) windowDidChangeScreen:(NSNotification*)notification
{
[self checkWineDisplayLink];
}
- (void)windowDidDeminiaturize:(NSNotification *)notification
{
WineApplicationController* controller = [WineApplicationController sharedController];
if (!ignore_windowDeminiaturize)
[self postDidUnminimizeEvent];
ignore_windowDeminiaturize = FALSE;
[self becameEligibleParentOrChild];
if (fullscreen && [self isOnActiveSpace])
[controller updateFullscreenWindows];
[controller adjustWindowLevels];
if (![self parentWindow])
[self postBroughtForwardEvent];
if (!self.disabled && !self.noActivate)
{
causing_becomeKeyWindow = self;
[self makeKeyWindow];
causing_becomeKeyWindow = nil;
[controller windowGotFocus:self];
}
[self windowDidResize:notification];
[self checkWineDisplayLink];
}
- (void) windowDidEndLiveResize:(NSNotification *)notification
{
if (!maximized)
{
macdrv_event* event = macdrv_create_event(WINDOW_RESIZE_ENDED, self);
[queue postEvent:event];
macdrv_release_event(event);
}
}
- (void) windowDidEnterFullScreen:(NSNotification*)notification
{
enteringFullScreen = FALSE;
enteredFullScreenTime = [[NSProcessInfo processInfo] systemUptime];
}
- (void) windowDidExitFullScreen:(NSNotification*)notification
{
exitingFullScreen = FALSE;
[self setFrame:nonFullscreenFrame display:YES animate:NO];
[self windowDidResize:nil];
}
- (void) windowDidFailToEnterFullScreen:(NSWindow*)window
{
enteringFullScreen = FALSE;
enteredFullScreenTime = 0;
}
- (void) windowDidFailToExitFullScreen:(NSWindow*)window
{
exitingFullScreen = FALSE;
[self windowDidResize:nil];
}
- (void)windowDidMiniaturize:(NSNotification *)notification
{
if (fullscreen && [self isOnActiveSpace])
[[WineApplicationController sharedController] updateFullscreenWindows];
[self checkWineDisplayLink];
}
- (void)windowDidMove:(NSNotification *)notification
{
[self windowDidResize:notification];
}
- (void)windowDidResignKey:(NSNotification *)notification
{
macdrv_event* event;
if (causing_becomeKeyWindow) return;
event = macdrv_create_event(WINDOW_LOST_FOCUS, self);
[queue postEvent:event];
macdrv_release_event(event);
}
- (void)windowDidResize:(NSNotification *)notification
{
macdrv_event* event;
NSRect frame = [self frame];
if ([self inLiveResize])
{
if (NSMinX(frame) != NSMinX(frameAtResizeStart))
resizingFromLeft = TRUE;
if (NSMaxY(frame) != NSMaxY(frameAtResizeStart))
resizingFromTop = TRUE;
}
frame = [self contentRectForFrameRect:frame];
if (ignore_windowResize || exitingFullScreen) return;
if ([self preventResizing])
{
[self setContentMinSize:frame.size];
[self setContentMaxSize:frame.size];
}
[[WineApplicationController sharedController] flipRect:&frame];
/* Coalesce events by discarding any previous ones still in the queue. */
[queue discardEventsMatchingMask:event_mask_for_type(WINDOW_FRAME_CHANGED)
forWindow:self];
event = macdrv_create_event(WINDOW_FRAME_CHANGED, self);
event->window_frame_changed.frame = NSRectToCGRect(frame);
event->window_frame_changed.fullscreen = ([self styleMask] & NSFullScreenWindowMask) != 0;
event->window_frame_changed.in_resize = [self inLiveResize];
[queue postEvent:event];
macdrv_release_event(event);
[[[self contentView] inputContext] invalidateCharacterCoordinates];
[self updateFullscreen];
}
- (BOOL)windowShouldClose:(id)sender
{
macdrv_event* event = macdrv_create_event(WINDOW_CLOSE_REQUESTED, self);
[queue postEvent:event];
macdrv_release_event(event);
return NO;
}
- (BOOL) windowShouldZoom:(NSWindow*)window toFrame:(NSRect)newFrame
{
if (maximized)
{
macdrv_event* event = macdrv_create_event(WINDOW_RESTORE_REQUESTED, self);
[queue postEvent:event];
macdrv_release_event(event);
return NO;
}
else if (!resizable)
{
macdrv_event* event = macdrv_create_event(WINDOW_MAXIMIZE_REQUESTED, self);
[queue postEvent:event];
