5998 lines
213 KiB
C
5998 lines
213 KiB
C
/*
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* Copyright 1997-2000 Marcus Meissner
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* Copyright 1998-2000 Lionel Ulmer
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* Copyright 2000-2001 TransGaming Technologies Inc.
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* Copyright 2006 Stefan Dösinger
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* Copyright 2008 Denver Gingerich
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#define COBJMACROS
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#define NONAMELESSUNION
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#include "windef.h"
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#include "winbase.h"
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#include "winerror.h"
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#include "wingdi.h"
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#include "wine/exception.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "ddraw_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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/* Device identifier. Don't relay it to WineD3D */
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static const DDDEVICEIDENTIFIER2 deviceidentifier =
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{
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"display",
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"DirectDraw HAL",
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{ { 0x00010001, 0x00010001 } },
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0, 0, 0, 0,
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/* a8373c10-7ac4-4deb-849a-009844d08b2d */
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{0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
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0
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};
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static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
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const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
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{
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ddraw_null_wined3d_object_destroyed,
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};
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static inline IDirectDrawImpl *ddraw_from_ddraw1(IDirectDraw *iface)
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{
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return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw_vtbl));
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}
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static inline IDirectDrawImpl *ddraw_from_ddraw2(IDirectDraw2 *iface)
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{
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return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw2_vtbl));
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}
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static inline IDirectDrawImpl *ddraw_from_ddraw3(IDirectDraw3 *iface)
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{
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return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw3_vtbl));
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}
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static inline IDirectDrawImpl *ddraw_from_ddraw4(IDirectDraw4 *iface)
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{
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return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw4_vtbl));
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}
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/*****************************************************************************
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* IUnknown Methods
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*****************************************************************************/
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/*****************************************************************************
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* IDirectDraw7::QueryInterface
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*
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* Queries different interfaces of the DirectDraw object. It can return
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* IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
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* in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
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* method.
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* The returned interface is AddRef()-ed before it's returned
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*
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* Used for version 1, 2, 4 and 7
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*
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* Params:
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* refiid: Interface ID asked for
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* obj: Used to return the interface pointer
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*
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* Returns:
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* S_OK if an interface was found
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* E_NOINTERFACE if the requested interface wasn't found
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*
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*****************************************************************************/
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static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
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{
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IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
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TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
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/* Can change surface impl type */
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EnterCriticalSection(&ddraw_cs);
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/* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
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*obj = NULL;
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if(!refiid)
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{
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_INVALIDPARAMS;
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}
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/* Check DirectDraw Interfaces */
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if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
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IsEqualGUID( &IID_IDirectDraw7, refiid ) )
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{
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*obj = This;
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TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
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{
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*obj = &This->IDirectDraw4_vtbl;
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TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
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{
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/* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
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WARN("IDirectDraw3 is not valid in ddraw.dll\n");
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*obj = NULL;
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LeaveCriticalSection(&ddraw_cs);
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return E_NOINTERFACE;
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}
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else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
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{
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*obj = &This->IDirectDraw2_vtbl;
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TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
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}
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else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
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{
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*obj = &This->IDirectDraw_vtbl;
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TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
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}
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/* Direct3D
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* The refcount unit test revealed that an IDirect3D7 interface can only be queried
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* from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
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* who had this idea and why. The older interfaces can query and IDirect3D version
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* because they are all created as IDirectDraw(1). This isn't really crucial behavior,
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* and messy to implement with the common creation function, so it has been left out here.
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*/
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else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
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IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
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IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
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IsEqualGUID( &IID_IDirect3D7 , refiid ) )
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{
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/* Check the surface implementation */
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if(This->ImplType == SURFACE_UNKNOWN)
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{
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/* Apps may create the IDirect3D Interface before the primary surface.
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* set the surface implementation */
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This->ImplType = SURFACE_OPENGL;
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TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
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}
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else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
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{
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ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
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ERR(" (%p) You may want to contact wine-devel for help\n", This);
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/* Should I assert(0) here??? */
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}
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else if(This->ImplType != SURFACE_OPENGL)
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{
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WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
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/* Do not abort here, only reject 3D Device creation */
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}
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if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
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{
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This->d3dversion = 1;
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*obj = &This->IDirect3D_vtbl;
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TRACE(" returning Direct3D interface at %p.\n", *obj);
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}
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else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
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{
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This->d3dversion = 2;
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*obj = &This->IDirect3D2_vtbl;
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TRACE(" returning Direct3D2 interface at %p.\n", *obj);
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}
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else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
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{
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This->d3dversion = 3;
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*obj = &This->IDirect3D3_vtbl;
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TRACE(" returning Direct3D3 interface at %p.\n", *obj);
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}
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else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
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{
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This->d3dversion = 7;
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*obj = &This->IDirect3D7_vtbl;
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TRACE(" returning Direct3D7 interface at %p.\n", *obj);
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}
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}
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else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
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{
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*obj = &This->device_parent_vtbl;
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}
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/* Unknown interface */
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else
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{
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ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
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LeaveCriticalSection(&ddraw_cs);
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return E_NOINTERFACE;
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}
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IUnknown_AddRef( (IUnknown *) *obj );
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LeaveCriticalSection(&ddraw_cs);
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return S_OK;
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}
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static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw4(iface), riid, object);
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}
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static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw3(iface), riid, object);
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}
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static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw2(iface), riid, object);
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}
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static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw1(iface), riid, object);
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}
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static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d7(iface), riid, object);
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}
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static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d3(iface), riid, object);
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}
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static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d2(iface), riid, object);
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}
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static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d1(iface), riid, object);
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}
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/*****************************************************************************
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* IDirectDraw7::AddRef
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*
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* Increases the interfaces refcount, basically
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*
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* DDraw refcounting is a bit tricky. The different DirectDraw interface
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* versions have individual refcounts, but the IDirect3D interfaces do not.
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* All interfaces are from one object, that means calling QueryInterface on an
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* IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
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* IDirectDrawImpl object.
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*
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* That means all AddRef and Release implementations of IDirectDrawX work
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* with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
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* except of IDirect3D7 which thunks to IDirectDraw7
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*
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* Returns: The new refcount
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*
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*****************************************************************************/
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static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
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{
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IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref7);
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TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
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if(ref == 1) InterlockedIncrement(&This->numIfaces);
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return ref;
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}
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static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
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{
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IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
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ULONG ref = InterlockedIncrement(&ddraw->ref4);
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TRACE("%p increasing refcount to %u.\n", ddraw, ref);
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if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
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return ref;
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}
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static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
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{
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IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
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ULONG ref = InterlockedIncrement(&ddraw->ref3);
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TRACE("%p increasing refcount to %u.\n", ddraw, ref);
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if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
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return ref;
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}
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static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
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{
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IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
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ULONG ref = InterlockedIncrement(&ddraw->ref2);
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TRACE("%p increasing refcount to %u.\n", ddraw, ref);
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if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
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return ref;
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}
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static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
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{
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IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
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ULONG ref = InterlockedIncrement(&ddraw->ref1);
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TRACE("%p increasing refcount to %u.\n", ddraw, ref);
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if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
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return ref;
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}
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static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
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{
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TRACE("iface %p.\n", iface);
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return ddraw7_AddRef((IDirectDraw7 *)ddraw_from_d3d7(iface));
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}
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static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
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{
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TRACE("iface %p.\n", iface);
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return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
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}
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static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
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{
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TRACE("iface %p.\n", iface);
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return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
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}
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static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
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{
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TRACE("iface %p.\n", iface);
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return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
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}
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/*****************************************************************************
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* ddraw_destroy
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*
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* Destroys a ddraw object if all refcounts are 0. This is to share code
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* between the IDirectDrawX::Release functions
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*
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* Params:
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* This: DirectDraw object to destroy
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*
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*****************************************************************************/
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static void ddraw_destroy(IDirectDrawImpl *This)
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{
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IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
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IDirectDraw7_RestoreDisplayMode((IDirectDraw7 *)This);
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/* Destroy the device window if we created one */
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if(This->devicewindow != 0)
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{
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TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
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DestroyWindow(This->devicewindow);
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This->devicewindow = 0;
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}
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EnterCriticalSection(&ddraw_cs);
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list_remove(&This->ddraw_list_entry);
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LeaveCriticalSection(&ddraw_cs);
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/* Release the attached WineD3D stuff */
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IWineD3DDevice_Release(This->wineD3DDevice);
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IWineD3D_Release(This->wineD3D);
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/* Now free the object */
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HeapFree(GetProcessHeap(), 0, This);
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}
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/*****************************************************************************
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* IDirectDraw7::Release
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*
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* Decreases the refcount. If the refcount falls to 0, the object is destroyed
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*
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* Returns: The new refcount
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*****************************************************************************/
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static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
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{
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IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref7);
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TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
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if (!ref && !InterlockedDecrement(&This->numIfaces))
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ddraw_destroy(This);
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return ref;
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}
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static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
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{
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IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
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ULONG ref = InterlockedDecrement(&ddraw->ref4);
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TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
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if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
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ddraw_destroy(ddraw);
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return ref;
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}
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static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
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{
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IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
|
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ULONG ref = InterlockedDecrement(&ddraw->ref3);
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|
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TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
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if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
|
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ddraw_destroy(ddraw);
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|
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return ref;
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}
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static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
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|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
|
|
ULONG ref = InterlockedDecrement(&ddraw->ref2);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
|
|
|
|
if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
|
|
ddraw_destroy(ddraw);
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
|
|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
|
|
ULONG ref = InterlockedDecrement(&ddraw->ref1);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
|
|
|
|
if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
|
|
ddraw_destroy(ddraw);
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_Release((IDirectDraw7 *)ddraw_from_d3d7(iface));
|
|
}
|
|
|
|
static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
|
|
}
|
|
|
|
static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
|
|
}
|
|
|
|
static ULONG WINAPI d3d1_Release(IDirect3D *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw methods
|
|
*****************************************************************************/
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::SetCooperativeLevel
|
|
*
|
|
* Sets the cooperative level for the DirectDraw object, and the window
|
|
* assigned to it. The cooperative level determines the general behavior
|
|
* of the DirectDraw application
|
|
*
|
|
* Warning: This is quite tricky, as it's not really documented which
|
|
* cooperative levels can be combined with each other. If a game fails
|
|
* after this function, try to check the cooperative levels passed on
|
|
* Windows, and if it returns something different.
|
|
*
|
|
* If you think that this function caused the failure because it writes a
|
|
* fixme, be sure to run again with a +ddraw trace.
|
|
*
|
|
* What is known about cooperative levels (See the ddraw modes test):
|
|
* DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
|
|
* DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
|
|
* DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
|
|
* DDSCL_FULLSCREEN can be activated
|
|
* DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
|
|
*
|
|
* Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
|
|
* DDSCL_SETFOCUSWINDOW (partially),
|
|
* DDSCL_MULTITHREADED (work in progress)
|
|
*
|
|
* Unhandled flags, which should be implemented
|
|
* DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
|
|
* expect any difference to a normal window for wine)
|
|
* DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
|
|
* rendering (Possible test case: Half-Life)
|
|
*
|
|
* Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
|
|
*
|
|
* These don't seem very important for wine:
|
|
* DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
|
|
*
|
|
* Returns:
|
|
* DD_OK if the cooperative level was set successfully
|
|
* DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
|
|
* DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
|
|
* (Probably others too, have to investigate)
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
HWND window;
|
|
|
|
TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
|
|
DDRAW_dump_cooperativelevel(cooplevel);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
|
|
/* Get the old window */
|
|
window = This->dest_window;
|
|
|
|
/* Tests suggest that we need one of them: */
|
|
if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
|
|
DDSCL_NORMAL |
|
|
DDSCL_EXCLUSIVE )))
|
|
{
|
|
TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Handle those levels first which set various hwnds */
|
|
if(cooplevel & DDSCL_SETFOCUSWINDOW)
|
|
{
|
|
/* This isn't compatible with a lot of flags */
|
|
if(cooplevel & ( DDSCL_MULTITHREADED |
|
|
DDSCL_FPUSETUP |
|
|
DDSCL_FPUPRESERVE |
|
|
DDSCL_ALLOWREBOOT |
|
|
DDSCL_ALLOWMODEX |
|
|
DDSCL_SETDEVICEWINDOW |
|
|
DDSCL_NORMAL |
|
|
DDSCL_EXCLUSIVE |
|
|
DDSCL_FULLSCREEN ) )
|
|
{
|
|
TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
|
|
{
|
|
TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_HWNDALREADYSET;
|
|
}
|
|
|
|
This->focuswindow = hwnd;
|
|
/* Won't use the hwnd param for anything else */
|
|
hwnd = NULL;
|
|
|
|
/* Use the focus window for drawing too */
|
|
This->dest_window = This->focuswindow;
|
|
|
|
/* Destroy the device window, if we have one */
|
|
if(This->devicewindow)
|
|
{
|
|
DestroyWindow(This->devicewindow);
|
|
This->devicewindow = NULL;
|
|
}
|
|
}
|
|
/* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
|
|
if(cooplevel & DDSCL_NORMAL)
|
|
{
|
|
/* Can't coexist with fullscreen or exclusive */
|
|
if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
|
|
{
|
|
TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Switching from fullscreen? */
|
|
if(This->cooperative_level & DDSCL_FULLSCREEN)
|
|
{
|
|
This->cooperative_level &= ~DDSCL_FULLSCREEN;
|
|
This->cooperative_level &= ~DDSCL_EXCLUSIVE;
|
|
This->cooperative_level &= ~DDSCL_ALLOWMODEX;
|
|
|
|
IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
|
|
}
|
|
|
|
/* Don't override focus windows or private device windows */
|
|
if( hwnd &&
|
|
!(This->focuswindow) &&
|
|
!(This->devicewindow) &&
|
|
(hwnd != window) )
|
|
{
|
|
This->dest_window = hwnd;
|
|
}
|
|
}
|
|
else if(cooplevel & DDSCL_FULLSCREEN)
|
|
{
|
|
/* Needs DDSCL_EXCLUSIVE */
|
|
if(!(cooplevel & DDSCL_EXCLUSIVE) )
|
|
{
|
|
TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
/* Need a HWND
|
|
if(hwnd == 0)
|
|
{
|
|
TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
*/
|
|
|
|
This->cooperative_level &= ~DDSCL_NORMAL;
|
|
|
|
/* Don't override focus windows or private device windows */
|
|
if( hwnd &&
|
|
!(This->focuswindow) &&
|
|
!(This->devicewindow) &&
|
|
(hwnd != window) )
|
|
{
|
|
HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Failed to acquire focus window, hr %#x.\n", hr);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
This->dest_window = hwnd;
|
|
}
|
|
}
|
|
else if(cooplevel & DDSCL_EXCLUSIVE)
|
|
{
|
|
TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
|
|
{
|
|
/* Don't create a device window if a focus window is set */
|
|
if( !(This->focuswindow) )
|
|
{
|
|
HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
|
|
WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
|
|
NULL, NULL, NULL, NULL);
|
|
if (!devicewindow)
|
|
{
|
|
ERR("Failed to create window, last error %#x.\n", GetLastError());
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return E_FAIL;
|
|
}
|
|
|
|
ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
|
|
TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
|
|
|
|
This->devicewindow = devicewindow;
|
|
This->dest_window = devicewindow;
|
|
}
|
|
}
|
|
|
|
if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
|
|
{
|
|
/* Enable thread safety in wined3d */
|
|
IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
|
|
}
|
|
|
|
/* Unhandled flags */
|
|
if(cooplevel & DDSCL_ALLOWREBOOT)
|
|
WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
|
|
if(cooplevel & DDSCL_ALLOWMODEX)
|
|
WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
|
|
if(cooplevel & DDSCL_FPUSETUP)
|
|
WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
|
|
|
|
/* Store the cooperative_level */
|
|
This->cooperative_level |= cooplevel;
|
|
TRACE("SetCooperativeLevel retuning DD_OK\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
|
|
{
|
|
TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
|
|
|
|
return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface), window, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
|
|
{
|
|
TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
|
|
|
|
return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw3(iface), window, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
|
|
{
|
|
TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
|
|
|
|
return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw2(iface), window, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
|
|
{
|
|
TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
|
|
|
|
return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw1(iface), window, flags);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
*
|
|
* Helper function for SetDisplayMode and RestoreDisplayMode
|
|
*
|
|
* Implements DirectDraw's SetDisplayMode, but ignores the value of
|
|
* ForceRefreshRate, since it is already handled by
|
|
* ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
|
|
* without worrying that ForceRefreshRate will override the refresh rate. For
|
|
* argument and return value documentation, see
|
|
* ddraw7_SetDisplayMode.
