Sweden-Number/dlls/wined3d
Józef Kucia 130b6ed876 wined3d: Implement clears for 1D render target views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-27 16:33:26 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use staging resources to blit from CPU resources in the ARBfp blitter. 2018-04-16 21:38:15 +02:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Invalidate number of viewports set for the context. 2018-04-27 16:32:49 +02:00
cs.c wined3d: Don't attach render targets on clears when unnecessary. 2018-04-27 16:32:00 +02:00
device.c wined3d: Implement clears for 1D render target views. 2018-04-27 16:33:26 +02:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Disable transform feedback when there are no varyings to record. 2018-04-26 20:30:30 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Parse SM5 precise instruction modifier. 2018-04-26 20:30:20 +02:00
shader_sm1.c
shader_sm4.c wined3d: Parse SM5 precise instruction modifier. 2018-04-26 20:30:20 +02:00
state.c wined3d: Use fewer calls to set viewport data. 2018-04-27 16:33:18 +02:00
stateblock.c wined3d: Add support for setting multiple scissor rectangles. 2018-04-24 00:25:15 +02:00
surface.c wined3d: Use staging resources to blit from CPU resources in the GLSL blitter. 2018-04-16 21:38:15 +02:00
swapchain.c
texture.c wined3d: Use staging resources to blit from CPU resources in the GLSL blitter. 2018-04-16 21:38:15 +02:00
utils.c wined3d: Add support for setting multiple viewports. 2018-04-16 20:42:56 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Add support for returning multiple scissor rectangles. 2018-04-26 20:30:14 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Parse SM5 precise instruction modifier. 2018-04-26 20:30:20 +02:00