6914 lines
228 KiB
C
6914 lines
228 KiB
C
/*
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* Copyright (c) 1998-2004 Lionel Ulmer
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* Copyright (c) 2002-2005 Christian Costa
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* Copyright (c) 2006-2009, 2011-2013 Stefan Dösinger
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* Copyright (c) 2008 Alexander Dorofeyev
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
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* to WineD3D, some minimal DirectDraw specific management is handled here.
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* The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
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* is initialized when DirectDraw creates the primary surface.
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* Some type management is necessary, because some D3D types changed between
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* D3D7 and D3D9.
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "ddraw_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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WINE_DECLARE_DEBUG_CHANNEL(winediag);
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/* The device ID */
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const GUID IID_D3DDEVICE_WineD3D = {
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0xaef72d43,
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0xb09a,
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0x4b7b,
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{ 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
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};
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static inline void set_fpu_control_word(WORD fpucw)
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{
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#if defined(__i386__) && defined(__GNUC__)
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__asm__ volatile ("fldcw %0" : : "m" (fpucw));
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#elif defined(__i386__) && defined(_MSC_VER)
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__asm fldcw fpucw;
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#endif
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}
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static inline WORD d3d_fpu_setup(void)
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{
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WORD oldcw;
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#if defined(__i386__) && defined(__GNUC__)
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__asm__ volatile ("fnstcw %0" : "=m" (oldcw));
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#elif defined(__i386__) && defined(_MSC_VER)
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__asm fnstcw oldcw;
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#else
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static BOOL warned = FALSE;
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if(!warned)
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{
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FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
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warned = TRUE;
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}
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return 0;
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#endif
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set_fpu_control_word(0x37f);
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return oldcw;
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}
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static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
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}
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static HRESULT WINAPI d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
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{
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struct d3d_device *device = impl_from_IUnknown(iface);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (!riid)
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{
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*out = NULL;
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return DDERR_INVALIDPARAMS;
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}
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if (IsEqualGUID(&IID_IUnknown, riid))
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{
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IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface);
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*out = &device->IDirect3DDevice7_iface;
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return S_OK;
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}
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if (device->version == 7)
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{
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if (IsEqualGUID(&IID_IDirect3DDevice7, riid))
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{
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IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface);
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*out = &device->IDirect3DDevice7_iface;
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return S_OK;
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}
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}
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else
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{
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if (IsEqualGUID(&IID_IDirect3DDevice3, riid) && device->version == 3)
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{
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IDirect3DDevice3_AddRef(&device->IDirect3DDevice3_iface);
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*out = &device->IDirect3DDevice3_iface;
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return S_OK;
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}
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if (IsEqualGUID(&IID_IDirect3DDevice2, riid) && device->version >= 2)
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{
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IDirect3DDevice2_AddRef(&device->IDirect3DDevice2_iface);
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*out = &device->IDirect3DDevice2_iface;
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return S_OK;
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}
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if (IsEqualGUID(&IID_IDirect3DDevice, riid))
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{
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IDirect3DDevice_AddRef(&device->IDirect3DDevice_iface);
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*out = &device->IDirect3DDevice_iface;
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return S_OK;
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}
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static HRESULT WINAPI d3d_device7_QueryInterface(IDirect3DDevice7 *iface, REFIID riid, void **out)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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return IUnknown_QueryInterface(device->outer_unknown, riid, out);
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}
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static HRESULT WINAPI d3d_device3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid, void **out)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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return IUnknown_QueryInterface(device->outer_unknown, riid, out);
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}
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static HRESULT WINAPI d3d_device2_QueryInterface(IDirect3DDevice2 *iface, REFIID riid, void **out)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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return IUnknown_QueryInterface(device->outer_unknown, riid, out);
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}
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static HRESULT WINAPI d3d_device1_QueryInterface(IDirect3DDevice *iface, REFIID riid, void **out)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice(iface);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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return IUnknown_QueryInterface(device->outer_unknown, riid, out);
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}
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static ULONG WINAPI d3d_device_inner_AddRef(IUnknown *iface)
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{
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struct d3d_device *device = impl_from_IUnknown(iface);
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ULONG ref = InterlockedIncrement(&device->ref);
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TRACE("%p increasing refcount to %u.\n", device, ref);
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return ref;
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}
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static ULONG WINAPI d3d_device7_AddRef(IDirect3DDevice7 *iface)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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TRACE("iface %p.\n", iface);
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return IUnknown_AddRef(device->outer_unknown);
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}
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static ULONG WINAPI d3d_device3_AddRef(IDirect3DDevice3 *iface)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
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TRACE("iface %p.\n", iface);
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return IUnknown_AddRef(device->outer_unknown);
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}
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static ULONG WINAPI d3d_device2_AddRef(IDirect3DDevice2 *iface)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
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TRACE("iface %p.\n", iface);
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return IUnknown_AddRef(device->outer_unknown);
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}
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static ULONG WINAPI d3d_device1_AddRef(IDirect3DDevice *iface)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice(iface);
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TRACE("iface %p.\n", iface);
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return IUnknown_AddRef(device->outer_unknown);
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}
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static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
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{
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struct d3d_device *This = impl_from_IUnknown(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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IUnknown *rt_iface;
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TRACE("%p decreasing refcount to %u.\n", This, ref);
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/* This method doesn't destroy the wined3d device, because it's still in
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* use for 2D rendering. IDirectDrawSurface7::Release will destroy the
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* wined3d device when the render target is released. */
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if (!ref)
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{
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DWORD i;
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struct list *vp_entry, *vp_entry2;
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wined3d_mutex_lock();
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/* There is no need to unset any resources here, wined3d will take
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* care of that on uninit_3d(). */
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if (This->index_buffer)
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wined3d_buffer_decref(This->index_buffer);
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if (This->vertex_buffer)
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wined3d_buffer_decref(This->vertex_buffer);
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wined3d_device_set_render_target(This->wined3d_device, 0, NULL, FALSE);
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/* Release the wined3d device. This won't destroy it. */
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if (!wined3d_device_decref(This->wined3d_device))
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ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This->wined3d_device);
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/* The texture handles should be unset by now, but there might be some bits
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* missing in our reference counting(needs test). Do a sanity check. */
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for (i = 0; i < This->handle_table.entry_count; ++i)
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{
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struct ddraw_handle_entry *entry = &This->handle_table.entries[i];
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switch (entry->type)
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{
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case DDRAW_HANDLE_FREE:
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break;
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case DDRAW_HANDLE_MATERIAL:
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{
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struct d3d_material *m = entry->object;
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FIXME("Material handle %#x (%p) not unset properly.\n", i + 1, m);
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m->Handle = 0;
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break;
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}
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case DDRAW_HANDLE_MATRIX:
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{
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/* No FIXME here because this might happen because of sloppy applications. */
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WARN("Leftover matrix handle %#x (%p), deleting.\n", i + 1, entry->object);
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IDirect3DDevice_DeleteMatrix(&This->IDirect3DDevice_iface, i + 1);
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break;
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}
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case DDRAW_HANDLE_STATEBLOCK:
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{
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/* No FIXME here because this might happen because of sloppy applications. */
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WARN("Leftover stateblock handle %#x (%p), deleting.\n", i + 1, entry->object);
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IDirect3DDevice7_DeleteStateBlock(&This->IDirect3DDevice7_iface, i + 1);
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break;
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}
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case DDRAW_HANDLE_SURFACE:
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{
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struct ddraw_surface *surf = entry->object;
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FIXME("Texture handle %#x (%p) not unset properly.\n", i + 1, surf);
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surf->Handle = 0;
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break;
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}
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default:
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FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type);
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break;
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}
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}
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ddraw_handle_table_destroy(&This->handle_table);
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LIST_FOR_EACH_SAFE(vp_entry, vp_entry2, &This->viewport_list)
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{
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struct d3d_viewport *vp = LIST_ENTRY(vp_entry, struct d3d_viewport, entry);
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IDirect3DDevice3_DeleteViewport(&This->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
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}
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TRACE("Releasing render target %p.\n", This->rt_iface);
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rt_iface = This->rt_iface;
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This->rt_iface = NULL;
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if (This->version != 1)
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IUnknown_Release(rt_iface);
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TRACE("Render target release done.\n");
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This->ddraw->d3ddevice = NULL;
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/* Now free the structure */
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HeapFree(GetProcessHeap(), 0, This);
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wined3d_mutex_unlock();
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}
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TRACE("Done\n");
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return ref;
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}
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static ULONG WINAPI d3d_device7_Release(IDirect3DDevice7 *iface)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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TRACE("iface %p.\n", iface);
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return IUnknown_Release(device->outer_unknown);
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}
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static ULONG WINAPI d3d_device3_Release(IDirect3DDevice3 *iface)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
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TRACE("iface %p.\n", iface);
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return IUnknown_Release(device->outer_unknown);
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}
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static ULONG WINAPI d3d_device2_Release(IDirect3DDevice2 *iface)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
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TRACE("iface %p.\n", iface);
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return IUnknown_Release(device->outer_unknown);
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}
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static ULONG WINAPI d3d_device1_Release(IDirect3DDevice *iface)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice(iface);
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TRACE("iface %p.\n", iface);
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return IUnknown_Release(device->outer_unknown);
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}
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/*****************************************************************************
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* IDirect3DDevice Methods
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*****************************************************************************/
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/*****************************************************************************
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* IDirect3DDevice::Initialize
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*
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* Initializes a Direct3DDevice. This implementation is a no-op, as all
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* initialization is done at create time.
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*
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* Exists in Version 1
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*
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* Parameters:
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* No idea what they mean, as the MSDN page is gone
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*
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* Returns: DD_OK
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*
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*****************************************************************************/
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static HRESULT WINAPI d3d_device1_Initialize(IDirect3DDevice *iface,
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IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *device_desc)
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{
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/* It shouldn't be crucial, but print a FIXME, I'm interested if
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* any game calls it and when. */
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FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n",
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iface, d3d, debugstr_guid(guid), device_desc);
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return D3D_OK;
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}
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static HRESULT d3d_device7_GetCaps(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *device_desc)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
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TRACE("iface %p, device_desc %p.\n", iface, device_desc);
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if (!device_desc)
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{
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WARN("device_desc is NULL, returning DDERR_INVALIDPARAMS.\n");
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return DDERR_INVALIDPARAMS;
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}
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/* Call the same function used by IDirect3D, this saves code */
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return ddraw_get_d3dcaps(device->ddraw, device_desc);
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}
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static HRESULT WINAPI d3d_device7_GetCaps_FPUSetup(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
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{
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return d3d_device7_GetCaps(iface, desc);
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}
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static HRESULT WINAPI d3d_device7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
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{
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HRESULT hr;
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WORD old_fpucw;
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old_fpucw = d3d_fpu_setup();
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hr = d3d_device7_GetCaps(iface, desc);
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set_fpu_control_word(old_fpucw);
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return hr;
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}
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/*****************************************************************************
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* IDirect3DDevice3::GetCaps
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*
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* Retrieves the capabilities of the hardware device and the emulation
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* device. For Wine, hardware and emulation are the same (it's all HW).
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*
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* This implementation is used for Version 1, 2, and 3. Version 7 has its own
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*
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* Parameters:
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* HWDesc: Structure to fill with the HW caps
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* HelDesc: Structure to fill with the hardware emulation caps
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*
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* Returns:
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* D3D_OK on success
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* D3DERR_* if a problem occurs. See WineD3D
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*
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*****************************************************************************/
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/* There are 3 versions of D3DDEVICEDESC. All 3 share the same name because
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* Microsoft just expanded the existing structure without naming them
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* D3DDEVICEDESC2 and D3DDEVICEDESC3. Which version is used have depends
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* on the version of the DirectX SDK. DirectX 6+ and Wine use the latest
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* one with 252 bytes.
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*
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* All 3 versions are allowed as parameters and only the specified amount of
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* bytes is written.
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*
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* Note that Direct3D7 and earlier are not available in native Win64
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* ddraw.dll builds, so possible size differences between 32 bit and
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* 64 bit are a non-issue.
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*/
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static inline BOOL check_d3ddevicedesc_size(DWORD size)
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{
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if (size == FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth) /* 172 */
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|| size == FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat) /* 204 */
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|| size == sizeof(D3DDEVICEDESC) /* 252 */) return TRUE;
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return FALSE;
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}
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static HRESULT WINAPI d3d_device3_GetCaps(IDirect3DDevice3 *iface,
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D3DDEVICEDESC *HWDesc, D3DDEVICEDESC *HelDesc)
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{
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struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
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D3DDEVICEDESC7 desc7;
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D3DDEVICEDESC desc1;
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HRESULT hr;
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TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc);
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if (!HWDesc)
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{
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WARN("HWDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
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return DDERR_INVALIDPARAMS;
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}
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if (!check_d3ddevicedesc_size(HWDesc->dwSize))
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{
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WARN("HWDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HWDesc->dwSize);
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return DDERR_INVALIDPARAMS;
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}
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if (!HelDesc)
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{
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WARN("HelDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
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return DDERR_INVALIDPARAMS;
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}
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|
if (!check_d3ddevicedesc_size(HelDesc->dwSize))
|
|
{
|
|
WARN("HelDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HelDesc->dwSize);
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if (FAILED(hr = ddraw_get_d3dcaps(device->ddraw, &desc7)))
|
|
return hr;
|
|
|
|
ddraw_d3dcaps1_from_7(&desc1, &desc7);
|
|
DD_STRUCT_COPY_BYSIZE(HWDesc, &desc1);
|
|
DD_STRUCT_COPY_BYSIZE(HelDesc, &desc1);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_GetCaps(IDirect3DDevice2 *iface,
|
|
D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
|
|
|
|
return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device1_GetCaps(IDirect3DDevice *iface,
|
|
D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
|
|
TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
|
|
|
|
return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice2::SwapTextureHandles
|
|
*
|
|
* Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
|
|
*
|
|
* Parameters:
|
|
* Tex1, Tex2: The 2 Textures to swap
|
|
*
|
|
* Returns:
|
|
* D3D_OK
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device2_SwapTextureHandles(IDirect3DDevice2 *iface,
|
|
IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture2(tex1);
|
|
struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture2(tex2);
|
|
DWORD h1, h2;
|
|
|
|
TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
h1 = surf1->Handle - 1;
|
|
h2 = surf2->Handle - 1;
|
|
device->handle_table.entries[h1].object = surf2;
|
|
device->handle_table.entries[h2].object = surf1;
|
|
surf2->Handle = h1 + 1;
|
|
surf1->Handle = h2 + 1;
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device1_SwapTextureHandles(IDirect3DDevice *iface,
|
|
IDirect3DTexture *tex1, IDirect3DTexture *tex2)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture(tex1);
|
|
struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture(tex2);
|
|
IDirect3DTexture2 *t1 = surf1 ? &surf1->IDirect3DTexture2_iface : NULL;
|
|
IDirect3DTexture2 *t2 = surf2 ? &surf2->IDirect3DTexture2_iface : NULL;
|
|
|
|
TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
|
|
|
|
return d3d_device2_SwapTextureHandles(&device->IDirect3DDevice2_iface, t1, t2);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice3::GetStats
|
|
*
|
|
* This method seems to retrieve some stats from the device.
|
|
* The MSDN documentation doesn't exist any more, but the D3DSTATS
|
|
* structure suggests that the amount of drawn primitives and processed
|
|
* vertices is returned.
|
|
*
|
|
* Exists in Version 1, 2 and 3
|
|
*
|
|
* Parameters:
|
|
* Stats: Pointer to a D3DSTATS structure to be filled
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Stats == NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_GetStats(IDirect3DDevice3 *iface, D3DSTATS *Stats)
|
|
{
|
|
FIXME("iface %p, stats %p stub!\n", iface, Stats);
|
|
|
|
if(!Stats)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
/* Fill the Stats with 0 */
|
|
Stats->dwTrianglesDrawn = 0;
|
|
Stats->dwLinesDrawn = 0;
|
|
Stats->dwPointsDrawn = 0;
|
|
Stats->dwSpansDrawn = 0;
|
|
Stats->dwVerticesProcessed = 0;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_GetStats(IDirect3DDevice2 *iface, D3DSTATS *stats)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, stats %p.\n", iface, stats);
|
|
|
|
return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device1_GetStats(IDirect3DDevice *iface, D3DSTATS *stats)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
|
|
TRACE("iface %p, stats %p.\n", iface, stats);
|
|
|
|
return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice::CreateExecuteBuffer
|
|
*
|
|
* Creates an IDirect3DExecuteBuffer, used for rendering with a
|
|
* Direct3DDevice.
|
|
*
|
|
* Version 1 only.
|
|
*
|
|
* Params:
|
|
* Desc: Buffer description
|
|
* ExecuteBuffer: Address to return the Interface pointer at
|
|
* UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
|
|
* support
|
|
*
|
|
* Returns:
|
|
* CLASS_E_NOAGGREGATION if UnkOuter != NULL
|
|
* DDERR_OUTOFMEMORY if we ran out of memory
|
|
* D3D_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device1_CreateExecuteBuffer(IDirect3DDevice *iface,
|
|
D3DEXECUTEBUFFERDESC *buffer_desc, IDirect3DExecuteBuffer **ExecuteBuffer, IUnknown *outer_unknown)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
struct d3d_execute_buffer *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n",
|
|
iface, buffer_desc, ExecuteBuffer, outer_unknown);
|
|
|
|
if (outer_unknown)
|
|
return CLASS_E_NOAGGREGATION;
|
|
|
|
/* Allocate the new Execute Buffer */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if(!object)
|
|
{
|
|
ERR("Failed to allocate execute buffer memory.\n");
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = d3d_execute_buffer_init(object, device, buffer_desc);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize execute buffer, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
*ExecuteBuffer = &object->IDirect3DExecuteBuffer_iface;
|
|
|
|
TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice::Execute
|
|
*
|
|
* Executes all the stuff in an execute buffer.
|
|
*
|
|
* Params:
|
|
* ExecuteBuffer: The buffer to execute
|
|
* Viewport: The viewport used for rendering
|
|
* Flags: Some flags
|
|
*
|
|
* Returns:
|
|
* DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
|
|
* D3D_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device1_Execute(IDirect3DDevice *iface,
|
|
IDirect3DExecuteBuffer *ExecuteBuffer, IDirect3DViewport *viewport, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
struct d3d_execute_buffer *buffer = unsafe_impl_from_IDirect3DExecuteBuffer(ExecuteBuffer);
|
|
struct d3d_viewport *viewport_impl = unsafe_impl_from_IDirect3DViewport(viewport);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface, ExecuteBuffer, viewport, flags);
|
|
|
|
if(!buffer)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
/* Execute... */
|
|
wined3d_mutex_lock();
|
|
hr = d3d_execute_buffer_execute(buffer, device, viewport_impl);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice3::AddViewport
|
|
*
|
|
* Add a Direct3DViewport to the device's viewport list. These viewports
|
|
* are wrapped to IDirect3DDevice7 viewports in viewport.c
|
|
*
|
|
* Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
|
|
* are the same interfaces.
|
|
*
|
|
* Params:
|
|
* Viewport: The viewport to add
|
|
*
|
|
* Returns:
|
|
* DDERR_INVALIDPARAMS if Viewport == NULL
|
|
* D3D_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_AddViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, viewport);
|
|
|
|
/* Sanity check */
|
|
if(!vp)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
IDirect3DViewport3_AddRef(viewport);
|
|
list_add_head(&device->viewport_list, &vp->entry);
|
|
/* Viewport must be usable for Clear() after AddViewport, so set active_device here. */
|
|
vp->active_device = device;
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_AddViewport(IDirect3DDevice2 *iface,
|
|
IDirect3DViewport2 *viewport)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, viewport);
|
|
|
|
return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device1_AddViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, viewport);
|
|
|
|
return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice3::DeleteViewport
|
|
*
|
|
* Deletes a Direct3DViewport from the device's viewport list.
|
|
*
|
|
* Exists in Version 1, 2 and 3. Note that all Viewport interface versions
|
|
* are equal.
