3828 lines
118 KiB
C
3828 lines
118 KiB
C
/*
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "windef.h"
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#include "wingdi.h"
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#include "d3dx9_36_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
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static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
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static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl;
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struct d3dx_parameter
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{
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struct ID3DXBaseEffectImpl *base;
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char *name;
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char *semantic;
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void *data;
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D3DXPARAMETER_CLASS class;
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D3DXPARAMETER_TYPE type;
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UINT rows;
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UINT columns;
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UINT element_count;
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UINT annotation_count;
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UINT member_count;
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DWORD flags;
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UINT bytes;
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D3DXHANDLE *annotation_handles;
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D3DXHANDLE *member_handles;
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};
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struct d3dx_pass
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{
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struct ID3DXBaseEffectImpl *base;
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char *name;
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UINT state_count;
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UINT annotation_count;
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D3DXHANDLE *annotation_handles;
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};
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struct d3dx_technique
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{
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struct ID3DXBaseEffectImpl *base;
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char *name;
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UINT pass_count;
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UINT annotation_count;
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D3DXHANDLE *annotation_handles;
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D3DXHANDLE *pass_handles;
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};
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struct ID3DXBaseEffectImpl
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{
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ID3DXBaseEffect ID3DXBaseEffect_iface;
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LONG ref;
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struct ID3DXEffectImpl *effect;
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UINT parameter_count;
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UINT technique_count;
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D3DXHANDLE *parameter_handles;
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D3DXHANDLE *technique_handles;
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};
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struct ID3DXEffectImpl
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{
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ID3DXEffect ID3DXEffect_iface;
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LONG ref;
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LPDIRECT3DDEVICE9 device;
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LPD3DXEFFECTPOOL pool;
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ID3DXBaseEffect *base_effect;
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};
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struct ID3DXEffectCompilerImpl
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{
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ID3DXEffectCompiler ID3DXEffectCompiler_iface;
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LONG ref;
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ID3DXBaseEffect *base_effect;
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};
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static inline void read_dword(const char **ptr, DWORD *d)
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{
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memcpy(d, *ptr, sizeof(*d));
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*ptr += sizeof(*d);
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}
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static void skip_dword_unknown(const char **ptr, unsigned int count)
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{
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unsigned int i;
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DWORD d;
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FIXME("Skipping %u unknown DWORDs:\n", count);
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for (i = 0; i < count; ++i)
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{
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read_dword(ptr, &d);
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FIXME("\t0x%08x\n", d);
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}
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}
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static inline struct d3dx_parameter *get_parameter_struct(D3DXHANDLE handle)
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{
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return (struct d3dx_parameter *) handle;
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}
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static inline struct d3dx_pass *get_pass_struct(D3DXHANDLE handle)
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{
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return (struct d3dx_pass *) handle;
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}
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static inline struct d3dx_technique *get_technique_struct(D3DXHANDLE handle)
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{
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return (struct d3dx_technique *) handle;
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}
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static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter)
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{
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return (D3DXHANDLE) parameter;
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}
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static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique)
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{
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return (D3DXHANDLE) technique;
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}
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static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
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{
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return (D3DXHANDLE) pass;
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}
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static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
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{
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unsigned int i;
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struct d3dx_parameter *param = get_parameter_struct(handle);
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TRACE("Free parameter %p, child %s\n", param, child ? "yes" : "no");
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if (!param)
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{
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return;
