Sweden-Number/dlls/win87em/emulate.c

225 lines
6.4 KiB
C

#include <stdlib.h>
#include "miscemu.h"
#include "debugtools.h"
DEFAULT_DEBUG_CHANNEL(int)
struct Win87EmInfoStruct
{
unsigned short Version;
unsigned short SizeSaveArea;
unsigned short WinDataSeg;
unsigned short WinCodeSeg;
unsigned short Have80x87;
unsigned short Unused;
};
/* Implementing this is easy cause Linux and *BSD* ALWAYS have a numerical
* coprocessor. (either real or emulated on kernellevel)
*/
/* win87em.dll also sets interrupt vectors: 2 (NMI), 0x34 - 0x3f (emulator
* calls of standard libraries, see Ralph Browns interrupt list), 0x75
* (int13 error reporting of coprocessor)
*/
/* have a look at /usr/src/linux/arch/i386/math-emu/ *.[ch] for more info
* especially control_w.h and status_w.h
*/
/* FIXME: Still rather skeletal implementation only */
static BOOL Installed = 0;
static WORD RefCount = 0;
static WORD CtrlWord_1 = 0;
static WORD CtrlWord_2 = 0;
static WORD CtrlWord_Internal = 0;
static WORD StatusWord_1 = 0x000b;
static WORD StatusWord_2 = 0;
static WORD StatusWord_3 = 0;
static WORD StackTop = 175;
static WORD StackBottom = 0;
static WORD Inthandler02hVar = 1;
static void WIN87_ClearCtrlWord( CONTEXT86 *context )
{
AX_reg(context) = 0;
if (Installed)
#ifdef __i386__
__asm__("fclex");
#else
;
#endif
StatusWord_3 = StatusWord_2 = 0;
}
static void WIN87_SetCtrlWord( CONTEXT86 *context )
{
CtrlWord_1 = AX_reg(context);
AX_reg(context) &= 0xff3c;
if (Installed) {
CtrlWord_Internal = AX_reg(context);
#ifdef __i386__
__asm__("wait;fldcw %0" : : "m" (CtrlWord_Internal));
#endif
}
CtrlWord_2 = AX_reg(context);
}
void WIN87_Init( CONTEXT86 *context )
{
if (Installed) {
#ifdef __i386__
__asm__("fninit");
__asm__("fninit");
#endif
}
StackBottom = StackTop;
AX_reg(context) = 0x1332;
WIN87_SetCtrlWord(context);
WIN87_ClearCtrlWord(context);
}
void WINAPI WIN87_fpmath( CONTEXT86 *context )
{
TRACE("(cs:eip=%x:%lx es=%x bx=%04x ax=%04x dx==%04x)\n",
(WORD)CS_reg(context), EIP_reg(context),
(WORD)ES_reg(context), BX_reg(context),
AX_reg(context), DX_reg(context) );
switch(BX_reg(context))
{
case 0: /* install (increase instanceref) emulator, install NMI vector */
RefCount++;
if (Installed)
/* InstallIntVecs02hAnd75h(); */ ;
WIN87_Init(context);
AX_reg(context) = 0;
break;
case 1: /* Init Emulator */
WIN87_Init(context);
break;
case 2: /* deinstall emulator (decrease instanceref), deinstall NMI vector
* if zero. Every '0' call should have a matching '2' call.
*/
WIN87_Init(context);
if (!(--RefCount) && (Installed))
/* RestoreInt02h() */ ;
break;
case 3:
/*INT_SetHandler(0x3E,MAKELONG(AX,DX));*/
break;
case 4: /* set control word (& ~(CW_Denormal|CW_Invalid)) */
/* OUT: newset control word in AX */
WIN87_SetCtrlWord(context);
break;
case 5: /* return internal control word in AX */
AX_reg(context) = CtrlWord_1;
break;
case 6: /* round top of stack to integer using method AX & 0x0C00 */
/* returns current controlword */
{
DWORD dw=0;
WORD save,mask;
/* I don't know much about asm() programming. This could be
* wrong.
*/
#ifdef __i386__
__asm__ __volatile__("fstcw %0;wait" : "=m" (save) : : "memory");
__asm__ __volatile__("fstcw %0;wait" : "=m" (mask) : : "memory");
__asm__ __volatile__("orw $0xC00,%0" : "=m" (mask) : : "memory");
__asm__ __volatile__("fldcw %0;wait" : : "m" (mask));
__asm__ __volatile__("frndint");
__asm__ __volatile__("fist %0;wait" : "=m" (dw) : : "memory");
__asm__ __volatile__("fldcw %0" : : "m" (save));
#endif
TRACE("On top of stack is %ld\n",dw);
}
break;
case 7: /* POP top of stack as integer into DX:AX */
/* IN: AX&0x0C00 rounding protocol */
/* OUT: DX:AX variable popped */
{
DWORD dw=0;
/* I don't know much about asm() programming. This could be
* wrong.
*/
/* FIXME: could someone who really understands asm() fix this please? --AJ */
/* __asm__("fistp %0;wait" : "=m" (dw) : : "memory"); */
TRACE("On top of stack was %ld\n",dw);
AX_reg(context) = LOWORD(dw);
DX_reg(context) = HIWORD(dw);
}
break;
case 8: /* restore internal status words from emulator status word */
AX_reg(context) = 0;
if (Installed) {
#ifdef __i386__
__asm__("fstsw %0;wait" : "=m" (StatusWord_1));
#endif
AL_reg(context) = (BYTE)StatusWord_1 & 0x3f;
}
AX_reg(context) |= StatusWord_2;
AX_reg(context) &= 0x1fff;
StatusWord_2 = AX_reg(context);
break;
case 9: /* clear emu control word and some other things */
WIN87_ClearCtrlWord(context);
break;
case 10: /* dunno. but looks like returning nr. of things on stack in AX */
AX_reg(context) = 0;
break;
case 11: /* just returns the installed flag in DX:AX */
DX_reg(context) = 0;
AX_reg(context) = Installed;
break;
case 12: /* save AX in some internal state var */
Inthandler02hVar = AX_reg(context);
break;
default: /* error. Say that loud and clear */
FIXME("unhandled switch %d\n",BX_reg(context));
AX_reg(context) = DX_reg(context) = 0xFFFF;
break;
}
}
/***********************************************************************
* WIN87_WinEm87Info
*/
void WINAPI WIN87_WinEm87Info(struct Win87EmInfoStruct *pWIS,
int cbWin87EmInfoStruct)
{
FIXME("(%p,%d), stub !\n",pWIS,cbWin87EmInfoStruct);
}
/***********************************************************************
* WIN87_WinEm87Restore
*/
void WINAPI WIN87_WinEm87Restore(void *pWin87EmSaveArea,
int cbWin87EmSaveArea)
{
FIXME("(%p,%d), stub !\n",
pWin87EmSaveArea,cbWin87EmSaveArea);
}
/***********************************************************************
* WIN87_WinEm87Save
*/
void WINAPI WIN87_WinEm87Save(void *pWin87EmSaveArea, int cbWin87EmSaveArea)
{
FIXME("(%p,%d), stub !\n",
pWin87EmSaveArea,cbWin87EmSaveArea);
}