macdrv_release_event(event);
return NO;
}
return YES;
}
- (void) windowWillClose:(NSNotification*)notification
{
WineWindow* child;
if (fakingClose) return;
if (latentParentWindow)
{
[latentParentWindow->latentChildWindows removeObjectIdenticalTo:self];
self.latentParentWindow = nil;
}
for (child in latentChildWindows)
{
if (child.latentParentWindow == self)
child.latentParentWindow = nil;
}
[latentChildWindows removeAllObjects];
}
- (void) windowWillEnterFullScreen:(NSNotification*)notification
{
enteringFullScreen = TRUE;
nonFullscreenFrame = [self frame];
}
- (void) windowWillExitFullScreen:(NSNotification*)notification
{
exitingFullScreen = TRUE;
}
- (void)windowWillMiniaturize:(NSNotification *)notification
{
[self becameIneligibleParentOrChild];
[self grabDockIconSnapshotFromWindow:nil force:NO];
}
- (NSSize) windowWillResize:(NSWindow*)sender toSize:(NSSize)frameSize
{
if ([self inLiveResize])
{
if (maximized)
return self.frame.size;
NSRect rect;
macdrv_query* query;
rect = [self frame];
if (resizingFromLeft)
rect.origin.x = NSMaxX(rect) - frameSize.width;
if (!resizingFromTop)
rect.origin.y = NSMaxY(rect) - frameSize.height;
rect.size = frameSize;
rect = [self contentRectForFrameRect:rect];
[[WineApplicationController sharedController] flipRect:&rect];
query = macdrv_create_query();
query->type = QUERY_RESIZE_SIZE;
query->window = (macdrv_window)[self retain];
query->resize_size.rect = NSRectToCGRect(rect);
query->resize_size.from_left = resizingFromLeft;
query->resize_size.from_top = resizingFromTop;
if ([self.queue query:query timeout:0.1])
{
rect = NSRectFromCGRect(query->resize_size.rect);
rect = [self frameRectForContentRect:rect];
frameSize = rect.size;
}
macdrv_release_query(query);
}
return frameSize;
}
- (void) windowWillStartLiveResize:(NSNotification *)notification
{
[self endWindowDragging];
if (maximized)
{
macdrv_event* event;
NSRect frame = [self contentRectForFrameRect:self.frame];
[[WineApplicationController sharedController] flipRect:&frame];
event = macdrv_create_event(WINDOW_RESTORE_REQUESTED, self);
event->window_restore_requested.keep_frame = TRUE;
event->window_restore_requested.frame = NSRectToCGRect(frame);
[queue postEvent:event];
macdrv_release_event(event);
}
else
[self sendResizeStartQuery];
frameAtResizeStart = [self frame];
resizingFromLeft = resizingFromTop = FALSE;
}
- (NSRect) windowWillUseStandardFrame:(NSWindow*)window defaultFrame:(NSRect)proposedFrame
{
macdrv_query* query;
NSRect currentContentRect, proposedContentRect, newContentRect, screenRect;
NSSize maxSize;
query = macdrv_create_query();
query->type = QUERY_MIN_MAX_INFO;
query->window = (macdrv_window)[self retain];
[self.queue query:query timeout:0.5];
macdrv_release_query(query);
currentContentRect = [self contentRectForFrameRect:[self frame]];
proposedContentRect = [self contentRectForFrameRect:proposedFrame];
maxSize = [self contentMaxSize];
newContentRect.size.width = MIN(NSWidth(proposedContentRect), maxSize.width);
newContentRect.size.height = MIN(NSHeight(proposedContentRect), maxSize.height);
// Try to keep the top-left corner where it is.
newContentRect.origin.x = NSMinX(currentContentRect);
newContentRect.origin.y = NSMaxY(currentContentRect) - NSHeight(newContentRect);
// If that pushes the bottom or right off the screen, pull it up and to the left.
screenRect = [self contentRectForFrameRect:[[self screen] visibleFrame]];
if (NSMaxX(newContentRect) > NSMaxX(screenRect))
newContentRect.origin.x = NSMaxX(screenRect) - NSWidth(newContentRect);
if (NSMinY(newContentRect) < NSMinY(screenRect))
newContentRect.origin.y = NSMinY(screenRect);
// If that pushes the top or left off the screen, push it down and the right
// again. Do this last because the top-left corner is more important than the
// bottom-right.
