158 lines
6.0 KiB
C
158 lines
6.0 KiB
C
/*
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* IDirect3DSurface8 implementation
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*
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* Copyright 2002 Jason Edmeades
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3DVolume IUnknown parts follow: */
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HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID riid,LPVOID *ppobj)
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{
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ICOM_THIS(IDirect3DSurface8Impl,iface);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DSurface8)) {
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IDirect3DSurface8Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) {
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ICOM_THIS(IDirect3DSurface8Impl,iface);
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TRACE("(%p) : AddRef from %ld\n", This, This->ref);
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return ++(This->ref);
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}
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ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
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ICOM_THIS(IDirect3DSurface8Impl,iface);
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ULONG ref = --This->ref;
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TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
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if (ref == 0) {
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HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DSurface8: */
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HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice) {
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ICOM_THIS(IDirect3DSurface8Impl,iface);
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TRACE("(%p) : returning %p\n", This, This->Device);
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*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
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/* Note Calling this method will increase the internal reference count
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on the IDirect3DDevice8 interface. */
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IDirect3DDevice8Impl_AddRef(*ppDevice);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) {
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ICOM_THIS(IDirect3DSurface8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData) {
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ICOM_THIS(IDirect3DSurface8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid) {
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ICOM_THIS(IDirect3DSurface8Impl,iface);
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FIXME("(%p) : stub\n", This); return D3D_OK;
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}
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HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer) {
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ICOM_THIS(IDirect3DSurface8Impl,iface);
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/* If the surface is created using CreateImageSurface, CreateRenderTarget,
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or CreateDepthStencilSurface, the surface is considered stand alone. In this case,
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GetContainer will return the Direct3D device used to create the surface. */
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TRACE("(%p) : returning %p\n", This, This->Container);
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*ppContainer = This->Container;
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc) {
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ICOM_THIS(IDirect3DSurface8Impl,iface);
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TRACE("(%p) : copying into %p\n", This, pDesc);
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memcpy(pDesc, &This->myDesc, sizeof(D3DSURFACE_DESC));
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags) {
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ICOM_THIS(IDirect3DSurface8Impl,iface);
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/* fixme: should we really lock as such? */
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TRACE("(%p) : rect=%p, output prect=%p, allMem=%p\n", This, pRect, pLockedRect, This->allocatedMemory);
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pLockedRect->Pitch = This->bytesPerPixel * This->myDesc.Width; /* Bytes / row */
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if (!pRect) {
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pLockedRect->pBits = This->allocatedMemory;
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} else {
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TRACE("Lock Rect (%p) = l %ld, t %ld, r %ld, b %ld\n", pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
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pLockedRect->pBits = This->allocatedMemory + (pLockedRect->Pitch * pRect->top) + (pRect->left * This->bytesPerPixel);
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}
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TRACE("returning pBits=%p, pitch=%d\n", pLockedRect->pBits, pLockedRect->Pitch);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface) {
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ICOM_THIS(IDirect3DSurface8Impl,iface);
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TRACE("(%p) : stub\n", This);
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if (This->Container) {
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IDirect3DBaseTexture8 *cont = This->Container;
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/* Now setup the texture appropraitly */
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int containerType = IDirect3DBaseTexture8Impl_GetType(cont);
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if (containerType == D3DRTYPE_TEXTURE) {
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IDirect3DTexture8Impl *pTexture = (IDirect3DTexture8Impl *)cont;
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pTexture->Dirty = TRUE;
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} else if (containerType == D3DRTYPE_CUBETEXTURE) {
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IDirect3DCubeTexture8Impl *pTexture = (IDirect3DCubeTexture8Impl *)cont;
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pTexture->Dirty = TRUE;
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} else {
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FIXME("Set dirty on container type %d\n", containerType);
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}
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}
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return D3D_OK;
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}
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ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl =
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{
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ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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IDirect3DSurface8Impl_QueryInterface,
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IDirect3DSurface8Impl_AddRef,
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IDirect3DSurface8Impl_Release,
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IDirect3DSurface8Impl_GetDevice,
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IDirect3DSurface8Impl_SetPrivateData,
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IDirect3DSurface8Impl_GetPrivateData,
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IDirect3DSurface8Impl_FreePrivateData,
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IDirect3DSurface8Impl_GetContainer,
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IDirect3DSurface8Impl_GetDesc,
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IDirect3DSurface8Impl_LockRect,
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IDirect3DSurface8Impl_UnlockRect,
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};
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