471 lines
14 KiB
C
471 lines
14 KiB
C
/*
|
|
* The Wine project - Xinput Joystick Library
|
|
* Copyright 2008 Andrew Fenn
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include <assert.h>
|
|
#include <stdarg.h>
|
|
#include <string.h>
|
|
|
|
#include "wine/debug.h"
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "winerror.h"
|
|
|
|
#include "xinput.h"
|
|
#include "xinput_private.h"
|
|
|
|
/* Not defined in the headers, used only by XInputGetStateEx */
|
|
#define XINPUT_GAMEPAD_GUIDE 0x0400
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(xinput);
|
|
|
|
/* xinput_crit guards controllers array */
|
|
static CRITICAL_SECTION_DEBUG xinput_critsect_debug =
|
|
{
|
|
0, 0, &xinput_crit,
|
|
{ &xinput_critsect_debug.ProcessLocksList, &xinput_critsect_debug.ProcessLocksList },
|
|
0, 0, { (DWORD_PTR)(__FILE__ ": xinput_crit") }
|
|
};
|
|
CRITICAL_SECTION xinput_crit = { &xinput_critsect_debug, -1, 0, 0, 0, 0 };
|
|
|
|
static CRITICAL_SECTION_DEBUG controller_critsect_debug[XUSER_MAX_COUNT] =
|
|
{
|
|
{
|
|
0, 0, &controllers[0].crit,
|
|
{ &controller_critsect_debug[0].ProcessLocksList, &controller_critsect_debug[0].ProcessLocksList },
|
|
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[0].crit") }
|
|
},
|
|
{
|
|
0, 0, &controllers[1].crit,
|
|
{ &controller_critsect_debug[1].ProcessLocksList, &controller_critsect_debug[1].ProcessLocksList },
|
|
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[1].crit") }
|
|
},
|
|
{
|
|
0, 0, &controllers[2].crit,
|
|
{ &controller_critsect_debug[2].ProcessLocksList, &controller_critsect_debug[2].ProcessLocksList },
|
|
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[2].crit") }
|
|
},
|
|
{
|
|
0, 0, &controllers[3].crit,
|
|
{ &controller_critsect_debug[3].ProcessLocksList, &controller_critsect_debug[3].ProcessLocksList },
|
|
0, 0, { (DWORD_PTR)(__FILE__ ": controllers[3].crit") }
|
|
},
|
|
};
|
|
|
|
xinput_controller controllers[XUSER_MAX_COUNT] = {
|
|
{{ &controller_critsect_debug[0], -1, 0, 0, 0, 0 }},
|
|
{{ &controller_critsect_debug[1], -1, 0, 0, 0, 0 }},
|
|
{{ &controller_critsect_debug[2], -1, 0, 0, 0, 0 }},
|
|
{{ &controller_critsect_debug[3], -1, 0, 0, 0, 0 }},
|
|
};
|
|
|
|
static BOOL verify_and_lock_device(xinput_controller *device)
|
|
{
|
|
if (!device->platform_private)
|
|
return FALSE;
|
|
|
|
EnterCriticalSection(&device->crit);
|
|
|
|
if (!device->platform_private)
|
|
{
|
|
LeaveCriticalSection(&device->crit);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void unlock_device(xinput_controller *device)
|
|
{
|
|
LeaveCriticalSection(&device->crit);
|
|
}
|
|
|
|
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
|
|
{
|
|
switch(reason)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
DisableThreadLibraryCalls(inst);
|
|
break;
|
|
case DLL_PROCESS_DETACH:
|
|
if (reserved) break;
|
|
HID_destroy_gamepads();
|
|
break;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable)
|
|
{
|
|
int index;
|
|
|
|
TRACE("(enable %d)\n", enable);
|
|
|
|
/* Setting to false will stop messages from XInputSetState being sent
|
|
to the controllers. Setting to true will send the last vibration
|
|
value (sent to XInputSetState) to the controller and allow messages to
|
|
be sent */
|
|
HID_find_gamepads();
|
|
|
|
for (index = 0; index < XUSER_MAX_COUNT; index ++)
|
|
{
|
|
if (!verify_and_lock_device(&controllers[index])) continue;
|
|
HID_enable(&controllers[index], enable);
