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Makefile.in
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wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25 19:50:32 +01:00 |
arb_program_shader.c
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wined3d: Add a shader DLL init callback.
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2008-03-25 19:49:17 +01:00 |
ati_fragment_shader.c
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wined3d: Inherit from the proper state table in atifs.
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2008-03-28 14:49:38 +01:00 |
baseshader.c
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wined3d: Add a shader DLL init callback.
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2008-03-25 19:49:17 +01:00 |
basetexture.c
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wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
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2008-02-05 12:37:49 +01:00 |
clipper.c
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
context.c
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wined3d: Initial post pixelshader blending support. [attempt 2].
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2008-03-28 15:50:24 +01:00 |
cubetexture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
device.c
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wined3d: Free heapMemory, not allocatedMemory when adjusting the surface.
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2008-03-27 11:19:05 +01:00 |
directx.c
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wined3d: Also move the rendertarget capability to the formats table.
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2008-03-29 10:31:50 +01:00 |
drawprim.c
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wined3d: Handle zero primitive count.
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2008-03-24 20:40:13 +01:00 |
glsl_shader.c
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wined3d: Add a shader DLL init callback.
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2008-03-25 19:49:17 +01:00 |
indexbuffer.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:36 +01:00 |
palette.c
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wined3d: Don't store primary surface palette in device palettes.
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2008-03-25 11:53:55 +01:00 |
pixelshader.c
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wined3d: Move shader generation into the shader backend.
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2008-03-25 19:35:58 +01:00 |
query.c
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wined3d: Give occlusion queries their own vtable.
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2008-03-03 11:58:10 +01:00 |
resource.c
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Assorted spelling fixes.
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2008-01-23 21:16:22 +01:00 |
state.c
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wined3d: Initial post pixelshader blending support. [attempt 2].
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2008-03-28 15:50:24 +01:00 |
stateblock.c
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wined3d: Make device palettes dynamically allocated.
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2008-03-27 11:09:06 +01:00 |
surface.c
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wined3d: Don't use device palettes in RealizePalette.
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2008-03-25 11:53:47 +01:00 |
surface_base.c
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wined3d: Don't store primary surface palette in device palettes.
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2008-03-25 11:53:55 +01:00 |
surface_gdi.c
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wined3d: Don't use device palettes in RealizePalette.
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2008-03-25 11:53:47 +01:00 |
swapchain.c
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wined3d: Disable the SWAPEFFECT_DISCARD clear.
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2007-12-18 13:23:00 +01:00 |
texture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
utils.c
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wined3d: Also move the rendertarget capability to the formats table.
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2008-03-29 10:31:50 +01:00 |
vertexbuffer.c
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wined3d: Remove VBFLAG_LOAD.
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2008-02-28 20:10:40 +01:00 |
vertexdeclaration.c
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wined3d: Use unsigned int instead of size_t for element counts.
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2008-01-07 17:17:04 +01:00 |
vertexshader.c
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wined3d: Move shader generation into the shader backend.
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2008-03-25 19:35:58 +01:00 |
volume.c
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wined3d: Implement IWineD3DVolume::UnLoad.
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2008-01-14 15:11:07 +01:00 |
volumetexture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
wined3d.spec
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
wined3d_main.c
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wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25 19:50:32 +01:00 |
wined3d_private.h
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wined3d: Make device palettes dynamically allocated.
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2008-03-27 11:09:06 +01:00 |
wined3d_private_types.h
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wined3d: Also move the rendertarget capability to the formats table.
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2008-03-29 10:31:50 +01:00 |