Sweden-Number/dlls/wined3d
Matteo Bruni f4d9f8c212 wined3d: Fully initialize partially written varyings in SM3 shaders.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:23:59 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Fully initialize partially written varyings in SM3 shaders. 2015-10-13 22:23:59 +09:00
ati_fragment_shader.c
buffer.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
context.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
cs.c ddraw: Return the right error if range color keys are used. 2015-08-24 20:42:40 +09:00
device.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
directx.c wined3d: Store supported varyings count in d3d_limits. 2015-10-07 21:28:53 +09:00
drawprim.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
gl_compat.c
glsl_shader.c wined3d: Fully initialize partially written varyings in SM3 shaders. 2015-10-13 22:23:59 +09:00
nvidia_texture_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
palette.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
query.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
resource.c
sampler.c
shader.c wined3d: Fully initialize partially written varyings in SM3 shaders. 2015-10-13 22:23:59 +09:00
shader_sm1.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader_sm4.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
state.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Pass a context to surface_load_sysmem. 2015-10-13 22:23:46 +09:00
swapchain.c wined3d: Remove old surface flipping hacks. 2015-09-08 21:59:16 +09:00
texture.c wined3d: Introduce new wined3d_texture_(un)map functions. 2015-10-07 21:28:52 +09:00
utils.c wined3d: Output all the texture coordinates in the FFP replacement VS when there are enough varyings. 2015-10-07 21:28:54 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
volume.c wined3d: Merge wined3d_volume_{inc, dec}ref in their respective caller. 2015-10-08 21:00:17 +09:00
wined3d.spec d3d9: Don't use a wined3d_volume in d3d9_volume_GetDesc. 2015-10-08 20:59:58 +09:00
wined3d_gl.h wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
wined3d_main.c
wined3d_private.h wined3d: Fully initialize partially written varyings in SM3 shaders. 2015-10-13 22:23:59 +09:00