Sweden-Number/dlls/dsound/dsound_main.c

828 lines
24 KiB
C

/* DirectSound
*
* Copyright 1998 Marcus Meissner
* Copyright 1998 Rob Riggs
* Copyright 2000-2002 TransGaming Technologies, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* Most thread locking is complete. There may be a few race
* conditions still lurking.
*
* Tested with a Soundblaster clone, a Gravis UltraSound Classic,
* and a Turtle Beach Tropez+.
*
* TODO:
* Implement SetCooperativeLevel properly (need to address focus issues)
* Implement DirectSound3DBuffers (stubs in place)
* Use hardware 3D support if available
* Add critical section locking inside Release and AddRef methods
* Handle static buffers - put those in hardware, non-static not in hardware
* Hardware DuplicateSoundBuffer
* Proper volume calculation, and setting volume in HEL primary buffer
* Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
*/
#include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <math.h> /* Insomnia - pow() function */
#include "windef.h"
#include "winbase.h"
#include "winreg.h"
#include "winuser.h"
#include "wingdi.h"
#include "winuser.h"
#include "winerror.h"
#include "mmsystem.h"
#include "ntddk.h"
#include "mmddk.h"
#include "wine/windef16.h"
#include "wine/winbase16.h"
#include "wine/debug.h"
#include "dsound.h"
#include "dsdriver.h"
#include "dsound_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(dsound);
/* these are eligible for tuning... they must be high on slow machines... */
/* some stuff may get more responsive with lower values though... */
#define DS_EMULDRIVER 0 /* some games (Quake 2, UT) refuse to accept
emulated dsound devices. set to 0 ! */
#define DS_HEL_MARGIN 5 /* HEL only: number of waveOut fragments ahead to mix in new buffers
* (keep this close or equal to DS_HEL_QUEUE for best results) */
#define DS_HEL_QUEUE 5 /* HEL only: number of waveOut fragments ahead to queue to driver
* (this will affect HEL sound reliability and latency) */
#define DS_SND_QUEUE_MAX 28 /* max number of fragments to prebuffer */
#define DS_SND_QUEUE_MIN 12 /* min number of fragments to prebuffer */
IDirectSoundImpl* dsound = NULL;
static HRESULT mmErr(UINT err)
{
switch(err) {
case MMSYSERR_NOERROR:
return DS_OK;
case MMSYSERR_ALLOCATED:
return DSERR_ALLOCATED;
case MMSYSERR_INVALHANDLE:
return DSERR_GENERIC; /* FIXME */
case MMSYSERR_NODRIVER:
return DSERR_NODRIVER;
case MMSYSERR_NOMEM:
return DSERR_OUTOFMEMORY;
case MMSYSERR_INVALPARAM:
return DSERR_INVALIDPARAM;
default:
FIXME("Unknown MMSYS error %d\n",err);
return DSERR_GENERIC;
}
}
int ds_emuldriver = DS_EMULDRIVER;
int ds_hel_margin = DS_HEL_MARGIN;
int ds_hel_queue = DS_HEL_QUEUE;
int ds_snd_queue_max = DS_SND_QUEUE_MAX;
int ds_snd_queue_min = DS_SND_QUEUE_MIN;
/*
* Call the callback provided to DirectSoundEnumerateA.
*/
inline static void enumerate_devices(LPDSENUMCALLBACKA lpDSEnumCallback,
LPVOID lpContext)
{
if (lpDSEnumCallback != NULL)
if (lpDSEnumCallback(NULL, "Primary DirectSound Driver",
"sound", lpContext))
lpDSEnumCallback((LPGUID)&DSDEVID_WinePlayback,
"WINE DirectSound", "sound",
lpContext);
}
/*
* Get a config key from either the app-specific or the default config
*/
inline static DWORD get_config_key( HKEY defkey, HKEY appkey, const char *name,
char *buffer, DWORD size )
{
if (appkey && !RegQueryValueExA( appkey, name, 0, NULL, buffer, &size )) return 0;
return RegQueryValueExA( defkey, name, 0, NULL, buffer, &size );
}
/*
* Setup the dsound options.
