Sweden-Number/dlls/d3d9
Matteo Bruni ea11b27528 d3d9/tests: Add a test for DrawIndexedPrimitiveUP().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 15:52:41 +01:00
..
tests d3d9/tests: Add a test for DrawIndexedPrimitiveUP(). 2017-01-25 15:52:41 +01:00
Makefile.in
buffer.c d3d9: Use wined3d_resource_unmap() in d3d9_indexbuffer_Unlock(). 2016-08-30 19:09:21 +09:00
d3d9.spec
d3d9_main.c
d3d9_private.h d3d9: Do not create render target view while surface refcount is equal to 0. 2017-01-06 16:29:07 +01:00
device.c d3d9: Fix DrawIndexedPrimitiveUP with non-zero min_vertex_idx. 2017-01-25 15:52:37 +01:00
directx.c wined3d: Implement primitive restart. 2016-12-08 13:54:06 +01:00
query.c wined3d: Increase data size for occlusion queries to 8 bytes. 2016-11-22 16:34:36 +01:00
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
stateblock.c
surface.c d3d9: Return D3D_OK from UnlockRect() for not locked textures. 2017-01-13 16:27:44 +01:00
swapchain.c wined3d: Ignore the dirty region for swapchain presents more explicitly. 2016-03-18 12:20:49 +09:00
texture.c wined3d: Add texture flag to indicate GetDC() capability. 2016-09-02 23:34:25 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00