504 lines
17 KiB
C
504 lines
17 KiB
C
/*
|
|
* Copyright 2002-2005 Jason Edmeades
|
|
* Copyright 2002-2005 Raphael Junqueira
|
|
* Copyright 2005 Oliver Stieber
|
|
* Copyright 2009-2011 Henri Verbeet for CodeWeavers
|
|
* Copyright 2013 Stefan Dösinger for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "wine/port.h"
|
|
#include "wined3d_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
|
|
WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
|
|
|
|
static BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
|
|
{
|
|
if (volume->resource.heap_memory)
|
|
return TRUE;
|
|
|
|
if (!wined3d_resource_allocate_sysmem(&volume->resource))
|
|
{
|
|
ERR("Failed to allocate system memory.\n");
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/* Context activation is done by the caller. Context may be NULL in
|
|
* WINED3D_NO3D mode. */
|
|
BOOL wined3d_volume_prepare_location(struct wined3d_volume *volume,
|
|
struct wined3d_context *context, DWORD location)
|
|
{
|
|
struct wined3d_texture *texture = volume->container;
|
|
|
|
switch (location)
|
|
{
|
|
case WINED3D_LOCATION_SYSMEM:
|
|
return volume_prepare_system_memory(volume);
|
|
|
|
case WINED3D_LOCATION_BUFFER:
|
|
wined3d_texture_prepare_buffer_object(texture, volume->texture_level, context->gl_info);
|
|
return TRUE;
|
|
|
|
case WINED3D_LOCATION_TEXTURE_RGB:
|
|
wined3d_texture_prepare_texture(texture, context, FALSE);
|
|
return TRUE;
|
|
|
|
case WINED3D_LOCATION_TEXTURE_SRGB:
|
|
wined3d_texture_prepare_texture(texture, context, TRUE);
|
|
return TRUE;
|
|
|
|
default:
|
|
ERR("Invalid location %s.\n", wined3d_debug_location(location));
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/* This call just uploads data, the caller is responsible for binding the
|
|
* correct texture. */
|
|
/* Context activation is done by the caller. */
|
|
void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context,
|
|
const struct wined3d_const_bo_address *data)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = context->gl_info;
|
|
const struct wined3d_format *format = volume->resource.format;
|
|
UINT width = volume->resource.width;
|
|
UINT height = volume->resource.height;
|
|
UINT depth = volume->resource.depth;
|
|
const void *mem = data->addr;
|
|
void *converted_mem = NULL;
|
|
|
|
TRACE("volume %p, context %p, level %u, format %s (%#x).\n",
|
|
volume, context, volume->texture_level, debug_d3dformat(format->id),
|
|
format->id);
|
|
|
|
if (format->convert)
|
|
{
|
|
UINT dst_row_pitch, dst_slice_pitch;
|
|
UINT src_row_pitch, src_slice_pitch;
|
|
|
|
if (data->buffer_object)
|
|
ERR("Loading a converted volume from a PBO.\n");
|
|
if (volume->container->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
|
|
ERR("Converting a block-based format.\n");
|
|
|
|
dst_row_pitch = width * format->conv_byte_count;
|
|
dst_slice_pitch = dst_row_pitch * height;
|
|
|
|
wined3d_texture_get_pitch(volume->container, volume->texture_level, &src_row_pitch, &src_slice_pitch);
|
|
|
|
converted_mem = HeapAlloc(GetProcessHeap(), 0, dst_slice_pitch * depth);
|
|
format->convert(data->addr, converted_mem, src_row_pitch, src_slice_pitch,
|
|
dst_row_pitch, dst_slice_pitch, width, height, depth);
|
|
mem = converted_mem;
|
|
}
|
|
|
|
if (data->buffer_object)
|
|
{
|
|
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, data->buffer_object));
|
|
checkGLcall("glBindBuffer");
|
|
}
|
|
|
|
GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D, volume->texture_level, 0, 0, 0,
|
|
width, height, depth,
|
|
format->glFormat, format->glType, mem));
|
|
checkGLcall("glTexSubImage3D");
|
|
|
|
if (data->buffer_object)
|
|
{
|
|
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
|
|
checkGLcall("glBindBuffer");
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, converted_mem);
|
|
}
|
|
|
|
void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD location)
|
|
{
|
|
TRACE("Volume %p, setting %s.\n", volume, wined3d_debug_location(location));
