941 lines
35 KiB
C
941 lines
35 KiB
C
/*
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <stdlib.h>
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#define COBJMACROS
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#include "initguid.h"
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#include "d3d12.h"
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#include "dxgi1_6.h"
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#include "wine/test.h"
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static BOOL compare_color(DWORD c1, DWORD c2, unsigned int max_diff)
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{
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return FALSE;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return FALSE;
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return TRUE;
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}
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static unsigned int format_size(DXGI_FORMAT format)
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{
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switch (format)
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{
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case DXGI_FORMAT_R8G8B8A8_TYPELESS:
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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case DXGI_FORMAT_R10G10B10A2_UNORM:
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return 4;
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default:
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trace("Unhandled format %#x.\n", format);
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return 1;
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}
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}
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static size_t align(size_t addr, size_t alignment)
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{
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return (addr + (alignment - 1)) & ~(alignment - 1);
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}
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static void set_viewport(D3D12_VIEWPORT *vp, float x, float y,
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float width, float height, float min_depth, float max_depth)
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{
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vp->TopLeftX = x;
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vp->TopLeftY = y;
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vp->Width = width;
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vp->Height = height;
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vp->MinDepth = min_depth;
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vp->MaxDepth = max_depth;
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}
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static BOOL use_warp_adapter;
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static unsigned int use_adapter_idx;
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static IDXGIAdapter *create_adapter(void)
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{
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IDXGIFactory4 *factory;
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IDXGIAdapter *adapter;
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HRESULT hr;
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if (!use_warp_adapter && !use_adapter_idx)
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return NULL;
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hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory);
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ok(hr == S_OK, "Failed to create factory, hr %#x.\n", hr);
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adapter = NULL;
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if (use_warp_adapter)
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{
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hr = IDXGIFactory4_EnumWarpAdapter(factory, &IID_IDXGIAdapter, (void **)&adapter);
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}
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else
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{
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hr = IDXGIFactory4_EnumAdapters(factory, use_adapter_idx, &adapter);
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}
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IDXGIFactory4_Release(factory);
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if (FAILED(hr))
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trace("Failed to get adapter, hr %#x.\n", hr);
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return adapter;
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}
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static ID3D12Device *create_device(void)
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{
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IDXGIAdapter *adapter;
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ID3D12Device *device;
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HRESULT hr;
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adapter = create_adapter();
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hr = D3D12CreateDevice((IUnknown *)adapter, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
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if (adapter)
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IDXGIAdapter_Release(adapter);
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if (FAILED(hr))
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return NULL;
