Sweden-Number/dlls/wined3d
Henri Verbeet 85f9f51df8 wined3d: Do not request coherent memory in wined3d_buffer_vk_create_buffer_object().
We may get coherent memory anyway, but we don't require it.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-16 22:10:04 +02:00
..
Makefile.in wined3d: Move Vulkan specific context functions to context_vk.c. 2020-04-16 22:10:04 +02:00
adapter_gl.c wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
adapter_vk.c wined3d: Flush non-coherent memory ranges in adapter_vk_unmap_bo_address(). 2020-04-16 22:10:04 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Do not request coherent memory in wined3d_buffer_vk_create_buffer_object(). 2020-04-16 22:10:04 +02:00
context.c wined3d: Move Vulkan specific context functions to context_vk.c. 2020-04-16 22:10:04 +02:00
context_vk.c wined3d: Invalidate non-coherent memory before reading from it in adapter_vk_map_bo_address(). 2020-04-16 22:10:04 +02:00
cs.c
device.c
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
wined3d_main.c
wined3d_private.h wined3d: Invalidate non-coherent memory before reading from it in adapter_vk_map_bo_address(). 2020-04-16 22:10:04 +02:00
wined3d_vk.h