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT ddraw_set_display_mode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
|
|
DWORD BPP, DWORD RefreshRate, DWORD Flags)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
WINED3DDISPLAYMODE Mode;
|
|
HRESULT hr;
|
|
TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
if( !Width || !Height )
|
|
{
|
|
ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
|
|
/* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
/* Check the exclusive mode
|
|
if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
|
|
return DDERR_NOEXCLUSIVEMODE;
|
|
* This is WRONG. Don't know if the SDK is completely
|
|
* wrong and if there are any conditions when DDERR_NOEXCLUSIVE
|
|
* is returned, but Half-Life 1.1.1.1 (Steam version)
|
|
* depends on this
|
|
*/
|
|
|
|
Mode.Width = Width;
|
|
Mode.Height = Height;
|
|
Mode.RefreshRate = RefreshRate;
|
|
switch(BPP)
|
|
{
|
|
case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
|
|
case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
|
|
case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
|
|
case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
|
|
case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
|
|
}
|
|
|
|
/* TODO: The possible return values from msdn suggest that
|
|
* the screen mode can't be changed if a surface is locked
|
|
* or some drawing is in progress
|
|
*/
|
|
|
|
/* TODO: Lose the primary surface */
|
|
hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
|
|
0, /* First swapchain */
|
|
&Mode);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
switch(hr)
|
|
{
|
|
case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
|
|
default: return hr;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::SetDisplayMode
|
|
*
|
|
* Sets the display screen resolution, color depth and refresh frequency
|
|
* when in fullscreen mode (in theory).
|
|
* Possible return values listed in the SDK suggest that this method fails
|
|
* when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
|
|
* the display mode in DDSCL_NORMAL mode without an hwnd specified.
|
|
* It seems to be valid to pass 0 for With and Height, this has to be tested
|
|
* It could mean that the current video mode should be left as-is. (But why
|
|
* call it then?)
|
|
*
|
|
* Params:
|
|
* Height, Width: Screen dimension
|
|
* BPP: Color depth in Bits per pixel
|
|
* Refreshrate: Screen refresh rate
|
|
* Flags: Other stuff
|
|
*
|
|
* Returns
|
|
* DD_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
|
|
DWORD BPP, DWORD RefreshRate, DWORD Flags)
|
|
{
|
|
if (force_refresh_rate != 0)
|
|
{
|
|
TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
|
|
RefreshRate = force_refresh_rate;
|
|
}
|
|
|
|
return ddraw_set_display_mode(iface, Width, Height, BPP, RefreshRate, Flags);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface,
|
|
DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
|
|
{
|
|
TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
|
|
iface, width, height, bpp, refresh_rate, flags);
|
|
|
|
return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface),
|
|
width, height, bpp, refresh_rate, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface,
|
|
DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
|
|
{
|
|
TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
|
|
iface, width, height, bpp, refresh_rate, flags);
|
|
|
|
return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface),
|
|
width, height, bpp, refresh_rate, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
|
|
DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
|
|
{
|
|
TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
|
|
iface, width, height, bpp, refresh_rate, flags);
|
|
|
|
return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface),
|
|
width, height, bpp, refresh_rate, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
|
|
{
|
|
TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
|
|
|
|
return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), width, height, bpp, 0, 0);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::RestoreDisplayMode
|
|
*
|
|
* Restores the display mode to what it was at creation time. Basically.
|
|
*
|
|
* A problem arises when there are 2 DirectDraw objects using the same hwnd:
|
|
* -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
|
|
* -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
|
|
* -> DD_1 is released. The screen should be left at 1024x768x32.
|
|
* -> DD_2 is released. The screen should be set to 1400x1050x32
|
|
* This case is unhandled right now, but Empire Earth does it this way.
|
|
* (But perhaps there is something in SetCooperativeLevel to prevent this)
|
|
*
|
|
* The msdn says that this method resets the display mode to what it was before
|
|
* SetDisplayMode was called. What if SetDisplayModes is called 2 times??
|
|
*
|
|
* Returns
|
|
* DD_OK on success
|
|
* DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
TRACE("(%p)\n", This);
|
|
|
|
return ddraw_set_display_mode(iface, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface));
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface));
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface));
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface));
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetCaps
|
|
*
|
|
* Returns the drives capabilities
|
|
*
|
|
* Used for version 1, 2, 4 and 7
|
|
*
|
|
* Params:
|
|
* DriverCaps: Structure to write the Hardware accelerated caps to
|
|
* HelCaps: Structure to write the emulation caps to
|
|
*
|
|
* Returns
|
|
* This implementation returns DD_OK only
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
DDCAPS caps;
|
|
WINED3DCAPS winecaps;
|
|
HRESULT hr;
|
|
DDSCAPS2 ddscaps = {0, 0, 0, 0};
|
|
TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
|
|
|
|
/* One structure must be != NULL */
|
|
if( (!DriverCaps) && (!HELCaps) )
|
|
{
|
|
ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
memset(&caps, 0, sizeof(caps));
|
|
memset(&winecaps, 0, sizeof(winecaps));
|
|
caps.dwSize = sizeof(caps);
|
|
EnterCriticalSection(&ddraw_cs);
|
|
hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
|
|
if(FAILED(hr)) {
|
|
WARN("IWineD3DDevice::GetDeviceCaps failed\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
if(FAILED(hr)) {
|
|
WARN("IDirectDraw7::GetAvailableVidMem failed\n");
|
|
return hr;
|
|
}
|
|
|
|
caps.dwCaps = winecaps.DirectDrawCaps.Caps;
|
|
caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
|
|
caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
|
|
caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
|
|
caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
|
|
caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
|
|
caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
|
|
caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
|
|
caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
|
|
caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
|
|
caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
|
|
caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
|
|
caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
|
|
caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
|
|
caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
|
|
|
|
/* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
|
|
* not to use it
|
|
*/
|
|
if(DefaultSurfaceType == SURFACE_GDI) {
|
|
caps.dwCaps &= ~DDCAPS_3D;
|
|
caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
|
|
}
|
|
if(winecaps.DirectDrawCaps.StrideAlign != 0) {
|
|
caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
|
|
caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
|
|
}
|
|
|
|
if(DriverCaps)
|
|
{
|
|
DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE("Driver Caps :\n");
|
|
DDRAW_dump_DDCAPS(DriverCaps);
|
|
}
|
|
|
|
}
|
|
if(HELCaps)
|
|
{
|
|
DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE("HEL Caps :\n");
|
|
DDRAW_dump_DDCAPS(HELCaps);
|
|
}
|
|
}
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
|
|
{
|
|
TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
|
|
|
|
return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw4(iface), driver_caps, hel_caps);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
|
|
{
|
|
TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
|
|
|
|
return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw3(iface), driver_caps, hel_caps);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
|
|
{
|
|
TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
|
|
|
|
return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw2(iface), driver_caps, hel_caps);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
|
|
{
|
|
TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
|
|
|
|
return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw1(iface), driver_caps, hel_caps);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::Compact
|
|
*
|
|
* No idea what it does, MSDN says it's not implemented.
|
|
*
|
|
* Returns
|
|
* DD_OK, but this is unchecked
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
TRACE("(%p)\n", This);
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw4(iface));
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw3(iface));
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw2(iface));
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw1(iface));
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetDisplayMode
|
|
*
|
|
* Returns information about the current display mode
|
|
*
|
|
* Exists in Version 1, 2, 4 and 7
|
|
*
|
|
* Params:
|
|
* DDSD: Address of a surface description structure to write the info to
|
|
*
|
|
* Returns
|
|
* DD_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
HRESULT hr;
|
|
WINED3DDISPLAYMODE Mode;
|
|
DWORD Size;
|
|
TRACE("(%p)->(%p): Relay\n", This, DDSD);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
/* This seems sane */
|
|
if (!DDSD)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
|
|
* so one method can be used for all versions (Hopefully)
|
|
*/
|
|
hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
|
|
0 /* swapchain 0 */,
|
|
&Mode);
|
|
if( hr != D3D_OK )
|
|
{
|
|
ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
Size = DDSD->dwSize;
|
|
memset(DDSD, 0, Size);
|
|
|
|
DDSD->dwSize = Size;
|
|
DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
|
|
DDSD->dwWidth = Mode.Width;
|
|
DDSD->dwHeight = Mode.Height;
|
|
DDSD->u2.dwRefreshRate = 60;
|
|
DDSD->ddsCaps.dwCaps = 0;
|
|
DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
|
|
PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
|
|
DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
|
|
|
|
if(TRACE_ON(ddraw))
|
|
{
|
|
TRACE("Returning surface desc :\n");
|
|
DDRAW_dump_surface_desc(DDSD);
|
|
}
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
|
|
{
|
|
TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
|
|
|
|
return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface), surface_desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
|
|
{
|
|
TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
|
|
|
|
return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface), (DDSURFACEDESC2 *)surface_desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
|
|
{
|
|
TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
|
|
|
|
return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface), (DDSURFACEDESC2 *)surface_desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
|
|
{
|
|
TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
|
|
|
|
return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), (DDSURFACEDESC2 *)surface_desc);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetFourCCCodes
|
|
*
|
|
* Returns an array of supported FourCC codes.
|
|
*
|
|
* Exists in Version 1, 2, 4 and 7
|
|
*
|
|
* Params:
|
|
* NumCodes: Contains the number of Codes that Codes can carry. Returns the number
|
|
* of enumerated codes
|
|
* Codes: Pointer to an array of DWORDs where the supported codes are written
|
|
* to
|
|
*
|
|
* Returns
|
|
* Always returns DD_OK, as it's a stub for now
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
WINED3DFORMAT formats[] = {
|
|
WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
|
|
WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
|
|
WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
|
|
};
|
|
DWORD count = 0, i, outsize;
|
|
HRESULT hr;
|
|
WINED3DDISPLAYMODE d3ddm;
|
|
WINED3DSURFTYPE type = This->ImplType;
|
|
TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
|
|
|
|
IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
|
|
0 /* swapchain 0 */,
|
|
&d3ddm);
|
|
|
|
outsize = NumCodes && Codes ? *NumCodes : 0;
|
|
|
|
if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
|
|
|
|
for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
|
|
hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
|
|
WINED3DADAPTER_DEFAULT,
|
|
WINED3DDEVTYPE_HAL,
|
|
d3ddm.Format /* AdapterFormat */,
|
|
0 /* usage */,
|
|
WINED3DRTYPE_SURFACE,
|
|
formats[i],
|
|
type);
|
|
if(SUCCEEDED(hr)) {
|
|
if(count < outsize) {
|
|
Codes[count] = formats[i];
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
if(NumCodes) {
|
|
TRACE("Returning %u FourCC codes\n", count);
|
|
*NumCodes = count;
|
|
}
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
|
|
{
|
|
TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
|
|
|
|
return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw4(iface), codes_count, codes);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
|
|
{
|
|
TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
|
|
|
|
return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw3(iface), codes_count, codes);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
|
|
{
|
|
TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
|
|
|
|
return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw2(iface), codes_count, codes);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
|
|
{
|
|
TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
|
|
|
|
return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw1(iface), codes_count, codes);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetMonitorFrequency
|
|
*
|
|
* Returns the monitor's frequency
|
|
*
|
|
* Exists in Version 1, 2, 4 and 7
|
|
*
|
|
* Params:
|
|
* Freq: Pointer to a DWORD to write the frequency to
|
|
*
|
|
* Returns
|
|
* Always returns DD_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
TRACE("(%p)->(%p)\n", This, Freq);
|
|
|
|
/* Ideally this should be in WineD3D, as it concerns the screen setup,
|
|
* but for now this should make the games happy
|
|
*/
|
|
*Freq = 60;
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
|
|
{
|
|
TRACE("iface %p, frequency %p.\n", iface, frequency);
|
|
|
|
return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw4(iface), frequency);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
|
|
{
|
|
TRACE("iface %p, frequency %p.\n", iface, frequency);
|
|
|
|
return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw3(iface), frequency);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
|
|
{
|
|
TRACE("iface %p, frequency %p.\n", iface, frequency);
|
|
|
|
return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw2(iface), frequency);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
|
|
{
|
|
TRACE("iface %p, frequency %p.\n", iface, frequency);
|
|
|
|
return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw1(iface), frequency);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetVerticalBlankStatus
|
|
*
|
|
* Returns the Vertical blank status of the monitor. This should be in WineD3D
|
|
* too basically, but as it's a semi stub, I didn't create a function there
|
|
*
|
|
* Params:
|
|
* status: Pointer to a BOOL to be filled with the vertical blank status
|
|
*
|
|
* Returns
|
|
* DD_OK on success
|
|
* DDERR_INVALIDPARAMS if status is NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
TRACE("(%p)->(%p)\n", This, status);
|
|
|
|
/* This looks sane, the MSDN suggests it too */
|
|
EnterCriticalSection(&ddraw_cs);
|
|
if(!status)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
*status = This->fake_vblank;
|
|
This->fake_vblank = !This->fake_vblank;
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
|
|
{
|
|
TRACE("iface %p, status %p.\n", iface, status);
|
|
|
|
return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw4(iface), status);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
|
|
{
|
|
TRACE("iface %p, status %p.\n", iface, status);
|
|
|
|
return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw3(iface), status);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
|
|
{
|
|
TRACE("iface %p, status %p.\n", iface, status);
|
|
|
|
return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw2(iface), status);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
|
|
{
|
|
TRACE("iface %p, status %p.\n", iface, status);
|
|
|
|
return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw1(iface), status);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetAvailableVidMem
|
|
*
|
|
* Returns the total and free video memory
|
|
*
|
|
* Params:
|
|
* Caps: Specifies the memory type asked for
|
|
* total: Pointer to a DWORD to be filled with the total memory
|
|
* free: Pointer to a DWORD to be filled with the free memory
|
|
*
|
|
* Returns
|
|
* DD_OK on success
|
|
* DDERR_INVALIDPARAMS of free and total are NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
|
|
|
|
if(TRACE_ON(ddraw))
|
|
{
|
|
TRACE("(%p) Asked for memory with description: ", This);
|
|
DDRAW_dump_DDSCAPS2(Caps);
|
|
}
|
|
EnterCriticalSection(&ddraw_cs);
|
|
|
|
/* Todo: System memory vs local video memory vs non-local video memory
|
|
* The MSDN also mentions differences between texture memory and other
|
|
* resources, but that's not important
|
|
*/
|
|
|
|
if( (!total) && (!free) )
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if(total) *total = This->total_vidmem;
|
|
if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
|
|
DDSCAPS2 *caps, DWORD *total, DWORD *free)
|
|
{
|
|
TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
|
|
|
|
return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw4(iface), caps, total, free);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface,
|
|
DDSCAPS *caps, DWORD *total, DWORD *free)
|
|
{
|
|
DDSCAPS2 caps2;
|
|
|
|
TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
|
|
|
|
DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
|
|
return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw3(iface), &caps2, total, free);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
|
|
DDSCAPS *caps, DWORD *total, DWORD *free)
|
|
{
|
|
DDSCAPS2 caps2;
|
|
|
|
TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
|
|
|
|
DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
|
|
return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw2(iface), &caps2, total, free);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::Initialize
|
|
*
|
|
* Initializes a DirectDraw interface.
|
|
*
|
|
* Params:
|
|
* GUID: Interface identifier. Well, don't know what this is really good
|
|
* for
|
|
*
|
|
* Returns
|
|
* Returns DD_OK on the first call,
|
|
* DDERR_ALREADYINITIALIZED on repeated calls
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
|
|
|
|
if(This->initialized)
|
|
{
|
|
return DDERR_ALREADYINITIALIZED;
|
|
}
|
|
else
|
|
{
|
|
return DD_OK;
|
|
}
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
|
|
{
|
|
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
|
|
|
return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw4(iface), guid);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
|
|
{
|
|
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
|
|
|
return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw3(iface), guid);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
|
|
{
|
|
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
|
|
|
return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw2(iface), guid);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
|
|
{
|
|
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
|
|
|
return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw1(iface), guid);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
|
|
{
|
|
TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::FlipToGDISurface
|
|
*
|
|
* "Makes the surface that the GDI writes to the primary surface"
|
|
* Looks like some windows specific thing we don't have to care about.
|
|
* According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
|
|
* show error boxes ;)
|
|
* Well, just return DD_OK.
|
|
*
|
|
* Returns:
|
|
* Always returns DD_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
TRACE("(%p)\n", This);
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface));
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface));
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface));
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface));
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::WaitForVerticalBlank
|
|
*
|
|
* This method allows applications to get in sync with the vertical blank
|
|
* interval.
|
|
* The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
|
|
* redraw the screen, most likely because of this stub
|
|
*
|
|
* Parameters:
|
|
* Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
|
|
* or DDWAITVB_BLOCKEND
|
|
* h: Not used, according to MSDN
|
|
*
|
|
* Returns:
|
|
* Always returns DD_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE h)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
static BOOL hide = FALSE;
|
|
|
|
/* This function is called often, so print the fixme only once */
|
|
if(!hide)
|
|
{
|
|
FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
|
|
hide = TRUE;
|
|
}
|
|
|
|
/* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
|
|
if(Flags & DDWAITVB_BLOCKBEGINEVENT)
|
|
return DDERR_UNSUPPORTED; /* unchecked */
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
|
|
{
|
|
TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
|
|
|
|
return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, event);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
|
|
{
|
|
TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
|
|
|
|
return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, event);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
|
|
{
|
|
TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
|
|
|
|
return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, event);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
|
|
{
|
|
TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
|
|
|
|
return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, event);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetScanLine
|
|
*
|
|
* Returns the scan line that is being drawn on the monitor
|
|
*
|
|
* Parameters:
|
|
* Scanline: Address to write the scan line value to
|
|
*
|
|
* Returns:
|
|
* Always returns DD_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
static BOOL hide = FALSE;
|
|
WINED3DDISPLAYMODE Mode;
|
|
|
|
/* This function is called often, so print the fixme only once */
|
|
EnterCriticalSection(&ddraw_cs);
|
|
if(!hide)
|
|
{
|
|
FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
|
|
hide = TRUE;
|
|
}
|
|
|
|
IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
|
|
0,
|
|
&Mode);
|
|
|
|
/* Fake the line sweeping of the monitor */
|
|
/* FIXME: We should synchronize with a source to keep the refresh rate */
|
|
*Scanline = This->cur_scanline++;
|
|
/* Assume 20 scan lines in the vertical blank */
|
|
if (This->cur_scanline >= Mode.Height + 20)
|
|
This->cur_scanline = 0;
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
|
|
{
|
|
TRACE("iface %p, line %p.\n", iface, line);
|
|
|
|
return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw4(iface), line);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
|
|
{
|
|
TRACE("iface %p, line %p.\n", iface, line);
|
|
|
|
return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw3(iface), line);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
|
|
{
|
|
TRACE("iface %p, line %p.\n", iface, line);
|
|
|
|
return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw2(iface), line);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
|
|
{
|
|
TRACE("iface %p, line %p.\n", iface, line);
|
|
|
|
return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw1(iface), line);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::TestCooperativeLevel
|
|
*
|
|
* Informs the application about the state of the video adapter, depending
|
|
* on the cooperative level
|
|
*
|
|
* Returns:
|
|
* DD_OK if the device is in a sane state
|
|
* DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
|
|
* if the state is not correct(See below)
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_TestCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface));
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetGDISurface
|
|
*
|
|
* Returns the surface that GDI is treating as the primary surface.
