1033 lines
32 KiB
C
1033 lines
32 KiB
C
/* DirectSound
|
|
*
|
|
* Copyright 1998 Marcus Meissner
|
|
* Copyright 1998 Rob Riggs
|
|
* Copyright 2000-2001 TransGaming Technologies, Inc.
|
|
* Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
/*
|
|
* Most thread locking is complete. There may be a few race
|
|
* conditions still lurking.
|
|
*
|
|
* Tested with a Soundblaster clone, a Gravis UltraSound Classic,
|
|
* and a Turtle Beach Tropez+.
|
|
*
|
|
* TODO:
|
|
* Implement SetCooperativeLevel properly (need to address focus issues)
|
|
* Implement DirectSound3DBuffers (stubs in place)
|
|
* Use hardware 3D support if available
|
|
* Add critical section locking inside Release and AddRef methods
|
|
* Handle static buffers - put those in hardware, non-static not in hardware
|
|
* Hardware DuplicateSoundBuffer
|
|
* Proper volume calculation, and setting volume in HEL primary buffer
|
|
* Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include <assert.h>
|
|
#include <stdio.h>
|
|
#include <sys/types.h>
|
|
#include <sys/fcntl.h>
|
|
#ifdef HAVE_UNISTD_H
|
|
# include <unistd.h>
|
|
#endif
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <math.h> /* Insomnia - pow() function */
|
|
|
|
#define NONAMELESSUNION
|
|
#define NONAMELESSSTRUCT
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "wingdi.h"
|
|
#include "winuser.h"
|
|
#include "winerror.h"
|
|
#include "mmsystem.h"
|
|
#include "winternl.h"
|
|
#include "mmddk.h"
|
|
#include "wine/windef16.h"
|
|
#include "wine/debug.h"
|
|
#include "dsound.h"
|
|
#include "dsdriver.h"
|
|
#include "dsound_private.h"
|
|
|
|
/* default intensity level for human ears */
|
|
#define DEFAULT_INTENSITY 0.000000000001f
|
|
/* default velocity of sound in the air */
|
|
#define DEFAULT_VELOCITY 340
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
|
|
|
|
/*******************************************************************************
|
|
* Auxiliary functions
|
|
*/
|
|
|
|
/* scalar product (i believe it's called dot product in english) */
|
|
static inline D3DVALUE ScalarProduct (LPD3DVECTOR a, LPD3DVECTOR b)
|
|
{
|
|
D3DVALUE c;
|
|
c = (a->u1.x*b->u1.x) + (a->u2.y*b->u2.y) + (a->u3.z*b->u3.z);
|
|
TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->u1.x, a->u2.y, a->u3.z, b->u1.x, b->u2.y, \
|
|
b->u3.z, c);
|
|
return c;
|
|
}
|
|
|
|
/* vector product (i believe it's called cross product in english */
|
|
static inline D3DVECTOR VectorProduct (LPD3DVECTOR a, LPD3DVECTOR b)
|
|
{
|
|
D3DVECTOR c;
|
|
c.u1.x = (a->u2.y*b->u3.z) - (a->u3.z*b->u2.y);
|
|
c.u2.y = (a->u3.z*b->u1.x) - (a->u1.x*b->u3.z);
|
|
c.u3.z = (a->u1.x*b->u2.y) - (a->u2.y*b->u1.x);
|
|
TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->u1.x, a->u2.y, a->u3.z, b->u1.x, b->u2.y, \
|
|
b->u3.z, c.u1.x, c.u2.y, c.u3.z);
|
|
return c;
|
|
}
|
|
|
|
/* magnitude (lenght) of vector */
|
|
static inline D3DVALUE VectorMagnitude (LPD3DVECTOR a)
|
|
{
|
|
D3DVALUE l;
|
|
l = sqrt (ScalarProduct (a, a));
|
|
TRACE("|(%f,%f,%f)| = %f\n", a->u1.x, a->u2.y, a->u3.z, l);
|
|
return l;
|
|
}
|
|
|
|
/* conversion between radians and degrees */
|
|
static inline D3DVALUE RadToDeg (D3DVALUE angle)
|
|
{
|
|
D3DVALUE newangle;
|
|
newangle = angle * (360/(2*M_PI));
|
|
TRACE("%f rad = %f deg\n", angle, newangle);
|
|
return newangle;
|
|
}
|
|
|
|
/* conversion between degrees and radians */
|
|
static inline D3DVALUE DegToRad (D3DVALUE angle)
|
|
{
|
|
D3DVALUE newangle;
|
|
