Sweden-Number/dlls/dsound/dsound_main.c

2464 lines
65 KiB
C

/* DirectSound
*
* Copyright 1998 Marcus Meissner
* Copyright 1998 Rob Riggs
*/
/*
* Note: This file requires multithread ability. It is not possible to
* implement the stuff in a single thread anyway. And most DirectX apps
* require threading themselves.
*
* Most thread locking is complete. There may be a few race
* conditions still lurking.
*
* Tested with a Soundblaster clone, a Gravis UltraSound Classic,
* and a Turtle Beach Tropez+.
*
* TODO:
* Implement DirectSoundCapture API
* Implement SetCooperativeLevel properly (need to address focus issues)
* Use wavetable synth for static buffers if available
* Implement DirectSound3DBuffers (stubs in place)
* Use hardware 3D support if available (OSS support may be needed first)
* Add support for APIs other than OSS: ALSA (http://alsa.jcu.cz/)
* and esound (http://www.gnome.org), for instance
*
* FIXME: Status needs updating.
*
* Status:
* - Wing Commander 4/W95:
* The intromovie plays without problems. Nearly lipsynchron.
* - DiscWorld 2
* The sound works, but noticeable chunks are left out (from the sound and
* the animation). Don't know why yet.
* - Diablo:
* Sound works, but slows down the movieplayer.
* - XvT:
* Doesn't sound yet.
* - Monkey Island 3:
* The background sound of the startscreen works ;)
* - WingCommander Prophecy Demo:
* Sound works for the intromovie.
* - Total Annihilation (1998/12/04):
* Sound plays perfectly in the game, but the Smacker movies
* (http://www.smacker.com/) play silently.
* - A-10 Cuba! Demo (1998/12/04):
* Sound works properly (for some people).
* - dsstream.exe, from DirectX 5.2 SDK (1998/12/04):
* Works properly, but requires "-dll -winmm".
* - dsshow.exe, from DirectX 5.2 SDK (1998/12/04):
* Initializes the DLL properly with CoCreateInstance(), but the
* FileOpen dialog box is broken - could not test properly
* - The Dilbert Desktop Game: works (SB16)
*/
#include "config.h"
#include <assert.h>
#include <errno.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <math.h> /* Insomnia - pow() function */
#include "dsound.h"
#include "windef.h"
#include "wingdi.h"
#include "winuser.h"
#include "winerror.h"
#include "wine/obj_base.h"
#include "thread.h"
#include "debugtools.h"
DEFAULT_DEBUG_CHANNEL(dsound);
/*****************************************************************************
* Predeclare the interface implementation structures
*/
typedef struct IDirectSoundImpl IDirectSoundImpl;
typedef struct IDirectSoundBufferImpl IDirectSoundBufferImpl;
typedef struct IDirectSoundNotifyImpl IDirectSoundNotifyImpl;
typedef struct IDirectSound3DListenerImpl IDirectSound3DListenerImpl;
typedef struct IDirectSound3DBufferImpl IDirectSound3DBufferImpl;
/*****************************************************************************
* IDirectSound implementation structure
*/
struct IDirectSoundImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectSound);
DWORD ref;
/* IDirectSoundImpl fields */
DWORD priolevel;
int nrofbuffers;
IDirectSoundBufferImpl** buffers;
IDirectSoundBufferImpl* primary;
IDirectSound3DListenerImpl* listener;
WAVEFORMATEX wfx; /* current main waveformat */
CRITICAL_SECTION lock;
};
/*****************************************************************************
* IDirectSoundBuffer implementation structure
*/
struct IDirectSoundBufferImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectSoundBuffer);
DWORD ref;
/* IDirectSoundBufferImpl fields */
WAVEFORMATEX wfx;
LPBYTE buffer;
IDirectSound3DBufferImpl* ds3db;
DWORD playflags,playing;
DWORD playpos,writepos,buflen;
DWORD nAvgBytesPerSec;
DWORD freq;
ULONG freqAdjust;
LONG volume,pan;
LONG lVolAdjust,rVolAdjust;
IDirectSoundBufferImpl* parent; /* for duplicates */
IDirectSoundImpl* dsound;
DSBUFFERDESC dsbd;
LPDSBPOSITIONNOTIFY notifies;
int nrofnotifies;
CRITICAL_SECTION lock;
};
/*****************************************************************************
* IDirectSoundNotify implementation structure
*/
struct IDirectSoundNotifyImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectSoundNotify);
DWORD ref;
/* IDirectSoundNotifyImpl fields */
IDirectSoundBufferImpl* dsb;
};
/*****************************************************************************
* IDirectSound3DListener implementation structure
*/
struct IDirectSound3DListenerImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectSound3DListener);
DWORD ref;
/* IDirectSound3DListenerImpl fields */
IDirectSoundBufferImpl* dsb;
DS3DLISTENER ds3dl;
CRITICAL_SECTION lock;
};
/*****************************************************************************
* IDirectSound3DBuffer implementation structure
*/
struct IDirectSound3DBufferImpl
{
/* IUnknown fields */
ICOM_VFIELD(IDirectSound3DBuffer);
DWORD ref;
/* IDirectSound3DBufferImpl fields */
IDirectSoundBufferImpl* dsb;
DS3DBUFFER ds3db;
LPBYTE buffer;
DWORD buflen;
CRITICAL_SECTION lock;
};
#ifdef HAVE_OSS
# include <sys/ioctl.h>
# ifdef HAVE_MACHINE_SOUNDCARD_H
# include <machine/soundcard.h>
# endif
# ifdef HAVE_SYS_SOUNDCARD_H
# include <sys/soundcard.h>
# endif
# ifdef HAVE_SOUNDCARD_H
# include <soundcard.h>
# endif
/* #define USE_DSOUND3D 1 */
#define DSOUND_FRAGLEN (primarybuf->wfx.nAvgBytesPerSec >> 4)
#define DSOUND_FREQSHIFT (14)
static int audiofd = -1;
static int audioOK = 0;
static IDirectSoundImpl* dsound = NULL;
static IDirectSoundBufferImpl* primarybuf = NULL;
static int DSOUND_setformat(LPWAVEFORMATEX wfex);
static void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len);
static void DSOUND_CloseAudio(void);
#endif
/*******************************************************************************
* DirectSoundEnumerateA
*/
HRESULT WINAPI DirectSoundEnumerateA(
LPDSENUMCALLBACKA enumcb,
LPVOID context)
{
TRACE("enumcb = %p, context = %p\n", enumcb, context);
#ifdef HAVE_OSS
if (enumcb != NULL)
enumcb(NULL,"WINE DirectSound using Open Sound System",
"sound",context);
#endif
return DS_OK;
}
#ifdef HAVE_OSS
static void _dump_DSBCAPS(DWORD xmask) {
struct {
DWORD mask;
char *name;
} flags[] = {
#define FE(x) { x, #x },
FE(DSBCAPS_PRIMARYBUFFER)
FE(DSBCAPS_STATIC)
FE(DSBCAPS_LOCHARDWARE)
FE(DSBCAPS_LOCSOFTWARE)
FE(DSBCAPS_CTRLFREQUENCY)
FE(DSBCAPS_CTRLPAN)
FE(DSBCAPS_CTRLVOLUME)
FE(DSBCAPS_CTRLDEFAULT)
FE(DSBCAPS_CTRLALL)
FE(DSBCAPS_STICKYFOCUS)
FE(DSBCAPS_GETCURRENTPOSITION2)
};
int i;
for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
if ((flags[i].mask & xmask) == flags[i].mask)
DPRINTF("%s ",flags[i].name);
}
/*******************************************************************************
* IDirectSound3DBuffer
*/
/* IUnknown methods */
static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
{
ICOM_THIS(IDirectSound3DBufferImpl,iface);
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
return E_FAIL;
}
static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
{
ICOM_THIS(IDirectSound3DBufferImpl,iface);
This->ref++;
return This->ref;
}
static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
{
ICOM_THIS(IDirectSound3DBufferImpl,iface);
if(--This->ref)
return This->ref;
HeapFree(GetProcessHeap(),0,This->buffer);
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
/* IDirectSound3DBuffer methods */
static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
LPDIRECTSOUND3DBUFFER iface,
LPDS3DBUFFER lpDs3dBuffer)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
LPDIRECTSOUND3DBUFFER iface,
LPDWORD lpdwInsideConeAngle,
