303 lines
11 KiB
C
303 lines
11 KiB
C
/*
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* X11 mouse driver
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*
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* Copyright 1998 Ulrich Weigand
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*/
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#include "config.h"
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#include "ts_xlib.h"
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#include "windef.h"
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#include "wine/winuser16.h"
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#include "debugtools.h"
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#include "mouse.h"
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#include "win.h"
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#include "x11drv.h"
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DEFAULT_DEBUG_CHANNEL(cursor);
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/**********************************************************************/
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static LONG X11DRV_MOUSE_WarpPointer = 0; /* hack; see DISPLAY_MoveCursor */
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static LPMOUSE_EVENT_PROC DefMouseEventProc = NULL;
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/***********************************************************************
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* X11DRV_GetCursor
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*/
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Cursor X11DRV_GetCursor( Display *display, CURSORICONINFO *ptr )
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{
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Pixmap pixmapBits, pixmapMask, pixmapMaskInv, pixmapAll;
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XColor fg, bg;
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Cursor cursor = None;
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if (!ptr) /* Create an empty cursor */
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{
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static const char data[] = { 0 };
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bg.red = bg.green = bg.blue = 0x0000;
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pixmapBits = XCreateBitmapFromData( display, root_window, data, 1, 1 );
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if (pixmapBits)
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{
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cursor = XCreatePixmapCursor( display, pixmapBits, pixmapBits,
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&bg, &bg, 0, 0 );
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XFreePixmap( display, pixmapBits );
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}
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}
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else /* Create the X cursor from the bits */
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{
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XImage *image;
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GC gc;
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if (ptr->bPlanes * ptr->bBitsPerPixel != 1)
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{
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WARN("Cursor has more than 1 bpp!\n" );
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return 0;
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}
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/* Create a pixmap and transfer all the bits to it */
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/* NOTE: Following hack works, but only because XFree depth
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* 1 images really use 1 bit/pixel (and so the same layout
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* as the Windows cursor data). Perhaps use a more generic
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* algorithm here.
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*/
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if (!(pixmapAll = XCreatePixmap( display, root_window,
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ptr->nWidth, ptr->nHeight * 2, 1 ))) return 0;
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if (!(image = XCreateImage( display, visual,
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1, ZPixmap, 0, (char *)(ptr + 1), ptr->nWidth,
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ptr->nHeight * 2, 16, ptr->nWidthBytes))) return 0;
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gc = XCreateGC( display, pixmapAll, 0, NULL );
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XSetGraphicsExposures( display, gc, False );
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image->byte_order = MSBFirst;
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image->bitmap_bit_order = MSBFirst;
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image->bitmap_unit = 16;
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_XInitImageFuncPtrs(image);
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XPutImage( display, pixmapAll, gc, image,
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0, 0, 0, 0, ptr->nWidth, ptr->nHeight * 2 );
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image->data = NULL;
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XDestroyImage( image );
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/* Now create the 2 pixmaps for bits and mask */
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pixmapBits = XCreatePixmap( display, root_window, ptr->nWidth, ptr->nHeight, 1 );
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pixmapMask = XCreatePixmap( display, root_window, ptr->nWidth, ptr->nHeight, 1 );
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pixmapMaskInv = XCreatePixmap( display, root_window, ptr->nWidth, ptr->nHeight, 1 );
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/* Make sure everything went OK so far */
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if (pixmapBits && pixmapMask && pixmapMaskInv)
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{
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/* We have to do some magic here, as cursors are not fully
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* compatible between Windows and X11. Under X11, there
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* are only 3 possible color cursor: black, white and
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* masked. So we map the 4th Windows color (invert the
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* bits on the screen) to black and an additional white bit on
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* an other place (+1,+1). This require some boolean arithmetic:
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*
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* Windows | X11
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* And Xor Result | Bits Mask Result
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* 0 0 black | 0 1 background
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* 0 1 white | 1 1 foreground
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* 1 0 no change | X 0 no change
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* 1 1 inverted | 0 1 background
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*
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* which gives:
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* Bits = not 'And' and 'Xor' or 'And2' and 'Xor2'
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* Mask = not 'And' or 'Xor' or 'And2' and 'Xor2'
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*
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* FIXME: apparently some servers do support 'inverted' color.