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return device;
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}
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static void print_adapter_info(void)
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{
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DXGI_ADAPTER_DESC adapter_desc;
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IDXGIFactory4 *factory;
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IDXGIAdapter *adapter;
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ID3D12Device *device;
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HRESULT hr;
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LUID luid;
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if (!(device = create_device()))
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return;
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luid = ID3D12Device_GetAdapterLuid(device);
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ID3D12Device_Release(device);
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hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory);
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ok(hr == S_OK, "Failed to create factory, hr %#x.\n", hr);
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hr = IDXGIFactory4_EnumAdapterByLuid(factory, luid, &IID_IDXGIAdapter, (void **)&adapter);
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todo_wine ok(hr == S_OK, "Failed to enum adapter by LUID, hr %#x.\n", hr);
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IDXGIFactory4_Release(factory);
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if (FAILED(hr))
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return;
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hr = IDXGIAdapter_GetDesc(adapter, &adapter_desc);
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ok(hr == S_OK, "Failed to get adapter desc, hr %#x.\n", hr);
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IDXGIAdapter_Release(adapter);
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trace("Adapter: %s, %04x:%04x.\n", wine_dbgstr_w(adapter_desc.Description),
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adapter_desc.VendorId, adapter_desc.DeviceId);
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}
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#define check_interface(a, b, c) check_interface_(__LINE__, a, b, c)
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static void check_interface_(unsigned int line, void *iface_ptr, REFIID iid, BOOL supported)
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{
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IUnknown *iface = iface_ptr;
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HRESULT hr, expected_hr;
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IUnknown *unk;
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expected_hr = supported ? S_OK : E_NOINTERFACE;
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hr = IUnknown_QueryInterface(iface, iid, (void **)&unk);
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ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr);
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if (SUCCEEDED(hr))
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IUnknown_Release(unk);
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}
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static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
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ID3D12RootSignature **root_signature)
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{
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ID3DBlob *blob;
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HRESULT hr;
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if (FAILED(hr = D3D12SerializeRootSignature(desc, D3D_ROOT_SIGNATURE_VERSION_1_0, &blob, NULL)))
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return hr;
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hr = ID3D12Device_CreateRootSignature(device, 0, ID3D10Blob_GetBufferPointer(blob),
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ID3D10Blob_GetBufferSize(blob), &IID_ID3D12RootSignature, (void **)root_signature);
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ID3D10Blob_Release(blob);
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return hr;
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}
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static ID3D12RootSignature *create_default_root_signature(ID3D12Device *device)
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{
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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ID3D12RootSignature *root_signature = NULL;
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D3D12_ROOT_PARAMETER root_parameters[1];
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HRESULT hr;
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root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
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root_parameters[0].Constants.ShaderRegister = 0;
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root_parameters[0].Constants.RegisterSpace = 0;
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root_parameters[0].Constants.Num32BitValues = 4;
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root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
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root_signature_desc.pParameters = root_parameters;
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root_signature_desc.NumStaticSamplers = 0;
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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return root_signature;
