1006 lines
37 KiB
Perl
Executable File
1006 lines
37 KiB
Perl
Executable File
#!/usr/bin/perl -w
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use strict;
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use XML::Simple;
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# This script is called thus :
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#
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# make_opengl [opengl_version]
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#
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# - It needs files from the OpenGL extension registry:
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#
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# https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml
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# https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/wgl.xml
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#
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# If they are not found in the current directory the script will
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# attempt to download them from there.
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#
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# - opengl_version is the OpenGL version emulated by the library
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# (can be 1.0 to 1.5). The default is 1.1.
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#
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# This script generates the three following files :
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#
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# - opengl32.spec : the spec file giving all the exported functions
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# of the OpenGL32.DLL library. These functions are the one an
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# application can directly link to (and are all the functions
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# defined in the OpenGL core for the version defined by
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# 'opengl_version').
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#
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# - opengl_norm.c : this file contains the thunks for all OpenGL
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# functions that are defined in 'opengl32.spec'. The corresponding
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# functions NEED to be defined in Linux's libGL or the library
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# won't be able to be linked in.
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#
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# - opengl_ext.c : in this file are stored thunks for ALL possible
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# OpenGL extensions (at least, all the extensions that are defined
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# in the OpenGL extension registry). Contrary to 'opengl_norm.c',
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# you do not need to have these extensions in your libGL to have
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# OpenGL work (as they are resolved at run-time using
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# glXGetProcAddressARB).
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#
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# - include/wine/wgl_driver.h: definitions for the tables of OpenGL functions.
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#
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#
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# Copyright 2000 Lionel Ulmer
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# Copyright 2012 Alexandre Julliard
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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#
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#
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# Files to generate
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#
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my $spec_file = "opengl32.spec";
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my $norm_file = "opengl_norm.c";
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my $ext_file = "opengl_ext.c";
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my $wgl_driver_file = "../../include/wine/wgl_driver.h";
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my $wgl_file = "../../include/wine/wgl.h";
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# Set to 0 for removing the ENTER / LEAVE GL calls
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my $gen_thread_safe = 0;
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# Prefix used for the local variables
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my $ext_prefix = "func_";
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# If set to 1, generate TRACEs for each OpenGL function
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my $gen_traces = 1;
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#
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# List of categories to put in the 'opengl_norm.c' file
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#
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my %cat_1_0 = ( "GL_VERSION_1_0" => 1 );
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my %cat_1_1 = ( %cat_1_0, "GL_VERSION_1_1" => 1 );
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my %cat_1_2 = ( %cat_1_1, "GL_VERSION_1_2" => 1 );
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my %cat_1_3 = ( %cat_1_2, "GL_VERSION_1_3" => 1 );
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my %cat_1_4 = ( %cat_1_3, "GL_VERSION_1_4" => 1 );
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my %cat_1_5 = ( %cat_1_4, "GL_VERSION_1_5" => 1 );
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my %norm_categories = ();
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#
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# This hash table gives the conversion between OpenGL types and what
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# is used by the TRACE printfs
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#
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my %debug_conv =
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("GLbitfield" => "%d",
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"GLboolean" => "%d",
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"GLbyte" => "%d",
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"GLclampd" => "%f",
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"GLclampf" => "%f",
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"GLclampx" => "%d",
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"GLdouble" => "%f",
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"GLenum" => "%d",
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"GLfloat" => "%f",
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"GLfixed" => "%d",
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"GLint" => "%d",
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"GLshort" => "%d",
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"GLsizei" => "%d",
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"GLstring" => "%s",
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"GLsync" => "%p",
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"GLubyte" => "%d",
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"GLuint" => "%d",
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"GLushort" => "%d",
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"GLhalfNV" => "%d",
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"GLintptrARB" => "%ld",
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"GLsizeiptrARB" => "%ld",
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"GLintptr" => "%ld",
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"GLsizeiptr" => "%ld",
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"GLhandleARB" => "%d",
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"GLcharARB" => "%c",
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"GLuint64" => "%s,wine_dbgstr_longlong(%s)",
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"GLint64" => "%s,wine_dbgstr_longlong(%s)",
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"GLuint64EXT" => "%s,wine_dbgstr_longlong(%s)",
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"GLint64EXT" => "%s,wine_dbgstr_longlong(%s)",
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"GLvoid" => "(void)",
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"_GLfuncptr" => "%p",
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"GLDEBUGPROC" => "%p",
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"GLDEBUGPROCARB" => "%p",
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"GLDEBUGPROCAMD" => "%p",
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"GLDEBUGPROCKHR" => "%p",
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"GLvdpauSurfaceNV" => "%ld",
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"int" => "%d",
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"unsigned int" => "%u",
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"UINT" => "%u",
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"DWORD" => "%u",
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"BOOL" => "%u",
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"INT64" => "%s,wine_dbgstr_longlong(%s)",
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"UINT64" => "%s,wine_dbgstr_longlong(%s)",
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"LPVOID" => "%p",
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"HANDLE" => "%p",
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"HDC" => "%p",
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"HGLRC" => "%p",
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"HPBUFFERARB" => "%p",
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"HPBUFFEREXT" => "%p",
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);
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#
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# This hash table gives the conversion between OpenGL types and what
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# is used in the .spec and header files.