*/
inline static void setup_dsound_options(void)
{
char buffer[MAX_PATH+1];
HKEY hkey, appkey = 0;
buffer[MAX_PATH]='\0';
if (RegCreateKeyExA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Wine\\Config\\dsound", 0, NULL,
REG_OPTION_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ))
{
ERR("Cannot create config registry key\n" );
ExitProcess(1);
}
if (GetModuleFileNameA( 0, buffer, MAX_PATH ))
{
HKEY tmpkey;
if (!RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Wine\\Config\\AppDefaults", &tmpkey ))
{
char appname[MAX_PATH+16];
char *p = strrchr( buffer, '\\' );
if (p!=NULL) {
appname[MAX_PATH]='\0';
strncpy(appname,p+1,MAX_PATH);
strcat(appname,"\\dsound");
TRACE("appname = [%s] \n",appname);
if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
RegCloseKey( tmpkey );
}
}
}
/* get options */
if (!get_config_key( hkey, appkey, "EmulDriver", buffer, MAX_PATH ))
ds_emuldriver = strcmp(buffer, "N");
if (!get_config_key( hkey, appkey, "HELmargin", buffer, MAX_PATH ))
ds_hel_margin = atoi(buffer);
if (!get_config_key( hkey, appkey, "HELqueue", buffer, MAX_PATH ))
ds_hel_queue = atoi(buffer);
if (!get_config_key( hkey, appkey, "SndQueueMax", buffer, MAX_PATH ))
ds_snd_queue_max = atoi(buffer);
if (!get_config_key( hkey, appkey, "SndQueueMin", buffer, MAX_PATH ))
ds_snd_queue_min = atoi(buffer);
if (appkey) RegCloseKey( appkey );
RegCloseKey( hkey );
if (ds_emuldriver != DS_EMULDRIVER )
WARN("ds_emuldriver = %d (default=%d)\n",ds_emuldriver, DS_EMULDRIVER);
if (ds_hel_margin != DS_HEL_MARGIN )
WARN("ds_hel_margin = %d (default=%d)\n",ds_hel_margin, DS_HEL_MARGIN );
if (ds_hel_queue != DS_HEL_QUEUE )
WARN("ds_hel_queue = %d (default=%d)\n",ds_hel_queue, DS_HEL_QUEUE );
if (ds_snd_queue_max != DS_SND_QUEUE_MAX)
WARN("ds_snd_queue_max = %d (default=%d)\n",ds_snd_queue_max ,DS_SND_QUEUE_MAX);
if (ds_snd_queue_min != DS_SND_QUEUE_MIN)
WARN("ds_snd_queue_min = %d (default=%d)\n",ds_snd_queue_min ,DS_SND_QUEUE_MIN);
}
/***************************************************************************
* DirectSoundEnumerateA [DSOUND.2]
*
* Enumerate all DirectSound drivers installed in the system
*
* RETURNS
* Success: DS_OK
* Failure: DSERR_INVALIDPARAM
*/
HRESULT WINAPI DirectSoundEnumerateA(
LPDSENUMCALLBACKA lpDSEnumCallback,
LPVOID lpContext)
{
WAVEOUTCAPSA wcaps;
unsigned devs, wod;
TRACE("lpDSEnumCallback = %p, lpContext = %p\n",
lpDSEnumCallback, lpContext);
devs = waveOutGetNumDevs();
for (wod = 0; wod < devs; ++wod) {
waveOutGetDevCapsA(wod, &wcaps, sizeof(wcaps));
if (wcaps.dwSupport & WAVECAPS_DIRECTSOUND) {
TRACE("- Device %u supports DirectSound\n", wod);
enumerate_devices(lpDSEnumCallback, lpContext);
return DS_OK;
}
}
return DS_OK;
}
/***************************************************************************
* DirectSoundEnumerateW [DSOUND.3]
*
* Enumerate all DirectSound drivers installed in the system
*
* RETURNS
* Success: DS_OK
* Failure: DSERR_INVALIDPARAM
*/
HRESULT WINAPI DirectSoundEnumerateW(