LPDWORD lpdwOutsideConeAngle)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
LPDIRECTSOUND3DBUFFER iface,
LPD3DVECTOR lpvConeOrientation)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
LPDIRECTSOUND3DBUFFER iface,
LPLONG lplConeOutsideVolume)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
LPDIRECTSOUND3DBUFFER iface,
LPD3DVALUE lpfMaxDistance)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
LPDIRECTSOUND3DBUFFER iface,
LPD3DVALUE lpfMinDistance)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
LPDIRECTSOUND3DBUFFER iface,
LPDWORD lpdwMode)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
LPDIRECTSOUND3DBUFFER iface,
LPD3DVECTOR lpvPosition)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
LPDIRECTSOUND3DBUFFER iface,
LPD3DVECTOR lpvVelocity)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
LPDIRECTSOUND3DBUFFER iface,
LPCDS3DBUFFER lpcDs3dBuffer,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
LPDIRECTSOUND3DBUFFER iface,
DWORD dwInsideConeAngle,
DWORD dwOutsideConeAngle,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
LPDIRECTSOUND3DBUFFER iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
LPDIRECTSOUND3DBUFFER iface,
LONG lConeOutsideVolume,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
LPDIRECTSOUND3DBUFFER iface,
D3DVALUE fMaxDistance,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
LPDIRECTSOUND3DBUFFER iface,
D3DVALUE fMinDistance,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
LPDIRECTSOUND3DBUFFER iface,
DWORD dwMode,
DWORD dwApply)
{
ICOM_THIS(IDirectSound3DBufferImpl,iface);
TRACE("mode = %lx\n", dwMode);
This->ds3db.dwMode = dwMode;
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
LPDIRECTSOUND3DBUFFER iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
LPDIRECTSOUND3DBUFFER iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
ICOM_VTABLE(IDirectSound3DBuffer) ds3dbvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
/* IUnknown methods */
IDirectSound3DBufferImpl_QueryInterface,
IDirectSound3DBufferImpl_AddRef,
IDirectSound3DBufferImpl_Release,
/* IDirectSound3DBuffer methods */
IDirectSound3DBufferImpl_GetAllParameters,
IDirectSound3DBufferImpl_GetConeAngles,
IDirectSound3DBufferImpl_GetConeOrientation,
IDirectSound3DBufferImpl_GetConeOutsideVolume,
IDirectSound3DBufferImpl_GetMaxDistance,
IDirectSound3DBufferImpl_GetMinDistance,
IDirectSound3DBufferImpl_GetMode,
IDirectSound3DBufferImpl_GetPosition,
IDirectSound3DBufferImpl_GetVelocity,
IDirectSound3DBufferImpl_SetAllParameters,
IDirectSound3DBufferImpl_SetConeAngles,
IDirectSound3DBufferImpl_SetConeOrientation,
IDirectSound3DBufferImpl_SetConeOutsideVolume,
IDirectSound3DBufferImpl_SetMaxDistance,
IDirectSound3DBufferImpl_SetMinDistance,
IDirectSound3DBufferImpl_SetMode,
IDirectSound3DBufferImpl_SetPosition,
IDirectSound3DBufferImpl_SetVelocity,
};
#ifdef USE_DSOUND3D
static int DSOUND_Create3DBuffer(IDirectSoundBufferImpl* dsb)
{
DWORD i, temp, iSize, oSize, offset;
LPBYTE bIbuf, bObuf, bTbuf = NULL;
LPWORD wIbuf, wObuf, wTbuf = NULL;
/* Inside DirectX says it's stupid but allowed */
if (dsb->wfx.nChannels == 2) {
/* Convert to mono */
if (dsb->wfx.wBitsPerSample == 16) {
iSize = dsb->buflen / 4;
wTbuf = malloc(dsb->buflen / 2);
if (wTbuf == NULL)
return DSERR_OUTOFMEMORY;
for (i = 0; i < iSize; i++)
wTbuf[i] = (dsb->buffer[i] + dsb->buffer[(i * 2) + 1]) / 2;
wIbuf = wTbuf;
} else {
iSize = dsb->buflen / 2;
bTbuf = malloc(dsb->buflen / 2);
if (bTbuf == NULL)
return DSERR_OUTOFMEMORY;
for (i = 0; i < iSize; i++)
bTbuf[i] = (dsb->buffer[i] + dsb->buffer[(i * 2) + 1]) / 2;
bIbuf = bTbuf;
}
} else {
if (dsb->wfx.wBitsPerSample == 16) {
iSize = dsb->buflen / 2;
wIbuf = (LPWORD) dsb->buffer;
} else {
bIbuf = (LPBYTE) dsb->buffer;
iSize = dsb->buflen;
}
}
if (primarybuf->wfx.wBitsPerSample == 16) {
wObuf = (LPWORD) dsb->ds3db->buffer;
oSize = dsb->ds3db->buflen / 2;
} else {
bObuf = (LPBYTE) dsb->ds3db->buffer;
oSize = dsb->ds3db->buflen;
}
offset = primarybuf->wfx.nSamplesPerSec / 100; /* 10ms */
if (primarybuf->wfx.wBitsPerSample == 16 && dsb->wfx.wBitsPerSample == 16)
for (i = 0; i < iSize; i++) {
temp = wIbuf[i];
if (i >= offset)
temp += wIbuf[i - offset] >> 9;
else
temp += wIbuf[i + iSize - offset] >> 9;
wObuf[i * 2] = temp;
wObuf[(i * 2) + 1] = temp;
}
else if (primarybuf->wfx.wBitsPerSample == 8 && dsb->wfx.wBitsPerSample == 8)
for (i = 0; i < iSize; i++) {
temp = bIbuf[i];
if (i >= offset)
temp += bIbuf[i - offset] >> 5;
else
temp += bIbuf[i + iSize - offset] >> 5;
bObuf[i * 2] = temp;
bObuf[(i * 2) + 1] = temp;
}
if (wTbuf)
free(wTbuf);
if (bTbuf)
free(bTbuf);
return DS_OK;
}
#endif
/*******************************************************************************
* IDirectSound3DListener
*/
/* IUnknown methods */
static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
{
ICOM_THIS(IDirectSound3DListenerImpl,iface);
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
return E_FAIL;
}
static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
{
ICOM_THIS(IDirectSound3DListenerImpl,iface);
This->ref++;
return This->ref;
}
static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
{
ICOM_THIS(IDirectSound3DListenerImpl,iface);
This->ref--;
return This->ref;
}
/* IDirectSound3DListener methods */
static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
LPDIRECTSOUND3DLISTENER iface,
LPDS3DLISTENER lpDS3DL)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
LPDIRECTSOUND3DLISTENER iface,
LPD3DVALUE lpfDistanceFactor)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
LPDIRECTSOUND3DLISTENER iface,
LPD3DVALUE lpfDopplerFactor)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
LPDIRECTSOUND3DLISTENER iface,
LPD3DVECTOR lpvOrientFront,
LPD3DVECTOR lpvOrientTop)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
LPDIRECTSOUND3DLISTENER iface,
LPD3DVECTOR lpvPosition)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
LPDIRECTSOUND3DLISTENER iface,
LPD3DVALUE lpfRolloffFactor)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
LPDIRECTSOUND3DLISTENER iface,
LPD3DVECTOR lpvVelocity)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
LPDIRECTSOUND3DLISTENER iface,
LPCDS3DLISTENER lpcDS3DL,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
LPDIRECTSOUND3DLISTENER iface,
D3DVALUE fDistanceFactor,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
LPDIRECTSOUND3DLISTENER iface,
D3DVALUE fDopplerFactor,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
LPDIRECTSOUND3DLISTENER iface,
D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
LPDIRECTSOUND3DLISTENER iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
LPDIRECTSOUND3DLISTENER iface,
D3DVALUE fRolloffFactor,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
LPDIRECTSOUND3DLISTENER iface,
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME("stub\n");
return DS_OK;
}
static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
LPDIRECTSOUND3DLISTENER iface)
{
FIXME("stub\n");
return DS_OK;
}
ICOM_VTABLE(IDirectSound3DListener) ds3dlvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
/* IUnknown methods */
IDirectSound3DListenerImpl_QueryInterface,
IDirectSound3DListenerImpl_AddRef,
IDirectSound3DListenerImpl_Release,
/* IDirectSound3DListener methods */
IDirectSound3DListenerImpl_GetAllParameter,
IDirectSound3DListenerImpl_GetDistanceFactor,
IDirectSound3DListenerImpl_GetDopplerFactor,
IDirectSound3DListenerImpl_GetOrientation,
IDirectSound3DListenerImpl_GetPosition,