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}
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if (!child)
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{
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HeapFree(GetProcessHeap(), 0, param->data);
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}
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if (param->annotation_handles)
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{
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for (i = 0; i < param->annotation_count; ++i)
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{
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free_parameter(param->annotation_handles[i], FALSE, FALSE);
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}
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HeapFree(GetProcessHeap(), 0, param->annotation_handles);
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}
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if (param->member_handles)
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{
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unsigned int count;
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if (param->element_count) count = param->element_count;
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else count = param->member_count;
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for (i = 0; i < count; ++i)
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{
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free_parameter(param->member_handles[i], param->element_count != 0, TRUE);
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}
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HeapFree(GetProcessHeap(), 0, param->member_handles);
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}
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/* only the parent has to release name and semantic */
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if (!element)
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{
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HeapFree(GetProcessHeap(), 0, param->name);
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HeapFree(GetProcessHeap(), 0, param->semantic);
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}
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HeapFree(GetProcessHeap(), 0, param);
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}
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static void free_pass(D3DXHANDLE handle)
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{
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unsigned int i;
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struct d3dx_pass *pass = get_pass_struct(handle);
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TRACE("Free pass %p\n", pass);
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if (!pass)
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{
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return;
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}
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if (pass->annotation_handles)
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{
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for (i = 0; i < pass->annotation_count; ++i)
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{
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free_parameter(pass->annotation_handles[i], FALSE, FALSE);
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}
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HeapFree(GetProcessHeap(), 0, pass->annotation_handles);
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}
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HeapFree(GetProcessHeap(), 0, pass->name);
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HeapFree(GetProcessHeap(), 0, pass);
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}
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static void free_technique(D3DXHANDLE handle)
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{
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unsigned int i;
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struct d3dx_technique *technique = get_technique_struct(handle);
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TRACE("Free technique %p\n", technique);
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if (!technique)
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{
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return;
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}
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if (technique->annotation_handles)
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{
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for (i = 0; i < technique->annotation_count; ++i)
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{
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free_parameter(technique->annotation_handles[i], FALSE, FALSE);
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}
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HeapFree(GetProcessHeap(), 0, technique->annotation_handles);
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}
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if (technique->pass_handles)
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{
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for (i = 0; i < technique->pass_count; ++i)
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{
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free_pass(technique->pass_handles[i]);
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}
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HeapFree(GetProcessHeap(), 0, technique->pass_handles);
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}
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HeapFree(GetProcessHeap(), 0, technique->name);
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HeapFree(GetProcessHeap(), 0, technique);
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}
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static void free_base_effect(struct ID3DXBaseEffectImpl *base)
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{
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unsigned int i;
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TRACE("Free base effect %p\n", base);
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if (base->parameter_handles)
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{
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for (i = 0; i < base->parameter_count; ++i)
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{
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free_parameter(base->parameter_handles[i], FALSE, FALSE);
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}
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HeapFree(GetProcessHeap(), 0, base->parameter_handles);
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}
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if (base->technique_handles)
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{
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for (i = 0; i < base->technique_count; ++i)
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{
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free_technique(base->technique_handles[i]);
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}
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HeapFree(GetProcessHeap(), 0, base->technique_handles);
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}
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}
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static void free_effect(struct ID3DXEffectImpl *effect)
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{
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TRACE("Free effect %p\n", effect);
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if (effect->base_effect)
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{
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effect->base_effect->lpVtbl->Release(effect->base_effect);
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}
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if (effect->pool)
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{
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effect->pool->lpVtbl->Release(effect->pool);