|
|
*
|
|
* Params:
|
|
* Viewport: The viewport to delete
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if the viewport wasn't found in the list
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, viewport);
|
|
|
|
if (!vp)
|
|
{
|
|
WARN("NULL viewport, returning DDERR_INVALIDPARAMS\n");
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (vp->active_device != device)
|
|
{
|
|
WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if (device->current_viewport == vp)
|
|
{
|
|
TRACE("Deleting current viewport, unsetting and releasing\n");
|
|
IDirect3DViewport3_Release(viewport);
|
|
device->current_viewport = NULL;
|
|
}
|
|
|
|
vp->active_device = NULL;
|
|
list_remove(&vp->entry);
|
|
|
|
IDirect3DViewport3_Release(viewport);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_DeleteViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, viewport);
|
|
|
|
return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface,
|
|
vp ? &vp->IDirect3DViewport3_iface : NULL);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device1_DeleteViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, viewport);
|
|
|
|
return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface,
|
|
vp ? &vp->IDirect3DViewport3_iface : NULL);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice3::NextViewport
|
|
*
|
|
* Returns a viewport from the viewport list, depending on the
|
|
* passed viewport and the flags.
|
|
*
|
|
* Exists in Version 1, 2 and 3. Note that all Viewport interface versions
|
|
* are equal.
|
|
*
|
|
* Params:
|
|
* Viewport: Viewport to use for beginning the search
|
|
* Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_NextViewport(IDirect3DDevice3 *iface,
|
|
IDirect3DViewport3 *Viewport3, IDirect3DViewport3 **lplpDirect3DViewport3, DWORD flags)
|
|
{
|
|
struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
|
|
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Viewport3);
|
|
struct d3d_viewport *next;
|
|
struct list *entry;
|
|
|
|
TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
|
|
iface, Viewport3, lplpDirect3DViewport3, flags);
|
|
|
|
if(!vp)
|
|
{
|
|
*lplpDirect3DViewport3 = NULL;
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
|
|
wined3d_mutex_lock();
|
|
switch (flags)
|
|
{
|
|
case D3DNEXT_NEXT:
|
|
entry = list_next(&This->viewport_list, &vp->entry);
|
|
break;
|
|
|
|
case D3DNEXT_HEAD:
|
|
entry = list_head(&This->viewport_list);
|
|
break;
|
|
|
|
case D3DNEXT_TAIL:
|
|
entry = list_tail(&This->viewport_list);
|
|
break;
|
|
|
|
default:
|
|
WARN("Invalid flags %#x.\n", flags);
|
|
*lplpDirect3DViewport3 = NULL;
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if (entry)
|
|
{
|
|
next = LIST_ENTRY(entry, struct d3d_viewport, entry);
|
|
*lplpDirect3DViewport3 = &next->IDirect3DViewport3_iface;
|
|
}
|
|
else
|
|
*lplpDirect3DViewport3 = NULL;
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_NextViewport(IDirect3DDevice2 *iface,
|
|
IDirect3DViewport2 *viewport, IDirect3DViewport2 **next, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
|
|
IDirect3DViewport3 *res;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
|
|
iface, viewport, next, flags);
|
|
|
|
hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
|
|
&vp->IDirect3DViewport3_iface, &res, flags);
|
|
*next = (IDirect3DViewport2 *)res;
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device1_NextViewport(IDirect3DDevice *iface,
|
|
IDirect3DViewport *viewport, IDirect3DViewport **next, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
|
|
IDirect3DViewport3 *res;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
|
|
iface, viewport, next, flags);
|
|
|
|
hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
|
|
&vp->IDirect3DViewport3_iface, &res, flags);
|
|
*next = (IDirect3DViewport *)res;
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice::Pick
|
|
*
|
|
* Executes an execute buffer without performing rendering. Instead, a
|
|
* list of primitives that intersect with (x1,y1) of the passed rectangle
|
|
* is created. IDirect3DDevice::GetPickRecords can be used to retrieve
|
|
* this list.
|
|
*
|
|
* Version 1 only
|
|
*
|
|
* Params:
|
|
* ExecuteBuffer: Buffer to execute
|
|
* Viewport: Viewport to use for execution
|
|
* Flags: None are defined, according to the SDK
|
|
* Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
|
|
* x2 and y2 are ignored.
|
|
*
|
|
* Returns:
|
|
* D3D_OK because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device1_Pick(IDirect3DDevice *iface, IDirect3DExecuteBuffer *buffer,
|
|
IDirect3DViewport *viewport, DWORD flags, D3DRECT *rect)
|
|
{
|
|
FIXME("iface %p, buffer %p, viewport %p, flags %#x, rect %s stub!\n",
|
|
iface, buffer, viewport, flags, wine_dbgstr_rect((RECT *)rect));
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice::GetPickRecords
|
|
*
|
|
* Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
|
|
*
|
|
* Version 1 only
|
|
*
|
|
* Params:
|
|
* Count: Pointer to a DWORD containing the numbers of pick records to
|
|
* retrieve
|
|
* D3DPickRec: Address to store the resulting D3DPICKRECORD array.
|
|
*
|
|
* Returns:
|
|
* D3D_OK, because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device1_GetPickRecords(IDirect3DDevice *iface,
|
|
DWORD *count, D3DPICKRECORD *records)
|
|
{
|
|
FIXME("iface %p, count %p, records %p stub!\n", iface, count, records);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::EnumTextureformats
|
|
*
|
|
* Enumerates the supported texture formats. It has a list of all possible
|
|
* formats and calls IWineD3D::CheckDeviceFormat for each format to see if
|
|
* WineD3D supports it. If so, then it is passed to the app.
|
|
*
|
|
* This is for Version 7 and 3, older versions have a different
|
|
* callback function and their own implementation
|
|
*
|
|
* Params:
|
|
* Callback: Callback to call for each enumerated format
|
|
* Arg: Argument to pass to the callback
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Callback == NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
|
|
LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
struct wined3d_display_mode mode;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
|
|
static const enum wined3d_format_id FormatList[] =
|
|
{
|
|
/* 16 bit */
|
|
WINED3DFMT_B5G5R5X1_UNORM,
|
|
WINED3DFMT_B5G5R5A1_UNORM,
|
|
WINED3DFMT_B4G4R4A4_UNORM,
|
|
WINED3DFMT_B5G6R5_UNORM,
|
|
/* 32 bit */
|
|
WINED3DFMT_B8G8R8X8_UNORM,
|
|
WINED3DFMT_B8G8R8A8_UNORM,
|
|
/* 8 bit */
|
|
WINED3DFMT_B2G3R3_UNORM,
|
|
WINED3DFMT_P8_UINT,
|
|
/* FOURCC codes */
|
|
WINED3DFMT_DXT1,
|
|
WINED3DFMT_DXT2,
|
|
WINED3DFMT_DXT3,
|
|
WINED3DFMT_DXT4,
|
|
WINED3DFMT_DXT5,
|
|
};
|
|
|
|
static const enum wined3d_format_id BumpFormatList[] =
|
|
{
|
|
WINED3DFMT_R8G8_SNORM,
|
|
WINED3DFMT_R5G5_SNORM_L6_UNORM,
|
|
WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
|
|
WINED3DFMT_R16G16_SNORM,
|
|
WINED3DFMT_R10G11B11_SNORM,
|
|
WINED3DFMT_R10G10B10_SNORM_A2_UNORM
|
|
};
|
|
|
|
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
|
|
|
|
if (!callback)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
memset(&mode, 0, sizeof(mode));
|
|
if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
WARN("Cannot get the current adapter format\n");
|
|
return hr;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
|
|
{
|
|
if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
|
|
mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i]) == D3D_OK)
|
|
{
|
|
DDPIXELFORMAT pformat;
|
|
|
|
memset(&pformat, 0, sizeof(pformat));
|
|
pformat.dwSize = sizeof(pformat);
|
|
ddrawformat_from_wined3dformat(&pformat, FormatList[i]);
|
|
|
|
TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
|
|
hr = callback(&pformat, context);
|
|
if(hr != DDENUMRET_OK)
|
|
{
|
|
TRACE("Format enumeration cancelled by application\n");
|
|
wined3d_mutex_unlock();
|
|
return D3D_OK;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i)
|
|
{
|
|
if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT,
|
|
WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
|
|
WINED3D_RTYPE_TEXTURE, BumpFormatList[i]) == D3D_OK)
|
|
{
|
|
DDPIXELFORMAT pformat;
|
|
|
|
memset(&pformat, 0, sizeof(pformat));
|
|
pformat.dwSize = sizeof(pformat);
|
|
ddrawformat_from_wined3dformat(&pformat, BumpFormatList[i]);
|
|
|
|
TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
|
|
hr = callback(&pformat, context);
|
|
if(hr != DDENUMRET_OK)
|
|
{
|
|
TRACE("Format enumeration cancelled by application\n");
|
|
wined3d_mutex_unlock();
|
|
return D3D_OK;
|
|
}
|
|
}
|
|
}
|
|
TRACE("End of enumeration\n");
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
|
|
LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
|
|
{
|
|
return d3d_device7_EnumTextureFormats(iface, callback, context);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
|
|
LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_EnumTextureFormats(iface, callback, context);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_EnumTextureFormats(IDirect3DDevice3 *iface,
|
|
LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
|
|
|
|
return IDirect3DDevice7_EnumTextureFormats(&device->IDirect3DDevice7_iface, callback, context);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice2::EnumTextureformats
|
|
*
|
|
* EnumTextureFormats for Version 1 and 2, see
|
|
* IDirect3DDevice7::EnumTexureFormats for a more detailed description.
|
|
*
|
|
* This version has a different callback and does not enumerate FourCC
|
|
* formats
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
|
|
LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
struct wined3d_display_mode mode;
|
|
HRESULT hr;
|
|
unsigned int i;
|
|
|
|
static const enum wined3d_format_id FormatList[] =
|
|
{
|
|
/* 16 bit */
|
|
WINED3DFMT_B5G5R5X1_UNORM,
|
|
WINED3DFMT_B5G5R5A1_UNORM,
|
|
WINED3DFMT_B4G4R4A4_UNORM,
|
|
WINED3DFMT_B5G6R5_UNORM,
|
|
/* 32 bit */
|
|
WINED3DFMT_B8G8R8X8_UNORM,
|
|
WINED3DFMT_B8G8R8A8_UNORM,
|
|
/* 8 bit */
|
|
WINED3DFMT_B2G3R3_UNORM,
|
|
WINED3DFMT_P8_UINT,
|
|
/* FOURCC codes - Not in this version*/
|
|
};
|
|
|
|
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
|
|
|
|
if (!callback)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
memset(&mode, 0, sizeof(mode));
|
|
if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
WARN("Cannot get the current adapter format\n");
|
|
return hr;
|
|
}
|
|
|
|
for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
|
|
{
|
|
if (wined3d_check_device_format(device->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL,
|
|
mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i]) == D3D_OK)
|
|
{
|
|
DDSURFACEDESC sdesc;
|
|
|
|
memset(&sdesc, 0, sizeof(sdesc));
|
|
sdesc.dwSize = sizeof(sdesc);
|
|
sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
|
|
sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
|
|
ddrawformat_from_wined3dformat(&sdesc.ddpfPixelFormat, FormatList[i]);
|
|
|
|
TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
|
|
hr = callback(&sdesc, context);
|
|
if(hr != DDENUMRET_OK)
|
|
{
|
|
TRACE("Format enumeration cancelled by application\n");
|
|
wined3d_mutex_unlock();
|
|
return D3D_OK;
|
|
}
|
|
}
|
|
}
|
|
TRACE("End of enumeration\n");
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device1_EnumTextureFormats(IDirect3DDevice *iface,
|
|
LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
|
|
TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
|
|
|
|
return d3d_device2_EnumTextureFormats(&device->IDirect3DDevice2_iface, callback, context);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice::CreateMatrix
|
|
*
|
|
* Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
|
|
* allocated for the handle.
|
|
*
|
|
* Version 1 only
|
|
*
|
|
* Params
|
|
* D3DMatHandle: Address to return the handle at
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if D3DMatHandle = NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
D3DMATRIX *Matrix;
|
|
DWORD h;
|
|
|
|
TRACE("iface %p, matrix_handle %p.\n", iface, D3DMatHandle);
|
|
|
|
if(!D3DMatHandle)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
|
|
if(!Matrix)
|
|
{
|
|
ERR("Out of memory when allocating a D3DMATRIX\n");
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
h = ddraw_allocate_handle(&device->handle_table, Matrix, DDRAW_HANDLE_MATRIX);
|
|
if (h == DDRAW_INVALID_HANDLE)
|
|
{
|
|
ERR("Failed to allocate a matrix handle.\n");
|
|
HeapFree(GetProcessHeap(), 0, Matrix);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
*D3DMatHandle = h + 1;
|
|
|
|
TRACE(" returning matrix handle %d\n", *D3DMatHandle);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice::SetMatrix
|
|
*
|
|
* Sets a matrix for a matrix handle. The matrix is copied into the memory
|
|
* allocated for the handle
|
|
*
|
|
* Version 1 only
|
|
*
|
|
* Params:
|
|
* D3DMatHandle: Handle to set the matrix to
|
|
* D3DMatrix: Matrix to set
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
|
|
* to set is NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device1_SetMatrix(IDirect3DDevice *iface,
|
|
D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
|
|
{
|
|
struct d3d_device *This = impl_from_IDirect3DDevice(iface);
|
|
D3DMATRIX *m;
|
|
|
|
TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
|
|
|
|
if (!D3DMatrix) return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
|
|
if (!m)
|
|
{
|
|
WARN("Invalid matrix handle.\n");
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if (TRACE_ON(ddraw))
|
|
dump_D3DMATRIX(D3DMatrix);
|
|
|
|
*m = *D3DMatrix;
|
|
|
|
if (D3DMatHandle == This->world)
|
|
wined3d_device_set_transform(This->wined3d_device,
|
|
WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)D3DMatrix);
|
|
|
|
if (D3DMatHandle == This->view)
|
|
wined3d_device_set_transform(This->wined3d_device,
|
|
WINED3D_TS_VIEW, (struct wined3d_matrix *)D3DMatrix);
|
|
|
|
if (D3DMatHandle == This->proj)
|
|
wined3d_device_set_transform(This->wined3d_device,
|
|
WINED3D_TS_PROJECTION, (struct wined3d_matrix *)D3DMatrix);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice::GetMatrix
|
|
*
|
|
* Returns the content of a D3DMATRIX handle
|
|
*
|
|
* Version 1 only
|
|
*
|
|
* Params:
|
|
* D3DMatHandle: Matrix handle to read the content from
|
|
* D3DMatrix: Address to store the content at
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device1_GetMatrix(IDirect3DDevice *iface,
|
|
D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
D3DMATRIX *m;
|
|
|
|
TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
|
|
|
|
if (!D3DMatrix) return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
m = ddraw_get_object(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
|
|
if (!m)
|
|
{
|
|
WARN("Invalid matrix handle.\n");
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
*D3DMatrix = *m;
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice::DeleteMatrix
|
|
*
|
|
* Destroys a Matrix handle. Frees the memory and unsets the handle data
|
|
*
|
|
* Version 1 only
|
|
*
|
|
* Params:
|
|
* D3DMatHandle: Handle to destroy
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if D3DMatHandle is invalid
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device1_DeleteMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
D3DMATRIX *m;
|
|
|
|
TRACE("iface %p, matrix_handle %#x.\n", iface, D3DMatHandle);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
m = ddraw_free_handle(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
|
|
if (!m)
|
|
{
|
|
WARN("Invalid matrix handle.\n");
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
HeapFree(GetProcessHeap(), 0, m);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::BeginScene
|
|
*
|
|
* This method must be called before any rendering is performed.
|
|
* IDirect3DDevice::EndScene has to be called after the scene is complete
|
|
*
|
|
* Version 1, 2, 3 and 7
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success, for details see IWineD3DDevice::BeginScene
|
|
* D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
|
|
* started scene).
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_BeginScene(IDirect3DDevice7 *iface)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_begin_scene(device->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
|
|
if(hr == WINED3D_OK) return D3D_OK;
|
|
else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
|
|
{
|
|
return d3d_device7_BeginScene(iface);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_BeginScene(iface);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_BeginScene(IDirect3DDevice3 *iface)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_BeginScene(IDirect3DDevice2 *iface)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device1_BeginScene(IDirect3DDevice *iface)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::EndScene
|
|
*
|
|
* Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
|
|
* This method must be called after rendering is finished.
|
|
*
|
|
* Version 1, 2, 3 and 7
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success, for details see IWineD3DDevice::EndScene
|
|
* D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
|
|
* that only if the scene was already ended.
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_EndScene(IDirect3DDevice7 *iface)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_end_scene(device->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
|
|
if(hr == WINED3D_OK) return D3D_OK;
|
|
else return D3DERR_SCENE_NOT_IN_SCENE;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
|
|
{
|
|
return d3d_device7_EndScene(iface);
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_EndScene(iface);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device3_EndScene(IDirect3DDevice3 *iface)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device2_EndScene(IDirect3DDevice2 *iface)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device1_EndScene(IDirect3DDevice *iface)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::GetDirect3D
|
|
*
|
|
* Returns the IDirect3D(= interface to the DirectDraw object) used to create
|
|
* this device.
|
|
*
|
|
* Params:
|
|
* Direct3D7: Address to store the interface pointer at
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Direct3D7 == NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device7_GetDirect3D(IDirect3DDevice7 *iface, IDirect3D7 **d3d)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
|
|
TRACE("iface %p, d3d %p.\n", iface, d3d);
|
|
|
|
if (!d3d)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
*d3d = &device->ddraw->IDirect3D7_iface;
|
|
IDirect3D7_AddRef(*d3d);
|
|
|
|
TRACE("Returning interface %p.\n", *d3d);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_GetDirect3D(IDirect3DDevice3 *iface, IDirect3D3 **d3d)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, d3d %p.\n", iface, d3d);
|
|
|
|
if (!d3d)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
*d3d = &device->ddraw->IDirect3D3_iface;
|
|
IDirect3D3_AddRef(*d3d);
|
|
|
|
TRACE("Returning interface %p.\n", *d3d);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_GetDirect3D(IDirect3DDevice2 *iface, IDirect3D2 **d3d)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, d3d %p.\n", iface, d3d);
|
|
|
|
if (!d3d)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
*d3d = &device->ddraw->IDirect3D2_iface;
|
|
IDirect3D2_AddRef(*d3d);
|
|
|
|
TRACE("Returning interface %p.\n", *d3d);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device1_GetDirect3D(IDirect3DDevice *iface, IDirect3D **d3d)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice(iface);
|
|
|
|
TRACE("iface %p, d3d %p.\n", iface, d3d);
|
|
|
|
if (!d3d)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
*d3d = &device->ddraw->IDirect3D_iface;
|
|
IDirect3D_AddRef(*d3d);
|
|
|
|
TRACE("Returning interface %p.\n", *d3d);
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice3::SetCurrentViewport
|
|
*
|
|
* Sets a Direct3DViewport as the current viewport.
|
|
* For the thunks note that all viewport interface versions are equal
|
|
*
|
|
* Params:
|
|
* Direct3DViewport3: The viewport to set
|
|
*
|
|
* Version 2 and 3
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* (Is a NULL viewport valid?)
