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Makefile.in
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makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
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2008-03-04 20:55:01 +01:00 |
arb_program_shader.c
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wined3d: Move shader caps setting into the arb and glsl shader backends.
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2008-03-25 19:39:23 +01:00 |
baseshader.c
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wined3d: Move shader caps setting into the arb and glsl shader backends.
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2008-03-25 19:39:23 +01:00 |
basetexture.c
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wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
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2008-02-05 12:37:49 +01:00 |
clipper.c
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context.c
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wined3d: Make the state table a property of the shader backend.
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2008-03-25 19:35:32 +01:00 |
cubetexture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
device.c
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wined3d: Alloc / free shader private data and blt stuff in Init3D/Uninit3D.
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2008-03-25 19:48:24 +01:00 |
directx.c
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wined3d: Add GL_ATI_fragment_shader.
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2008-03-25 19:48:35 +01:00 |
drawprim.c
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wined3d: Handle zero primitive count.
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2008-03-24 20:40:13 +01:00 |
glsl_shader.c
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wined3d: Free shader private data on reset.
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2008-03-25 19:48:14 +01:00 |
indexbuffer.c
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palette.c
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wined3d: Don't store primary surface palette in device palettes.
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2008-03-25 11:53:55 +01:00 |
pixelshader.c
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wined3d: Move shader generation into the shader backend.
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2008-03-25 19:35:58 +01:00 |
query.c
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wined3d: Give occlusion queries their own vtable.
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2008-03-03 11:58:10 +01:00 |
resource.c
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state.c
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wined3d: Make the state table a property of the shader backend.
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2008-03-25 19:35:32 +01:00 |
stateblock.c
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wined3d: Assign to structs instead of using memcpy.
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2008-03-21 11:24:05 +01:00 |
surface.c
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wined3d: Don't use device palettes in RealizePalette.
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2008-03-25 11:53:47 +01:00 |
surface_base.c
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wined3d: Don't store primary surface palette in device palettes.
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2008-03-25 11:53:55 +01:00 |
surface_gdi.c
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wined3d: Don't use device palettes in RealizePalette.
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2008-03-25 11:53:47 +01:00 |
swapchain.c
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texture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
utils.c
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wined3d: Add D32F_LOCKABLE to getDepthStencilBits.
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2008-03-03 12:00:39 +01:00 |
vertexbuffer.c
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wined3d: Remove VBFLAG_LOAD.
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2008-02-28 20:10:40 +01:00 |
vertexdeclaration.c
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vertexshader.c
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wined3d: Move shader generation into the shader backend.
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2008-03-25 19:35:58 +01:00 |
volume.c
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volumetexture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
wined3d.spec
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wined3d_main.c
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wined3d_private.h
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wined3d: Move shader caps setting into the arb and glsl shader backends.
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2008-03-25 19:39:23 +01:00 |
wined3d_private_types.h
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