if (NSMinX(newContentRect) < NSMinX(screenRect))
newContentRect.origin.x = NSMinX(screenRect);
if (NSMaxY(newContentRect) > NSMaxY(screenRect))
newContentRect.origin.y = NSMaxY(screenRect) - NSHeight(newContentRect);
return [self frameRectForContentRect:newContentRect];
}
/*
* ---------- NSPasteboardOwner methods ----------
*/
- (void) pasteboard:(NSPasteboard *)sender provideDataForType:(NSString *)type
{
macdrv_query* query = macdrv_create_query();
query->type = QUERY_PASTEBOARD_DATA;
query->window = (macdrv_window)[self retain];
query->pasteboard_data.type = (CFStringRef)[type copy];
[self.queue query:query timeout:3];
macdrv_release_query(query);
}
/*
* ---------- NSDraggingDestination methods ----------
*/
- (NSDragOperation) draggingEntered:(id <NSDraggingInfo>)sender
{
return [self draggingUpdated:sender];
}
- (void) draggingExited:(id <NSDraggingInfo>)sender
{
// This isn't really a query. We don't need any response. However, it
// has to be processed in a similar manner as the other drag-and-drop
// queries in order to maintain the proper order of operations.
macdrv_query* query = macdrv_create_query();
query->type = QUERY_DRAG_EXITED;
query->window = (macdrv_window)[self retain];
[self.queue query:query timeout:0.1];
macdrv_release_query(query);
}
- (NSDragOperation) draggingUpdated:(id <NSDraggingInfo>)sender
{
NSDragOperation ret;
NSPoint pt = [[self contentView] convertPoint:[sender draggingLocation] fromView:nil];
NSPasteboard* pb = [sender draggingPasteboard];
macdrv_query* query = macdrv_create_query();
query->type = QUERY_DRAG_OPERATION;
query->window = (macdrv_window)[self retain];
query->drag_operation.x = pt.x;
query->drag_operation.y = pt.y;
query->drag_operation.offered_ops = [sender draggingSourceOperationMask];
query->drag_operation.accepted_op = NSDragOperationNone;
query->drag_operation.pasteboard = (CFTypeRef)[pb retain];
[self.queue query:query timeout:3];
ret = query->status ? query->drag_operation.accepted_op : NSDragOperationNone;
macdrv_release_query(query);
return ret;
}
- (BOOL) performDragOperation:(id <NSDraggingInfo>)sender
{
BOOL ret;
NSPoint pt = [[self contentView] convertPoint:[sender draggingLocation] fromView:nil];
NSPasteboard* pb = [sender draggingPasteboard];
macdrv_query* query = macdrv_create_query();
query->type = QUERY_DRAG_DROP;
query->window = (macdrv_window)[self retain];
query->drag_drop.x = pt.x;
query->drag_drop.y = pt.y;
query->drag_drop.op = [sender draggingSourceOperationMask];
query->drag_drop.pasteboard = (CFTypeRef)[pb retain];
[self.queue query:query timeout:3 * 60 processEvents:YES];
ret = query->status;
macdrv_release_query(query);
return ret;
}
- (BOOL) wantsPeriodicDraggingUpdates
{
return NO;
}
@end
/***********************************************************************
* macdrv_create_cocoa_window
*
* Create a Cocoa window with the given content frame and features (e.g.
* title bar, close box, etc.).
*/
macdrv_window macdrv_create_cocoa_window(const struct macdrv_window_features* wf,
CGRect frame, void* hwnd, macdrv_event_queue queue)
{
__block WineWindow* window;
OnMainThread(^{
window = [[WineWindow createWindowWithFeatures:wf
windowFrame:NSRectFromCGRect(frame)
hwnd:hwnd
queue:(WineEventQueue*)queue] retain];
});
return (macdrv_window)window;
}
/***********************************************************************
* macdrv_destroy_cocoa_window
*
* Destroy a Cocoa window.
*/
void macdrv_destroy_cocoa_window(macdrv_window w)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
[window doOrderOut];
[window close];
});
[window.queue discardEventsMatchingMask:-1 forWindow:window];
[window release];
[pool release];
}
/***********************************************************************
* macdrv_get_window_hwnd
*
* Get the hwnd that was set for the window at creation.
*/
void* macdrv_get_window_hwnd(macdrv_window w)
{
WineWindow* window = (WineWindow*)w;
return window.hwnd;
}
/***********************************************************************
* macdrv_set_cocoa_window_features
*
* Update a Cocoa window's features.