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}
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#define create_pipeline_state(a, b, c, d) create_pipeline_state_(__LINE__, a, b, c, d)
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static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Device *device,
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ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format, const D3D12_SHADER_BYTECODE *ps)
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{
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pipeline_state_desc;
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ID3D12PipelineState *pipeline_state;
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HRESULT hr;
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static const DWORD vs_code[] =
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{
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#if 0
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void main(uint id : SV_VertexID, out float4 position : SV_Position)
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{
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float2 coords = float2((id << 1) & 2, id & 2);
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position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
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}
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#endif
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0x43425844, 0xf900d25e, 0x68bfefa7, 0xa63ac0a7, 0xa476af7a, 0x00000001, 0x0000018c, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
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0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x000000f0, 0x00010050,
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0x0000003c, 0x0100086a, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2,
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0x00000000, 0x00000001, 0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001,
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0x00000001, 0x00004001, 0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001,
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0x00100042, 0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032,
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0x00000000, 0x00100086, 0x00000000, 0x0f000032, 0x00102032, 0x00000000, 0x00100046, 0x00000000,
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0x00004002, 0x40000000, 0xc0000000, 0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000,
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0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
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0x00000000, 0x3f800000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
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static const DWORD ps_code[] =
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{
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#if 0
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void main(const in float4 position : SV_Position, out float4 target : SV_Target0)
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{
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target = float4(0.0f, 1.0f, 0.0f, 1.0f);
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}
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#endif
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0x43425844, 0x8a4a8140, 0x5eba8e0b, 0x714e0791, 0xb4b8eed2, 0x00000001, 0x000000d8, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
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0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000003c, 0x00000050,
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0x0000000f, 0x0100086a, 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
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0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE default_ps = {ps_code, sizeof(ps_code)};
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if (!ps)
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ps = &default_ps;
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memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc));
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pipeline_state_desc.pRootSignature = root_signature;
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pipeline_state_desc.VS = vs;
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pipeline_state_desc.PS = *ps;
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pipeline_state_desc.BlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
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pipeline_state_desc.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
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pipeline_state_desc.RasterizerState.CullMode = D3D12_CULL_MODE_BACK;
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pipeline_state_desc.SampleMask = ~(UINT)0;
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pipeline_state_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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pipeline_state_desc.NumRenderTargets = 1;
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pipeline_state_desc.RTVFormats[0] = rt_format;
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pipeline_state_desc.SampleDesc.Count = 1;
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hr = ID3D12Device_CreateGraphicsPipelineState(device, &pipeline_state_desc,
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&IID_ID3D12PipelineState, (void **)&pipeline_state);
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ok_(__FILE__, line)(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr);