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *Direct3DViewport3)
|
|
{
|
|
struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
|
|
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3);
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
|
|
|
|
if (!vp)
|
|
{
|
|
WARN("Direct3DViewport3 is NULL, returning DDERR_INVALIDPARAMS\n");
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
/* Do nothing if the specified viewport is the same as the current one */
|
|
if (This->current_viewport == vp)
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return D3D_OK;
|
|
}
|
|
|
|
if (vp->active_device != This)
|
|
{
|
|
WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Release previous viewport and AddRef the new one */
|
|
if (This->current_viewport)
|
|
{
|
|
TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
|
|
&This->current_viewport->IDirect3DViewport3_iface);
|
|
IDirect3DViewport3_Release(&This->current_viewport->IDirect3DViewport3_iface);
|
|
}
|
|
IDirect3DViewport3_AddRef(Direct3DViewport3);
|
|
|
|
/* Set this viewport as the current viewport */
|
|
This->current_viewport = vp;
|
|
|
|
/* Activate this viewport */
|
|
viewport_activate(This->current_viewport, FALSE);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_SetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, viewport);
|
|
|
|
return d3d_device3_SetCurrentViewport(&device->IDirect3DDevice3_iface,
|
|
vp ? &vp->IDirect3DViewport3_iface : NULL);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice3::GetCurrentViewport
|
|
*
|
|
* Returns the currently active viewport.
|
|
*
|
|
* Version 2 and 3
|
|
*
|
|
* Params:
|
|
* Direct3DViewport3: Address to return the interface pointer at
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Direct3DViewport == NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_GetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 **viewport)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, viewport);
|
|
|
|
wined3d_mutex_lock();
|
|
if (!device->current_viewport)
|
|
{
|
|
wined3d_mutex_unlock();
|
|
WARN("No current viewport, returning D3DERR_NOCURRENTVIEWPORT\n");
|
|
return D3DERR_NOCURRENTVIEWPORT;
|
|
}
|
|
|
|
*viewport = &device->current_viewport->IDirect3DViewport3_iface;
|
|
IDirect3DViewport3_AddRef(*viewport);
|
|
|
|
TRACE("Returning interface %p.\n", *viewport);
|
|
wined3d_mutex_unlock();
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_GetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 **viewport)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, viewport);
|
|
|
|
return d3d_device3_GetCurrentViewport(&device->IDirect3DDevice3_iface,
|
|
(IDirect3DViewport3 **)viewport);
|
|
}
|
|
|
|
static BOOL validate_surface_palette(struct ddraw_surface *surface)
|
|
{
|
|
return !(surface->surface_desc.u4.ddpfPixelFormat.dwFlags
|
|
& (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
|
|
| DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8
|
|
| DDPF_PALETTEINDEXEDTO8))
|
|
|| wined3d_surface_get_palette(surface->wined3d_surface);
|
|
}
|
|
|
|
static HRESULT d3d_device_set_render_target(struct d3d_device *device,
|
|
struct ddraw_surface *target, IUnknown *rt_iface)
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (device->rt_iface == rt_iface)
|
|
{
|
|
TRACE("No-op SetRenderTarget operation, not doing anything\n");
|
|
return D3D_OK;
|
|
}
|
|
if (!target)
|
|
{
|
|
WARN("Trying to set render target to NULL.\n");
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if (FAILED(hr = wined3d_device_set_render_target(device->wined3d_device,
|
|
0, target->wined3d_surface, FALSE)))
|
|
return hr;
|
|
|
|
IUnknown_AddRef(rt_iface);
|
|
IUnknown_Release(device->rt_iface);
|
|
device->rt_iface = rt_iface;
|
|
d3d_device_update_depth_stencil(device);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface,
|
|
IDirectDrawSurface7 *target, DWORD flags)
|
|
{
|
|
struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface7(target);
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (!validate_surface_palette(target_impl))
|
|
{
|
|
WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDCAPS;
|
|
}
|
|
|
|
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
|
|
{
|
|
WARN("Surface %p is not a render target.\n", target_impl);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDCAPS;
|
|
}
|
|
|
|
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
|
|
{
|
|
WARN("Surface %p is not in video memory.\n", target_impl);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
|
|
{
|
|
WARN("Surface %p is a depth buffer.\n", target_impl);
|
|
IDirectDrawSurface7_AddRef(target);
|
|
IUnknown_Release(device->rt_iface);
|
|
device->rt_iface = (IUnknown *)target;
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPIXELFORMAT;
|
|
}
|
|
|
|
hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
|
|
IDirectDrawSurface7 *NewTarget, DWORD flags)
|
|
{
|
|
return d3d_device7_SetRenderTarget(iface, NewTarget, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
|
|
IDirectDrawSurface7 *NewTarget, DWORD flags)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_SetRenderTarget(iface, NewTarget, flags);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface,
|
|
IDirectDrawSurface4 *target, DWORD flags)
|
|
{
|
|
struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface4(target);
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (!validate_surface_palette(target_impl))
|
|
{
|
|
WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDCAPS;
|
|
}
|
|
|
|
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
|
|
{
|
|
WARN("Surface %p is not a render target.\n", target_impl);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDCAPS;
|
|
}
|
|
|
|
if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
|
|
{
|
|
WARN("Surface %p is a depth buffer.\n", target_impl);
|
|
IDirectDrawSurface4_AddRef(target);
|
|
IUnknown_Release(device->rt_iface);
|
|
device->rt_iface = (IUnknown *)target;
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPIXELFORMAT;
|
|
}
|
|
|
|
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
|
|
{
|
|
WARN("Surface %p is not in video memory.\n", target_impl);
|
|
IDirectDrawSurface4_AddRef(target);
|
|
IUnknown_Release(device->rt_iface);
|
|
device->rt_iface = (IUnknown *)target;
|
|
wined3d_mutex_unlock();
|
|
return D3D_OK;
|
|
}
|
|
|
|
hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
|
|
IDirectDrawSurface *target, DWORD flags)
|
|
{
|
|
struct ddraw_surface *target_impl = unsafe_impl_from_IDirectDrawSurface(target);
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, target %p, flags %#x.\n", iface, target, flags);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (!validate_surface_palette(target_impl))
|
|
{
|
|
WARN("Surface %p has an indexed pixel format, but no palette.\n", target_impl);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDCAPS;
|
|
}
|
|
|
|
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
|
|
{
|
|
WARN("Surface %p is not a render target.\n", target_impl);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDCAPS;
|
|
}
|
|
|
|
if (target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
|
|
{
|
|
WARN("Surface %p is a depth buffer.\n", target_impl);
|
|
IUnknown_Release(device->rt_iface);
|
|
device->rt_iface = (IUnknown *)target;
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPIXELFORMAT;
|
|
}
|
|
|
|
if (!(target_impl->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
|
|
{
|
|
WARN("Surface %p is not in video memory.\n", target_impl);
|
|
IDirectDrawSurface_AddRef(target);
|
|
IUnknown_Release(device->rt_iface);
|
|
device->rt_iface = (IUnknown *)target;
|
|
wined3d_mutex_unlock();
|
|
return D3D_OK;
|
|
}
|
|
|
|
hr = d3d_device_set_render_target(device, target_impl, (IUnknown *)target);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::GetRenderTarget
|
|
*
|
|
* Returns the current render target.
|
|
* This is handled locally, because the WineD3D render target's parent
|
|
* is an IParent
|
|
*
|
|
* Version 2, 3 and 7
|
|
*
|
|
* Params:
|
|
* RenderTarget: Address to store the surface interface pointer
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if RenderTarget == NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, target %p.\n", iface, RenderTarget);
|
|
|
|
if(!RenderTarget)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IUnknown_QueryInterface(device->rt_iface, &IID_IDirectDrawSurface7, (void **)RenderTarget);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_GetRenderTarget(IDirect3DDevice3 *iface, IDirectDrawSurface4 **RenderTarget)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
IDirectDrawSurface7 *RenderTarget7;
|
|
struct ddraw_surface *RenderTargetImpl;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, target %p.\n", iface, RenderTarget);
|
|
|
|
if(!RenderTarget)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
|
|
if(hr != D3D_OK) return hr;
|
|
RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
|
|
*RenderTarget = &RenderTargetImpl->IDirectDrawSurface4_iface;
|
|
IDirectDrawSurface4_AddRef(*RenderTarget);
|
|
IDirectDrawSurface7_Release(RenderTarget7);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_GetRenderTarget(IDirect3DDevice2 *iface, IDirectDrawSurface **RenderTarget)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
IDirectDrawSurface7 *RenderTarget7;
|
|
struct ddraw_surface *RenderTargetImpl;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, target %p.\n", iface, RenderTarget);
|
|
|
|
if(!RenderTarget)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
|
|
if(hr != D3D_OK) return hr;
|
|
RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
|
|
*RenderTarget = &RenderTargetImpl->IDirectDrawSurface_iface;
|
|
IDirectDrawSurface_AddRef(*RenderTarget);
|
|
IDirectDrawSurface7_Release(RenderTarget7);
|
|
return D3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice3::Begin
|
|
*
|
|
* Begins a description block of vertices. This is similar to glBegin()
|
|
* and glEnd(). After a call to IDirect3DDevice3::End, the vertices
|
|
* described with IDirect3DDevice::Vertex are drawn.
|
|
*
|
|
* Version 2 and 3
|
|
*
|
|
* Params:
|
|
* PrimitiveType: The type of primitives to draw
|
|
* VertexTypeDesc: A flexible vertex format description of the vertices
|
|
* Flags: Some flags..
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_Begin(IDirect3DDevice3 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, DWORD fvf, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, primitive_type %#x, fvf %#x, flags %#x.\n",
|
|
iface, primitive_type, fvf, flags);
|
|
|
|
wined3d_mutex_lock();
|
|
device->primitive_type = primitive_type;
|
|
device->vertex_type = fvf;
|
|
device->render_flags = flags;
|
|
device->vertex_size = get_flexible_vertex_size(device->vertex_type);
|
|
device->nb_vertices = 0;
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_Begin(IDirect3DDevice2 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
DWORD fvf;
|
|
|
|
TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#x.\n",
|
|
iface, primitive_type, vertex_type, flags);
|
|
|
|
switch (vertex_type)
|
|
{
|
|
case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
|
|
case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
|
|
case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
|
|
default:
|
|
ERR("Unexpected vertex type %#x.\n", vertex_type);
|
|
return DDERR_INVALIDPARAMS; /* Should never happen */
|
|
};
|
|
|
|
return d3d_device3_Begin(&device->IDirect3DDevice3_iface, primitive_type, fvf, flags);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice3::BeginIndexed
|
|
*
|
|
* Draws primitives based on vertices in a vertex array which are specified
|
|
* by indices.
|
|
*
|
|
* Version 2 and 3
|
|
*
|
|
* Params:
|
|
* PrimitiveType: Primitive type to draw
|
|
* VertexType: A FVF description of the vertex format
|
|
* Vertices: pointer to an array containing the vertices
|
|
* NumVertices: The number of vertices in the vertex array
|
|
* Flags: Some flags ...
|
|
*
|
|
* Returns:
|
|
* D3D_OK, because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_BeginIndexed(IDirect3DDevice3 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, DWORD fvf,
|
|
void *vertices, DWORD vertex_count, DWORD flags)
|
|
{
|
|
FIXME("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
|
|
iface, primitive_type, fvf, vertices, vertex_count, flags);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
|
|
static HRESULT WINAPI d3d_device2_BeginIndexed(IDirect3DDevice2 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type,
|
|
void *vertices, DWORD vertex_count, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
DWORD fvf;
|
|
|
|
TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
|
|
iface, primitive_type, vertex_type, vertices, vertex_count, flags);
|
|
|
|
switch (vertex_type)
|
|
{
|
|
case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
|
|
case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
|
|
case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
|
|
default:
|
|
ERR("Unexpected vertex type %#x.\n", vertex_type);
|
|
return DDERR_INVALIDPARAMS; /* Should never happen */
|
|
};
|
|
|
|
return d3d_device3_BeginIndexed(&device->IDirect3DDevice3_iface,
|
|
primitive_type, fvf, vertices, vertex_count, flags);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice3::Vertex
|
|
*
|
|
* Draws a vertex as described by IDirect3DDevice3::Begin. It places all
|
|
* drawn vertices in a vertex buffer. If the buffer is too small, its
|
|
* size is increased.
|
|
*
|
|
* Version 2 and 3
|
|
*
|
|
* Params:
|
|
* Vertex: Pointer to the vertex
|
|
*
|
|
* Returns:
|
|
* D3D_OK, on success
|
|
* DDERR_INVALIDPARAMS if Vertex is NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_Vertex(IDirect3DDevice3 *iface, void *vertex)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, vertex %p.\n", iface, vertex);
|
|
|
|
if (!vertex)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
if ((device->nb_vertices + 1) * device->vertex_size > device->buffer_size)
|
|
{
|
|
BYTE *old_buffer;
|
|
|
|
device->buffer_size = device->buffer_size ? device->buffer_size * 2 : device->vertex_size * 3;
|
|
old_buffer = device->sysmem_vertex_buffer;
|
|
device->sysmem_vertex_buffer = HeapAlloc(GetProcessHeap(), 0, device->buffer_size);
|
|
if (old_buffer)
|
|
{
|
|
memcpy(device->sysmem_vertex_buffer, old_buffer, device->nb_vertices * device->vertex_size);
|
|
HeapFree(GetProcessHeap(), 0, old_buffer);
|
|
}
|
|
}
|
|
|
|
memcpy(device->sysmem_vertex_buffer + device->nb_vertices++ * device->vertex_size, vertex, device->vertex_size);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_Vertex(IDirect3DDevice2 *iface, void *vertex)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, vertex %p.\n", iface, vertex);
|
|
|
|
return d3d_device3_Vertex(&device->IDirect3DDevice3_iface, vertex);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice3::Index
|
|
*
|
|
* Specifies an index to a vertex to be drawn. The vertex array has to
|
|
* be specified with BeginIndexed first.
|
|
*
|
|
* Parameters:
|
|
* VertexIndex: The index of the vertex to draw
|
|
*
|
|
* Returns:
|
|
* D3D_OK because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_Index(IDirect3DDevice3 *iface, WORD index)
|
|
{
|
|
FIXME("iface %p, index %#x stub!\n", iface, index);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_Index(IDirect3DDevice2 *iface, WORD index)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, index %#x.\n", iface, index);
|
|
|
|
return d3d_device3_Index(&device->IDirect3DDevice3_iface, index);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::GetRenderState
|
|
*
|
|
* Returns the value of a render state. The possible render states are
|
|
* defined in include/d3dtypes.h
|
|
*
|
|
* Version 2, 3 and 7
|
|
*
|
|
* Params:
|
|
* RenderStateType: Render state to return the current setting of
|
|
* Value: Address to store the value at
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success, for details see IWineD3DDevice::GetRenderState
|
|
* DDERR_INVALIDPARAMS if Value == NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
|
|
D3DRENDERSTATETYPE state, DWORD *value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr = D3D_OK;
|
|
|
|
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
|
|
|
|
if (!value)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
switch (state)
|
|
{
|
|
case D3DRENDERSTATE_TEXTUREMAG:
|
|
{
|
|
enum wined3d_texture_filter_type tex_mag;
|
|
|
|
tex_mag = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER);
|
|
switch (tex_mag)
|
|
{
|
|
case WINED3D_TEXF_POINT:
|
|
*value = D3DFILTER_NEAREST;
|
|
break;
|
|
case WINED3D_TEXF_LINEAR:
|
|
*value = D3DFILTER_LINEAR;
|
|
break;
|
|
default:
|
|
ERR("Unhandled texture mag %d !\n",tex_mag);
|
|
*value = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case D3DRENDERSTATE_TEXTUREMIN:
|
|
{
|
|
enum wined3d_texture_filter_type tex_min;
|
|
enum wined3d_texture_filter_type tex_mip;
|
|
|
|
tex_min = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIN_FILTER);
|
|
tex_mip = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIP_FILTER);
|
|
switch (tex_min)
|
|
{
|
|
case WINED3D_TEXF_POINT:
|
|
switch (tex_mip)
|
|
{
|
|
case WINED3D_TEXF_NONE:
|
|
*value = D3DFILTER_NEAREST;
|
|
break;
|
|
case WINED3D_TEXF_POINT:
|
|
*value = D3DFILTER_MIPNEAREST;
|
|
break;
|
|
case WINED3D_TEXF_LINEAR:
|
|
*value = D3DFILTER_LINEARMIPNEAREST;
|
|
break;
|
|
default:
|
|
ERR("Unhandled mip filter %#x.\n", tex_mip);
|
|
*value = D3DFILTER_NEAREST;
|
|
break;
|
|
}
|
|
break;
|
|
case WINED3D_TEXF_LINEAR:
|
|
switch (tex_mip)
|
|
{
|
|
case WINED3D_TEXF_NONE:
|
|
*value = D3DFILTER_LINEAR;
|
|
break;
|
|
case WINED3D_TEXF_POINT:
|
|
*value = D3DFILTER_MIPLINEAR;
|
|
break;
|
|
case WINED3D_TEXF_LINEAR:
|
|
*value = D3DFILTER_LINEARMIPLINEAR;
|
|
break;
|
|
default:
|
|
ERR("Unhandled mip filter %#x.\n", tex_mip);
|
|
*value = D3DFILTER_LINEAR;
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
ERR("Unhandled texture min filter %#x.\n",tex_min);
|
|
*value = D3DFILTER_NEAREST;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case D3DRENDERSTATE_TEXTUREADDRESS:
|
|
case D3DRENDERSTATE_TEXTUREADDRESSU:
|
|
*value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_U);
|
|
break;
|
|
case D3DRENDERSTATE_TEXTUREADDRESSV:
|
|
*value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_V);
|
|
break;
|
|
|
|
case D3DRENDERSTATE_BORDERCOLOR:
|
|
FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
|
|
hr = E_NOTIMPL;
|
|
break;
|
|
|
|
case D3DRENDERSTATE_TEXTUREHANDLE:
|
|
case D3DRENDERSTATE_TEXTUREMAPBLEND:
|
|
WARN("Render state %#x is invalid in d3d7.\n", state);
|
|
hr = DDERR_INVALIDPARAMS;
|
|
break;
|
|
|
|
case D3DRENDERSTATE_ZBIAS:
|
|
*value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
|
|
break;
|
|
|
|
default:
|
|
if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
|
|
&& state <= D3DRENDERSTATE_STIPPLEPATTERN31)
|
|
{
|
|
FIXME("Unhandled stipple pattern render state (%#x).\n", state);
|
|
hr = E_NOTIMPL;
|
|
break;
|
|
}
|
|
*value = wined3d_device_get_render_state(device->wined3d_device, state);
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
|
|
D3DRENDERSTATETYPE state, DWORD *value)
|
|
{
|
|
return d3d_device7_GetRenderState(iface, state, value);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
|
|
D3DRENDERSTATETYPE state, DWORD *value)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_GetRenderState(iface, state, value);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
|
|
D3DRENDERSTATETYPE state, DWORD *value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
|
|
|
|
switch (state)
|
|
{
|
|
case D3DRENDERSTATE_TEXTUREHANDLE:
|
|
{
|
|
/* This state is wrapped to SetTexture in SetRenderState, so
|
|
* it has to be wrapped to GetTexture here. */
|
|
struct wined3d_texture *tex = NULL;
|
|
*value = 0;
|
|
|
|
wined3d_mutex_lock();
|
|
if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
|
|
{
|
|
/* The parent of the texture is the IDirectDrawSurface7
|
|
* interface of the ddraw surface. */
|
|
struct ddraw_surface *parent = wined3d_texture_get_parent(tex);
|
|
if (parent)
|
|
*value = parent->Handle;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
case D3DRENDERSTATE_TEXTUREMAPBLEND:
|
|
{
|
|
/* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
|
|
the mapping to get the value. */
|
|
DWORD colorop, colorarg1, colorarg2;
|
|
DWORD alphaop, alphaarg1, alphaarg2;
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
device->legacyTextureBlending = TRUE;
|
|
|
|
colorop = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_OP);
|
|
colorarg1 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG1);
|
|
colorarg2 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG2);
|
|
alphaop = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_OP);
|
|
alphaarg1 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG1);
|
|
alphaarg2 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG2);
|
|
|
|
if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
|
|
&& alphaop == WINED3D_TOP_SELECT_ARG1 && alphaarg1 == WINED3DTA_TEXTURE)
|
|
*value = D3DTBLEND_DECAL;
|
|
else if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
|
|
&& alphaop == WINED3D_TOP_MODULATE
|
|
&& alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
|
|
*value = D3DTBLEND_DECALALPHA;
|
|
else if (colorop == WINED3D_TOP_MODULATE
|
|
&& colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT
|
|
&& alphaop == WINED3D_TOP_MODULATE
|
|
&& alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
|
|
*value = D3DTBLEND_MODULATEALPHA;
|
|
else
|
|
{
|
|
struct wined3d_texture *tex = NULL;
|
|
BOOL tex_alpha = FALSE;
|
|
DDPIXELFORMAT ddfmt;
|
|
|
|
if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
|
|
{
|
|
struct wined3d_resource *sub_resource;
|
|
|
|
if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
|
|
{
|
|
struct wined3d_resource_desc desc;
|
|
|
|
wined3d_resource_get_desc(sub_resource, &desc);
|
|
ddfmt.dwSize = sizeof(ddfmt);
|
|
ddrawformat_from_wined3dformat(&ddfmt, desc.format);
|
|
if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
|
|
}
|
|
}
|
|
|
|
if (!(colorop == WINED3D_TOP_MODULATE
|
|
&& colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT
|
|
&& alphaop == (tex_alpha ? WINED3D_TOP_SELECT_ARG1 : WINED3D_TOP_SELECT_ARG2)
|
|
&& alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT))
|
|
ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous.\n");
|
|
|
|
*value = D3DTBLEND_MODULATE;
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
case D3DRENDERSTATE_LIGHTING:
|
|
*value = 0xffffffff;
|
|
return D3D_OK;
|
|
|
|
default:
|
|
return IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, state, value);
|
|
}
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_GetRenderState(IDirect3DDevice2 *iface,
|
|
D3DRENDERSTATETYPE state, DWORD *value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
|
|
|
|
return IDirect3DDevice3_GetRenderState(&device->IDirect3DDevice3_iface, state, value);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::SetRenderState
|
|
*
|
|
* Sets a render state. The possible render states are defined in
|
|
* include/d3dtypes.h
|
|
*
|
|
* Version 2, 3 and 7
|
|
*
|
|
* Params:
|
|
* RenderStateType: State to set
|
|
* Value: Value to assign to that state
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success,
|
|
* for details see IWineD3DDevice::SetRenderState
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
|
|
D3DRENDERSTATETYPE state, DWORD value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr = D3D_OK;
|
|
|
|
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
|
|
|
|
wined3d_mutex_lock();
|
|
/* Some render states need special care */
|
|
switch (state)
|
|
{
|
|
/*
|
|
* The ddraw texture filter mapping works like this:
|
|
* D3DFILTER_NEAREST Point min/mag, no mip
|
|
* D3DFILTER_MIPNEAREST Point min/mag, point mip
|
|
* D3DFILTER_LINEARMIPNEAREST: Point min/mag, linear mip
|
|
*
|
|
* D3DFILTER_LINEAR Linear min/mag, no mip
|
|
* D3DFILTER_MIPLINEAR Linear min/mag, point mip
|
|
* D3DFILTER_LINEARMIPLINEAR Linear min/mag, linear mip
|
|
*
|
|
* This is the opposite of the GL naming convention,
|
|
* D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR.