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#
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my %arg_conv =
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("GLbitfield" => [ "long", "unsigned int" ],
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"GLboolean" => [ "long", "unsigned char" ],
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"GLbyte" => [ "long", "signed char" ],
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"GLchar" => [ "long", "char" ],
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"GLclampd" => [ "double", "double" ],
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"GLclampf" => [ "float", "float" ],
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"GLclampx" => [ "long", "int" ],
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"GLdouble" => [ "double", "double" ],
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"GLenum" => [ "long", "unsigned int" ],
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"GLfloat" => [ "float", "float" ],
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"GLfixed" => [ "long", "int" ],
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"GLint" => [ "long", "int" ],
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"GLint64" => [ "int64", "INT64" ],
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"GLint64EXT" => [ "int64", "INT64" ],
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"GLintptr" => [ "long", "INT_PTR" ],
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"GLshort" => [ "long", "short" ],
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"GLsizei" => [ "long", "int" ],
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"GLsizeiptr" => [ "long", "INT_PTR" ],
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"GLstring" => [ "str", "const unsigned char *" ],
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"GLsync" => [ "ptr", "struct __GLsync *" ],
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"GLubyte" => [ "long", "unsigned char" ],
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"GLuint" => [ "long", "unsigned int" ],
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"GLuint64" => [ "int64", "UINT64" ],
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"GLuint64EXT" => [ "int64", "UINT64" ],
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"GLushort" => [ "long", "unsigned short" ],
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"GLvoid" => [ "void", "void" ],
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"GLcharARB" => [ "long", "char" ],
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"GLhandleARB" => [ "long", "unsigned int" ],
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"GLintptrARB" => [ "long", "INT_PTR" ],
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"GLsizeiptrARB" => [ "long", "INT_PTR" ],
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"GLhalfNV" => [ "long", "unsigned short" ],
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"GLvdpauSurfaceNV" => [ "long", "INT_PTR" ]);
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#
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# Used to convert some types
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#
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sub ConvertType($)
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{
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my ($type) = @_;
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my %hash = (
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"struct _cl_context" => "void",
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"struct _cl_event" => "void",
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"HGLRC" => "struct wgl_context *",
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"GLDEBUGPROC" => "void *",
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"GLDEBUGPROCARB" => "void *",
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"GLDEBUGPROCAMD" => "void *",
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"GLDEBUGPROCKHR" => "void *",
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"HPBUFFERARB" => "struct wgl_pbuffer *",
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"HPBUFFEREXT" => "struct wgl_pbuffer *",
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);
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foreach my $org (reverse sort keys %hash) {
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if ($type =~ /^(.*)$org(.*)$/) {
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return "$1$hash{$org}$2";
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}
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}
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return $type;
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}
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#
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# Used to convert some variable names
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#
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sub ConvertVarName($)
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{
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my ($type) = @_;
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my %hash = ( "near" => "nearParam",
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"far" => "farParam" );
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foreach my $org (keys %hash) {
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if ($type =~ /^(.*)$org(.*)$/) {
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return "$1$hash{$org}$2";
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}
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}
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return $type;
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}
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#
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# This functions generates the thunk for a given function.
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#
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sub GenerateThunk($$$$)
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{
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my ($name, $func_ref, $comment, $prefix) = @_;
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my $ret = "";
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my $call_arg = "";
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my $trace_call_arg = "";
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my $trace_arg = "";
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return "" if $name eq "glDebugEntry";
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return "" if $name eq "glGetIntegerv";
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return "" if $name eq "glGetString";
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return "" if $func_ref->[2] && $func_ref->[2]->[0] =~ /WGL_/;
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# If for opengl_norm.c, generate a nice heading otherwise Patrik won't be happy :-)
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# Patrik says: Well I would be even happier if a (OPENGL32.@) was added as well. Done. :-)
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if ($comment eq 1) {
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$ret .= "/***********************************************************************\n";
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$ret .= " * $name (OPENGL32.\@)\n";
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$ret .= " */\n";
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}
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$ret .= ConvertType($func_ref->[0]) . " WINAPI $name( ";
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for (my $i = 0; $i < @{$func_ref->[1]}; $i++) {
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my $type = $func_ref->[1]->[$i]->[0];
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my $name = ConvertVarName($func_ref->[1]->[$i]->[1]);
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my ($base_type, $type_specifier, $name_specifier) = ($type, $type, $name);
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if ($type =~ /(.*) (.*)/) {
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$base_type = $2;
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} elsif ($type =~ /(.*)(\[.*)/) {
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$base_type = $1;
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$type_specifier = $1;
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$name_specifier = $name . $2
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}
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$ret .= ConvertType($type_specifier) . " $name_specifier";
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$call_arg .= $name;
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if ($type =~ /\*/ || $type =~ /\[/) {
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$trace_arg .= "%p";
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$trace_call_arg .= $name;
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} elsif (defined $debug_conv{$base_type}) {
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if ($debug_conv{$base_type} =~ /(.*),(.*)/) {
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$trace_arg .= $1;
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$trace_call_arg .= sprintf $2, $name;
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} else {
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$trace_arg .= $debug_conv{$base_type};
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$trace_call_arg .= $name;
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}
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}
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else { printf "Unknown type %s\n", $type; }
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if ($i+1 < @{$func_ref->[1]}) {
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$ret .= ", ";
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$call_arg .= ", ";
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$trace_call_arg .= ", ";
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$trace_arg .= ", ";
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} else {