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return pipeline_state;
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}
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#define reset_command_list(a, b) reset_command_list_(__LINE__, a, b)
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static void reset_command_list_(unsigned int line,
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ID3D12GraphicsCommandList *list, ID3D12CommandAllocator *allocator)
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{
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HRESULT hr;
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hr = ID3D12CommandAllocator_Reset(allocator);
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ok_(__FILE__, line)(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Reset(list, allocator, NULL);
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ok_(__FILE__, line)(hr == S_OK, "Failed to reset command list, hr %#x.\n", hr);
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}
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struct test_context_desc
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{
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BOOL no_pipeline;
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const D3D12_SHADER_BYTECODE *ps;
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};
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struct test_context
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{
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ID3D12Device *device;
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ID3D12CommandQueue *queue;
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ID3D12CommandAllocator *allocator;
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ID3D12GraphicsCommandList *list;
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D3D12_RESOURCE_DESC render_target_desc;
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ID3D12Resource *render_target;
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ID3D12DescriptorHeap *rtv_heap;
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D3D12_CPU_DESCRIPTOR_HANDLE rtv;
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ID3D12RootSignature *root_signature;
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ID3D12PipelineState *pipeline_state;
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D3D12_VIEWPORT viewport;
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RECT scissor_rect;
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};
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#define create_render_target(context, a, b) create_render_target_(__LINE__, context, a, b)
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static void create_render_target_(unsigned int line, struct test_context *context,
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ID3D12Resource **render_target, const D3D12_CPU_DESCRIPTOR_HANDLE *rtv)
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{
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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D3D12_CLEAR_VALUE clear_value;
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HRESULT hr;
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Alignment = 0;
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resource_desc.Width = 32;
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resource_desc.Height = 32;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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clear_value.Format = resource_desc.Format;
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clear_value.Color[0] = 1.0f;
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clear_value.Color[1] = 1.0f;
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clear_value.Color[2] = 1.0f;
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clear_value.Color[3] = 1.0f;
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hr = ID3D12Device_CreateCommittedResource(context->device,
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&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
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D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
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&IID_ID3D12Resource, (void **)render_target);
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ok_(__FILE__, line)(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
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context->render_target_desc = resource_desc;
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if (rtv)
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ID3D12Device_CreateRenderTargetView(context->device, *render_target, NULL, *rtv);
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}
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#define init_test_context(a, b) init_test_context_(__LINE__, a, b)
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static BOOL init_test_context_(unsigned int line, struct test_context *context,
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const struct test_context_desc *desc)
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{
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D3D12_COMMAND_QUEUE_DESC command_queue_desc;
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D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
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ID3D12Device *device;
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HRESULT hr;
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memset(context, 0, sizeof(*context));
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if (!(context->device = create_device()))
