Sweden-Number/dlls/d3dx9_36/font.c

350 lines
11 KiB
C

/*
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
typedef struct ID3DXFontImpl
{
ID3DXFont ID3DXFont_iface;
LONG ref;
IDirect3DDevice9 *device;
D3DXFONT_DESCW desc;
HDC hdc;
HFONT hfont;
} ID3DXFontImpl;
static inline ID3DXFontImpl *impl_from_ID3DXFont(ID3DXFont *iface)
{
return CONTAINING_RECORD(iface, ID3DXFontImpl, ID3DXFont_iface);
}
static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid, void **object)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXFont)) {
IUnknown_AddRef(iface);
*object=This;
return S_OK;
}
WARN("(%p)->(%s, %p): not found\n", iface, debugstr_guid(riid), *object);
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
ULONG ref=InterlockedIncrement(&This->ref);
TRACE("(%p)->(): AddRef from %d\n", This, ref-1);
return ref;
}
static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
ULONG ref=InterlockedDecrement(&This->ref);
TRACE("(%p)->(): ReleaseRef to %d\n", This, ref);
if(ref==0) {
DeleteObject(This->hfont);
DeleteDC(This->hdc);
IDirect3DDevice9_Release(This->device);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
static HRESULT WINAPI ID3DXFontImpl_GetDevice(ID3DXFont *iface, LPDIRECT3DDEVICE9 *device)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
TRACE("(%p)->(%p)\n", This, device);
if( !device ) return D3DERR_INVALIDCALL;
*device = This->device;
IDirect3DDevice9_AddRef(This->device);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_GetDescA(ID3DXFont *iface, D3DXFONT_DESCA *desc)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
TRACE("(%p)->(%p)\n", This, desc);
if( !desc ) return D3DERR_INVALIDCALL;
memcpy(desc, &This->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
WideCharToMultiByte(CP_ACP, 0, This->desc.FaceName, -1, desc->FaceName, sizeof(desc->FaceName) / sizeof(CHAR), NULL, NULL);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_GetDescW(ID3DXFont *iface, D3DXFONT_DESCW *desc)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
TRACE("(%p)->(%p)\n", This, desc);
if( !desc ) return D3DERR_INVALIDCALL;
*desc = This->desc;
return D3D_OK;
}
static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(ID3DXFont *iface, TEXTMETRICA *metrics)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
TRACE("(%p)->(%p)\n", This, metrics);
return GetTextMetricsA(This->hdc, metrics);
}
static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(ID3DXFont *iface, TEXTMETRICW *metrics)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
TRACE("(%p)->(%p)\n", This, metrics);
return GetTextMetricsW(This->hdc, metrics);
}
static HDC WINAPI ID3DXFontImpl_GetDC(ID3DXFont *iface)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
TRACE("(%p)->()\n", This);
return This->hdc;
}
static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
FIXME("(%p)->(%u, %p, %p, %p): stub\n", This, glyph, texture, blackbox, cellinc);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT first, UINT last)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
FIXME("(%p)->(%u, %u): stub\n", This, first, last);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first, UINT last)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
FIXME("(%p)->(%u, %u): stub\n", This, first, last);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, LPCSTR string, INT count)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
FIXME("(%p)->(%s, %d): stub\n", This, string, count);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, LPCWSTR string, INT count)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
FIXME("(%p)->(%s, %d): stub\n", This, debugstr_w(string), count);
return D3D_OK;
}
static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, LPD3DXSPRITE sprite, LPCSTR string,
INT count, LPRECT rect, DWORD format, D3DCOLOR color)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
FIXME("(%p)->(%p, %s, %d, %p, %d, %#x): stub\n", This, sprite, string, count, rect, format, color);
return 1;
}
static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, LPD3DXSPRITE sprite, LPCWSTR string,
INT count, LPRECT rect, DWORD format, D3DCOLOR color)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