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$ret .= " ";
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$call_arg .= " ";
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$trace_call_arg .= " ";
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}
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}
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$ret .= 'void ' if (!@{$func_ref->[1]});
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return "$ret) DECLSPEC_HIDDEN;\n" if $name eq "glGetStringi";
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$ret .= ") {\n";
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$ret .= " const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;\n";
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if ($func_ref->[0] ne "void" && $gen_thread_safe) {
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$ret .= " " . ConvertType($func_ref->[0]) . " ret_value;\n";
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}
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if ($gen_traces) {
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$ret .= " TRACE(\"($trace_arg)\\n\"";
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if ($trace_arg ne "") {
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$ret .= ", $trace_call_arg";
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}
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$ret .= ");\n";
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}
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if ($gen_thread_safe) {
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$ret .= " ENTER_GL();\n";
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$ret .= " ";
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if ($func_ref->[0] ne "void") {
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$ret .= "ret_value = ";
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}
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$ret .= "funcs->$prefix.p_$name( $call_arg);\n";
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$ret .= " LEAVE_GL();\n";
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if ($func_ref->[0] ne "void") {
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$ret .= " return ret_value;\n"
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}
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}
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else {
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$ret .= " ";
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if ($func_ref->[0] ne "void") {
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$ret .= "return ";
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}
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$ret .= "funcs->$prefix.p_$name( $call_arg);\n";
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}
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$ret .= "}\n";
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# Return this string....
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return $ret;
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}
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sub generate_null_func($$)
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{
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my ($name, $func_ref) = @_;
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my $ret;
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return "" if $name eq "glDebugEntry";
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$ret = "static " . ConvertType($func_ref->[0]) . " null_$name( ";
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for (my $i = 0; $i < @{$func_ref->[1]}; $i++) {
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my $type = $func_ref->[1]->[$i]->[0];
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my $name = ConvertVarName($func_ref->[1]->[$i]->[1]);
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my $base_type;
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if ($type =~ /(.*)(\[.*)/) {
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$base_type = $1;
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$name .= $2;
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} else {
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$base_type = $type;
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}
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$ret .= ConvertType($base_type) . " $name";
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$ret .= "," if ($i+1 < @{$func_ref->[1]});
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$ret .= " ";
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}
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$ret .= 'void ' if (!@{$func_ref->[1]});
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$ret .= ") {";
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if ($name eq "glGetError")
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{
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$ret .= " return GL_INVALID_OPERATION;";
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}
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elsif ($func_ref->[0] ne "void")
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{
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$ret .= " return 0;";
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}
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$ret .= " }\n";
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return $ret;
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}
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sub get_func_proto($$$)
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{
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my ($format, $name, $func) = @_;
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my $ret = sprintf "%-10s", ConvertType($func->[0]);
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$ret .= " " . sprintf($format,$name) . "(";
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for (my $i = 0; $i < @{$func->[1]}; $i++)
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{
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$ret .= ConvertType($func->[1]->[$i]->[0]);
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$ret .= "," if ($i+1 < @{$func->[1]});
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}
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$ret .= "void" unless @{$func->[1]};
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$ret .= ")";
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return $ret;
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}
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#
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# Extract and checks the number of arguments
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#
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if (@ARGV > 1) {
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my $name0=$0;
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$name0=~s%^.*/%%;
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die "Usage: $name0 [version]\n";
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}
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my $version = $ARGV[0] || "1.1";
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if ($version eq "1.0") {
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%norm_categories = %cat_1_0;
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} elsif ($version eq "1.1") {
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%norm_categories = %cat_1_1;
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} elsif ($version eq "1.2") {
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%norm_categories = %cat_1_2;
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} elsif ($version eq "1.3") {
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%norm_categories = %cat_1_3;
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} elsif ($version eq "1.4") {
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%norm_categories = %cat_1_4;
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} elsif ($version eq "1.5") {
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%norm_categories = %cat_1_5;
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} else {
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die "Incorrect OpenGL version.\n";
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}
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#
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# Fetch the registry files
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#
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-f "gl.xml" || system "wget --no-check-certificate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml" || die "cannot download gl.xml";
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-f "wgl.xml" || system "wget --no-check-certificate https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/wgl.xml" || die "cannot download wgl.xml";
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#
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# Then, create the list of all OpenGL functions using the registry
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# files. This will create two hash-tables, one with all the function
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# whose category matches the one listed in '@norm_categories', the other
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# with all other functions.
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#
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# An element of the hash table is a reference to an array with these
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# elements :
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#
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# - function name
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#
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# - return type
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#
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# - reference to an array giving the list of arguments (an empty array
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# for a 'void' function).
