69b7612265
In general it might not be a bad idea to group GL specific data into a separate struct, but IWineD3DSurfaceImpl is currently the only thing that bothers. It doesn't get it quite right either, since e.g. the PBO isn't in glDescriptor either. |
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.. | ||
dcetypes.idl | ||
debug.h | ||
dplaysp.h | ||
epm.idl | ||
exception.h | ||
irot.idl | ||
itss.idl | ||
library.h | ||
list.h | ||
mmsystem16.h | ||
mscvpdb.h | ||
port.h | ||
rbtree.h | ||
rpcfc.h | ||
server.h | ||
server_protocol.h | ||
svcctl.idl | ||
test.h | ||
unicode.h | ||
wgl.h | ||
winaspi.h | ||
winbase16.h | ||
windef16.h | ||
wine_common_ver.rc | ||
wined3d.idl | ||
winedxgi.idl | ||
wingdi16.h | ||
winnet16.h | ||
winsock16.h | ||
winuser16.h | ||
wpp.h |