|
|
*/
|
|
case D3DRENDERSTATE_TEXTUREMAG:
|
|
{
|
|
enum wined3d_texture_filter_type tex_mag;
|
|
|
|
switch (value)
|
|
{
|
|
case D3DFILTER_NEAREST:
|
|
case D3DFILTER_MIPNEAREST:
|
|
case D3DFILTER_LINEARMIPNEAREST:
|
|
tex_mag = WINED3D_TEXF_POINT;
|
|
break;
|
|
case D3DFILTER_LINEAR:
|
|
case D3DFILTER_MIPLINEAR:
|
|
case D3DFILTER_LINEARMIPLINEAR:
|
|
tex_mag = WINED3D_TEXF_LINEAR;
|
|
break;
|
|
default:
|
|
tex_mag = WINED3D_TEXF_POINT;
|
|
FIXME("Unhandled texture mag %#x.\n", value);
|
|
break;
|
|
}
|
|
|
|
wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, tex_mag);
|
|
break;
|
|
}
|
|
|
|
case D3DRENDERSTATE_TEXTUREMIN:
|
|
{
|
|
enum wined3d_texture_filter_type tex_min;
|
|
enum wined3d_texture_filter_type tex_mip;
|
|
|
|
switch (value)
|
|
{
|
|
case D3DFILTER_NEAREST:
|
|
tex_min = WINED3D_TEXF_POINT;
|
|
tex_mip = WINED3D_TEXF_NONE;
|
|
break;
|
|
case D3DFILTER_LINEAR:
|
|
tex_min = WINED3D_TEXF_LINEAR;
|
|
tex_mip = WINED3D_TEXF_NONE;
|
|
break;
|
|
case D3DFILTER_MIPNEAREST:
|
|
tex_min = WINED3D_TEXF_POINT;
|
|
tex_mip = WINED3D_TEXF_POINT;
|
|
break;
|
|
case D3DFILTER_MIPLINEAR:
|
|
tex_min = WINED3D_TEXF_LINEAR;
|
|
tex_mip = WINED3D_TEXF_POINT;
|
|
break;
|
|
case D3DFILTER_LINEARMIPNEAREST:
|
|
tex_min = WINED3D_TEXF_POINT;
|
|
tex_mip = WINED3D_TEXF_LINEAR;
|
|
break;
|
|
case D3DFILTER_LINEARMIPLINEAR:
|
|
tex_min = WINED3D_TEXF_LINEAR;
|
|
tex_mip = WINED3D_TEXF_LINEAR;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled texture min %#x.\n",value);
|
|
tex_min = WINED3D_TEXF_POINT;
|
|
tex_mip = WINED3D_TEXF_NONE;
|
|
break;
|
|
}
|
|
|
|
wined3d_device_set_sampler_state(device->wined3d_device,
|
|
0, WINED3D_SAMP_MIP_FILTER, tex_mip);
|
|
wined3d_device_set_sampler_state(device->wined3d_device,
|
|
0, WINED3D_SAMP_MIN_FILTER, tex_min);
|
|
break;
|
|
}
|
|
|
|
case D3DRENDERSTATE_TEXTUREADDRESS:
|
|
wined3d_device_set_sampler_state(device->wined3d_device,
|
|
0, WINED3D_SAMP_ADDRESS_V, value);
|
|
/* Drop through */
|
|
case D3DRENDERSTATE_TEXTUREADDRESSU:
|
|
wined3d_device_set_sampler_state(device->wined3d_device,
|
|
0, WINED3D_SAMP_ADDRESS_U, value);
|
|
break;
|
|
case D3DRENDERSTATE_TEXTUREADDRESSV:
|
|
wined3d_device_set_sampler_state(device->wined3d_device,
|
|
0, WINED3D_SAMP_ADDRESS_V, value);
|
|
break;
|
|
|
|
case D3DRENDERSTATE_BORDERCOLOR:
|
|
/* This should probably just forward to the corresponding sampler
|
|
* state. Needs tests. */
|
|
FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
|
|
hr = E_NOTIMPL;
|
|
break;
|
|
|
|
case D3DRENDERSTATE_TEXTUREHANDLE:
|
|
case D3DRENDERSTATE_TEXTUREMAPBLEND:
|
|
WARN("Render state %#x is invalid in d3d7.\n", state);
|
|
hr = DDERR_INVALIDPARAMS;
|
|
break;
|
|
|
|
case D3DRENDERSTATE_ZBIAS:
|
|
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
|
|
break;
|
|
|
|
default:
|
|
if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
|
|
&& state <= D3DRENDERSTATE_STIPPLEPATTERN31)
|
|
{
|
|
FIXME("Unhandled stipple pattern render state (%#x).\n", state);
|
|
hr = E_NOTIMPL;
|
|
break;
|
|
}
|
|
|
|
wined3d_device_set_render_state(device->wined3d_device, state, value);
|
|
break;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
|
|
D3DRENDERSTATETYPE state, DWORD value)
|
|
{
|
|
return d3d_device7_SetRenderState(iface, state, value);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
|
|
D3DRENDERSTATETYPE state, DWORD value)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_SetRenderState(iface, state, value);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
|
|
D3DRENDERSTATETYPE state, DWORD value)
|
|
{
|
|
/* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
|
|
for this state can be directly mapped to texture stage colorop and alphaop, but
|
|
D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
|
|
from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
|
|
alphaarg when needed.
|
|
|
|
Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
|
|
|
|
Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
|
|
TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
|
|
are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
|
|
requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
|
|
with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
|
|
in device - TRUE if the app is using TEXTUREMAPBLEND.
|
|
|
|
Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
|
|
GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
|
|
unless some broken game will be found that cares. */
|
|
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
switch (state)
|
|
{
|
|
case D3DRENDERSTATE_TEXTUREHANDLE:
|
|
{
|
|
struct ddraw_surface *surf;
|
|
|
|
if (value == 0)
|
|
{
|
|
hr = wined3d_device_set_texture(device->wined3d_device, 0, NULL);
|
|
break;
|
|
}
|
|
|
|
surf = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_SURFACE);
|
|
if (!surf)
|
|
{
|
|
WARN("Invalid texture handle.\n");
|
|
hr = DDERR_INVALIDPARAMS;
|
|
break;
|
|
}
|
|
|
|
hr = IDirect3DDevice3_SetTexture(iface, 0, &surf->IDirect3DTexture2_iface);
|
|
break;
|
|
}
|
|
|
|
case D3DRENDERSTATE_TEXTUREMAPBLEND:
|
|
{
|
|
device->legacyTextureBlending = TRUE;
|
|
|
|
switch (value)
|
|
{
|
|
case D3DTBLEND_MODULATE:
|
|
{
|
|
struct wined3d_texture *tex = NULL;
|
|
BOOL tex_alpha = FALSE;
|
|
DDPIXELFORMAT ddfmt;
|
|
|
|
if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
|
|
{
|
|
struct wined3d_resource *sub_resource;
|
|
|
|
if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
|
|
{
|
|
struct wined3d_resource_desc desc;
|
|
|
|
wined3d_resource_get_desc(sub_resource, &desc);
|
|
ddfmt.dwSize = sizeof(ddfmt);
|
|
ddrawformat_from_wined3dformat(&ddfmt, desc.format);
|
|
if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
|
|
}
|
|
}
|
|
|
|
if (tex_alpha)
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
|
|
else
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE);
|
|
break;
|
|
}
|
|
|
|
case D3DTBLEND_ADD:
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_ADD);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
|
|
break;
|
|
|
|
case D3DTBLEND_MODULATEALPHA:
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_MODULATE);
|
|
break;
|
|
|
|
case D3DTBLEND_COPY:
|
|
case D3DTBLEND_DECAL:
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_SELECT_ARG1);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
|
|
break;
|
|
|
|
case D3DTBLEND_DECALALPHA:
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_BLEND_TEXTURE_ALPHA);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled texture environment %#x.\n", value);
|
|
}
|
|
|
|
hr = D3D_OK;
|
|
break;
|
|
}
|
|
|
|
case D3DRENDERSTATE_LIGHTING:
|
|
hr = D3D_OK;
|
|
break;
|
|
|
|
default:
|
|
hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, state, value);
|
|
break;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_SetRenderState(IDirect3DDevice2 *iface,
|
|
D3DRENDERSTATETYPE state, DWORD value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
|
|
|
|
return IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface, state, value);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* Direct3DDevice3::SetLightState
|
|
*
|
|
* Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
|
|
* light states are forwarded to Direct3DDevice7 render states
|
|
*
|
|
* Version 2 and 3
|
|
*
|
|
* Params:
|
|
* LightStateType: The light state to change
|
|
* Value: The value to assign to that light state
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if the parameters were incorrect
|
|
* Also check IDirect3DDevice7::SetRenderState
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_SetLightState(IDirect3DDevice3 *iface,
|
|
D3DLIGHTSTATETYPE state, DWORD value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
|
|
|
|
if (!state || (state > D3DLIGHTSTATE_COLORVERTEX))
|
|
{
|
|
TRACE("Unexpected Light State Type\n");
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
if (state == D3DLIGHTSTATE_MATERIAL)
|
|
{
|
|
struct d3d_material *m = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_MATERIAL);
|
|
if (!m)
|
|
{
|
|
WARN("Invalid material handle.\n");
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
TRACE(" activating material %p.\n", m);
|
|
material_activate(m);
|
|
|
|
device->material = value;
|
|
}
|
|
else if (state == D3DLIGHTSTATE_COLORMODEL)
|
|
{
|
|
switch (value)
|
|
{
|
|
case D3DCOLOR_MONO:
|
|
ERR("DDCOLOR_MONO should not happen!\n");
|
|
break;
|
|
case D3DCOLOR_RGB:
|
|
/* We are already in this mode */
|
|
TRACE("Setting color model to RGB (no-op).\n");
|
|
break;
|
|
default:
|
|
ERR("Unknown color model!\n");
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
D3DRENDERSTATETYPE rs;
|
|
switch (state)
|
|
{
|
|
case D3DLIGHTSTATE_AMBIENT: /* 2 */
|
|
rs = D3DRENDERSTATE_AMBIENT;
|
|
break;
|
|
case D3DLIGHTSTATE_FOGMODE: /* 4 */
|
|
rs = D3DRENDERSTATE_FOGVERTEXMODE;
|
|
break;
|
|
case D3DLIGHTSTATE_FOGSTART: /* 5 */
|
|
rs = D3DRENDERSTATE_FOGSTART;
|
|
break;
|
|
case D3DLIGHTSTATE_FOGEND: /* 6 */
|
|
rs = D3DRENDERSTATE_FOGEND;
|
|
break;
|
|
case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
|
|
rs = D3DRENDERSTATE_FOGDENSITY;
|
|
break;
|
|
case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
|
|
rs = D3DRENDERSTATE_COLORVERTEX;
|
|
break;
|
|
default:
|
|
FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, rs, value);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_SetLightState(IDirect3DDevice2 *iface,
|
|
D3DLIGHTSTATETYPE state, DWORD value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
|
|
|
|
return d3d_device3_SetLightState(&device->IDirect3DDevice3_iface, state, value);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice3::GetLightState
|
|
*
|
|
* Returns the current setting of a light state. The state is read from
|
|
* the Direct3DDevice7 render state.
|
|
*
|
|
* Version 2 and 3
|
|
*
|
|
* Params:
|
|
* LightStateType: The light state to return
|
|
* Value: The address to store the light state setting at
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDDERR_INVALIDPARAMS if the parameters were incorrect
|
|
* Also see IDirect3DDevice7::GetRenderState
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_GetLightState(IDirect3DDevice3 *iface,
|
|
D3DLIGHTSTATETYPE state, DWORD *value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
|
|
|
|
if (!state || (state > D3DLIGHTSTATE_COLORVERTEX))
|
|
{
|
|
TRACE("Unexpected Light State Type\n");
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if (!value)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
if (state == D3DLIGHTSTATE_MATERIAL)
|
|
{
|
|
*value = device->material;
|
|
}
|
|
else if (state == D3DLIGHTSTATE_COLORMODEL)
|
|
{
|
|
*value = D3DCOLOR_RGB;
|
|
}
|
|
else
|
|
{
|
|
D3DRENDERSTATETYPE rs;
|
|
switch (state)
|
|
{
|
|
case D3DLIGHTSTATE_AMBIENT: /* 2 */
|
|
rs = D3DRENDERSTATE_AMBIENT;
|
|
break;
|
|
case D3DLIGHTSTATE_FOGMODE: /* 4 */
|
|
rs = D3DRENDERSTATE_FOGVERTEXMODE;
|
|
break;
|
|
case D3DLIGHTSTATE_FOGSTART: /* 5 */
|
|
rs = D3DRENDERSTATE_FOGSTART;
|
|
break;
|
|
case D3DLIGHTSTATE_FOGEND: /* 6 */
|
|
rs = D3DRENDERSTATE_FOGEND;
|
|
break;
|
|
case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
|
|
rs = D3DRENDERSTATE_FOGDENSITY;
|
|
break;
|
|
case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
|
|
rs = D3DRENDERSTATE_COLORVERTEX;
|
|
break;
|
|
default:
|
|
FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
hr = IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, rs, value);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_GetLightState(IDirect3DDevice2 *iface,
|
|
D3DLIGHTSTATETYPE state, DWORD *value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
|
|
|
|
return d3d_device3_GetLightState(&device->IDirect3DDevice3_iface, state, value);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::SetTransform
|
|
*
|
|
* Assigns a D3DMATRIX to a transform type. The transform types are defined
|
|
* in include/d3dtypes.h.
|
|
* The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
|
|
* (=255) for wined3d, because the 1 transform state was removed in d3d8
|
|
* and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
|
|
*
|
|
* Version 2, 3 and 7
|
|
*
|
|
* Params:
|
|
* TransformStateType: transform state to set
|
|
* Matrix: Matrix to assign to the state
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Matrix == NULL
|
|
* For details see IWineD3DDevice::SetTransform
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_SetTransform(IDirect3DDevice7 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
enum wined3d_transform_state wined3d_state;
|
|
|
|
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
|
|
|
|
switch (state)
|
|
{
|
|
case D3DTRANSFORMSTATE_WORLD:
|
|
wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
|
|
break;
|
|
case D3DTRANSFORMSTATE_WORLD1:
|
|
wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
|
|
break;
|
|
case D3DTRANSFORMSTATE_WORLD2:
|
|
wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
|
|
break;
|
|
case D3DTRANSFORMSTATE_WORLD3:
|
|
wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
|
|
break;
|
|
default:
|
|
wined3d_state = state;
|
|
}
|
|
|
|
if (!matrix)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
|
|
wined3d_mutex_lock();
|
|
wined3d_device_set_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
return d3d_device7_SetTransform(iface, state, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_SetTransform(iface, state, matrix);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_SetTransform(IDirect3DDevice3 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
|
|
|
|
if (!matrix)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
if (state == D3DTRANSFORMSTATE_PROJECTION)
|
|
{
|
|
D3DMATRIX projection;
|
|
|
|
wined3d_mutex_lock();
|
|
multiply_matrix(&projection, &device->legacy_clipspace, matrix);
|
|
wined3d_device_set_transform(device->wined3d_device,
|
|
WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
|
|
device->legacy_projection = *matrix;
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_SetTransform(IDirect3DDevice2 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
|
|
|
|
return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::GetTransform
|
|
*
|
|
* Returns the matrix assigned to a transform state
|
|
* D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
|
|
* SetTransform
|
|
*
|
|
* Params:
|
|
* TransformStateType: State to read the matrix from
|
|
* Matrix: Address to store the matrix at
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Matrix == NULL
|
|
* For details, see IWineD3DDevice::GetTransform
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
enum wined3d_transform_state wined3d_state;
|
|
|
|
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
|
|
|
|
switch (state)
|
|
{
|
|
case D3DTRANSFORMSTATE_WORLD:
|
|
wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
|
|
break;
|
|
case D3DTRANSFORMSTATE_WORLD1:
|
|
wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
|
|
break;
|
|
case D3DTRANSFORMSTATE_WORLD2:
|
|
wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
|
|
break;
|
|
case D3DTRANSFORMSTATE_WORLD3:
|
|
wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
|
|
break;
|
|
default:
|
|
wined3d_state = state;
|
|
}
|
|
|
|
if (!matrix)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
|
|
wined3d_mutex_lock();
|
|
wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
return d3d_device7_GetTransform(iface, state, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_GetTransform(iface, state, matrix);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_GetTransform(IDirect3DDevice3 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
|
|
|
|
if (!matrix)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
if (state == D3DTRANSFORMSTATE_PROJECTION)
|
|
{
|
|
wined3d_mutex_lock();
|
|
*matrix = device->legacy_projection;
|
|
wined3d_mutex_unlock();
|
|
return DD_OK;
|
|
}
|
|
|
|
return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_GetTransform(IDirect3DDevice2 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
|
|
|
|
return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::MultiplyTransform
|
|
*
|
|
* Multiplies the already-set transform matrix of a transform state
|
|
* with another matrix. For the world matrix, see SetTransform
|
|
*
|
|
* Version 2, 3 and 7
|
|
*
|
|
* Params:
|
|
* TransformStateType: Transform state to multiply
|
|
* D3DMatrix Matrix to multiply with.