|
|
* For Wine this is the front buffer
|
|
*
|
|
* Params:
|
|
* GDISurface: Address to write the surface pointer to
|
|
*
|
|
* Returns:
|
|
* DD_OK if the surface was found
|
|
* DDERR_NOTFOUND if the GDI surface wasn't found
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
IWineD3DSurface *Surf;
|
|
IDirectDrawSurface7 *ddsurf;
|
|
HRESULT hr;
|
|
DDSCAPS2 ddsCaps;
|
|
TRACE("(%p)->(%p)\n", This, GDISurface);
|
|
|
|
/* Get the back buffer from the wineD3DDevice and search its
|
|
* attached surfaces for the front buffer
|
|
*/
|
|
EnterCriticalSection(&ddraw_cs);
|
|
hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
|
|
0, /* SwapChain */
|
|
0, /* first back buffer*/
|
|
WINED3DBACKBUFFER_TYPE_MONO,
|
|
&Surf);
|
|
|
|
if( (hr != D3D_OK) ||
|
|
(!Surf) )
|
|
{
|
|
ERR("IWineD3DDevice::GetBackBuffer failed\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_NOTFOUND;
|
|
}
|
|
|
|
/* GetBackBuffer AddRef()ed the surface, release it */
|
|
IWineD3DSurface_Release(Surf);
|
|
|
|
IWineD3DSurface_GetParent(Surf,
|
|
(IUnknown **) &ddsurf);
|
|
IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
|
|
|
|
/* Find the front buffer */
|
|
ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
|
|
hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
|
|
&ddsCaps,
|
|
GDISurface);
|
|
if(hr != DD_OK)
|
|
{
|
|
ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
|
|
}
|
|
|
|
/* The AddRef is OK this time */
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
|
|
{
|
|
TRACE("iface %p, surface %p.\n", iface, surface);
|
|
|
|
return ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface), (IDirectDrawSurface7 **)surface);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
|
|
{
|
|
IDirectDrawSurface7 *surface7;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, surface %p.\n", iface, surface);
|
|
|
|
hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), &surface7);
|
|
*surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
|
|
{
|
|
IDirectDrawSurface7 *surface7;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, surface %p.\n", iface, surface);
|
|
|
|
hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), &surface7);
|
|
*surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
|
|
{
|
|
IDirectDrawSurface7 *surface7;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, surface %p.\n", iface, surface);
|
|
|
|
hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), &surface7);
|
|
*surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
struct displaymodescallback_context
|
|
{
|
|
LPDDENUMMODESCALLBACK func;
|
|
void *context;
|
|
};
|
|
|
|
static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
|
|
{
|
|
struct displaymodescallback_context *cbcontext = context;
|
|
DDSURFACEDESC desc;
|
|
|
|
memcpy(&desc, surface_desc, sizeof(desc));
|
|
desc.dwSize = sizeof(desc);
|
|
|
|
return cbcontext->func(&desc, cbcontext->context);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::EnumDisplayModes
|
|
*
|
|
* Enumerates the supported Display modes. The modes can be filtered with
|
|
* the DDSD parameter.
|
|
*
|
|
* Params:
|
|
* Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
|
|
* DDSD: Surface description to filter the modes
|
|
* Context: Pointer passed back to the callback function
|
|
* cb: Application-provided callback function
|
|
*
|
|
* Returns:
|
|
* DD_OK on success
|
|
* DDERR_INVALIDPARAMS if the callback wasn't set
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
|
|
DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
unsigned int modenum, fmt;
|
|
WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
|
|
WINED3DDISPLAYMODE mode;
|
|
DDSURFACEDESC2 callback_sd;
|
|
WINED3DDISPLAYMODE *enum_modes = NULL;
|
|
unsigned enum_mode_count = 0, enum_mode_array_size = 0;
|
|
|
|
WINED3DFORMAT checkFormatList[] =
|
|
{
|
|
WINED3DFMT_B8G8R8X8_UNORM,
|
|
WINED3DFMT_B5G6R5_UNORM,
|
|
WINED3DFMT_P8_UINT,
|
|
};
|
|
|
|
TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
/* This looks sane */
|
|
if(!cb)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if(DDSD)
|
|
{
|
|
if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
|
|
pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
|
|
}
|
|
|
|
if(!(Flags & DDEDM_REFRESHRATES))
|
|
{
|
|
enum_mode_array_size = 16;
|
|
enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
|
|
if (!enum_modes)
|
|
{
|
|
ERR("Out of memory\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
}
|
|
|
|
for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
|
|
{
|
|
if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
modenum = 0;
|
|
while(IWineD3D_EnumAdapterModes(This->wineD3D,
|
|
WINED3DADAPTER_DEFAULT,
|
|
checkFormatList[fmt],
|
|
modenum++,
|
|
&mode) == WINED3D_OK)
|
|
{
|
|
if(DDSD)
|
|
{
|
|
if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
|
|
if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
|
|
}
|
|
|
|
if(!(Flags & DDEDM_REFRESHRATES))
|
|
{
|
|
/* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
|
|
* rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
|
|
* to be reduced to a single unique result in such case.
|
|
*/
|
|
BOOL found = FALSE;
|
|
unsigned i;
|
|
|
|
for (i = 0; i < enum_mode_count; i++)
|
|
{
|
|
if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
|
|
enum_modes[i].Format == mode.Format)
|
|
{
|
|
found = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(found) continue;
|
|
}
|
|
|
|
memset(&callback_sd, 0, sizeof(callback_sd));
|
|
callback_sd.dwSize = sizeof(callback_sd);
|
|
callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
|
|
|
|
callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
|
|
if(Flags & DDEDM_REFRESHRATES)
|
|
{
|
|
callback_sd.dwFlags |= DDSD_REFRESHRATE;
|
|
callback_sd.u2.dwRefreshRate = mode.RefreshRate;
|
|
}
|
|
|
|
callback_sd.dwWidth = mode.Width;
|
|
callback_sd.dwHeight = mode.Height;
|
|
|
|
PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
|
|
|
|
/* Calc pitch and DWORD align like MSDN says */
|
|
callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
|
|
callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
|
|
|
|
TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
|
|
callback_sd.u2.dwRefreshRate);
|
|
|
|
if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
|
|
{
|
|
TRACE("Application asked to terminate the enumeration\n");
|
|
HeapFree(GetProcessHeap(), 0, enum_modes);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
if(!(Flags & DDEDM_REFRESHRATES))
|
|
{
|
|
if (enum_mode_count == enum_mode_array_size)
|
|
{
|
|
WINED3DDISPLAYMODE *new_enum_modes;
|
|
|
|
enum_mode_array_size *= 2;
|
|
new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
|
|
|
|
if (!new_enum_modes)
|
|
{
|
|
ERR("Out of memory\n");
|
|
HeapFree(GetProcessHeap(), 0, enum_modes);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
enum_modes = new_enum_modes;
|
|
}
|
|
|
|
enum_modes[enum_mode_count++] = mode;
|
|
}
|
|
}
|
|
}
|
|
|
|
TRACE("End of enumeration\n");
|
|
HeapFree(GetProcessHeap(), 0, enum_modes);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
|
|
DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
|
|
{
|
|
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
|
|
iface, flags, surface_desc, context, callback);
|
|
|
|
return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags,
|
|
surface_desc, context, callback);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
|
|
DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
|
|
{
|
|
struct displaymodescallback_context cbcontext;
|
|
|
|
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
|
|
iface, flags, surface_desc, context, callback);
|
|
|
|
cbcontext.func = callback;
|
|
cbcontext.context = context;
|
|
|
|
return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
|
|
(DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
|
|
DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
|
|
{
|
|
struct displaymodescallback_context cbcontext;
|
|
|
|
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
|
|
iface, flags, surface_desc, context, callback);
|
|
|
|
cbcontext.func = callback;
|
|
cbcontext.context = context;
|
|
|
|
return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
|
|
(DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
|
|
DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
|
|
{
|
|
struct displaymodescallback_context cbcontext;
|
|
|
|
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
|
|
iface, flags, surface_desc, context, callback);
|
|
|
|
cbcontext.func = callback;
|
|
cbcontext.context = context;
|
|
|
|
return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
|
|
(DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::EvaluateMode
|
|
*
|
|
* Used with IDirectDraw7::StartModeTest to test video modes.
|
|
* EvaluateMode is used to pass or fail a mode, and continue with the next
|
|
* mode
|
|
*
|
|
* Params:
|
|
* Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
|
|
* Timeout: Returns the amount of seconds left before the mode would have
|
|
* been failed automatically
|
|
*
|
|
* Returns:
|
|
* This implementation always DD_OK, because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
|
|
|
|
/* When implementing this, implement it in WineD3D */
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetDeviceIdentifier
|
|
*
|
|
* Returns the device identifier, which gives information about the driver
|
|
* Our device identifier is defined at the beginning of this file.
|
|
*
|
|
* Params:
|
|
* DDDI: Address for the returned structure
|
|
* Flags: Can be DDGDI_GETHOSTIDENTIFIER
|
|
*
|
|
* Returns:
|
|
* On success it returns DD_OK
|
|
* DDERR_INVALIDPARAMS if DDDI is NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
|
|
DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
|
|
|
|
if(!DDDI)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
/* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
|
|
* host adapter, if there's a secondary 3D adapter. This doesn't apply
|
|
* to any modern hardware, nor is it interesting for Wine, so ignore it.
|
|
* Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
|
|
* bytes too long. So only copy the relevant part of the structure
|
|
*/
|
|
|
|
memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
|
|
DDDEVICEIDENTIFIER *identifier, DWORD flags)
|
|
{
|
|
DDDEVICEIDENTIFIER2 identifier2;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
|
|
|
|
hr = ddraw7_GetDeviceIdentifier((IDirectDraw7 *)ddraw_from_ddraw4(iface), &identifier2, flags);
|
|
DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::GetSurfaceFromDC
|
|
*
|
|
* Returns the Surface for a GDI device context handle.
|
|
* Is this related to IDirectDrawSurface::GetDC ???
|
|
*
|
|
* Params:
|
|
* hdc: hdc to return the surface for
|
|
* Surface: Address to write the surface pointer to
|
|
*
|
|
* Returns:
|
|
* Always returns DD_OK because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc, IDirectDrawSurface7 **Surface)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
IWineD3DSurface *wined3d_surface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
|
|
|
|
if (!Surface) return E_INVALIDARG;
|
|
|
|
hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
|
|
if (FAILED(hr))
|
|
{
|
|
TRACE("No surface found for dc %p.\n", hdc);
|
|
*Surface = NULL;
|
|
return DDERR_NOTFOUND;
|
|
}
|
|
|
|
IWineD3DSurface_GetParent(wined3d_surface, (IUnknown **)Surface);
|
|
TRACE("Returning surface %p.\n", Surface);
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc, IDirectDrawSurface4 **surface)
|
|
{
|
|
IDirectDrawSurface7 *surface7;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
|
|
|
|
if (!surface) return E_INVALIDARG;
|
|
|
|
hr = ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw4(iface), dc, &surface7);
|
|
*surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc, IDirectDrawSurface **surface)
|
|
{
|
|
TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
|
|
|
|
return ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw3(iface),
|
|
dc, (IDirectDrawSurface7 **)surface);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::RestoreAllSurfaces
|
|
*
|
|
* Calls the restore method of all surfaces
|
|
*
|
|
* Params:
|
|
*
|
|
* Returns:
|
|
* Always returns DD_OK because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
FIXME("(%p): Stub\n", This);
|
|
|
|
/* This isn't hard to implement: Enumerate all WineD3D surfaces,
|
|
* get their parent and call their restore method. Do not implement
|
|
* it in WineD3D, as restoring a surface means re-creating the
|
|
* WineD3DDSurface
|
|
*/
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return ddraw7_RestoreAllSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface));
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::StartModeTest
|
|
*
|
|
* Tests the specified video modes to update the system registry with
|
|
* refresh rate information. StartModeTest starts the mode test,
|
|
* EvaluateMode is used to fail or pass a mode. If EvaluateMode
|
|
* isn't called within 15 seconds, the mode is failed automatically
|
|
*
|
|
* As refresh rates are handled by the X server, I don't think this
|
|
* Method is important
|
|
*
|
|
* Params:
|
|
* Modes: An array of mode specifications
|
|
* NumModes: The number of modes in Modes
|
|
* Flags: Some flags...
|
|
*
|
|
* Returns:
|
|
* Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
|
|
* if no modes are passed, DDERR_INVALIDPARAMS is returned,
|
|
* otherwise DD_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
|
|
|
|
/* This looks sane */
|
|
if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
|
|
|
|
/* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
|
|
* As it is not, DDERR_TESTFINISHED is returned
|
|
* (hopefully that's correct
|
|
*
|
|
if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
|
|
* well, that value doesn't (yet) exist in the wine headers, so ignore it
|
|
*/
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* ddraw_recreate_surfaces_cb
|
|
*
|
|
* Enumeration callback for ddraw_recreate_surface.
|
|
* It re-recreates the WineD3DSurface. It's pretty straightforward
|
|
*
|
|
*****************************************************************************/
|
|
HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
|
|
{
|
|
IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
|
|
IDirectDrawImpl *This = surfImpl->ddraw;
|
|
IUnknown *Parent;
|
|
IWineD3DSurface *wineD3DSurface;
|
|
IWineD3DSwapChain *swapchain;
|
|
HRESULT hr;
|
|
IWineD3DClipper *clipper = NULL;
|
|
|
|
WINED3DSURFACE_DESC Desc;
|
|
WINED3DFORMAT Format;
|
|
DWORD Usage;
|
|
WINED3DPOOL Pool;
|
|
|
|
WINED3DMULTISAMPLE_TYPE MultiSampleType;
|
|
DWORD MultiSampleQuality;
|
|
UINT Width;
|
|
UINT Height;
|
|
|
|
TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
|
|
|
|
/* For the enumeration */
|
|
IDirectDrawSurface7_Release(surf);
|
|
|
|
if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
|
|
|
|
/* Get the objects */
|
|
swapchain = surfImpl->wineD3DSwapChain;
|
|
surfImpl->wineD3DSwapChain = NULL;
|
|
wineD3DSurface = surfImpl->WineD3DSurface;
|
|
|
|
/* get the clipper */
|
|
IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
|
|
|
|
/* Get the surface properties */
|
|
hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
|
|
if(hr != D3D_OK) return hr;
|
|
|
|
Format = Desc.format;
|
|
Usage = Desc.usage;
|
|
Pool = Desc.pool;
|
|
MultiSampleType = Desc.multisample_type;
|
|
MultiSampleQuality = Desc.multisample_quality;
|
|
Width = Desc.width;
|
|
Height = Desc.height;
|
|
|
|
IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
|
|
|
|
/* Create the new surface */
|
|
hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format,
|
|
TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool,
|
|
MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops);
|
|
IUnknown_Release(Parent);
|
|
if (FAILED(hr))
|
|
{
|
|
surfImpl->WineD3DSurface = wineD3DSurface;
|
|
return hr;
|
|
}
|
|
|
|
IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
|
|
|
|
/* TODO: Copy the surface content, except for render targets */
|
|
|
|
/* If there's a swapchain, it owns the wined3d surfaces. So Destroy
|
|
* the swapchain
|
|
*/
|
|
if(swapchain) {
|
|
/* The backbuffers have the swapchain set as well, but the primary
|
|
* owns it and destroys it
|
|
*/
|
|
if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
|
|
IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
|
|
}
|
|
surfImpl->isRenderTarget = FALSE;
|
|
} else {
|
|
if(IWineD3DSurface_Release(wineD3DSurface) == 0)
|
|
TRACE("Surface released successful, next surface\n");
|
|
else
|
|
ERR("Something's still holding the old WineD3DSurface\n");
|
|
}
|
|
|
|
surfImpl->ImplType = This->ImplType;
|
|
|
|
if(clipper)
|
|
{
|
|
IWineD3DClipper_Release(clipper);
|
|
}
|
|
return DDENUMRET_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* ddraw_recreate_surfaces
|
|
*
|
|
* A function, that converts all wineD3DSurfaces to the new implementation type
|
|
* It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
|
|
* new WineD3DSurface, copies the content and releases the old surface
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
|
|
{
|
|
DDSURFACEDESC2 desc;
|
|
TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
|
|
|
|
if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
|
|
{
|
|
/* Should happen almost never */
|
|
FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
|
|
/* Shutdown d3d */
|
|
IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
|
|
}
|
|
/* Contrary: D3D starting is handled by the caller, because it knows the render target */
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.dwSize = sizeof(desc);
|
|
|
|
return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, ddraw_recreate_surfaces_cb);
|
|
}
|
|
|
|
ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
|
|
IUnknown* swapChainParent;
|
|
TRACE("(%p) call back\n", pSwapChain);
|
|
|
|
IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
|
|
IUnknown_Release(swapChainParent);
|
|
return IUnknown_Release(swapChainParent);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* ddraw_create_surface
|
|
*
|
|
* A helper function for IDirectDraw7::CreateSurface. It creates a new surface
|
|
* with the passed parameters.
|
|
*
|
|
* Params:
|
|
* DDSD: Description of the surface to create
|
|
* Surf: Address to store the interface pointer at
|
|
*
|
|
* Returns:
|
|
* DD_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
|
|
IDirectDrawSurfaceImpl **ppSurf, UINT level)
|
|
{
|
|
HRESULT hr;
|
|
UINT Width, Height;
|
|
WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
|
|
DWORD Usage = 0;
|
|
WINED3DSURFTYPE ImplType = This->ImplType;
|
|
WINED3DSURFACE_DESC Desc;
|
|
WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
|
|
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE(" (%p) Requesting surface desc :\n", This);
|
|
DDRAW_dump_surface_desc(pDDSD);
|
|
}
|
|
|
|
/* Select the surface type, if it wasn't choosen yet */
|
|
if(ImplType == SURFACE_UNKNOWN)
|
|
{
|
|
/* Use GL Surfaces if a D3DDEVICE Surface is requested */
|
|
if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
|
|
{
|
|
TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
|
|
ImplType = SURFACE_OPENGL;
|
|
}
|
|
|
|
/* Otherwise use GDI surfaces for now */
|
|
else
|
|
{
|
|
TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
|
|
ImplType = SURFACE_GDI;
|
|
}
|
|
|
|
/* Policy if all surface implementations are available:
|
|
* First, check if a default type was set with winecfg. If not,
|
|
* try Xrender surfaces, and use them if they work. Next, check if
|
|
* accelerated OpenGL is available, and use GL surfaces in this
|
|
* case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
|
|
* was created, always use OpenGL surfaces.
|
|
*
|
|
* (Note: Xrender surfaces are not implemented for now, the
|
|
* unaccelerated implementation uses GDI to render in Software)
|
|
*/
|
|
|
|
/* Store the type. If it needs to be changed, all WineD3DSurfaces have to
|
|
* be re-created. This could be done with IDirectDrawSurface7::Restore
|
|
*/
|
|
This->ImplType = ImplType;
|
|
}
|
|
else
|
|
{
|
|
if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
|
|
&& (This->ImplType != SURFACE_OPENGL)
|
|
&& DefaultSurfaceType == SURFACE_UNKNOWN)
|
|
{
|
|
/* We have to change to OpenGL,
|
|
* and re-create all WineD3DSurfaces
|
|
*/
|
|
ImplType = SURFACE_OPENGL;
|
|
This->ImplType = ImplType;
|
|
TRACE("(%p) Re-creating all surfaces\n", This);
|
|
ddraw_recreate_surfaces(This);
|
|
TRACE("(%p) Done recreating all surfaces\n", This);
|
|
}
|
|
else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
|
|
{
|
|
WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
|
|
/* Do not fail surface creation, only fail 3D device creation */
|
|
}
|
|
}
|
|
|
|
if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
|
|
!((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
|
|
{
|
|
/* Tests show surfaces without memory flags get these flags added right after creation. */
|
|
pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
|
|
}
|
|
/* Get the correct wined3d usage */
|
|
if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
|
|
DDSCAPS_3DDEVICE ) )
|
|
{
|
|
Usage |= WINED3DUSAGE_RENDERTARGET;
|
|
|
|
pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
|
|
}
|
|
if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
|
|
{
|
|
Usage |= WINED3DUSAGE_OVERLAY;
|
|
}
|
|
if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
|
|
{
|
|
/* The depth stencil creation callback sets this flag.