*/
void macdrv_set_cocoa_window_features(macdrv_window w,
const struct macdrv_window_features* wf)
{
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
[window setWindowFeatures:wf];
});
}
/***********************************************************************
* macdrv_set_cocoa_window_state
*
* Update a Cocoa window's state.
*/
void macdrv_set_cocoa_window_state(macdrv_window w,
const struct macdrv_window_state* state)
{
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
[window setMacDrvState:state];
});
}
/***********************************************************************
* macdrv_set_cocoa_window_title
*
* Set a Cocoa window's title.
*/
void macdrv_set_cocoa_window_title(macdrv_window w, const unsigned short* title,
size_t length)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineWindow* window = (WineWindow*)w;
NSString* titleString;
if (title)
titleString = [NSString stringWithCharacters:title length:length];
else
titleString = @"";
OnMainThreadAsync(^{
[window setTitle:titleString];
if ([window isOrderedIn] && ![window isExcludedFromWindowsMenu])
[NSApp changeWindowsItem:window title:titleString filename:NO];
});
[pool release];
}
/***********************************************************************
* macdrv_order_cocoa_window
*
* Reorder a Cocoa window relative to other windows. If prev is
* non-NULL, it is ordered below that window. Else, if next is non-NULL,
* it is ordered above that window. Otherwise, it is ordered to the
* front.
*/
void macdrv_order_cocoa_window(macdrv_window w, macdrv_window p,
macdrv_window n, int activate)
{
WineWindow* window = (WineWindow*)w;
WineWindow* prev = (WineWindow*)p;
WineWindow* next = (WineWindow*)n;
OnMainThreadAsync(^{
[window orderBelow:prev
orAbove:next
activate:activate];
});
[window.queue discardEventsMatchingMask:event_mask_for_type(WINDOW_BROUGHT_FORWARD)
forWindow:window];
[next.queue discardEventsMatchingMask:event_mask_for_type(WINDOW_BROUGHT_FORWARD)
forWindow:next];
}
/***********************************************************************
* macdrv_hide_cocoa_window
*
* Hides a Cocoa window.
*/
void macdrv_hide_cocoa_window(macdrv_window w)
{
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
[window doOrderOut];
});
}
/***********************************************************************
* macdrv_set_cocoa_window_frame
*
* Move a Cocoa window.
*/
void macdrv_set_cocoa_window_frame(macdrv_window w, const CGRect* new_frame)
{
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
[window setFrameFromWine:NSRectFromCGRect(*new_frame)];
});
}
/***********************************************************************
* macdrv_get_cocoa_window_frame
*
* Gets the frame of a Cocoa window.
*/
void macdrv_get_cocoa_window_frame(macdrv_window w, CGRect* out_frame)
{
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
NSRect frame;
frame = [window contentRectForFrameRect:[window frame]];
[[WineApplicationController sharedController] flipRect:&frame];
*out_frame = NSRectToCGRect(frame);
});
}
/***********************************************************************
* macdrv_set_cocoa_parent_window
*
* Sets the parent window for a Cocoa window. If parent is NULL, clears
* the parent window.
*/
void macdrv_set_cocoa_parent_window(macdrv_window w, macdrv_window parent)
{
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
[window setMacDrvParentWindow:(WineWindow*)parent];
});
}
/***********************************************************************
* macdrv_set_window_surface
*/
void macdrv_set_window_surface(macdrv_window w, void *surface, pthread_mutex_t *mutex)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
window.surface = surface;
window.surface_mutex = mutex;
});
[pool release];
}
/***********************************************************************
* macdrv_window_needs_display
*
* Mark a window as needing display in a specified rect (in non-client
* area coordinates).
*/
void macdrv_window_needs_display(macdrv_window w, CGRect rect)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineWindow* window = (WineWindow*)w;
OnMainThreadAsync(^{
[[window contentView] setNeedsDisplayInRect:NSRectFromCGRect(rect)];
});
[pool release];
}
/***********************************************************************
* macdrv_set_window_shape
*
* Sets the shape of a Cocoa window from an array of rectangles. If
* rects is NULL, resets the window's shape to its frame.