newangle = angle * (2*M_PI/360);
|
|
TRACE("%f deg = %f rad\n", angle, newangle);
|
|
return newangle;
|
|
}
|
|
|
|
/* angle between vectors - deg version */
|
|
static inline D3DVALUE AngleBetweenVectorsDeg (LPD3DVECTOR a, LPD3DVECTOR b)
|
|
{
|
|
D3DVALUE la, lb, product, angle, cos;
|
|
/* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
|
|
product = ScalarProduct (a,b);
|
|
la = VectorMagnitude (a);
|
|
lb = VectorMagnitude (b);
|
|
cos = product/(la*lb);
|
|
angle = acos(cos);
|
|
/* we now have angle in radians */
|
|
angle = RadToDeg(angle);
|
|
TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n", a->u1.x, a->u2.y, a->u3.z, b->u1.x,
|
|
b->u2.y, b->u3.z, angle);
|
|
return angle;
|
|
}
|
|
|
|
/* angle between vectors - rad version */
|
|
static inline D3DVALUE AngleBetweenVectorsRad (LPD3DVECTOR a, LPD3DVECTOR b)
|
|
{
|
|
D3DVALUE la, lb, product, angle, cos;
|
|
/* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
|
|
product = ScalarProduct (a,b);
|
|
la = VectorMagnitude (a);
|
|
lb = VectorMagnitude (b);
|
|
cos = product/(la*lb);
|
|
angle = acos(cos);
|
|
TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n", a->u1.x, a->u2.y, a->u3.z, b->u1.x,
|
|
b->u2.y, b->u3.z, angle);
|
|
return angle;
|
|
}
|
|
|
|
/* calculates vector between two points */
|
|
static inline D3DVECTOR VectorBetweenTwoPoints (LPD3DVECTOR a, LPD3DVECTOR b)
|
|
{
|
|
D3DVECTOR c;
|
|
c.u1.x = b->u1.x - a->u1.x;
|
|
c.u2.y = b->u2.y - a->u2.y;
|
|
c.u3.z = b->u3.z - a->u3.z;
|
|
TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->u1.x, a->u2.y, a->u3.z, b->u1.x, b->u2.y,
|
|
b->u3.z, c.u1.x, c.u2.y, c.u3.z);
|
|
return c;
|
|
}
|
|
|
|
/* calculates the lenght of vector's projection on another vector */
|
|
static inline D3DVALUE ProjectVector (LPD3DVECTOR a, LPD3DVECTOR p)
|
|
{
|
|
D3DVALUE prod, result;
|
|
prod = ScalarProduct(a, p);
|
|
result = prod/VectorMagnitude(p);
|
|
TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->u1.x, a->u2.y, a->u3.z, p->u1.x,
|
|
p->u2.y, p->u3.z, result);
|
|
return result;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* 3D Buffer and Listener mixing
|
|
*/
|
|
|
|
static void WINAPI DSOUND_Mix3DBuffer(IDirectSound3DBufferImpl *ds3db)
|
|
{
|
|
IDirectSound3DListenerImpl *dsl;
|
|
|
|
/* volume, at which the sound will be played after all calcs. */
|
|
D3DVALUE lVolume = 0;
|
|
/* intensity (used for distance related stuff) */
|
|
double flIntensity;
|
|
double flTemp;
|
|
/* stuff for distance related stuff calc. */
|
|
D3DVECTOR vDistance;
|
|
D3DVALUE flDistance = 0;
|
|
/* panning related stuff */
|
|
D3DVALUE flAngle;
|
|
D3DVECTOR vLeft;
|
|
/* doppler shift related stuff */
|
|
#if 0
|
|
D3DVALUE flFreq, flBufferVel, flListenerVel;
|
|
#endif
|
|
|
|
if (ds3db->dsb->dsound->listener == NULL)
|
|
return;
|
|
dsl = ds3db->dsb->dsound->listener;
|
|
|
|
/* initial buffer volume */
|
|
lVolume = ds3db->lVolume;
|
|
|
|
switch (ds3db->ds3db.dwMode)
|
|
{
|
|
case DS3DMODE_DISABLE:
|
|
TRACE("3D processing disabled\n");
|
|
/* this one is here only to eliminate annoying warning message */
|
|
DSOUND_RecalcVolPan (&ds3db->dsb->volpan);
|
|
DSOUND_ForceRemix (ds3db->dsb);
|
|
break;
|
|
case DS3DMODE_NORMAL:
|
|
TRACE("Normal 3D processing mode\n");
|
|
/* we need to calculate distance between buffer and listener*/
|
|
vDistance = VectorBetweenTwoPoints(&ds3db->ds3db.vPosition, &dsl->ds3dl.vPosition);
|
|
flDistance = VectorMagnitude (&vDistance);
|
|
break;