|
|
* Set the WineD3D usage to let it know that it's a depth
|
|
* Stencil surface.
|
|
*/
|
|
Usage |= WINED3DUSAGE_DEPTHSTENCIL;
|
|
}
|
|
if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
|
|
{
|
|
Pool = WINED3DPOOL_SYSTEMMEM;
|
|
}
|
|
else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
|
|
{
|
|
Pool = WINED3DPOOL_MANAGED;
|
|
/* Managed textures have the system memory flag set */
|
|
pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
|
|
}
|
|
else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
|
|
{
|
|
/* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
|
|
* and texturemanage
|
|
*/
|
|
pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
|
|
}
|
|
|
|
Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
|
|
if(Format == WINED3DFMT_UNKNOWN)
|
|
{
|
|
ERR("Unsupported / Unknown pixelformat\n");
|
|
return DDERR_INVALIDPIXELFORMAT;
|
|
}
|
|
|
|
/* Create the Surface object */
|
|
*ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
|
|
if(!*ppSurf)
|
|
{
|
|
ERR("(%p) Error allocating memory for a surface\n", This);
|
|
return DDERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
(*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
|
|
(*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
|
|
(*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
|
|
(*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
|
|
(*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
|
|
(*ppSurf)->ref = 1;
|
|
(*ppSurf)->version = 7;
|
|
TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
|
|
(*ppSurf)->ddraw = This;
|
|
(*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
|
|
(*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
|
|
DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
|
|
|
|
/* Surface attachments */
|
|
(*ppSurf)->next_attached = NULL;
|
|
(*ppSurf)->first_attached = *ppSurf;
|
|
|
|
/* Needed to re-create the surface on an implementation change */
|
|
(*ppSurf)->ImplType = ImplType;
|
|
|
|
/* For D3DDevice creation */
|
|
(*ppSurf)->isRenderTarget = FALSE;
|
|
|
|
/* A trace message for debugging */
|
|
TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
|
|
|
|
/* Now create the WineD3D Surface */
|
|
hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format,
|
|
TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface,
|
|
Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType,
|
|
(IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops);
|
|
|
|
if(hr != D3D_OK)
|
|
{
|
|
ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
/* Increase the surface counter, and attach the surface */
|
|
InterlockedIncrement(&This->surfaces);
|
|
list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
|
|
|
|
/* Here we could store all created surfaces in the DirectDrawImpl structure,
|
|
* But this could also be delegated to WineDDraw, as it keeps track of all its
|
|
* resources. Not implemented for now, as there are more important things ;)
|
|
*/
|
|
|
|
/* Get the pixel format of the WineD3DSurface and store it.
|
|
* Don't use the Format choosen above, WineD3D might have
|
|
* changed it
|
|
*/
|
|
(*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
|
|
hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
|
|
if(hr != D3D_OK)
|
|
{
|
|
ERR("IWineD3DSurface::GetDesc failed\n");
|
|
IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
|
|
return hr;
|
|
}
|
|
|
|
Format = Desc.format;
|
|
Width = Desc.width;
|
|
Height = Desc.height;
|
|
|
|
if(Format == WINED3DFMT_UNKNOWN)
|
|
{
|
|
FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
|
|
}
|
|
PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
|
|
|
|
/* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
|
|
* I can't LockRect() the surface here because if OpenGL surfaces are in use, the
|
|
* WineD3DDevice might not be usable for 3D yet, so an extra method was created.
|
|
* TODO: Test other fourcc formats
|
|
*/
|
|
if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
|
|
Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
|
|
{
|
|
(*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
|
|
if(Format == WINED3DFMT_DXT1)
|
|
{
|
|
(*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
|
|
}
|
|
else
|
|
{
|
|
(*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
(*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
|
|
(*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
|
|
}
|
|
|
|
/* Application passed a color key? Set it! */
|
|
if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
|
|
{
|
|
IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
|
|
DDCKEY_DESTOVERLAY,
|
|
(WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
|
|
}
|
|
if(pDDSD->dwFlags & DDSD_CKDESTBLT)
|
|
{
|
|
IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
|
|
DDCKEY_DESTBLT,
|
|
(WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
|
|
}
|
|
if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
|
|
{
|
|
IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
|
|
DDCKEY_SRCOVERLAY,
|
|
(WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
|
|
}
|
|
if(pDDSD->dwFlags & DDSD_CKSRCBLT)
|
|
{
|
|
IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
|
|
DDCKEY_SRCBLT,
|
|
(WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
|
|
}
|
|
if ( pDDSD->dwFlags & DDSD_LPSURFACE)
|
|
{
|
|
hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
|
|
if(hr != WINED3D_OK)
|
|
{
|
|
/* No need for a trace here, wined3d does that for us */
|
|
IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
|
|
return hr;
|
|
}
|
|
}
|
|
|
|
return DD_OK;
|
|
}
|
|
/*****************************************************************************
|
|
* CreateAdditionalSurfaces
|
|
*
|
|
* Creates a new mipmap chain.
|
|
*
|
|
* Params:
|
|
* root: Root surface to attach the newly created chain to
|
|
* count: number of surfaces to create
|
|
* DDSD: Description of the surface. Intentionally not a pointer to avoid side
|
|
* effects on the caller
|
|
* CubeFaceRoot: Whether the new surface is a root of a cube map face. This
|
|
* creates an additional surface without the mipmapping flags
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT
|
|
CreateAdditionalSurfaces(IDirectDrawImpl *This,
|
|
IDirectDrawSurfaceImpl *root,
|
|
UINT count,
|
|
DDSURFACEDESC2 DDSD,
|
|
BOOL CubeFaceRoot)
|
|
{
|
|
UINT i, j, level = 0;
|
|
HRESULT hr;
|
|
IDirectDrawSurfaceImpl *last = root;
|
|
|
|
for(i = 0; i < count; i++)
|
|
{
|
|
IDirectDrawSurfaceImpl *object2 = NULL;
|
|
|
|
/* increase the mipmap level, but only if a mipmap is created
|
|
* In this case, also halve the size
|
|
*/
|
|
if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
|
|
{
|
|
level++;
|
|
if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
|
|
if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
|
|
/* Set the mipmap sublevel flag according to msdn */
|
|
DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
|
|
}
|
|
else
|
|
{
|
|
DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
|
|
}
|
|
CubeFaceRoot = FALSE;
|
|
|
|
hr = ddraw_create_surface(This, &DDSD, &object2, level);
|
|
if(hr != DD_OK)
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
/* Add the new surface to the complex attachment array */
|
|
for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
|
|
{
|
|
if(last->complex_array[j]) continue;
|
|
last->complex_array[j] = object2;
|
|
break;
|
|
}
|
|
last = object2;
|
|
|
|
/* Remove the (possible) back buffer cap from the new surface description,
|
|
* because only one surface in the flipping chain is a back buffer, one
|
|
* is a front buffer, the others are just primary surfaces.
|
|
*/
|
|
DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
|
|
}
|
|
return DD_OK;
|
|
}
|
|
|
|
/* Must set all attached surfaces (e.g. mipmaps) versions as well */
|
|
static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
|
|
{
|
|
unsigned int i;
|
|
|
|
TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
|
|
|
|
surface->version = version;
|
|
for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
|
|
{
|
|
if (!surface->complex_array[i]) break;
|
|
ddraw_set_surface_version(surface->complex_array[i], version);
|
|
}
|
|
while ((surface = surface->next_attached))
|
|
{
|
|
ddraw_set_surface_version(surface, version);
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* ddraw_attach_d3d_device
|
|
*
|
|
* Initializes the D3D capabilities of WineD3D
|
|
*
|
|
* Params:
|
|
* primary: The primary surface for D3D
|
|
*
|
|
* Returns
|
|
* DD_OK on success,
|
|
* DDERR_* otherwise
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
|
|
{
|
|
WINED3DPRESENT_PARAMETERS localParameters;
|
|
HWND window = ddraw->dest_window;
|
|
HRESULT hr;
|
|
|
|
TRACE("ddraw %p, primary %p.\n", ddraw, primary);
|
|
|
|
if (!window || window == GetDesktopWindow())
|
|
{
|
|
window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
|
|
WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
|
|
NULL, NULL, NULL, NULL);
|
|
if (!window)
|
|
{
|
|
ERR("Failed to create window, last error %#x.\n", GetLastError());
|
|
return E_FAIL;
|
|
}
|
|
|
|
ShowWindow(window, SW_HIDE); /* Just to be sure */
|
|
WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
|
|
}
|
|
else
|
|
{
|
|
TRACE("Using existing window %p for Direct3D rendering.\n", window);
|
|
}
|
|
ddraw->d3d_window = window;
|
|
|
|
/* Store the future Render Target surface */
|
|
ddraw->d3d_target = primary;
|
|
|
|
/* Use the surface description for the device parameters, not the device
|
|
* settings. The application might render to an offscreen surface. */
|
|
localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
|
|
localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
|
|
localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
|
|
localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
|
|
? primary->surface_desc.dwBackBufferCount : 0;
|
|
localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
|
|
localParameters.MultiSampleQuality = 0;
|
|
localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
|
|
localParameters.hDeviceWindow = window;
|
|
localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
|
|
localParameters.EnableAutoDepthStencil = TRUE;
|
|
localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
|
|
localParameters.Flags = 0;
|
|
localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
|
|
localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
|
|
|
|
/* Set this NOW, otherwise creating the depth stencil surface will cause a
|
|
* recursive loop until ram or emulated video memory is full. */
|
|
ddraw->d3d_initialized = TRUE;
|
|
hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
|
|
if (FAILED(hr))
|
|
{
|
|
ddraw->d3d_target = NULL;
|
|
ddraw->d3d_initialized = FALSE;
|
|
return hr;
|
|
}
|
|
|
|
ddraw->declArraySize = 2;
|
|
ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
|
|
if (!ddraw->decls)
|
|
{
|
|
ERR("Error allocating an array for the converted vertex decls.\n");
|
|
ddraw->declArraySize = 0;
|
|
hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
TRACE("Successfully initialized 3D.\n");
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
|
|
{
|
|
WINED3DPRESENT_PARAMETERS presentation_parameters;
|
|
HWND window;
|
|
HRESULT hr;
|
|
|
|
window = ddraw->dest_window;
|
|
|
|
memset(&presentation_parameters, 0, sizeof(presentation_parameters));
|
|
|
|
/* Use the surface description for the device parameters, not the device
|
|
* settings. The application might render to an offscreen surface. */
|
|
presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
|
|
presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
|
|
presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
|
|
presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
|
|
? primary->surface_desc.dwBackBufferCount : 0;
|
|
presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
|
|
presentation_parameters.MultiSampleQuality = 0;
|
|
presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
|
|
presentation_parameters.hDeviceWindow = window;
|
|
presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
|
|
presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
|
|
presentation_parameters.AutoDepthStencilFormat = 0;
|
|
presentation_parameters.Flags = 0;
|
|
presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
|
|
presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
|
|
|
|
ddraw->d3d_target = primary;
|
|
hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
|
|
ddraw->d3d_target = NULL;
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
|
|
primary->wineD3DSwapChain = NULL;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::CreateSurface
|
|
*
|
|
* Creates a new IDirectDrawSurface object and returns its interface.
|
|
*
|
|
* The surface connections with wined3d are a bit tricky. Basically it works
|
|
* like this:
|
|
*
|
|
* |------------------------| |-----------------|
|
|
* | DDraw surface | | WineD3DSurface |
|
|
* | | | |
|
|
* | WineD3DSurface |-------------->| |
|
|
* | Child |<------------->| Parent |
|
|
* |------------------------| |-----------------|
|
|
*
|
|
* The DDraw surface is the parent of the wined3d surface, and it releases
|
|
* the WineD3DSurface when the ddraw surface is destroyed.
|
|
*
|
|
* However, for all surfaces which can be in a container in WineD3D,
|
|
* we have to do this. These surfaces are usually complex surfaces,
|
|
* so this concerns primary surfaces with a front and a back buffer,
|
|
* and textures.
|
|
*
|
|
* |------------------------| |-----------------|
|
|
* | DDraw surface | | Container |
|
|
* | | | |
|
|
* | Child |<------------->| Parent |
|
|
* | Texture |<------------->| |
|
|
* | WineD3DSurface |<----| | Levels |<--|
|
|
* | Complex connection | | | | |
|
|
* |------------------------| | |-----------------| |
|
|
* ^ | |
|
|
* | | |
|
|
* | | |
|
|
* | |------------------| | |-----------------| |
|
|
* | | IParent | |-------->| WineD3DSurface | |
|
|
* | | | | | |
|
|
* | | Child |<------------->| Parent | |
|
|
* | | | | Container |<--|
|
|
* | |------------------| |-----------------| |
|
|
* | |
|
|
* | |----------------------| |
|
|
* | | DDraw surface 2 | |
|
|
* | | | |
|
|
* |<->| Complex root Child | |
|
|
* | | Texture | |
|
|
* | | WineD3DSurface |<----| |
|
|
* | |----------------------| | |
|
|
* | | |
|
|
* | |---------------------| | |-----------------| |
|
|
* | | IParent | |----->| WineD3DSurface | |
|
|
* | | | | | |
|
|
* | | Child |<---------->| Parent | |
|
|
* | |---------------------| | Container |<--|
|
|
* | |-----------------| |
|
|
* | |
|
|
* | ---More surfaces can follow--- |
|
|
*
|
|
* The reason is that the IWineD3DSwapchain(render target container)
|
|
* and the IWineD3DTexure(Texture container) release the parents
|
|
* of their surface's children, but by releasing the complex root
|
|
* the surfaces which are complexly attached to it are destroyed
|
|
* too. See IDirectDrawSurface::Release for a more detailed
|
|
* explanation.
|
|
*
|
|
* Params:
|
|
* DDSD: Description of the surface to create
|
|
* Surf: Address to store the interface pointer at
|
|
* UnkOuter: Basically for aggregation support, but ddraw doesn't support
|
|
* aggregation, so it has to be NULL
|
|
*
|
|
* Returns:
|
|
* DD_OK on success
|
|
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
|
|
* DDERR_* if an error occurs
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface,
|
|
DDSURFACEDESC2 *DDSD, IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
IDirectDrawSurfaceImpl *object = NULL;
|
|
HRESULT hr;
|
|
LONG extra_surfaces = 0;
|
|
DDSURFACEDESC2 desc2;
|
|
WINED3DDISPLAYMODE Mode;
|
|
const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
|
|
|
|
TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
|
|
|
|
/* Some checks before we start */
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE(" (%p) Requesting surface desc :\n", This);
|
|
DDRAW_dump_surface_desc(DDSD);
|
|
}
|
|
EnterCriticalSection(&ddraw_cs);
|
|
|
|
if (UnkOuter != NULL)
|
|
{
|
|
FIXME("(%p) : outer != NULL?\n", This);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return CLASS_E_NOAGGREGATION; /* unchecked */
|
|
}
|
|
|
|
if (Surf == NULL)
|
|
{
|
|
FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return E_POINTER; /* unchecked */
|
|
}
|
|
|
|
if (!(DDSD->dwFlags & DDSD_CAPS))
|
|
{
|
|
/* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
|
|
DDSD->dwFlags |= DDSD_CAPS;
|
|
}
|
|
|
|
if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
|
|
{
|
|
/* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
|
|
DDSD->dwFlags &= ~DDSD_LPSURFACE;
|
|
}
|
|
|
|
if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
|
|
{
|
|
/* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
|
|
WARN("(%p) Null surface pointer specified, ignore it!\n", This);
|
|
DDSD->dwFlags &= ~DDSD_LPSURFACE;
|
|
}
|
|
|
|
if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
|
|
!(This->cooperative_level & DDSCL_EXCLUSIVE))
|
|
{
|
|
TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
|
|
*Surf = NULL;
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_NOEXCLUSIVEMODE;
|
|
}
|
|
|
|
if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
|
|
WARN("Application tried to create an explicit front or back buffer\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDCAPS;
|
|
}
|
|
|
|
if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
|
|
{
|
|
/* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
|
|
WARN("Application tries to put the surface in both system and video memory\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
*Surf = NULL;
|
|
return DDERR_INVALIDCAPS;
|
|
}
|
|
|
|
/* Check cube maps but only if the size includes them */
|
|
if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
|
|
{
|
|
if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
|
|
!(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
|
|
{
|
|
WARN("Cube map faces requested without cube map flag\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDCAPS;
|
|
}
|
|
if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
|
|
(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
|
|
{
|
|
WARN("Cube map without faces requested\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Quick tests confirm those can be created, but we don't do that yet */
|
|
if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
|
|
(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
|
|
{
|
|
FIXME("Partial cube maps not supported yet\n");
|
|
}
|
|
}
|
|
|
|
/* According to the msdn this flag is ignored by CreateSurface */
|
|
if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
|
|
DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
|
|
|
|
/* Modify some flags */
|
|
memset(&desc2, 0, sizeof(desc2));
|
|
desc2.dwSize = sizeof(desc2); /* For the struct copy */
|
|
DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
|
|
desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
|
|
desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
|
|
|
|
/* Get the video mode from WineD3D - we will need it */
|
|
hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
|
|
0, /* Swapchain 0 */
|
|
&Mode);
|
|
if(FAILED(hr))
|
|
{
|
|
ERR("Failed to read display mode from wined3d\n");
|
|
switch(This->orig_bpp)
|
|
{
|
|
case 8:
|
|
Mode.Format = WINED3DFMT_P8_UINT;
|
|
break;
|
|
|
|
case 15:
|
|
Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
|
|
break;
|
|
|
|
case 16:
|
|
Mode.Format = WINED3DFMT_B5G6R5_UNORM;
|
|
break;
|
|
|
|
case 24:
|
|
Mode.Format = WINED3DFMT_B8G8R8_UNORM;
|
|
break;
|
|
|
|
case 32:
|
|
Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
|
|
break;
|
|
}
|
|
Mode.Width = This->orig_width;
|
|
Mode.Height = This->orig_height;
|
|
}
|
|
|
|
/* No pixelformat given? Use the current screen format */
|
|
if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
|
|
{
|
|
desc2.dwFlags |= DDSD_PIXELFORMAT;
|
|
desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
|
|
|
|
/* Wait: It could be a Z buffer */
|
|
if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
|
|
{
|
|
switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
|
|
{
|
|
case 15:
|
|
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
|
|
break;
|
|
case 16:
|
|
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
|
|
break;
|
|
case 24:
|
|
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
|
|
break;
|
|
case 32:
|
|
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
|
|
break;
|
|
default:
|
|
ERR("Unknown Z buffer bit depth\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
|
|
}
|
|
}
|
|
|
|
/* No Width or no Height? Use the original screen size
|
|
*/
|
|
if(!(desc2.dwFlags & DDSD_WIDTH) ||
|
|
!(desc2.dwFlags & DDSD_HEIGHT) )
|
|
{
|
|
/* Invalid for non-render targets */
|
|
if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
|
|
{
|
|
WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
|
|
*Surf = NULL;
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
|
|
desc2.dwWidth = Mode.Width;
|
|
desc2.dwHeight = Mode.Height;
|
|
}
|
|
|
|
/* Mipmap count fixes */
|
|
if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
|
|
{
|
|
if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
|
|
{
|
|
if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
|
|
{
|
|
/* Mipmap count is given, should not be 0 */
|
|
if( desc2.u2.dwMipMapCount == 0 )
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Undocumented feature: Create sublevels until
|
|
* either the width or the height is 1
|
|
*/
|
|
DWORD min = desc2.dwWidth < desc2.dwHeight ?