LPDSENUMCALLBACKW lpDSEnumCallback,
LPVOID lpContext )
{
FIXME("lpDSEnumCallback = %p, lpContext = %p: stub\n",
lpDSEnumCallback, lpContext);
return DS_OK;
}
static void _dump_DSBCAPS(DWORD xmask) {
struct {
DWORD mask;
char *name;
} flags[] = {
#define FE(x) { x, #x },
FE(DSBCAPS_PRIMARYBUFFER)
FE(DSBCAPS_STATIC)
FE(DSBCAPS_LOCHARDWARE)
FE(DSBCAPS_LOCSOFTWARE)
FE(DSBCAPS_CTRL3D)
FE(DSBCAPS_CTRLFREQUENCY)
FE(DSBCAPS_CTRLPAN)
FE(DSBCAPS_CTRLVOLUME)
FE(DSBCAPS_CTRLPOSITIONNOTIFY)
FE(DSBCAPS_CTRLDEFAULT)
FE(DSBCAPS_CTRLALL)
FE(DSBCAPS_STICKYFOCUS)
FE(DSBCAPS_GLOBALFOCUS)
FE(DSBCAPS_GETCURRENTPOSITION2)
FE(DSBCAPS_MUTE3DATMAXDISTANCE)
#undef FE
};
int i;
for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
if ((flags[i].mask & xmask) == flags[i].mask)
DPRINTF("%s ",flags[i].name);
}
/*******************************************************************************
* IDirectSound
*/
static HRESULT WINAPI IDirectSoundImpl_SetCooperativeLevel(
LPDIRECTSOUND8 iface,HWND hwnd,DWORD level
) {
ICOM_THIS(IDirectSoundImpl,iface);
FIXME("(%p,%08lx,%ld):stub\n",This,(DWORD)hwnd,level);
This->priolevel = level;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
LPDIRECTSOUND8 iface,LPDSBUFFERDESC dsbd,LPLPDIRECTSOUNDBUFFER8 ppdsb,LPUNKNOWN lpunk
) {
ICOM_THIS(IDirectSoundImpl,iface);
LPWAVEFORMATEX wfex;
TRACE("(%p,%p,%p,%p)\n",This,dsbd,ppdsb,lpunk);
if ((This == NULL) || (dsbd == NULL) || (ppdsb == NULL))
return DSERR_INVALIDPARAM;
if (TRACE_ON(dsound)) {
TRACE("(structsize=%ld)\n",dsbd->dwSize);
TRACE("(flags=0x%08lx:\n",dsbd->dwFlags);
_dump_DSBCAPS(dsbd->dwFlags);
DPRINTF(")\n");
TRACE("(bufferbytes=%ld)\n",dsbd->dwBufferBytes);
TRACE("(lpwfxFormat=%p)\n",dsbd->lpwfxFormat);
}
wfex = dsbd->lpwfxFormat;
if (wfex)
TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld,"
"bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
wfex->nAvgBytesPerSec, wfex->nBlockAlign,
wfex->wBitsPerSample, wfex->cbSize);
if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)
return PrimaryBuffer_Create(This, (PrimaryBufferImpl**)ppdsb, dsbd);
else
return SecondaryBuffer_Create(This, (IDirectSoundBufferImpl**)ppdsb, dsbd);
}
static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
LPDIRECTSOUND8 iface,LPDIRECTSOUNDBUFFER8 pdsb,LPLPDIRECTSOUNDBUFFER8 ppdsb
) {
ICOM_THIS(IDirectSoundImpl,iface);
IDirectSoundBufferImpl* ipdsb=(IDirectSoundBufferImpl*)pdsb;
IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
TRACE("(%p,%p,%p)\n",This,ipdsb,ippdsb);
if (ipdsb->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
ERR("trying to duplicate primary buffer\n");
return DSERR_INVALIDCALL;
}
if (ipdsb->hwbuf) {
FIXME("need to duplicate hardware buffer\n");
}
if (ipdsb->dsbd.dwFlags & DSBCAPS_CTRL3D) {
FIXME("need to duplicate 3D buffer\n");
}
*ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
IDirectSoundBuffer8_AddRef(pdsb);
memcpy(*ippdsb, ipdsb, sizeof(IDirectSoundBufferImpl));
(*ippdsb)->ref = 1;
(*ippdsb)->state = STATE_STOPPED;
(*ippdsb)->playpos = 0;
