130 lines
7.4 KiB
C
130 lines
7.4 KiB
C
/* WinRT Windows.Gaming.Input implementation
|
|
*
|
|
* Copyright 2022 Rémi Bernon for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include <stdarg.h>
|
|
#include <stddef.h>
|
|
|
|
#define COBJMACROS
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "winstring.h"
|
|
#include "objbase.h"
|
|
#include "dinput.h"
|
|
|
|
#include "activation.h"
|
|
|
|
#define WIDL_using_Windows_Foundation
|
|
#define WIDL_using_Windows_Foundation_Collections
|
|
#define WIDL_using_Windows_Foundation_Numerics
|
|
#include "windows.foundation.h"
|
|
#define WIDL_using_Windows_Devices_Power
|
|
#define WIDL_using_Windows_Gaming_Input
|
|
#define WIDL_using_Windows_Gaming_Input_Custom
|
|
#define WIDL_using_Windows_Gaming_Input_ForceFeedback
|
|
#include "windows.gaming.input.custom.h"
|
|
|
|
#include "wine/debug.h"
|
|
#include "wine/list.h"
|
|
|
|
#include "provider.h"
|
|
|
|
extern HINSTANCE windows_gaming_input;
|
|
extern ICustomGameControllerFactory *controller_factory;
|
|
extern ICustomGameControllerFactory *gamepad_factory;
|
|
extern ICustomGameControllerFactory *racing_wheel_factory;
|
|
extern IGameControllerFactoryManagerStatics2 *manager_factory;
|
|
extern IInspectable *constant_effect_factory;
|
|
extern IInspectable *ramp_effect_factory;
|
|
extern IInspectable *periodic_effect_factory;
|
|
extern IInspectable *condition_effect_factory;
|
|
|
|
struct vector_iids
|
|
{
|
|
const GUID *vector;
|
|
const GUID *view;
|
|
const GUID *iterable;
|
|
const GUID *iterator;
|
|
};
|
|
extern HRESULT vector_create( const struct vector_iids *iids, void **out );
|
|
|
|
extern void provider_create( const WCHAR *device_path );
|
|
extern void provider_remove( const WCHAR *device_path );
|
|
|
|
extern void manager_on_provider_created( IGameControllerProvider *provider );
|
|
extern void manager_on_provider_removed( IGameControllerProvider *provider );
|
|
|
|
extern HRESULT event_handlers_append( struct list *list, IEventHandler_IInspectable *handler, EventRegistrationToken *token );
|
|
extern HRESULT event_handlers_remove( struct list *list, EventRegistrationToken *token );
|
|
extern void event_handlers_notify( struct list *list, IInspectable *element );
|
|
|
|
extern HRESULT force_feedback_motor_create( IDirectInputDevice8W *device, IForceFeedbackMotor **out );
|
|
extern HRESULT force_feedback_effect_create( enum WineForceFeedbackEffectType type, IInspectable *outer, IWineForceFeedbackEffectImpl **out );
|
|
|
|
typedef HRESULT (WINAPI *async_operation_callback)( IUnknown *invoker, IUnknown *param, PROPVARIANT *result );
|
|
extern HRESULT async_operation_boolean_create( IUnknown *invoker, IUnknown *param, async_operation_callback callback,
|
|
IAsyncOperation_boolean **out );
|
|
extern HRESULT async_operation_effect_result_create( IUnknown *invoker, IUnknown *param, async_operation_callback callback,
|
|
IAsyncOperation_ForceFeedbackLoadEffectResult **out );
|
|
|
|
#define DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from, iface_mem, expr ) \
|
|
static inline impl_type *impl_from( iface_type *iface ) \
|
|
{ \
|
|
return CONTAINING_RECORD( iface, impl_type, iface_mem ); \
|
|
} \
|
|
static HRESULT WINAPI pfx##_QueryInterface( iface_type *iface, REFIID iid, void **out ) \
|
|
{ \
|
|
impl_type *impl = impl_from( iface ); \
|
|
return IInspectable_QueryInterface( (IInspectable *)(expr), iid, out ); \
|
|
} \
|
|
static ULONG WINAPI pfx##_AddRef( iface_type *iface ) \
|
|
{ \
|
|
impl_type *impl = impl_from( iface ); \
|
|
return IInspectable_AddRef( (IInspectable *)(expr) ); \
|
|
} \
|
|
static ULONG WINAPI pfx##_Release( iface_type *iface ) \
|
|
{ \
|
|
impl_type *impl = impl_from( iface ); \
|
|
return IInspectable_Release( (IInspectable *)(expr) ); \
|
|
} \
|
|
static HRESULT WINAPI pfx##_GetIids( iface_type *iface, ULONG *iid_count, IID **iids ) \
|
|
{ \
|
|
impl_type *impl = impl_from( iface ); \
|
|
return IInspectable_GetIids( (IInspectable *)(expr), iid_count, iids ); \
|
|
} \
|
|
static HRESULT WINAPI pfx##_GetRuntimeClassName( iface_type *iface, HSTRING *class_name ) \
|
|
{ \
|
|
impl_type *impl = impl_from( iface ); \
|
|
return IInspectable_GetRuntimeClassName( (IInspectable *)(expr), class_name ); \
|
|
} \
|
|
static HRESULT WINAPI pfx##_GetTrustLevel( iface_type *iface, TrustLevel *trust_level ) \
|
|
{ \
|
|
impl_type *impl = impl_from( iface ); \
|
|
return IInspectable_GetTrustLevel( (IInspectable *)(expr), trust_level ); \
|
|
}
|
|
#define DEFINE_IINSPECTABLE( pfx, iface_type, impl_type, base_iface ) \
|
|
DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from_##iface_type, iface_type##_iface, &impl->base_iface )
|
|
#define DEFINE_IINSPECTABLE_OUTER( pfx, iface_type, impl_type, outer_iface ) \
|
|
DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from_##iface_type, iface_type##_iface, impl->outer_iface )
|
|
|
|
static inline const char *debugstr_vector3( const Vector3 *vector )
|
|
{
|
|
if (!vector) return "(null)";
|
|
return wine_dbg_sprintf( "[%f, %f, %f]", vector->X, vector->Y, vector->Z );
|
|
}
|