Sweden-Number/dlls/d3d8
Carlos Lozano b10ba61112 Check that pstream is not null. 2005-02-08 12:10:57 +00:00
..
.cvsignore
Makefile.in
basetexture.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
cubetexture.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
d3d8.spec
d3d8_main.c
d3d8_private.h Add render target support, and ensure there is a front and back buffer 2005-01-09 17:37:02 +00:00
d3dcore_gl.h
device.c Check that pstream is not null. 2005-02-08 12:10:57 +00:00
directx.c Only create an X window for top-level windows, not for child windows. 2005-01-31 16:34:07 +00:00
drawprim.c
indexbuffer.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
resource.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
shader.c char -> const char fixes. 2005-01-24 11:29:44 +00:00
stateblock.c
surface.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
swapchain.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
texture.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
utils.c Removed excessive statement (break after return or goto, not useful 2005-01-09 16:42:53 +00:00
version.rc
vertexbuffer.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
volume.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
volumetexture.c - use Interlocked* functions in AddRef and Release. 2005-01-24 11:31:45 +00:00
vshaderdeclaration.c