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#
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# The list of arguments is itself an array of reference to arrays. Each
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# of these arrays represents the argument type and the argument name.
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#
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# An example :
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#
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# void glBitmap( GLsizei width, GLsizei height,
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# GLfloat xorig, GLfloat yorig,
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# GLfloat xmove, GLfloat ymove,
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# const GLubyte *bitmap );
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#
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# Would give something like that :
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#
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# [ "glBitmap",
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# "void",
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# [ [ "GLsizei", "width" ],
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# [ "GLsizei", "height" ],
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# [ "GLfloat", "xorig" ],
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# [ "GLfloat", "yorig" ],
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# [ "GLfloat", "xmove" ],
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# [ "GLfloat", "ymove" ],
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# [ "GLubyte *", "bitmap"] ] ];
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#
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my %norm_functions = ( "glDebugEntry" => [ "GLint", [[ "GLint", "unknown1" ],
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[ "GLint", "unknown2" ]] ] );
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#
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# This stores various extensions NOT part of the GL extension registry but still
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# implemented by most OpenGL libraries out there...
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#
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my %ext_functions =
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(
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"glDeleteBufferRegion" => [ "void", [ [ "GLenum", "region" ] ], [ "GL_KTX_buffer_region" ] ],
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"glReadBufferRegion" => [ "void", [ [ "GLenum", "region" ],
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[ "GLint", "x" ],
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[ "GLint", "y" ],
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|
[ "GLsizei", "width" ],
|
|
[ "GLsizei", "height" ] ], [ "GL_KTX_buffer_region" ] ],
|
|
"glDrawBufferRegion" => [ "void", [ [ "GLenum", "region" ],
|
|
[ "GLint", "x" ],
|
|
[ "GLint", "y" ],
|
|
[ "GLsizei", "width" ],
|
|
[ "GLsizei", "height" ],
|
|
[ "GLint", "xDest" ],
|
|
[ "GLint", "yDest" ] ], [ "GL_KTX_buffer_region" ] ],
|
|
"glBufferRegionEnabled" => [ "GLuint", [ ], [ "GL_KTX_buffer_region" ] ],
|
|
"glNewBufferRegion" => [ "GLuint", [ [ "GLenum", "type" ] ], [ "GL_KTX_buffer_region" ] ],
|
|
"glMTexCoord2fSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat", "s" ],
|
|
[ "GLfloat", "t" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMTexCoord2fvSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord1dSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble", "s" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord1dvSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord1fSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat", "s" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord1fvSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "const GLfloat *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord1iSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLint", "s" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord1ivSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLint *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord1sSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort", "s" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord1svSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord2dSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble", "s"],