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}
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IDirect3DDevice9_Release(effect->device);
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}
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static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
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{
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TRACE("Free effect compiler %p\n", compiler);
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if (compiler->base_effect)
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{
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compiler->base_effect->lpVtbl->Release(compiler->base_effect);
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}
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}
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static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
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{
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return (0xfeff0000 | ((major) << 8) | (minor));
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}
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static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface)
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{
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return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface);
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}
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/*** IUnknown methods ***/
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static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_ID3DXBaseEffect))
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{
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This->ID3DXBaseEffect_iface.lpVtbl->AddRef(iface);
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*object = This;
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return S_OK;
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}
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ERR("Interface %s not found\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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TRACE("iface %p: AddRef from %u\n", iface, This->ref);
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return InterlockedIncrement(&This->ref);
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}
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static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("iface %p: Release from %u\n", iface, ref + 1);
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if (!ref)
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{
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free_base_effect(This);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/*** ID3DXBaseEffect methods ***/
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, desc %p stub\n", This, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, desc %p stub\n", This, parameter, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, technique %p, desc %p stub\n", This, technique, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, pass %p, desc %p stub\n", This, pass, desc);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc);
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return E_NOTIMPL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, index %u stub\n", This, parameter, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, name %s stub\n", This, parameter, debugstr_a(name));
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, semantic %s stub\n", This, parameter, debugstr_a(semantic));
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, parameter %p, index %u stub\n", This, parameter, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, index %u stub\n", This, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, technique %p, index %u stub\n", This, technique, index);
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, technique %p, name %s stub\n", This, technique, debugstr_a(name));
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return NULL;
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}
|
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, index %u stub\n", This, index);
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return NULL;
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}
|
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
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return NULL;
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}
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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FIXME("iface %p, object %p, index %u stub\n", This, object, index);
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return NULL;
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}
|
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|
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static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
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FIXME("iface %p, object %p, name %s stub\n", This, object, debugstr_a(name));
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return NULL;
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}
|
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|
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
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{
|
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
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|
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FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This, parameter, data, bytes);
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|
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return E_NOTIMPL;
|
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}
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|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, data %p, bytes %u stub\n", This, parameter, data, bytes);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, b %u stub\n", This, parameter, b);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, b %p stub\n", This, parameter, b);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, b %p, count %u stub\n", This, parameter, b, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, b %p, count %u stub\n", This, parameter, b, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, n %u stub\n", This, parameter, n);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, n %p stub\n", This, parameter, n);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, n %p, count %u stub\n", This, parameter, n, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, n %p, count %u stub\n", This, parameter, n, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, f %f stub\n", This, parameter, f);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, f %p stub\n", This, parameter, f);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, vector %p stub\n", This, parameter, vector);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, matrix %p stub\n", This, parameter, matrix);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, matrix %p, count %u stub\n", This, parameter, matrix, count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, texture %p stub\n", This, parameter, texture);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, texture %p stub\n", This, parameter, texture);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, pshader %p stub\n", This, parameter, pshader);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, vshader %p stub\n", This, parameter, vshader);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
|
|
{
|
|
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
|
|
|
|
FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
ID3DXBaseEffectImpl_QueryInterface,
|
|
ID3DXBaseEffectImpl_AddRef,
|
|
ID3DXBaseEffectImpl_Release,
|
|
/*** ID3DXBaseEffect methods ***/
|
|
ID3DXBaseEffectImpl_GetDesc,
|
|
ID3DXBaseEffectImpl_GetParameterDesc,
|
|
ID3DXBaseEffectImpl_GetTechniqueDesc,
|
|
ID3DXBaseEffectImpl_GetPassDesc,
|
|
ID3DXBaseEffectImpl_GetFunctionDesc,
|
|
ID3DXBaseEffectImpl_GetParameter,
|
|
ID3DXBaseEffectImpl_GetParameterByName,
|
|
ID3DXBaseEffectImpl_GetParameterBySemantic,
|
|
ID3DXBaseEffectImpl_GetParameterElement,
|
|
ID3DXBaseEffectImpl_GetTechnique,
|
|
ID3DXBaseEffectImpl_GetTechniqueByName,
|
|