|
|
*
|
|
* Returns
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if D3DMatrix is NULL
|
|
* For details, see IWineD3DDevice::MultiplyTransform
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
enum wined3d_transform_state wined3d_state;
|
|
|
|
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
|
|
|
|
switch (state)
|
|
{
|
|
case D3DTRANSFORMSTATE_WORLD:
|
|
wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
|
|
break;
|
|
case D3DTRANSFORMSTATE_WORLD1:
|
|
wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
|
|
break;
|
|
case D3DTRANSFORMSTATE_WORLD2:
|
|
wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
|
|
break;
|
|
case D3DTRANSFORMSTATE_WORLD3:
|
|
wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
|
|
break;
|
|
default:
|
|
wined3d_state = state;
|
|
}
|
|
|
|
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
|
|
wined3d_mutex_lock();
|
|
wined3d_device_multiply_transform(device->wined3d_device,
|
|
wined3d_state, (struct wined3d_matrix *)matrix);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
return d3d_device7_MultiplyTransform(iface, state, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_MultiplyTransform(iface, state, matrix);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_MultiplyTransform(IDirect3DDevice3 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
|
|
|
|
if (state == D3DTRANSFORMSTATE_PROJECTION)
|
|
{
|
|
D3DMATRIX projection, tmp;
|
|
|
|
wined3d_mutex_lock();
|
|
multiply_matrix(&tmp, &device->legacy_projection, matrix);
|
|
multiply_matrix(&projection, &device->legacy_clipspace, &tmp);
|
|
wined3d_device_set_transform(device->wined3d_device,
|
|
WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
|
|
device->legacy_projection = tmp;
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_MultiplyTransform(IDirect3DDevice2 *iface,
|
|
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
|
|
|
|
return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::DrawPrimitive
|
|
*
|
|
* Draws primitives based on vertices in an application-provided pointer
|
|
*
|
|
* Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
|
|
* an FVF format for D3D7
|
|
*
|
|
* Params:
|
|
* PrimitiveType: The type of the primitives to draw
|
|
* Vertex type: Flexible vertex format vertex description
|
|
* Vertices: Pointer to the vertex array
|
|
* VertexCount: The number of vertices to draw
|
|
* Flags: As usual a few flags
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Vertices is NULL
|
|
* For details, see IWineD3DDevice::DrawPrimitiveUP
|
|
*
|
|
*****************************************************************************/
|
|
|
|
/* The caller is responsible for wined3d locking */
|
|
static HRESULT d3d_device_prepare_vertex_buffer(struct d3d_device *device, UINT min_size)
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
|
|
{
|
|
UINT size = max(device->vertex_buffer_size * 2, min_size);
|
|
struct wined3d_buffer *buffer;
|
|
|
|
TRACE("Growing vertex buffer to %u bytes\n", size);
|
|
|
|
hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
|
|
WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
|
|
return hr;
|
|
}
|
|
|
|
if (device->vertex_buffer)
|
|
wined3d_buffer_decref(device->vertex_buffer);
|
|
|
|
device->vertex_buffer = buffer;
|
|
device->vertex_buffer_size = size;
|
|
device->vertex_buffer_pos = 0;
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
|
|
DWORD vertex_count, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
UINT stride, vb_pos, size, align;
|
|
HRESULT hr;
|
|
BYTE *data;
|
|
|
|
TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
|
|
iface, primitive_type, fvf, vertices, vertex_count, flags);
|
|
|
|
if (!vertices)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
/* Get the stride */
|
|
stride = get_flexible_vertex_size(fvf);
|
|
size = vertex_count * stride;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = d3d_device_prepare_vertex_buffer(device, size);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
|
|
vb_pos = device->vertex_buffer_pos;
|
|
align = vb_pos % stride;
|
|
if (align) align = stride - align;
|
|
if (vb_pos + size + align > device->vertex_buffer_size)
|
|
vb_pos = 0;
|
|
else
|
|
vb_pos += align;
|
|
|
|
hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &data,
|
|
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
memcpy(data, vertices, size);
|
|
wined3d_buffer_unmap(device->vertex_buffer);
|
|
device->vertex_buffer_pos = vb_pos + size;
|
|
|
|
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
|
|
wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
|
|
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
|
|
hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vertex_count);
|
|
|
|
done:
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
|
|
DWORD vertex_count, DWORD flags)
|
|
{
|
|
return d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
|
|
DWORD vertex_count, DWORD flags)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static void setup_lighting(const struct d3d_device *device, DWORD fvf, DWORD flags)
|
|
{
|
|
BOOL enable;
|
|
|
|
/* Ignore the D3DFVF_XYZRHW case here, wined3d takes care of that */
|
|
if (flags & D3DDP_DONOTLIGHT)
|
|
enable = FALSE;
|
|
else if (!(fvf & D3DFVF_NORMAL))
|
|
enable = FALSE;
|
|
else
|
|
enable = TRUE;
|
|
|
|
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_LIGHTING, enable);
|
|
}
|
|
|
|
|
|
static HRESULT WINAPI d3d_device3_DrawPrimitive(IDirect3DDevice3 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
|
|
DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
|
|
iface, primitive_type, fvf, vertices, vertex_count, flags);
|
|
|
|
setup_lighting(device, fvf, flags);
|
|
|
|
return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface,
|
|
primitive_type, fvf, vertices, vertex_count, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_DrawPrimitive(IDirect3DDevice2 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices,
|
|
DWORD vertex_count, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
DWORD fvf;
|
|
|
|
TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x.\n",
|
|
iface, primitive_type, vertex_type, vertices, vertex_count, flags);
|
|
|
|
switch (vertex_type)
|
|
{
|
|
case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
|
|
case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
|
|
case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
|
|
default:
|
|
FIXME("Unhandled vertex type %#x.\n", vertex_type);
|
|
return DDERR_INVALIDPARAMS; /* Should never happen */
|
|
}
|
|
|
|
return d3d_device3_DrawPrimitive(&device->IDirect3DDevice3_iface,
|
|
primitive_type, fvf, vertices, vertex_count, flags);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::DrawIndexedPrimitive
|
|
*
|
|
* Draws vertices from an application-provided pointer, based on the index
|
|
* numbers in a WORD array.
|
|
*
|
|
* Version 2, 3 and 7. The version 7 thunk translates the vertex type into
|
|
* an FVF format for D3D7
|
|
*
|
|
* Params:
|
|
* PrimitiveType: The primitive type to draw
|
|
* VertexType: The FVF vertex description
|
|
* Vertices: Pointer to the vertex array
|
|
* VertexCount: ?
|
|
* Indices: Pointer to the index array
|
|
* IndexCount: Number of indices = Number of vertices to draw
|
|
* Flags: As usual, some flags
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Vertices or Indices is NULL
|
|
* For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
|
|
*
|
|
*****************************************************************************/
|
|
/* The caller is responsible for wined3d locking */
|
|
static HRESULT d3d_device_prepare_index_buffer(struct d3d_device *device, UINT min_size)
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (device->index_buffer_size < min_size || !device->index_buffer)
|
|
{
|
|
UINT size = max(device->index_buffer_size * 2, min_size);
|
|
struct wined3d_buffer *buffer;
|
|
|
|
TRACE("Growing index buffer to %u bytes\n", size);
|
|
|
|
hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
|
|
WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
|
|
return hr;
|
|
}
|
|
|
|
if (device->index_buffer)
|
|
wined3d_buffer_decref(device->index_buffer);
|
|
device->index_buffer = buffer;
|
|
device->index_buffer_size = size;
|
|
device->index_buffer_pos = 0;
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
|
|
WORD *indices, DWORD index_count, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
UINT stride = get_flexible_vertex_size(fvf);
|
|
UINT vtx_size = stride * vertex_count, idx_size = index_count * sizeof(*indices);
|
|
UINT vb_pos, ib_pos, align;
|
|
BYTE *data;
|
|
|
|
TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
|
|
"indices %p, index_count %u, flags %#x.\n",
|
|
iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
|
|
|
|
/* Set the D3DDevice's FVF */
|
|
wined3d_mutex_lock();
|
|
|
|
hr = d3d_device_prepare_vertex_buffer(device, vtx_size);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
|
|
vb_pos = device->vertex_buffer_pos;
|
|
align = vb_pos % stride;
|
|
if (align) align = stride - align;
|
|
if (vb_pos + vtx_size + align > device->vertex_buffer_size)
|
|
vb_pos = 0;
|
|
else
|
|
vb_pos += align;
|
|
|
|
hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &data,
|
|
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
memcpy(data, vertices, vtx_size);
|
|
wined3d_buffer_unmap(device->vertex_buffer);
|
|
device->vertex_buffer_pos = vb_pos + vtx_size;
|
|
|
|
hr = d3d_device_prepare_index_buffer(device, idx_size);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
ib_pos = device->index_buffer_pos;
|
|
if (device->index_buffer_size - idx_size < ib_pos)
|
|
ib_pos = 0;
|
|
|
|
hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &data,
|
|
ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
memcpy(data, indices, idx_size);
|
|
wined3d_buffer_unmap(device->index_buffer);
|
|
device->index_buffer_pos = ib_pos + idx_size;
|
|
|
|
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT);
|
|
|
|
wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
|
|
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
|
|
wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / stride);
|
|
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(*indices), index_count);
|
|
|
|
done:
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
|
|
WORD *indices, DWORD index_count, DWORD flags)
|
|
{
|
|
return d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf,
|
|
vertices, vertex_count, indices, index_count, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
|
|
WORD *indices, DWORD index_count, DWORD flags)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf,
|
|
vertices, vertex_count, indices, index_count, flags);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
|
|
WORD *indices, DWORD index_count, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
|
|
"indices %p, index_count %u, flags %#x.\n",
|
|
iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
|
|
|
|
setup_lighting(device, fvf, flags);
|
|
|
|
return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
|
|
primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
|
|
D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices,
|
|
DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
DWORD fvf;
|
|
|
|
TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, "
|
|
"indices %p, index_count %u, flags %#x.\n",
|
|
iface, primitive_type, vertex_type, vertices, vertex_count, indices, index_count, flags);
|
|
|
|
switch (vertex_type)
|
|
{
|
|
case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
|
|
case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
|
|
case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
|
|
default:
|
|
ERR("Unhandled vertex type %#x.\n", vertex_type);
|
|
return DDERR_INVALIDPARAMS; /* Should never happen */
|
|
}
|
|
|
|
return d3d_device3_DrawIndexedPrimitive(&device->IDirect3DDevice3_iface,
|
|
primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice3::End
|
|
*
|
|
* Ends a draw begun with IDirect3DDevice3::Begin or
|
|
* IDirect3DDevice::BeginIndexed. The vertices specified with
|
|
* IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
|
|
* the IDirect3DDevice3::DrawPrimitive method. So far only
|
|
* non-indexed mode is supported
|
|
*
|
|
* Version 2 and 3
|
|
*
|
|
* Params:
|
|
* Flags: Some flags, as usual. Don't know which are defined
|
|
*
|
|
* Returns:
|
|
* The return value of IDirect3DDevice3::DrawPrimitive
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device3_End(IDirect3DDevice3 *iface, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, flags %#x.\n", iface, flags);
|
|
|
|
return d3d_device3_DrawPrimitive(&device->IDirect3DDevice3_iface, device->primitive_type,
|
|
device->vertex_type, device->sysmem_vertex_buffer, device->nb_vertices, device->render_flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_End(IDirect3DDevice2 *iface, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, flags %#x.\n", iface, flags);
|
|
|
|
return d3d_device3_End(&device->IDirect3DDevice3_iface, flags);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::SetClipStatus
|
|
*
|
|
* Sets the clip status. This defines things as clipping conditions and
|
|
* the extents of the clipping region.
|
|
*
|
|
* Version 2, 3 and 7
|
|
*
|
|
* Params:
|
|
* ClipStatus:
|
|
*
|
|
* Returns:
|
|
* D3D_OK because it's a stub
|
|
* (DDERR_INVALIDPARAMS if ClipStatus == NULL)
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device7_SetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
|
|
{
|
|
FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
|
|
|
|
/* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
|
|
* Perhaps this needs a new data type and an additional IWineD3DDevice method
|
|
*/
|
|
/* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_SetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, clip_status %p.\n", iface, clip_status);
|
|
|
|
return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_SetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, clip_status %p.\n", iface, clip_status);
|
|
|
|
return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::GetClipStatus
|
|
*
|
|
* Returns the clip status
|
|
*
|
|
* Params:
|
|
* ClipStatus: Address to write the clip status to
|
|
*
|
|
* Returns:
|
|
* D3D_OK because it's a stub
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
|
|
{
|
|
FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
|
|
|
|
/* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
|
|
/* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_GetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, clip_status %p.\n", iface, clip_status);
|
|
|
|
return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device2_GetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
|
|
|
|
TRACE("iface %p, clip_status %p.\n", iface, clip_status);
|
|
|
|
return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice::DrawPrimitiveStrided
|
|
*
|
|
* Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* PrimitiveType: The primitive type to draw
|
|
* VertexType: The FVF description of the vertices to draw (for the stride??)
|
|
* D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
|
|
* the vertex data locations
|
|
* VertexCount: The number of vertices to draw
|
|
* Flags: Some flags
|
|
*
|
|
* Returns:
|
|
* D3D_OK, because it's a stub
|
|
* (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
|
|
* (For details, see IWineD3DDevice::DrawPrimitiveStrided)
|
|
*
|
|
*****************************************************************************/
|
|
static void pack_strided_data(BYTE *dst, DWORD count, const D3DDRAWPRIMITIVESTRIDEDDATA *src, DWORD fvf)
|
|
{
|
|
DWORD i, tex, offset;
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
/* The contents of the strided data are determined by the fvf,
|
|
* not by the members set in src. So it's valid
|
|
* to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
|
|
* not set in the fvf. */
|
|
if (fvf & D3DFVF_POSITION_MASK)
|
|
{
|
|
offset = i * src->position.dwStride;
|
|
if (fvf & D3DFVF_XYZRHW)
|
|
{
|
|
memcpy(dst, ((BYTE *)src->position.lpvData) + offset, 4 * sizeof(float));
|
|
dst += 4 * sizeof(float);
|
|
}
|
|
else
|
|
{
|
|
memcpy(dst, ((BYTE *)src->position.lpvData) + offset, 3 * sizeof(float));
|
|
dst += 3 * sizeof(float);
|
|
}
|
|
}
|
|
|
|
if (fvf & D3DFVF_NORMAL)
|
|
{
|
|
offset = i * src->normal.dwStride;
|
|
memcpy(dst, ((BYTE *)src->normal.lpvData) + offset, 3 * sizeof(float));
|
|
dst += 3 * sizeof(float);
|
|
}
|
|
|
|
if (fvf & D3DFVF_DIFFUSE)
|
|
{
|
|
offset = i * src->diffuse.dwStride;
|
|
memcpy(dst, ((BYTE *)src->diffuse.lpvData) + offset, sizeof(DWORD));
|
|
dst += sizeof(DWORD);
|
|
}
|
|
|
|
if (fvf & D3DFVF_SPECULAR)
|
|
{
|
|
offset = i * src->specular.dwStride;
|
|
memcpy(dst, ((BYTE *)src->specular.lpvData) + offset, sizeof(DWORD));
|
|
dst += sizeof(DWORD);
|
|
}
|
|
|
|
for (tex = 0; tex < GET_TEXCOUNT_FROM_FVF(fvf); ++tex)
|
|
{
|
|
DWORD attrib_count = GET_TEXCOORD_SIZE_FROM_FVF(fvf, tex);
|
|
offset = i * src->textureCoords[tex].dwStride;
|
|
memcpy(dst, ((BYTE *)src->textureCoords[tex].lpvData) + offset, attrib_count * sizeof(float));
|
|
dst += attrib_count * sizeof(float);
|
|
}
|
|
}
|
|
}
|
|
|
|
static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
|
|
DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
UINT dst_stride = get_flexible_vertex_size(VertexType);
|
|
UINT dst_size = dst_stride * VertexCount;
|
|
UINT vb_pos, align;
|
|
BYTE *dst_data;
|
|
|
|
TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
|
|
iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = d3d_device_prepare_vertex_buffer(device, dst_size);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
|
|
vb_pos = device->vertex_buffer_pos;
|
|
align = vb_pos % dst_stride;
|
|
if (align) align = dst_stride - align;
|
|
if (vb_pos + dst_size + align > device->vertex_buffer_size)
|
|
vb_pos = 0;
|
|
else
|
|
vb_pos += align;
|
|
|
|
hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, dst_size, &dst_data,
|
|
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
pack_strided_data(dst_data, VertexCount, D3DDrawPrimStrideData, VertexType);
|
|
wined3d_buffer_unmap(device->vertex_buffer);
|
|
device->vertex_buffer_pos = vb_pos + dst_size;
|
|
|
|
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, dst_stride);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, VertexType));
|
|
|
|
wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
|
|
hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / dst_stride, VertexCount);
|
|
|
|
done:
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
|
|
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
|
|
{
|
|
return d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType,
|
|
VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
|
|
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType,
|
|
VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
|
|
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
|
|
iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
|
|
|
|
setup_lighting(device, VertexType, Flags);
|
|
|
|
return IDirect3DDevice7_DrawPrimitiveStrided(&device->IDirect3DDevice7_iface,
|
|
PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::DrawIndexedPrimitiveStrided
|
|
*
|
|
* Draws primitives specified by strided data locations based on indices
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* PrimitiveType:
|
|
*
|
|
* Returns:
|
|
* D3D_OK, because it's a stub
|
|
* (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
|
|
* (DDERR_INVALIDPARAMS if Indices is NULL)
|
|
* (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
|
|
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
|
|
WORD *Indices, DWORD IndexCount, DWORD Flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
UINT vtx_dst_stride = get_flexible_vertex_size(VertexType);
|
|
UINT vtx_dst_size = VertexCount * vtx_dst_stride;
|
|
UINT vb_pos, align;
|
|
UINT idx_size = IndexCount * sizeof(WORD);
|
|
UINT ib_pos;
|
|
BYTE *dst_data;
|
|
|
|
TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
|
|
iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
hr = d3d_device_prepare_vertex_buffer(device, vtx_dst_size);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
|
|
vb_pos = device->vertex_buffer_pos;
|
|
align = vb_pos % vtx_dst_stride;
|
|
if (align) align = vtx_dst_stride - align;
|
|
if (vb_pos + vtx_dst_size + align > device->vertex_buffer_size)
|
|
vb_pos = 0;
|
|
else
|
|
vb_pos += align;
|
|
|
|
hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_dst_size, &dst_data,
|
|
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
pack_strided_data(dst_data, VertexCount, D3DDrawPrimStrideData, VertexType);
|
|
wined3d_buffer_unmap(device->vertex_buffer);
|
|
device->vertex_buffer_pos = vb_pos + vtx_dst_size;
|
|
|
|
hr = d3d_device_prepare_index_buffer(device, idx_size);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
ib_pos = device->index_buffer_pos;
|
|
if (device->index_buffer_size - idx_size < ib_pos)
|
|
ib_pos = 0;
|
|
|
|
hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &dst_data,
|
|
ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
memcpy(dst_data, Indices, idx_size);
|
|
wined3d_buffer_unmap(device->index_buffer);
|
|
device->index_buffer_pos = ib_pos + idx_size;
|
|
|
|
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vtx_dst_stride);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT);
|
|
wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vtx_dst_stride);
|
|
|
|
wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, VertexType));
|
|
wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
|
|
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), IndexCount);
|
|
|
|
done:
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
|
|
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
|
|
WORD *Indices, DWORD IndexCount, DWORD Flags)
|
|
{
|
|
return d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType,
|
|
D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
|
|
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
|
|
WORD *Indices, DWORD IndexCount, DWORD Flags)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType,
|
|
D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
|
|
D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices,
|
|
DWORD IndexCount, DWORD Flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
|
|
iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
|
|
|
|
setup_lighting(device, VertexType, Flags);
|
|
|
|
return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&device->IDirect3DDevice7_iface,
|
|
PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::DrawPrimitiveVB
|
|
*
|
|
* Draws primitives from a vertex buffer to the screen.