|
|
unlock_device(&controllers[index]);
|
|
}
|
|
}
|
|
|
|
DWORD WINAPI DECLSPEC_HOTPATCH XInputSetState(DWORD index, XINPUT_VIBRATION* vibration)
|
|
{
|
|
DWORD ret;
|
|
|
|
TRACE("(index %u, vibration %p)\n", index, vibration);
|
|
|
|
HID_find_gamepads();
|
|
|
|
if (index >= XUSER_MAX_COUNT)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
if (!verify_and_lock_device(&controllers[index]))
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
|
|
ret = HID_set_state(&controllers[index], vibration);
|
|
|
|
unlock_device(&controllers[index]);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* Some versions of SteamOverlayRenderer hot-patch XInputGetStateEx() and call
|
|
* XInputGetState() in the hook, so we need a wrapper. */
|
|
static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
|
|
{
|
|
if (!state)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
|
|
HID_find_gamepads();
|
|
|
|
if (index >= XUSER_MAX_COUNT)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
if (!verify_and_lock_device(&controllers[index]))
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
|
|
HID_update_state(&controllers[index], state);
|
|
|
|
if (!controllers[index].platform_private)
|
|
{
|
|
/* update_state may have disconnected the controller */
|
|
unlock_device(&controllers[index]);
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
}
|
|
|
|
unlock_device(&controllers[index]);
|
|
|
|
return ERROR_SUCCESS;
|
|
}
|
|
|
|
|
|
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state)
|
|
{
|
|
DWORD ret;
|
|
|
|
TRACE("(index %u, state %p)!\n", index, state);
|
|
|
|
ret = xinput_get_state(index, state);
|
|
if (ret != ERROR_SUCCESS)
|
|
return ret;
|
|
|
|
/* The main difference between this and the Ex version is the media guide button */
|
|
state->Gamepad.wButtons &= ~XINPUT_GAMEPAD_GUIDE;
|
|
|
|
return ERROR_SUCCESS;
|
|
}
|
|
|
|
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE* state)
|
|
{
|
|
TRACE("(index %u, state %p)!\n", index, state);
|
|
|
|
return xinput_get_state(index, state);
|
|
}
|
|
|
|
static const int JS_STATE_OFF = 0;
|
|
static const int JS_STATE_LOW = 1;
|
|
static const int JS_STATE_HIGH = 2;
|
|
|
|
static int joystick_state(const SHORT value)
|
|
{
|
|
if (value > 20000)
|
|
return JS_STATE_HIGH;
|
|
if (value < -20000)
|
|
return JS_STATE_LOW;
|
|
return JS_STATE_OFF;
|
|
}
|
|
|
|
static WORD js_vk_offs(const int x, const int y)
|
|
{
|
|
if (y == JS_STATE_OFF)
|
|
{
|
|
/*if (x == JS_STATE_OFF) shouldn't get here */
|
|
if (x == JS_STATE_LOW) return 3; /* LEFT */
|
|
/*if (x == JS_STATE_HIGH)*/ return 2; /* RIGHT */
|
|
}
|
|
if (y == JS_STATE_HIGH)
|
|
{
|
|
if (x == JS_STATE_OFF) return 0; /* UP */
|
|
if (x == JS_STATE_LOW) return 4; /* UPLEFT */
|
|
/*if (x == JS_STATE_HIGH)*/ return 5; /* UPRIGHT */
|
|
}
|
|
/*if (y == JS_STATE_LOW)*/
|
|
{
|
|
if (x == JS_STATE_OFF) return 1; /* DOWN */
|
|
if (x == JS_STATE_LOW) return 7; /* DOWNLEFT */
|
|
/*if (x == JS_STATE_HIGH)*/ return 6; /* DOWNRIGHT */
|
|
}
|
|
}
|
|
|
|
static DWORD check_joystick_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke,
|
|
const SHORT *cur_x, const SHORT *cur_y, SHORT *last_x, SHORT *last_y,
|
|
const WORD base_vk)
|
|
{
|
|
int cur_vk = 0, cur_x_st, cur_y_st;
|
|
int last_vk = 0, last_x_st, last_y_st;
|
|
|
|
cur_x_st = joystick_state(*cur_x);
|
|
cur_y_st = joystick_state(*cur_y);
|
|
if (cur_x_st || cur_y_st)
|
|