IDirectSound3DListenerImpl_GetRolloffFactor,
IDirectSound3DListenerImpl_GetVelocity,
IDirectSound3DListenerImpl_SetAllParameters,
IDirectSound3DListenerImpl_SetDistanceFactor,
IDirectSound3DListenerImpl_SetDopplerFactor,
IDirectSound3DListenerImpl_SetOrientation,
IDirectSound3DListenerImpl_SetPosition,
IDirectSound3DListenerImpl_SetRolloffFactor,
IDirectSound3DListenerImpl_SetVelocity,
IDirectSound3DListenerImpl_CommitDeferredSettings,
};
/*******************************************************************************
* IDirectSoundNotify
*/
static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface(
LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj
) {
ICOM_THIS(IDirectSoundNotifyImpl,iface);
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
return E_FAIL;
}
static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) {
ICOM_THIS(IDirectSoundNotifyImpl,iface);
return ++(This->ref);
}
static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) {
ICOM_THIS(IDirectSoundNotifyImpl,iface);
This->ref--;
if (!This->ref) {
IDirectSoundNotify_Release((LPDIRECTSOUNDBUFFER)This->dsb);
HeapFree(GetProcessHeap(),0,This);
return S_OK;
}
return This->ref;
}
static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions(
LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify
) {
ICOM_THIS(IDirectSoundNotifyImpl,iface);
int i;
if (TRACE_ON(dsound)) {
TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify);
for (i=0;i<howmuch;i++)
TRACE("notify at %ld to 0x%08lx\n",
notify[i].dwOffset,(DWORD)notify[i].hEventNotify);
}
This->dsb->notifies = HeapReAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,This->dsb->notifies,(This->dsb->nrofnotifies+howmuch)*sizeof(DSBPOSITIONNOTIFY));
memcpy( This->dsb->notifies+This->dsb->nrofnotifies,
notify,
howmuch*sizeof(DSBPOSITIONNOTIFY)
);
This->dsb->nrofnotifies+=howmuch;
return S_OK;
}
ICOM_VTABLE(IDirectSoundNotify) dsnvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirectSoundNotifyImpl_QueryInterface,
IDirectSoundNotifyImpl_AddRef,
IDirectSoundNotifyImpl_Release,
IDirectSoundNotifyImpl_SetNotificationPositions,
};
/*******************************************************************************
* IDirectSoundBuffer
*/
/* This sets this format for the <em>Primary Buffer Only</em> */
/* See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 120 */
static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
LPDIRECTSOUNDBUFFER iface,LPWAVEFORMATEX wfex
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
IDirectSoundBufferImpl** dsb;
int i;
/* Let's be pedantic! */
if ((wfex == NULL) ||
(wfex->wFormatTag != WAVE_FORMAT_PCM) ||
(wfex->nChannels < 1) || (wfex->nChannels > 2) ||
(wfex->nSamplesPerSec < 1) ||
(wfex->nBlockAlign < 1) || (wfex->nChannels > 4) ||
((wfex->wBitsPerSample != 8) && (wfex->wBitsPerSample != 16))) {
TRACE("failed pedantic check!\n");
return DSERR_INVALIDPARAM;
}
/* **** */
EnterCriticalSection(&(This->dsound->lock));
if (primarybuf->wfx.nSamplesPerSec != wfex->nSamplesPerSec) {
dsb = dsound->buffers;
for (i = 0; i < dsound->nrofbuffers; i++, dsb++) {
/* **** */
EnterCriticalSection(&((*dsb)->lock));
(*dsb)->freqAdjust = ((*dsb)->freq << DSOUND_FREQSHIFT) /
wfex->nSamplesPerSec;
LeaveCriticalSection(&((*dsb)->lock));
/* **** */
}
}
memcpy(&(primarybuf->wfx), wfex, sizeof(primarybuf->wfx));
TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld"
"bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
wfex->nAvgBytesPerSec, wfex->nBlockAlign,
wfex->wBitsPerSample, wfex->cbSize);
primarybuf->wfx.nAvgBytesPerSec =
This->wfx.nSamplesPerSec * This->wfx.nBlockAlign;
DSOUND_CloseAudio();
LeaveCriticalSection(&(This->dsound->lock));
/* **** */
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(
LPDIRECTSOUNDBUFFER iface,LONG vol
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
double temp;
TRACE("(%p,%ld)\n",This,vol);
/* I'm not sure if we need this for primary buffer */
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
return DSERR_CONTROLUNAVAIL;
if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN))
return DSERR_INVALIDPARAM;
/* This needs to adjust the soundcard volume when */
/* called for the primary buffer */
if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
FIXME("Volume control of primary unimplemented.\n");
This->volume = vol;
return DS_OK;
}
/* **** */
EnterCriticalSection(&(This->lock));
This->volume = vol;
temp = (double) (This->volume - (This->pan > 0 ? This->pan : 0));
This->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
temp = (double) (This->volume + (This->pan < 0 ? This->pan : 0));
This->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
LeaveCriticalSection(&(This->lock));
/* **** */
TRACE("left = %lx, right = %lx\n", This->lVolAdjust, This->rVolAdjust);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume(
LPDIRECTSOUNDBUFFER iface,LPLONG vol
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p)\n",This,vol);
if (vol == NULL)
return DSERR_INVALIDPARAM;
*vol = This->volume;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(
LPDIRECTSOUNDBUFFER iface,DWORD freq
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%ld)\n",This,freq);
/* You cannot set the frequency of the primary buffer */
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY) ||
(This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
return DSERR_CONTROLUNAVAIL;
if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX))
return DSERR_INVALIDPARAM;
/* **** */
EnterCriticalSection(&(This->lock));
This->freq = freq;
This->freqAdjust = (freq << DSOUND_FREQSHIFT) / primarybuf->wfx.nSamplesPerSec;
This->nAvgBytesPerSec = freq * This->wfx.nBlockAlign;
LeaveCriticalSection(&(This->lock));
/* **** */
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Play(
LPDIRECTSOUNDBUFFER iface,DWORD reserved1,DWORD reserved2,DWORD flags
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%08lx,%08lx,%08lx)\n",
This,reserved1,reserved2,flags
);
This->playflags = flags;
This->playing = 1;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER iface)
{
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p)\n",This);
/* **** */
EnterCriticalSection(&(This->lock));
This->playing = 0;
DSOUND_CheckEvent(This, 0);
LeaveCriticalSection(&(This->lock));
/* **** */
return DS_OK;
}
static DWORD WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER iface) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
/* TRACE("(%p) ref was %ld\n",This, This->ref); */
return ++(This->ref);
}
static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
int i;
/* TRACE("(%p) ref was %ld\n",This, This->ref); */
if (--This->ref)
return This->ref;
EnterCriticalSection(&(This->dsound->lock));
for (i=0;i<This->dsound->nrofbuffers;i++)
if (This->dsound->buffers[i] == This)
break;
if (i < This->dsound->nrofbuffers) {
/* Put the last buffer of the list in the (now empty) position */
This->dsound->buffers[i] = This->dsound->buffers[This->dsound->nrofbuffers - 1];
This->dsound->buffers = HeapReAlloc(GetProcessHeap(),0,This->dsound->buffers,sizeof(LPDIRECTSOUNDBUFFER)*This->dsound->nrofbuffers);
This->dsound->nrofbuffers--;
IDirectSound_Release((LPDIRECTSOUND)This->dsound);
}
LeaveCriticalSection(&(This->dsound->lock));
DeleteCriticalSection(&(This->lock));
if (This->ds3db && ICOM_VTBL(This->ds3db))
IDirectSound3DBuffer_Release((LPDIRECTSOUND3DBUFFER)This->ds3db);
if (This->parent)
/* this is a duplicate buffer */
IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->parent);
else
/* this is a toplevel buffer */
HeapFree(GetProcessHeap(),0,This->buffer);
HeapFree(GetProcessHeap(),0,This);
if (This == primarybuf)
primarybuf = NULL;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
LPDIRECTSOUNDBUFFER iface,LPDWORD playpos,LPDWORD writepos
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p,%p)\n",This,playpos,writepos);
if (playpos) *playpos = This->playpos;
if (writepos) *writepos = This->writepos;
TRACE("playpos = %ld, writepos = %ld\n", playpos?*playpos:0, writepos?*writepos:0);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus(
LPDIRECTSOUNDBUFFER iface,LPDWORD status
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p)\n",This,status);
if (status == NULL)
return DSERR_INVALIDPARAM;
*status = 0;
if (This->playing)
*status |= DSBSTATUS_PLAYING;
if (This->playflags & DSBPLAY_LOOPING)
*status |= DSBSTATUS_LOOPING;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat(
LPDIRECTSOUNDBUFFER iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten);
if (wfsize>sizeof(This->wfx))
wfsize = sizeof(This->wfx);
if (lpwf) { /* NULL is valid */
memcpy(lpwf,&(This->wfx),wfsize);
if (wfwritten)
*wfwritten = wfsize;
} else
if (wfwritten)
*wfwritten = sizeof(This->wfx);
else
return DSERR_INVALIDPARAM;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
LPDIRECTSOUNDBUFFER iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx)\n",
This,
writecursor,
writebytes,
lplpaudioptr1,
audiobytes1,
lplpaudioptr2,
audiobytes2,
flags
);
if (flags & DSBLOCK_FROMWRITECURSOR)
writecursor += This->writepos;
if (flags & DSBLOCK_ENTIREBUFFER)
writebytes = This->buflen;
if (writebytes > This->buflen)
writebytes = This->buflen;
assert(audiobytes1!=audiobytes2);
assert(lplpaudioptr1!=lplpaudioptr2);
if (writecursor+writebytes <= This->buflen) {
*(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
*audiobytes1 = writebytes;
if (lplpaudioptr2)
*(LPBYTE*)lplpaudioptr2 = NULL;
if (audiobytes2)
*audiobytes2 = 0;
TRACE("->%ld.0\n",writebytes);
} else {
*(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
*audiobytes1 = This->buflen-writecursor;
if (lplpaudioptr2)
*(LPBYTE*)lplpaudioptr2 = This->buffer;
if (audiobytes2)
*audiobytes2 = writebytes-(This->buflen-writecursor);
TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0);
}
/* No. See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 21 */
/* This->writepos=(writecursor+writebytes)%This->buflen; */
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition(
LPDIRECTSOUNDBUFFER iface,DWORD newpos
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%ld)\n",This,newpos);
/* **** */
EnterCriticalSection(&(This->lock));
This->playpos = newpos;
LeaveCriticalSection(&(This->lock));
/* **** */
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetPan(
LPDIRECTSOUNDBUFFER iface,LONG pan
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
double temp;
TRACE("(%p,%ld)\n",This,pan);
if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
return DSERR_INVALIDPARAM;
/* You cannot set the pan of the primary buffer */
/* and you cannot use both pan and 3D controls */
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(This->dsbd.dwFlags & DSBCAPS_CTRL3D) ||
(This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
return DSERR_CONTROLUNAVAIL;
/* **** */
EnterCriticalSection(&(This->lock));
This->pan = pan;
temp = (double) (This->volume - (This->pan > 0 ? This->pan : 0));
This->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
temp = (double) (This->volume + (This->pan < 0 ? This->pan : 0));
This->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
LeaveCriticalSection(&(This->lock));
/* **** */
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetPan(
LPDIRECTSOUNDBUFFER iface,LPLONG pan
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p)\n",This,pan);
if (pan == NULL)
return DSERR_INVALIDPARAM;
*pan = This->pan;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
LPDIRECTSOUNDBUFFER iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p,%ld,%p,%ld):stub\n", This,p1,x1,p2,x2);
/* There is really nothing to do here. Should someone */
/* choose to implement static buffers in hardware (by */
/* using a wave table synth, for example) this is where */
/* you'd want to do the loading. For software buffers, */
/* which is what we currently use, we need do nothing. */
#if 0
/* It's also the place to pre-process 3D buffers... */
/* This is highly experimental and liable to break things */
if (This->dsbd.dwFlags & DSBCAPS_CTRL3D)
DSOUND_Create3DBuffer(This);
#endif
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency(
LPDIRECTSOUNDBUFFER iface,LPDWORD freq
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p)\n",This,freq);
if (freq == NULL)
return DSERR_INVALIDPARAM;
*freq = This->freq;
TRACE("-> %ld\n", *freq);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Initialize(
LPDIRECTSOUNDBUFFER iface,LPDIRECTSOUND dsound,LPDSBUFFERDESC dbsd
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd);
DPRINTF("Re-Init!!!\n");
return DSERR_ALREADYINITIALIZED;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps(
LPDIRECTSOUNDBUFFER iface,LPDSBCAPS caps
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p)->(%p)\n",This,caps);
if (caps == NULL)
return DSERR_INVALIDPARAM;
/* I think we should check this value, not set it. See */
/* Inside DirectX, p215. That should apply here, too. */
caps->dwSize = sizeof(*caps);
caps->dwFlags = This->dsbd.dwFlags | DSBCAPS_LOCSOFTWARE;
caps->dwBufferBytes = This->dsbd.dwBufferBytes;
/* This value represents the speed of the "unlock" command.
As unlock is quite fast (it does not do anything), I put
4096 ko/s = 4 Mo / s */
caps->dwUnlockTransferRate = 4096;
caps->dwPlayCpuOverhead = 0;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
LPDIRECTSOUNDBUFFER iface,REFIID riid,LPVOID *ppobj
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) {
IDirectSoundNotifyImpl *dsn;
dsn = (IDirectSoundNotifyImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsn));
dsn->ref = 1;
dsn->dsb = This;
IDirectSoundBuffer_AddRef(iface);
ICOM_VTBL(dsn) = &dsnvt;
*ppobj = (LPVOID)dsn;
return S_OK;
}
if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
*ppobj = This->ds3db;
if (*ppobj)
return DS_OK;
}
return E_FAIL;
}
static ICOM_VTABLE(IDirectSoundBuffer) dsbvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirectSoundBufferImpl_QueryInterface,
IDirectSoundBufferImpl_AddRef,
IDirectSoundBufferImpl_Release,
IDirectSoundBufferImpl_GetCaps,
IDirectSoundBufferImpl_GetCurrentPosition,
IDirectSoundBufferImpl_GetFormat,
IDirectSoundBufferImpl_GetVolume,
IDirectSoundBufferImpl_GetPan,
IDirectSoundBufferImpl_GetFrequency,
IDirectSoundBufferImpl_GetStatus,
IDirectSoundBufferImpl_Initialize,
IDirectSoundBufferImpl_Lock,
IDirectSoundBufferImpl_Play,
IDirectSoundBufferImpl_SetCurrentPosition,
IDirectSoundBufferImpl_SetFormat,
IDirectSoundBufferImpl_SetVolume,
IDirectSoundBufferImpl_SetPan,
IDirectSoundBufferImpl_SetFrequency,
IDirectSoundBufferImpl_Stop,
IDirectSoundBufferImpl_Unlock
};
/*******************************************************************************
* IDirectSound
*/
static HRESULT WINAPI IDirectSoundImpl_SetCooperativeLevel(
LPDIRECTSOUND iface,HWND hwnd,DWORD level
) {
ICOM_THIS(IDirectSoundImpl,iface);
FIXME("(%p,%08lx,%ld):stub\n",This,(DWORD)hwnd,level);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
LPDIRECTSOUND iface,LPDSBUFFERDESC dsbd,LPLPDIRECTSOUNDBUFFER ppdsb,LPUNKNOWN lpunk