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* PrimitiveType: Type of primitive to be rendered.
|
|
* D3DVertexBuf: Source Vertex Buffer
|
|
* StartVertex: Index of the first vertex from the buffer to be rendered
|
|
* NumVertices: Number of vertices to be rendered
|
|
* Flags: Can be D3DDP_WAIT to wait until rendering has finished
|
|
*
|
|
* Return values
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
|
|
IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
|
|
HRESULT hr;
|
|
DWORD stride;
|
|
|
|
TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
|
|
iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
|
|
|
|
/* Sanity checks */
|
|
if (!vb)
|
|
{
|
|
WARN("No Vertex buffer specified.\n");
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
stride = get_flexible_vertex_size(vb->fvf);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_device_set_vertex_declaration(device->wined3d_device, vb->wineD3DVertexDeclaration);
|
|
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to set stream source, hr %#x.\n", hr);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
/* Now draw the primitives */
|
|
wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
|
|
hr = wined3d_device_draw_primitive(device->wined3d_device, StartVertex, NumVertices);
|
|
|
|
if (SUCCEEDED(hr))
|
|
vb->read_since_last_map = TRUE;
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
|
|
IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
|
|
{
|
|
return d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
|
|
IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType,
|
|
IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
|
|
|
|
TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
|
|
iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
|
|
|
|
setup_lighting(device, vb->fvf, Flags);
|
|
|
|
return IDirect3DDevice7_DrawPrimitiveVB(&device->IDirect3DDevice7_iface,
|
|
PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, StartVertex, NumVertices, Flags);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::DrawIndexedPrimitiveVB
|
|
*
|
|
* Draws primitives from a vertex buffer to the screen
|
|
*
|
|
* Params:
|
|
* PrimitiveType: Type of primitive to be rendered.
|
|
* D3DVertexBuf: Source Vertex Buffer
|
|
* StartVertex: Index of the first vertex from the buffer to be rendered
|
|
* NumVertices: Number of vertices to be rendered
|
|
* Indices: Array of DWORDs used to index into the Vertices
|
|
* IndexCount: Number of indices in Indices
|
|
* Flags: Can be D3DDP_WAIT to wait until rendering has finished
|
|
*
|
|
* Return values
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
|
|
DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
|
|
{
|
|
struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
|
|
struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
|
|
DWORD stride = get_flexible_vertex_size(vb->fvf);
|
|
WORD *LockedIndices;
|
|
HRESULT hr;
|
|
UINT ib_pos;
|
|
|
|
TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
|
|
iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
|
|
|
|
/* Steps:
|
|
* 1) Upload the Indices to the index buffer
|
|
* 2) Set the index source
|
|
* 3) Set the Vertex Buffer as the Stream source
|
|
* 4) Call IWineD3DDevice::DrawIndexedPrimitive
|
|
*/
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
|
|
|
|
hr = d3d_device_prepare_index_buffer(This, IndexCount * sizeof(WORD));
|
|
if (FAILED(hr))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
ib_pos = This->index_buffer_pos;
|
|
|
|
if (This->index_buffer_size - IndexCount * sizeof(WORD) < ib_pos)
|
|
ib_pos = 0;
|
|
|
|
/* Copy the index stream into the index buffer. A new IWineD3DDevice
|
|
* method could be created which takes an user pointer containing the
|
|
* indices or a SetData-Method for the index buffer, which overrides the
|
|
* index buffer data with our pointer. */
|
|
hr = wined3d_buffer_map(This->index_buffer, ib_pos, IndexCount * sizeof(WORD),
|
|
(BYTE **)&LockedIndices, ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Failed to map buffer, hr %#x.\n", hr);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
|
|
wined3d_buffer_unmap(This->index_buffer);
|
|
This->index_buffer_pos = ib_pos + IndexCount * sizeof(WORD);
|
|
|
|
/* Set the index stream */
|
|
wined3d_device_set_base_vertex_index(This->wined3d_device, StartVertex);
|
|
wined3d_device_set_index_buffer(This->wined3d_device, This->index_buffer, WINED3DFMT_R16_UINT);
|
|
|
|
/* Set the vertex stream source */
|
|
hr = wined3d_device_set_stream_source(This->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
|
|
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
|
|
hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, ib_pos / sizeof(WORD), IndexCount);
|
|
|
|
if (SUCCEEDED(hr))
|
|
vb->read_since_last_map = TRUE;
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
|
|
DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
|
|
{
|
|
return d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType,
|
|
D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
|
|
DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType,
|
|
D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, WORD *Indices,
|
|
DWORD IndexCount, DWORD Flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
|
|
|
|
TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n",
|
|
iface, PrimitiveType, D3DVertexBuf, Indices, IndexCount, Flags);
|
|
|
|
setup_lighting(device, vb->fvf, Flags);
|
|
|
|
return IDirect3DDevice7_DrawIndexedPrimitiveVB(&device->IDirect3DDevice7_iface, PrimitiveType,
|
|
&vb->IDirect3DVertexBuffer7_iface, 0, IndexCount, Indices, IndexCount, Flags);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::ComputeSphereVisibility
|
|
*
|
|
* Calculates the visibility of spheres in the current viewport. The spheres
|
|
* are passed in the Centers and Radii arrays, the results are passed back
|
|
* in the ReturnValues array. Return values are either completely visible,
|
|
* partially visible or completely invisible.
|
|
* The return value consist of a combination of D3DCLIP_* flags, or it's
|
|
* 0 if the sphere is completely visible(according to the SDK, not checked)
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* Centers: Array containing the sphere centers
|
|
* Radii: Array containing the sphere radii
|
|
* NumSpheres: The number of centers and radii in the arrays
|
|
* Flags: Some flags
|
|
* ReturnValues: Array to write the results to
|
|
*
|
|
* Returns:
|
|
* D3D_OK
|
|
* (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
|
|
* (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
|
|
* is singular)
|
|
*
|
|
*****************************************************************************/
|
|
|
|
static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius)
|
|
{
|
|
float distance, norm;
|
|
|
|
norm = sqrtf(normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z);
|
|
distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm;
|
|
|
|
if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane;
|
|
if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane;
|
|
return 0;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
|
|
D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
|
|
{
|
|
D3DMATRIX m, temp;
|
|
D3DVALUE origin_plane[6];
|
|
D3DVECTOR vec[6];
|
|
HRESULT hr;
|
|
UINT i, j;
|
|
|
|
TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
|
|
iface, centers, radii, sphere_count, flags, return_values);
|
|
|
|
hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m);
|
|
if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
|
|
hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp);
|
|
if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
|
|
multiply_matrix(&m, &temp, &m);
|
|
|
|
hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp);
|
|
if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
|
|
multiply_matrix(&m, &temp, &m);
|
|
|
|
/* Left plane */
|
|
vec[0].u1.x = m._14 + m._11;
|
|
vec[0].u2.y = m._24 + m._21;
|
|
vec[0].u3.z = m._34 + m._31;
|
|
origin_plane[0] = m._44 + m._41;
|
|
|
|
/* Right plane */
|
|
vec[1].u1.x = m._14 - m._11;
|
|
vec[1].u2.y = m._24 - m._21;
|
|
vec[1].u3.z = m._34 - m._31;
|
|
origin_plane[1] = m._44 - m._41;
|
|
|
|
/* Top plane */
|
|
vec[2].u1.x = m._14 - m._12;
|
|
vec[2].u2.y = m._24 - m._22;
|
|
vec[2].u3.z = m._34 - m._32;
|
|
origin_plane[2] = m._44 - m._42;
|
|
|
|
/* Bottom plane */
|
|
vec[3].u1.x = m._14 + m._12;
|
|
vec[3].u2.y = m._24 + m._22;
|
|
vec[3].u3.z = m._34 + m._32;
|
|
origin_plane[3] = m._44 + m._42;
|
|
|
|
/* Front plane */
|
|
vec[4].u1.x = m._13;
|
|
vec[4].u2.y = m._23;
|
|
vec[4].u3.z = m._33;
|
|
origin_plane[4] = m._43;
|
|
|
|
/* Back plane*/
|
|
vec[5].u1.x = m._14 - m._13;
|
|
vec[5].u2.y = m._24 - m._23;
|
|
vec[5].u3.z = m._34 - m._33;
|
|
origin_plane[5] = m._44 - m._43;
|
|
|
|
for (i = 0; i < sphere_count; ++i)
|
|
{
|
|
return_values[i] = 0;
|
|
for (j = 0; j < 6; ++j)
|
|
return_values[i] |= in_plane(j, vec[j], origin_plane[j], centers[i], radii[i]);
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
|
|
D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
|
|
iface, centers, radii, sphere_count, flags, return_values);
|
|
|
|
return IDirect3DDevice7_ComputeSphereVisibility(&device->IDirect3DDevice7_iface,
|
|
centers, radii, sphere_count, flags, return_values);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::GetTexture
|
|
*
|
|
* Returns the texture interface handle assigned to a texture stage.
|
|
* The returned texture is AddRefed. This is taken from old ddraw,
|
|
* not checked in Windows.
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* Stage: Texture stage to read the texture from
|
|
* Texture: Address to store the interface pointer at
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Texture is NULL
|
|
* For details, see IWineD3DDevice::GetTexture
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
|
|
DWORD stage, IDirectDrawSurface7 **texture)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
struct wined3d_texture *wined3d_texture;
|
|
struct ddraw_surface *surface;
|
|
|
|
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
|
|
|
|
if (!texture)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
if (!(wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
|
|
{
|
|
*texture = NULL;
|
|
wined3d_mutex_unlock();
|
|
return D3D_OK;
|
|
}
|
|
|
|
surface = wined3d_texture_get_parent(wined3d_texture);
|
|
*texture = &surface->IDirectDrawSurface7_iface;
|
|
IDirectDrawSurface7_AddRef(*texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
|
|
DWORD stage, IDirectDrawSurface7 **Texture)
|
|
{
|
|
return d3d_device7_GetTexture(iface, stage, Texture);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
|
|
DWORD stage, IDirectDrawSurface7 **Texture)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_GetTexture(iface, stage, Texture);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_GetTexture(IDirect3DDevice3 *iface, DWORD stage, IDirect3DTexture2 **Texture2)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
struct ddraw_surface *ret_val_impl;
|
|
HRESULT ret;
|
|
IDirectDrawSurface7 *ret_val;
|
|
|
|
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, Texture2);
|
|
|
|
ret = IDirect3DDevice7_GetTexture(&device->IDirect3DDevice7_iface, stage, &ret_val);
|
|
|
|
ret_val_impl = unsafe_impl_from_IDirectDrawSurface7(ret_val);
|
|
*Texture2 = ret_val_impl ? &ret_val_impl->IDirect3DTexture2_iface : NULL;
|
|
|
|
TRACE("Returning texture %p.\n", *Texture2);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::SetTexture
|
|
*
|
|
* Assigns a texture to a texture stage. Is the texture AddRef-ed?
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* Stage: The stage to assign the texture to
|
|
* Texture: Interface pointer to the texture surface
|
|
*
|
|
* Returns
|
|
* D3D_OK on success
|
|
* For details, see IWineD3DDevice::SetTexture
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
|
|
DWORD stage, IDirectDrawSurface7 *texture)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
struct ddraw_surface *surf = unsafe_impl_from_IDirectDrawSurface7(texture);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
|
|
|
|
/* Texture may be NULL here */
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_texture(device->wined3d_device,
|
|
stage, surf ? surf->wined3d_texture : NULL);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
|
|
DWORD stage, IDirectDrawSurface7 *texture)
|
|
{
|
|
return d3d_device7_SetTexture(iface, stage, texture);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
|
|
DWORD stage, IDirectDrawSurface7 *texture)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_SetTexture(iface, stage, texture);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
|
|
DWORD stage, IDirect3DTexture2 *texture)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
struct ddraw_surface *tex = unsafe_impl_from_IDirect3DTexture2(texture);
|
|
DWORD texmapblend;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (device->legacyTextureBlending)
|
|
IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
|
|
|
|
hr = IDirect3DDevice7_SetTexture(&device->IDirect3DDevice7_iface, stage, &tex->IDirectDrawSurface7_iface);
|
|
|
|
if (device->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
|
|
{
|
|
/* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
|
|
See d3d_device3_SetRenderState() for details. */
|
|
struct wined3d_texture *tex = NULL;
|
|
BOOL tex_alpha = FALSE;
|
|
DDPIXELFORMAT ddfmt;
|
|
|
|
if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
|
|
{
|
|
struct wined3d_resource *sub_resource;
|
|
|
|
if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
|
|
{
|
|
struct wined3d_resource_desc desc;
|
|
|
|
wined3d_resource_get_desc(sub_resource, &desc);
|
|
ddfmt.dwSize = sizeof(ddfmt);
|
|
ddrawformat_from_wined3dformat(&ddfmt, desc.format);
|
|
if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
|
|
}
|
|
}
|
|
|
|
/* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
|
|
if (tex_alpha)
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
|
|
else
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device,
|
|
0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const struct tss_lookup
|
|
{
|
|
BOOL sampler_state;
|
|
enum wined3d_texture_stage_state state;
|
|
}
|
|
tss_lookup[] =
|
|
{
|
|
{FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
|
|
{FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
|
|
{FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
|
|
{FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
|
|
{FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
|
|
{FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
|
|
{FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
|
|
{FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
|
|
{FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
|
|
{FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
|
|
{FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
|
|
{FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
|
|
{TRUE, WINED3D_SAMP_ADDRESS_U}, /* 12, D3DTSS_ADDRESS */
|
|
{TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
|
|
{TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
|
|
{TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
|
|
{TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
|
|
{TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
|
|
{TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
|
|
{TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
|
|
{TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
|
|
{TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
|
|
{FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
|
|
{FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
|
|
{FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
|
|
};
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::GetTextureStageState
|
|
*
|
|
* Retrieves a state from a texture stage.
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* Stage: The stage to retrieve the state from
|
|
* TexStageStateType: The state type to retrieve
|
|
* State: Address to store the state's value at
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if State is NULL
|
|
* For details, see IWineD3DDevice::GetTextureStageState
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
|
|
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
const struct tss_lookup *l;
|
|
|
|
TRACE("iface %p, stage %u, state %#x, value %p.\n",
|
|
iface, stage, state, value);
|
|
|
|
if (!value)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
if (state > D3DTSS_TEXTURETRANSFORMFLAGS)
|
|
{
|
|
WARN("Invalid state %#x passed.\n", state);
|
|
return DD_OK;
|
|
}
|
|
|
|
l = &tss_lookup[state];
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (l->sampler_state)
|
|
{
|
|
*value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
|
|
|
|
switch (state)
|
|
{
|
|
/* Mipfilter is a sampler state with different values */
|
|
case D3DTSS_MIPFILTER:
|
|
{
|
|
switch (*value)
|
|
{
|
|
case WINED3D_TEXF_NONE:
|
|
*value = D3DTFP_NONE;
|
|
break;
|
|
case WINED3D_TEXF_POINT:
|
|
*value = D3DTFP_POINT;
|
|
break;
|
|
case WINED3D_TEXF_LINEAR:
|
|
*value = D3DTFP_LINEAR;
|
|
break;
|
|
default:
|
|
ERR("Unexpected mipfilter value %#x.\n", *value);
|
|
*value = D3DTFP_NONE;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* Magfilter has slightly different values */
|
|
case D3DTSS_MAGFILTER:
|
|
{
|
|
switch (*value)
|
|
{
|
|
case WINED3D_TEXF_POINT:
|
|
*value = D3DTFG_POINT;
|
|
break;
|
|
case WINED3D_TEXF_LINEAR:
|
|
*value = D3DTFG_LINEAR;
|
|
break;
|
|
case WINED3D_TEXF_ANISOTROPIC:
|
|
*value = D3DTFG_ANISOTROPIC;
|
|
break;
|
|
case WINED3D_TEXF_FLAT_CUBIC:
|
|
*value = D3DTFG_FLATCUBIC;
|
|
break;
|
|
case WINED3D_TEXF_GAUSSIAN_CUBIC:
|
|
*value = D3DTFG_GAUSSIANCUBIC;
|
|
break;
|
|
default:
|
|
ERR("Unexpected wined3d mag filter value %#x.\n", *value);
|
|
*value = D3DTFG_POINT;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state);
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
|
|
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
|
|
{
|
|
return d3d_device7_GetTextureStageState(iface, stage, state, value);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
|
|
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_GetTextureStageState(iface, stage, state, value);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_GetTextureStageState(IDirect3DDevice3 *iface,
|
|
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, stage %u, state %#x, value %p.\n",
|
|
iface, stage, state, value);
|
|
|
|
return IDirect3DDevice7_GetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::SetTextureStageState
|
|
*
|
|
* Sets a texture stage state. Some stage types need to be handled specially,
|
|
* because they do not exist in WineD3D and were moved to another place
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* Stage: The stage to modify
|
|
* TexStageStateType: The state to change
|
|
* State: The new value for the state
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* For details, see IWineD3DDevice::SetTextureStageState
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface,
|
|
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
const struct tss_lookup *l;
|
|
|
|
TRACE("iface %p, stage %u, state %#x, value %#x.\n",
|
|
iface, stage, state, value);
|
|
|
|
if (state > D3DTSS_TEXTURETRANSFORMFLAGS)
|
|
{
|
|
WARN("Invalid state %#x passed.\n", state);
|
|
return DD_OK;
|
|
}
|
|
|
|
l = &tss_lookup[state];
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (l->sampler_state)
|
|
{
|
|
switch (state)
|
|
{
|
|
/* Mipfilter is a sampler state with different values */
|
|
case D3DTSS_MIPFILTER:
|
|
{
|
|
switch (value)
|
|
{
|
|
case D3DTFP_NONE:
|
|
value = WINED3D_TEXF_NONE;
|
|
break;
|
|
case D3DTFP_POINT:
|
|
value = WINED3D_TEXF_POINT;
|
|
break;
|
|
case 0: /* Unchecked */
|
|
case D3DTFP_LINEAR:
|
|
value = WINED3D_TEXF_LINEAR;
|
|
break;
|
|
default:
|
|
ERR("Unexpected mipfilter value %#x.\n", value);
|
|
value = WINED3D_TEXF_NONE;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* Magfilter has slightly different values */
|
|
case D3DTSS_MAGFILTER:
|
|
{
|
|
switch (value)
|
|
{
|
|
case D3DTFG_POINT:
|
|
value = WINED3D_TEXF_POINT;
|
|
break;
|
|
case D3DTFG_LINEAR:
|
|
value = WINED3D_TEXF_LINEAR;
|
|
break;
|
|
case D3DTFG_FLATCUBIC:
|
|
value = WINED3D_TEXF_FLAT_CUBIC;
|
|
break;
|
|
case D3DTFG_GAUSSIANCUBIC:
|
|
value = WINED3D_TEXF_GAUSSIAN_CUBIC;
|
|
break;
|
|
case D3DTFG_ANISOTROPIC:
|
|
value = WINED3D_TEXF_ANISOTROPIC;
|
|
break;
|
|
default:
|
|
ERR("Unexpected d3d7 mag filter value %#x.\n", value);
|
|
value = WINED3D_TEXF_POINT;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case D3DTSS_ADDRESS:
|
|
wined3d_device_set_sampler_state(device->wined3d_device, stage, WINED3D_SAMP_ADDRESS_V, value);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
|
|
}
|
|
else
|
|
{
|
|
wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
|
|
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
|
|
{
|
|
return d3d_device7_SetTextureStageState(iface, stage, state, value);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
|
|
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_SetTextureStageState(iface, stage, state, value);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_SetTextureStageState(IDirect3DDevice3 *iface,
|
|
DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, stage %u, state %#x, value %#x.\n",
|
|
iface, stage, state, value);
|
|
|
|
return IDirect3DDevice7_SetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::ValidateDevice
|
|
*
|
|
* SDK: "Reports the device's ability to render the currently set
|
|
* texture-blending operations in a single pass". Whatever that means
|
|
* exactly...
|
|
*
|
|
* Version 3 and 7
|
|
*
|
|
* Params:
|
|
* NumPasses: Address to write the number of necessary passes for the
|
|
* desired effect to.