|
|
desc2.dwWidth : desc2.dwHeight;
|
|
desc2.u2.dwMipMapCount = 0;
|
|
while( min )
|
|
{
|
|
desc2.u2.dwMipMapCount += 1;
|
|
min >>= 1;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Not-complex mipmap -> Mipmapcount = 1 */
|
|
desc2.u2.dwMipMapCount = 1;
|
|
}
|
|
extra_surfaces = desc2.u2.dwMipMapCount - 1;
|
|
|
|
/* There's a mipmap count in the created surface in any case */
|
|
desc2.dwFlags |= DDSD_MIPMAPCOUNT;
|
|
}
|
|
/* If no mipmap is given, the texture has only one level */
|
|
|
|
/* The first surface is a front buffer, the back buffer is created afterwards */
|
|
if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
|
|
{
|
|
desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
|
|
}
|
|
|
|
/* The root surface in a cube map is positive x */
|
|
if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
|
|
{
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
|
|
}
|
|
|
|
/* Create the first surface */
|
|
hr = ddraw_create_surface(This, &desc2, &object, 0);
|
|
if( hr != DD_OK)
|
|
{
|
|
ERR("ddraw_create_surface failed, hr %#x.\n", hr);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
object->is_complex_root = TRUE;
|
|
|
|
*Surf = (IDirectDrawSurface7 *)object;
|
|
|
|
/* Create Additional surfaces if necessary
|
|
* This applies to Primary surfaces which have a back buffer count
|
|
* set, but not to mipmap textures. In case of Mipmap textures,
|
|
* wineD3D takes care of the creation of additional surfaces
|
|
*/
|
|
if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
|
|
{
|
|
extra_surfaces = DDSD->dwBackBufferCount;
|
|
desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
|
|
desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
|
|
desc2.dwBackBufferCount = 0;
|
|
}
|
|
|
|
hr = DD_OK;
|
|
if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
|
|
{
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
|
|
hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
|
|
hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
|
|
hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
|
|
hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
|
|
hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
|
|
desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
|
|
desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
|
|
}
|
|
|
|
hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
|
|
if(hr != DD_OK)
|
|
{
|
|
/* This destroys and possibly created surfaces too */
|
|
IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
/* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
|
|
* But attach the d3ddevice only if the currently created surface was
|
|
* a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
|
|
* The only case I can think of where this doesn't apply is when a
|
|
* 2D app was configured by the user to run with OpenGL and it didn't create
|
|
* the render target as first surface. In this case the render target creation
|
|
* will cause the 3D init.
|
|
*/
|
|
if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
|
|
desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
|
|
{
|
|
IDirectDrawSurfaceImpl *target = object, *surface;
|
|
struct list *entry;
|
|
|
|
/* Search for the primary to use as render target */
|
|
LIST_FOR_EACH(entry, &This->surface_list)
|
|
{
|
|
surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
|
|
if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
|
|
(DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
|
|
{
|
|
/* found */
|
|
target = surface;
|
|
TRACE("Using primary %p as render target\n", target);
|
|
break;
|
|
}
|
|
}
|
|
|
|
TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
|
|
hr = ddraw_attach_d3d_device(This, target);
|
|
if (hr != D3D_OK)
|
|
{
|
|
IDirectDrawSurfaceImpl *release_surf;
|
|
ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
|
|
*Surf = NULL;
|
|
|
|
/* The before created surface structures are in an incomplete state here.
|
|
* WineD3D holds the reference on the IParents, and it released them on the failure
|
|
* already. So the regular release method implementation would fail on the attempt
|
|
* to destroy either the IParents or the swapchain. So free the surface here.
|
|
* The surface structure here is a list, not a tree, because onscreen targets
|
|
* cannot be cube textures
|
|
*/
|
|
while(object)
|
|
{
|
|
release_surf = object;
|
|
object = object->complex_array[0];
|
|
ddraw_surface_destroy(release_surf);
|
|
}
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
}
|
|
else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
|
|
{
|
|
ddraw_create_gdi_swapchain(This, object);
|
|
}
|
|
|
|
/* Addref the ddraw interface to keep an reference for each surface */
|
|
IDirectDraw7_AddRef(iface);
|
|
object->ifaceToRelease = (IUnknown *) iface;
|
|
|
|
/* Create a WineD3DTexture if a texture was requested */
|
|
if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
|
|
{
|
|
UINT levels;
|
|
WINED3DFORMAT Format;
|
|
WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
|
|
|
|
This->tex_root = object;
|
|
|
|
if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
|
|
{
|
|
/* a mipmap is created, create enough levels */
|
|
levels = desc2.u2.dwMipMapCount;
|
|
}
|
|
else
|
|
{
|
|
/* No mipmap is created, create one level */
|
|
levels = 1;
|
|
}
|
|
|
|
/* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
|
|
if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
|
|
{
|
|
Pool = WINED3DPOOL_SYSTEMMEM;
|
|
}
|
|
/* Should I forward the MANAGED cap to the managed pool ? */
|
|
|
|
/* Get the format. It's set already by CreateNewSurface */
|
|
Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
|
|
|
|
/* The surfaces are already created, the callback only
|
|
* passes the IWineD3DSurface to WineD3D
|
|
*/
|
|
if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
|
|
{
|
|
hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
|
|
levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
|
|
(IUnknown *)object, &ddraw_null_wined3d_parent_ops);
|
|
}
|
|
else
|
|
{
|
|
hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
|
|
0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture,
|
|
(IUnknown *)object, &ddraw_null_wined3d_parent_ops);
|
|
}
|
|
This->tex_root = NULL;
|
|
}
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
|
|
DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
|
|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
|
|
IDirectDrawSurfaceImpl *impl;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
|
|
iface, surface_desc, surface, outer_unknown);
|
|
|
|
hr = ddraw7_CreateSurface((IDirectDraw7 *)ddraw, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
|
|
impl = (IDirectDrawSurfaceImpl *)*surface;
|
|
if (SUCCEEDED(hr) && impl)
|
|
{
|
|
ddraw_set_surface_version(impl, 4);
|
|
IDirectDraw7_Release((IDirectDraw7 *)ddraw);
|
|
IDirectDraw4_AddRef(iface);
|
|
impl->ifaceToRelease = (IUnknown *)iface;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface,
|
|
DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
|
|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
|
|
IDirectDrawSurface7 *surface7;
|
|
IDirectDrawSurfaceImpl *impl;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
|
|
iface, surface_desc, surface, outer_unknown);
|
|
|
|
hr = ddraw7_CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
|
|
if (FAILED(hr))
|
|
{
|
|
*surface = NULL;
|
|
return hr;
|
|
}
|
|
|
|
impl = (IDirectDrawSurfaceImpl *)surface7;
|
|
*surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
|
|
ddraw_set_surface_version(impl, 3);
|
|
IDirectDraw7_Release((IDirectDraw7 *)ddraw);
|
|
IDirectDraw3_AddRef(iface);
|
|
impl->ifaceToRelease = (IUnknown *)iface;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
|
|
DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
|
|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
|
|
IDirectDrawSurface7 *surface7;
|
|
IDirectDrawSurfaceImpl *impl;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
|
|
iface, surface_desc, surface, outer_unknown);
|
|
|
|
hr = ddraw7_CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
|
|
if (FAILED(hr))
|
|
{
|
|
*surface = NULL;
|
|
return hr;
|
|
}
|
|
|
|
impl = (IDirectDrawSurfaceImpl *)surface7;
|
|
*surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
|
|
ddraw_set_surface_version(impl, 2);
|
|
IDirectDraw7_Release((IDirectDraw7 *)ddraw);
|
|
impl->ifaceToRelease = NULL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
|
|
DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
|
|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
|
|
IDirectDrawSurface7 *surface7;
|
|
IDirectDrawSurfaceImpl *impl;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
|
|
iface, surface_desc, surface, outer_unknown);
|
|
|
|
/* Remove front buffer flag, this causes failure in v7, and its added to normal
|
|
* primaries anyway. */
|
|
surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
|
|
hr = ddraw7_CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
|
|
if (FAILED(hr))
|
|
{
|
|
*surface = NULL;
|
|
return hr;
|
|
}
|
|
|
|
impl = (IDirectDrawSurfaceImpl *)surface7;
|
|
*surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
|
|
ddraw_set_surface_version(impl, 1);
|
|
IDirectDraw7_Release((IDirectDraw7 *)ddraw);
|
|
impl->ifaceToRelease = NULL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
#define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
|
|
#define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
|
|
|
|
static BOOL
|
|
Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
|
|
const DDPIXELFORMAT *provided)
|
|
{
|
|
/* Some flags must be present in both or neither for a match. */
|
|
static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
|
|
| DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
|
|
| DDPF_ZBUFFER | DDPF_STENCILBUFFER;
|
|
|
|
if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
|
|
return FALSE;
|
|
|
|
if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
|
|
return FALSE;
|
|
|
|
if (requested->dwFlags & DDPF_FOURCC)
|
|
if (requested->dwFourCC != provided->dwFourCC)
|
|
return FALSE;
|
|
|
|
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
|
|
|DDPF_LUMINANCE|DDPF_BUMPDUDV))
|
|
if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
|
|
return FALSE;
|
|
|
|
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
|
|
|DDPF_LUMINANCE|DDPF_BUMPDUDV))
|
|
if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
|
|
return FALSE;
|
|
|
|
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
|
|
if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
|
|
return FALSE;
|
|
|
|
/* I could be wrong about the bumpmapping. MSDN docs are vague. */
|
|
if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
|
|
|DDPF_BUMPDUDV))
|
|
if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
|
|
return FALSE;
|
|
|
|
if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
|
|
if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
|
|
{
|
|
struct compare_info
|
|
{
|
|
DWORD flag;
|
|
ptrdiff_t offset;
|
|
size_t size;
|
|
};
|
|
|
|
#define CMP(FLAG, FIELD) \
|
|
{ DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
|
|
sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
|
|
|
|
static const struct compare_info compare[] =
|
|
{
|
|
CMP(ALPHABITDEPTH, dwAlphaBitDepth),
|
|
CMP(BACKBUFFERCOUNT, dwBackBufferCount),
|
|
CMP(CAPS, ddsCaps),
|
|
CMP(CKDESTBLT, ddckCKDestBlt),
|
|
CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
|
|
CMP(CKSRCBLT, ddckCKSrcBlt),
|
|
CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
|
|
CMP(HEIGHT, dwHeight),
|
|
CMP(LINEARSIZE, u1 /* dwLinearSize */),
|
|
CMP(LPSURFACE, lpSurface),
|
|
CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
|
|
CMP(PITCH, u1 /* lPitch */),
|
|
/* PIXELFORMAT: manual */
|
|
CMP(REFRESHRATE, u2 /* dwRefreshRate */),
|
|
CMP(TEXTURESTAGE, dwTextureStage),
|
|
CMP(WIDTH, dwWidth),
|
|
/* ZBUFFERBITDEPTH: "obsolete" */
|
|
};
|
|
|
|
#undef CMP
|
|
|
|
unsigned int i;
|
|
|
|
if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
|
|
return FALSE;
|
|
|
|
for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
|
|
{
|
|
if (requested->dwFlags & compare[i].flag
|
|
&& memcmp((const char *)provided + compare[i].offset,
|
|
(const char *)requested + compare[i].offset,
|
|
compare[i].size) != 0)
|
|
return FALSE;
|
|
}
|
|
|
|
if (requested->dwFlags & DDSD_PIXELFORMAT)
|
|
{
|
|
if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
|
|
&provided->u4.ddpfPixelFormat))
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#undef DDENUMSURFACES_SEARCHTYPE
|
|
#undef DDENUMSURFACES_MATCHTYPE
|
|
|
|
struct surfacescallback_context
|
|
{
|
|
LPDDENUMSURFACESCALLBACK func;
|
|
void *context;
|
|
};
|
|
|
|
static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
|
|
DDSURFACEDESC2 *surface_desc, void *context)
|
|
{
|
|
struct surfacescallback_context *cbcontext = context;
|
|
|
|
return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
|
|
(DDSURFACEDESC *)surface_desc, cbcontext->context);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::EnumSurfaces
|
|
*
|
|
* Loops through all surfaces attached to this device and calls the
|
|
* application callback. This can't be relayed to WineD3DDevice,
|
|
* because some WineD3DSurfaces' parents are IParent objects
|
|
*
|
|
* Params:
|
|
* Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
|
|
* DDSD: Description to filter for
|
|
* Context: Application-provided pointer, it's passed unmodified to the
|
|
* Callback function
|
|
* Callback: Address to call for each surface
|
|
*
|
|
* Returns:
|
|
* DDERR_INVALIDPARAMS if the callback is NULL
|
|
* DD_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
|
|
DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
|
|
{
|
|
/* The surface enumeration is handled by WineDDraw,
|
|
* because it keeps track of all surfaces attached to
|
|
* it. The filtering is done by our callback function,
|
|
* because WineDDraw doesn't handle ddraw-like surface
|
|
* caps structures
|
|
*/
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
IDirectDrawSurfaceImpl *surf;
|
|
BOOL all, nomatch;
|
|
DDSURFACEDESC2 desc;
|
|
struct list *entry, *entry2;
|
|
|
|
all = Flags & DDENUMSURFACES_ALL;
|
|
nomatch = Flags & DDENUMSURFACES_NOMATCH;
|
|
|
|
TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
|
|
EnterCriticalSection(&ddraw_cs);
|
|
|
|
if(!Callback)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
|
|
LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
|
|
{
|
|
surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
|
|
if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
|
|
{
|
|
desc = surf->surface_desc;
|
|
IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
|
|
if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
|
|
DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
|
|
{
|
|
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
|
|
iface, flags, surface_desc, context, callback);
|
|
|
|
return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface),
|
|
flags, surface_desc, context, (LPDDENUMSURFACESCALLBACK7)callback);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
|
|
DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
|
|
{
|
|
struct surfacescallback_context cbcontext;
|
|
|
|
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
|
|
iface, flags, surface_desc, context, callback);
|
|
|
|
cbcontext.func = callback;
|
|
cbcontext.context = context;
|
|
|
|
return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
|
|
(DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
|
|
DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
|
|
{
|
|
struct surfacescallback_context cbcontext;
|
|
|
|
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
|
|
iface, flags, surface_desc, context, callback);
|
|
|
|
cbcontext.func = callback;
|
|
cbcontext.context = context;
|
|
|
|
return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
|
|
(DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
|
|
DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
|
|
{
|
|
struct surfacescallback_context cbcontext;
|
|
|
|
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
|
|
iface, flags, surface_desc, context, callback);
|
|
|
|
cbcontext.func = callback;
|
|
cbcontext.context = context;
|
|
|
|
return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
|
|
(DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* DirectDrawCreateClipper (DDRAW.@)
|
|
*
|
|
* Creates a new IDirectDrawClipper object.
