Sweden-Number/dlls/wined3d
Henri Verbeet 3aa566610c wined3d: Use the client area dimensions instead of the backbuffer dimensions for the Vulkan swapchain.
Often these are the same, and even when not, the minimum/maximum image extents
will often end up forcing the swapchain dimensions to be the same as the
client area. However, some implementations will allow the swapchain to be
created with dimensions different from the client area, but then return
VK_SUBOPTIMAL_KHR from vkQueuePresentKHR().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-09 20:37:14 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c wined3d: Add resolve_format parameter to blitter_blit. 2021-03-31 22:16:25 +02:00
ati_fragment_shader.c
buffer.c wined3d: Pass a wined3d_device_context to wined3d_cs_emit_update_sub_resource(). 2021-04-09 20:37:14 +02:00
context.c
context_gl.c
context_vk.c
cs.c wined3d: Pass a wined3d_device_context to wined3d_cs_emit_update_sub_resource(). 2021-04-09 20:37:14 +02:00
device.c wined3d: Pass a wined3d_device_context to wined3d_device_update_sub_resource(). 2021-04-09 20:37:14 +02:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Add resolve_format parameter to blitter_blit. 2021-03-31 22:16:25 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c wined3d: Add resolve_format parameter to blitter_blit. 2021-03-31 22:16:25 +02:00
swapchain.c wined3d: Use the client area dimensions instead of the backbuffer dimensions for the Vulkan swapchain. 2021-04-09 20:37:14 +02:00
texture.c wined3d: Pass a wined3d_device_context to wined3d_cs_emit_update_sub_resource(). 2021-04-09 20:37:14 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps(). 2021-04-09 20:37:14 +02:00
wined3d.spec wined3d: Pass a wined3d_device_context to wined3d_device_update_sub_resource(). 2021-04-09 20:37:14 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Pass a wined3d_device_context to wined3d_cs_emit_update_sub_resource(). 2021-04-09 20:37:14 +02:00
wined3d_vk.h