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* See IWineD3DDevice::ValidateDevice for more details
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_ValidateDevice(IDirect3DDevice7 *iface, DWORD *pass_count)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, pass_count %p.\n", iface, pass_count);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface, DWORD *pass_count)
|
|
{
|
|
return d3d_device7_ValidateDevice(iface, pass_count);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface, DWORD *pass_count)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_ValidateDevice(iface, pass_count);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *pass_count)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
|
|
|
|
TRACE("iface %p, pass_count %p.\n", iface, pass_count);
|
|
|
|
return IDirect3DDevice7_ValidateDevice(&device->IDirect3DDevice7_iface, pass_count);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::Clear
|
|
*
|
|
* Fills the render target, the z buffer and the stencil buffer with a
|
|
* clear color / value
|
|
*
|
|
* Version 7 only
|
|
*
|
|
* Params:
|
|
* Count: Number of rectangles in Rects must be 0 if Rects is NULL
|
|
* Rects: Rectangles to clear. If NULL, the whole surface is cleared
|
|
* Flags: Some flags, as usual
|
|
* Color: Clear color for the render target
|
|
* Z: Clear value for the Z buffer
|
|
* Stencil: Clear value to store in each stencil buffer entry
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* For details, see IWineD3DDevice::Clear
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count,
|
|
D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
|
|
{
|
|
const struct wined3d_color c =
|
|
{
|
|
((color >> 16) & 0xff) / 255.0f,
|
|
((color >> 8) & 0xff) / 255.0f,
|
|
(color & 0xff) / 255.0f,
|
|
((color >> 24) & 0xff) / 255.0f,
|
|
};
|
|
struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
|
|
iface, count, rects, flags, color, z, stencil);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_clear(This->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_Clear_FPUSetup(IDirect3DDevice7 *iface, DWORD count,
|
|
D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
|
|
{
|
|
return d3d_device7_Clear(iface, count, rects, flags, color, z, stencil);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWORD count,
|
|
D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_Clear(iface, count, rects, flags, color, z, stencil);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::SetViewport
|
|
*
|
|
* Sets the current viewport.
|
|
*
|
|
* Version 7 only, but IDirect3DViewport uses this call for older
|
|
* versions
|
|
*
|
|
* Params:
|
|
* Data: The new viewport to set
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Data is NULL
|
|
* For more details, see IWineDDDevice::SetViewport
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, viewport);
|
|
|
|
if (!viewport)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
/* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
|
|
wined3d_mutex_lock();
|
|
wined3d_device_set_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
|
|
{
|
|
return d3d_device7_SetViewport(iface, viewport);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_SetViewport(iface, viewport);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice::GetViewport
|
|
*
|
|
* Returns the current viewport
|
|
*
|
|
* Version 7
|
|
*
|
|
* Params:
|
|
* Data: D3D7Viewport structure to write the viewport information to
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Data is NULL
|
|
* For more details, see IWineD3DDevice::GetViewport
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, viewport);
|
|
|
|
if (!viewport)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
/* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
|
|
wined3d_mutex_lock();
|
|
wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
|
|
{
|
|
return d3d_device7_GetViewport(iface, viewport);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_GetViewport(iface, viewport);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::SetMaterial
|
|
*
|
|
* Sets the Material
|
|
*
|
|
* Version 7
|
|
*
|
|
* Params:
|
|
* Mat: The material to set
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Mat is NULL.
|
|
* For more details, see IWineD3DDevice::SetMaterial
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
|
|
TRACE("iface %p, material %p.\n", iface, material);
|
|
|
|
if (!material)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
/* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
|
|
wined3d_device_set_material(device->wined3d_device, (struct wined3d_material *)material);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
|
|
{
|
|
return d3d_device7_SetMaterial(iface, material);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_SetMaterial(iface, material);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::GetMaterial
|
|
*
|
|
* Returns the current material
|
|
*
|
|
* Version 7
|
|
*
|
|
* Params:
|
|
* Mat: D3DMATERIAL7 structure to write the material parameters to
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Mat is NULL
|
|
* For more details, see IWineD3DDevice::GetMaterial
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
|
|
TRACE("iface %p, material %p.\n", iface, material);
|
|
|
|
wined3d_mutex_lock();
|
|
/* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
|
|
wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
|
|
{
|
|
return d3d_device7_GetMaterial(iface, material);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_GetMaterial(iface, material);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::SetLight
|
|
*
|
|
* Assigns a light to a light index, but doesn't activate it yet.
|
|
*
|
|
* Version 7, IDirect3DLight uses this method for older versions
|
|
*
|
|
* Params:
|
|
* LightIndex: The index of the new light
|
|
* Light: A D3DLIGHT7 structure describing the light
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* For more details, see IWineD3DDevice::SetLight
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light);
|
|
|
|
wined3d_mutex_lock();
|
|
/* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
|
|
hr = wined3d_device_set_light(device->wined3d_device, light_idx, (struct wined3d_light *)light);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr_ddraw_from_wined3d(hr);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
|
|
{
|
|
return d3d_device7_SetLight(iface, light_idx, light);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_SetLight(iface, light_idx, light);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::GetLight
|
|
*
|
|
* Returns the light assigned to a light index
|
|
*
|
|
* Params:
|
|
* Light: Structure to write the light information to
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Light is NULL
|
|
* For details, see IWineD3DDevice::GetLight
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_GetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT rc;
|
|
|
|
TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light);
|
|
|
|
wined3d_mutex_lock();
|
|
/* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
|
|
rc = wined3d_device_get_light(device->wined3d_device, light_idx, (struct wined3d_light *)light);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Translate the result. WineD3D returns other values than D3D7 */
|
|
return hr_ddraw_from_wined3d(rc);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
|
|
{
|
|
return d3d_device7_GetLight(iface, light_idx, light);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_GetLight(iface, light_idx, light);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::BeginStateBlock
|
|
*
|
|
* Begins recording to a stateblock
|
|
*
|
|
* Version 7
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* For details see IWineD3DDevice::BeginStateBlock
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_begin_stateblock(device->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr_ddraw_from_wined3d(hr);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
|
|
{
|
|
return d3d_device7_BeginStateBlock(iface);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_BeginStateBlock(iface);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::EndStateBlock
|
|
*
|
|
* Stops recording to a state block and returns the created stateblock
|
|
* handle.
|
|
*
|
|
* Version 7
|
|
*
|
|
* Params:
|
|
* BlockHandle: Address to store the stateblock's handle to
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if BlockHandle is NULL
|
|
* See IWineD3DDevice::EndStateBlock for more details
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *stateblock)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
struct wined3d_stateblock *wined3d_sb;
|
|
HRESULT hr;
|
|
DWORD h;
|
|
|
|
TRACE("iface %p, stateblock %p.\n", iface, stateblock);
|
|
|
|
if (!stateblock)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_sb);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to end stateblock, hr %#x.\n", hr);
|
|
wined3d_mutex_unlock();
|
|
*stateblock = 0;
|
|
return hr_ddraw_from_wined3d(hr);
|
|
}
|
|
|
|
h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
|
|
if (h == DDRAW_INVALID_HANDLE)
|
|
{
|
|
ERR("Failed to allocate a stateblock handle.\n");
|
|
wined3d_stateblock_decref(wined3d_sb);
|
|
wined3d_mutex_unlock();
|
|
*stateblock = 0;
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
*stateblock = h + 1;
|
|
|
|
return hr_ddraw_from_wined3d(hr);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD *stateblock)
|
|
{
|
|
return d3d_device7_EndStateBlock(iface, stateblock);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD *stateblock)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_EndStateBlock(iface, stateblock);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::PreLoad
|
|
*
|
|
* Allows the app to signal that a texture will be used soon, to allow
|
|
* the Direct3DDevice to load it to the video card in the meantime.
|
|
*
|
|
* Version 7
|
|
*
|
|
* Params:
|
|
* Texture: The texture to preload
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Texture is NULL
|
|
* See IWineD3DSurface::PreLoad for details
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
|
|
{
|
|
struct ddraw_surface *surface = unsafe_impl_from_IDirectDrawSurface7(texture);
|
|
|
|
TRACE("iface %p, texture %p.\n", iface, texture);
|
|
|
|
if (!texture)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_surface_preload(surface->wined3d_surface);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_PreLoad_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
|
|
{
|
|
return d3d_device7_PreLoad(iface, texture);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_PreLoad(iface, texture);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::ApplyStateBlock
|
|
*
|
|
* Activates the state stored in a state block handle.
|
|
*
|
|
* Params:
|
|
* BlockHandle: The stateblock handle to activate
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
struct wined3d_stateblock *wined3d_sb;
|
|
|
|
TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
|
|
if (!wined3d_sb)
|
|
{
|
|
WARN("Invalid stateblock handle.\n");
|
|
wined3d_mutex_unlock();
|
|
return D3DERR_INVALIDSTATEBLOCK;
|
|
}
|
|
|
|
wined3d_stateblock_apply(wined3d_sb);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
|
|
{
|
|
return d3d_device7_ApplyStateBlock(iface, stateblock);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_ApplyStateBlock(iface, stateblock);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::CaptureStateBlock
|
|
*
|
|
* Updates a stateblock's values to the values currently set for the device
|
|
*
|
|
* Version 7
|
|
*
|
|
* Params:
|
|
* BlockHandle: Stateblock to update
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
|
|
* See IWineD3DDevice::CaptureStateBlock for more details
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
struct wined3d_stateblock *wined3d_sb;
|
|
|
|
TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
|
|
if (!wined3d_sb)
|
|
{
|
|
WARN("Invalid stateblock handle.\n");
|
|
wined3d_mutex_unlock();
|
|
return D3DERR_INVALIDSTATEBLOCK;
|
|
}
|
|
|
|
wined3d_stateblock_capture(wined3d_sb);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
|
|
{
|
|
return d3d_device7_CaptureStateBlock(iface, stateblock);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_CaptureStateBlock(iface, stateblock);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::DeleteStateBlock
|
|
*
|
|
* Deletes a stateblock handle. This means releasing the WineD3DStateBlock
|
|
*
|
|
* Version 7
|
|
*
|
|
* Params:
|
|
* BlockHandle: Stateblock handle to delete
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_DeleteStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
struct wined3d_stateblock *wined3d_sb;
|
|
ULONG ref;
|
|
|
|
TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
wined3d_sb = ddraw_free_handle(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
|
|
if (!wined3d_sb)
|
|
{
|
|
WARN("Invalid stateblock handle.\n");
|
|
wined3d_mutex_unlock();
|
|
return D3DERR_INVALIDSTATEBLOCK;
|
|
}
|
|
|
|
if ((ref = wined3d_stateblock_decref(wined3d_sb)))
|
|
{
|
|
ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb, ref);
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
|
|
{
|
|
return d3d_device7_DeleteStateBlock(iface, stateblock);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_DeleteStateBlock(iface, stateblock);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::CreateStateBlock
|
|
*
|
|
* Creates a new state block handle.
|
|
*
|
|
* Version 7
|
|
*
|
|
* Params:
|
|
* Type: The state block type
|
|
* BlockHandle: Address to write the created handle to
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if BlockHandle is NULL
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_CreateStateBlock(IDirect3DDevice7 *iface,
|
|
D3DSTATEBLOCKTYPE type, DWORD *stateblock)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
struct wined3d_stateblock *wined3d_sb;
|
|
HRESULT hr;
|
|
DWORD h;
|
|
|
|
TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
|
|
|
|
if (!stateblock)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
if (type != D3DSBT_ALL
|
|
&& type != D3DSBT_PIXELSTATE
|
|
&& type != D3DSBT_VERTEXSTATE)
|
|
{
|
|
WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
/* The D3DSTATEBLOCKTYPE enum is fine here. */
|
|
hr = wined3d_stateblock_create(device->wined3d_device, type, &wined3d_sb);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create stateblock, hr %#x.\n", hr);
|
|
wined3d_mutex_unlock();
|
|
return hr_ddraw_from_wined3d(hr);
|
|
}
|
|
|
|
h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
|
|
if (h == DDRAW_INVALID_HANDLE)
|
|
{
|
|
ERR("Failed to allocate stateblock handle.\n");
|
|
wined3d_stateblock_decref(wined3d_sb);
|
|
wined3d_mutex_unlock();
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
*stateblock = h + 1;
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr_ddraw_from_wined3d(hr);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
|
|
D3DSTATEBLOCKTYPE type, DWORD *stateblock)
|
|
{
|
|
return d3d_device7_CreateStateBlock(iface, type, stateblock);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
|
|
D3DSTATEBLOCKTYPE type, DWORD *stateblock)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_CreateStateBlock(iface, type, stateblock);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static BOOL is_mip_level_subset(struct ddraw_surface *dest, struct ddraw_surface *src)
|
|
{
|
|
struct ddraw_surface *src_level, *dest_level;
|
|
IDirectDrawSurface7 *temp;
|
|
DDSURFACEDESC2 ddsd;
|
|
BOOL levelFound; /* at least one suitable sublevel in dest found */
|
|
|
|
/* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
|
|
* 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
|
|
* 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
|
|
*/
|
|
levelFound = FALSE;
|
|
|
|
src_level = src;
|
|
dest_level = dest;
|
|
|
|
for (;src_level && dest_level;)
|
|
{
|
|
if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
|
|
src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
|
|
{
|
|
levelFound = TRUE;
|
|
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
|
|
IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
|
|
|
|
if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
|
|
|
|
dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
|
|
}
|
|
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
|
|
IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
|
|
|
|
if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
|
|
|
|
src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
|
|
}
|
|
|
|
if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
|
|
if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
|
|
|
|
return !dest_level && levelFound;
|
|
}
|
|
|
|
static void copy_mipmap_chain(struct d3d_device *device, struct ddraw_surface *dest,
|
|
struct ddraw_surface *src, const POINT *DestPoint, const RECT *SrcRect)
|
|
{
|
|
struct ddraw_surface *src_level, *dest_level;
|
|
IDirectDrawSurface7 *temp;
|
|
DDSURFACEDESC2 ddsd;
|
|
POINT point;
|
|
RECT src_rect;
|
|
HRESULT hr;
|
|
IDirectDrawPalette *pal = NULL, *pal_src = NULL;
|
|
DWORD ckeyflag;
|
|
DDCOLORKEY ddckey;
|
|
|
|
/* Copy palette, if possible. */
|
|
IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src);
|
|
IDirectDrawSurface7_GetPalette(&dest->IDirectDrawSurface7_iface, &pal);
|
|
|
|
if (pal_src != NULL && pal != NULL)
|
|
{
|
|
PALETTEENTRY palent[256];
|
|
|
|
IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
|
|
IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
|
|
}
|
|
|
|
if (pal) IDirectDrawPalette_Release(pal);
|
|
if (pal_src) IDirectDrawPalette_Release(pal_src);
|
|
|
|
/* Copy colorkeys, if present. */
|
|
for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
|
|
{
|
|
hr = IDirectDrawSurface7_GetColorKey(&src->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
IDirectDrawSurface7_SetColorKey(&dest->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
|
|
}
|
|
}
|
|
|
|
src_level = src;
|
|
dest_level = dest;
|
|
|
|
point = *DestPoint;
|
|
src_rect = *SrcRect;
|
|
|
|
for (;src_level && dest_level;)
|
|
{
|
|
if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
|
|
src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
|
|
{
|
|
UINT src_w = src_rect.right - src_rect.left;
|
|
UINT src_h = src_rect.bottom - src_rect.top;
|
|
RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h};
|
|
|
|
if (FAILED(hr = wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
|
|
src_level->wined3d_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
|
|
ERR("Blit failed, hr %#x.\n", hr);
|
|
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
|
|
IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
|
|
|
|
if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
|
|
|
|
dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
|
|
}
|
|
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
|
|
IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
|
|
|
|
if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
|
|
|
|
src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
|
|
|
|
point.x /= 2;
|
|
point.y /= 2;
|
|
|
|
src_rect.top /= 2;
|
|
src_rect.left /= 2;
|
|
src_rect.right = (src_rect.right + 1) / 2;
|
|
src_rect.bottom = (src_rect.bottom + 1) / 2;
|
|
}
|
|
|
|
if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
|
|
if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::Load
|
|
*
|
|
* Loads a rectangular area from the source into the destination texture.
|
|
* It can also copy the source to the faces of a cubic environment map
|
|
*
|
|
* Version 7
|
|
*
|
|
* Params:
|
|
* DestTex: Destination texture
|
|
* DestPoint: Point in the destination where the source image should be
|
|
* written to
|
|
* SrcTex: Source texture
|
|
* SrcRect: Source rectangle
|
|
* Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
|
|
* DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
|
|
* DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
|
|
*
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_Load(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos,
|
|
IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
struct ddraw_surface *dest = unsafe_impl_from_IDirectDrawSurface7(dst_texture);
|
|
struct ddraw_surface *src = unsafe_impl_from_IDirectDrawSurface7(src_texture);
|
|
POINT destpoint;
|
|
RECT srcrect;
|
|
|
|
TRACE("iface %p, dst_texture %p, dst_pos %s, src_texture %p, src_rect %s, flags %#x.\n",
|
|
iface, dst_texture, wine_dbgstr_point(dst_pos), src_texture, wine_dbgstr_rect(src_rect), flags);
|
|
|
|
if( (!src) || (!dest) )
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
if (!src_rect)
|
|
{
|
|
srcrect.left = srcrect.top = 0;
|
|
srcrect.right = src->surface_desc.dwWidth;
|
|
srcrect.bottom = src->surface_desc.dwHeight;
|
|
}
|
|
else
|
|
srcrect = *src_rect;
|
|
|
|
if (!dst_pos)
|
|
destpoint.x = destpoint.y = 0;
|
|
else
|
|
destpoint = *dst_pos;
|
|
|
|
/* Check bad dimensions. dst_pos is validated against src, not dest, because
|
|
* destination can be a subset of mip levels, in which case actual coordinates used
|
|
* for it may be divided. If any dimension of dest is larger than source, it can't be
|
|
* mip level subset, so an error can be returned early.
|
|
*/
|
|
if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
|
|
srcrect.right > src->surface_desc.dwWidth ||
|
|
srcrect.bottom > src->surface_desc.dwHeight ||
|
|
destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
|
|
destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
|
|
dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
|
|
dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Must be top level surfaces. */
|
|
if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
|
|
dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
|
|
{
|
|
struct ddraw_surface *src_face, *dest_face;
|
|
DWORD src_face_flag, dest_face_flag;
|
|
IDirectDrawSurface7 *temp;
|
|
DDSURFACEDESC2 ddsd;
|
|
int i;
|
|
|
|
if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
|
|
* time it's actual surface loading. */
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
dest_face = dest;
|
|
src_face = src;
|
|
|
|
for (;dest_face && src_face;)
|
|
{
|
|
src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
|
|
dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
|
|
|
|
if (src_face_flag == dest_face_flag)
|
|
{
|
|
if (i == 0)
|
|
{
|
|
/* Destination mip levels must be subset of source mip levels. */
|
|
if (!is_mip_level_subset(dest_face, src_face))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
}
|
|
else if (flags & dest_face_flag)
|
|
{
|
|
copy_mipmap_chain(device, dest_face, src_face, &destpoint, &srcrect);
|
|
}
|
|
|
|
if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
|
|
{
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
|
|
IDirectDrawSurface7_GetAttachedSurface(&src->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
|
|
|
|
if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
|
|
|
|
src_face = unsafe_impl_from_IDirectDrawSurface7(temp);
|
|
}
|
|
else
|
|
{
|
|
if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
|
|
|
|
src_face = NULL;
|
|
}
|
|
}
|
|
|
|
if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
|
|
{
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
|
|
IDirectDrawSurface7_GetAttachedSurface(&dest->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
|
|
|
|
if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
|
|
|
|
dest_face = unsafe_impl_from_IDirectDrawSurface7(temp);
|
|
}
|
|
else
|
|
{
|
|
if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
|
|
|
|
dest_face = NULL;
|
|
}
|
|
}
|
|
|
|
if (i == 0)
|
|
{
|
|
/* Native returns error if src faces are not subset of dest faces. */
|
|
if (src_face)
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
}
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
return D3D_OK;
|
|
}
|
|
else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Handle non cube map textures. */
|
|
|
|
/* Destination mip levels must be subset of source mip levels. */
|
|
if (!is_mip_level_subset(dest, src))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
copy_mipmap_chain(device, dest, src, &destpoint, &srcrect);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_Load_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture,
|
|
POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
|
|
{
|
|
return d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_Load_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture,
|
|
POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::LightEnable
|
|
*
|
|
* Enables or disables a light
|
|
*
|
|
* Version 7, IDirect3DLight uses this method too.
|
|
*
|
|
* Params:
|
|
* LightIndex: The index of the light to enable / disable
|
|
* Enable: Enable or disable the light
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* For more details, see IWineD3DDevice::SetLightEnable
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, light_idx, enabled);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr_ddraw_from_wined3d(hr);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
|
|
{
|
|
return d3d_device7_LightEnable(iface, light_idx, enabled);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_LightEnable(iface, light_idx, enabled);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::GetLightEnable
|
|
*
|
|
* Retrieves if the light with the given index is enabled or not
|
|
*
|
|
* Version 7
|
|
*
|
|
* Params:
|
|
* LightIndex: Index of desired light
|
|
* Enable: Pointer to a BOOL which contains the result
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if Enable is NULL
|
|
* See IWineD3DDevice::GetLightEnable for more details
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_GetLightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, light_idx %u, enabled %p.\n", iface, light_idx, enabled);
|
|
|
|
if (!enabled)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_light_enable(device->wined3d_device, light_idx, enabled);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr_ddraw_from_wined3d(hr);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
|
|
{
|
|
return d3d_device7_GetLightEnable(iface, light_idx, enabled);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_GetLightEnable(iface, light_idx, enabled);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::SetClipPlane
|
|
*
|
|
* Sets custom clipping plane
|
|
*
|
|
* Version 7
|
|
*
|
|
* Params:
|
|
* Index: The index of the clipping plane
|
|
* PlaneEquation: An equation defining the clipping plane
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if PlaneEquation is NULL
|
|
* See IWineD3DDevice::SetClipPlane for more details
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_SetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane);
|
|
|
|
if (!plane)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
|
|
{
|
|
return d3d_device7_SetClipPlane(iface, idx, plane);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_SetClipPlane(iface, idx, plane);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::GetClipPlane
|
|
*
|
|
* Returns the clipping plane with a specific index
|
|
*
|
|
* Params:
|
|
* Index: The index of the desired plane
|
|
* PlaneEquation: Address to store the plane equation to
|
|
*
|
|
* Returns:
|
|
* D3D_OK on success
|
|
* DDERR_INVALIDPARAMS if PlaneEquation is NULL
|
|
* See IWineD3DDevice::GetClipPlane for more details
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT d3d_device7_GetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
|
|
{
|
|
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane);
|
|
|
|
if (!plane)
|
|
return DDERR_INVALIDPARAMS;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
|
|
{
|
|
return d3d_device7_GetClipPlane(iface, idx, plane);
|
|
}
|
|
|
|
static HRESULT WINAPI d3d_device7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
|
|
{
|
|
HRESULT hr;
|
|
WORD old_fpucw;
|
|
|
|
old_fpucw = d3d_fpu_setup();
|
|
hr = d3d_device7_GetClipPlane(iface, idx, plane);
|
|
set_fpu_control_word(old_fpucw);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DDevice7::GetInfo
|
|
*
|
|
* Retrieves some information about the device. The DirectX sdk says that
|
|
* this version returns S_FALSE for all retail builds of DirectX, that's what
|
|
* this implementation does.
