Sweden-Number/dlls/d3d8
Raphael Junqueira e4a96cd571 Don't try to create HW Vertex Shaders when code is NULL (ie use
default rendering code using VertexShaderDeclaration for datas) as GL
drivers don't like empty programs.
2004-04-23 21:28:02 +00:00
..
.cvsignore
Makefile.in
basetexture.c
cubetexture.c
d3d8.spec
d3d8_main.c Fixed relative addressing. 2004-04-20 00:28:48 +00:00
d3d8_private.h - fix the SetTextureStageState for D3DTADDRESS_MIRROR using dynamic GL 2004-04-19 23:04:58 +00:00
d3dcore_gl.h - more FIXME -> TRACE 2004-04-22 23:46:05 +00:00
device.c - fix the SetTextureStageState for D3DTADDRESS_MIRROR using dynamic GL 2004-04-19 23:04:58 +00:00
directx.c Fix some random crashes found on some games in the new code (live 2004-04-23 21:27:30 +00:00
drawprim.c
indexbuffer.c
resource.c
shader.c Don't try to create HW Vertex Shaders when code is NULL (ie use 2004-04-23 21:28:02 +00:00
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexbuffer.c
volume.c
volumetexture.c
vshaderdeclaration.c