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Makefile.in
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arb_program_shader.c
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wined3d: Avoid some needless depth buffer copies.
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2010-04-29 10:19:39 -05:00 |
ati_fragment_shader.c
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basetexture.c
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wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
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2010-04-25 07:27:57 -05:00 |
buffer.c
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clipper.c
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context.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
cubetexture.c
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wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect().
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2010-04-27 12:02:39 -05:00 |
device.c
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wined3d: Avoid some needless depth buffer copies.
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2010-04-29 10:19:39 -05:00 |
directx.c
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wined3d: Store the VTF format capability in the format table.
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2010-04-29 10:19:39 -05:00 |
drawprim.c
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wined3d: Avoid some needless depth buffer copies.
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2010-04-29 10:19:39 -05:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Avoid some needless depth buffer copies.
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2010-04-29 10:19:39 -05:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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shader.c
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wined3d: Avoid some needless depth buffer copies.
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2010-04-29 10:19:39 -05:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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stateblock.c
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surface.c
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wined3d: Avoid some needless depth buffer copies.
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2010-04-29 10:19:39 -05:00 |
surface_base.c
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surface_gdi.c
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wined3d: Store the front buffer surface as an IWineD3DSurfaceImpl pointer in the swapchain.
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2010-04-27 12:01:59 -05:00 |
swapchain.c
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wined3d: Avoid some needless depth buffer copies.
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2010-04-29 10:19:39 -05:00 |
swapchain_base.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
swapchain_gdi.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
texture.c
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wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect().
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2010-04-27 12:02:39 -05:00 |
utils.c
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wined3d: Store the VTF format capability in the format table.
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2010-04-29 10:19:39 -05:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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volumetexture.c
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wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
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2010-04-25 07:27:57 -05:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Store the VTF format capability in the format table.
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2010-04-29 10:19:39 -05:00 |