|
|
*
|
|
* Params:
|
|
* DevInfoID: Information type requested
|
|
* DevInfoStruct: Pointer to a structure to store the info to
|
|
* Size: Size of the structure
|
|
*
|
|
* Returns:
|
|
* S_FALSE, because it's a non-debug driver
|
|
*
|
|
*****************************************************************************/
|
|
static HRESULT WINAPI d3d_device7_GetInfo(IDirect3DDevice7 *iface, DWORD info_id, void *info, DWORD info_size)
|
|
{
|
|
TRACE("iface %p, info_id %#x, info %p, info_size %u.\n",
|
|
iface, info_id, info, info_size);
|
|
|
|
if (TRACE_ON(ddraw))
|
|
{
|
|
TRACE(" info requested : ");
|
|
switch (info_id)
|
|
{
|
|
case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
|
|
case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
|
|
case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
|
|
default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
|
|
}
|
|
}
|
|
|
|
return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
|
|
}
|
|
|
|
/* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
|
|
* have separate vtables. Simple functions where this doesn't matter like GetDirect3D
|
|
* are not duplicated.
|
|
|
|
* Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
|
|
* has already been setup for optimal d3d operation.
|
|
|
|
* Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
|
|
* d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
|
|
* by Sacrifice (game). */
|
|
static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl =
|
|
{
|
|
/*** IUnknown Methods ***/
|
|
d3d_device7_QueryInterface,
|
|
d3d_device7_AddRef,
|
|
d3d_device7_Release,
|
|
/*** IDirect3DDevice7 ***/
|
|
d3d_device7_GetCaps_FPUSetup,
|
|
d3d_device7_EnumTextureFormats_FPUSetup,
|
|
d3d_device7_BeginScene_FPUSetup,
|
|
d3d_device7_EndScene_FPUSetup,
|
|
d3d_device7_GetDirect3D,
|
|
d3d_device7_SetRenderTarget_FPUSetup,
|
|
d3d_device7_GetRenderTarget,
|
|
d3d_device7_Clear_FPUSetup,
|
|
d3d_device7_SetTransform_FPUSetup,
|
|
d3d_device7_GetTransform_FPUSetup,
|
|
d3d_device7_SetViewport_FPUSetup,
|
|
d3d_device7_MultiplyTransform_FPUSetup,
|
|
d3d_device7_GetViewport_FPUSetup,
|
|
d3d_device7_SetMaterial_FPUSetup,
|
|
d3d_device7_GetMaterial_FPUSetup,
|
|
d3d_device7_SetLight_FPUSetup,
|
|
d3d_device7_GetLight_FPUSetup,
|
|
d3d_device7_SetRenderState_FPUSetup,
|
|
d3d_device7_GetRenderState_FPUSetup,
|
|
d3d_device7_BeginStateBlock_FPUSetup,
|
|
d3d_device7_EndStateBlock_FPUSetup,
|
|
d3d_device7_PreLoad_FPUSetup,
|
|
d3d_device7_DrawPrimitive_FPUSetup,
|
|
d3d_device7_DrawIndexedPrimitive_FPUSetup,
|
|
d3d_device7_SetClipStatus,
|
|
d3d_device7_GetClipStatus,
|
|
d3d_device7_DrawPrimitiveStrided_FPUSetup,
|
|
d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup,
|
|
d3d_device7_DrawPrimitiveVB_FPUSetup,
|
|
d3d_device7_DrawIndexedPrimitiveVB_FPUSetup,
|
|
d3d_device7_ComputeSphereVisibility,
|
|
d3d_device7_GetTexture_FPUSetup,
|
|
d3d_device7_SetTexture_FPUSetup,
|
|
d3d_device7_GetTextureStageState_FPUSetup,
|
|
d3d_device7_SetTextureStageState_FPUSetup,
|
|
d3d_device7_ValidateDevice_FPUSetup,
|
|
d3d_device7_ApplyStateBlock_FPUSetup,
|
|
d3d_device7_CaptureStateBlock_FPUSetup,
|
|
d3d_device7_DeleteStateBlock_FPUSetup,
|
|
d3d_device7_CreateStateBlock_FPUSetup,
|
|
d3d_device7_Load_FPUSetup,
|
|
d3d_device7_LightEnable_FPUSetup,
|
|
d3d_device7_GetLightEnable_FPUSetup,
|
|
d3d_device7_SetClipPlane_FPUSetup,
|
|
d3d_device7_GetClipPlane_FPUSetup,
|
|
d3d_device7_GetInfo
|
|
};
|
|
|
|
static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl =
|
|
{
|
|
/*** IUnknown Methods ***/
|
|
d3d_device7_QueryInterface,
|
|
d3d_device7_AddRef,
|
|
d3d_device7_Release,
|
|
/*** IDirect3DDevice7 ***/
|
|
d3d_device7_GetCaps_FPUPreserve,
|
|
d3d_device7_EnumTextureFormats_FPUPreserve,
|
|
d3d_device7_BeginScene_FPUPreserve,
|
|
d3d_device7_EndScene_FPUPreserve,
|
|
d3d_device7_GetDirect3D,
|
|
d3d_device7_SetRenderTarget_FPUPreserve,
|
|
d3d_device7_GetRenderTarget,
|
|
d3d_device7_Clear_FPUPreserve,
|
|
d3d_device7_SetTransform_FPUPreserve,
|
|
d3d_device7_GetTransform_FPUPreserve,
|
|
d3d_device7_SetViewport_FPUPreserve,
|
|
d3d_device7_MultiplyTransform_FPUPreserve,
|
|
d3d_device7_GetViewport_FPUPreserve,
|
|
d3d_device7_SetMaterial_FPUPreserve,
|
|
d3d_device7_GetMaterial_FPUPreserve,
|
|
d3d_device7_SetLight_FPUPreserve,
|
|
d3d_device7_GetLight_FPUPreserve,
|
|
d3d_device7_SetRenderState_FPUPreserve,
|
|
d3d_device7_GetRenderState_FPUPreserve,
|
|
d3d_device7_BeginStateBlock_FPUPreserve,
|
|
d3d_device7_EndStateBlock_FPUPreserve,
|
|
d3d_device7_PreLoad_FPUPreserve,
|
|
d3d_device7_DrawPrimitive_FPUPreserve,
|
|
d3d_device7_DrawIndexedPrimitive_FPUPreserve,
|
|
d3d_device7_SetClipStatus,
|
|
d3d_device7_GetClipStatus,
|
|
d3d_device7_DrawPrimitiveStrided_FPUPreserve,
|
|
d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve,
|
|
d3d_device7_DrawPrimitiveVB_FPUPreserve,
|
|
d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve,
|
|
d3d_device7_ComputeSphereVisibility,
|
|
d3d_device7_GetTexture_FPUPreserve,
|
|
d3d_device7_SetTexture_FPUPreserve,
|
|
d3d_device7_GetTextureStageState_FPUPreserve,
|
|
d3d_device7_SetTextureStageState_FPUPreserve,
|
|
d3d_device7_ValidateDevice_FPUPreserve,
|
|
d3d_device7_ApplyStateBlock_FPUPreserve,
|
|
d3d_device7_CaptureStateBlock_FPUPreserve,
|
|
d3d_device7_DeleteStateBlock_FPUPreserve,
|
|
d3d_device7_CreateStateBlock_FPUPreserve,
|
|
d3d_device7_Load_FPUPreserve,
|
|
d3d_device7_LightEnable_FPUPreserve,
|
|
d3d_device7_GetLightEnable_FPUPreserve,
|
|
d3d_device7_SetClipPlane_FPUPreserve,
|
|
d3d_device7_GetClipPlane_FPUPreserve,
|
|
d3d_device7_GetInfo
|
|
};
|
|
|
|
static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
|
|
{
|
|
/*** IUnknown Methods ***/
|
|
d3d_device3_QueryInterface,
|
|
d3d_device3_AddRef,
|
|
d3d_device3_Release,
|
|
/*** IDirect3DDevice3 ***/
|
|
d3d_device3_GetCaps,
|
|
d3d_device3_GetStats,
|
|
d3d_device3_AddViewport,
|
|
d3d_device3_DeleteViewport,
|
|
d3d_device3_NextViewport,
|
|
d3d_device3_EnumTextureFormats,
|
|
d3d_device3_BeginScene,
|
|
d3d_device3_EndScene,
|
|
d3d_device3_GetDirect3D,
|
|
d3d_device3_SetCurrentViewport,
|
|
d3d_device3_GetCurrentViewport,
|
|
d3d_device3_SetRenderTarget,
|
|
d3d_device3_GetRenderTarget,
|
|
d3d_device3_Begin,
|
|
d3d_device3_BeginIndexed,
|
|
d3d_device3_Vertex,
|
|
d3d_device3_Index,
|
|
d3d_device3_End,
|
|
d3d_device3_GetRenderState,
|
|
d3d_device3_SetRenderState,
|
|
d3d_device3_GetLightState,
|
|
d3d_device3_SetLightState,
|
|
d3d_device3_SetTransform,
|
|
d3d_device3_GetTransform,
|
|
d3d_device3_MultiplyTransform,
|
|
d3d_device3_DrawPrimitive,
|
|
d3d_device3_DrawIndexedPrimitive,
|
|
d3d_device3_SetClipStatus,
|
|
d3d_device3_GetClipStatus,
|
|
d3d_device3_DrawPrimitiveStrided,
|
|
d3d_device3_DrawIndexedPrimitiveStrided,
|
|
d3d_device3_DrawPrimitiveVB,
|
|
d3d_device3_DrawIndexedPrimitiveVB,
|
|
d3d_device3_ComputeSphereVisibility,
|
|
d3d_device3_GetTexture,
|
|
d3d_device3_SetTexture,
|
|
d3d_device3_GetTextureStageState,
|
|
d3d_device3_SetTextureStageState,
|
|
d3d_device3_ValidateDevice
|
|
};
|
|
|
|
static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl =
|
|
{
|
|
/*** IUnknown Methods ***/
|
|
d3d_device2_QueryInterface,
|
|
d3d_device2_AddRef,
|
|
d3d_device2_Release,
|
|
/*** IDirect3DDevice2 ***/
|
|
d3d_device2_GetCaps,
|
|
d3d_device2_SwapTextureHandles,
|
|
d3d_device2_GetStats,
|
|
d3d_device2_AddViewport,
|
|
d3d_device2_DeleteViewport,
|
|
d3d_device2_NextViewport,
|
|
d3d_device2_EnumTextureFormats,
|
|
d3d_device2_BeginScene,
|
|
d3d_device2_EndScene,
|
|
d3d_device2_GetDirect3D,
|
|
d3d_device2_SetCurrentViewport,
|
|
d3d_device2_GetCurrentViewport,
|
|
d3d_device2_SetRenderTarget,
|
|
d3d_device2_GetRenderTarget,
|
|
d3d_device2_Begin,
|
|
d3d_device2_BeginIndexed,
|
|
d3d_device2_Vertex,
|
|
d3d_device2_Index,
|
|
d3d_device2_End,
|
|
d3d_device2_GetRenderState,
|
|
d3d_device2_SetRenderState,
|
|
d3d_device2_GetLightState,
|
|
d3d_device2_SetLightState,
|
|
d3d_device2_SetTransform,
|
|
d3d_device2_GetTransform,
|
|
d3d_device2_MultiplyTransform,
|
|
d3d_device2_DrawPrimitive,
|
|
d3d_device2_DrawIndexedPrimitive,
|
|
d3d_device2_SetClipStatus,
|
|
d3d_device2_GetClipStatus
|
|
};
|
|
|
|
static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
|
|
{
|
|
/*** IUnknown Methods ***/
|
|
d3d_device1_QueryInterface,
|
|
d3d_device1_AddRef,
|
|
d3d_device1_Release,
|
|
/*** IDirect3DDevice1 ***/
|
|
d3d_device1_Initialize,
|
|
d3d_device1_GetCaps,
|
|
d3d_device1_SwapTextureHandles,
|
|
d3d_device1_CreateExecuteBuffer,
|
|
d3d_device1_GetStats,
|
|
d3d_device1_Execute,
|
|
d3d_device1_AddViewport,
|
|
d3d_device1_DeleteViewport,
|
|
d3d_device1_NextViewport,
|
|
d3d_device1_Pick,
|
|
d3d_device1_GetPickRecords,
|
|
d3d_device1_EnumTextureFormats,
|
|
d3d_device1_CreateMatrix,
|
|
d3d_device1_SetMatrix,
|
|
d3d_device1_GetMatrix,
|
|
d3d_device1_DeleteMatrix,
|
|
d3d_device1_BeginScene,
|
|
d3d_device1_EndScene,
|
|
d3d_device1_GetDirect3D
|
|
};
|
|
|
|
static const struct IUnknownVtbl d3d_device_inner_vtbl =
|
|
{
|
|
d3d_device_inner_QueryInterface,
|
|
d3d_device_inner_AddRef,
|
|
d3d_device_inner_Release,
|
|
};
|
|
|
|
struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
|
|
{
|
|
if (!iface) return NULL;
|
|
assert((iface->lpVtbl == &d3d_device7_fpu_preserve_vtbl) || (iface->lpVtbl == &d3d_device7_fpu_setup_vtbl));
|
|
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
|
|
}
|
|
|
|
struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
|
|
{
|
|
if (!iface) return NULL;
|
|
assert(iface->lpVtbl == &d3d_device3_vtbl);
|
|
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
|
|
}
|
|
|
|
struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
|
|
{
|
|
if (!iface) return NULL;
|
|
assert(iface->lpVtbl == &d3d_device2_vtbl);
|
|
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
|
|
}
|
|
|
|
struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface)
|
|
{
|
|
if (!iface) return NULL;
|
|
assert(iface->lpVtbl == &d3d_device1_vtbl);
|
|
return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
|
|
}
|
|
|
|
enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device)
|
|
{
|
|
IDirectDrawSurface7 *depthStencil = NULL;
|
|
IDirectDrawSurface7 *render_target;
|
|
static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
|
|
struct ddraw_surface *dsi;
|
|
|
|
if (device->rt_iface && SUCCEEDED(IUnknown_QueryInterface(device->rt_iface,
|
|
&IID_IDirectDrawSurface7, (void **)&render_target)))
|
|
{
|
|
IDirectDrawSurface7_GetAttachedSurface(render_target, &depthcaps, &depthStencil);
|
|
IDirectDrawSurface7_Release(render_target);
|
|
}
|
|
if (!depthStencil)
|
|
{
|
|
TRACE("Setting wined3d depth stencil to NULL\n");
|
|
wined3d_device_set_depth_stencil(device->wined3d_device, NULL);
|
|
return WINED3D_ZB_FALSE;
|
|
}
|
|
|
|
dsi = impl_from_IDirectDrawSurface7(depthStencil);
|
|
TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->wined3d_surface);
|
|
wined3d_device_set_depth_stencil(device->wined3d_device, dsi->wined3d_surface);
|
|
|
|
IDirectDrawSurface7_Release(depthStencil);
|
|
return WINED3D_ZB_TRUE;
|
|
}
|
|
|
|
static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
|
|
struct ddraw_surface *target, IUnknown *rt_iface, UINT version, IUnknown *outer_unknown)
|
|
{
|
|
static const D3DMATRIX ident =
|
|
{
|
|
1.0f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 1.0f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f,
|
|
};
|
|
HRESULT hr;
|
|
|
|
if (ddraw->cooperative_level & DDSCL_FPUPRESERVE)
|
|
device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_preserve_vtbl;
|
|
else
|
|
device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_setup_vtbl;
|
|
|
|
device->IDirect3DDevice3_iface.lpVtbl = &d3d_device3_vtbl;
|
|
device->IDirect3DDevice2_iface.lpVtbl = &d3d_device2_vtbl;
|
|
device->IDirect3DDevice_iface.lpVtbl = &d3d_device1_vtbl;
|
|
device->IUnknown_inner.lpVtbl = &d3d_device_inner_vtbl;
|
|
device->ref = 1;
|
|
device->version = version;
|
|
|
|
if (outer_unknown)
|
|
device->outer_unknown = outer_unknown;
|
|
else
|
|
device->outer_unknown = &device->IUnknown_inner;
|
|
|
|
device->ddraw = ddraw;
|
|
list_init(&device->viewport_list);
|
|
|
|
if (!ddraw_handle_table_init(&device->handle_table, 64))
|
|
{
|
|
ERR("Failed to initialize handle table.\n");
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
device->legacyTextureBlending = FALSE;
|
|
device->legacy_projection = ident;
|
|
device->legacy_clipspace = ident;
|
|
|
|
/* This is for convenience. */
|
|
device->wined3d_device = ddraw->wined3d_device;
|
|
wined3d_device_incref(ddraw->wined3d_device);
|
|
|
|
/* Render to the back buffer */
|
|
hr = wined3d_device_set_render_target(ddraw->wined3d_device, 0, target->wined3d_surface, TRUE);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("Failed to set render target, hr %#x.\n", hr);
|
|
ddraw_handle_table_destroy(&device->handle_table);
|
|
return hr;
|
|
}
|
|
|
|
device->rt_iface = rt_iface;
|
|
if (version != 1)
|
|
IUnknown_AddRef(device->rt_iface);
|
|
|
|
ddraw->d3ddevice = device;
|
|
|
|
wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE,
|
|
d3d_device_update_depth_stencil(device));
|
|
if (version == 1) /* Color keying is initially enabled for version 1 devices. */
|
|
wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_COLORKEYENABLE, TRUE);
|
|
else if (version == 2)
|
|
wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_SPECULARENABLE, TRUE);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
|
|
UINT version, struct d3d_device **device, IUnknown *outer_unknown)
|
|
{
|
|
struct d3d_device *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("ddraw %p, target %p, version %u, device %p, outer_unknown %p.\n",
|
|
ddraw, target, version, device, outer_unknown);
|
|
|
|
if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
|
|
|| (target->surface_desc.ddsCaps.dwCaps & DDSCAPS_ZBUFFER))
|
|
{
|
|
WARN("Surface %p is not a render target.\n", target);
|
|
return DDERR_INVALIDCAPS;
|
|
}
|
|
|
|
if (!validate_surface_palette(target))
|
|
{
|
|
WARN("Surface %p has an indexed pixel format, but no palette.\n", target);
|
|
return DDERR_NOPALETTEATTACHED;
|
|
}
|
|
|
|
if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
|
|
{
|
|
WARN("Surface %p is not in video memory.\n", target);
|
|
return D3DERR_SURFACENOTINVIDMEM;
|
|
}
|
|
|
|
if (ddraw->flags & DDRAW_NO3D)
|
|
{
|
|
ERR_(winediag)("The application wants to create a Direct3D device, "
|
|
"but the current DirectDrawRenderer does not support this.\n");
|
|
|
|
return DDERR_NO3D;
|
|
}
|
|
|
|
if (ddraw->d3ddevice)
|
|
{
|
|
FIXME("Only one Direct3D device per DirectDraw object supported.\n");
|
|
return DDERR_INVALIDPARAMS;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate device memory.\n");
|
|
return DDERR_OUTOFMEMORY;
|
|
}
|
|
|
|
if (FAILED(hr = d3d_device_init(object, ddraw, target, rt_iface, version, outer_unknown)))
|
|
{
|
|
WARN("Failed to initialize device, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created device %p.\n", object);
|
|
*device = object;
|
|
|
|
return D3D_OK;
|
|
}
|