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{
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skip_(__FILE__, line)("Failed to create device.\n");
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return FALSE;
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}
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device = context->device;
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command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
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command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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command_queue_desc.NodeMask = 0;
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hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
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&IID_ID3D12CommandQueue, (void **)&context->queue);
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ok_(__FILE__, line)(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&IID_ID3D12CommandAllocator, (void **)&context->allocator);
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ok_(__FILE__, line)(hr == S_OK, "Failed to create command allocator, hr %#x.\n", hr);
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hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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context->allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&context->list);
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ok_(__FILE__, line)(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
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rtv_heap_desc.NumDescriptors = 16;
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rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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rtv_heap_desc.NodeMask = 0;
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hr = ID3D12Device_CreateDescriptorHeap(device, &rtv_heap_desc,
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&IID_ID3D12DescriptorHeap, (void **)&context->rtv_heap);
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ok_(__FILE__, line)(hr == S_OK, "Failed to create descriptor heap, hr %#x.\n", hr);
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context->rtv = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(context->rtv_heap);
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create_render_target_(line, context, &context->render_target, &context->rtv);
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set_viewport(&context->viewport, 0.0f, 0.0f,
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context->render_target_desc.Width, context->render_target_desc.Height, 0.0f, 1.0f);
|
|
SetRect(&context->scissor_rect, 0, 0,
|
|
context->render_target_desc.Width, context->render_target_desc.Height);
|
|
|
|
context->root_signature = create_default_root_signature(device);
|
|
|
|
if (desc && desc->no_pipeline)
|
|
return TRUE;
|
|
|
|
context->pipeline_state = create_pipeline_state_(line, device,
|
|
context->root_signature, context->render_target_desc.Format,
|
|
desc ? desc->ps : NULL);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#define destroy_test_context(context) destroy_test_context_(__LINE__, context)
|
|
static void destroy_test_context_(unsigned int line, struct test_context *context)
|
|
{
|
|
ULONG refcount;
|
|
|
|
if (context->pipeline_state)
|
|
ID3D12PipelineState_Release(context->pipeline_state);
|
|
if (context->root_signature)
|
|
ID3D12RootSignature_Release(context->root_signature);
|
|
|
|
if (context->rtv_heap)
|
|
ID3D12DescriptorHeap_Release(context->rtv_heap);
|
|
if (context->render_target)
|
|
ID3D12Resource_Release(context->render_target);
|
|
|
|
ID3D12CommandAllocator_Release(context->allocator);
|
|
ID3D12CommandQueue_Release(context->queue);
|
|
ID3D12GraphicsCommandList_Release(context->list);
|
|
|
|
refcount = ID3D12Device_Release(context->device);
|
|
ok_(__FILE__, line)(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *list)
|
|
{
|
|
ID3D12CommandList *lists[] = {(ID3D12CommandList *)list};
|
|
ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists);
|
|
}
|
|
|
|
static HRESULT wait_for_fence(ID3D12Fence *fence, UINT64 value)
|
|
{
|
|
HANDLE event;
|
|
HRESULT hr;
|
|
DWORD ret;
|
|
|
|
if (ID3D12Fence_GetCompletedValue(fence) >= value)
|
|
return S_OK;
|
|
|
|
if (!(event = CreateEventA(NULL, FALSE, FALSE, NULL)))
|
|
return E_FAIL;
|
|
|
|
if (FAILED(hr = ID3D12Fence_SetEventOnCompletion(fence, value, event)))
|
|
{
|
|
CloseHandle(event);
|
|
return hr;
|
|
}
|
|
|
|
ret = WaitForSingleObject(event, INFINITE);
|
|
CloseHandle(event);
|
|
return ret == WAIT_OBJECT_0 ? S_OK : E_FAIL;
|
|
}
|
|
|
|
#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
|
|
static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
|
|
{
|
|
ID3D12Fence *fence;
|
|
HRESULT hr;
|
|
|
|
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
|
|
&IID_ID3D12Fence, (void **)&fence);
|
|
ok_(__FILE__, line)(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 1);
|
|
ok_(__FILE__, line)(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
|
|
hr = wait_for_fence(fence, 1);
|
|
ok_(__FILE__, line)(hr == S_OK, "Failed to wait for fence, hr %#x.\n", hr);
|
|
|
|
ID3D12Fence_Release(fence);
|
|
}
|
|
|
|
static void transition_sub_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
|
|
unsigned int sub_resource_idx, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
|
|
{
|
|
D3D12_RESOURCE_BARRIER barrier;
|
|
|
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barrier.Transition.pResource = resource;
|
|
barrier.Transition.Subresource = sub_resource_idx;
|
|
barrier.Transition.StateBefore = state_before;
|
|
barrier.Transition.StateAfter = state_after;
|
|
|
|
ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
|
|
}
|
|
|
|
#define create_buffer(a, b, c, d, e) create_buffer_(__LINE__, a, b, c, d, e)
|
|
static ID3D12Resource *create_buffer_(unsigned int line, ID3D12Device *device,
|
|
D3D12_HEAP_TYPE heap_type, size_t size, D3D12_RESOURCE_FLAGS resource_flags,
|
|
D3D12_RESOURCE_STATES initial_resource_state)
|
|
{
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12Resource *buffer;
|
|
HRESULT hr;
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = heap_type;
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = size;
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = resource_flags;
|
|
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties,
|
|
D3D12_HEAP_FLAG_NONE, &resource_desc, initial_resource_state,
|
|
NULL, &IID_ID3D12Resource, (void **)&buffer);
|
|
ok_(__FILE__, line)(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
|
|
return buffer;
|
|
}
|
|
|
|
#define create_readback_buffer(a, b) create_readback_buffer_(__LINE__, a, b)
|
|
static ID3D12Resource *create_readback_buffer_(unsigned int line, ID3D12Device *device,
|
|
size_t size)
|
|
{
|
|
return create_buffer_(line, device, D3D12_HEAP_TYPE_READBACK, size,
|
|
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
|
|
}
|
|
|
|
static HWND create_window(DWORD style)
|
|
{
|
|
return CreateWindowA("static", "d3d12_test", style, 0, 0, 256, 256, NULL, NULL, NULL, NULL);
|
|
}
|
|
|
|
static IDXGISwapChain3 *create_swapchain(ID3D12CommandQueue *queue, HWND window,
|
|
DXGI_FORMAT format, unsigned int width, unsigned int height)
|
|
{
|
|
IDXGISwapChain1 *swapchain1;
|
|
DXGI_SWAP_CHAIN_DESC1 desc;
|
|
IDXGISwapChain3 *swapchain;
|
|
IDXGIFactory4 *factory;
|
|
HRESULT hr;
|
|
|
|
hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory);
|
|
ok(hr == S_OK, "Failed to create factory, hr %#x.\n", hr);
|
|
|
|
desc.Width = width;
|
|
desc.Height = height;
|
|
desc.Format = format;
|
|
desc.Stereo = FALSE;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
desc.BufferCount = 2;
|
|
desc.Scaling = DXGI_SCALING_STRETCH;
|
|
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
|
desc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
|
|
desc.Flags = 0;
|
|
hr = IDXGIFactory4_CreateSwapChainForHwnd(factory, (IUnknown *)queue, window, &desc, NULL, NULL, &swapchain1);
|
|
ok(hr == S_OK, "Failed to create swapchain, hr %#x.\n", hr);
|
|
|
|
IDXGIFactory4_Release(factory);
|
|
|
|
hr = IDXGISwapChain1_QueryInterface(swapchain1, &IID_IDXGISwapChain3, (void **)&swapchain);
|
|
ok(hr == S_OK, "Failed to query IDXGISwapChain3, hr %#x.\n", hr);
|
|
IDXGISwapChain1_Release(swapchain1);
|
|
return swapchain;
|
|
}
|
|
|
|
struct resource_readback
|
|
{
|
|
unsigned int width;
|
|
unsigned int height;
|
|
ID3D12Resource *resource;
|
|
unsigned int row_pitch;
|
|
void *data;
|
|
};
|
|
|
|
static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsigned int sub_resource,
|
|
struct resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
|
|
{
|
|
D3D12_TEXTURE_COPY_LOCATION dst_location, src_location;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
D3D12_RANGE read_range;
|
|
unsigned int miplevel;
|
|
ID3D12Device *device;
|
|
DXGI_FORMAT format;
|
|
HRESULT hr;
|
|
|
|
hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr);
|
|
|
|
resource_desc = ID3D12Resource_GetDesc(texture);
|
|
ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER,
|
|
"Resource %p is not texture.\n", texture);
|
|
ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D,
|
|
"Readback not implemented for 3D textures.\n");
|
|
|
|
miplevel = sub_resource % resource_desc.MipLevels;
|
|
rb->width = max(1, resource_desc.Width >> miplevel);
|
|
rb->height = max(1, resource_desc.Height >> miplevel);
|
|
rb->row_pitch = align(rb->width * format_size(resource_desc.Format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
rb->data = NULL;
|
|
|
|
format = resource_desc.Format;
|
|
|
|
rb->resource = create_readback_buffer(device, rb->row_pitch * rb->height);
|
|
|
|
dst_location.pResource = rb->resource;
|
|
dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
dst_location.PlacedFootprint.Offset = 0;
|
|
dst_location.PlacedFootprint.Footprint.Format = format;
|
|
dst_location.PlacedFootprint.Footprint.Width = rb->width;
|
|
dst_location.PlacedFootprint.Footprint.Height = rb->height;
|
|
dst_location.PlacedFootprint.Footprint.Depth = 1;
|
|
dst_location.PlacedFootprint.Footprint.RowPitch = rb->row_pitch;
|
|
|
|
src_location.pResource = texture;
|
|
src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
src_location.SubresourceIndex = sub_resource;
|
|
|
|
ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
|
|
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
ID3D12Device_Release(device);
|
|
|
|
read_range.Begin = 0;
|
|
read_range.End = resource_desc.Width;
|
|
hr = ID3D12Resource_Map(rb->resource, 0, &read_range, &rb->data);
|
|
ok(hr == S_OK, "Failed to map readback buffer, hr %#x.\n", hr);
|
|
}
|
|
|
|
static void *get_readback_data(struct resource_readback *rb, unsigned int x, unsigned int y,
|
|
size_t element_size)
|
|
{
|
|
return &((BYTE *)rb->data)[rb->row_pitch * y + x * element_size];
|
|
}
|
|
|
|
static unsigned int get_readback_uint(struct resource_readback *rb, unsigned int x, unsigned int y)
|
|
{
|
|
return *(unsigned int *)get_readback_data(rb, x, y, sizeof(unsigned int));
|
|
}
|
|
|
|
static void release_resource_readback(struct resource_readback *rb)
|
|
{
|
|
D3D12_RANGE range = {0, 0};
|
|
ID3D12Resource_Unmap(rb->resource, 0, &range);
|
|
ID3D12Resource_Release(rb->resource);
|
|
}
|
|
|
|
#define check_readback_data_uint(a, b, c, d) check_readback_data_uint_(__LINE__, a, b, c, d)
|
|
static void check_readback_data_uint_(unsigned int line, struct resource_readback *rb,
|
|
