Sweden-Number/dlls/wined3d
H. Verbeet b9d5c18062 wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when activating the context. 2007-06-13 11:23:18 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
baseshader.c
basetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
clipper.c
context.c wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when activating the context. 2007-06-13 11:23:18 +02:00
cubetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
device.c wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when activating the context. 2007-06-13 11:23:18 +02:00
directx.c wined3d: Add gamma linerization support for D3DFMT_A4R4G4B4. 2007-06-13 11:22:42 +02:00
drawprim.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
glsl_shader.c wined3d: Take the texUnitMap into account when loading shader_glsl_load_psamplers(). 2007-06-13 11:23:06 +02:00
indexbuffer.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
palette.c
pixelshader.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
query.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
resource.c wined3d: Destroying the resource frees all private data. 2007-05-11 11:22:31 +02:00
state.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
stateblock.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
surface.c wined3d: Some render target->texture blit context handling. 2007-06-11 13:56:47 +02:00
surface_gdi.c wined3d: Add support for loading gamma corrected textures. 2007-06-07 13:01:49 +02:00
swapchain.c
texture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
utils.c wined3d: Add gamma linerization support for D3DFMT_A4R4G4B4. 2007-06-13 11:22:42 +02:00
vertexbuffer.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
volume.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
volumetexture.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
wined3d.spec
wined3d_main.c wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
wined3d_private.h wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when activating the context. 2007-06-13 11:23:18 +02:00
wined3d_private_types.h