|
|
case DS3DMODE_HEADRELATIVE:
|
|
TRACE("Head-relative 3D processing mode\n");
|
|
/* distance between buffer and listener is same as buffer's position */
|
|
flDistance = VectorMagnitude (&ds3db->ds3db.vPosition);
|
|
break;
|
|
}
|
|
|
|
if (flDistance > ds3db->ds3db.flMaxDistance)
|
|
{
|
|
/* some apps don't want you to hear too distant sounds... */
|
|
if (ds3db->dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
|
|
{
|
|
ds3db->dsb->volpan.lVolume = DSBVOLUME_MIN;
|
|
DSOUND_RecalcVolPan (&ds3db->dsb->volpan);
|
|
/* i guess mixing here would be a waste of power */
|
|
return;
|
|
}
|
|
else
|
|
flDistance = ds3db->ds3db.flMaxDistance;
|
|
}
|
|
if (flDistance < ds3db->ds3db.flMinDistance)
|
|
flDistance = ds3db->ds3db.flMinDistance;
|
|
|
|
/* the following formula is taken from my physics book. I think it's ok for the *real* world...i hope m$ does it that way */
|
|
lVolume += 10000; /* ms likes working with negative volume...i don't */
|
|
lVolume /= 1000; /* convert hundreths of dB into B */
|
|
/* intensity level (loudness) = log10(Intensity/DefaultIntensity)...therefore */
|
|
flIntensity = pow(10,lVolume)*DEFAULT_INTENSITY;
|
|
flTemp = (flDistance/ds3db->ds3db.flMinDistance)*(flDistance/ds3db->ds3db.flMinDistance);
|
|
flIntensity /= flTemp;
|
|
lVolume = log10(flIntensity/DEFAULT_INTENSITY);
|
|
lVolume *= 1000; /* convert back to hundreths of dB */
|
|
lVolume -= 10000; /* we need to do it in ms way */
|
|
TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %ld to %f\n", flDistance, ds3db->ds3db.flMinDistance, ds3db->lVolume, lVolume);
|
|
|
|
/* conning */
|
|
/* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
|
|
if (ds3db->ds3db.vConeOrientation.u1.x == 0 && ds3db->ds3db.vConeOrientation.u2.y == 0 && ds3db->ds3db.vConeOrientation.u3.z == 0)
|
|
{
|
|
TRACE("conning: cones not set\n");
|
|
}
|
|
else
|
|
{
|
|
/* calculate angle */
|
|
flAngle = AngleBetweenVectorsDeg(&ds3db->ds3db.vConeOrientation, &vDistance);
|
|
/* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
|
|
if (ds3db->ds3db.dwInsideConeAngle != ds3db->ds3db.dwOutsideConeAngle)
|
|
{
|
|
/* my test show that for my way of calc., we need only half of angles */
|
|
DWORD dwInsideConeAngle = ds3db->ds3db.dwInsideConeAngle/2;
|
|
DWORD dwOutsideConeAngle = ds3db->ds3db.dwOutsideConeAngle/2;
|
|
/* full volume */
|
|
if (flAngle < dwInsideConeAngle)
|
|
flAngle = dwInsideConeAngle;
|
|
/* min (app defined) volume */
|
|
if (flAngle > dwOutsideConeAngle)
|
|
flAngle = dwOutsideConeAngle;
|
|
/* this probably isn't the right thing, but it's ok for the time being */
|
|
lVolume += ((ds3db->ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle;
|
|
}
|
|
TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %ld deg; OutsideConeAngle(/2) = %ld deg; ConeOutsideVolume = %ld => adjusting volume to %f\n",
|
|
flAngle, ds3db->ds3db.dwInsideConeAngle/2, ds3db->ds3db.dwOutsideConeAngle/2, ds3db->ds3db.lConeOutsideVolume, lVolume);
|
|
}
|
|
ds3db->dsb->volpan.lVolume = lVolume;
|
|
|
|
/* panning */
|
|
vDistance = VectorBetweenTwoPoints(&dsl->ds3dl.vPosition, &ds3db->ds3db.vPosition);
|
|
vLeft = VectorProduct(&dsl->ds3dl.vOrientFront, &dsl->ds3dl.vOrientTop);
|
|
flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
|
|
/* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
|
|
ds3db->dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000;
|
|
TRACE("panning: Angle = %f rad, lPan = %ld\n", flAngle, ds3db->dsb->volpan.lPan);