|
|
volume->locations |= location;
|
|
TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations));
|
|
}
|
|
|
|
void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location)
|
|
{
|
|
TRACE("Volume %p, clearing %s.\n", volume, wined3d_debug_location(location));
|
|
|
|
if (location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
|
wined3d_texture_set_dirty(volume->container);
|
|
volume->locations &= ~location;
|
|
|
|
TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations));
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static void wined3d_volume_download_data(struct wined3d_volume *volume,
|
|
const struct wined3d_context *context, const struct wined3d_bo_address *data)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = context->gl_info;
|
|
const struct wined3d_format *format = volume->resource.format;
|
|
|
|
if (format->convert)
|
|
{
|
|
FIXME("Attempting to download a converted volume, format %s.\n",
|
|
debug_d3dformat(format->id));
|
|
return;
|
|
}
|
|
|
|
if (data->buffer_object)
|
|
{
|
|
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data->buffer_object));
|
|
checkGLcall("glBindBuffer");
|
|
}
|
|
|
|
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_3D, volume->texture_level,
|
|
format->glFormat, format->glType, data->addr);
|
|
checkGLcall("glGetTexImage");
|
|
|
|
if (data->buffer_object)
|
|
{
|
|
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
|
|
checkGLcall("glBindBuffer");
|
|
}
|
|
|
|
}
|
|
|
|
static void wined3d_volume_evict_sysmem(struct wined3d_volume *volume)
|
|
{
|
|
wined3d_resource_free_sysmem(&volume->resource);
|
|
wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_SYSMEM);
|
|
}
|
|
|
|
static DWORD volume_access_from_location(DWORD location)
|
|
{
|
|
switch (location)
|
|
{
|
|
case WINED3D_LOCATION_DISCARDED:
|
|
return 0;
|
|
|
|
case WINED3D_LOCATION_SYSMEM:
|
|
return WINED3D_RESOURCE_ACCESS_CPU;
|
|
|
|
case WINED3D_LOCATION_BUFFER:
|
|
case WINED3D_LOCATION_TEXTURE_RGB:
|
|
case WINED3D_LOCATION_TEXTURE_SRGB:
|
|
return WINED3D_RESOURCE_ACCESS_GPU;
|
|
|
|
default:
|
|
FIXME("Unhandled location %#x.\n", location);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static void wined3d_volume_srgb_transfer(struct wined3d_volume *volume,
|
|
struct wined3d_context *context, BOOL dest_is_srgb)
|
|
{
|
|
struct wined3d_bo_address data;
|
|
/* Optimizations are possible, but the effort should be put into either
|
|
* implementing EXT_SRGB_DECODE in the driver or finding out why we
|
|
* picked the wrong copy for the original upload and fixing that.
|
|
*
|
|
* Also keep in mind that we want to avoid using resource.heap_memory
|
|
* for DEFAULT pool surfaces. */
|
|
|
|
WARN_(d3d_perf)("Performing slow rgb/srgb volume transfer.\n");
|
|
data.buffer_object = 0;
|
|
data.addr = HeapAlloc(GetProcessHeap(), 0, volume->resource.size);
|
|
if (!data.addr)
|
|
return;
|
|
|
|
wined3d_texture_bind_and_dirtify(volume->container, context, !dest_is_srgb);
|
|
wined3d_volume_download_data(volume, context, &data);
|
|
wined3d_texture_bind_and_dirtify(volume->container, context, dest_is_srgb);
|
|
wined3d_volume_upload_data(volume, context, wined3d_const_bo_address(&data));
|
|
|
|
HeapFree(GetProcessHeap(), 0, data.addr);
|
|
}
|
|
|
|
static BOOL wined3d_volume_can_evict(const struct wined3d_volume *volume)
|
|
{
|
|
struct wined3d_texture *texture = volume->container;
|
|
|
|
if (texture->resource.pool != WINED3D_POOL_MANAGED)
|
|
return FALSE;
|
|
if (texture->download_count >= 10)
|
|
return FALSE;
|
|
if (texture->resource.format->convert)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
BOOL wined3d_volume_load_location(struct wined3d_volume *volume,
|
|
struct wined3d_context *context, DWORD location)
|
|
{
|
|
DWORD required_access = volume_access_from_location(location);
|
|
struct wined3d_texture *texture = volume->container;
|
|
|
|
