Sweden-Number/dlls/wined3d
Stefan Dösinger 331bb68edb wined3d: Remove SCRATCH and SYSMEM lockability warnings.
They are not needed any more, resource_access_from_pool takes care of
this.
2013-10-24 19:01:56 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c
context.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
cs.c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
device.c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
directx.c wined3d: Add support for nVidia GTX 660M. 2013-10-14 17:26:15 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
nvidia_texture_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Avoid initializing some variables. 2013-10-14 10:45:24 +02:00
stateblock.c wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
surface.c wined3d: Remove SCRATCH and SYSMEM lockability warnings. 2013-10-24 19:01:56 +02:00
swapchain.c
texture.c wined3d: Move sRGB_decode handling to the top of texture_bind / preload. 2013-10-09 15:52:37 +02:00
utils.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Update wined3d_volume_create in the spec file. 2013-10-16 20:49:26 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Add support for nVidia GTX 660M. 2013-10-14 17:26:15 +02:00