Sweden-Number/dlls/d3d8
Raphael Junqueira 128fd3496a Declare that we can support cube textures now (currently only creation
is done).
2003-05-14 19:32:24 +00:00
..
.cvsignore Added version info. 2003-04-03 23:55:27 +00:00
Makefile.in Added version info. 2003-04-03 23:55:27 +00:00
basetexture.c - Disable some 'classic' debug traces (avoid useless flood of traces 2003-05-08 17:36:00 +00:00
cubetexture.c - cubetexture loading/preloading 2003-05-13 23:52:23 +00:00
d3d8.spec Take advantage of new winebuild syntax to remove redundant function 2003-03-20 03:53:12 +00:00
d3d8_main.c Header files must not include config.h. 2003-04-12 00:06:42 +00:00
d3d8_private.h - surface pool init fixes 2003-05-12 03:10:27 +00:00
device.c Make sure the viewport is from the GL (bottom left) not the DirectX 2003-05-14 00:00:12 +00:00
directx.c Declare that we can support cube textures now (currently only creation 2003-05-14 19:32:24 +00:00
indexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
resource.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
shader.c - Move texture loading into PreLoad for 2D textures (needs doing for 2003-05-08 03:49:04 +00:00
stateblock.c Initialize the tex coord index correctly. 2003-05-13 23:40:20 +00:00
surface.c - surface pool init fixes 2003-05-12 03:10:27 +00:00
swapchain.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
texture.c - surface pool init fixes 2003-05-12 03:10:27 +00:00
version.rc Added version info. 2003-04-03 23:55:27 +00:00
vertexbuffer.c - minor COM fixes (fixes some crashes on stupid games) 2003-05-11 03:35:27 +00:00
volume.c - surface pool init fixes 2003-05-12 03:10:27 +00:00
volumetexture.c - moved loading code of volume texture to VolumeTexture::Preload as 2003-05-13 23:52:50 +00:00
vshaderdeclaration.c Header files must not include config.h. 2003-04-12 00:06:42 +00:00