|
|
[ "GLdouble", "t" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord2dvSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord2fSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat", "s" ],
|
|
[ "GLfloat", "t" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord2fvSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord2iSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLint", "s" ],
|
|
[ "GLint", "t" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord2ivSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLint *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord2sSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort", "s" ],
|
|
[ "GLshort", "t" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord2svSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord3dSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble", "s" ],
|
|
[ "GLdouble", "t" ],
|
|
[ "GLdouble", "r" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord3dvSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord3fSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat", "s" ],
|
|
[ "GLfloat", "t" ],
|
|
[ "GLfloat", "r" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord3fvSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord3iSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLint", "s" ],
|
|
[ "GLint", "t" ],
|
|
[ "GLint", "r" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord3ivSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLint *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord3sSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort", "s" ],
|
|
[ "GLshort", "t" ],
|
|
[ "GLshort", "r" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord3svSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord4dSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble", "s" ],
|
|
[ "GLdouble", "t" ],
|
|
[ "GLdouble", "r" ],
|
|
[ "GLdouble", "q" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord4dvSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLdouble *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord4fSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat", "s" ],
|
|
[ "GLfloat", "t" ],
|
|
[ "GLfloat", "r" ],
|
|
[ "GLfloat", "q" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord4fvSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLfloat *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord4iSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLint", "s" ],
|
|
[ "GLint", "t" ],
|
|
[ "GLint", "r" ],
|
|
[ "GLint", "q" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord4ivSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLint *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord4sSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort", "s" ],
|
|
[ "GLshort", "t" ],
|
|
[ "GLshort", "r" ],
|
|
[ "GLshort", "q" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoord4svSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLshort *", "v" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glMultiTexCoordPointerSGIS" => [ "void", [ [ "GLenum", "target" ],
|
|
[ "GLint", "size" ],
|
|
[ "GLenum", "type" ],
|
|
[ "GLsizei", "stride" ],
|
|
[ "GLvoid *", "pointer" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glSelectTextureSGIS" => [ "void", [ [ "GLenum", "target" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glSelectTextureCoordSetSGIS" => [ "void", [ [ "GLenum", "target" ] ], [ "GL_SGIS_multitexture" ] ],
|
|
"glDeleteObjectBufferATI" => [ "void", [ [ "GLuint", "buffer" ] ], [ "GL_ATI_vertex_array_object" ] ],
|
|
"wglSetPixelFormatWINE" => [ "BOOL", [ [ "HDC", "hdc" ],
|
|
[ "int", "format" ] ], [ "WGL_WINE_pixel_format_passthrough" ] ],
|
|
"wglQueryCurrentRendererIntegerWINE" => [ "BOOL", [ [ "GLenum", "attribute" ],
|
|
[ "GLuint *", "value" ] ], [ "WGL_WINE_query_renderer" ] ],
|
|
"wglQueryCurrentRendererStringWINE" => [ "const GLchar *", [ [ "GLenum", "attribute" ] ],
|
|
[ "WGL_WINE_query_renderer" ] ],
|
|
"wglQueryRendererIntegerWINE" => [ "BOOL", [ [ "HDC", "dc" ],
|
|
[ "GLint", "renderer" ],
|
|
[ "GLenum", "attribute" ],
|
|
[ "GLuint *", "value" ] ], [ "WGL_WINE_query_renderer" ] ],
