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Makefile.in
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wined3d: Move OpenGL initialisation code to adapter_gl.c.
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2018-08-17 18:47:00 +02:00 |
adapter_gl.c
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wined3d: Recognise virgl.
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2019-01-04 17:03:41 +01:00 |
arb_program_shader.c
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wined3d: Pass correct bind flags to texture creation functions.
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2018-10-31 16:17:36 +01:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: Pass bind flags to wined3d_get_format().
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2018-10-31 16:17:36 +01:00 |
context.c
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wined3d: Do not crash when trying to draw to buffer render target.
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2018-11-23 20:17:44 +01:00 |
cs.c
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wined3d: Do not limit draw rect to intersection of all render target views.
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2019-01-10 12:33:13 -06:00 |
device.c
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wined3d: Store render states in the wined3d_stateblock_state structure.
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2019-01-29 19:20:39 +01:00 |
directx.c
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wined3d: Recognise virgl.
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2019-01-04 17:03:41 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Allow multisample destination textures in the GLSL blitter.
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2019-01-15 15:26:15 +01:00 |
nvidia_texture_shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
palette.c
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wined3d: Execute all CS commands before setting palette entries.
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2019-01-14 17:25:49 +01:00 |
query.c
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wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
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2018-11-21 17:06:42 +01:00 |
resource.c
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wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
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2019-01-31 18:13:18 +01:00 |
sampler.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Accept full DXBC.
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2018-10-05 11:25:53 -05:00 |
state.c
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wined3d: Get rid of the "colRGBA" variable in light().
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2018-12-04 16:13:45 +01:00 |
stateblock.c
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wined3d: Factor out init_default_texture_state().
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2019-01-31 00:12:31 +01:00 |
surface.c
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wined3d: Avoid potential out-of-bounds memory access in surface_cpu_blt_colour_fill().
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2019-01-17 16:14:05 +01:00 |
swapchain.c
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wined3d: Execute all CS commands before changing swapchain palette.
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2019-01-14 17:25:49 +01:00 |
texture.c
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wined3d: Introduce wined3d_cs_finish() helper.
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2018-11-29 17:48:34 +01:00 |
utils.c
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wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
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2019-01-31 18:13:18 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
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2018-09-14 12:48:31 +02:00 |
view.c
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wined3d: Introduce a separate structure for OpenGL shader resource view information.
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2018-11-13 20:54:28 +01:00 |
wined3d.spec
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wined3d: Pass bind flags to wined3d_check_device_format().
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2018-10-31 16:17:36 +01:00 |
wined3d_gl.h
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wined3d: Implement depth bias clamp.
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2018-10-08 20:27:00 +02:00 |
wined3d_main.c
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wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
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2018-10-08 20:26:53 +02:00 |
wined3d_private.h
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wined3d: Store render states in the wined3d_stateblock_state structure.
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2019-01-29 19:20:39 +01:00 |