) {
ICOM_THIS(IDirectSoundImpl,iface);
IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
LPWAVEFORMATEX wfex;
TRACE("(%p,%p,%p,%p)\n",This,dsbd,ippdsb,lpunk);
if ((This == NULL) || (dsbd == NULL) || (ippdsb == NULL))
return DSERR_INVALIDPARAM;
if (TRACE_ON(dsound)) {
TRACE("(structsize=%ld)\n",dsbd->dwSize);
TRACE("(flags=0x%08lx:\n",dsbd->dwFlags);
_dump_DSBCAPS(dsbd->dwFlags);
DPRINTF(")\n");
TRACE("(bufferbytes=%ld)\n",dsbd->dwBufferBytes);
TRACE("(lpwfxFormat=%p)\n",dsbd->lpwfxFormat);
}
wfex = dsbd->lpwfxFormat;
if (wfex)
TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld,"
"bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
wfex->nAvgBytesPerSec, wfex->nBlockAlign,
wfex->wBitsPerSample, wfex->cbSize);
if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
if (primarybuf) {
IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)primarybuf);
*ippdsb = primarybuf;
primarybuf->dsbd.dwFlags = dsbd->dwFlags;
return DS_OK;
} /* Else create primarybuf */
}
*ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
if (*ippdsb == NULL)
return DSERR_OUTOFMEMORY;
(*ippdsb)->ref = 1;
TRACE("Created buffer at %p\n", *ippdsb);
if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
(*ippdsb)->buflen = dsound->wfx.nAvgBytesPerSec;
(*ippdsb)->freq = dsound->wfx.nSamplesPerSec;
} else {
(*ippdsb)->buflen = dsbd->dwBufferBytes;
(*ippdsb)->freq = dsbd->lpwfxFormat->nSamplesPerSec;
}
(*ippdsb)->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,(*ippdsb)->buflen);
if ((*ippdsb)->buffer == NULL) {
HeapFree(GetProcessHeap(),0,(*ippdsb));
*ippdsb = NULL;
return DSERR_OUTOFMEMORY;
}
/* It's not necessary to initialize values to zero since */
/* we allocated this structure with HEAP_ZERO_MEMORY... */
(*ippdsb)->playpos = 0;
(*ippdsb)->writepos = 0;
(*ippdsb)->parent = NULL;
ICOM_VTBL(*ippdsb) = &dsbvt;
(*ippdsb)->dsound = This;
(*ippdsb)->playing = 0;
(*ippdsb)->lVolAdjust = (1 << 15);
(*ippdsb)->rVolAdjust = (1 << 15);
if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
(*ippdsb)->freqAdjust = ((*ippdsb)->freq << DSOUND_FREQSHIFT) /
primarybuf->wfx.nSamplesPerSec;
(*ippdsb)->nAvgBytesPerSec = (*ippdsb)->freq *
dsbd->lpwfxFormat->nBlockAlign;
}
memcpy(&((*ippdsb)->dsbd),dsbd,sizeof(*dsbd));
EnterCriticalSection(&(This->lock));
/* register buffer */
if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
This->buffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl*)*(This->nrofbuffers+1));
This->buffers[This->nrofbuffers] = *ippdsb;
This->nrofbuffers++;
}
LeaveCriticalSection(&(This->lock));
IDirectSound_AddRef(iface);
if (dsbd->lpwfxFormat)
memcpy(&((*ippdsb)->wfx), dsbd->lpwfxFormat, sizeof((*ippdsb)->wfx));
InitializeCriticalSection(&((*ippdsb)->lock));
#if USE_DSOUND3D
if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
IDirectSound3DBufferImpl *ds3db;
ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),
0,sizeof(*ds3db));
ds3db->ref = 1;
ds3db->dsb = (*ippdsb);
ICOM_VTBL(ds3db) = &ds3dbvt;
(*ippdsb)->ds3db = ds3db;
ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
ds3db->ds3db.vPosition.x.x = 0.0;
ds3db->ds3db.vPosition.y.y = 0.0;
ds3db->ds3db.vPosition.z.z = 0.0;
ds3db->ds3db.vVelocity.x.x = 0.0;
ds3db->ds3db.vVelocity.y.y = 0.0;
ds3db->ds3db.vVelocity.z.z = 0.0;
ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
ds3db->ds3db.vConeOrientation.x.x = 0.0;
ds3db->ds3db.vConeOrientation.y.y = 0.0;
ds3db->ds3db.vConeOrientation.z.z = 0.0;
ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
ds3db->buflen = ((*ippdsb)->buflen * primarybuf->wfx.nBlockAlign) /
(*ippdsb)->wfx.nBlockAlign;
ds3db->buffer = HeapAlloc(GetProcessHeap(), 0, ds3db->buflen);
if (ds3db->buffer == NULL) {
ds3db->buflen = 0;
ds3db->ds3db.dwMode = DS3DMODE_DISABLE;
}
}
#endif
return DS_OK;
}
static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
LPDIRECTSOUND iface,LPDIRECTSOUNDBUFFER pdsb,LPLPDIRECTSOUNDBUFFER ppdsb
) {
ICOM_THIS(IDirectSoundImpl,iface);
IDirectSoundBufferImpl* ipdsb=(IDirectSoundBufferImpl*)pdsb;
IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
TRACE("(%p,%p,%p)\n",This,ipdsb,ippdsb);
*ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
IDirectSoundBuffer_AddRef(pdsb);
memcpy(*ippdsb, ipdsb, sizeof(IDirectSoundBufferImpl));
(*ippdsb)->ref = 1;
(*ippdsb)->playpos = 0;
(*ippdsb)->writepos = 0;
(*ippdsb)->dsound = This;
(*ippdsb)->parent = ipdsb;
memcpy(&((*ippdsb)->wfx), &(ipdsb->wfx), sizeof((*ippdsb)->wfx));
/* register buffer */
EnterCriticalSection(&(This->lock));
This->buffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl**)*(This->nrofbuffers+1));
This->buffers[This->nrofbuffers] = *ippdsb;
This->nrofbuffers++;
IDirectSound_AddRef(iface);
LeaveCriticalSection(&(This->lock));
return DS_OK;
}
static HRESULT WINAPI IDirectSoundImpl_GetCaps(LPDIRECTSOUND iface,LPDSCAPS caps) {
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p,%p)\n",This,caps);
TRACE("(flags=0x%08lx)\n",caps->dwFlags);
if (caps == NULL)
return DSERR_INVALIDPARAM;
/* We should check this value, not set it. See Inside DirectX, p215. */
caps->dwSize = sizeof(*caps);
caps->dwFlags =
DSCAPS_PRIMARYSTEREO |
DSCAPS_PRIMARY16BIT |
DSCAPS_SECONDARYSTEREO |
DSCAPS_SECONDARY16BIT |
DSCAPS_CONTINUOUSRATE;
/* FIXME: query OSS */
caps->dwMinSecondarySampleRate = DSBFREQUENCY_MIN;
caps->dwMaxSecondarySampleRate = DSBFREQUENCY_MAX;
caps->dwPrimaryBuffers = 1;
caps->dwMaxHwMixingAllBuffers = 0;
caps->dwMaxHwMixingStaticBuffers = 0;
caps->dwMaxHwMixingStreamingBuffers = 0;
caps->dwFreeHwMixingAllBuffers = 0;
caps->dwFreeHwMixingStaticBuffers = 0;
caps->dwFreeHwMixingStreamingBuffers = 0;
caps->dwMaxHw3DAllBuffers = 0;
caps->dwMaxHw3DStaticBuffers = 0;
caps->dwMaxHw3DStreamingBuffers = 0;
caps->dwFreeHw3DAllBuffers = 0;
caps->dwFreeHw3DStaticBuffers = 0;
caps->dwFreeHw3DStreamingBuffers = 0;
caps->dwTotalHwMemBytes = 0;
caps->dwFreeHwMemBytes = 0;
caps->dwMaxContigFreeHwMemBytes = 0;
caps->dwUnlockTransferRateHwBuffers = 4096; /* But we have none... */
caps->dwPlayCpuOverheadSwBuffers = 1; /* 1% */
return DS_OK;
}
static ULONG WINAPI IDirectSoundImpl_AddRef(LPDIRECTSOUND iface) {
ICOM_THIS(IDirectSoundImpl,iface);
return ++(This->ref);
}
static ULONG WINAPI IDirectSoundImpl_Release(LPDIRECTSOUND iface) {
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p), ref was %ld\n",This,This->ref);
if (!--(This->ref)) {
DSOUND_CloseAudio();
while(IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)primarybuf)); /* Deallocate */
FIXME("need to release all buffers!\n");
HeapFree(GetProcessHeap(),0,This);
dsound = NULL;
return S_OK;
}
return This->ref;
}
static HRESULT WINAPI IDirectSoundImpl_SetSpeakerConfig(
LPDIRECTSOUND iface,DWORD config
) {
ICOM_THIS(IDirectSoundImpl,iface);
FIXME("(%p,0x%08lx):stub\n",This,config);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundImpl_QueryInterface(
LPDIRECTSOUND iface,REFIID riid,LPVOID *ppobj
) {
ICOM_THIS(IDirectSoundImpl,iface);
if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
if (This->listener) {
*ppobj = This->listener;
return DS_OK;
}
This->listener = (IDirectSound3DListenerImpl*)HeapAlloc(
GetProcessHeap(), 0, sizeof(*(This->listener)));
This->listener->ref = 1;
ICOM_VTBL(This->listener) = &ds3dlvt;
IDirectSound_AddRef(iface);
This->listener->ds3dl.dwSize = sizeof(DS3DLISTENER);
This->listener->ds3dl.vPosition.x.x = 0.0;
This->listener->ds3dl.vPosition.y.y = 0.0;
This->listener->ds3dl.vPosition.z.z = 0.0;
