396 lines
16 KiB
C
396 lines
16 KiB
C
/*
|
|
* Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
/* See comment in dlls/d3d9/tests/visual.c for general guidelines */
|
|
|
|
#include <assert.h>
|
|
#include "wine/test.h"
|
|
#include "ddraw.h"
|
|
#include "d3d.h"
|
|
|
|
HWND window;
|
|
IDirectDraw7 *DirectDraw = NULL;
|
|
IDirectDrawSurface7 *Surface;
|
|
IDirect3D7 *Direct3D = NULL;
|
|
IDirect3DDevice7 *Direct3DDevice = NULL;
|
|
|
|
static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
|
|
|
|
static BOOL createObjects()
|
|
{
|
|
HRESULT hr;
|
|
HMODULE hmod = GetModuleHandleA("ddraw.dll");
|
|
WNDCLASS wc = {0};
|
|
DDSURFACEDESC2 ddsd;
|
|
|
|
|
|
if(!hmod) return FALSE;
|
|
pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
|
|
if(!pDirectDrawCreateEx) return FALSE;
|
|
|
|
hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
|
|
ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
|
|
if(!DirectDraw) goto err;
|
|
|
|
wc.lpfnWndProc = &DefWindowProc;
|
|
wc.lpszClassName = "d3d7_test_wc";
|
|
RegisterClass(&wc);
|
|
window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
|
|
|
|
hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
|
|
ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
|
|
if(FAILED(hr)) goto err;
|
|
hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
|
|
if(FAILED(hr)) {
|
|
/* 24 bit is fine too */
|
|
hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
|
|
|
|
}
|
|
ok(hr == DD_OK, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
|
|
if(FAILED(hr)) goto err;
|
|
|
|
hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
|
|
if (hr == E_NOINTERFACE) goto err;
|
|
ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
|
|
|
|
/* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
|
|
* than hardware implementations. Request single buffering, that seems to work everywhere
|
|
*/
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.dwFlags = DDSD_CAPS;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
|
|
ddsd.dwBackBufferCount = 1;
|
|
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
|
|
ok(hr==DD_OK, "CreateSurface returned: %08x\n", hr);
|
|
if(!Surface) goto err;
|
|
|
|
hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Creating a TnLHal Device failed, trying HAL\n");
|
|
hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DHALDevice, Surface, &Direct3DDevice);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Creating a HAL device failed, trying Ref\n");
|
|
hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DRefDevice, Surface, &Direct3DDevice);
|
|
}
|
|
}
|
|
ok(hr == D3D_OK, "IDirect3D7_CreateDevice failed with %08x\n", hr);
|
|
if(!Direct3DDevice) goto err;
|
|
return TRUE;
|
|
|
|
err:
|
|
if(DirectDraw) IDirectDraw7_Release(DirectDraw);
|
|
if(Surface) IDirectDrawSurface7_Release(Surface);
|
|
if(Direct3D) IDirect3D7_Release(Direct3D);
|
|
if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
|
|
if(window) DestroyWindow(window);
|
|
return FALSE;
|
|
}
|
|
|
|
static void releaseObjects()
|
|
{
|
|
IDirect3DDevice7_Release(Direct3DDevice);
|
|
IDirect3D7_Release(Direct3D);
|
|
IDirectDrawSurface7_Release(Surface);
|
|
IDirectDraw7_Release(DirectDraw);
|
|
DestroyWindow(window);
|
|
}
|
|
|
|
static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
|
|
{
|
|
DWORD ret;
|
|
HRESULT hr;
|
|
DDSURFACEDESC2 ddsd;
|
|
RECT rectToLock = {x, y, x+1, y+1};
|
|
IDirectDrawSurface7 *surf = NULL;
|
|
|
|
/* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
|
|
* to an offscreen surface and lock it instead of the front buffer
|
|
*/
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
|
|
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
|
ddsd.dwWidth = 640;
|
|
ddsd.dwHeight = 480;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
|
|
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
|
|
ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
|
|
if(!surf)
|
|
{
|
|
trace("cannot create helper surface\n");
|
|
return 0xdeadbeef;
|
|
}
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
|
|
|
|
hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
|
|
ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Cannot blit\n");
|
|
ret = 0xdeadbee;
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Can't lock the offscreen surface, hr=%08x\n", hr);
|
|
ret = 0xdeadbeec;
|
|
goto out;
|
|
}
|
|
|
|
/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
|
|
* really important for these tests
|
|
*/
|
|
ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
|
|
hr = IDirectDrawSurface7_Unlock(surf, &rectToLock);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
|
|
}
|
|
|
|
out:
|
|
IDirectDrawSurface7_Release(surf);
|
|
return ret;
|
|
}
|
|
|
|
struct vertex
|
|
{
|
|
float x, y, z;
|
|
DWORD diffuse;
|
|
};
|
|
|
|
struct nvertex
|
|
{
|
|
float x, y, z;
|
|
float nx, ny, nz;
|
|
DWORD diffuse;
|
|
};
|
|
|
|
static void lighting_test(IDirect3DDevice7 *device)
|
|
{
|
|
HRESULT hr;
|
|
DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
|
|
DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
|
|
DWORD color;
|
|
|
|
float mat[16] = { 1.0, 0.0, 0.0, 0.0,
|
|
0.0, 1.0, 0.0, 0.0,
|
|
0.0, 0.0, 1.0, 0.0,
|
|
0.0, 0.0, 0.0, 1.0 };
|
|
|
|
struct vertex unlitquad[] =
|
|
{
|
|
{-1.0, -1.0, 0.1, 0xffff0000},
|
|
{-1.0, 0.0, 0.1, 0xffff0000},
|
|
{ 0.0, 0.0, 0.1, 0xffff0000},
|
|
{ 0.0, -1.0, 0.1, 0xffff0000},
|
|
};
|
|
struct vertex litquad[] =
|
|
{
|
|
{-1.0, 0.0, 0.1, 0xff00ff00},
|
|
{-1.0, 1.0, 0.1, 0xff00ff00},
|
|
{ 0.0, 1.0, 0.1, 0xff00ff00},
|
|
{ 0.0, 0.0, 0.1, 0xff00ff00},
|
|
};
|
|
struct nvertex unlitnquad[] =
|
|
{
|
|
{ 0.0, -1.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
|
|
{ 0.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
|
|
{ 1.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
|
|
{ 1.0, -1.0, 0.1, 1.0, 1.0, 1.0, 0xff0000ff},
|
|
};
|
|
struct nvertex litnquad[] =
|
|
{
|
|
{ 0.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
|
|
{ 0.0, 1.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
|
|
{ 1.0, 1.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
|
|
{ 1.0, 0.0, 0.1, 1.0, 1.0, 1.0, 0xffffff00},
|
|
};
|
|
WORD Indices[] = {0, 1, 2, 2, 3, 0};
|
|
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
|
|
|
|
/* Setup some states that may cause issues */
|
|
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_BeginScene(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
|
|
if(hr == D3D_OK)
|
|
{
|
|
/* No lights are defined... That means, lit vertices should be entirely black */
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
|
|
Indices, 6 /* Indexcount */, 0 /* flags */);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
|
|
Indices, 6 /* Indexcount */, 0 /* flags */);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
|
|
Indices, 6 /* Indexcount */, 0 /* flags */);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
|
|
Indices, 6 /* Indexcount */, 0 /* flags */);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
|
|
|
|
IDirect3DDevice7_EndScene(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
|
|
}
|
|
|
|
color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
|
|
ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
|
|
color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
|
|
ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
|
|
color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */
|
|
ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color);
|
|
color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */
|
|
ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
|
|
}
|
|
|
|
static void clear_test(IDirect3DDevice7 *device)
|
|
{
|
|
/* Tests the correctness of clearing parameters */
|
|
HRESULT hr;
|
|
D3DRECT rect[2];
|
|
D3DRECT rect_negneg;
|
|
DWORD color;
|
|
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
|
|
|
|
/* Positive x, negative y */
|
|
rect[0].x1 = 0;
|
|
rect[0].y1 = 480;
|
|
rect[0].x2 = 320;
|
|
rect[0].y2 = 240;
|
|
|
|
/* Positive x, positive y */
|
|
rect[1].x1 = 0;
|
|
rect[1].y1 = 0;
|
|
rect[1].x2 = 320;
|
|
rect[1].y2 = 240;
|
|
/* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
|
|
* is ignored, the positive is still cleared afterwards
|
|
*/
|
|
hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
|
|
|
|
/* negative x, negative y */
|
|
rect_negneg.x1 = 640;
|
|
rect_negneg.x1 = 240;
|
|
rect_negneg.x2 = 320;
|
|
rect_negneg.y2 = 0;
|
|
hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
|
|
|
|
color = getPixelColor(device, 160, 360); /* lower left quad */
|
|
ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
|
|
color = getPixelColor(device, 160, 120); /* upper left quad */
|
|
ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
|
|
color = getPixelColor(device, 480, 360); /* lower right quad */
|
|
ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
|
|
color = getPixelColor(device, 480, 120); /* upper right quad */
|
|
ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
|
|
}
|
|
|
|
START_TEST(visual)
|
|
{
|
|
HRESULT hr;
|
|
DWORD color;
|
|
if(!createObjects())
|
|
{
|
|
skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
|
|
return;
|
|
}
|
|
|
|
/* Check for the reliability of the returned data */
|
|
hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Clear failed, can't assure correctness of the test results, skipping\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
color = getPixelColor(Direct3DDevice, 1, 1);
|
|
if(color !=0x00ff0000)
|
|
{
|
|
trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Clear failed, can't assure correctness of the test results, skipping\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
color = getPixelColor(Direct3DDevice, 639, 479);
|
|
if(color != 0x0000ddee)
|
|
{
|
|
trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
|
|
goto cleanup;
|
|
}
|
|
|
|
/* Now run the tests */
|
|
lighting_test(Direct3DDevice);
|
|
clear_test(Direct3DDevice);
|
|
|
|
cleanup:
|
|
releaseObjects();
|
|
}
|