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* I don't know if it's correct per the X spec, but maybe
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* we ought to take advantage of it. -- AJ
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*/
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XSetFunction( display, gc, GXcopy );
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XCopyArea( display, pixmapAll, pixmapBits, gc,
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0, 0, ptr->nWidth, ptr->nHeight, 0, 0 );
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XCopyArea( display, pixmapAll, pixmapMask, gc,
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0, 0, ptr->nWidth, ptr->nHeight, 0, 0 );
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XCopyArea( display, pixmapAll, pixmapMaskInv, gc,
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0, 0, ptr->nWidth, ptr->nHeight, 0, 0 );
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XSetFunction( display, gc, GXand );
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XCopyArea( display, pixmapAll, pixmapMaskInv, gc,
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0, ptr->nHeight, ptr->nWidth, ptr->nHeight, 0, 0 );
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XSetFunction( display, gc, GXandReverse );
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XCopyArea( display, pixmapAll, pixmapBits, gc,
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0, ptr->nHeight, ptr->nWidth, ptr->nHeight, 0, 0 );
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XSetFunction( display, gc, GXorReverse );
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XCopyArea( display, pixmapAll, pixmapMask, gc,
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0, ptr->nHeight, ptr->nWidth, ptr->nHeight, 0, 0 );
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/* Additional white */
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XSetFunction( display, gc, GXor );
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XCopyArea( display, pixmapMaskInv, pixmapMask, gc,
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0, 0, ptr->nWidth, ptr->nHeight, 1, 1 );
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XCopyArea( display, pixmapMaskInv, pixmapBits, gc,
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0, 0, ptr->nWidth, ptr->nHeight, 1, 1 );
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XSetFunction( display, gc, GXcopy );
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fg.red = fg.green = fg.blue = 0xffff;
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bg.red = bg.green = bg.blue = 0x0000;
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cursor = XCreatePixmapCursor( display, pixmapBits, pixmapMask,
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&fg, &bg, ptr->ptHotSpot.x, ptr->ptHotSpot.y );
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}
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/* Now free everything */
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if (pixmapAll) XFreePixmap( display, pixmapAll );
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if (pixmapBits) XFreePixmap( display, pixmapBits );
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if (pixmapMask) XFreePixmap( display, pixmapMask );
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if (pixmapMaskInv) XFreePixmap( display, pixmapMaskInv );
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XFreeGC( display, gc );
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}
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return cursor;
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}
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/* set the cursor of a window; helper for X11DRV_SetCursor */
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static BOOL CALLBACK set_win_cursor( HWND hwnd, LPARAM cursor )
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{
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Window win = X11DRV_get_whole_window( hwnd );
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if (win) TSXDefineCursor( thread_display(), win, (Cursor)cursor );
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return TRUE;
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}
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/***********************************************************************
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* SetCursor (X11DRV.@)
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*/
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void X11DRV_SetCursor( CURSORICONINFO *lpCursor )
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{
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Cursor cursor;
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if (root_window != DefaultRootWindow(gdi_display))
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{
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/* If in desktop mode, set the cursor on the desktop window */
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wine_tsx11_lock();
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cursor = X11DRV_GetCursor( gdi_display, lpCursor );
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if (cursor)
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{
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XDefineCursor( gdi_display, root_window, cursor );
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XFreeCursor( gdi_display, cursor );
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}
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wine_tsx11_unlock();
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}
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else /* set the same cursor for all top-level windows of the current thread */
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{
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Display *display = thread_display();
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wine_tsx11_lock();
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cursor = X11DRV_GetCursor( display, lpCursor );
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wine_tsx11_unlock();
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if (cursor)
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{
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/* EnumThreadWindows( GetCurrentThreadId(), set_win_cursor, (LPARAM)cursor );*/
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EnumWindows( set_win_cursor, (LPARAM)cursor );
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TSXFreeCursor( display, cursor );
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}
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}
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}
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/***********************************************************************
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* MoveCursor (X11DRV.@)
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*/
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void X11DRV_MoveCursor(WORD wAbsX, WORD wAbsY)
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{
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/*
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* We do not want to create MotionNotify events here,
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* otherwise we will get an endless recursion:
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* XMotionEvent -> MOUSEEVENTF_MOVE -> mouse_event -> DisplayMoveCursor
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* -> XWarpPointer -> XMotionEvent -> ...
