Sweden-Number/dlls/wined3d
Henri Verbeet c1ea8fb6c7 wined3d: Store the VTF format capability in the format table. 2010-04-29 10:19:39 -05:00
..
Makefile.in
arb_program_shader.c wined3d: Avoid some needless depth buffer copies. 2010-04-29 10:19:39 -05:00
ati_fragment_shader.c
basetexture.c wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources. 2010-04-25 07:27:57 -05:00
buffer.c
clipper.c
context.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
cubetexture.c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect(). 2010-04-27 12:02:39 -05:00
device.c wined3d: Avoid some needless depth buffer copies. 2010-04-29 10:19:39 -05:00
directx.c wined3d: Store the VTF format capability in the format table. 2010-04-29 10:19:39 -05:00
drawprim.c wined3d: Avoid some needless depth buffer copies. 2010-04-29 10:19:39 -05:00
gl_compat.c
glsl_shader.c wined3d: Avoid some needless depth buffer copies. 2010-04-29 10:19:39 -05:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c wined3d: Avoid some needless depth buffer copies. 2010-04-29 10:19:39 -05:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Avoid some needless depth buffer copies. 2010-04-29 10:19:39 -05:00
surface_base.c
surface_gdi.c wined3d: Store the front buffer surface as an IWineD3DSurfaceImpl pointer in the swapchain. 2010-04-27 12:01:59 -05:00
swapchain.c wined3d: Avoid some needless depth buffer copies. 2010-04-29 10:19:39 -05:00
swapchain_base.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
swapchain_gdi.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
texture.c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect(). 2010-04-27 12:02:39 -05:00
utils.c wined3d: Store the VTF format capability in the format table. 2010-04-29 10:19:39 -05:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources. 2010-04-25 07:27:57 -05:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store the VTF format capability in the format table. 2010-04-29 10:19:39 -05:00