|
|
|
|
/* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
|
|
#if 0
|
|
/* doppler shift*/
|
|
if ((VectorMagnitude(&ds3db->ds3db.vVelocity) == 0) && (VectorMagnitude(&dsl->ds3dl.vVelocity) == 0))
|
|
{
|
|
TRACE("doppler: Buffer and Listener don't have velocities\n");
|
|
}
|
|
else
|
|
{
|
|
/* calculate lenght of ds3db.vVelocity component which causes Doppler Effect
|
|
NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
|
|
if buffer moves AWAY from listener, it's velocity component is POSITIVE */
|
|
flBufferVel = ProjectVector(&ds3db->ds3db.vVelocity, &vDistance);
|
|
/* calculate lenght of ds3dl.vVelocity component which causes Doppler Effect
|
|
NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
|
|
if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
|
|
flListenerVel = ProjectVector(&dsl->ds3dl.vVelocity, &vDistance);
|
|
/* formula taken from Gianicoli D.: Physics, 4th edition: */
|
|
/* FIXME: replace ds3db->dsb->freq with appropriate frequency ! */
|
|
flFreq = ds3db->dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
|
|
TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel, \
|
|
ds3db->dsb->freq, flFreq);
|
|
/* FIXME: replace following line with correct frequency setting ! */
|
|
ds3db->dsb->freq = flFreq;
|
|
}
|
|
#endif
|
|
|
|
/* time for remix */
|
|
DSOUND_RecalcVolPan (&ds3db->dsb->volpan);
|
|
DSOUND_ForceRemix (ds3db->dsb);
|
|
}
|
|
|
|
static void WINAPI DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
|
|
{
|
|
int i;
|
|
for (i = 0; i < ds3dl->dsb->dsound->nrofbuffers; i++)
|
|
{
|
|
/* some buffers don't have 3d buffer (Ultima IX seems to
|
|
crash without the following line) */
|
|
if (ds3dl->dsb->dsound->buffers[i]->ds3db == NULL)
|
|
continue;
|
|
if (ds3dl->dsb->dsound->buffers[i]->ds3db->need_recalc == TRUE)
|
|
{
|
|
DSOUND_Mix3DBuffer(ds3dl->dsb->dsound->buffers[i]->ds3db);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* IDirectSound3DBuffer
|
|
*/
|
|
|
|
/* IUnknown methods */
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
|
|
LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
|
|
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
|
return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
|
|
}
|
|
|
|
static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
ULONG ulReturn;
|
|
|
|
TRACE("(%p) ref was %ld\n", This, This->ref);
|
|
ulReturn = InterlockedIncrement(&This->ref);
|
|
if (ulReturn == 1)
|
|
IDirectSoundBuffer8_AddRef((LPDIRECTSOUNDBUFFER8)This->dsb);
|
|
return ulReturn;
|
|
}
|
|
|
|
static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
ULONG ulReturn;
|
|
|
|
TRACE("(%p) ref was %ld\n", This, This->ref);
|
|
|
|
ulReturn = InterlockedDecrement(&This->ref);
|
|
if(ulReturn)
|
|
return ulReturn;
|
|
|
|
if (This->dsb) {
|
|
BOOL std = (This->dsb->dsbd.dwFlags & DSBCAPS_CTRL3D);
|
|
|
|
IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
|
|
|
|
if (std)
|
|
return 0; /* leave it to IDirectSoundBufferImpl_Release */
|
|
}
|
|
|
|
if (This->dsb->ds3db == This) This->dsb->ds3db = NULL;
|
|
|
|
DeleteCriticalSection(&This->lock);
|
|
|
|
HeapFree(GetProcessHeap(),0,This);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* IDirectSound3DBuffer methods */
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPDS3DBUFFER lpDs3dBuffer)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: all parameters\n");
|
|
*lpDs3dBuffer = This->ds3db;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPDWORD lpdwInsideConeAngle,