cur_vk = base_vk + js_vk_offs(cur_x_st, cur_y_st);
|
|
|
|
last_x_st = joystick_state(*last_x);
|
|
last_y_st = joystick_state(*last_y);
|
|
if (last_x_st || last_y_st)
|
|
last_vk = base_vk + js_vk_offs(last_x_st, last_y_st);
|
|
|
|
if (cur_vk != last_vk)
|
|
{
|
|
if (last_vk)
|
|
{
|
|
/* joystick was set, and now different. send a KEYUP event, and set
|
|
* last pos to centered, so the appropriate KEYDOWN event will be
|
|
* sent on the next call. */
|
|
keystroke->VirtualKey = last_vk;
|
|
keystroke->Unicode = 0; /* unused */
|
|
keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
|
|
keystroke->UserIndex = index;
|
|
keystroke->HidCode = 0;
|
|
|
|
*last_x = 0;
|
|
*last_y = 0;
|
|
|
|
return ERROR_SUCCESS;
|
|
}
|
|
|
|
/* joystick was unset, send KEYDOWN. */
|
|
keystroke->VirtualKey = cur_vk;
|
|
keystroke->Unicode = 0; /* unused */
|
|
keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
|
|
keystroke->UserIndex = index;
|
|
keystroke->HidCode = 0;
|
|
|
|
*last_x = *cur_x;
|
|
*last_y = *cur_y;
|
|
|
|
return ERROR_SUCCESS;
|
|
}
|
|
|
|
*last_x = *cur_x;
|
|
*last_y = *cur_y;
|
|
|
|
return ERROR_EMPTY;
|
|
}
|
|
|
|
static BOOL trigger_is_on(const BYTE value)
|
|
{
|
|
return value > 30;
|
|
}
|
|
|
|
static DWORD check_for_keystroke(const DWORD index, XINPUT_KEYSTROKE *keystroke)
|
|
{
|
|
xinput_controller *device = &controllers[index];
|
|
const XINPUT_GAMEPAD *cur;
|
|
DWORD ret = ERROR_EMPTY;
|
|
int i;
|
|
|
|
static const struct {
|
|
int mask;
|
|
WORD vk;
|
|
} buttons[] = {
|
|
{ XINPUT_GAMEPAD_DPAD_UP, VK_PAD_DPAD_UP },
|
|
{ XINPUT_GAMEPAD_DPAD_DOWN, VK_PAD_DPAD_DOWN },
|
|
{ XINPUT_GAMEPAD_DPAD_LEFT, VK_PAD_DPAD_LEFT },
|
|
{ XINPUT_GAMEPAD_DPAD_RIGHT, VK_PAD_DPAD_RIGHT },
|
|
{ XINPUT_GAMEPAD_START, VK_PAD_START },
|
|
{ XINPUT_GAMEPAD_BACK, VK_PAD_BACK },
|
|
{ XINPUT_GAMEPAD_LEFT_THUMB, VK_PAD_LTHUMB_PRESS },
|
|
{ XINPUT_GAMEPAD_RIGHT_THUMB, VK_PAD_RTHUMB_PRESS },
|
|
{ XINPUT_GAMEPAD_LEFT_SHOULDER, VK_PAD_LSHOULDER },
|
|
{ XINPUT_GAMEPAD_RIGHT_SHOULDER, VK_PAD_RSHOULDER },
|
|
{ XINPUT_GAMEPAD_A, VK_PAD_A },
|
|
{ XINPUT_GAMEPAD_B, VK_PAD_B },
|
|
{ XINPUT_GAMEPAD_X, VK_PAD_X },
|
|
{ XINPUT_GAMEPAD_Y, VK_PAD_Y },
|
|
/* note: guide button does not send an event */
|
|
};
|
|
|
|
if (!verify_and_lock_device(device))
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
|
|
cur = &device->state.Gamepad;
|
|
|
|
/*** buttons ***/
|
|
for (i = 0; i < ARRAY_SIZE(buttons); ++i)
|
|
{
|
|
if ((cur->wButtons & buttons[i].mask) ^ (device->last_keystroke.wButtons & buttons[i].mask))
|
|
{
|
|
keystroke->VirtualKey = buttons[i].vk;
|
|
keystroke->Unicode = 0; /* unused */
|
|
if (cur->wButtons & buttons[i].mask)
|
|
{
|
|
keystroke->Flags = XINPUT_KEYSTROKE_KEYDOWN;
|
|
device->last_keystroke.wButtons |= buttons[i].mask;
|
|
}
|
|
else
|
|
{
|
|
keystroke->Flags = XINPUT_KEYSTROKE_KEYUP;
|
|
device->last_keystroke.wButtons &= ~buttons[i].mask;
|
|
}
|
|
keystroke->UserIndex = index;
|
|
keystroke->HidCode = 0;
|
|
ret = ERROR_SUCCESS;
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
/*** triggers ***/
|
|
if (trigger_is_on(cur->bLeftTrigger) ^ trigger_is_on(device->last_keystroke.bLeftTrigger))
|
|
{
|
|
keystroke->VirtualKey = VK_PAD_LTRIGGER;
|
|
keystroke->Unicode = 0; /* unused */
|
|
keystroke->Flags = trigger_is_on(cur->bLeftTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
|
|
keystroke->UserIndex = index;
|
|
keystroke->HidCode = 0;
|
|