*/
void macdrv_set_window_shape(macdrv_window w, const CGRect *rects, int count)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
if (!rects || !count)
{
window.shape = nil;
window.shapeData = nil;
[window checkEmptyShaped];
}
else
{
size_t length = sizeof(*rects) * count;
if (window.shapeData.length != length || memcmp(window.shapeData.bytes, rects, length))
{
NSBezierPath* path;
unsigned int i;
path = [NSBezierPath bezierPath];
for (i = 0; i < count; i++)
[path appendBezierPathWithRect:NSRectFromCGRect(rects[i])];
window.shape = path;
window.shapeData = [NSData dataWithBytes:rects length:length];
[window checkEmptyShaped];
}
}
});
[pool release];
}
/***********************************************************************
* macdrv_set_window_alpha
*/
void macdrv_set_window_alpha(macdrv_window w, CGFloat alpha)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineWindow* window = (WineWindow*)w;
[window setAlphaValue:alpha];
[pool release];
}
/***********************************************************************
* macdrv_set_window_color_key
*/
void macdrv_set_window_color_key(macdrv_window w, CGFloat keyRed, CGFloat keyGreen,
CGFloat keyBlue)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
window.colorKeyed = TRUE;
window.colorKeyRed = keyRed;
window.colorKeyGreen = keyGreen;
window.colorKeyBlue = keyBlue;
[window checkTransparency];
});
[pool release];
}
/***********************************************************************
* macdrv_clear_window_color_key
*/
void macdrv_clear_window_color_key(macdrv_window w)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
window.colorKeyed = FALSE;
[window checkTransparency];
});
[pool release];
}
/***********************************************************************
* macdrv_window_use_per_pixel_alpha
*/
void macdrv_window_use_per_pixel_alpha(macdrv_window w, int use_per_pixel_alpha)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
window.usePerPixelAlpha = use_per_pixel_alpha;
[window checkTransparency];
});
[pool release];
}
/***********************************************************************
* macdrv_give_cocoa_window_focus
*
* Makes the Cocoa window "key" (gives it keyboard focus). This also
* orders it front and, if its frame was not within the desktop bounds,
* Cocoa will typically move it on-screen.
*/
void macdrv_give_cocoa_window_focus(macdrv_window w, int activate)
{
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
[window makeFocused:activate];
});
}
/***********************************************************************
* macdrv_set_window_min_max_sizes
*
* Sets the window's minimum and maximum content sizes.
*/
void macdrv_set_window_min_max_sizes(macdrv_window w, CGSize min_size, CGSize max_size)
{
WineWindow* window = (WineWindow*)w;
OnMainThread(^{
[window setWineMinSize:NSSizeFromCGSize(min_size) maxSize:NSSizeFromCGSize(max_size)];
});
}
/***********************************************************************
* macdrv_create_view
*
* Creates and returns a view in the specified rect of the window. The
* caller is responsible for calling macdrv_dispose_view() on the view
* when it is done with it.
*/
macdrv_view macdrv_create_view(macdrv_window w, CGRect rect)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineWindow* window = (WineWindow*)w;
__block WineContentView* view;
if (CGRectIsNull(rect)) rect = CGRectZero;
OnMainThread(^{
NSNotificationCenter* nc = [NSNotificationCenter defaultCenter];
view = [[WineContentView alloc] initWithFrame:NSRectFromCGRect(rect)];
[view setAutoresizesSubviews:NO];
[nc addObserver:view
selector:@selector(updateGLContexts)
name:NSViewGlobalFrameDidChangeNotification
object:view];
[nc addObserver:view
selector:@selector(updateGLContexts)
name:NSApplicationDidChangeScreenParametersNotification
object:NSApp];
[[window contentView] addSubview:view];
[window updateForGLSubviews];
});
[pool release];
return (macdrv_view)view;
}
/***********************************************************************
* macdrv_dispose_view
*
* Destroys a view previously returned by macdrv_create_view.
*/
void macdrv_dispose_view(macdrv_view v)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineContentView* view = (WineContentView*)v;
OnMainThread(^{
NSNotificationCenter* nc = [NSNotificationCenter defaultCenter];
WineWindow* window = (WineWindow*)[view window];
[nc removeObserver:view
name:NSViewGlobalFrameDidChangeNotification
object:view];
[nc removeObserver:view
name:NSApplicationDidChangeScreenParametersNotification
object:NSApp];
[view removeFromSuperview];
[view release];
[window updateForGLSubviews];
});
[pool release];
}
/***********************************************************************
* macdrv_set_view_window_and_frame
*
* Move a view to a new window and/or position within its window. If w
* is NULL, leave the view in its current window and just change its
* frame.