|
|
*
|
|
* Params:
|
|
* Clipper: Address to write the interface pointer to
|
|
* UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
|
|
* NULL
|
|
*
|
|
* Returns:
|
|
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
|
|
* E_OUTOFMEMORY if allocating the object failed
|
|
*
|
|
*****************************************************************************/
|
|
HRESULT WINAPI
|
|
DirectDrawCreateClipper(DWORD Flags,
|
|
LPDIRECTDRAWCLIPPER *Clipper,
|
|
IUnknown *UnkOuter)
|
|
{
|
|
IDirectDrawClipperImpl* object;
|
|
TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
if (UnkOuter != NULL)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return CLASS_E_NOAGGREGATION;
|
|
}
|
|
|
|
if (!LoadWineD3D())
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_NODIRECTDRAWSUPPORT;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof(IDirectDrawClipperImpl));
|
|
if (object == NULL)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &IDirectDrawClipper_Vtbl;
|
|
object->ref = 1;
|
|
object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
|
|
if(!object->wineD3DClipper)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
*Clipper = (IDirectDrawClipper *) object;
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::CreateClipper
|
|
*
|
|
* Creates a DDraw clipper. See DirectDrawCreateClipper for details
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
|
|
IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
|
|
return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface,
|
|
DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
|
|
{
|
|
TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
|
|
iface, flags, clipper, outer_unknown);
|
|
|
|
return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, clipper, outer_unknown);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface,
|
|
DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
|
|
{
|
|
TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
|
|
iface, flags, clipper, outer_unknown);
|
|
|
|
return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, clipper, outer_unknown);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
|
|
DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
|
|
{
|
|
TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
|
|
iface, flags, clipper, outer_unknown);
|
|
|
|
return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, clipper, outer_unknown);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
|
|
DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
|
|
{
|
|
TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
|
|
iface, flags, clipper, outer_unknown);
|
|
|
|
return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, clipper, outer_unknown);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::CreatePalette
|
|
*
|
|
* Creates a new IDirectDrawPalette object
|
|
*
|
|
* Params:
|
|
* Flags: The flags for the new clipper
|
|
* ColorTable: Color table to assign to the new clipper
|
|
* Palette: Address to write the interface pointer to
|
|
* UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
|
|
* NULL
|
|
*
|
|
* Returns:
|
|
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
|
|
* E_OUTOFMEMORY if allocating the object failed
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
|
|
PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
IDirectDrawPaletteImpl *object;
|
|
HRESULT hr = DDERR_GENERIC;
|
|
TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
if(pUnkOuter != NULL)
|
|
{
|
|
WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return CLASS_E_NOAGGREGATION;
|
|
}
|
|
|
|
/* The refcount test shows that a cooplevel is required for this */
|
|
if(!This->cooperative_level)
|
|
{
|
|
WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_NOCOOPERATIVELEVELSET;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
|
|
if(!object)
|
|
{
|
|
ERR("Out of memory when allocating memory for a palette implementation\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &IDirectDrawPalette_Vtbl;
|
|
object->ref = 1;
|
|
|
|
hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags,
|
|
ColorTable, &object->wineD3DPalette, (IUnknown *)object);
|
|
if(hr != DD_OK)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
IDirectDraw7_AddRef(iface);
|
|
object->ifaceToRelease = (IUnknown *) iface;
|
|
*Palette = (IDirectDrawPalette *)object;
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DD_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags,
|
|
PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
|
|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
|
|
iface, flags, entries, palette, outer_unknown);
|
|
|
|
hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
|
|
if (SUCCEEDED(hr) && *palette)
|
|
{
|
|
IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
|
|
IDirectDraw7_Release((IDirectDraw7 *)ddraw);
|
|
IDirectDraw4_AddRef(iface);
|
|
impl->ifaceToRelease = (IUnknown *)iface;
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
|
|
PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
|
|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
|
|
iface, flags, entries, palette, outer_unknown);
|
|
|
|
hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
|
|
if (SUCCEEDED(hr) && *palette)
|
|
{
|
|
IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
|
|
IDirectDraw7_Release((IDirectDraw7 *)ddraw);
|
|
IDirectDraw4_AddRef(iface);
|
|
impl->ifaceToRelease = (IUnknown *)iface;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
|
|
PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
|
|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
|
|
iface, flags, entries, palette, outer_unknown);
|
|
|
|
hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
|
|
if (SUCCEEDED(hr) && *palette)
|
|
{
|
|
IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
|
|
IDirectDraw7_Release((IDirectDraw7 *)ddraw);
|
|
impl->ifaceToRelease = NULL;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
|
|
PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
|
|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
|
|
iface, flags, entries, palette, outer_unknown);
|
|
|
|
hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
|
|
if (SUCCEEDED(hr) && *palette)
|
|
{
|
|
IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
|
|
IDirectDraw7_Release((IDirectDraw7 *)ddraw);
|
|
impl->ifaceToRelease = NULL;
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7::DuplicateSurface
|
|
*
|
|
* Duplicates a surface. The surface memory points to the same memory as
|
|
* the original surface, and it's released when the last surface referencing
|
|
* it is released. I guess that's beyond Wine's surface management right now
|
|
* (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
|
|
* test application to implement this)
|
|
*
|
|
* Params:
|
|
* Src: Address of the source surface
|
|
* Dest: Address to write the new surface pointer to
|
|
*
|
|
* Returns:
|
|
* See IDirectDraw7::CreateSurface
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
|
|
IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
|
|
{
|
|
IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
|
|
IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
|
|
|
|
FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
|
|
|
|
/* For now, simply create a new, independent surface */
|
|
return IDirectDraw7_CreateSurface(iface,
|
|
&Surf->surface_desc,
|
|
Dest,
|
|
NULL);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface,
|
|
IDirectDrawSurface4 *src, IDirectDrawSurface4 **dst)
|
|
{
|
|
TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
|
|
|
|
return ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw4(iface),
|
|
(IDirectDrawSurface7 *)src, (IDirectDrawSurface7 **)dst);
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface,
|
|
IDirectDrawSurface *src, IDirectDrawSurface **dst)
|
|
{
|
|
IDirectDrawSurface7 *src7, *dst7;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
|
|
src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
|
|
hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), src7, &dst7);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
*dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
|
|
IDirectDrawSurface *src, IDirectDrawSurface **dst)
|
|
{
|
|
IDirectDrawSurface7 *src7, *dst7;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
|
|
src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
|
|
hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), src7, &dst7);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
*dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface,
|
|
IDirectDrawSurface *src, IDirectDrawSurface **dst)
|
|
{
|
|
IDirectDrawSurface7 *src7, *dst7;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
|
|
src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
|
|
hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), src7, &dst7);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
*dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D7::EnumDevices
|
|
*
|
|
* The EnumDevices method for IDirect3D7. It enumerates all supported
|
|
* D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
|
|
*
|
|
* Params:
|
|
* callback: Function to call for each enumerated device
|
|
* context: Pointer to pass back to the app
|
|
*
|
|
* Returns:
|
|
* D3D_OK, or the return value of the GetCaps call
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
|
|
{
|
|
char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
|
|
char device_name_tnl[] = "Wine D3D7 T&L HAL";
|
|
char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
|
|
char device_name_hal[] = "Wine D3D7 HAL";
|
|
char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
|
|
char device_name_rgb[] = "Wine D3D7 RGB";
|
|
|
|
IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
|
|
D3DDEVICEDESC7 device_desc7;
|
|
D3DDEVICEDESC device_desc1;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
|
|
hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
|
|
if (hr != D3D_OK)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
|
|
|
|
device_desc7.deviceGUID = IID_IDirect3DHALDevice;
|
|
callback(interface_name_hal, device_name_hal, &device_desc7, context);
|
|
|
|
device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
|
|
callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
|
|
|
|
TRACE("End of enumeration.\n");
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D3::EnumDevices
|
|
*
|
|
* Enumerates all supported Direct3DDevice interfaces. This is the
|
|
* implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
|
|
*
|
|
* Version 1, 2 and 3
|
|
*
|
|
* Params:
|
|
* callback: Application-provided routine to call for each enumerated device
|
|
* Context: Pointer to pass to the callback
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success,
|
|
* The result of IDirect3DImpl_GetCaps if it failed
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
|
|
{
|
|
static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
|
|
|
|
IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
|
|
D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
|
|
D3DDEVICEDESC7 device_desc7;
|
|
HRESULT hr;
|
|
|
|
/* Some games (Motoracer 2 demo) have the bad idea to modify the device
|
|
* name string. Let's put the string in a sufficiently sized array in
|
|
* writable memory. */
|
|
char device_name[50];
|
|
strcpy(device_name,"Direct3D HEL");
|
|
|
|
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
|
|
hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
|
|
if (hr != D3D_OK)
|
|
{
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
/* Do I have to enumerate the reference id? Note from old d3d7:
|
|
* "It seems that enumerating the reference IID on Direct3D 1 games
|
|
* (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
|
|
*
|
|
* There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
|
|
* EnumReference which enables / disables enumerating the reference
|
|
* rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
|
|
* enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
|
|
* demo directory suggest this.
|
|
*
|
|
* Some games(GTA 2) seem to use the second enumerated device, so I have
|
|
* to enumerate at least 2 devices. So enumerate the reference device to
|
|
* have 2 devices.
|
|
*
|
|
* Other games (Rollcage) tell emulation and hal device apart by certain
|
|
* flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
|
|
* limitation flag), and it refuses all devices that have the perspective
|
|
* flag set. This way it refuses the emulation device, and HAL devices
|
|
* never have POW2 unset in d3d7 on windows. */
|
|
if (ddraw->d3dversion != 1)
|
|
{
|
|
static CHAR reference_description[] = "RGB Direct3D emulation";
|
|
|
|
TRACE("Enumerating WineD3D D3DDevice interface.\n");
|
|
hal_desc = device_desc1;
|
|
hel_desc = device_desc1;
|
|
/* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
|
|
hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
|
|
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
|
|
hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
|
|
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
|
|
hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
|
|
device_name, &hal_desc, &hel_desc, context);
|
|
if (hr != D3DENUMRET_OK)
|
|
{
|
|
TRACE("Application cancelled the enumeration.\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return D3D_OK;
|
|
}
|
|
}
|
|
|
|
strcpy(device_name,"Direct3D HAL");
|
|
|
|
TRACE("Enumerating HAL Direct3D device.\n");
|
|
hal_desc = device_desc1;
|
|
hel_desc = device_desc1;
|
|
/* The hal device does not have the pow2 flag set in hel, but in hal. */
|
|
hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
|
|
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
|
|
hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
|
|
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
|
|
hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
|
|
device_name, &hal_desc, &hel_desc, context);
|
|
if (hr != D3DENUMRET_OK)
|
|
{
|
|
TRACE("Application cancelled the enumeration.\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return D3D_OK;
|
|
}
|
|
|
|
TRACE("End of enumeration.\n");
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
|
|
{
|
|
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
|
|
|
|
return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, callback, context);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
|
|
{
|
|
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
|
|
|
|
return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, callback, context);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D3::CreateLight
|
|
*
|
|
* Creates an IDirect3DLight interface. This interface is used in
|
|
* Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
|
|
* by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
|
|
* uses the IDirect3DDevice7 interface with D3D7 lights.
|
|
*
|
|
* Version 1, 2 and 3
|
|
*
|
|
* Params:
|
|
* light: Address to store the new interface pointer
|
|
* outer_unknown: Basically for aggregation, but ddraw doesn't support it.
|
|
* Must be NULL
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_OUTOFMEMORY if memory allocation failed
|
|
* CLASS_E_NOAGGREGATION if outer_unknown != NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
|
|
{
|
|
IDirect3DLightImpl *object;
|
|
|
|
TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
|
|
|
|
if (outer_unknown) return CLASS_E_NOAGGREGATION;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate light memory.\n");
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &IDirect3DLight_Vtbl;
|
|
object->ref = 1;
|
|
object->ddraw = ddraw_from_d3d3(iface);
|
|
|
|
TRACE("Created light %p.\n", object);
|
|
*light = (IDirect3DLight *)object;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
|
|
{
|
|
TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
|
|
|
|
return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, light, outer_unknown);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
|
|
{
|
|
TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
|
|
|
|
return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, light, outer_unknown);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D3::CreateMaterial
|
|
*
|
|
* Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
|
|
* and older versions. The IDirect3DMaterial implementation wraps its
|
|
* functionality to IDirect3DDevice7::SetMaterial and friends.
|
|
*
|
|
* Version 1, 2 and 3
|
|
*
|
|
* Params:
|
|
* material: Address to store the new interface's pointer to
|
|
* outer_unknown: Basically for aggregation, but ddraw doesn't support it.
|
|
* Must be NULL
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_OUTOFMEMORY if memory allocation failed
|
|
* CLASS_E_NOAGGREGATION if outer_unknown != NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material, IUnknown *outer_unknown)
|
|
{
|
|
IDirect3DMaterialImpl *object;
|
|
|
|
TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
|
|
|
|
if (outer_unknown) return CLASS_E_NOAGGREGATION;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate material memory.\n");
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &IDirect3DMaterial3_Vtbl;
|
|
object->IDirect3DMaterial2_vtbl = &IDirect3DMaterial2_Vtbl;
|
|
object->IDirect3DMaterial_vtbl = &IDirect3DMaterial_Vtbl;
|
|
object->ref = 1;
|
|
object->ddraw = ddraw_from_d3d3(iface);
|
|
|
|
TRACE("Created material %p.\n", object);
|
|
*material = (IDirect3DMaterial3 *)object;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
|
|
{
|
|
IDirect3DMaterial3 *material3;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
|
|
|
|
hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
|
|
*material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
|
|
|
|
TRACE("Returning material %p.\n", *material);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
|
|
{
|
|
IDirect3DMaterial3 *material3;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
|
|
|
|
hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
|
|
*material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
|
|
|
|
TRACE("Returning material %p.\n", *material);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D3::CreateViewport
|
|
*
|
|
* Creates an IDirect3DViewport interface. This interface is used
|
|
* by Direct3D and earlier versions for Viewport management. In Direct3D7
|
|
* it has been replaced by a viewport structure and
|
|
* IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
|
|
* uses the IDirect3DDevice7 methods for its functionality
|
|
*
|
|
* Params:
|
|
* Viewport: Address to store the new interface pointer
|
|
* outer_unknown: Basically for aggregation, but ddraw doesn't support it.
|
|
* Must be NULL
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_OUTOFMEMORY if memory allocation failed
|
|
* CLASS_E_NOAGGREGATION if outer_unknown != NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport, IUnknown *outer_unknown)
|
|
{
|
|
IDirect3DViewportImpl *object;
|
|
|
|
TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
|
|
|
|
if (outer_unknown) return CLASS_E_NOAGGREGATION;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate viewport memory.\n");
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &IDirect3DViewport3_Vtbl;
|
|
object->ref = 1;
|
|
object->ddraw = ddraw_from_d3d3(iface);
|
|
object->use_vp2 = 0xff;
|
|
object->activate = viewport_activate;
|
|
|
|
TRACE("Created viewport %p.\n", object);
|
|
*viewport = (IDirect3DViewport3 *)object;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
|
|
{
|
|
TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
|
|
|
|
return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl,
|
|
(IDirect3DViewport3 **)viewport, outer_unknown);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
|
|
{
|
|
TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
|
|
|
|
return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl,
|
|
(IDirect3DViewport3 **)viewport, outer_unknown);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D3::FindDevice
|
|
*
|
|
* This method finds a device with the requested properties and returns a
|
|
* device description
|
|
*
|
|
* Verion 1, 2 and 3
|
|
* Params:
|
|
* fds: Describes the requested device characteristics
|
|
* fdr: Returns the device description
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if no device was found
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
|
|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
|
|
D3DDEVICEDESC7 desc7;
|
|
D3DDEVICEDESC desc1;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
|
|
|
|
if (!fds || !fdr) return DDERR_INVALIDPARAMS;
|
|
|
|
if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
|
|
|| fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
if ((fds->dwFlags & D3DFDS_COLORMODEL)
|
|
&& fds->dcmColorModel != D3DCOLOR_RGB)
|
|
{
|
|
WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
|
|
return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
|
|
}
|
|
|
|
if (fds->dwFlags & D3DFDS_GUID)
|
|
{
|
|
TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
|
|
if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
|
|
&& !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
|
|
&& !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
|
|
{
|
|
WARN("No match for this GUID.\n");
|
|
return DDERR_NOTFOUND;
|
|
}
|
|
}
|
|
|
|
/* Get the caps */
|
|
hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &desc1, &desc7);
|
|
if (hr != D3D_OK) return hr;
|
|
|
|
/* Now return our own GUID */
|
|
fdr->guid = IID_D3DDEVICE_WineD3D;
|
|
fdr->ddHwDesc = desc1;
|
|
fdr->ddSwDesc = desc1;
|
|
|
|
TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
|
|
{
|
|
TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
|
|
|
|
return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, fds, fdr);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
|
|
{
|
|
TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
|
|
|
|
return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, fds, fdr);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D7::CreateDevice
|
|
*
|
|
* Creates an IDirect3DDevice7 interface.
|
|
*
|
|
* Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
|
|
* DirectDraw surfaces and are created with
|
|
* IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
|
|
* create the device object and QueryInterfaces for IDirect3DDevice
|
|
*
|
|
* Params:
|
|
* refiid: IID of the device to create
|
|
* Surface: Initial rendertarget
|
|
* Device: Address to return the interface pointer
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_OUTOFMEMORY if memory allocation failed
|
|
* DDERR_INVALIDPARAMS if a device exists already
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
|
|
IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
|
|
{
|
|
IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
|
|
IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
|
|
IParentImpl *index_buffer_parent;
|
|
IDirect3DDeviceImpl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
*device = NULL;
|
|
|
|
/* Fail device creation if non-opengl surfaces are used. */
|
|
if (ddraw->ImplType != SURFACE_OPENGL)
|
|
{
|
|
ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
|
|
ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
|
|
|
|
/* We only hit this path if a default surface is set in the registry. Incorrect autodetection
|
|
* is caught in CreateSurface or QueryInterface. */
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_NO3D;
|
|
}
|
|
|
|
if (ddraw->d3ddevice)
|
|
{
|
|
FIXME("Only one Direct3D device per DirectDraw object supported.\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate device memory.\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
if (ddraw->cooperative_level & DDSCL_FPUPRESERVE)
|
|
object->lpVtbl = &IDirect3DDevice7_FPUPreserve_Vtbl;
|
|
else
|
|
object->lpVtbl = &IDirect3DDevice7_FPUSetup_Vtbl;
|
|
|
|
object->IDirect3DDevice3_vtbl = &IDirect3DDevice3_Vtbl;
|
|
object->IDirect3DDevice2_vtbl = &IDirect3DDevice2_Vtbl;
|
|
object->IDirect3DDevice_vtbl = &IDirect3DDevice1_Vtbl;
|
|
object->ref = 1;
|
|
object->ddraw = ddraw;
|
|
object->target = target;
|
|
|
|
if (!ddraw_handle_table_init(&object->handle_table, 64))
|
|
{
|
|
ERR("Failed to initialize handle table.\n");
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
object->legacyTextureBlending = FALSE;
|
|
|
|
/* Create an index buffer, it's needed for indexed drawing */
|
|
index_buffer_parent = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*index_buffer_parent));
|
|
if (!index_buffer_parent)
|
|
{
|
|
ERR("Failed to allocate index buffer parent memory.\n");
|
|
ddraw_handle_table_destroy(&object->handle_table);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
index_buffer_parent->lpVtbl = &IParent_Vtbl;
|
|
index_buffer_parent->ref = 1;
|
|
|
|
/* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
|
|
* Create a (hopefully) long enough buffer, and copy the indices into it
|
|
* Ideally, a IWineD3DBuffer::SetData method could be created, which
|
|
* takes the pointer and avoids the memcpy. */
|
|
hr = IWineD3DDevice_CreateIndexBuffer(ddraw->wineD3DDevice, 0x40000 /* Length. Don't know how long it should be */,
|
|
WINED3DUSAGE_DYNAMIC /* Usage */, WINED3DPOOL_DEFAULT, &object->indexbuffer,
|
|
(IUnknown *)index_buffer_parent, &ddraw_null_wined3d_parent_ops);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Failed to create an index buffer.\n");
|
|
HeapFree(GetProcessHeap(), 0, index_buffer_parent);
|
|
ddraw_handle_table_destroy(&object->handle_table);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
index_buffer_parent->child = (IUnknown *)object->indexbuffer;
|
|
|
|
/* This is for convenience */
|
|
object->wineD3DDevice = ddraw->wineD3DDevice;
|
|
IWineD3DDevice_AddRef(ddraw->wineD3DDevice);
|
|
|
|
TRACE("Created device %p.\n", object);
|
|
*device = (IDirect3DDevice7 *)object;
|
|
|
|
/* This is for apps which create a non-flip, non-d3d primary surface
|
|
* and an offscreen D3DDEVICE surface, then render to the offscreen surface
|
|
* and do a Blt from the offscreen to the primary surface.