|
|
LPDWORD lpdwOutsideConeAngle)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Inside Cone Angle = %ld degrees; Outside Cone Angle = %ld degrees\n", This->ds3db.dwInsideConeAngle, This->ds3db.dwOutsideConeAngle);
|
|
*lpdwInsideConeAngle = This->ds3db.dwInsideConeAngle;
|
|
*lpdwOutsideConeAngle = This->ds3db.dwOutsideConeAngle;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPD3DVECTOR lpvConeOrientation)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n", This->ds3db.vConeOrientation.u1.x, This->ds3db.vConeOrientation.u2.y, This->ds3db.vConeOrientation.u3.z);
|
|
*lpvConeOrientation = This->ds3db.vConeOrientation;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPLONG lplConeOutsideVolume)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Cone Outside Volume = %ld\n", This->ds3db.lConeOutsideVolume);
|
|
*lplConeOutsideVolume = This->ds3db.lConeOutsideVolume;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPD3DVALUE lpfMaxDistance)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Max Distance = %f\n", This->ds3db.flMaxDistance);
|
|
*lpfMaxDistance = This->ds3db.flMaxDistance;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPD3DVALUE lpfMinDistance)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Min Distance = %f\n", This->ds3db.flMinDistance);
|
|
*lpfMinDistance = This->ds3db.flMinDistance;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPDWORD lpdwMode)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Mode = %ld\n", This->ds3db.dwMode);
|
|
*lpdwMode = This->ds3db.dwMode;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPD3DVECTOR lpvPosition)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Position vector = (%f,%f,%f)\n", This->ds3db.vPosition.u1.x, This->ds3db.vPosition.u2.y, This->ds3db.vPosition.u1.x);
|
|
*lpvPosition = This->ds3db.vPosition;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPD3DVECTOR lpvVelocity)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->ds3db.vVelocity.u1.x, This->ds3db.vVelocity.u2.y, This->ds3db.vVelocity.u3.z);
|
|
*lpvVelocity = This->ds3db.vVelocity;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LPCDS3DBUFFER lpcDs3dBuffer,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: all parameters; dwApply = %ld\n", dwApply);
|
|
This->ds3db = *lpcDs3dBuffer;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
DWORD dwInsideConeAngle,
|
|
DWORD dwOutsideConeAngle,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld\n", dwInsideConeAngle, dwOutsideConeAngle, dwApply);
|
|
This->ds3db.dwInsideConeAngle = dwInsideConeAngle;
|
|
This->ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
This->ds3db.vConeOrientation.u1.x = x;
|
|
This->ds3db.vConeOrientation.u2.y = y;
|
|
This->ds3db.vConeOrientation.u3.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
LONG lConeOutsideVolume,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: ConeOutsideVolume = %ld; dwApply = %ld\n", lConeOutsideVolume, dwApply);
|
|
This->ds3db.lConeOutsideVolume = lConeOutsideVolume;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
D3DVALUE fMaxDistance,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: MaxDistance = %f; dwApply = %ld\n", fMaxDistance, dwApply);
|
|
This->ds3db.flMaxDistance = fMaxDistance;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
D3DVALUE fMinDistance,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: MinDistance = %f; dwApply = %ld\n", fMinDistance, dwApply);