(*ippdsb)->buf_mixpos = 0;
(*ippdsb)->dsound = This;
(*ippdsb)->parent = ipdsb;
(*ippdsb)->hwbuf = NULL;
(*ippdsb)->ds3db = NULL; /* FIXME? */
(*ippdsb)->iks = NULL; /* FIXME? */
memcpy(&((*ippdsb)->wfx), &(ipdsb->wfx), sizeof((*ippdsb)->wfx));
InitializeCriticalSection(&(*ippdsb)->lock);
/* register buffer */
RtlAcquireResourceExclusive(&(This->lock), TRUE);
{
IDirectSoundBufferImpl **newbuffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl**)*(This->nrofbuffers+1));
if (newbuffers) {
This->buffers = newbuffers;
This->buffers[This->nrofbuffers] = *ippdsb;
This->nrofbuffers++;
TRACE("buffer count is now %d\n", This->nrofbuffers);
} else {
ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers);
/* FIXME: release buffer */
}
}
RtlReleaseResource(&(This->lock));
IDirectSound_AddRef(iface);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundImpl_GetCaps(LPDIRECTSOUND8 iface,LPDSCAPS caps) {
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p,%p)\n",This,caps);
TRACE("(flags=0x%08lx)\n",caps->dwFlags);
if (caps == NULL)
return DSERR_INVALIDPARAM;
/* We should check this value, not set it. See Inside DirectX, p215. */
caps->dwSize = sizeof(*caps);
caps->dwFlags = This->drvcaps.dwFlags;
/* FIXME: copy caps from This->drvcaps */
caps->dwMinSecondarySampleRate = DSBFREQUENCY_MIN;
caps->dwMaxSecondarySampleRate = DSBFREQUENCY_MAX;
caps->dwPrimaryBuffers = 1;
caps->dwMaxHwMixingAllBuffers = 0;
caps->dwMaxHwMixingStaticBuffers = 0;
caps->dwMaxHwMixingStreamingBuffers = 0;
caps->dwFreeHwMixingAllBuffers = 0;
caps->dwFreeHwMixingStaticBuffers = 0;
caps->dwFreeHwMixingStreamingBuffers = 0;
caps->dwMaxHw3DAllBuffers = 0;
caps->dwMaxHw3DStaticBuffers = 0;
caps->dwMaxHw3DStreamingBuffers = 0;
caps->dwFreeHw3DAllBuffers = 0;
caps->dwFreeHw3DStaticBuffers = 0;
caps->dwFreeHw3DStreamingBuffers = 0;
caps->dwTotalHwMemBytes = 0;
caps->dwFreeHwMemBytes = 0;
caps->dwMaxContigFreeHwMemBytes = 0;
caps->dwUnlockTransferRateHwBuffers = 4096; /* But we have none... */
caps->dwPlayCpuOverheadSwBuffers = 1; /* 1% */
return DS_OK;
}
static ULONG WINAPI IDirectSoundImpl_AddRef(LPDIRECTSOUND8 iface) {
ICOM_THIS(IDirectSoundImpl,iface);
return ++(This->ref);
}
static ULONG WINAPI IDirectSoundImpl_Release(LPDIRECTSOUND8 iface) {
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p), ref was %ld\n",This,This->ref);
if (!--(This->ref)) {
UINT i;
timeKillEvent(This->timerID);
timeEndPeriod(DS_TIME_RES);
if (This->buffers) {
for( i=0;i<This->nrofbuffers;i++)
IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->buffers[i]);
}
DSOUND_PrimaryDestroy(This);
RtlDeleteResource(&This->lock);
DeleteCriticalSection(&This->mixlock);
if (This->driver) {
IDsDriver_Close(This->driver);
} else {
unsigned c;
for (c=0; c<DS_HEL_FRAGS; c++)
HeapFree(GetProcessHeap(),0,This->pwave[c]);
}
if (This->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMOPEN) {
waveOutClose(This->hwo);
}
if (This->driver)
IDsDriver_Release(This->driver);
HeapFree(GetProcessHeap(),0,This);