ID3DXBaseEffectImpl_GetPass,
|
|
ID3DXBaseEffectImpl_GetPassByName,
|
|
ID3DXBaseEffectImpl_GetFunction,
|
|
ID3DXBaseEffectImpl_GetFunctionByName,
|
|
ID3DXBaseEffectImpl_GetAnnotation,
|
|
ID3DXBaseEffectImpl_GetAnnotationByName,
|
|
ID3DXBaseEffectImpl_SetValue,
|
|
ID3DXBaseEffectImpl_GetValue,
|
|
ID3DXBaseEffectImpl_SetBool,
|
|
ID3DXBaseEffectImpl_GetBool,
|
|
ID3DXBaseEffectImpl_SetBoolArray,
|
|
ID3DXBaseEffectImpl_GetBoolArray,
|
|
ID3DXBaseEffectImpl_SetInt,
|
|
ID3DXBaseEffectImpl_GetInt,
|
|
ID3DXBaseEffectImpl_SetIntArray,
|
|
ID3DXBaseEffectImpl_GetIntArray,
|
|
ID3DXBaseEffectImpl_SetFloat,
|
|
ID3DXBaseEffectImpl_GetFloat,
|
|
ID3DXBaseEffectImpl_SetFloatArray,
|
|
ID3DXBaseEffectImpl_GetFloatArray,
|
|
ID3DXBaseEffectImpl_SetVector,
|
|
ID3DXBaseEffectImpl_GetVector,
|
|
ID3DXBaseEffectImpl_SetVectorArray,
|
|
ID3DXBaseEffectImpl_GetVectorArray,
|
|
ID3DXBaseEffectImpl_SetMatrix,
|
|
ID3DXBaseEffectImpl_GetMatrix,
|
|
ID3DXBaseEffectImpl_SetMatrixArray,
|
|
ID3DXBaseEffectImpl_GetMatrixArray,
|
|
ID3DXBaseEffectImpl_SetMatrixPointerArray,
|
|
ID3DXBaseEffectImpl_GetMatrixPointerArray,
|
|
ID3DXBaseEffectImpl_SetMatrixTranspose,
|
|
ID3DXBaseEffectImpl_GetMatrixTranspose,
|
|
ID3DXBaseEffectImpl_SetMatrixTransposeArray,
|
|
ID3DXBaseEffectImpl_GetMatrixTransposeArray,
|
|
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray,
|
|
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray,
|
|
ID3DXBaseEffectImpl_SetString,
|
|
ID3DXBaseEffectImpl_GetString,
|
|
ID3DXBaseEffectImpl_SetTexture,
|
|
ID3DXBaseEffectImpl_GetTexture,
|
|
ID3DXBaseEffectImpl_GetPixelShader,
|
|
ID3DXBaseEffectImpl_GetVertexShader,
|
|
ID3DXBaseEffectImpl_SetArrayRange,
|
|
};
|
|
|
|
static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
|
|
}
|
|
|
|
/*** IUnknown methods ***/
|
|
static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown) ||
|
|
IsEqualGUID(riid, &IID_ID3DXEffect))
|
|
{
|
|
This->ID3DXEffect_iface.lpVtbl->AddRef(iface);
|
|
*object = This;
|
|
return S_OK;
|
|
}
|
|
|
|
ERR("Interface %s not found\n", debugstr_guid(riid));
|
|
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
|
|
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
|
|
|
|
if (!ref)
|
|
{
|
|
free_effect(This);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
/*** ID3DXBaseEffect methods ***/
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetDesc(base, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR name)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetTechnique(base, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, LPCSTR name)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetPass(base, technique, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, LPCSTR name)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetFunction(base, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, LPCSTR name)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, LPCSTR name)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT f)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR string)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetString(base, parameter, string);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetString(base, parameter, string);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetTexture(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(ID3DXEffect *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
|
|
}
|
|
|
|
/*** ID3DXEffect methods ***/
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, LPD3DXEFFECTPOOL *pool)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, pool %p\n", This, pool);
|
|
|
|
if (!pool)
|
|
{
|
|
WARN("Invalid argument supplied.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (This->pool)
|
|
{
|
|
This->pool->lpVtbl->AddRef(This->pool);
|
|
}
|
|
|
|
*pool = This->pool;
|
|
|
|
TRACE("Returning pool %p\n", *pool);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, technique);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect* iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(): stub\n", This);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, technique);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect* iface, UINT *passes, DWORD flags)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p, %#x): stub\n", This, passes, flags);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect* iface, UINT pass)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%u): stub\n", This, pass);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(): stub\n", This);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect* iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(): stub\n", This);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(): stub\n", This);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, LPDIRECT3DDEVICE9 *device)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
TRACE("iface %p, device %p\n", This, device);
|
|
|
|
if (!device)
|
|
{
|
|
WARN("Invalid argument supplied.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
IDirect3DDevice9_AddRef(This->device);
|
|
|
|
*device = This->device;
|
|
|
|
TRACE("Returning device %p\n", *device);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(): stub\n", This);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(): stub\n", This);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER manager)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, manager);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect* iface, LPD3DXEFFECTSTATEMANAGER* manager)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, manager);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(): stub\n", This);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(): stub\n", This);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, parameter_block);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p): stub\n", This, parameter_block);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect* iface, LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
|
|
{
|
|
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
|
|
|
|
FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
ID3DXEffectImpl_QueryInterface,
|
|
ID3DXEffectImpl_AddRef,
|
|
ID3DXEffectImpl_Release,
|
|
/*** ID3DXBaseEffect methods ***/
|
|
ID3DXEffectImpl_GetDesc,
|
|
ID3DXEffectImpl_GetParameterDesc,
|
|
ID3DXEffectImpl_GetTechniqueDesc,
|
|
ID3DXEffectImpl_GetPassDesc,
|
|
ID3DXEffectImpl_GetFunctionDesc,
|
|
ID3DXEffectImpl_GetParameter,
|
|
ID3DXEffectImpl_GetParameterByName,
|
|
ID3DXEffectImpl_GetParameterBySemantic,
|
|
ID3DXEffectImpl_GetParameterElement,
|
|
ID3DXEffectImpl_GetTechnique,
|
|
ID3DXEffectImpl_GetTechniqueByName,
|
|
ID3DXEffectImpl_GetPass,
|
|
ID3DXEffectImpl_GetPassByName,
|
|
ID3DXEffectImpl_GetFunction,
|
|
ID3DXEffectImpl_GetFunctionByName,
|
|
ID3DXEffectImpl_GetAnnotation,
|
|
ID3DXEffectImpl_GetAnnotationByName,
|
|
ID3DXEffectImpl_SetValue,
|
|
ID3DXEffectImpl_GetValue,
|
|
ID3DXEffectImpl_SetBool,
|
|
ID3DXEffectImpl_GetBool,
|
|
ID3DXEffectImpl_SetBoolArray,
|
|
ID3DXEffectImpl_GetBoolArray,
|
|
ID3DXEffectImpl_SetInt,
|
|
ID3DXEffectImpl_GetInt,
|
|
ID3DXEffectImpl_SetIntArray,
|
|
ID3DXEffectImpl_GetIntArray,
|
|
ID3DXEffectImpl_SetFloat,
|
|
ID3DXEffectImpl_GetFloat,
|
|
ID3DXEffectImpl_SetFloatArray,
|
|
ID3DXEffectImpl_GetFloatArray,
|
|
ID3DXEffectImpl_SetVector,
|
|
ID3DXEffectImpl_GetVector,
|
|
ID3DXEffectImpl_SetVectorArray,
|
|
ID3DXEffectImpl_GetVectorArray,
|
|
ID3DXEffectImpl_SetMatrix,
|
|
ID3DXEffectImpl_GetMatrix,
|
|
ID3DXEffectImpl_SetMatrixArray,
|
|
ID3DXEffectImpl_GetMatrixArray,
|
|
ID3DXEffectImpl_SetMatrixPointerArray,
|
|
ID3DXEffectImpl_GetMatrixPointerArray,
|
|
ID3DXEffectImpl_SetMatrixTranspose,
|
|
ID3DXEffectImpl_GetMatrixTranspose,
|
|
ID3DXEffectImpl_SetMatrixTransposeArray,
|
|
ID3DXEffectImpl_GetMatrixTransposeArray,
|
|
ID3DXEffectImpl_SetMatrixTransposePointerArray,
|
|
ID3DXEffectImpl_GetMatrixTransposePointerArray,
|
|
ID3DXEffectImpl_SetString,
|
|
ID3DXEffectImpl_GetString,
|
|
ID3DXEffectImpl_SetTexture,
|
|
ID3DXEffectImpl_GetTexture,
|
|
ID3DXEffectImpl_GetPixelShader,
|
|
ID3DXEffectImpl_GetVertexShader,
|
|
ID3DXEffectImpl_SetArrayRange,
|
|
/*** ID3DXEffect methods ***/
|
|
ID3DXEffectImpl_GetPool,
|
|
ID3DXEffectImpl_SetTechnique,
|
|
ID3DXEffectImpl_GetCurrentTechnique,
|
|
ID3DXEffectImpl_ValidateTechnique,
|
|
ID3DXEffectImpl_FindNextValidTechnique,
|
|
ID3DXEffectImpl_IsParameterUsed,
|
|
ID3DXEffectImpl_Begin,
|
|
ID3DXEffectImpl_BeginPass,
|
|