|
|
"wglQueryRendererStringWINE" => [ "const GLchar *", [ [ "HDC", "dc" ],
|
|
[ "GLint", "renderer" ],
|
|
[ "GLenum", "attribute" ] ], [ "WGL_WINE_query_renderer" ] ],
|
|
);
|
|
|
|
|
|
my %wgl_functions =
|
|
(
|
|
"wglCopyContext" => [ "BOOL", [ [ "struct wgl_context *", "src" ],
|
|
[ "struct wgl_context *", "dst" ],
|
|
[ "UINT", "mask" ] ] ],
|
|
"wglCreateContext" => [ "struct wgl_context *", [ [ "HDC", "hdc" ] ] ],
|
|
"wglDeleteContext" => [ "void", [ [ "struct wgl_context *", "context" ] ] ],
|
|
"wglDescribePixelFormat" => [ "INT", [ [ "HDC", "hdc" ],
|
|
[ "INT", "format" ],
|
|
[ "UINT", "size" ],
|
|
[ "PIXELFORMATDESCRIPTOR *", "descr" ] ] ],
|
|
"wglGetPixelFormat" => [ "INT", [ [ "HDC", "hdc" ] ] ],
|
|
"wglGetProcAddress" => [ "PROC", [ [ "LPCSTR", "name" ] ] ],
|
|
"wglMakeCurrent" => [ "BOOL", [ [ "HDC", "hdc" ],
|
|
[ "struct wgl_context *", "context" ] ] ],
|
|
"wglSetPixelFormat" => [ "BOOL", [ [ "HDC", "hdc" ],
|
|
[ "INT", "format" ],
|
|
[ "const PIXELFORMATDESCRIPTOR *", "descr" ] ] ],
|
|
"wglShareLists" => [ "BOOL", [ [ "struct wgl_context *", "org" ],
|
|
[ "struct wgl_context *", "dst" ] ] ],
|
|
"wglSwapBuffers" => [ "BOOL", [ [ "HDC", "hdc" ] ] ],
|
|
);
|
|
|
|
my %supported_wgl_extensions =
|
|
(
|
|
"WGL_ARB_create_context" => 1,
|
|
"WGL_ARB_extensions_string" => 1,
|
|
"WGL_ARB_make_current_read" => 1,
|
|
"WGL_ARB_pbuffer" => 1,
|
|
"WGL_ARB_pixel_format" => 1,
|
|
"WGL_ARB_render_texture" => 1,
|
|
"WGL_EXT_extensions_string" => 1,
|
|
"WGL_EXT_swap_control" => 1,
|
|
"WGL_NV_vertex_array_range" => 1,
|
|
"WGL_WINE_pixel_format_passthrough" => 1,
|
|
);
|
|
|
|
my %enums =
|
|
(
|
|
"WGL_RENDERER_VENDOR_ID_WINE" => "0x8183",
|
|
"WGL_RENDERER_DEVICE_ID_WINE" => "0x8184",
|
|
"WGL_RENDERER_VERSION_WINE" => "0x8185",
|
|
"WGL_RENDERER_ACCELERATED_WINE" => "0x8186",
|
|
"WGL_RENDERER_VIDEO_MEMORY_WINE" => "0x8187",
|
|
"WGL_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_WINE" => "0x8188",
|
|
"WGL_RENDERER_PREFERRED_PROFILE_WINE" => "0x8189",
|
|
"WGL_RENDERER_OPENGL_CORE_PROFILE_VERSION_WINE" => "0x818A",
|
|
"WGL_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_WINE" => "0x818B",
|
|
"WGL_RENDERER_OPENGL_ES_PROFILE_VERSION_WINE" => "0x818C",
|
|
"WGL_RENDERER_OPENGL_ES2_PROFILE_VERSION_WINE" => "0x818D",
|
|
"WGL_RENDERER_ID_WINE" => "0x818E",
|
|
);
|
|
|
|
sub parse_variable($)
|
|
{
|
|
my $p = shift;
|
|
my $ptype = '';
|
|
my $pname = '';
|
|
my $pnamebefore = '';
|
|
my $pnameafter = '';
|
|
|
|
while (my ($k, $v) = each(%$p)){
|
|
if ($k eq 'ptype') {
|
|
$ptype = ${$v}[0];
|
|
} elsif ($k eq 'name') {
|
|
$pname = ${$v}[0];
|
|
} elsif ($k eq 'content') {
|
|
if (ref($v) eq 'ARRAY') {
|
|
my @n = @{$v};
|
|
$pnamebefore = $n[0];
|
|
$pnameafter = $n[1] if (@n > 0);
|
|
} elsif ($v eq 'const ') {
|
|
$pnamebefore = $v;
|
|
} else {
|
|
$pnameafter = $v;
|
|
}
|
|
}
|
|
}
|
|
$ptype = $pnamebefore . $ptype . $pnameafter;
|
|
$ptype =~ s/ \*/\*/g;
|
|
$ptype =~ s/ $//g;
|
|
return [ $ptype, $pname ];
|
|
}
|
|
|
|
sub parse_file($$)
|
|
{
|
|
my ($file, $generate_enums) = @_;
|
|
my $xml = new XML::Simple;
|
|
my $data = $xml->XMLin($file, ForceArray => 1);
|
|
my %functions;
|
|
|
|
# save all functions
|
|
for my $command ( @{${$data->{commands}}[0]->{'command'}} ) {
|
|
my $name = '';
|
|
my $ret = '';
|
|
my $params = [];
|
|
my @alias = '';
|
|
while (my ($k, $v) = each(%$command)){
|
|
if ($k eq 'param') {
|
|
push(@$params, parse_variable($_)) for (@{$v});
|
|
} elsif ($k eq 'proto') {
|
|
($ret, $name) = @{parse_variable(${$v}[0])};
|
|
}
|
|
}
|
|
$functions{$name} = [ $ret, $params ];
|
|
}
|
|
|
|
# save all enums (only GL)
|
|
if ($generate_enums) {
|
|
for my $enum ( @{$data->{'enums'}} ) {
|
|
if (ref($enum->{'enum'}) eq "HASH") {
|
|
while (my ($k, $v) = each(%{$enum->{'enum'}})){
|
|
$enums{$k} = $v->{'value'};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# generate norm functions
|
|
while (my ($k, $v) = each(%{$data->{feature}})) {
|
|
if ($norm_categories{$k}) {
|
|
for my $req (@{$v->{require}}) {
|
|
for(keys %{$req->{command}}) {
|
|
$norm_functions{$_} = $functions{$_};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# generate extension functions from norm functions, if they are newer than the category
|
|
my %features = %{$data->{feature}};
|
|
foreach (sort keys %features) {
|
|