device->last_keystroke.bLeftTrigger = cur->bLeftTrigger;
|
|
ret = ERROR_SUCCESS;
|
|
goto done;
|
|
}
|
|
|
|
if (trigger_is_on(cur->bRightTrigger) ^ trigger_is_on(device->last_keystroke.bRightTrigger))
|
|
{
|
|
keystroke->VirtualKey = VK_PAD_RTRIGGER;
|
|
keystroke->Unicode = 0; /* unused */
|
|
keystroke->Flags = trigger_is_on(cur->bRightTrigger) ? XINPUT_KEYSTROKE_KEYDOWN : XINPUT_KEYSTROKE_KEYUP;
|
|
keystroke->UserIndex = index;
|
|
keystroke->HidCode = 0;
|
|
device->last_keystroke.bRightTrigger = cur->bRightTrigger;
|
|
ret = ERROR_SUCCESS;
|
|
goto done;
|
|
}
|
|
|
|
/*** joysticks ***/
|
|
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbLX, &cur->sThumbLY,
|
|
&device->last_keystroke.sThumbLX,
|
|
&device->last_keystroke.sThumbLY, VK_PAD_LTHUMB_UP);
|
|
if (ret == ERROR_SUCCESS)
|
|
goto done;
|
|
|
|
ret = check_joystick_keystroke(index, keystroke, &cur->sThumbRX, &cur->sThumbRY,
|
|
&device->last_keystroke.sThumbRX,
|
|
&device->last_keystroke.sThumbRY, VK_PAD_RTHUMB_UP);
|
|
if (ret == ERROR_SUCCESS)
|
|
goto done;
|
|
|
|
done:
|
|
unlock_device(device);
|
|
|
|
return ret;
|
|
}
|
|
|
|
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
|
|
{
|
|
TRACE("(index %u, reserved %u, keystroke %p)\n", index, reserved, keystroke);
|
|
|
|
if (index >= XUSER_MAX_COUNT && index != XUSER_INDEX_ANY)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
|
|
if (index == XUSER_INDEX_ANY)
|
|
{
|
|
int i;
|
|
for (i = 0; i < XUSER_MAX_COUNT; ++i)
|
|
if (check_for_keystroke(i, keystroke) == ERROR_SUCCESS)
|
|
return ERROR_SUCCESS;
|
|
return ERROR_EMPTY;
|
|
}
|
|
|
|
return check_for_keystroke(index, keystroke);
|
|
}
|
|
|
|
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetCapabilities(DWORD index, DWORD flags, XINPUT_CAPABILITIES* capabilities)
|
|
{
|
|
TRACE("(index %u, flags 0x%x, capabilities %p)\n", index, flags, capabilities);
|
|
|
|
HID_find_gamepads();
|
|
|
|
if (index >= XUSER_MAX_COUNT)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
|
|
if (!verify_and_lock_device(&controllers[index]))
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
|
|
if (flags & XINPUT_FLAG_GAMEPAD && controllers[index].caps.SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
|
|
{
|
|
unlock_device(&controllers[index]);
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
}
|
|
|
|
memcpy(capabilities, &controllers[index].caps, sizeof(*capabilities));
|
|
|
|
unlock_device(&controllers[index]);
|
|
|
|
return ERROR_SUCCESS;
|
|
}
|
|
|
|
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetDSoundAudioDeviceGuids(DWORD index, GUID* render_guid, GUID* capture_guid)
|
|
{
|
|
FIXME("(index %u, render guid %p, capture guid %p) Stub!\n", index, render_guid, capture_guid);
|
|
|
|
if (index >= XUSER_MAX_COUNT)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
if (!controllers[index].platform_private)
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
|
|
return ERROR_NOT_SUPPORTED;
|
|
}
|
|
|
|
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetBatteryInformation(DWORD index, BYTE type, XINPUT_BATTERY_INFORMATION* battery)
|
|
{
|
|
static int once;
|
|
|
|
if (!once++)
|
|
FIXME("(index %u, type %u, battery %p) Stub!\n", index, type, battery);
|
|
|
|
if (index >= XUSER_MAX_COUNT)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
if (!controllers[index].platform_private)
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
|
|
return ERROR_NOT_SUPPORTED;
|
|
}
|