This->listener->ds3dl.vVelocity.x.x = 0.0;
This->listener->ds3dl.vVelocity.y.y = 0.0;
This->listener->ds3dl.vVelocity.z.z = 0.0;
This->listener->ds3dl.vOrientFront.x.x = 0.0;
This->listener->ds3dl.vOrientFront.y.y = 0.0;
This->listener->ds3dl.vOrientFront.z.z = 1.0;
This->listener->ds3dl.vOrientTop.x.x = 0.0;
This->listener->ds3dl.vOrientTop.y.y = 1.0;
This->listener->ds3dl.vOrientTop.z.z = 0.0;
This->listener->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
This->listener->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
This->listener->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
*ppobj = (LPVOID)This->listener;
return DS_OK;
}
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
return E_FAIL;
}
static HRESULT WINAPI IDirectSoundImpl_Compact(
LPDIRECTSOUND iface)
{
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p)\n", This);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundImpl_GetSpeakerConfig(
LPDIRECTSOUND iface,
LPDWORD lpdwSpeakerConfig)
{
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p, %p)\n", This, lpdwSpeakerConfig);
*lpdwSpeakerConfig = DSSPEAKER_STEREO | (DSSPEAKER_GEOMETRY_NARROW << 16);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundImpl_Initialize(
LPDIRECTSOUND iface,
LPGUID lpGuid)
{
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p, %p)\n", This, lpGuid);
return DS_OK;
}
static ICOM_VTABLE(IDirectSound) dsvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirectSoundImpl_QueryInterface,
IDirectSoundImpl_AddRef,
IDirectSoundImpl_Release,
IDirectSoundImpl_CreateSoundBuffer,
IDirectSoundImpl_GetCaps,
IDirectSoundImpl_DuplicateSoundBuffer,
IDirectSoundImpl_SetCooperativeLevel,
IDirectSoundImpl_Compact,
IDirectSoundImpl_GetSpeakerConfig,
IDirectSoundImpl_SetSpeakerConfig,
IDirectSoundImpl_Initialize
};
/* See http://www.opensound.com/pguide/audio.html for more details */
static int
DSOUND_setformat(LPWAVEFORMATEX wfex) {
int xx,channels,speed,format,nformat;
if (!audioOK) {
TRACE("(%p) deferred\n", wfex);
return 0;
}
switch (wfex->wFormatTag) {
default:
WARN("unknown WAVE_FORMAT tag %d\n",wfex->wFormatTag);
return DSERR_BADFORMAT;
case WAVE_FORMAT_PCM:
break;
}
if (wfex->wBitsPerSample==8)
format = AFMT_U8;
else
format = AFMT_S16_LE;
if (-1==ioctl(audiofd,SNDCTL_DSP_GETFMTS,&xx)) {
perror("ioctl SNDCTL_DSP_GETFMTS");
return -1;
}
if ((xx&format)!=format) {/* format unsupported */
FIXME("SNDCTL_DSP_GETFMTS: format not supported\n");
return -1;
}
nformat = format;
if (-1==ioctl(audiofd,SNDCTL_DSP_SETFMT,&nformat)) {
perror("ioctl SNDCTL_DSP_SETFMT");
return -1;
}
if (nformat!=format) {/* didn't work */
FIXME("SNDCTL_DSP_GETFMTS: format not set\n");
return -1;
}
channels = wfex->nChannels-1;
if (-1==ioctl(audiofd,SNDCTL_DSP_STEREO,&channels)) {
perror("ioctl SNDCTL_DSP_STEREO");
return -1;
}
speed = wfex->nSamplesPerSec;
if (-1==ioctl(audiofd,SNDCTL_DSP_SPEED,&speed)) {
perror("ioctl SNDCTL_DSP_SPEED");
return -1;
}
TRACE("(freq=%ld,channels=%d,bits=%d)\n",
wfex->nSamplesPerSec,wfex->nChannels,wfex->wBitsPerSample
);
return 0;
}
static void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
{
int i;
DWORD offset;
LPDSBPOSITIONNOTIFY event;
if (dsb->nrofnotifies == 0)
return;
TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
dsb, dsb->buflen, dsb->playpos, len);
for (i = 0; i < dsb->nrofnotifies ; i++) {
event = dsb->notifies + i;
offset = event->dwOffset;
TRACE("checking %d, position %ld, event = %d\n",
i, offset, event->hEventNotify);
/* DSBPN_OFFSETSTOP has to be the last element. So this is */
/* OK. [Inside DirectX, p274] */
/* */
/* This also means we can't sort the entries by offset, */
/* because DSBPN_OFFSETSTOP == -1 */
if (offset == DSBPN_OFFSETSTOP) {
if (dsb->playing == 0) {
SetEvent(event->hEventNotify);
TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
return;
} else
return;
}
if ((dsb->playpos + len) >= dsb->buflen) {
if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
(offset >= dsb->playpos)) {
TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
SetEvent(event->hEventNotify);
}
} else {
if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
SetEvent(event->hEventNotify);
}
}
}
}
/* WAV format info can be found at: */
/* */
/* http://www.cwi.nl/ftp/audio/AudioFormats.part2 */
/* ftp://ftp.cwi.nl/pub/audio/RIFF-format */
/* */
/* Import points to remember: */
/* */
/* 8-bit WAV is unsigned */
/* 16-bit WAV is signed */
static inline INT16 cvtU8toS16(BYTE byte)
{
INT16 s = (byte - 128) << 8;
return s;
}
static inline BYTE cvtS16toU8(INT16 word)
{
BYTE b = (word + 32768) >> 8;
return b;
}
/* We should be able to optimize these two inline functions */
/* so that we aren't doing 8->16->8 conversions when it is */
/* not necessary. But this is still a WIP. Optimize later. */
static inline void get_fields(const IDirectSoundBufferImpl *dsb, BYTE *buf, INT *fl, INT *fr)
{
INT16 *bufs = (INT16 *) buf;
/* TRACE("(%p)", buf); */
if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 2) {
*fl = cvtU8toS16(*buf);
*fr = cvtU8toS16(*(buf + 1));
return;
}
if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 2) {
*fl = *bufs;
*fr = *(bufs + 1);
return;
}
if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 1) {
*fl = cvtU8toS16(*buf);
*fr = *fl;
return;
}
if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 1) {
*fl = *bufs;
*fr = *bufs;
return;
}
FIXME("get_fields found an unsupported configuration\n");
return;
}
static inline void set_fields(BYTE *buf, INT fl, INT fr)
{
INT16 *bufs = (INT16 *) buf;
if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 2)) {
*buf = cvtS16toU8(fl);
*(buf + 1) = cvtS16toU8(fr);
return;
}
if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 2)) {
*bufs = fl;
*(bufs + 1) = fr;
return;
}
if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 1)) {
*buf = cvtS16toU8((fl + fr) >> 1);
return;
}
if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 1)) {
*bufs = (fl + fr) >> 1;
return;
}
FIXME("set_fields found an unsupported configuration\n");
return;
}
/* Now with PerfectPitch (tm) technology */
static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
{
INT i, size, ipos, ilen, fieldL, fieldR;
BYTE *ibp, *obp;
INT iAdvance = dsb->wfx.nBlockAlign;
INT oAdvance = primarybuf->wfx.nBlockAlign;
ibp = dsb->buffer + dsb->playpos;
obp = buf;
TRACE("(%p, %p, %p), playpos=%8.8lx\n", dsb, ibp, obp, dsb->playpos);
/* Check for the best case */
if ((dsb->freq == primarybuf->wfx.nSamplesPerSec) &&
(dsb->wfx.wBitsPerSample == primarybuf->wfx.wBitsPerSample) &&
(dsb->wfx.nChannels == primarybuf->wfx.nChannels)) {
TRACE("(%p) Best case\n", dsb);
if ((ibp + len) < (BYTE *)(dsb->buffer + dsb->buflen))
memcpy(obp, ibp, len);
else { /* wrap */
memcpy(obp, ibp, dsb->buflen - dsb->playpos);
memcpy(obp + (dsb->buflen - dsb->playpos),
dsb->buffer,
len - (dsb->buflen - dsb->playpos));
}
return len;
}
/* Check for same sample rate */
if (dsb->freq == primarybuf->wfx.nSamplesPerSec) {
TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
dsb->freq, primarybuf->wfx.nSamplesPerSec);
ilen = 0;
for (i = 0; i < len; i += oAdvance) {
get_fields(dsb, ibp, &fieldL, &fieldR);
ibp += iAdvance;
ilen += iAdvance;
set_fields(obp, fieldL, fieldR);
obp += oAdvance;
if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
ibp = dsb->buffer; /* wrap */
}
return (ilen);
}
/* Mix in different sample rates */
/* */
/* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
/* Patent Pending :-] */
