Sweden-Number/dlls/wined3d
Stefan Dösinger dff3a42233 wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Move the pshader fog update to the vertex pipeline. 2008-08-05 14:09:36 +02:00
ati_fragment_shader.c wined3d: Use a hashmap to store the ffp shaders. 2008-07-31 13:01:50 +02:00
baseshader.c
basetexture.c wined3d: Use the nofilter mipmap lookup for np2 textures. 2008-07-18 11:41:21 +02:00
clipper.c
context.c wined3d: Handle CTXUSAGE_BLIT with offscreen targets and FBO ORM. 2008-08-05 14:09:34 +02:00
cubetexture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
device.c wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
directx.c wined3d: Remove arb_tex_npot for NV FX series in fixup_extensions. 2008-08-04 14:05:01 +02:00
drawprim.c wined3d: Apply FBO state in ActivateContext(). 2008-08-05 14:09:34 +02:00
glsl_shader.c Assorted spelling fixes. 2008-08-04 13:04:48 +02:00
indexbuffer.c
nvidia_texture_shader.c wined3d: Move set_tex_op(_nvrc) to their specific files. 2008-07-22 13:01:45 +02:00
palette.c
pixelshader.c
query.c
resource.c
state.c wined3d: Move the pshader fog update to the vertex pipeline. 2008-08-05 14:09:36 +02:00
stateblock.c
surface.c wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
surface_base.c wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
surface_gdi.c wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
swapchain.c wined3d: Update the surface locations in Present. 2008-08-05 14:09:37 +02:00
texture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
utils.c wined3d: Initialize the texture op function properly. 2008-08-04 13:07:26 +02:00
vertexbuffer.c
vertexdeclaration.c d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations. 2008-07-24 11:55:42 +02:00
vertexshader.c
volume.c
volumetexture.c wined3d: Use GL_ARB_texture_non_power_of_two emulation. 2008-07-18 11:41:09 +02:00
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Track overlay surfaces in the overlayed surface. 2008-08-05 14:09:37 +02:00
wined3d_private_types.h