ID3DXEffectImpl_CommitChanges,
|
|
ID3DXEffectImpl_EndPass,
|
|
ID3DXEffectImpl_End,
|
|
ID3DXEffectImpl_GetDevice,
|
|
ID3DXEffectImpl_OnLostDevice,
|
|
ID3DXEffectImpl_OnResetDevice,
|
|
ID3DXEffectImpl_SetStateManager,
|
|
ID3DXEffectImpl_GetStateManager,
|
|
ID3DXEffectImpl_BeginParameterBlock,
|
|
ID3DXEffectImpl_EndParameterBlock,
|
|
ID3DXEffectImpl_ApplyParameterBlock,
|
|
ID3DXEffectImpl_DeleteParameterBlock,
|
|
ID3DXEffectImpl_CloneEffect,
|
|
ID3DXEffectImpl_SetRawValue
|
|
};
|
|
|
|
static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
|
|
}
|
|
|
|
/*** IUnknown methods ***/
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p\n", This, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown) ||
|
|
IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
|
|
{
|
|
This->ID3DXEffectCompiler_iface.lpVtbl->AddRef(iface);
|
|
*object = This;
|
|
return S_OK;
|
|
}
|
|
|
|
ERR("Interface %s not found\n", debugstr_guid(riid));
|
|
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
TRACE("iface %p: AddRef from %u\n", iface, This->ref);
|
|
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("iface %p: Release from %u\n", iface, ref + 1);
|
|
|
|
if (!ref)
|
|
{
|
|
free_effect_compiler(This);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
/*** ID3DXBaseEffect methods ***/
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetDesc(base, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetTechnique(base, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetPass(base, technique, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetFunction(base, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
|
|
}
|
|
|
|
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetString(base, parameter, string);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetString(base, parameter, string);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 *texture)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9 *pshader)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, pshader);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9 *vshader)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, vshader);
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
ID3DXBaseEffect *base = This->base_effect;
|
|
|
|
TRACE("Forward iface %p, base %p\n", This, base);
|
|
|
|
return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
|
|
}
|
|
|
|
/*** ID3DXEffectCompiler methods ***/
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
|
|
LPD3DXBUFFER *effect, LPD3DXBUFFER *error_msgs)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
|
|
LPCSTR target, DWORD flags, LPD3DXBUFFER *shader, LPD3DXBUFFER *error_msgs, LPD3DXCONSTANTTABLE *constant_table)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
|
|
|
|
FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
|
|
This, function, target, flags, shader, error_msgs, constant_table);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
ID3DXEffectCompilerImpl_QueryInterface,
|
|
ID3DXEffectCompilerImpl_AddRef,
|
|
ID3DXEffectCompilerImpl_Release,
|
|
/*** ID3DXBaseEffect methods ***/
|
|
ID3DXEffectCompilerImpl_GetDesc,
|
|
ID3DXEffectCompilerImpl_GetParameterDesc,
|
|
ID3DXEffectCompilerImpl_GetTechniqueDesc,
|
|
ID3DXEffectCompilerImpl_GetPassDesc,
|
|
ID3DXEffectCompilerImpl_GetFunctionDesc,
|
|
ID3DXEffectCompilerImpl_GetParameter,
|
|
ID3DXEffectCompilerImpl_GetParameterByName,
|
|
ID3DXEffectCompilerImpl_GetParameterBySemantic,
|
|
ID3DXEffectCompilerImpl_GetParameterElement,
|
|
ID3DXEffectCompilerImpl_GetTechnique,
|
|
ID3DXEffectCompilerImpl_GetTechniqueByName,
|
|
ID3DXEffectCompilerImpl_GetPass,
|
|
ID3DXEffectCompilerImpl_GetPassByName,
|
|
ID3DXEffectCompilerImpl_GetFunction,
|
|
ID3DXEffectCompilerImpl_GetFunctionByName,
|
|
ID3DXEffectCompilerImpl_GetAnnotation,
|
|
ID3DXEffectCompilerImpl_GetAnnotationByName,
|
|
ID3DXEffectCompilerImpl_SetValue,
|
|
ID3DXEffectCompilerImpl_GetValue,
|
|
ID3DXEffectCompilerImpl_SetBool,
|
|
ID3DXEffectCompilerImpl_GetBool,
|
|
ID3DXEffectCompilerImpl_SetBoolArray,
|
|
ID3DXEffectCompilerImpl_GetBoolArray,
|
|
ID3DXEffectCompilerImpl_SetInt,
|
|
ID3DXEffectCompilerImpl_GetInt,
|
|
ID3DXEffectCompilerImpl_SetIntArray,
|
|
ID3DXEffectCompilerImpl_GetIntArray,
|
|
ID3DXEffectCompilerImpl_SetFloat,
|
|
ID3DXEffectCompilerImpl_GetFloat,
|
|
ID3DXEffectCompilerImpl_SetFloatArray,
|
|
ID3DXEffectCompilerImpl_GetFloatArray,
|
|
ID3DXEffectCompilerImpl_SetVector,
|
|
ID3DXEffectCompilerImpl_GetVector,
|
|
ID3DXEffectCompilerImpl_SetVectorArray,
|
|
ID3DXEffectCompilerImpl_GetVectorArray,
|
|
ID3DXEffectCompilerImpl_SetMatrix,
|
|
ID3DXEffectCompilerImpl_GetMatrix,
|
|
ID3DXEffectCompilerImpl_SetMatrixArray,
|
|
ID3DXEffectCompilerImpl_GetMatrixArray,
|
|
ID3DXEffectCompilerImpl_SetMatrixPointerArray,
|
|
ID3DXEffectCompilerImpl_GetMatrixPointerArray,
|
|
ID3DXEffectCompilerImpl_SetMatrixTranspose,
|
|
ID3DXEffectCompilerImpl_GetMatrixTranspose,
|
|
ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
|
|
ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
|
|
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
|
|
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
|
|
ID3DXEffectCompilerImpl_SetString,
|
|
ID3DXEffectCompilerImpl_GetString,
|
|
ID3DXEffectCompilerImpl_SetTexture,
|
|
ID3DXEffectCompilerImpl_GetTexture,
|
|
ID3DXEffectCompilerImpl_GetPixelShader,
|
|
ID3DXEffectCompilerImpl_GetVertexShader,
|
|
ID3DXEffectCompilerImpl_SetArrayRange,
|
|
/*** ID3DXEffectCompiler methods ***/
|
|
ID3DXEffectCompilerImpl_SetLiteral,
|
|
ID3DXEffectCompilerImpl_GetLiteral,
|
|
ID3DXEffectCompilerImpl_CompileEffect,
|
|
ID3DXEffectCompilerImpl_CompileShader,
|
|
};
|
|
|
|
static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value)
|
|
{
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
UINT old_size = 0;
|
|
|
|
if (param->element_count)
|
|
{
|
|
param->data = value;
|
|
|
|
for (i = 0; i < param->element_count; ++i)
|
|
{
|
|
struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
|
|
|
|
hr = d3dx9_parse_value(member, (char *)value + old_size);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse value\n");
|
|
return hr;
|
|
}
|
|
|
|
old_size += member->bytes;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
switch(param->class)
|
|
{
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_VECTOR:
|
|
case D3DXPC_MATRIX_ROWS:
|
|
case D3DXPC_MATRIX_COLUMNS:
|
|
param->data = value;
|
|
break;
|
|
|
|
case D3DXPC_STRUCT:
|
|
param->data = value;
|
|
|
|
for (i = 0; i < param->member_count; ++i)
|
|
{
|
|
struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
|
|
|
|
hr = d3dx9_parse_value(member, (char *)value + old_size);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse value\n");
|
|
return hr;
|
|
}
|
|
|
|
old_size += member->bytes;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
|
|
static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *ptr)
|
|
{
|
|
UINT size = param->bytes;
|
|
HRESULT hr;
|
|
void *value;
|
|
|
|
TRACE("param size: %u\n", size);
|
|
|
|
value = HeapAlloc(GetProcessHeap(), 0, size);
|
|
if (!value)
|
|
{
|
|
ERR("Failed to allocate data memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
TRACE("Data: %s.\n", debugstr_an(ptr, size));
|
|
memcpy(value, ptr, size);
|
|
|
|
hr = d3dx9_parse_value(param, value);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse value\n");
|
|
HeapFree(GetProcessHeap(), 0, value);
|
|
return hr;
|
|
}
|
|
|
|
param->data = value;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_name(char **name, const char *ptr)
|
|
{
|
|
DWORD size;
|
|
|
|
read_dword(&ptr, &size);
|
|
TRACE("Name size: %#x\n", size);
|
|
|
|
if (!size)
|
|
{
|
|
return D3D_OK;
|
|
}
|
|
|
|
*name = HeapAlloc(GetProcessHeap(), 0, size);
|
|
if (!*name)
|
|
{
|
|
ERR("Failed to allocate name memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
TRACE("Name: %s.\n", debugstr_an(ptr, size));
|
|
memcpy(*name, ptr, size);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const char *data, const char **ptr, struct d3dx_parameter *parent)
|
|
{
|
|
DWORD offset;
|
|
HRESULT hr;
|
|
D3DXHANDLE *member_handles = NULL;
|
|
UINT i;
|
|
|
|
if (!parent)
|
|
{
|
|
read_dword(ptr, ¶m->type);
|
|
TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
|
|
|
|
read_dword(ptr, ¶m->class);
|
|
TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Type name offset: %#x\n", offset);
|
|
hr = d3dx9_parse_name(¶m->name, data + offset);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse name\n");
|
|
goto err_out;
|