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*
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* Unfortunately, the XWarpPointer call does create a MotionNotify
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* event. So, we use a hack: before MOUSE_SendEvent calls the mouse event
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* procedure, it sets a global flag. If this flag is set, we skip the
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* XWarpPointer call. If we are *not* called from within MOUSE_SendEvent,
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* we will call XWarpPointer, which will create a MotionNotify event.
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* Strictly speaking, this is also wrong, but that should normally not
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* have any negative effects ...
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*
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* But first of all, we check whether we already are at the position
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* are supposed to move to; if so, we don't need to do anything.
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*/
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Display *display = thread_display();
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Window root, child;
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int rootX, rootY, winX, winY;
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unsigned int xstate;
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if (X11DRV_MOUSE_WarpPointer < 0) return;
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if (!TSXQueryPointer( display, root_window, &root, &child,
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&rootX, &rootY, &winX, &winY, &xstate ))
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return;
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if ( winX == wAbsX && winY == wAbsY )
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return;
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TRACE("(%d,%d): moving from (%d,%d)\n", wAbsX, wAbsY, winX, winY );
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TSXWarpPointer( display, root_window, root_window, 0, 0, 0, 0, wAbsX, wAbsY );
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}
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/***********************************************************************
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* InitMouse (X11DRV.@)
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*/
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void X11DRV_InitMouse( LPMOUSE_EVENT_PROC proc )
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{
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static int init_done;
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DefMouseEventProc = proc;
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if (!init_done)
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{
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Window root, child;
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int root_x, root_y, child_x, child_y;
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unsigned int KeyState;
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init_done = 1;
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/* Get the current mouse position and simulate an absolute mouse
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movement to initialize the mouse global variables */
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TSXQueryPointer( thread_display(), root_window, &root, &child,
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&root_x, &root_y, &child_x, &child_y, &KeyState);
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X11DRV_SendEvent(MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE,
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root_x, root_y, X11DRV_EVENT_XStateToKeyState(KeyState),
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GetTickCount(), 0 );
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}
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}
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/***********************************************************************
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* X11DRV_SendEvent (internal)
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*/
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void X11DRV_SendEvent( DWORD mouseStatus, DWORD posX, DWORD posY,
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DWORD keyState, DWORD time, HWND hWnd )
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{
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int width = GetSystemMetrics( SM_CXSCREEN );
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int height = GetSystemMetrics( SM_CYSCREEN );
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int iWndsLocks;
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WINE_MOUSEEVENT wme;
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if ( !DefMouseEventProc ) return;
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TRACE("(%04lX,%ld,%ld)\n", mouseStatus, posX, posY );
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if (mouseStatus & MOUSEEVENTF_MOVE) {
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if (mouseStatus & MOUSEEVENTF_ABSOLUTE) {
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/* Relative mouse movements seems not to be scaled as absolute ones */
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posX = (((long)posX << 16) + width-1) / width;
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posY = (((long)posY << 16) + height-1) / height;
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}
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}
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wme.magic = WINE_MOUSEEVENT_MAGIC;
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wme.time = time;
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wme.hWnd = hWnd;
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wme.keyState = keyState;
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InterlockedDecrement( &X11DRV_MOUSE_WarpPointer );
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/* To avoid deadlocks, we have to suspend all locks on windows structures
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before the program control is passed to the mouse driver */
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iWndsLocks = WIN_SuspendWndsLock();
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DefMouseEventProc( mouseStatus, posX, posY, 0, (DWORD)&wme );
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WIN_RestoreWndsLock(iWndsLocks);
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InterlockedIncrement( &X11DRV_MOUSE_WarpPointer );
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}
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