TRACE("(%p) Adjusting frequency: %ld -> %ld\n",
dsb, dsb->freq, primarybuf->wfx.nSamplesPerSec);
size = len / oAdvance;
ilen = ((size * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance;
for (i = 0; i < size; i++) {
ipos = (((i * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance) + dsb->playpos;
if (ipos >= dsb->buflen)
ipos %= dsb->buflen; /* wrap */
get_fields(dsb, (dsb->buffer + ipos), &fieldL, &fieldR);
set_fields(obp, fieldL, fieldR);
obp += oAdvance;
}
return ilen;
}
static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
{
INT i, inc = primarybuf->wfx.wBitsPerSample >> 3;
BYTE *bpc = buf;
INT16 *bps = (INT16 *) buf;
TRACE("(%p) left = %lx, right = %lx\n", dsb,
dsb->lVolAdjust, dsb->rVolAdjust);
if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->pan == 0)) &&
(!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volume == 0)) &&
!(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
return; /* Nothing to do */
/* If we end up with some bozo coder using panning or 3D sound */
/* with a mono primary buffer, it could sound very weird using */
/* this method. Oh well, tough patooties. */
for (i = 0; i < len; i += inc) {
INT val;
switch (inc) {
case 1:
/* 8-bit WAV is unsigned, but we need to operate */
/* on signed data for this to work properly */
val = *bpc - 128;
val = ((val * (i & inc ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 15);
*bpc = val + 128;
bpc++;
break;
case 2:
/* 16-bit WAV is signed -- much better */
val = *bps;
val = ((val * ((i & inc) ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 15);
*bps = val;
bps++;
break;
default:
/* Very ugly! */
FIXME("MixerVol had a nasty error\n");
}
}
}
#ifdef USE_DSOUND3D
static void DSOUND_Mixer3D(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
{
BYTE *ibp, *obp;
DWORD buflen, playpos;
buflen = dsb->ds3db->buflen;
playpos = (dsb->playpos * primarybuf->wfx.nBlockAlign) / dsb->wfx.nBlockAlign;
ibp = dsb->ds3db->buffer + playpos;
obp = buf;
if (playpos > buflen) {
FIXME("Major breakage");
return;
}
if (len <= (playpos + buflen))
memcpy(obp, ibp, len);
else { /* wrap */
memcpy(obp, ibp, buflen - playpos);
memcpy(obp + (buflen - playpos),
dsb->buffer,
len - (buflen - playpos));
}
return;
}
#endif
static void *tmp_buffer;
static size_t tmp_buffer_len = 0;
static void *DSOUND_tmpbuffer(size_t len)
{
if (len>tmp_buffer_len) {
void *new_buffer = realloc(tmp_buffer, len);
if (new_buffer) {
tmp_buffer = new_buffer;
tmp_buffer_len = len;
}
return new_buffer;
}
return tmp_buffer;
}
static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb)
{
INT i, len, ilen, temp, field;
INT advance = primarybuf->wfx.wBitsPerSample >> 3;
BYTE *buf, *ibuf, *obuf;
INT16 *ibufs, *obufs;
len = DSOUND_FRAGLEN; /* The most we will use */
if (!(dsb->playflags & DSBPLAY_LOOPING)) {
temp = MulDiv(primarybuf->wfx.nAvgBytesPerSec, dsb->buflen,
dsb->nAvgBytesPerSec) -
MulDiv(primarybuf->wfx.nAvgBytesPerSec, dsb->playpos,
dsb->nAvgBytesPerSec);
len = (len > temp) ? temp : len;
}
len &= ~3; /* 4 byte alignment */
if (len == 0) {
/* This should only happen if we aren't looping and temp < 4 */
/* We skip the remainder, so check for possible events */
DSOUND_CheckEvent(dsb, dsb->buflen - dsb->playpos);
/* Stop */
dsb->playing = 0;
dsb->writepos = 0;
dsb->playpos = 0;
/* Check for DSBPN_OFFSETSTOP */
DSOUND_CheckEvent(dsb, 0);
return 0;
}
/* Been seeing segfaults in malloc() for some reason... */
TRACE("allocating buffer (size = %d)\n", len);
if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
return 0;
TRACE("MixInBuffer (%p) len = %d\n", dsb, len);
ilen = DSOUND_MixerNorm(dsb, ibuf, len);
if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
DSOUND_MixerVol(dsb, ibuf, len);
obuf = primarybuf->buffer + primarybuf->playpos;
for (i = 0; i < len; i += advance) {
obufs = (INT16 *) obuf;
ibufs = (INT16 *) ibuf;
if (primarybuf->wfx.wBitsPerSample == 8) {
/* 8-bit WAV is unsigned */
field = (*ibuf - 128);
field += (*obuf - 128);
field = field > 127 ? 127 : field;
field = field < -128 ? -128 : field;
*obuf = field + 128;
} else {
/* 16-bit WAV is signed */
field = *ibufs;
field += *obufs;
field = field > 32767 ? 32767 : field;
field = field < -32768 ? -32768 : field;
*obufs = field;
}
ibuf += advance;
obuf += advance;
if (obuf >= (BYTE *)(primarybuf->buffer + primarybuf->buflen))
obuf = primarybuf->buffer;
}
/* free(buf); */
if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY)
DSOUND_CheckEvent(dsb, ilen);
dsb->playpos += ilen;
dsb->writepos = dsb->playpos + ilen;
if (dsb->playpos >= dsb->buflen) {
if (!(dsb->playflags & DSBPLAY_LOOPING)) {
dsb->playing = 0;
dsb->writepos = 0;
dsb->playpos = 0;
DSOUND_CheckEvent(dsb, 0); /* For DSBPN_OFFSETSTOP */
} else
dsb->playpos %= dsb->buflen; /* wrap */
}
if (dsb->writepos >= dsb->buflen)
dsb->writepos %= dsb->buflen;
return len;
}
static DWORD WINAPI DSOUND_MixPrimary(void)
{
INT i, len, maxlen = 0;
IDirectSoundBufferImpl *dsb;
for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
dsb = dsound->buffers[i];
if (!dsb || !(ICOM_VTBL(dsb)))
continue;
IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)dsb);
if (dsb->buflen && dsb->playing) {
EnterCriticalSection(&(dsb->lock));
len = DSOUND_MixInBuffer(dsb);
maxlen = len > maxlen ? len : maxlen;
LeaveCriticalSection(&(dsb->lock));
}
IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)dsb);
}
return maxlen;
}
static int DSOUND_OpenAudio(void)
{
int audioFragment,flags;
if (primarybuf == NULL)
return DSERR_OUTOFMEMORY;
while (audiofd >= 0)
sleep(5);
/* we will most likely not get one, avoid excessive opens ... */
if (audiofd == -ENODEV)
return -1;
audiofd = open("/dev/audio",O_WRONLY|O_NDELAY);
if (audiofd==-1) {
/* Don't worry if sound is busy at the moment */
if ((errno != EBUSY) && (errno != ENODEV))
perror("open /dev/audio");
audiofd = -errno;
return -1; /* -1 */
}
/* We should probably do something here if SETFRAGMENT fails... */
audioFragment=0x0002000c;
if (-1==ioctl(audiofd,SNDCTL_DSP_SETFRAGMENT,&audioFragment))
perror("ioctl SETFRAGMENT");
if ((flags = fcntl(audiofd,F_GETFL,0)) != -1) {
flags &= ~O_NDELAY;
if (-1==fcntl(audiofd,F_SETFL,flags))
perror("clearing the non-blocking flags in DSOUND_OpenAudio");
} else
perror("cannot get flags of audiofd");
audioOK = 1;
DSOUND_setformat(&(primarybuf->wfx));
return 0;
}
static void DSOUND_CloseAudio(void)
{
int neutral;
neutral = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
audioOK = 0; /* race condition */
Sleep(5);
/* It's possible we've been called with audio closed */
/* from SetFormat()... this is just to force a call */
/* to OpenAudio() to reset the hardware properly */
if (audiofd >= 0)
close(audiofd);
primarybuf->playpos = 0;
primarybuf->writepos = DSOUND_FRAGLEN;
memset(primarybuf->buffer, neutral, primarybuf->buflen);
audiofd = -1;
TRACE("Audio stopped\n");
}
static int DSOUND_WriteAudio(char *buf, int len)
{
int result, left = 0;
while (left < len) {
result = write(audiofd, buf + left, len - left);
if (result == -1) {
if (errno == EINTR)
continue;
else
return result;
}
left += result;
}
return 0;
}
static void DSOUND_OutputPrimary(int len)
{
int neutral, flen1, flen2;
char *frag1, *frag2;
/* This is a bad place for this. We need to clear the */
/* buffer with a neutral value, for unsigned 8-bit WAVE */
/* that's 128, for signed 16-bit it's 0 */
neutral = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
/* **** */
EnterCriticalSection(&(primarybuf->lock));
/* Write out the */
