38 lines
1.5 KiB
C
38 lines
1.5 KiB
C
/*
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* The Wine project - Xinput Joystick Library
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* Copyright 2018 Aric Stewart
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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typedef struct _xinput_controller
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{
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CRITICAL_SECTION crit;
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XINPUT_CAPABILITIES caps;
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void *platform_private; /* non-NULL when device is valid; validity may be read without holding crit */
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XINPUT_STATE state;
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XINPUT_GAMEPAD last_keystroke;
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XINPUT_VIBRATION vibration;
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} xinput_controller;
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extern CRITICAL_SECTION xinput_crit;
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extern xinput_controller controllers[XUSER_MAX_COUNT];
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void HID_find_gamepads(void) DECLSPEC_HIDDEN;
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void HID_destroy_gamepads(void) DECLSPEC_HIDDEN;
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void HID_update_state(xinput_controller* device, XINPUT_STATE *state) DECLSPEC_HIDDEN;
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DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state) DECLSPEC_HIDDEN;
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void HID_enable(xinput_controller* device, BOOL enable) DECLSPEC_HIDDEN;
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