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Sun Oct 12 15:03:01 1997 Alexandre Julliard <julliard@lrc.epfl.ch> * [if1632/builtin.c] [if1632/relay.c] Relay debugging entry points are now generated on the fly for Win32 DLLs. * [include/stackframe.h] Added VA_LIST16 type and macros to access arguments on the 16-bit stack. * [memory/global.c] Fixed GlobalHandle32 to work with fixed blocks. * [misc/ddeml.c] (New file) Added a lot of stubs for DDEML functions. * [objects/dc.c] Added Get/SetGraphicsMode(). * [objects/gdiobj.c] [windows/winpos.c] Added a few stubs. * [tools/build.c] Removed 'byte', 'word', 'long' and 'return' entry points for Win32. 'register' functions can no longer take arguments in Win32. The Win32 NE module is now generated by MODULE_CreateDummyModule. CallFrom32 callbacks removed except for register functions. Fri Oct 10 18:22:18 1997 John Harvey <john@division.co.uk> * [graphics/win16drv/Makefile.in] [graphics/win16drv/brush.c] [graphics/win16drv/graphics.c] [graphics/win16drv/init.c] [graphics/win16drv/objects.c] [graphics/win16drv/pen.c] [graphics/win16drv/prtdrv.c] [graphics/win16drv/text.c] [include/callback.h] [include/win16drv.h] Added support for pens and brushes in SelectObject. Added support for LineTo, MoveToEx, PatBlt (very preliminary), Polygon and Rectangle. Text is drawn in the correct place more often. These changes may only work with the Windows Postscript driver since many other drivers now need more GDI support. Tue Oct 7 21:06:23 1997 Kristian Nielsen <kristian.nielsen@risoe.dk> * [debugger/expr.c] Fixed typo for the >> operator. * [loader/task.c] Fixed SwitchStackTo(); it used to return with the new stack placed four bytes too high in memory. * [loader/ne_resource.c] Removed problematic nametable code introduced in Wine 970914. Tue Oct 7 02:24:12 1997 Dimitrie O. Paun <dimi@cs.toronto.edu> * [controls/commctrl.c] Added this files to hold functions from the comctl32.dll Added to this files some functions scattered in different places (such as InitCommonControls) and added some new ones as well. * [include/syscolor.h] [windows/syscolor.c] Added proper entries for all possible COLOR_* values. * [objects/brush.c] Modified GetSysColorBrush to return the correct brush for all possible COLOR_* constants. Sat Oct 4 23:35:20 1997 U.Bonnes <bon@elektron.ikp.physik.th-darmstadt.de> * [loader/module.c] [scheduler/process.c] [win32/environment.c] Another approach to get access to an unrestricted commandline. * [misc/crtdll.c] Make fclose work again. * [if1632/crtdll.spec] Use sprintf for crtdll-sprintf again as e.g. %g is not available for wsprintf. * [misc/wsprintf.c] Make WPR_STRING work in more situations. Added debug output for the wsprintf functions. * [misc/crtdll.c] [misc/main.c] Use argv[0] as comand with CRTDLL_system. Fri Oct 3 14:00:29 MET DST 1997 Jan Willamowius <jan@janhh.shnet.org> * [*/*] Removed some compiler warnings. * [msdos/int15.c] New INT 15 handler. |
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wine.ini |
README
1. INTRODUCTION Wine is a program that allows running MS-Windows programs under X11. It consists of a program loader, that loads and executes an MS-Windows binary, and of an emulation library that translates Windows API calls to their Unix/X11 equivalent. Wine is free software. See the file LICENSE for the details. Basically, you can do anything with it, except claim that you wrote it. 2. COMPILATION You must have one of: Linux version 0.99.13 or above NetBSD-current FreeBSD-current or FreeBSD 1.1 OpenBSD/i386 2.1 or later You also need to have libXpm installed on your system. The sources for it are probably available on the ftp site where you got Wine. They can also be found on ftp.x.org and all its mirror sites. To build Wine, first do a "./configure" and then a "make depend; make". The executable "wine" will be built. "wine" will load and run 16-bit Windows executables. To build Winelib, do a "./configure --with-library", and then a "make depend; make". The library "winelib.a" will be built, allowing to compile Windows source code under Unix. If you have an ELF compiler, you can use "./configure --with-dll" instead to build a shared library. To upgrade to a new release by using a patch file, first cd to the top-level directory of the release (the one containing this README file). Then do a "make clean", and patch the release with: gunzip -c patch-file | patch -p1 where "patch-file" is the name of the patch file (something like Wine-yymmdd.diff.gz). You can then re-run "./configure", and then run "make depend; make". 3. SETUP Once Wine has been built correctly, you can do "make install"; this will install the wine executable and the man page. Wine requires you to have a file /usr/local/etc/wine.conf (you can supply a different name when configuring wine) or a file called .winerc in your home directory. The format of this file is explained in the man page. The file wine.ini contains a config file example. 4. RUNNING PROGRAMS When invoking Wine, you must specify the entire path to the executable, or a filename only. For example: to run Windows' solitaire: wine sol (using the searchpath to locate the file) wine sol.exe wine c:\\windows\\sol.exe (using a dosfilename) wine /usr/windows/sol.exe (using a unixfilename) Note: the path of the file will also be added to the path when a full name is supplied on the commandline. Have a nice game of solitaire, but be careful. Emulation isn't perfect. So, occasionally it may crash. UPDATE: Windows 95 components are known to cause more crashes compared to the equivalent Windows 3.1 libraries. 5. GETTING MORE INFORMATION The best place to get help or to report bugs is the Usenet newsgroup comp.emulators.ms-windows.wine. The Wine FAQ is posted there every month. Also, you may want to browse old messages on www.dejanews.com to check whether your problem is already fixed. If you add something, or fix a bug, please send a patch ('diff -u' format preferred) to julliard@lrc.epfl.ch for inclusion in the next release. -- Alexandre Julliard julliard@lrc.epfl.ch