|
}
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Type semantic offset: %#x\n", offset);
|
|
hr = d3dx9_parse_name(¶m->semantic, data + offset);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse semantic\n");
|
|
goto err_out;
|
|
}
|
|
|
|
read_dword(ptr, ¶m->element_count);
|
|
TRACE("Elements: %u\n", param->element_count);
|
|
|
|
switch (param->class)
|
|
{
|
|
case D3DXPC_VECTOR:
|
|
read_dword(ptr, ¶m->columns);
|
|
TRACE("Columns: %u\n", param->columns);
|
|
|
|
read_dword(ptr, ¶m->rows);
|
|
TRACE("Rows: %u\n", param->rows);
|
|
|
|
/* sizeof(DWORD) * rows * columns */
|
|
param->bytes = 4 * param->rows * param->columns;
|
|
break;
|
|
|
|
case D3DXPC_SCALAR:
|
|
case D3DXPC_MATRIX_ROWS:
|
|
case D3DXPC_MATRIX_COLUMNS:
|
|
read_dword(ptr, ¶m->rows);
|
|
TRACE("Rows: %u\n", param->rows);
|
|
|
|
read_dword(ptr, ¶m->columns);
|
|
TRACE("Columns: %u\n", param->columns);
|
|
|
|
/* sizeof(DWORD) * rows * columns */
|
|
param->bytes = 4 * param->rows * param->columns;
|
|
break;
|
|
|
|
case D3DXPC_STRUCT:
|
|
read_dword(ptr, ¶m->member_count);
|
|
TRACE("Members: %u\n", param->member_count);
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* elements */
|
|
param->type = parent->type;
|
|
param->class = parent->class;
|
|
param->name = parent->name;
|
|
param->semantic = parent->semantic;
|
|
param->element_count = 0;
|
|
param->annotation_count = 0;
|
|
param->member_count = parent->member_count;
|
|
param->bytes = parent->bytes;
|
|
param->flags = parent->flags;
|
|
param->rows = parent->rows;
|
|
param->columns = parent->columns;
|
|
}
|
|
|
|
if (param->element_count)
|
|
{
|
|
unsigned int param_bytes = 0;
|
|
|
|
member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->element_count);
|
|
if (!member_handles)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < param->element_count; ++i)
|
|
{
|
|
struct d3dx_parameter *member;
|
|
|
|
member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
|
|
if (!member)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
member_handles[i] = get_parameter_handle(member);
|
|
member->base = param->base;
|
|
|
|
hr = d3dx9_parse_effect_typedef(member, data, ptr, param);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse member\n");
|
|
goto err_out;
|
|
}
|
|
|
|
param_bytes += member->bytes;
|
|
}
|
|
|
|
param->bytes = param_bytes;
|
|
}
|
|
else if (param->member_count)
|
|
{
|
|
member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->member_count);
|
|
if (!member_handles)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < param->member_count; ++i)
|
|
{
|
|
struct d3dx_parameter *member;
|
|
|
|
member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
|
|
if (!member)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
member_handles[i] = get_parameter_handle(member);
|
|
member->base = param->base;
|
|
|
|
hr = d3dx9_parse_effect_typedef(member, data, ptr, NULL);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse member\n");
|
|
goto err_out;
|
|
}
|
|
|
|
param->bytes += member->bytes;
|
|
}
|
|
}
|
|
|
|
param->member_handles = member_handles;
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
if (member_handles)
|
|
{
|
|
unsigned int count;
|
|
|
|
if (param->element_count) count = param->element_count;
|
|
else count = param->member_count;
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
free_parameter(member_handles[i], param->element_count != 0, TRUE);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, member_handles);
|
|
}
|
|
|
|
if (!parent)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, param->name);
|
|
HeapFree(GetProcessHeap(), 0, param->semantic);
|
|
}
|
|
param->name = NULL;
|
|
param->semantic = NULL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const char *data, const char **ptr)
|
|
{
|
|
DWORD offset;
|
|
const char *ptr2;
|
|
HRESULT hr;
|
|
|
|
anno->flags = D3DX_PARAMETER_ANNOTATION;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Typedef offset: %#x\n", offset);
|
|
ptr2 = data + offset;
|
|
hr = d3dx9_parse_effect_typedef(anno, data, &ptr2, NULL);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse type definition\n");
|
|
return hr;
|
|
}
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Value offset: %#x\n", offset);
|
|
hr = d3dx9_parse_init_value(anno, data + offset);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse value\n");
|
|
return hr;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const char *data, const char **ptr)
|
|
{
|
|
DWORD offset;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
D3DXHANDLE *annotation_handles = NULL;
|
|
const char *ptr2;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Typedef offset: %#x\n", offset);
|
|
ptr2 = data + offset;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Value offset: %#x\n", offset);
|
|
|
|
read_dword(ptr, ¶m->flags);
|
|
TRACE("Flags: %#x\n", param->flags);
|
|
|
|
read_dword(ptr, ¶m->annotation_count);
|
|
TRACE("Annotation count: %u\n", param->annotation_count);
|
|
|
|
hr = d3dx9_parse_effect_typedef(param, data, &ptr2, NULL);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse type definition\n");
|
|
return hr;
|
|
}
|
|
|
|
hr = d3dx9_parse_init_value(param, data + offset);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse value\n");
|
|
return hr;
|
|
}
|
|
|
|
if (param->annotation_count)
|
|
{
|
|
annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * param->annotation_count);
|
|
if (!annotation_handles)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < param->annotation_count; ++i)
|
|
{
|
|
struct d3dx_parameter *annotation;
|
|
|
|
annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
|
|
if (!annotation)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
annotation_handles[i] = get_parameter_handle(annotation);
|
|
annotation->base = param->base;
|
|
|
|
hr = d3dx9_parse_effect_annotation(annotation, data, ptr);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse annotation\n");
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
param->annotation_handles = annotation_handles;
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
if (annotation_handles)
|
|
{
|
|
for (i = 0; i < param->annotation_count; ++i)
|
|
{
|
|
free_parameter(annotation_handles[i], FALSE, FALSE);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, annotation_handles);
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data, const char **ptr)
|
|
{
|
|
DWORD offset;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
D3DXHANDLE *annotation_handles = NULL;
|
|
char *name = NULL;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Pass name offset: %#x\n", offset);
|
|
hr = d3dx9_parse_name(&name, data + offset);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse name\n");
|
|
goto err_out;
|
|
}
|
|
|
|
read_dword(ptr, &pass->annotation_count);
|
|
TRACE("Annotation count: %u\n", pass->annotation_count);
|
|
|
|
read_dword(ptr, &pass->state_count);
|
|
TRACE("State count: %u\n", pass->state_count);
|
|
|
|
if (pass->annotation_count)
|
|
{
|
|
annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * pass->annotation_count);
|
|
if (!annotation_handles)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < pass->annotation_count; ++i)
|
|
{
|
|
struct d3dx_parameter *annotation;
|
|
|
|
annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
|
|
if (!annotation)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
annotation_handles[i] = get_parameter_handle(annotation);
|
|
annotation->base = pass->base;
|
|
|
|
hr = d3dx9_parse_effect_annotation(annotation, data, ptr);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse annotations\n");
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pass->state_count)
|
|
{
|
|
for (i = 0; i < pass->state_count; ++i)
|
|
{
|
|
skip_dword_unknown(ptr, 4);
|
|
}
|
|
}
|
|
|
|
pass->name = name;
|
|
pass->annotation_handles = annotation_handles;
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
if (annotation_handles)
|
|
{
|
|
for (i = 0; i < pass->annotation_count; ++i)
|
|
{
|
|
free_parameter(annotation_handles[i], FALSE, FALSE);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, annotation_handles);
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, name);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, const char *data, const char **ptr)
|
|
{
|
|
DWORD offset;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
D3DXHANDLE *annotation_handles = NULL;
|
|
D3DXHANDLE *pass_handles = NULL;
|
|
char *name = NULL;
|
|
|
|
read_dword(ptr, &offset);
|
|