TRACE("Volume %p, loading %s, have %s.\n", volume, wined3d_debug_location(location),
|
|
wined3d_debug_location(volume->locations));
|
|
|
|
if ((volume->locations & location) == location)
|
|
{
|
|
TRACE("Location(s) already up to date.\n");
|
|
return TRUE;
|
|
}
|
|
|
|
if ((volume->resource.access_flags & required_access) != required_access)
|
|
{
|
|
ERR("Operation requires %#x access, but volume only has %#x.\n",
|
|
required_access, volume->resource.access_flags);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!wined3d_volume_prepare_location(volume, context, location))
|
|
return FALSE;
|
|
|
|
if (volume->locations & WINED3D_LOCATION_DISCARDED)
|
|
{
|
|
TRACE("Volume previously discarded, nothing to do.\n");
|
|
wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED);
|
|
goto done;
|
|
}
|
|
|
|
switch (location)
|
|
{
|
|
case WINED3D_LOCATION_TEXTURE_RGB:
|
|
case WINED3D_LOCATION_TEXTURE_SRGB:
|
|
if (volume->locations & WINED3D_LOCATION_SYSMEM)
|
|
{
|
|
struct wined3d_const_bo_address data = {0, volume->resource.heap_memory};
|
|
wined3d_texture_bind_and_dirtify(texture, context,
|
|
location == WINED3D_LOCATION_TEXTURE_SRGB);
|
|
wined3d_volume_upload_data(volume, context, &data);
|
|
}
|
|
else if (volume->locations & WINED3D_LOCATION_BUFFER)
|
|
{
|
|
struct wined3d_const_bo_address data =
|
|
{
|
|
texture->sub_resources[volume->texture_level].buffer_object,
|
|
NULL
|
|
};
|
|
wined3d_texture_bind_and_dirtify(texture, context,
|
|
location == WINED3D_LOCATION_TEXTURE_SRGB);
|
|
wined3d_volume_upload_data(volume, context, &data);
|
|
}
|
|
else if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
|
{
|
|
wined3d_volume_srgb_transfer(volume, context, TRUE);
|
|
}
|
|
else if (volume->locations & WINED3D_LOCATION_TEXTURE_SRGB)
|
|
{
|
|
wined3d_volume_srgb_transfer(volume, context, FALSE);
|
|
}
|
|
else
|
|
{
|
|
FIXME("Implement texture loading from %s.\n", wined3d_debug_location(volume->locations));
|
|
return FALSE;
|
|
}
|
|
break;
|
|
|
|
case WINED3D_LOCATION_SYSMEM:
|
|
if (volume->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
|
{
|
|
struct wined3d_bo_address data = {0, volume->resource.heap_memory};
|
|
|
|
if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
|
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
|
|
else
|
|
wined3d_texture_bind_and_dirtify(texture, context, TRUE);
|
|
|
|
wined3d_volume_download_data(volume, context, &data);
|
|
++texture->download_count;
|
|
}
|
|
else
|
|
{
|
|
FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
|
|
wined3d_debug_location(volume->locations));
|
|
return FALSE;
|
|
}
|
|
break;
|
|
|
|
case WINED3D_LOCATION_BUFFER:
|
|
if (volume->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
|
{
|
|
struct wined3d_bo_address data =
|
|
{
|
|
texture->sub_resources[volume->texture_level].buffer_object,
|
|
NULL
|
|
};
|
|
|
|
if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
|
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
|
|
else
|
|
wined3d_texture_bind_and_dirtify(texture, context, TRUE);
|
|
|
|
wined3d_volume_download_data(volume, context, &data);
|
|
}
|
|
else
|
|
{
|
|
FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
|
|
wined3d_debug_location(volume->locations));
|
|
return FALSE;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location),
|
|
wined3d_debug_location(volume->locations));
|
|
return FALSE;
|
|
}
|
|
|
|
done:
|
|
wined3d_volume_validate_location(volume, location);
|
|
|
|
if (location != WINED3D_LOCATION_SYSMEM && wined3d_volume_can_evict(volume))
|
|
wined3d_volume_evict_sysmem(volume);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context, BOOL srgb_mode)
|
|
{
|
|
wined3d_texture_prepare_texture(volume->container, context, srgb_mode);
|
|
wined3d_volume_load_location(volume, context,
|
|
srgb_mode ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB);
|
|
}
|
|
|
|
void wined3d_volume_cleanup(struct wined3d_volume *volume)
|
|
{
|
|