*/
void macdrv_set_view_window_and_frame(macdrv_view v, macdrv_window w, CGRect rect)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineContentView* view = (WineContentView*)v;
WineWindow* window = (WineWindow*)w;
if (CGRectIsNull(rect)) rect = CGRectZero;
OnMainThread(^{
BOOL changedWindow = (window && window != [view window]);
NSRect newFrame = NSRectFromCGRect(rect);
NSRect oldFrame = [view frame];
BOOL needUpdateWindowForGLSubviews = FALSE;
if (changedWindow)
{
WineWindow* oldWindow = (WineWindow*)[view window];
[view removeFromSuperview];
[oldWindow updateForGLSubviews];
[[window contentView] addSubview:view];
needUpdateWindowForGLSubviews = TRUE;
}
if (!NSEqualRects(oldFrame, newFrame))
{
if (!changedWindow)
[[view superview] setNeedsDisplayInRect:oldFrame];
if (NSEqualPoints(oldFrame.origin, newFrame.origin))
[view setFrameSize:newFrame.size];
else if (NSEqualSizes(oldFrame.size, newFrame.size))
[view setFrameOrigin:newFrame.origin];
else
[view setFrame:newFrame];
[view setNeedsDisplay:YES];
needUpdateWindowForGLSubviews = TRUE;
}
if (needUpdateWindowForGLSubviews)
[(WineWindow*)[view window] updateForGLSubviews];
});
[pool release];
}
/***********************************************************************
* macdrv_add_view_opengl_context
*
* Add an OpenGL context to the list being tracked for each view.
*/
void macdrv_add_view_opengl_context(macdrv_view v, macdrv_opengl_context c)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineContentView* view = (WineContentView*)v;
WineOpenGLContext *context = (WineOpenGLContext*)c;
OnMainThread(^{
[view addGLContext:context];
});
[pool release];
}
/***********************************************************************
* macdrv_remove_view_opengl_context
*
* Add an OpenGL context to the list being tracked for each view.
*/
void macdrv_remove_view_opengl_context(macdrv_view v, macdrv_opengl_context c)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
WineContentView* view = (WineContentView*)v;
WineOpenGLContext *context = (WineOpenGLContext*)c;
OnMainThreadAsync(^{
[view removeGLContext:context];
});
[pool release];
}
/***********************************************************************
* macdrv_window_background_color
*
* Returns the standard Mac window background color as a 32-bit value of
* the form 0x00rrggbb.
*/
uint32_t macdrv_window_background_color(void)
{
static uint32_t result;
static dispatch_once_t once;
// Annoyingly, [NSColor windowBackgroundColor] refuses to convert to other
// color spaces (RGB or grayscale). So, the only way to get RGB values out
// of it is to draw with it.
dispatch_once(&once, ^{
OnMainThread(^{
unsigned char rgbx[4];
unsigned char *planes = rgbx;
NSBitmapImageRep *bitmap = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:&planes
pixelsWide:1
pixelsHigh:1
bitsPerSample:8
samplesPerPixel:3
hasAlpha:NO
isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bitmapFormat:0
bytesPerRow:4
bitsPerPixel:32];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:bitmap]];
[[NSColor windowBackgroundColor] set];
NSRectFill(NSMakeRect(0, 0, 1, 1));
[NSGraphicsContext restoreGraphicsState];
[bitmap release];
result = rgbx[0] << 16 | rgbx[1] << 8 | rgbx[2];
});
});
return result;
}
/***********************************************************************
* macdrv_send_text_input_event
*/
int macdrv_send_text_input_event(int pressed, unsigned int flags, int repeat, int keyc, void* data)
{
__block BOOL ret;
OnMainThread(^{
WineWindow* window = (WineWindow*)[NSApp keyWindow];
if (![window isKindOfClass:[WineWindow class]])
{
window = (WineWindow*)[NSApp mainWindow];
if (![window isKindOfClass:[WineWindow class]])
window = [[WineApplicationController sharedController] frontWineWindow];
}
if (window)
{
NSUInteger localFlags = flags;
CGEventRef c;
NSEvent* event;
window.imeData = data;
fix_device_modifiers_by_generic(&localFlags);
// An NSEvent created with +keyEventWithType:... is internally marked
// as synthetic and doesn't get sent through input methods. But one
// created from a CGEvent doesn't have that problem.
c = CGEventCreateKeyboardEvent(NULL, keyc, pressed);
CGEventSetFlags(c, localFlags);
CGEventSetIntegerValueField(c, kCGKeyboardEventAutorepeat, repeat);
event = [NSEvent eventWithCGEvent:c];
CFRelease(c);
window.commandDone = FALSE;
ret = [[[window contentView] inputContext] handleEvent:event] && !window.commandDone;
}
else
ret = FALSE;
});
return ret;
}