|
|
This->ds3db.flMinDistance = fMinDistance;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
DWORD dwMode,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: Mode = %ld; dwApply = %ld\n", dwMode, dwApply);
|
|
This->ds3db.dwMode = dwMode;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
This->ds3db.vPosition.u1.x = x;
|
|
This->ds3db.vPosition.u2.y = y;
|
|
This->ds3db.vPosition.u3.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
|
|
LPDIRECTSOUND3DBUFFER iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DBufferImpl,iface);
|
|
TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
This->ds3db.vVelocity.u1.x = x;
|
|
This->ds3db.vVelocity.u2.y = y;
|
|
This->ds3db.vVelocity.u3.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_Mix3DBuffer(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static ICOM_VTABLE(IDirectSound3DBuffer) ds3dbvt =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
/* IUnknown methods */
|
|
IDirectSound3DBufferImpl_QueryInterface,
|
|
IDirectSound3DBufferImpl_AddRef,
|
|
IDirectSound3DBufferImpl_Release,
|
|
/* IDirectSound3DBuffer methods */
|
|
IDirectSound3DBufferImpl_GetAllParameters,
|
|
IDirectSound3DBufferImpl_GetConeAngles,
|
|
IDirectSound3DBufferImpl_GetConeOrientation,
|
|
IDirectSound3DBufferImpl_GetConeOutsideVolume,
|
|
IDirectSound3DBufferImpl_GetMaxDistance,
|
|
IDirectSound3DBufferImpl_GetMinDistance,
|
|
IDirectSound3DBufferImpl_GetMode,
|
|
IDirectSound3DBufferImpl_GetPosition,
|
|
IDirectSound3DBufferImpl_GetVelocity,
|
|
IDirectSound3DBufferImpl_SetAllParameters,
|
|
IDirectSound3DBufferImpl_SetConeAngles,
|
|
IDirectSound3DBufferImpl_SetConeOrientation,
|
|
IDirectSound3DBufferImpl_SetConeOutsideVolume,
|
|
IDirectSound3DBufferImpl_SetMaxDistance,
|
|
IDirectSound3DBufferImpl_SetMinDistance,
|
|
IDirectSound3DBufferImpl_SetMode,
|
|
IDirectSound3DBufferImpl_SetPosition,
|
|
IDirectSound3DBufferImpl_SetVelocity,
|
|
};
|
|
|
|
HRESULT WINAPI IDirectSound3DBufferImpl_Create(
|
|
IDirectSoundBufferImpl *This,
|
|
IDirectSound3DBufferImpl **pds3db)
|
|
{
|
|
IDirectSound3DBufferImpl *ds3db;
|
|
|
|
ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*ds3db));
|
|
ds3db->ref = 0;
|
|
ds3db->dsb = This;
|
|
ds3db->lpVtbl = &ds3dbvt;
|
|
InitializeCriticalSection(&ds3db->lock);
|
|
|
|
ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
|
|
ds3db->ds3db.vPosition.u1.x = 0.0;
|
|
ds3db->ds3db.vPosition.u2.y = 0.0;
|
|
ds3db->ds3db.vPosition.u3.z = 0.0;
|
|
ds3db->ds3db.vVelocity.u1.x = 0.0;
|
|
ds3db->ds3db.vVelocity.u2.y = 0.0;
|
|
ds3db->ds3db.vVelocity.u3.z = 0.0;
|
|
ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
|
|
ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
|
|
ds3db->ds3db.vConeOrientation.u1.x = 0.0;
|
|
ds3db->ds3db.vConeOrientation.u2.y = 0.0;
|
|
ds3db->ds3db.vConeOrientation.u3.z = 0.0;
|
|
ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
|
|
ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
|
|
ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
|
|
ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
|
|
|
|
*pds3db = ds3db;
|
|
return S_OK;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* IDirectSound3DListener
|
|
*/
|
|
|
|
/* IUnknown methods */
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
|
|
LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
|
|
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
|
return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