TRACE("Technique name offset: %#x\n", offset);
|
|
hr = d3dx9_parse_name(&name, data + offset);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse name\n");
|
|
goto err_out;
|
|
}
|
|
|
|
read_dword(ptr, &technique->annotation_count);
|
|
TRACE("Annotation count: %u\n", technique->annotation_count);
|
|
|
|
read_dword(ptr, &technique->pass_count);
|
|
TRACE("Pass count: %u\n", technique->pass_count);
|
|
|
|
if (technique->annotation_count)
|
|
{
|
|
annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * technique->annotation_count);
|
|
if (!annotation_handles)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < technique->annotation_count; ++i)
|
|
{
|
|
struct d3dx_parameter *annotation;
|
|
|
|
annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
|
|
if (!annotation)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
annotation_handles[i] = get_parameter_handle(annotation);
|
|
annotation->base = technique->base;
|
|
|
|
hr = d3dx9_parse_effect_annotation(annotation, data, ptr);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse annotations\n");
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (technique->pass_count)
|
|
{
|
|
pass_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass_handles) * technique->pass_count);
|
|
if (!pass_handles)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < technique->pass_count; ++i)
|
|
{
|
|
struct d3dx_pass *pass;
|
|
|
|
pass = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass));
|
|
if (!pass)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
pass_handles[i] = get_pass_handle(pass);
|
|
pass->base = technique->base;
|
|
|
|
hr = d3dx9_parse_effect_pass(pass, data, ptr);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse passes\n");
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
technique->name = name;
|
|
technique->pass_handles = pass_handles;
|
|
technique->annotation_handles = annotation_handles;
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
if (pass_handles)
|
|
{
|
|
for (i = 0; i < technique->pass_count; ++i)
|
|
{
|
|
free_pass(pass_handles[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, pass_handles);
|
|
}
|
|
|
|
if (annotation_handles)
|
|
{
|
|
for (i = 0; i < technique->annotation_count; ++i)
|
|
{
|
|
free_parameter(annotation_handles[i], FALSE, FALSE);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, annotation_handles);
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, name);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
|
|
{
|
|
const char *ptr = data + start;
|
|
D3DXHANDLE *parameter_handles = NULL;
|
|
D3DXHANDLE *technique_handles = NULL;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
|
|
read_dword(&ptr, &base->parameter_count);
|
|
TRACE("Parameter count: %u\n", base->parameter_count);
|
|
|
|
read_dword(&ptr, &base->technique_count);
|
|
TRACE("Technique count: %u\n", base->technique_count);
|
|
|
|
skip_dword_unknown(&ptr, 2);
|
|
|
|
if (base->parameter_count)
|
|
{
|
|
parameter_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter_handles) * base->parameter_count);
|
|
if (!parameter_handles)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < base->parameter_count; ++i)
|
|
{
|
|
struct d3dx_parameter *parameter;
|
|
|
|
parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
|
|
if (!parameter)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
parameter_handles[i] = get_parameter_handle(parameter);
|
|
parameter->base = base;
|
|
|
|
hr = d3dx9_parse_effect_parameter(parameter, data, &ptr);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse parameter\n");
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (base->technique_count)
|
|
{
|
|
technique_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique_handles) * base->technique_count);
|
|
if (!technique_handles)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
for (i = 0; i < base->technique_count; ++i)
|
|
{
|
|
struct d3dx_technique *technique;
|
|
|
|
technique = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique));
|
|
if (!technique)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
technique_handles[i] = get_technique_handle(technique);
|
|
technique->base = base;
|
|
|
|
hr = d3dx9_parse_effect_technique(technique, data, &ptr);
|
|
if (hr != D3D_OK)
|
|
{
|
|
WARN("Failed to parse technique\n");
|
|
goto err_out;
|
|
}
|
|
}
|
|
}
|
|
|
|
base->technique_handles = technique_handles;
|
|
base->parameter_handles = parameter_handles;
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
if (technique_handles)
|
|
{
|
|
for (i = 0; i < base->technique_count; ++i)
|
|
{
|
|
free_technique(technique_handles[i]);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, technique_handles);
|
|
}
|
|
|
|
if (parameter_handles)
|
|
{
|
|
for (i = 0; i < base->parameter_count; ++i)
|
|
{
|
|
free_parameter(parameter_handles[i], FALSE, FALSE);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, parameter_handles);
|
|
}
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base,
|
|
const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect)
|
|
{
|
|
DWORD tag, offset;
|
|
const char *ptr = data;
|
|
HRESULT hr;
|
|
|
|
TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
|
|
|
|
base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl;
|
|
base->ref = 1;
|
|
base->effect = effect;
|
|
|
|
read_dword(&ptr, &tag);
|
|
TRACE("Tag: %x\n", tag);
|
|
|
|
if (tag != d3dx9_effect_version(9, 1))
|
|
{
|
|
/* todo: compile hlsl ascii code */
|
|
FIXME("HLSL ascii effects not supported, yet\n");
|
|
|
|
/* Show the start of the shader for debugging info. */
|
|
TRACE("effect:\n%s\n", debugstr_an(data, data_size > 40 ? 40 : data_size));
|
|
}
|
|
else
|
|
{
|
|
read_dword(&ptr, &offset);
|
|
TRACE("Offset: %x\n", offset);
|
|
|
|
hr = d3dx9_parse_effect(base, ptr, data_size, offset);
|
|
if (hr != D3D_OK)
|
|
{
|
|
FIXME("Failed to parse effect.\n");
|
|
return hr;
|
|
}
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, LPDIRECT3DDEVICE9 device,
|
|
const char *data, SIZE_T data_size, LPD3DXEFFECTPOOL pool)
|
|
{
|
|
HRESULT hr;
|
|
struct ID3DXBaseEffectImpl *object = NULL;
|
|
|
|
TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
|
|
|
|
effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
|
|
effect->ref = 1;
|
|
|
|
if (pool) pool->lpVtbl->AddRef(pool);
|
|
effect->pool = pool;
|
|
|
|
IDirect3DDevice9_AddRef(device);
|
|
effect->device = device;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
hr = d3dx9_base_effect_init(object, data, data_size, effect);
|
|
if (hr != D3D_OK)
|
|
{
|
|
FIXME("Failed to parse effect.\n");
|
|
goto err_out;
|
|
}
|
|
|
|
effect->base_effect = &object->ID3DXBaseEffect_iface;
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
free_effect(effect);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device,
|
|
LPCVOID srcdata,
|
|
UINT srcdatalen,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
LPCSTR skip_constants,
|
|
DWORD flags,
|
|
LPD3DXEFFECTPOOL pool,
|
|
LPD3DXEFFECT* effect,
|
|
LPD3DXBUFFER* compilation_errors)
|
|
{
|
|
struct ID3DXEffectImpl *object;
|
|
HRESULT hr;
|
|
|
|
FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
|
|
skip_constants, flags, pool, effect, compilation_errors);
|
|
|
|
if (!device || !srcdata)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (!srcdatalen)
|
|
return E_FAIL;
|
|
|
|
/* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
|
|
if (!effect)
|
|
return D3D_OK;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Out of memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize shader reflection\n");
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
*effect = &object->ID3DXEffect_iface;
|
|
|
|
TRACE("Created ID3DXEffect %p\n", object);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
|
|
LPCVOID srcdata,
|
|
UINT srcdatalen,
|
|
CONST D3DXMACRO* defines,
|
|
LPD3DXINCLUDE include,
|
|
DWORD flags,
|
|
LPD3DXEFFECTPOOL pool,
|
|
LPD3DXEFFECT* effect,
|
|
LPD3DXBUFFER* compilation_errors)
|
|
{
|
|
TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
|
|
include, flags, pool, effect, compilation_errors);
|
|
|
|
return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
|
|
}
|
|
|
|
static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size)
|
|
{
|
|
HRESULT hr;
|
|
struct ID3DXBaseEffectImpl *object = NULL;
|
|
|
|
TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
|
|
|
|
compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
|
|
compiler->ref = 1;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err_out;
