Sweden-Number/dlls/wined3d
Alexandre Julliard 97c4ab23ab wined3d: Reduce the size of a huge function that takes ages to compile. 2010-09-21 20:16:15 +02:00
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Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
arb_program_shader.c wined3d: Move pixel shader constants to wined3d_state. 2010-09-20 13:48:13 +02:00
ati_fragment_shader.c wined3d: Move texture states to wined3d_state. 2010-09-16 10:12:17 -05:00
basetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
buffer.c wined3d: Move stream state to wined3d_state. 2010-09-21 14:16:58 +02:00
clipper.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
context.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
cubetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
device.c wined3d: Move base vertex state to wined3d_state. 2010-09-21 14:17:07 +02:00
directx.c wined3d: Reduce the size of a huge function that takes ages to compile. 2010-09-21 20:16:15 +02:00
drawprim.c wined3d: Move base vertex state to wined3d_state. 2010-09-21 14:17:07 +02:00
gl_compat.c
glsl_shader.c wined3d: Move pixel shader constants to wined3d_state. 2010-09-20 13:48:13 +02:00
nvidia_texture_shader.c wined3d: Move texture bindings to wined3d_state. 2010-09-18 13:05:49 +02:00
palette.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
query.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
resource.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
shader.c wined3d: Move the vertex shader to wined3d_state. 2010-09-20 13:48:12 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Move base vertex state to wined3d_state. 2010-09-21 14:17:07 +02:00
stateblock.c wined3d: Move base vertex state to wined3d_state. 2010-09-21 14:17:07 +02:00
surface.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
surface_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
surface_gdi.c wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
swapchain.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
swapchain_base.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
swapchain_gdi.c wined3d: Get rid of redundant comparisons against FALSE. 2010-09-14 11:43:44 -05:00
texture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
utils.c wined3d: Move the vertex declaration to wined3d_state. 2010-09-18 13:05:54 +02:00
version.rc
vertexdeclaration.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
view.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
volume.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
volumetexture.c wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface. 2010-09-18 13:05:44 +02:00
wined3d.spec wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
wined3d_gl.h wined3d: Add NVDB support. 2010-09-16 10:12:33 -05:00
wined3d_main.c wined3d: Get rid of redundant comparisons against NULL / 0. 2010-09-14 09:43:33 -05:00
wined3d_private.h wined3d: Move base vertex state to wined3d_state. 2010-09-21 14:17:07 +02:00