Sweden-Number/dlls/wined3d
Zebediah Figura 9a1d079793 wined3d: Store render states in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-29 19:20:39 +01:00
..
Makefile.in
adapter_gl.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c wined3d: Do not limit draw rect to intersection of all render target views. 2019-01-10 12:33:13 -06:00
device.c wined3d: Store render states in the wined3d_stateblock_state structure. 2019-01-29 19:20:39 +01:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Allow multisample destination textures in the GLSL blitter. 2019-01-15 15:26:15 +01:00
nvidia_texture_shader.c
palette.c wined3d: Execute all CS commands before setting palette entries. 2019-01-14 17:25:49 +01:00
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Store render states in the wined3d_stateblock_state structure. 2019-01-29 19:20:39 +01:00
surface.c wined3d: Avoid potential out-of-bounds memory access in surface_cpu_blt_colour_fill(). 2019-01-17 16:14:05 +01:00
swapchain.c wined3d: Execute all CS commands before changing swapchain palette. 2019-01-14 17:25:49 +01:00
texture.c
utils.c wined3d: Set proper GL internal format for sRGB formats. 2019-01-14 15:32:23 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store render states in the wined3d_stateblock_state structure. 2019-01-29 19:20:39 +01:00