MODULE = d3d8.dll
IMPORTLIB = d3d8
IMPORTS = dxguid uuid wined3d
C_SRCS = \
buffer.c \
cubetexture.c \
d3d8_main.c \
device.c \
directx.c \
shader.c \
surface.c \
swapchain.c \
texture.c \
vertexdeclaration.c \
volume.c \
volumetexture.c
RC_SRCS = version.rc
@MAKE_DLL_RULES@