|
|
*
|
|
* Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
|
|
* and the primary surface(=This->d3d_target) as the front buffer.
|
|
*
|
|
* This way the app will render to the D3DDEVICE surface and WineD3D
|
|
* will catch the Blt was Back Buffer -> Front buffer blt and perform
|
|
* a flip instead. This way we don't have to deal with a mixed GL / GDI
|
|
* environment.
|
|
*
|
|
* This should be checked against windowed apps. The only app tested with
|
|
* this is moto racer 2 during the loading screen.
|
|
*/
|
|
TRACE("Is rendertarget: %s, d3d_target %p.\n",
|
|
target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE ? "true" : "false", ddraw->d3d_target);
|
|
|
|
if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
|
|
&& ddraw->d3d_target != target)
|
|
{
|
|
TRACE("Using %p as front buffer, %p as back buffer.\n", ddraw->d3d_target, target);
|
|
|
|
hr = IWineD3DDevice_SetFrontBackBuffers(ddraw->wineD3DDevice,
|
|
ddraw->d3d_target->WineD3DSurface, target->WineD3DSurface);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Failed to set front and back buffer, hr %#x.\n", hr);
|
|
}
|
|
|
|
/* Render to the back buffer */
|
|
IWineD3DDevice_SetRenderTarget(ddraw->wineD3DDevice, 0, target->WineD3DSurface, TRUE);
|
|
object->OffScreenTarget = TRUE;
|
|
}
|
|
else
|
|
{
|
|
object->OffScreenTarget = FALSE;
|
|
}
|
|
|
|
/* FIXME: This is broken. The surface AddRef() makes some sense, because
|
|
* we store a pointer during initialization, but then that's also where
|
|
* the AddRef() should be. We don't store ddraw->d3d_target anywhere. */
|
|
/* AddRef the render target. Also AddRef the render target from ddraw,
|
|
* because if it is released before the app releases the D3D device, the
|
|
* D3D capabilities of wined3d will be uninitialized, which has bad effects.
|
|
*
|
|
* In most cases, those surfaces are the same anyway, but this will simply
|
|
* add another ref which is released when the device is destroyed. */
|
|
IDirectDrawSurface7_AddRef(surface);
|
|
IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)ddraw->d3d_target);
|
|
|
|
ddraw->d3ddevice = object;
|
|
|
|
IWineD3DDevice_SetRenderState(ddraw->wineD3DDevice, WINED3DRS_ZENABLE,
|
|
IDirect3DDeviceImpl_UpdateDepthStencil(object));
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
|
|
IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
|
|
iface, debugstr_guid(riid), surface, device, outer_unknown);
|
|
|
|
if (outer_unknown) return CLASS_E_NOAGGREGATION;
|
|
|
|
hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl, riid,
|
|
(IDirectDrawSurface7 *)surface, (IDirect3DDevice7 **)device);
|
|
if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
|
|
IDirectDrawSurface *surface, IDirect3DDevice2 **device)
|
|
{
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, riid %s, surface %p, device %p.\n",
|
|
iface, debugstr_guid(riid), surface, device);
|
|
|
|
hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d2(iface)->IDirect3D7_vtbl, riid,
|
|
surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
|
|
(IDirect3DDevice7 **)device);
|
|
if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D7::CreateVertexBuffer
|
|
*
|
|
* Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
|
|
* interface.
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* desc: Requested Vertex buffer properties
|
|
* vertex_buffer: Address to return the interface pointer at
|
|
* flags: Some flags, should be 0
|
|
*
|
|
* Returns
|
|
* D3D_OK on success
|
|
* DDERR_OUTOFMEMORY if memory allocation failed
|
|
* The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
|
|
* DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
|
|
IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
|
|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
|
|
IDirect3DVertexBufferImpl *object;
|
|
DWORD usage;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
|
|
iface, desc, vertex_buffer, flags);
|
|
|
|
if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
|
|
|
|
TRACE("Vertex buffer description:\n");
|
|
TRACE(" dwSize %u\n", desc->dwSize);
|
|
TRACE(" dwCaps %#x\n", desc->dwCaps);
|
|
TRACE(" FVF %#x\n", desc->dwFVF);
|
|
TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
|
|
|
|
/* Now create the vertex buffer */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate vertex buffer memory.\n");
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
object->ref = 1;
|
|
object->lpVtbl = &IDirect3DVertexBuffer7_Vtbl;
|
|
object->IDirect3DVertexBuffer_vtbl = &IDirect3DVertexBuffer1_Vtbl;
|
|
|
|
object->ddraw = ddraw;
|
|
object->Caps = desc->dwCaps;
|
|
object->fvf = desc->dwFVF;
|
|
|
|
usage = desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0;
|
|
usage |= WINED3DUSAGE_STATICDECL;
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
|
|
hr = IWineD3DDevice_CreateVertexBuffer(ddraw->wineD3DDevice,
|
|
get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices,
|
|
usage, desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
|
|
&object->wineD3DVertexBuffer, (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
if (hr == WINED3DERR_INVALIDCALL)
|
|
return DDERR_INVALIDPARAMS;
|
|
else
|
|
return hr;
|
|
}
|
|
|
|
object->wineD3DVertexDeclaration = ddraw_find_decl(ddraw, desc->dwFVF);
|
|
if (!object->wineD3DVertexDeclaration)
|
|
{
|
|
ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF);
|
|
IWineD3DBuffer_Release(object->wineD3DVertexBuffer);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
IWineD3DVertexDeclaration_AddRef(object->wineD3DVertexDeclaration);
|
|
|
|
TRACE("Created vertex buffer %p.\n", object);
|
|
*vertex_buffer = (IDirect3DVertexBuffer7 *)object;
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
|
|
IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
|
|
{
|
|
IDirectDrawImpl *This = ddraw_from_d3d3(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
|
|
iface, desc, vertex_buffer, flags, outer_unknown);
|
|
|
|
if (outer_unknown) return CLASS_E_NOAGGREGATION;
|
|
|
|
hr = d3d7_CreateVertexBuffer((IDirect3D7 *)&This->IDirect3D7_vtbl,
|
|
desc, (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
|
|
if (*vertex_buffer)
|
|
*vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D7::EnumZBufferFormats
|
|
*
|
|
* Enumerates all supported Z buffer pixel formats
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* device_iid:
|
|
* callback: callback to call for each pixel format
|
|
* context: Pointer to pass back to the callback
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if callback is NULL
|
|
* For details, see IWineD3DDevice::EnumZBufferFormats
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
|
|
LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
|
|
{
|
|
IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
|
|
WINED3DDISPLAYMODE d3ddm;
|
|
WINED3DDEVTYPE type;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
/* Order matters. Specifically, BattleZone II (full version) expects the
|
|
* 16-bit depth formats to be listed before the 24 and 32 ones. */
|
|
static const WINED3DFORMAT formats[] =
|
|
{
|
|
WINED3DFMT_S1_UINT_D15_UNORM,
|
|
WINED3DFMT_D16_UNORM,
|
|
WINED3DFMT_X8D24_UNORM,
|
|
WINED3DFMT_S4X4_UINT_D24_UNORM,
|
|
WINED3DFMT_D24_UNORM_S8_UINT,
|
|
WINED3DFMT_D32_UNORM,
|
|
};
|
|
|
|
TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
|
|
iface, debugstr_guid(device_iid), callback, context);
|
|
|
|
if (!callback) return DDERR_INVALIDPARAMS;
|
|
|
|
if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
|
|
|| IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
|
|
|| IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
|
|
{
|
|
TRACE("Asked for HAL device.\n");
|
|
type = WINED3DDEVTYPE_HAL;
|
|
}
|
|
else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
|
|
|| IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
|
|
{
|
|
TRACE("Asked for SW device.\n");
|
|
type = WINED3DDEVTYPE_SW;
|
|
}
|
|
else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
|
|
{
|
|
TRACE("Asked for REF device.\n");
|
|
type = WINED3DDEVTYPE_REF;
|
|
}
|
|
else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
|
|
{
|
|
TRACE("Asked for NULLREF device.\n");
|
|
type = WINED3DDEVTYPE_NULLREF;
|
|
}
|
|
else
|
|
{
|
|
FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
|
|
type = WINED3DDEVTYPE_HAL;
|
|
}
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
/* We need an adapter format from somewhere to please wined3d and WGL.
|
|
* Use the current display mode. So far all cards offer the same depth
|
|
* stencil format for all modes, but if some do not and applications do
|
|
* not like that we'll have to find some workaround, like iterating over
|
|
* all imaginable formats and collecting all the depth stencil formats we
|
|
* can get. */
|
|
hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &d3ddm);
|
|
|
|
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
|
|
{
|
|
hr = IWineD3D_CheckDeviceFormat(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
|
|
WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
DDPIXELFORMAT pformat;
|
|
|
|
memset(&pformat, 0, sizeof(pformat));
|
|
pformat.dwSize = sizeof(pformat);
|
|
PixelFormat_WineD3DtoDD(&pformat, formats[i]);
|
|
|
|
TRACE("Enumerating wined3d format %#x.\n", formats[i]);
|
|
hr = callback(&pformat, context);
|
|
if (hr != DDENUMRET_OK)
|
|
{
|
|
TRACE("Format enumeration cancelled by application.\n");
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return D3D_OK;
|
|
}
|
|
}
|
|
}
|
|
TRACE("End of enumeration.\n");
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
|
|
LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
|
|
{
|
|
TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
|
|
iface, debugstr_guid(device_iid), callback, context);
|
|
|
|
return d3d7_EnumZBufferFormats((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl,
|
|
device_iid, callback, context);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3D7::EvictManagedTextures
|
|
*
|
|
* Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
|
|
* DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Returns:
|
|
* D3D_OK, because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
|
|
{
|
|
FIXME("iface %p stub!\n", iface);
|
|
|
|
/* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
|
|
* then unload surfaces / textures. */
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
|
|
{
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d7_EvictManagedTextures((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DImpl_GetCaps
|
|
*
|
|
* This function retrieves the device caps from wined3d
|
|
* and converts it into a D3D7 and D3D - D3D3 structure
|
|
* This is a helper function called from various places in ddraw
|
|
*
|
|
* Params:
|
|
* wined3d: The interface to get the caps from
|
|
* desc1: Old D3D <3 structure to fill (needed)
|
|
* desc7: D3D7 device desc structure to fill (needed)
|
|
*
|
|
* Returns
|
|
* D3D_OK on success, or the return value of IWineD3D::GetCaps
|
|
*
|
|
*****************************************************************************/
|
|
HRESULT IDirect3DImpl_GetCaps(IWineD3D *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
|
|
{
|
|
WINED3DCAPS wined3d_caps;
|
|
HRESULT hr;
|
|
|
|
TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
|
|
|
|
memset(&wined3d_caps, 0, sizeof(wined3d_caps));
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
hr = IWineD3D_GetDeviceCaps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to get device caps, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
/* Copy the results into the d3d7 and d3d3 structures */
|
|
desc7->dwDevCaps = wined3d_caps.DevCaps;
|
|
desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
|
|
desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
|
|
desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
|
|
desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
|
|
desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
|
|
desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
|
|
desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
|
|
desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
|
|
desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
|
|
desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
|
|
|
|
desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
|
|
desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
|
|
|
|
desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
|
|
desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
|
|
desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
|
|
desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
|
|
|
|
desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
|
|
desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
|
|
desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
|
|
desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
|
|
|
|
desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
|
|
desc7->dwStencilCaps = wined3d_caps.StencilCaps;
|
|
|
|
desc7->dwFVFCaps = wined3d_caps.FVFCaps;
|
|
desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
|
|
|
|
desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
|
|
desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
|
|
|
|
/* Remove all non-d3d7 caps */
|
|
desc7->dwDevCaps &= (
|
|
D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
|
|
D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
|
|
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
|
|
D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
|
|
D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
|
|
D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
|
|
D3DDEVCAPS_HWRASTERIZATION);
|
|
|
|
desc7->dwStencilCaps &= (
|
|
D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
|
|
D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
|
|
D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
|
|
|
|
/* FVF caps ?*/
|
|
|
|
desc7->dwTextureOpCaps &= (
|
|
D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
|
|
D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
|
|
D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
|
|
D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
|
|
D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
|
|
D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
|
|
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
|
|
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
|
|
|
|
desc7->dwVertexProcessingCaps &= (
|
|
D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
|
|
D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
|
|
|
|
desc7->dpcLineCaps.dwMiscCaps &= (
|
|
D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
|
|
D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
|
|
D3DPMISCCAPS_CULLCCW);
|
|
|
|
desc7->dpcLineCaps.dwRasterCaps &= (
|
|
D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
|
|
D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
|
|
D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
|
|
D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
|
|
D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
|
|
D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
|
|
D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
|
|
D3DPRASTERCAPS_ZFOG);
|
|
|
|
desc7->dpcLineCaps.dwZCmpCaps &= (
|
|
D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
|
|
D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
|
|
D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
|
|
|
|
desc7->dpcLineCaps.dwSrcBlendCaps &= (
|
|
D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
|
|
D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
|
|
D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
|
|
D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
|
|
D3DPBLENDCAPS_BOTHINVSRCALPHA);
|
|
|
|
desc7->dpcLineCaps.dwDestBlendCaps &= (
|
|
D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
|
|
D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
|
|
D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
|
|
D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
|
|
D3DPBLENDCAPS_BOTHINVSRCALPHA);
|
|
|
|
desc7->dpcLineCaps.dwAlphaCmpCaps &= (
|
|
D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
|
|
D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
|
|
D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
|
|
|
|
desc7->dpcLineCaps.dwShadeCaps &= (
|
|
D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
|
|
D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
|
|
D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
|
|
D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
|
|
D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
|
|
D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
|
|
D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
|
|
|
|
desc7->dpcLineCaps.dwTextureCaps &= (
|
|
D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
|
|
D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
|
|
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
|
|
D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
|
|
|
|
desc7->dpcLineCaps.dwTextureFilterCaps &= (
|
|
D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
|
|
D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
|
|
D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
|
|
D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
|
|
D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
|
|
D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
|
|
|
|
desc7->dpcLineCaps.dwTextureBlendCaps &= (
|
|
D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
|
|
D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
|
|
D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
|
|
|
|
desc7->dpcLineCaps.dwTextureAddressCaps &= (
|
|
D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
|
|
D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
|
|
|
|
if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
|
|
{
|
|
/* DirectX7 always has the np2 flag set, no matter what the card
|
|
* supports. Some old games (Rollcage) check the caps incorrectly.