TRACE("volume %p.\n", volume);
|
|
|
|
resource_cleanup(&volume->resource);
|
|
}
|
|
|
|
static void volume_unload(struct wined3d_resource *resource)
|
|
{
|
|
struct wined3d_volume *volume = volume_from_resource(resource);
|
|
struct wined3d_device *device = volume->resource.device;
|
|
struct wined3d_context *context;
|
|
|
|
if (volume->resource.pool == WINED3D_POOL_DEFAULT)
|
|
ERR("Unloading DEFAULT pool volume.\n");
|
|
|
|
TRACE("texture %p.\n", resource);
|
|
|
|
context = context_acquire(device, NULL);
|
|
if (wined3d_volume_load_location(volume, context, WINED3D_LOCATION_SYSMEM))
|
|
{
|
|
wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_SYSMEM);
|
|
}
|
|
else
|
|
{
|
|
ERR("Out of memory when unloading volume %p.\n", volume);
|
|
wined3d_volume_validate_location(volume, WINED3D_LOCATION_DISCARDED);
|
|
wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_DISCARDED);
|
|
}
|
|
context_release(context);
|
|
|
|
/* The texture name is managed by the container. */
|
|
|
|
resource_unload(resource);
|
|
}
|
|
|
|
static ULONG volume_resource_incref(struct wined3d_resource *resource)
|
|
{
|
|
struct wined3d_volume *volume = volume_from_resource(resource);
|
|
TRACE("Forwarding to container %p.\n", volume->container);
|
|
|
|
return wined3d_texture_incref(volume->container);
|
|
}
|
|
|
|
static ULONG volume_resource_decref(struct wined3d_resource *resource)
|
|
{
|
|
struct wined3d_volume *volume = volume_from_resource(resource);
|
|
TRACE("Forwarding to container %p.\n", volume->container);
|
|
|
|
return wined3d_texture_decref(volume->container);
|
|
}
|
|
|
|
static HRESULT volume_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
|
|
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
|
|
{
|
|
ERR("Not supported on sub-resources.\n");
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static HRESULT volume_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
|
|
{
|
|
ERR("Not supported on sub-resources.\n");
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
static const struct wined3d_resource_ops volume_resource_ops =
|
|
{
|
|
volume_resource_incref,
|
|
volume_resource_decref,
|
|
volume_unload,
|
|
volume_resource_sub_resource_map,
|
|
volume_resource_sub_resource_unmap,
|
|
};
|
|
|
|
HRESULT wined3d_volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
|
|
const struct wined3d_resource_desc *desc, UINT level)
|
|
{
|
|
struct wined3d_device *device = container->resource.device;
|
|
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
|
const struct wined3d_format *format = wined3d_get_format(gl_info, desc->format);
|
|
HRESULT hr;
|
|
UINT size;
|
|
|
|
/* TODO: Write tests for other resources and move this check
|
|
* to resource_init, if applicable. */
|
|
if (desc->usage & WINED3DUSAGE_DYNAMIC
|
|
&& (desc->pool == WINED3D_POOL_MANAGED || desc->pool == WINED3D_POOL_SCRATCH))
|
|
{
|
|
WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc->pool));
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
size = wined3d_format_calculate_size(format, device->surface_alignment, desc->width, desc->height, desc->depth);
|
|
|
|
if (FAILED(hr = resource_init(&volume->resource, device, WINED3D_RTYPE_VOLUME, format,
|
|
WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->pool, desc->width, desc->height, desc->depth,
|
|
size, NULL, &wined3d_null_parent_ops, &volume_resource_ops)))
|
|
{
|
|
WARN("Failed to initialize resource, returning %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
volume->texture_level = level;
|
|
volume->locations = WINED3D_LOCATION_DISCARDED;
|
|
|
|
if (desc->pool == WINED3D_POOL_DEFAULT && desc->usage & WINED3DUSAGE_DYNAMIC
|
|
&& gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]
|
|
&& !format->convert)
|
|
{
|
|
wined3d_resource_free_sysmem(&volume->resource);
|
|
volume->resource.map_binding = WINED3D_LOCATION_BUFFER;
|
|
}
|
|
|
|
volume->container = container;
|
|
|
|
return WINED3D_OK;
|
|
}
|