const RECT *rect, unsigned int expected, unsigned int max_diff)
|
|
{
|
|
RECT r = {0, 0, rb->width, rb->height};
|
|
unsigned int x = 0, y;
|
|
BOOL all_match = TRUE;
|
|
unsigned int got = 0;
|
|
|
|
if (rect)
|
|
r = *rect;
|
|
|
|
for (y = r.top; y < r.bottom; ++y)
|
|
{
|
|
for (x = r.left; x < r.right; ++x)
|
|
{
|
|
got = get_readback_uint(rb, x, y);
|
|
if (!compare_color(got, expected, max_diff))
|
|
{
|
|
all_match = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
if (!all_match)
|
|
break;
|
|
}
|
|
ok_(__FILE__, line)(all_match, "Got 0x%08x, expected 0x%08x at (%u, %u).\n", got, expected, x, y);
|
|
}
|
|
|
|
#define check_sub_resource_uint(a, b, c, d, e, f) check_sub_resource_uint_(__LINE__, a, b, c, d, e, f)
|
|
static void check_sub_resource_uint_(unsigned int line, ID3D12Resource *texture,
|
|
unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list,
|
|
unsigned int expected, unsigned int max_diff)
|
|
{
|
|
struct resource_readback rb;
|
|
|
|
get_texture_readback_with_command_list(texture, 0, &rb, queue, command_list);
|
|
check_readback_data_uint_(line, &rb, NULL, expected, max_diff);
|
|
release_resource_readback(&rb);
|
|
}
|
|
|
|
static void test_interfaces(void)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC desc;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
check_interface(device, &IID_ID3D12Object, TRUE);
|
|
check_interface(device, &IID_ID3D12DeviceChild, FALSE);
|
|
check_interface(device, &IID_ID3D12Pageable, FALSE);
|
|
check_interface(device, &IID_ID3D12Device, TRUE);
|
|
|
|
check_interface(device, &IID_IDXGIObject, FALSE);
|
|
check_interface(device, &IID_IDXGIDeviceSubObject, FALSE);
|
|
check_interface(device, &IID_IDXGIDevice, FALSE);
|
|
check_interface(device, &IID_IDXGIDevice1, FALSE);
|
|
check_interface(device, &IID_IDXGIDevice2, FALSE);
|
|
check_interface(device, &IID_IDXGIDevice3, FALSE);
|
|
check_interface(device, &IID_IDXGIDevice4, FALSE);
|
|
|
|
desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
|
|
|
|
check_interface(queue, &IID_ID3D12Object, TRUE);
|
|
check_interface(queue, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(queue, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(queue, &IID_ID3D12CommandQueue, TRUE);
|
|
|
|
check_interface(queue, &IID_IDXGIObject, FALSE);
|
|
check_interface(queue, &IID_IDXGIDeviceSubObject, FALSE);
|
|
check_interface(queue, &IID_IDXGIDevice, FALSE);
|
|
check_interface(queue, &IID_IDXGIDevice1, FALSE);
|
|
check_interface(queue, &IID_IDXGIDevice2, FALSE);
|
|
check_interface(queue, &IID_IDXGIDevice3, FALSE);
|
|
check_interface(queue, &IID_IDXGIDevice4, FALSE);
|
|
|
|
refcount = ID3D12CommandQueue_Release(queue);
|
|
ok(!refcount, "Command queue has %u references left.\n", refcount);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "Device has %u references left.\n", refcount);
|
|
}
|
|
|
|
static void test_draw(void)
|
|
{
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
ID3D12GraphicsCommandList *command_list;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
|
|
if (!init_test_context(&context, NULL))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_sub_resource_state(command_list, context.render_target, 0,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
|
|
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_swapchain_draw(void)
|
|
{
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
ID3D12GraphicsCommandList *command_list;
|
|
struct test_context_desc desc;
|
|
struct test_context context;
|
|
ID3D12Resource *backbuffer;
|
|
IDXGISwapChain3 *swapchain;
|
|
ID3D12CommandQueue *queue;
|
|
unsigned int i, index;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HWND window;
|
|
HRESULT hr;
|
|
RECT rect;
|
|
BOOL ret;
|
|
|
|
static const DWORD ps_code[] =
|
|
{
|
|
#if 0
|
|
float4 color;
|
|
|
|
float4 main() : SV_Target
|
|
{
|
|
return color;
|
|
}
|
|
#endif
|
|
0x43425844, 0x69e703c1, 0xf0db50aa, 0x9af7ae76, 0x623b93f7, 0x00000001, 0x000000bc, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
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static const struct
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{
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DXGI_FORMAT format;
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float input[4];
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unsigned int color;
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}
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tests[] =
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{
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{DXGI_FORMAT_B8G8R8A8_UNORM, {1.0f, 0.0f, 0.0f, 1.0f}, 0xffff0000},
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{DXGI_FORMAT_B8G8R8A8_UNORM, {0.0f, 1.0f, 0.0f, 1.0f}, 0xff00ff00},
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{DXGI_FORMAT_R8G8B8A8_UNORM, {1.0f, 0.0f, 0.0f, 1.0f}, 0xff0000ff},
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{DXGI_FORMAT_R8G8B8A8_UNORM, {0.0f, 1.0f, 0.0f, 1.0f}, 0xff00ff00},
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{DXGI_FORMAT_R10G10B10A2_UNORM, {1.0f, 0.0f, 0.0f, 1.0f}, 0xc00003ff},
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{DXGI_FORMAT_R10G10B10A2_UNORM, {0.0f, 1.0f, 0.0f, 1.0f}, 0xc00ffc00},
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};
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desc.no_pipeline = TRUE;
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if (!init_test_context(&context, &desc))
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return;
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device = context.device;
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command_list = context.list;
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queue = context.queue;
