Sweden-Number/dlls/wined3d
Henri Verbeet c7e3bb5a93 wined3d: Use struct opengl_funcs for storing GL extension pointers. 2012-07-24 13:36:29 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
ati_fragment_shader.c
buffer.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
context.c winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function. 2012-06-28 13:13:01 +02:00
device.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
directx.c wined3d: Use struct opengl_funcs for storing GL extension pointers. 2012-07-24 13:36:29 +02:00
drawprim.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
gl_compat.c wined3d: Use struct opengl_funcs for storing GL extension pointers. 2012-07-24 13:36:29 +02:00
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
stateblock.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
surface.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
swapchain.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
texture.c wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
utils.c
version.rc
vertexdeclaration.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
view.c
volume.c
wined3d.spec ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status(). 2012-07-19 15:43:11 +02:00
wined3d_gl.h wined3d: Use struct opengl_funcs for storing GL extension pointers. 2012-07-24 13:36:29 +02:00
wined3d_main.c wined3d: Enable "AlwaysOffscreen" by default. 2012-07-19 15:43:59 +02:00
wined3d_private.h wined3d: Use struct opengl_funcs for storing GL extension pointers. 2012-07-24 13:36:29 +02:00