|
|
}
|
|
|
|
static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
ULONG ulReturn;
|
|
|
|
TRACE("(%p) ref was %ld\n", This, This->ref);
|
|
|
|
ulReturn = InterlockedDecrement(&This->ref);
|
|
|
|
/* Free all resources */
|
|
if( ulReturn == 0 ) {
|
|
if(This->dsb)
|
|
IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
|
|
DeleteCriticalSection(&This->lock);
|
|
HeapFree(GetProcessHeap(),0,This);
|
|
}
|
|
|
|
return ulReturn;
|
|
}
|
|
|
|
/* IDirectSound3DListener methods */
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
LPDS3DLISTENER lpDS3DL)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("returning: all parameters\n");
|
|
*lpDS3DL = This->ds3dl;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
LPD3DVALUE lpfDistanceFactor)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("returning: Distance Factor = %f\n", This->ds3dl.flDistanceFactor);
|
|
*lpfDistanceFactor = This->ds3dl.flDistanceFactor;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
LPD3DVALUE lpfDopplerFactor)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("returning: Doppler Factor = %f\n", This->ds3dl.flDopplerFactor);
|
|
*lpfDopplerFactor = This->ds3dl.flDopplerFactor;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
LPD3DVECTOR lpvOrientFront,
|
|
LPD3DVECTOR lpvOrientTop)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->ds3dl.vOrientFront.u1.x, \
|
|
This->ds3dl.vOrientFront.u2.y, This->ds3dl.vOrientFront.u3.z, This->ds3dl.vOrientTop.u1.x, This->ds3dl.vOrientTop.u2.y, \
|
|
This->ds3dl.vOrientTop.u3.z);
|
|
*lpvOrientFront = This->ds3dl.vOrientFront;
|
|
*lpvOrientTop = This->ds3dl.vOrientTop;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
LPD3DVECTOR lpvPosition)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("returning: Position vector = (%f,%f,%f)\n", This->ds3dl.vPosition.u1.x, This->ds3dl.vPosition.u2.y, This->ds3dl.vPosition.u3.z);
|
|
*lpvPosition = This->ds3dl.vPosition;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
LPD3DVALUE lpfRolloffFactor)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("returning: RolloffFactor = %f\n", This->ds3dl.flRolloffFactor);
|
|
*lpfRolloffFactor = This->ds3dl.flRolloffFactor;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
LPD3DVECTOR lpvVelocity)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->ds3dl.vVelocity.u1.x, This->ds3dl.vVelocity.u2.y, This->ds3dl.vVelocity.u3.z);
|
|
*lpvVelocity = This->ds3dl.vVelocity;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
LPCDS3DLISTENER lpcDS3DL,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("setting: all parameters; dwApply = %ld\n", dwApply);
|
|
This->ds3dl = *lpcDS3DL;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
D3DVALUE fDistanceFactor,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("setting: Distance Factor = %f; dwApply = %ld\n", fDistanceFactor, dwApply);
|
|
This->ds3dl.flDistanceFactor = fDistanceFactor;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
D3DVALUE fDopplerFactor,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("setting: Doppler Factor = %f; dwApply = %ld\n", fDopplerFactor, dwApply);
|
|
This->ds3dl.flDopplerFactor = fDopplerFactor;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
|
|
D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %ld\n", \
|
|
xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
|
|
This->ds3dl.vOrientFront.u1.x = xFront;
|
|
This->ds3dl.vOrientFront.u2.y = yFront;
|
|
