55 lines
1.3 KiB
C
55 lines
1.3 KiB
C
/* Direct3D 8
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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HRESULT WINAPI ValidatePixelShader(void)
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{
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FIXME("(void): stub\n");
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return 0;
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}
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HRESULT WINAPI ValidateVertexShader(void)
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{
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FIXME("(void): stub\n");
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return 0;
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}
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HRESULT WINAPI D3D8GetSWInfo(void)
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{
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FIXME("(void): stub\n");
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return 0;
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}
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HRESULT WINAPI DebugSetMute(void)
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{
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FIXME("(void): stub\n");
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return 0;
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}
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LPVOID WINAPI Direct3DCreate8(UINT SDKVersion)
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{
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FIXME("(0x%08x): stub\n", SDKVersion);
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return NULL;
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}
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