FIXME("(%p)->(%p, %s, %d, %p, %d, %#x): stub\n", This, sprite, debugstr_w(string), count, rect, format, color);
return 1;
}
static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
FIXME("(%p)->(): stub\n", This);
return D3D_OK;
}
static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(ID3DXFont *iface)
{
ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
FIXME("(%p)->(): stub\n", This);
return D3D_OK;
}
static const ID3DXFontVtbl D3DXFont_Vtbl =
{
/*** IUnknown methods ***/
ID3DXFontImpl_QueryInterface,
ID3DXFontImpl_AddRef,
ID3DXFontImpl_Release,
/*** ID3DXFont methods ***/
ID3DXFontImpl_GetDevice,
ID3DXFontImpl_GetDescA,
ID3DXFontImpl_GetDescW,
ID3DXFontImpl_GetTextMetricsA,
ID3DXFontImpl_GetTextMetricsW,
ID3DXFontImpl_GetDC,
ID3DXFontImpl_GetGlyphData,
ID3DXFontImpl_PreloadCharacters,
ID3DXFontImpl_PreloadGlyphs,
ID3DXFontImpl_PreloadTextA,
ID3DXFontImpl_PreloadTextW,
ID3DXFontImpl_DrawTextA,
ID3DXFontImpl_DrawTextW,
ID3DXFontImpl_OnLostDevice,
ID3DXFontImpl_OnResetDevice
};
HRESULT WINAPI D3DXCreateFontA(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
DWORD precision, DWORD quality, DWORD pitchandfamily, LPCSTR facename, LPD3DXFONT *font)
{
D3DXFONT_DESCA desc;
if( !device || !font ) return D3DERR_INVALIDCALL;
desc.Height=height;
desc.Width=width;
desc.Weight=weight;
desc.MipLevels=miplevels;
desc.Italic=italic;
desc.CharSet=charset;
desc.OutputPrecision=precision;
desc.Quality=quality;
desc.PitchAndFamily=pitchandfamily;
if(facename != NULL) lstrcpyA(desc.FaceName, facename);
else desc.FaceName[0] = '\0';
return D3DXCreateFontIndirectA(device, &desc, font);
}
HRESULT WINAPI D3DXCreateFontW(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
DWORD precision, DWORD quality, DWORD pitchandfamily, LPCWSTR facename, LPD3DXFONT *font)
{
D3DXFONT_DESCW desc;
if( !device || !font ) return D3DERR_INVALIDCALL;
desc.Height=height;
desc.Width=width;
desc.Weight=weight;
desc.MipLevels=miplevels;
desc.Italic=italic;
desc.CharSet=charset;
desc.OutputPrecision=precision;
desc.Quality=quality;
desc.PitchAndFamily=pitchandfamily;
if(facename != NULL) strcpyW(desc.FaceName, facename);
else desc.FaceName[0] = '\0';
return D3DXCreateFontIndirectW(device, &desc, font);
}
/***********************************************************************
* D3DXCreateFontIndirectA (D3DX9_36.@)
*/
HRESULT WINAPI D3DXCreateFontIndirectA(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCA *desc, LPD3DXFONT *font)
{
D3DXFONT_DESCW widedesc;
if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
/* Copy everything but the last structure member. This requires the
two D3DXFONT_DESC structures to be equal until the FaceName member */
memcpy(&widedesc, desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1,
widedesc.FaceName, sizeof(widedesc.FaceName)/sizeof(WCHAR));
return D3DXCreateFontIndirectW(device, &widedesc, font);
}
/***********************************************************************
* D3DXCreateFontIndirectW (D3DX9_36.@)
*/
HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCW *desc, LPD3DXFONT *font)
{
D3DDEVICE_CREATION_PARAMETERS cpars;
D3DDISPLAYMODE mode;
ID3DXFontImpl *object;
IDirect3D9 *d3d;
HRESULT hr;
FIXME("(%p, %p, %p): stub\n", device, desc, font);
if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
/* the device MUST support D3DFMT_A8R8G8B8 */
IDirect3DDevice9_GetDirect3D(device, &d3d);
IDirect3DDevice9_GetCreationParameters(device, &cpars);
IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
if(FAILED(hr)) {
IDirect3D9_Release(d3d);
return D3DXERR_INVALIDDATA;
}
IDirect3D9_Release(d3d);
object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXFontImpl));
if(object==NULL) {
*font=NULL;
return E_OUTOFMEMORY;
}
object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
object->ref=1;
object->device=device;
object->desc=*desc;
object->hdc = CreateCompatibleDC(NULL);
if( !object->hdc ) {
HeapFree(GetProcessHeap(), 0, object);
return D3DXERR_INVALIDDATA;
}
object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
if( !object->hfont ) {
DeleteDC(object->hdc);
HeapFree(GetProcessHeap(), 0, object);
return D3DXERR_INVALIDDATA;
}
SelectObject(object->hdc, object->hfont);
IDirect3DDevice9_AddRef(device);
*font=&object->ID3DXFont_iface;
return D3D_OK;
}