This->ds3dl.vOrientFront.u3.z = zFront;
|
|
This->ds3dl.vOrientTop.u1.x = xTop;
|
|
This->ds3dl.vOrientTop.u2.y = yTop;
|
|
This->ds3dl.vOrientTop.u3.z = zTop;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
This->ds3dl.vPosition.u1.x = x;
|
|
This->ds3dl.vPosition.u2.y = y;
|
|
This->ds3dl.vPosition.u3.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
D3DVALUE fRolloffFactor,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("setting: Rolloff Factor = %f; dwApply = %ld\n", fRolloffFactor, dwApply);
|
|
This->ds3dl.flRolloffFactor = fRolloffFactor;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
|
|
LPDIRECTSOUND3DLISTENER iface,
|
|
D3DVALUE x, D3DVALUE y, D3DVALUE z,
|
|
DWORD dwApply)
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
|
|
This->ds3dl.vVelocity.u1.x = x;
|
|
This->ds3dl.vVelocity.u2.y = y;
|
|
This->ds3dl.vVelocity.u3.z = z;
|
|
if (dwApply == DS3D_IMMEDIATE)
|
|
{
|
|
This->need_recalc = FALSE;
|
|
DSOUND_ChangeListener(This);
|
|
}
|
|
This->need_recalc = TRUE;
|
|
return DS_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
|
|
LPDIRECTSOUND3DLISTENER iface)
|
|
|
|
{
|
|
ICOM_THIS(IDirectSound3DListenerImpl,iface);
|
|
TRACE("\n");
|
|
DSOUND_ChangeListener(This);
|
|
return DS_OK;
|
|
}
|
|
|
|
static ICOM_VTABLE(IDirectSound3DListener) ds3dlvt =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
/* IUnknown methods */
|
|
IDirectSound3DListenerImpl_QueryInterface,
|
|
IDirectSound3DListenerImpl_AddRef,
|
|
IDirectSound3DListenerImpl_Release,
|
|
/* IDirectSound3DListener methods */
|
|
IDirectSound3DListenerImpl_GetAllParameter,
|
|
IDirectSound3DListenerImpl_GetDistanceFactor,
|
|
IDirectSound3DListenerImpl_GetDopplerFactor,
|
|
IDirectSound3DListenerImpl_GetOrientation,
|
|
IDirectSound3DListenerImpl_GetPosition,
|
|
IDirectSound3DListenerImpl_GetRolloffFactor,
|
|
IDirectSound3DListenerImpl_GetVelocity,
|
|
IDirectSound3DListenerImpl_SetAllParameters,
|
|
IDirectSound3DListenerImpl_SetDistanceFactor,
|
|
IDirectSound3DListenerImpl_SetDopplerFactor,
|
|
IDirectSound3DListenerImpl_SetOrientation,
|
|
IDirectSound3DListenerImpl_SetPosition,
|
|
IDirectSound3DListenerImpl_SetRolloffFactor,
|
|
IDirectSound3DListenerImpl_SetVelocity,
|
|
IDirectSound3DListenerImpl_CommitDeferredSettings,
|
|
};
|
|
|
|
HRESULT WINAPI IDirectSound3DListenerImpl_Create(
|
|
PrimaryBufferImpl *This,
|
|
IDirectSound3DListenerImpl **pdsl)
|
|
{
|
|
IDirectSound3DListenerImpl *dsl;
|
|
|
|
dsl = (IDirectSound3DListenerImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsl));
|
|
dsl->ref = 1;
|
|
dsl->lpVtbl = &ds3dlvt;
|
|
|
|
dsl->ds3dl.dwSize = sizeof(DS3DLISTENER);
|
|
dsl->ds3dl.vPosition.u1.x = 0.0;
|
|
dsl->ds3dl.vPosition.u2.y = 0.0;
|
|
dsl->ds3dl.vPosition.u3.z = 0.0;
|
|
dsl->ds3dl.vVelocity.u1.x = 0.0;
|
|
dsl->ds3dl.vVelocity.u2.y = 0.0;
|
|
dsl->ds3dl.vVelocity.u3.z = 0.0;
|
|
dsl->ds3dl.vOrientFront.u1.x = 0.0;
|
|
dsl->ds3dl.vOrientFront.u2.y = 0.0;
|
|
dsl->ds3dl.vOrientFront.u3.z = 1.0;
|
|
dsl->ds3dl.vOrientTop.u1.x = 0.0;
|
|
dsl->ds3dl.vOrientTop.u2.y = 1.0;
|
|
dsl->ds3dl.vOrientTop.u3.z = 0.0;
|
|
dsl->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
|
|
dsl->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
|
|
dsl->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
|
|
|
|
InitializeCriticalSection(&dsl->lock);
|
|
|
|
dsl->dsb = This;
|
|
IDirectSoundBuffer8_AddRef((LPDIRECTSOUNDBUFFER8)This);
|
|
|
|
*pdsl = dsl;
|
|
return S_OK;
|
|
}
|