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window = create_window(WS_VISIBLE);
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ret = GetClientRect(window, &rect);
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ok(ret, "Failed to get client rect.\n");
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set_viewport(&context.viewport, 0.0f, 0.0f, rect.right, rect.bottom, 0.0f, 1.0f);
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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context.pipeline_state = create_pipeline_state(device,
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context.root_signature, tests[i].format, &ps);
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swapchain = create_swapchain(queue, window, tests[i].format, rect.right, rect.bottom);
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index = IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain);
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hr = IDXGISwapChain3_GetBuffer(swapchain, index, &IID_ID3D12Resource, (void **)&backbuffer);
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ok(hr == S_OK, "Failed to get swapchain buffer %u, hr %#x.\n", index, hr);
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ID3D12Device_CreateRenderTargetView(device, backbuffer, NULL, context.rtv);
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transition_sub_resource_state(command_list, backbuffer, 0,
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D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &rect);
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ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, tests[i].input, 0);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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transition_sub_resource_state(command_list, backbuffer, 0,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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check_sub_resource_uint(backbuffer, 0, queue, command_list, tests[i].color, 0);
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reset_command_list(command_list, context.allocator);
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transition_sub_resource_state(command_list, backbuffer, 0,
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D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_PRESENT);
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
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exec_command_list(queue, command_list);
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hr = IDXGISwapChain3_Present(swapchain, 0, 0);
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ok(hr == S_OK, "Failed to present, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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refcount = ID3D12Resource_Release(backbuffer);
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ok(!refcount, "Backbuffer has %u references left.\n", refcount);
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refcount = IDXGISwapChain3_Release(swapchain);
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ok(!refcount, "Swapchain has %u references left.\n", refcount);
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ID3D12PipelineState_Release(context.pipeline_state);
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context.pipeline_state = NULL;
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reset_command_list(command_list, context.allocator);
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}
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DestroyWindow(window);
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destroy_test_context(&context);
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}
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START_TEST(d3d12)
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{
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BOOL enable_debug_layer = FALSE;
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unsigned int argc, i;
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ID3D12Debug *debug;
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char **argv;
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argc = winetest_get_mainargs(&argv);
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for (i = 2; i < argc; ++i)
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{
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if (!strcmp(argv[i], "--validate"))
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enable_debug_layer = TRUE;
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else if (!strcmp(argv[i], "--warp"))
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use_warp_adapter = TRUE;
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else if (!strcmp(argv[i], "--adapter") && i + 1 < argc)
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use_adapter_idx = atoi(argv[++i]);
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}
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if (enable_debug_layer && SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug)))
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{
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ID3D12Debug_EnableDebugLayer(debug);
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ID3D12Debug_Release(debug);
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}
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print_adapter_info();
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test_interfaces();
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test_draw();
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test_swapchain_draw();
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}
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