dsound = NULL;
return 0;
}
return This->ref;
}
static HRESULT WINAPI IDirectSoundImpl_SetSpeakerConfig(
LPDIRECTSOUND8 iface,DWORD config
) {
ICOM_THIS(IDirectSoundImpl,iface);
FIXME("(%p,0x%08lx):stub\n",This,config);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundImpl_QueryInterface(
LPDIRECTSOUND8 iface,REFIID riid,LPVOID *ppobj
) {
ICOM_THIS(IDirectSoundImpl,iface);
if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
ERR("app requested IDirectSound3DListener on dsound object\n");
*ppobj = NULL;
return E_FAIL;
}
FIXME("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
static HRESULT WINAPI IDirectSoundImpl_Compact(
LPDIRECTSOUND8 iface)
{
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p)\n", This);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundImpl_GetSpeakerConfig(
LPDIRECTSOUND8 iface,
LPDWORD lpdwSpeakerConfig)
{
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p, %p)\n", This, lpdwSpeakerConfig);
*lpdwSpeakerConfig = DSSPEAKER_STEREO | (DSSPEAKER_GEOMETRY_NARROW << 16);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundImpl_Initialize(
LPDIRECTSOUND8 iface,
LPCGUID lpcGuid)
{
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p, %p)\n", This, lpcGuid);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundImpl_VerifyCertification(
LPDIRECTSOUND8 iface,
LPDWORD pdwCertified)
{
ICOM_THIS(IDirectSoundImpl,iface);
TRACE("(%p, %p)\n", This, pdwCertified);
*pdwCertified = DS_CERTIFIED;
return DS_OK;
}
static ICOM_VTABLE(IDirectSound8) dsvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirectSoundImpl_QueryInterface,
IDirectSoundImpl_AddRef,
IDirectSoundImpl_Release,
IDirectSoundImpl_CreateSoundBuffer,
IDirectSoundImpl_GetCaps,
IDirectSoundImpl_DuplicateSoundBuffer,
IDirectSoundImpl_SetCooperativeLevel,
IDirectSoundImpl_Compact,
IDirectSoundImpl_GetSpeakerConfig,
IDirectSoundImpl_SetSpeakerConfig,
IDirectSoundImpl_Initialize,
IDirectSoundImpl_VerifyCertification
};
/*******************************************************************************
* DirectSoundCreate (DSOUND.1)
*/
HRESULT WINAPI DirectSoundCreate8(REFGUID lpGUID,LPDIRECTSOUND8 *ppDS,IUnknown *pUnkOuter )
{
IDirectSoundImpl** ippDS=(IDirectSoundImpl**)ppDS;
PIDSDRIVER drv = NULL;
WAVEOUTCAPSA wcaps;
unsigned wod, wodn;
HRESULT err = DS_OK;
if (lpGUID)
TRACE("(%p,%p,%p)\n",lpGUID,ippDS,pUnkOuter);
else
TRACE("DirectSoundCreate (%p)\n", ippDS);
if (ippDS == NULL)
return DSERR_INVALIDPARAM;
if (dsound) {
IDirectSound_AddRef((LPDIRECTSOUND)dsound);
*ippDS = dsound;
return DS_OK;
}
/* Get dsound configuration */
setup_dsound_options();
/* Enumerate WINMM audio devices and find the one we want */
wodn = waveOutGetNumDevs();
if (!wodn) return DSERR_NODRIVER;
/* FIXME: How do we find the GUID of an audio device? */
wod = 0; /* start at the first audio device */
/* Get output device caps */
waveOutGetDevCapsA(wod, &wcaps, sizeof(wcaps));
/* DRV_QUERYDSOUNDIFACE is a "Wine extension" to get the DSound interface */
