Sweden-Number/dlls/d2d1
Henri Verbeet a84658f928 d2d1: Properly handle collinear edges in d2d_cdt_insert_segment().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 20:57:16 +09:00
..
tests d2d1: Properly check if a face is real in d2d_path_geometry_add_face(). 2015-10-09 12:58:23 +09:00
Makefile.in d2d1: Implement d2d_point_ccw() in a more robust way. 2015-10-07 13:01:07 +09:00
bitmap.c
brush.c
d2d1.spec
d2d1_private.h
factory.c d2d1: Avoid leaking "object" on an error path in d2d_factory_CreateWicBitmapRenderTarget() (Coverity). 2015-08-25 21:13:38 +09:00
geometry.c d2d1: Properly handle collinear edges in d2d_cdt_insert_segment(). 2015-10-23 20:57:16 +09:00
mesh.c
render_target.c
state_block.c
stroke.c
version.rc
wic_render_target.c