my ($k, $v) = %features{$_};
|
|
if (!$norm_categories{$k} && $v->{api} =~ /^gl(\||$)/)
|
|
{
|
|
for my $req (@{$v->{require}}) {
|
|
for (keys %{$req->{command}}) {
|
|
if (!$ext_functions{$_} && !$norm_functions{$_}) {
|
|
$ext_functions{$_} = [ $functions{$_}[0], $functions{$_}[1], [ $k ] ];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# generate extension functions
|
|
while (my ($k, $v) = each(%{${$data->{extensions}}[0]->{extension}})) {
|
|
if ($v->{supported} =~ /^gl(\||$)/) {
|
|
for my $req (@{$v->{require}}) {
|
|
if (!defined $req->{api} || $req->{api} =~ /^gl(\||$)/) {
|
|
for (keys %{$req->{command}}) {
|
|
if (!$ext_functions{$_} && !$norm_functions{$_}) {
|
|
$ext_functions{$_} = [$functions{$_}[0], $functions{$_}[1], [ $k ]];
|
|
}
|
|
elsif ($ext_functions{$_}) {
|
|
push @{$ext_functions{$_}->[2]}, $k;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
elsif ($v->{supported} =~ /^wgl$/) {
|
|
for (keys %{${$v->{require}}[0]->{command}}) {
|
|
if (defined $supported_wgl_extensions{$k}) {
|
|
$ext_functions{$_} = [ $functions{$_}[0], $functions{$_}[1], [ $k ] ];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
parse_file( "gl.xml", 1 );
|
|
parse_file( "wgl.xml", 0 );
|
|
|
|
#
|
|
# Get the current wgl_driver.h version
|
|
#
|
|
my $wgl_version = 0;
|
|
open HEADER, "<$wgl_driver_file" or die "cannot open $wgl_driver_file";
|
|
while (<HEADER>)
|
|
{
|
|
next unless /^#define WINE_WGL_DRIVER_VERSION (\d+)/;
|
|
$wgl_version = $1;
|
|
last;
|
|
}
|
|
close HEADER;
|
|
|
|
#
|
|
# Generate the wgl_driver.h file
|
|
#
|
|
open HEADER, ">$wgl_driver_file" or die "cannot create $wgl_driver_file";
|
|
print HEADER "/* Automatically generated from http://www.opengl.org/registry files; DO NOT EDIT! */\n\n";
|
|
print HEADER "#ifndef __WINE_WGL_DRIVER_H\n";
|
|
print HEADER "#define __WINE_WGL_DRIVER_H\n\n";
|
|
print HEADER "#ifndef WINE_GLAPI\n";
|
|
print HEADER "#define WINE_GLAPI\n";
|
|
print HEADER "#endif\n\n";
|
|
|
|
printf HEADER "#define WINE_WGL_DRIVER_VERSION %u\n\n", $wgl_version + 1;
|
|
|
|
print HEADER "struct wgl_context;\n";
|
|
print HEADER "struct wgl_pbuffer;\n\n";
|
|
|
|
print HEADER "struct opengl_funcs\n{\n";
|
|
print HEADER " struct\n {\n";
|
|
foreach (sort keys %wgl_functions)
|
|
{
|
|
printf HEADER " %s;\n", get_func_proto("(WINE_GLAPI *p_%s)", $_, $wgl_functions{$_});
|
|
}
|
|
print HEADER " } wgl;\n\n";
|
|
|
|
print HEADER " struct\n {\n";
|
|
foreach (sort keys %norm_functions)
|
|
{
|
|
next if $_ eq "glDebugEntry";
|
|
printf HEADER " %s;\n", get_func_proto("(WINE_GLAPI *p_%s)", $_, $norm_functions{$_});
|
|
}
|
|
print HEADER " } gl;\n\n";
|
|
|
|
print HEADER " struct\n {\n";
|
|
foreach (sort keys %ext_functions)
|
|
{
|
|
printf HEADER " %s;\n", get_func_proto("(WINE_GLAPI *p_%s)", $_, $ext_functions{$_});
|
|
}
|
|
print HEADER " } ext;\n";
|
|
print HEADER "};\n\n";
|
|
|
|
print HEADER "#define ALL_WGL_FUNCS";
|
|
foreach (sort keys %norm_functions)
|
|
{
|
|
next if $_ eq "glDebugEntry";
|
|
printf HEADER " \\\n USE_GL_FUNC(\%s)", $_;
|
|
}
|
|
print HEADER "\n\n";
|
|
|
|
print HEADER "extern struct opengl_funcs * CDECL __wine_get_wgl_driver( HDC hdc, UINT version );\n";
|
|
print HEADER "extern BOOL CDECL __wine_set_pixel_format( HWND hwnd, int format );\n\n";
|
|
print HEADER "#endif /* __WINE_WGL_DRIVER_H */\n";
|
|
close HEADER;
|
|
|
|
#
|
|
# Generate the wgl.h file
|
|
#
|
|
open HEADER, ">$wgl_file" or die "cannot create $wgl_file";
|
|
print HEADER "/* Automatically generated from http://www.opengl.org/registry files; DO NOT EDIT! */\n\n";
|
|
print HEADER "#ifndef __WINE_WGL_H\n";
|
|
print HEADER "#define __WINE_WGL_H\n\n";
|
|
|
|
print HEADER "#ifndef GLAPIENTRY\n";
|
|
print HEADER "#define GLAPIENTRY __stdcall\n";
|
|
print HEADER "#endif\n\n";
|
|
|
|
foreach (sort keys %arg_conv)
|
|
{
|
|
printf HEADER "typedef %-22s %s;\n", $arg_conv{$_}[1], $_;
|
|
}
|
|
print HEADER "\n";
|
|
|
|
my $maxlen = 1;
|
|
foreach (keys %enums) { $maxlen = length($_) if length($_) > $maxlen; }
|
|
foreach (sort keys %enums)
|
|
{
|
|
printf HEADER "#define %-*s %s\n", $maxlen, $_, $enums{$_};
|
|
}
|
|
print HEADER "\n";
|
|
|
|
foreach (sort keys %norm_functions)
|
|
{
|
|
printf HEADER "%s;\n", get_func_proto("GLAPIENTRY %s", $_, $norm_functions{$_});
|
|
}
|
|
|
|
print HEADER "\n#endif /* __WINE_WGL_H */\n";
|
|
close HEADER;