waveOutMessage(wod, DRV_QUERYDSOUNDIFACE, (DWORD)&drv, 0);
/* Allocate memory */
*ippDS = (IDirectSoundImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundImpl));
if (*ippDS == NULL)
return DSERR_OUTOFMEMORY;
ICOM_VTBL(*ippDS) = &dsvt;
(*ippDS)->ref = 1;
(*ippDS)->driver = drv;
(*ippDS)->priolevel = DSSCL_NORMAL;
(*ippDS)->fraglen = 0;
(*ippDS)->hwbuf = NULL;
(*ippDS)->buffer = NULL;
(*ippDS)->buflen = 0;
(*ippDS)->writelead = 0;
(*ippDS)->state = STATE_STOPPED;
(*ippDS)->nrofbuffers = 0;
(*ippDS)->buffers = NULL;
/* (*ippDS)->primary = NULL; */
(*ippDS)->listener = NULL;
(*ippDS)->prebuf = ds_snd_queue_max;
/* Get driver description */
if (drv) {
IDsDriver_GetDriverDesc(drv,&((*ippDS)->drvdesc));
} else {
/* if no DirectSound interface available, use WINMM API instead */
(*ippDS)->drvdesc.dwFlags = DSDDESC_DOMMSYSTEMOPEN | DSDDESC_DOMMSYSTEMSETFORMAT;
(*ippDS)->drvdesc.dnDevNode = wod; /* FIXME? */
}
/* Set default wave format (may need it for waveOutOpen) */
(*ippDS)->wfx.wFormatTag = WAVE_FORMAT_PCM;
(*ippDS)->wfx.nChannels = 2;
(*ippDS)->wfx.nSamplesPerSec = 22050;
(*ippDS)->wfx.nAvgBytesPerSec = 44100;
(*ippDS)->wfx.nBlockAlign = 2;
(*ippDS)->wfx.wBitsPerSample = 8;
/* If the driver requests being opened through MMSYSTEM
* (which is recommended by the DDK), it is supposed to happen
* before the DirectSound interface is opened */
if ((*ippDS)->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMOPEN)
{
/* FIXME: is this right? */
(*ippDS)->drvdesc.dnDevNode = 0;
err = DSERR_ALLOCATED;
/* if this device is busy try the next one */
while((err == DSERR_ALLOCATED) &&
((*ippDS)->drvdesc.dnDevNode < wodn))
{
err = mmErr(waveOutOpen(&((*ippDS)->hwo),
(*ippDS)->drvdesc.dnDevNode, &((*ippDS)->wfx),
(DWORD)DSOUND_callback, (DWORD)(*ippDS),
CALLBACK_FUNCTION | WAVE_DIRECTSOUND));
(*ippDS)->drvdesc.dnDevNode++; /* next wave device */
}
(*ippDS)->drvdesc.dnDevNode--; /* take away last increment */
}
if (drv && (err == DS_OK))
err = IDsDriver_Open(drv);
/* FIXME: do we want to handle a temporarily busy device? */
if (err != DS_OK) {
HeapFree(GetProcessHeap(),0,*ippDS);
*ippDS = NULL;
return err;
}
/* the driver is now open, so it's now allowed to call GetCaps */
if (drv) {
IDsDriver_GetCaps(drv,&((*ippDS)->drvcaps));
} else {
unsigned c;
/* FIXME: look at wcaps */
(*ippDS)->drvcaps.dwFlags =
DSCAPS_PRIMARY16BIT | DSCAPS_PRIMARYSTEREO;
if (ds_emuldriver)
(*ippDS)->drvcaps.dwFlags |= DSCAPS_EMULDRIVER;
/* Allocate memory for HEL buffer headers */
for (c=0; c<DS_HEL_FRAGS; c++) {
(*ippDS)->pwave[c] = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(WAVEHDR));
if (!(*ippDS)->pwave[c]) {
/* Argh, out of memory */
while (c--) {
HeapFree(GetProcessHeap(),0,(*ippDS)->pwave[c]);
waveOutClose((*ippDS)->hwo);
HeapFree(GetProcessHeap(),0,*ippDS);
*ippDS = NULL;
return DSERR_OUTOFMEMORY;
}
}
}
}
DSOUND_RecalcVolPan(&((*ippDS)->volpan));
InitializeCriticalSection(&((*ippDS)->mixlock));
RtlInitializeResource(&((*ippDS)->lock));
