Sweden-Number/dlls/dplayx/dpclassfactory.c

138 lines
4.0 KiB
C

/* COM class factory for direct play lobby interfaces.
*
* Copyright 1999, 2000 Peter Hunnisett
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#include <string.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "objbase.h"
#include "winerror.h"
#include "wine/debug.h"
#include "dplay.h"
#include "dplobby.h"
#include "initguid.h"
#include "dplay_global.h"
WINE_DEFAULT_DEBUG_CHANNEL(dplay);
typedef struct
{
IClassFactory IClassFactory_iface;
HRESULT (*createinstance)(REFIID riid, void **ppv);
} IClassFactoryImpl;
static inline IClassFactoryImpl *impl_from_IClassFactory(IClassFactory *iface)
{
return CONTAINING_RECORD(iface, IClassFactoryImpl, IClassFactory_iface);
}
static HRESULT WINAPI IClassFactoryImpl_QueryInterface(IClassFactory *iface, REFIID riid,
void **ppv)
{
TRACE("(%p)->(%s %p)\n", iface, debugstr_guid(riid), ppv);
if (IsEqualGUID(&IID_IUnknown, riid) || IsEqualGUID(&IID_IClassFactory, riid))
{
*ppv = iface;
IClassFactory_AddRef(iface);
return S_OK;
}
*ppv = NULL;
WARN("no interface for %s\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI IClassFactoryImpl_AddRef(IClassFactory *iface)
{
return 2; /* non-heap based object */
}
static ULONG WINAPI IClassFactoryImpl_Release(IClassFactory *iface)
{
return 1; /* non-heap based object */
}
static HRESULT WINAPI IClassFactoryImpl_CreateInstance(IClassFactory *iface, IUnknown *pOuter,
REFIID riid, void **ppv)
{
IClassFactoryImpl *This = impl_from_IClassFactory(iface);
TRACE("(%p)->(%p,%s,%p)\n", iface, pOuter, debugstr_guid(riid), ppv);
if (pOuter)
return CLASS_E_NOAGGREGATION;
return This->createinstance(riid, ppv);
}
static HRESULT WINAPI IClassFactoryImpl_LockServer(IClassFactory *iface, BOOL dolock)
{
FIXME("(%p)->(%d),stub!\n", iface, dolock);
return S_OK;
}
static const IClassFactoryVtbl cf_vt = {
IClassFactoryImpl_QueryInterface,
IClassFactoryImpl_AddRef,
IClassFactoryImpl_Release,
IClassFactoryImpl_CreateInstance,
IClassFactoryImpl_LockServer
};
static IClassFactoryImpl dplay_cf = {{&cf_vt}, dplay_create};
static IClassFactoryImpl dplaylobby_cf = {{&cf_vt}, dplobby_create};
/*******************************************************************************
* DllGetClassObject [DPLAYX.@]
* Retrieves DP or DPL class object from a DLL object
*
* NOTES
* Docs say returns STDAPI
*
* PARAMS
* rclsid [I] CLSID for the class object
* riid [I] Reference to identifier of interface for class object
* ppv [O] Address of variable to receive interface pointer for riid
*
* RETURNS
* Success: S_OK
* Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
* E_UNEXPECTED
*/
HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
{
TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
if (IsEqualCLSID(&CLSID_DirectPlay, rclsid))
return IClassFactory_QueryInterface(&dplay_cf.IClassFactory_iface, riid, ppv);
if (IsEqualCLSID(&CLSID_DirectPlayLobby, rclsid))
return IClassFactory_QueryInterface(&dplaylobby_cf.IClassFactory_iface, riid, ppv);
FIXME("(%s,%s,%p): no class found.\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
return CLASS_E_CLASSNOTAVAILABLE;
}