|
|
|
|
#
|
|
# Now, generate the output files. First, the spec file.
|
|
#
|
|
open(SPEC, ">$spec_file") or die "cannot create $spec_file";
|
|
|
|
foreach (sort keys %norm_functions) {
|
|
my $args=" ";
|
|
for (my $i = 0; $i < @{$norm_functions{$_}->[1]}; $i++) {
|
|
my $type = $norm_functions{$_}->[1]->[$i]->[0];
|
|
if ($type =~ /\*/) {
|
|
$args .= "ptr ";
|
|
} elsif (defined($arg_conv{$type})) {
|
|
$args .= "$@$arg_conv{$type}[0] ";
|
|
} else {
|
|
die "No conversion for GL type $type...\n";
|
|
}
|
|
}
|
|
$args = substr($args,1,-1);
|
|
print SPEC "@ stdcall $_($args)\n";
|
|
}
|
|
|
|
print SPEC "@ stdcall wglChoosePixelFormat(long ptr)
|
|
@ stdcall wglCopyContext(long long long)
|
|
@ stdcall wglCreateContext(long)
|
|
@ stdcall wglCreateLayerContext(long long)
|
|
@ stdcall wglDeleteContext(long)
|
|
@ stdcall wglDescribeLayerPlane(long long long long ptr)
|
|
@ stdcall wglDescribePixelFormat(long long long ptr)
|
|
@ stdcall wglGetCurrentContext()
|
|
@ stdcall wglGetCurrentDC()
|
|
@ stub wglGetDefaultProcAddress
|
|
@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
|
|
@ stdcall wglGetPixelFormat(long)
|
|
@ stdcall wglGetProcAddress(str)
|
|
@ stdcall wglMakeCurrent(long long)
|
|
@ stdcall wglRealizeLayerPalette(long long long)
|
|
@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
|
|
@ stdcall wglSetPixelFormat(long long ptr)
|
|
@ stdcall wglShareLists(long long)
|
|
@ stdcall wglSwapBuffers(long)
|
|
@ stdcall wglSwapLayerBuffers(long long)
|
|
@ stdcall wglUseFontBitmapsA(long long long long)
|
|
@ stdcall wglUseFontBitmapsW(long long long long)
|
|
@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
|
|
@ stdcall wglUseFontOutlinesW(long long long long long long long ptr)
|
|
";
|
|
|
|
close(SPEC);
|
|
|
|
#
|
|
# After the spec file, the opengl_norm.c file
|
|
#
|
|
open(NORM, ">$norm_file") or die "cannot create $norm_file";
|
|
print NORM "
|
|
/* Auto-generated file... Do not edit ! */
|
|
|
|
#include \"config.h\"
|
|
#include <stdarg.h>
|
|
#include \"winternl.h\"
|
|
#include \"wingdi.h\"
|
|
#include \"wine/wgl.h\"
|
|
#include \"wine/wgl_driver.h\"
|
|
#include \"wine/debug.h\"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(opengl);
|
|
";
|
|
|
|
foreach (sort keys %norm_functions) {
|
|
my $string = GenerateThunk($_, $norm_functions{$_}, 1, "gl");
|
|
print NORM "\n$string" if $string;
|
|
}
|
|
|
|
foreach (sort keys %wgl_functions) {
|
|
print NORM generate_null_func($_, $wgl_functions{$_});
|
|
}
|
|
foreach (sort keys %norm_functions) {
|
|
print NORM generate_null_func($_, $norm_functions{$_});
|
|
}
|
|
foreach (sort keys %ext_functions) {
|
|
print NORM generate_null_func($_, $ext_functions{$_});
|
|
}
|
|
|
|
print NORM "\nstruct opengl_funcs null_opengl_funcs =\n{\n {\n";
|
|
foreach (sort keys %wgl_functions) { print NORM " null_$_,\n"; }
|
|
print NORM " },\n {\n";
|
|
foreach (sort keys %norm_functions) { print NORM " null_$_,\n" unless $_ eq "glDebugEntry"; }
|
|
print NORM " },\n {\n";
|
|
foreach (sort keys %ext_functions) { print NORM " null_$_,\n"; }
|
|
print NORM " }\n};\n";
|
|
|
|
close(NORM);
|
|
|
|
#
|
|
# Finally, more complex, the opengl_ext.c file
|
|
#
|
|
open(EXT, ">$ext_file") or die "cannot create $ext_file";
|
|
print EXT "
|
|
/* Auto-generated file... Do not edit ! */
|
|
|
|
#include \"config.h\"
|
|
#include <stdarg.h>
|
|
#include \"opengl_ext.h\"
|
|
#include \"winternl.h\"
|
|
#include \"wingdi.h\"
|
|
#include \"wine/wgl.h\"
|
|
#define WGL_WGLEXT_PROTOTYPES
|
|
#include \"wine/wglext.h\"
|
|
#include \"wine/wgl_driver.h\"
|
|
#include \"wine/debug.h\"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(opengl);
|
|
|
|
";
|
|
|
|
# The thunks themselves....
|
|
my $count = keys %ext_functions;
|
|
print EXT "const int extension_registry_size = $count;\n";
|
|
foreach (sort keys %ext_functions) {
|
|
my $string = GenerateThunk($_, $ext_functions{$_}, 0, "ext");
|
|
if ($string =~ /DECLSPEC_HIDDEN/) {
|
|
print EXT "\n$string";
|
|
} else {
|
|
print EXT "\nstatic $string" if $string;
|
|
}
|
|
}
|
|
|
|
# Then the table giving the string <-> function correspondence */
|
|
print EXT "\nconst OpenGL_extension extension_registry[$count] = {\n";
|
|
my $i = 0;
|
|
foreach (sort keys %ext_functions) {
|
|
my $func_ref = $ext_functions{$_};
|
|
printf EXT " { \"%s\", \"%s\", %s }", $_, join(" ", sort @{$func_ref->[2]}), $_;
|
|
if ($i != $count-1) {
|
|
print EXT ",";
|
|
}
|
|
$i++;
|
|
print EXT "\n";
|
|
}
|
|
print EXT "};\n";
|
|
|
|
close(EXT);
|