if ((audioOK == 1) || (DSOUND_OpenAudio() == 0)) {
if (primarybuf->playpos + len >= primarybuf->buflen) {
frag1 = primarybuf->buffer + primarybuf->playpos;
flen1 = primarybuf->buflen - primarybuf->playpos;
frag2 = primarybuf->buffer;
flen2 = len - (primarybuf->buflen - primarybuf->playpos);
if (DSOUND_WriteAudio(frag1, flen1) != 0) {
perror("DSOUND_WriteAudio");
LeaveCriticalSection(&(primarybuf->lock));
ExitThread(0);
}
memset(frag1, neutral, flen1);
if (DSOUND_WriteAudio(frag2, flen2) != 0) {
perror("DSOUND_WriteAudio");
LeaveCriticalSection(&(primarybuf->lock));
ExitThread(0);
}
memset(frag2, neutral, flen2);
} else {
frag1 = primarybuf->buffer + primarybuf->playpos;
flen1 = len;
if (DSOUND_WriteAudio(frag1, flen1) != 0) {
perror("DSOUND_WriteAudio");
LeaveCriticalSection(&(primarybuf->lock));
ExitThread(0);
}
memset(frag1, neutral, flen1);
}
} else {
/* Can't play audio at the moment -- we need to sleep */
/* to make up for the time we'd be blocked in write() */
/* to /dev/audio */
Sleep(60);
}
primarybuf->playpos += len;
if (primarybuf->playpos >= primarybuf->buflen)
primarybuf->playpos %= primarybuf->buflen;
primarybuf->writepos = primarybuf->playpos + DSOUND_FRAGLEN;
if (primarybuf->writepos >= primarybuf->buflen)
primarybuf->writepos %= primarybuf->buflen;
LeaveCriticalSection(&(primarybuf->lock));
/* **** */
}
static DWORD WINAPI DSOUND_thread(LPVOID arg)
{
int len;
TRACE("dsound is at pid %d\n",getpid());
while (1) {
if (!dsound) {
WARN("DSOUND thread giving up.\n");
ExitThread(0);
}
#if 0
/* EP: since the thread creating this thread can
* die before the end of the DSOUND one, this
* test is of no use
* What shall be tested is whether the DSOUND thread
* is the last one in the process
*/
if (getppid()==1) {
WARN("DSOUND father died? Giving up.\n");
ExitThread(0);
}
#endif
/* RACE: dsound could be deleted */
EnterCriticalSection(&(dsound->lock));
if (primarybuf == NULL) {
/* Should never happen */
WARN("Lost the primary buffer!\n");
IDirectSound_Release((LPDIRECTSOUND)dsound);
ExitThread(0);
}
EnterCriticalSection(&(primarybuf->lock));
len = DSOUND_MixPrimary();
LeaveCriticalSection(&(primarybuf->lock));
LeaveCriticalSection(&(dsound->lock));
if (primarybuf->playing)
len = DSOUND_FRAGLEN > len ? DSOUND_FRAGLEN : len;
if (len) {
/* This does all the work */
DSOUND_OutputPrimary(len);
} else {
/* no buffers playing -- close and wait */
if (audioOK)
DSOUND_CloseAudio();
Sleep(100);
}
}
ExitThread(0);
}
#endif /* HAVE_OSS */
/*******************************************************************************
* DirectSoundCreate
*/
HRESULT WINAPI DirectSoundCreate(REFGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pUnkOuter )
{
IDirectSoundImpl** ippDS=(IDirectSoundImpl**)ppDS;
if (lpGUID)
TRACE("(%p,%p,%p)\n",lpGUID,ippDS,pUnkOuter);
else
TRACE("DirectSoundCreate (%p)\n", ippDS);
#ifdef HAVE_OSS
if (ippDS == NULL)
return DSERR_INVALIDPARAM;
if (primarybuf) {
IDirectSound_AddRef((LPDIRECTSOUND)dsound);
*ippDS = dsound;
return DS_OK;
}
/* Check that we actually have audio capabilities */
/* If we do, whether it's busy or not, we continue */
/* otherwise we return with DSERR_NODRIVER */
audiofd = open("/dev/audio",O_WRONLY|O_NDELAY);
if (audiofd == -1) {
audiofd = -errno;
if (errno == ENODEV) {
MESSAGE("No sound hardware found, but continuing anyway.\n");
} else if (errno == EBUSY) {
MESSAGE("Sound device busy, will keep trying.\n");
} else {
MESSAGE("Unexpected error (%d) while checking for sound support.\n",errno);
return DSERR_GENERIC;
}
} else {
close(audiofd);
audiofd = -1;
}
*ippDS = (IDirectSoundImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(IDirectSoundImpl));
if (*ippDS == NULL)
return DSERR_OUTOFMEMORY;
(*ippDS)->ref = 1;
ICOM_VTBL(*ippDS) = &dsvt;
(*ippDS)->buffers = NULL;
(*ippDS)->nrofbuffers = 0;
(*ippDS)->wfx.wFormatTag = 1;
(*ippDS)->wfx.nChannels = 2;
(*ippDS)->wfx.nSamplesPerSec = 22050;
(*ippDS)->wfx.nAvgBytesPerSec = 44100;
(*ippDS)->wfx.nBlockAlign = 2;
(*ippDS)->wfx.wBitsPerSample = 8;
InitializeCriticalSection(&((*ippDS)->lock));
if (!dsound) {
HANDLE hnd;
DWORD xid;
dsound = (*ippDS);
if (primarybuf == NULL) {
DSBUFFERDESC dsbd;
HRESULT hr;
dsbd.dwSize = sizeof(DSBUFFERDESC);
dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
dsbd.dwBufferBytes = 0;
dsbd.lpwfxFormat = &(dsound->wfx);
hr = IDirectSound_CreateSoundBuffer(*ppDS, &dsbd, (LPDIRECTSOUNDBUFFER*)&primarybuf, NULL);
if (hr != DS_OK)
return hr;
dsound->primary = primarybuf;
}
memset(primarybuf->buffer, 128, primarybuf->buflen);
hnd = CreateThread(NULL,0,DSOUND_thread,0,0,&xid);
}
return DS_OK;
#else
MessageBoxA(0,"DirectSound needs the Open Sound System Driver, which has not been found by ./configure.","WINE DirectSound",MB_OK|MB_ICONSTOP);
return DSERR_NODRIVER;
#endif
}
/*******************************************************************************
* DirectSound ClassFactory
*/
typedef struct
{
/* IUnknown fields */
ICOM_VFIELD(IClassFactory);
DWORD ref;
} IClassFactoryImpl;
static HRESULT WINAPI
DSCF_QueryInterface(LPCLASSFACTORY iface,REFIID riid,LPVOID *ppobj) {
ICOM_THIS(IClassFactoryImpl,iface);
FIXME("(%p)->(%s,%p),stub!\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
static ULONG WINAPI
DSCF_AddRef(LPCLASSFACTORY iface) {
ICOM_THIS(IClassFactoryImpl,iface);
return ++(This->ref);
}
static ULONG WINAPI DSCF_Release(LPCLASSFACTORY iface) {
ICOM_THIS(IClassFactoryImpl,iface);
/* static class, won't be freed */
return --(This->ref);
}
static HRESULT WINAPI DSCF_CreateInstance(
LPCLASSFACTORY iface,LPUNKNOWN pOuter,REFIID riid,LPVOID *ppobj
) {
ICOM_THIS(IClassFactoryImpl,iface);
TRACE("(%p)->(%p,%s,%p)\n",This,pOuter,debugstr_guid(riid),ppobj);
if ( IsEqualGUID( &IID_IDirectSound, riid ) ) {
/* FIXME: reuse already created dsound if present? */
return DirectSoundCreate(riid,(LPDIRECTSOUND*)ppobj,pOuter);
}
return E_NOINTERFACE;
}
static HRESULT WINAPI DSCF_LockServer(LPCLASSFACTORY iface,BOOL dolock) {
ICOM_THIS(IClassFactoryImpl,iface);
FIXME("(%p)->(%d),stub!\n",This,dolock);
return S_OK;
}
static ICOM_VTABLE(IClassFactory) DSCF_Vtbl = {
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
DSCF_QueryInterface,
DSCF_AddRef,
DSCF_Release,
DSCF_CreateInstance,
DSCF_LockServer
};
static IClassFactoryImpl DSOUND_CF = {&DSCF_Vtbl, 1 };
/*******************************************************************************
* DllGetClassObject [DSOUND.4]
* Retrieves class object from a DLL object
*
* NOTES
* Docs say returns STDAPI
*
* PARAMS
* rclsid [I] CLSID for the class object
* riid [I] Reference to identifier of interface for class object
* ppv [O] Address of variable to receive interface pointer for riid
*
* RETURNS
* Success: S_OK
* Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
* E_UNEXPECTED
*/
DWORD WINAPI DSOUND_DllGetClassObject(REFCLSID rclsid,REFIID riid,LPVOID *ppv)
{
TRACE("(%p,%p,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
if ( IsEqualCLSID( &IID_IClassFactory, riid ) ) {
*ppv = (LPVOID)&DSOUND_CF;
IClassFactory_AddRef((IClassFactory*)*ppv);
return S_OK;
}
FIXME("(%p,%p,%p): no interface found.\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
return CLASS_E_CLASSNOTAVAILABLE;
}
/*******************************************************************************
* DllCanUnloadNow [DSOUND.3] Determines whether the DLL is in use.
*
* RETURNS
* Success: S_OK
* Failure: S_FALSE
*/
DWORD WINAPI DSOUND_DllCanUnloadNow(void)
{
FIXME("(void): stub\n");
return S_FALSE;
}