|
|
* If wined3d supports nonpow2 textures it also has np2 conditional
|
|
* support. */
|
|
desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
|
|
}
|
|
|
|
/* Fill the missing members, and do some fixup */
|
|
desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
|
|
desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
|
|
D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
|
|
D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
|
|
D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
|
|
desc7->dpcLineCaps.dwStippleWidth = 32;
|
|
desc7->dpcLineCaps.dwStippleHeight = 32;
|
|
/* Use the same for the TriCaps */
|
|
desc7->dpcTriCaps = desc7->dpcLineCaps;
|
|
|
|
desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
|
|
desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
|
|
desc7->dwMinTextureWidth = 1;
|
|
desc7->dwMinTextureHeight = 1;
|
|
|
|
/* Convert DWORDs safely to WORDs */
|
|
if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
|
|
else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
|
|
if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
|
|
else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
|
|
|
|
if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
|
|
else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
|
|
if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
|
|
else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
|
|
|
|
desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
|
|
|
|
desc7->dwReserved1 = 0;
|
|
desc7->dwReserved2 = 0;
|
|
desc7->dwReserved3 = 0;
|
|
desc7->dwReserved4 = 0;
|
|
|
|
/* Fill the old structure */
|
|
memset(desc1, 0, sizeof(desc1));
|
|
desc1->dwSize = sizeof(D3DDEVICEDESC);
|
|
desc1->dwFlags = D3DDD_COLORMODEL
|
|
| D3DDD_DEVCAPS
|
|
| D3DDD_TRANSFORMCAPS
|
|
| D3DDD_BCLIPPING
|
|
| D3DDD_LIGHTINGCAPS
|
|
| D3DDD_LINECAPS
|
|
| D3DDD_TRICAPS
|
|
| D3DDD_DEVICERENDERBITDEPTH
|
|
| D3DDD_DEVICEZBUFFERBITDEPTH
|
|
| D3DDD_MAXBUFFERSIZE
|
|
| D3DDD_MAXVERTEXCOUNT;
|
|
|
|
desc1->dcmColorModel = D3DCOLOR_RGB;
|
|
desc1->dwDevCaps = desc7->dwDevCaps;
|
|
desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
|
|
desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
|
|
desc1->bClipping = TRUE;
|
|
desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
|
|
desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
|
|
| D3DLIGHTCAPS_PARALLELPOINT
|
|
| D3DLIGHTCAPS_POINT
|
|
| D3DLIGHTCAPS_SPOT;
|
|
|
|
desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
|
|
desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
|
|
|
|
desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
|
|
desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
|
|
desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
|
|
desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
|
|
desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
|
|
desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
|
|
desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
|
|
desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
|
|
desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
|
|
desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
|
|
desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
|
|
desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
|
|
desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
|
|
|
|
desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
|
|
desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
|
|
desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
|
|
desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
|
|
desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
|
|
desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
|
|
desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
|
|
desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
|
|
desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
|
|
desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
|
|
desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
|
|
desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
|
|
desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
|
|
|
|
desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
|
|
desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
|
|
desc1->dwMaxBufferSize = 0;
|
|
desc1->dwMaxVertexCount = 65536;
|
|
desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
|
|
desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
|
|
desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
|
|
desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
|
|
desc1->dwMinStippleWidth = 1;
|
|
desc1->dwMinStippleHeight = 1;
|
|
desc1->dwMaxStippleWidth = 32;
|
|
desc1->dwMaxStippleHeight = 32;
|
|
desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
|
|
desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
|
|
desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
|
|
desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
|
|
desc1->dvGuardBandRight = desc7->dvGuardBandRight;
|
|
desc1->dvGuardBandTop = desc7->dvGuardBandTop;
|
|
desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
|
|
desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
|
|
desc1->dwStencilCaps = desc7->dwStencilCaps;
|
|
desc1->dwFVFCaps = desc7->dwFVFCaps;
|
|
desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
|
|
desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
|
|
desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
|
|
|
|
return DD_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirectDraw7 VTable
|
|
*****************************************************************************/
|
|
const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
ddraw7_QueryInterface,
|
|
ddraw7_AddRef,
|
|
ddraw7_Release,
|
|
/* IDirectDraw */
|
|
ddraw7_Compact,
|
|
ddraw7_CreateClipper,
|
|
ddraw7_CreatePalette,
|
|
ddraw7_CreateSurface,
|
|
ddraw7_DuplicateSurface,
|
|
ddraw7_EnumDisplayModes,
|
|
ddraw7_EnumSurfaces,
|
|
ddraw7_FlipToGDISurface,
|
|
ddraw7_GetCaps,
|
|
ddraw7_GetDisplayMode,
|
|
ddraw7_GetFourCCCodes,
|
|
ddraw7_GetGDISurface,
|
|
ddraw7_GetMonitorFrequency,
|
|
ddraw7_GetScanLine,
|
|
ddraw7_GetVerticalBlankStatus,
|
|
ddraw7_Initialize,
|
|
ddraw7_RestoreDisplayMode,
|
|
ddraw7_SetCooperativeLevel,
|
|
ddraw7_SetDisplayMode,
|
|
ddraw7_WaitForVerticalBlank,
|
|
/* IDirectDraw2 */
|
|
ddraw7_GetAvailableVidMem,
|
|
/* IDirectDraw3 */
|
|
ddraw7_GetSurfaceFromDC,
|
|
/* IDirectDraw4 */
|
|
ddraw7_RestoreAllSurfaces,
|
|
ddraw7_TestCooperativeLevel,
|
|
ddraw7_GetDeviceIdentifier,
|
|
/* IDirectDraw7 */
|
|
ddraw7_StartModeTest,
|
|
ddraw7_EvaluateMode
|
|
};
|
|
|
|
const struct IDirectDraw4Vtbl IDirectDraw4_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
ddraw4_QueryInterface,
|
|
ddraw4_AddRef,
|
|
ddraw4_Release,
|
|
/* IDirectDraw */
|
|
ddraw4_Compact,
|
|
ddraw4_CreateClipper,
|
|
ddraw4_CreatePalette,
|
|
ddraw4_CreateSurface,
|
|
ddraw4_DuplicateSurface,
|
|
ddraw4_EnumDisplayModes,
|
|
ddraw4_EnumSurfaces,
|
|
ddraw4_FlipToGDISurface,
|
|
ddraw4_GetCaps,
|
|
ddraw4_GetDisplayMode,
|
|
ddraw4_GetFourCCCodes,
|
|
ddraw4_GetGDISurface,
|
|
ddraw4_GetMonitorFrequency,
|
|
ddraw4_GetScanLine,
|
|
ddraw4_GetVerticalBlankStatus,
|
|
ddraw4_Initialize,
|
|
ddraw4_RestoreDisplayMode,
|
|
ddraw4_SetCooperativeLevel,
|
|
ddraw4_SetDisplayMode,
|
|
ddraw4_WaitForVerticalBlank,
|
|
/* IDirectDraw2 */
|
|
ddraw4_GetAvailableVidMem,
|
|
/* IDirectDraw3 */
|
|
ddraw4_GetSurfaceFromDC,
|
|
/* IDirectDraw4 */
|
|
ddraw4_RestoreAllSurfaces,
|
|
ddraw4_TestCooperativeLevel,
|
|
ddraw4_GetDeviceIdentifier,
|
|
};
|
|
|
|
const struct IDirectDraw3Vtbl IDirectDraw3_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
ddraw3_QueryInterface,
|
|
ddraw3_AddRef,
|
|
ddraw3_Release,
|
|
/* IDirectDraw */
|
|
ddraw3_Compact,
|
|
ddraw3_CreateClipper,
|
|
ddraw3_CreatePalette,
|
|
ddraw3_CreateSurface,
|
|
ddraw3_DuplicateSurface,
|
|
ddraw3_EnumDisplayModes,
|
|
ddraw3_EnumSurfaces,
|
|
ddraw3_FlipToGDISurface,
|
|
ddraw3_GetCaps,
|
|
ddraw3_GetDisplayMode,
|
|
ddraw3_GetFourCCCodes,
|
|
ddraw3_GetGDISurface,
|
|
ddraw3_GetMonitorFrequency,
|
|
ddraw3_GetScanLine,
|
|
ddraw3_GetVerticalBlankStatus,
|
|
ddraw3_Initialize,
|
|
ddraw3_RestoreDisplayMode,
|
|
ddraw3_SetCooperativeLevel,
|
|
ddraw3_SetDisplayMode,
|
|
ddraw3_WaitForVerticalBlank,
|
|
/* IDirectDraw2 */
|
|
ddraw3_GetAvailableVidMem,
|
|
/* IDirectDraw3 */
|
|
ddraw3_GetSurfaceFromDC,
|
|
};
|
|
|
|
const struct IDirectDraw2Vtbl IDirectDraw2_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
ddraw2_QueryInterface,
|
|
ddraw2_AddRef,
|
|
ddraw2_Release,
|
|
/* IDirectDraw */
|
|
ddraw2_Compact,
|
|
ddraw2_CreateClipper,
|
|
ddraw2_CreatePalette,
|
|
ddraw2_CreateSurface,
|
|
ddraw2_DuplicateSurface,
|
|
ddraw2_EnumDisplayModes,
|
|
ddraw2_EnumSurfaces,
|
|
ddraw2_FlipToGDISurface,
|
|
ddraw2_GetCaps,
|
|
ddraw2_GetDisplayMode,
|
|
ddraw2_GetFourCCCodes,
|
|
ddraw2_GetGDISurface,
|
|
ddraw2_GetMonitorFrequency,
|
|
ddraw2_GetScanLine,
|
|
ddraw2_GetVerticalBlankStatus,
|
|
ddraw2_Initialize,
|
|
ddraw2_RestoreDisplayMode,
|
|
ddraw2_SetCooperativeLevel,
|
|
ddraw2_SetDisplayMode,
|
|
ddraw2_WaitForVerticalBlank,
|
|
/* IDirectDraw2 */
|
|
ddraw2_GetAvailableVidMem,
|
|
};
|
|
|
|
const struct IDirectDrawVtbl IDirectDraw1_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
ddraw1_QueryInterface,
|
|
ddraw1_AddRef,
|
|
ddraw1_Release,
|
|
/* IDirectDraw */
|
|
ddraw1_Compact,
|
|
ddraw1_CreateClipper,
|
|
ddraw1_CreatePalette,
|
|
ddraw1_CreateSurface,
|
|
ddraw1_DuplicateSurface,
|
|
ddraw1_EnumDisplayModes,
|
|
ddraw1_EnumSurfaces,
|
|
ddraw1_FlipToGDISurface,
|
|
ddraw1_GetCaps,
|
|
ddraw1_GetDisplayMode,
|
|
ddraw1_GetFourCCCodes,
|
|
ddraw1_GetGDISurface,
|
|
ddraw1_GetMonitorFrequency,
|
|
ddraw1_GetScanLine,
|
|
ddraw1_GetVerticalBlankStatus,
|
|
ddraw1_Initialize,
|
|
ddraw1_RestoreDisplayMode,
|
|
ddraw1_SetCooperativeLevel,
|
|
ddraw1_SetDisplayMode,
|
|
ddraw1_WaitForVerticalBlank,
|
|
};
|
|
|
|
const IDirect3D7Vtbl IDirect3D7_Vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d7_QueryInterface,
|
|
d3d7_AddRef,
|
|
d3d7_Release,
|
|
/* IDirect3D7 methods */
|
|
d3d7_EnumDevices,
|
|
d3d7_CreateDevice,
|
|
d3d7_CreateVertexBuffer,
|
|
d3d7_EnumZBufferFormats,
|
|
d3d7_EvictManagedTextures
|
|
};
|
|
|
|
const IDirect3D3Vtbl IDirect3D3_Vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d3_QueryInterface,
|
|
d3d3_AddRef,
|
|
d3d3_Release,
|
|
/* IDirect3D3 methods */
|
|
d3d3_EnumDevices,
|
|
d3d3_CreateLight,
|
|
d3d3_CreateMaterial,
|
|
d3d3_CreateViewport,
|
|
d3d3_FindDevice,
|
|
d3d3_CreateDevice,
|
|
d3d3_CreateVertexBuffer,
|
|
d3d3_EnumZBufferFormats,
|
|
d3d3_EvictManagedTextures
|
|
};
|
|
|
|
const IDirect3D2Vtbl IDirect3D2_Vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d2_QueryInterface,
|
|
d3d2_AddRef,
|
|
d3d2_Release,
|
|
/* IDirect3D2 methods */
|
|
d3d2_EnumDevices,
|
|
d3d2_CreateLight,
|
|
d3d2_CreateMaterial,
|
|
d3d2_CreateViewport,
|
|
d3d2_FindDevice,
|
|
d3d2_CreateDevice
|
|
};
|
|
|
|
const IDirect3DVtbl IDirect3D1_Vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d1_QueryInterface,
|
|
d3d1_AddRef,
|
|
d3d1_Release,
|
|
/* IDirect3D methods */
|
|
d3d1_Initialize,
|
|
d3d1_EnumDevices,
|
|
d3d1_CreateLight,
|
|
d3d1_CreateMaterial,
|
|
d3d1_CreateViewport,
|
|
d3d1_FindDevice
|
|
};
|
|
|
|
/*****************************************************************************
|
|
* ddraw_find_decl
|
|
*
|
|
* Finds the WineD3D vertex declaration for a specific fvf, and creates one
|
|
* if none was found.
|
|
*
|
|
* This function is in ddraw.c and the DDraw object space because D3D7
|
|
* vertex buffers are created using the IDirect3D interface to the ddraw
|
|
* object, so they can be valid across D3D devices(theoretically. The ddraw
|
|
* object also owns the wined3d device
|
|
*
|
|
* Parameters:
|
|
* This: Device
|
|
* fvf: Fvf to find the decl for
|
|
*
|
|
* Returns:
|
|
* NULL in case of an error, the IWineD3DVertexDeclaration interface for the
|
|
* fvf otherwise.
|
|
*
|
|
*****************************************************************************/
|
|
IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
|
|
{
|
|
HRESULT hr;
|
|
IWineD3DVertexDeclaration* pDecl = NULL;
|
|
int p, low, high; /* deliberately signed */
|
|
struct FvfToDecl *convertedDecls = This->decls;
|
|
|
|
TRACE("Searching for declaration for fvf %08x... ", fvf);
|
|
|
|
low = 0;
|
|
high = This->numConvertedDecls - 1;
|
|
while(low <= high) {
|
|
p = (low + high) >> 1;
|
|
TRACE("%d ", p);
|
|
if(convertedDecls[p].fvf == fvf) {
|
|
TRACE("found %p\n", convertedDecls[p].decl);
|
|
return convertedDecls[p].decl;
|
|
} else if(convertedDecls[p].fvf < fvf) {
|
|
low = p + 1;
|
|
} else {
|
|
high = p - 1;
|
|
}
|
|
}
|
|
TRACE("not found. Creating and inserting at position %d.\n", low);
|
|
|
|
hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
|
|
(IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
|
|
if (hr != S_OK) return NULL;
|
|
|
|
if(This->declArraySize == This->numConvertedDecls) {
|
|
int grow = max(This->declArraySize / 2, 8);
|
|
convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
|
|
sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
|
|
if(!convertedDecls) {
|
|
/* This will destroy it */
|
|
IWineD3DVertexDeclaration_Release(pDecl);
|
|
return NULL;
|
|
}
|
|
This->decls = convertedDecls;
|
|
This->declArraySize += grow;
|
|
}
|
|
|
|
memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
|
|
convertedDecls[low].decl = pDecl;
|
|
convertedDecls[low].fvf = fvf;
|
|
This->numConvertedDecls++;
|
|
|
|
TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
|
|
return pDecl;
|
|
}
|
|
|
|
/* IWineD3DDeviceParent IUnknown methods */
|
|
|
|
static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
|
|
{
|
|
return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
|
|
{
|
|
struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
|
|
return ddraw7_QueryInterface((IDirectDraw7 *)This, riid, object);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
|
|
{
|
|
struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
|
|
return ddraw7_AddRef((IDirectDraw7 *)This);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
|
|
{
|
|
struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
|
|
return ddraw7_Release((IDirectDraw7 *)This);
|
|
}
|
|
|
|
/* IWineD3DDeviceParent methods */
|
|
|
|
static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
|
|
{
|
|
TRACE("iface %p, device %p\n", iface, device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
|
|
IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
|
|
WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
|
|
{
|
|
struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
|
|
IDirectDrawSurfaceImpl *surf = NULL;
|
|
UINT i = 0;
|
|
DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
|
|
|
|
TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
|
|
"\tpool %#x, level %u, face %u, surface %p\n",
|
|
iface, superior, width, height, format, usage, pool, level, face, surface);
|
|
|
|
searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
|
|
switch(face)
|
|
{
|
|
case WINED3DCUBEMAP_FACE_POSITIVE_X:
|
|
TRACE("Asked for positive x\n");
|
|
if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
|
|
{
|
|
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
|
|
}
|
|
surf = This->tex_root; break;
|
|
case WINED3DCUBEMAP_FACE_NEGATIVE_X:
|
|
TRACE("Asked for negative x\n");
|
|
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
|
|
case WINED3DCUBEMAP_FACE_POSITIVE_Y:
|
|
TRACE("Asked for positive y\n");
|
|
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
|
|
case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
|
|
TRACE("Asked for negative y\n");
|
|
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
|
|
case WINED3DCUBEMAP_FACE_POSITIVE_Z:
|
|
TRACE("Asked for positive z\n");
|
|
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
|
|
case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
|
|
TRACE("Asked for negative z\n");
|
|
searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
|
|
default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
|
|
}
|
|
|
|
if (!surf)
|
|
{
|
|
IDirectDrawSurface7 *attached;
|
|
IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
|
|
surf = (IDirectDrawSurfaceImpl *)attached;
|
|
IDirectDrawSurface7_Release(attached);
|
|
}
|
|
if (!surf) ERR("root search surface not found\n");
|
|
|
|
/* Find the wanted mipmap. There are enough mipmaps in the chain */
|
|
while (i < level)
|
|
{
|
|
IDirectDrawSurface7 *attached;
|
|
IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
|
|
if(!attached) ERR("Surface not found\n");
|
|
surf = (IDirectDrawSurfaceImpl *)attached;
|
|
IDirectDrawSurface7_Release(attached);
|
|
++i;
|
|
}
|
|
|
|
/* Return the surface */
|
|
*surface = surf->WineD3DSurface;
|
|
IWineD3DSurface_AddRef(*surface);
|
|
|
|
TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
|
|
{
|
|
IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
|
|
IDirectDrawSurfaceImpl **target = ctx;
|
|
|
|
if (!s->isRenderTarget)
|
|
{
|
|
*target = s;
|
|
IDirectDrawSurface7_Release(surface);
|
|
return DDENUMRET_CANCEL;
|
|
}
|
|
|
|
/* Recurse into the surface tree */
|
|
IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
|
|
|
|
IDirectDrawSurface7_Release(surface);
|
|
if (*target) return DDENUMRET_CANCEL;
|
|
|
|
return DDENUMRET_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
|
|
IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
|
|
DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
|
|
{
|
|
struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
|
|
IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
|
|
IDirectDrawSurfaceImpl *target = NULL;
|
|
|
|
TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
|
|
"\tmultisample_quality %u, lockable %u, surface %p\n",
|
|
iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
|
|
|
|
if (d3d_surface->isRenderTarget)
|
|
{
|
|
IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
|
|
}
|
|
else
|
|
{
|
|
target = d3d_surface;
|
|
}
|
|
|
|
if (!target)
|
|
{
|
|
target = This->d3d_target;
|
|
ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
|
|
}
|
|
|
|
/* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
|
|
|
|
*surface = target->WineD3DSurface;
|
|
IWineD3DSurface_AddRef(*surface);
|
|
target->isRenderTarget = TRUE;
|
|
|
|
TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
|
|
IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
|
|
DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
|
|
{
|
|
struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
|
|
IDirectDrawSurfaceImpl *ddraw_surface;
|
|
DDSURFACEDESC2 ddsd;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
|
|
"\tmultisample_quality %u, discard %u, surface %p\n",
|
|
iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
|
|
|
|
*surface = NULL;
|
|
|
|
/* Create a DirectDraw surface */
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
|
|
ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
|
|
ddsd.dwHeight = height;
|
|
ddsd.dwWidth = width;
|
|
if (format)
|
|
{
|
|
PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
|
|
}
|
|
else
|
|
{
|
|
ddsd.dwFlags ^= DDSD_PIXELFORMAT;
|
|
}
|
|
|
|
This->depthstencil = TRUE;
|
|
hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
|
|
This->depthstencil = FALSE;
|
|
if(FAILED(hr))
|
|
{
|
|
ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
|
|
return hr;
|
|
}
|
|
|
|
*surface = ddraw_surface->WineD3DSurface;
|
|
IWineD3DSurface_AddRef(*surface);
|
|
IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
|
|
IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
|
|
WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
|
|
{
|
|
TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
|
|
iface, superior, width, height, depth, format, pool, usage, volume);
|
|
|
|
ERR("Not implemented!\n");
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
|
|
WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
|
|
{
|
|
struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
|
|
IDirectDrawSurfaceImpl *iterator;
|
|
IParentImpl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
|
|
if (!object)
|
|
{
|
|
FIXME("Allocation of memory failed\n");
|
|
*swapchain = NULL;
|
|
return DDERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
object->lpVtbl = &IParent_Vtbl;
|
|
object->ref = 1;
|
|
|
|
hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
|
|
swapchain, (IUnknown *)object, This->ImplType);
|
|
if (FAILED(hr))
|
|
{
|
|
FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
|
|
HeapFree(GetProcessHeap(), 0 , object);
|
|
*swapchain = NULL;
|
|
return hr;
|
|
}
|
|
|
|
object->child = (IUnknown *)*swapchain;
|
|
This->d3d_target->wineD3DSwapChain = *swapchain;
|
|
iterator = This->d3d_target->complex_array[0];
|
|
while (iterator)
|
|
{
|
|
iterator->wineD3DSwapChain = *swapchain;
|
|
iterator = iterator->complex_array[0];
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
device_parent_QueryInterface,
|
|
device_parent_AddRef,
|
|
device_parent_Release,
|
|
/* IWineD3DDeviceParent methods */
|
|
device_parent_WineD3DDeviceCreated,
|
|
device_parent_CreateSurface,
|
|
device_parent_CreateRenderTarget,
|
|
device_parent_CreateDepthStencilSurface,
|
|
device_parent_CreateVolume,
|
|
device_parent_CreateSwapChain,
|
|
};
|