if (!dsound) {
dsound = (*ippDS);
DSOUND_PrimaryCreate(dsound);
timeBeginPeriod(DS_TIME_RES);
dsound->timerID = timeSetEvent(DS_TIME_DEL, DS_TIME_RES, DSOUND_timer,
(DWORD)dsound, TIME_PERIODIC | TIME_CALLBACK_FUNCTION);
}
return DS_OK;
}
/*******************************************************************************
* DirectSound ClassFactory
*/
typedef struct
{
/* IUnknown fields */
ICOM_VFIELD(IClassFactory);
DWORD ref;
} IClassFactoryImpl;
static HRESULT WINAPI
DSCF_QueryInterface(LPCLASSFACTORY iface,REFIID riid,LPVOID *ppobj) {
ICOM_THIS(IClassFactoryImpl,iface);
FIXME("(%p)->(%s,%p),stub!\n",This,debugstr_guid(riid),ppobj);
return E_NOINTERFACE;
}
static ULONG WINAPI
DSCF_AddRef(LPCLASSFACTORY iface) {
ICOM_THIS(IClassFactoryImpl,iface);
return ++(This->ref);
}
static ULONG WINAPI DSCF_Release(LPCLASSFACTORY iface) {
ICOM_THIS(IClassFactoryImpl,iface);
/* static class, won't be freed */
return --(This->ref);
}
static HRESULT WINAPI DSCF_CreateInstance(
LPCLASSFACTORY iface,LPUNKNOWN pOuter,REFIID riid,LPVOID *ppobj
) {
ICOM_THIS(IClassFactoryImpl,iface);
TRACE("(%p)->(%p,%s,%p)\n",This,pOuter,debugstr_guid(riid),ppobj);
if ( IsEqualGUID( &IID_IDirectSound, riid ) ||
IsEqualGUID( &IID_IDirectSound8, riid ) ) {
/* FIXME: reuse already created dsound if present? */
return DirectSoundCreate8(riid,(LPDIRECTSOUND8*)ppobj,pOuter);
}
return E_NOINTERFACE;
}
static HRESULT WINAPI DSCF_LockServer(LPCLASSFACTORY iface,BOOL dolock) {
ICOM_THIS(IClassFactoryImpl,iface);
FIXME("(%p)->(%d),stub!\n",This,dolock);
return S_OK;
}
static ICOM_VTABLE(IClassFactory) DSCF_Vtbl = {
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
DSCF_QueryInterface,
DSCF_AddRef,
DSCF_Release,
DSCF_CreateInstance,
DSCF_LockServer
};
static IClassFactoryImpl DSOUND_CF = {&DSCF_Vtbl, 1 };
/*******************************************************************************
* DllGetClassObject [DSOUND.5]
* Retrieves class object from a DLL object
*
* NOTES
* Docs say returns STDAPI
*
* PARAMS
* rclsid [I] CLSID for the class object
* riid [I] Reference to identifier of interface for class object
* ppv [O] Address of variable to receive interface pointer for riid
*
* RETURNS
* Success: S_OK
* Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
* E_UNEXPECTED
*/
DWORD WINAPI DSOUND_DllGetClassObject(REFCLSID rclsid,REFIID riid,LPVOID *ppv)
{
TRACE("(%p,%p,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
if ( IsEqualCLSID( &IID_IClassFactory, riid ) ) {
*ppv = (LPVOID)&DSOUND_CF;
IClassFactory_AddRef((IClassFactory*)*ppv);
return S_OK;
}
FIXME("(%p,%p,%p): no interface found.\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
return CLASS_E_CLASSNOTAVAILABLE;
}
/*******************************************************************************
* DllCanUnloadNow [DSOUND.4] Determines whether the DLL is in use.
*
* RETURNS
* Success: S_OK
* Failure: S_FALSE
*/
DWORD WINAPI DSOUND_DllCanUnloadNow(void)
{
FIXME("(void): stub\n");
return S_FALSE;
}