|
|
}
|
|
|
|
hr = d3dx9_base_effect_init(object, data, data_size, NULL);
|
|
if (hr != D3D_OK)
|
|
{
|
|
FIXME("Failed to parse effect.\n");
|
|
goto err_out;
|
|
}
|
|
|
|
compiler->base_effect = &object->ID3DXBaseEffect_iface;
|
|
|
|
return D3D_OK;
|
|
|
|
err_out:
|
|
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
free_effect_compiler(compiler);
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
|
|
UINT srcdatalen,
|
|
CONST D3DXMACRO *defines,
|
|
LPD3DXINCLUDE include,
|
|
DWORD flags,
|
|
LPD3DXEFFECTCOMPILER *compiler,
|
|
LPD3DXBUFFER *parse_errors)
|
|
{
|
|
struct ID3DXEffectCompilerImpl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
|
|
srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
|
|
|
|
if (!srcdata || !compiler)
|
|
{
|
|
WARN("Invalid arguments supplied\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Out of memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize effect compiler\n");
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
*compiler = &object->ID3DXEffectCompiler_iface;
|
|
|
|
TRACE("Created ID3DXEffectCompiler %p\n", object);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
|
|
|
|
struct ID3DXEffectPoolImpl
|
|
{
|
|
ID3DXEffectPool ID3DXEffectPool_iface;
|
|
LONG ref;
|
|
};
|
|
|
|
static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
|
|
}
|
|
|
|
/*** IUnknown methods ***/
|
|
static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
|
|
{
|
|
struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
|
|
|
|
TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown) ||
|
|
IsEqualGUID(riid, &IID_ID3DXEffectPool))
|
|
{
|
|
This->ID3DXEffectPool_iface.lpVtbl->AddRef(iface);
|
|
*object = This;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("Interface %s not found\n", debugstr_guid(riid));
|
|
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
|
|
{
|
|
struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
|
|
|
|
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
|
|
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
|
|
{
|
|
struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
|
|
|
|
if (!ref)
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
|
|
return ref;
|
|
}
|
|
|
|
static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
|
|
{
|
|
/*** IUnknown methods ***/
|
|
ID3DXEffectPoolImpl_QueryInterface,
|
|
ID3DXEffectPoolImpl_AddRef,
|
|
ID3DXEffectPoolImpl_Release
|
|
};
|
|
|
|
HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL *pool)
|
|
{
|
|
struct ID3DXEffectPoolImpl *object;
|
|
|
|
TRACE("(%p)\n", pool);
|
|
|
|
if (!pool)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Out of memory\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
|
|
object->ref = 1;
|
|
|
|
*pool = &object->ID3DXEffectPool_iface;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
|
|
const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
|
|
LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
|
|
{
|
|
LPVOID buffer;
|
|
HRESULT ret;
|
|
DWORD size;
|
|
|
|
TRACE("(%s): relay\n", debugstr_w(srcfile));
|
|
|
|
if (!device || !srcfile || !defines)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
ret = map_view_of_file(srcfile, &buffer, &size);
|
|
|
|
if (FAILED(ret))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
|
|
UnmapViewOfFile(buffer);
|
|
|
|
return ret;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
|
|
const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
|
|
LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
|
|
{
|
|
LPWSTR srcfileW;
|
|
HRESULT ret;
|
|
DWORD len;
|
|
|
|
TRACE("(void): relay\n");
|
|
|
|
if (!srcfile || !defines)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
|
|
srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
|
|
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
|
|
|
|
ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
|
|
HeapFree(GetProcessHeap(), 0, srcfileW);
|
|
|
|
return ret;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device, LPCWSTR srcfile,
|
|
const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
|
|
LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
|
|
{
|
|
TRACE("(void): relay\n");
|
|
return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device, LPCSTR srcfile,
|
|
const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
|
|
LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
|
|
{
|
|
TRACE("(void): relay\n");
|
|
return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
|
|
const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
|
|
LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
|
|
{
|
|
HRSRC resinfo;
|
|
|
|
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
|
|
|
|
if (!device || !defines)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
|
|
|
|
if (resinfo)
|
|
{
|
|
LPVOID buffer;
|
|
HRESULT ret;
|
|
DWORD size;
|
|
|
|
ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
|
|
|
|
if (FAILED(ret))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
|
|
}
|
|
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
|
|
const D3DXMACRO *defines, LPD3DXINCLUDE include, LPCSTR skipconstants, DWORD flags,
|
|
LPD3DXEFFECTPOOL pool, LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
|
|
{
|
|
HRSRC resinfo;
|
|
|
|
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
|
|
|
|
if (!device || !defines)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
|
|
|
|
if (resinfo)
|
|
{
|
|
LPVOID buffer;
|
|
HRESULT ret;
|
|
DWORD size;
|
|
|
|
ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
|
|
|
|
if (FAILED(ret))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
|
|
}
|
|
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCWSTR srcresource,
|
|
const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
|
|
LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
|
|
{
|
|
TRACE("(void): relay\n");
|
|
return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device, HMODULE srcmodule, LPCSTR srcresource,
|
|
const D3DXMACRO *defines, LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTPOOL pool,
|
|
LPD3DXEFFECT *effect, LPD3DXBUFFER *compilationerrors)
|
|
{
|
|
TRACE("(void): relay\n");
|
|
return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
|
|
DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
|
|
{
|
|
LPVOID buffer;
|
|
HRESULT ret;
|
|
DWORD size;
|
|
|
|
TRACE("(%s): relay\n", debugstr_w(srcfile));
|
|
|
|
if (!srcfile || !defines)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
ret = map_view_of_file(srcfile, &buffer, &size);
|
|
|
|
if (FAILED(ret))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
|
|
UnmapViewOfFile(buffer);
|
|
|
|
return ret;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO *defines, LPD3DXINCLUDE include,
|
|
DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
|
|
{
|
|
LPWSTR srcfileW;
|
|
HRESULT ret;
|
|
DWORD len;
|
|
|
|
TRACE("(void): relay\n");
|
|
|
|
if (!srcfile || !defines)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
|
|
srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
|
|
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
|
|
|
|
ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
|
|
HeapFree(GetProcessHeap(), 0, srcfileW);
|
|
|
|
return ret;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, LPCSTR srcresource, const D3DXMACRO *defines,
|
|
LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
|
|
{
|
|
HRSRC resinfo;
|
|
|
|
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
|
|
|
|
resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
|
|
|
|
if (resinfo)
|
|
{
|
|
LPVOID buffer;
|
|
HRESULT ret;
|
|
DWORD size;
|
|
|
|
ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
|
|
|
|
if (FAILED(ret))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
|
|
}
|
|
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|
|
|
|
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, LPCWSTR srcresource, const D3DXMACRO *defines,
|
|
LPD3DXINCLUDE include, DWORD flags, LPD3DXEFFECTCOMPILER *effectcompiler, LPD3DXBUFFER *parseerrors)
|
|
{
|
|
HRSRC resinfo;
|
|
|
|
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
|
|
|
|
resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
|
|
|
|
if (resinfo)
|
|
{
|
|
LPVOID buffer;
|
|
HRESULT ret;
|
|
DWORD size;
|
|
|
|
ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
|
|
|
|
if (FAILED(ret))
|
|
return D3DXERR_INVALIDDATA;
|
|
|
|
return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
|
|
}
|
|
|
|
return D3DXERR_INVALIDDATA;
|
|
}
|