Sweden-Number/dlls/wined3d
Tobias Jakobi 2583975ec7 wined3d: Remove arb_tex_npot for NV FX series in fixup_extensions. 2008-08-04 14:05:01 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Clamp results in the arbfp pipeline replacement. 2008-08-04 13:07:53 +02:00
ati_fragment_shader.c wined3d: Use a hashmap to store the ffp shaders. 2008-07-31 13:01:50 +02:00
baseshader.c
basetexture.c
clipper.c
context.c wined3d: Move setting the draw buffer to a separate function. 2008-08-04 13:52:09 +02:00
cubetexture.c
device.c wined3d: Use CTXUSAGE_RESOURCELOAD for ActivateContext() in color_fill_fbo(). 2008-08-04 13:52:16 +02:00
directx.c wined3d: Remove arb_tex_npot for NV FX series in fixup_extensions. 2008-08-04 14:05:01 +02:00
drawprim.c wined3d: Call LoadLocation() on higher render targets as well, simplify some code in drawPrimitive. 2008-07-31 13:04:08 +02:00
glsl_shader.c Assorted spelling fixes. 2008-08-04 13:04:48 +02:00
indexbuffer.c
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
state.c
stateblock.c
surface.c wined3d: Beware of the frontbuffer coordinate system difference. 2008-08-04 13:09:43 +02:00
surface_base.c wined3d: Rework surface Blt a bit to only lock the part of the destination surface being drawn to. 2008-07-31 13:41:14 +02:00
surface_gdi.c
swapchain.c
texture.c
utils.c wined3d: Initialize the texture op function properly. 2008-08-04 13:07:26 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Move setting the draw buffer to a separate function. 2008-08-04 13:52:09 +02:00
wined3d_private_types.h