Sweden-Number/documentation/status
Peter Hunnisett 4da59ea6dd - Make ref counting a little more efficient
- Correct suspended process resumption
- Don't use sys/queue.h anymore
- Properly initialize the global semaphore across processes
- Create a mapped file for shared data structures
- Change some trace messages
- Allocate dynamic shared data from the mapped file
- Rework setting and retrieving lobby settings from shared memory
- Add infrastructure for syncronization after app launch
- Small documentation update
- Include some stuff missing from header
- Start on dp and dpl message infrastructure
- Unicode versions of player/group commands added
- Combined Connect/ConnectEx and Open/SecureOpen
- More implementation
2000-07-10 13:19:28 +00:00
..
dde 1st cut implementation of DdeNameService (omits monitor callback) 1999-06-12 06:33:14 +00:00
direct3D Replaced all the Mesa specific code by GLX code. Should work now on 1999-05-13 18:53:05 +00:00
directdraw Some ddraw/d3d bugfixes, updated Diablo/WC4 ddraw status. 1999-02-14 09:25:37 +00:00
directplay - Make ref counting a little more efficient 2000-07-10 13:19:28 +00:00
directsound Release 980329 1998-03-29 19:44:57 +00:00
internationalisation Updated status of internationalisation. 1999-10-13 12:23:19 +00:00
lzexpand Release 980315 1998-03-15 20:29:56 +00:00
multimedia Updated, added chapter on configuration and architecture. 1999-12-08 03:26:58 +00:00
version Release 980315 1998-03-15 20:29:56 +00:00