Sweden-Number/dlls/d3d10core
Józef Kucia ca8e05154e wined3d: Add support for stream output with vertex shaders.
In Direct3D, a stream-output geometry shader can be created from a
vertex shader bytecode. We generate a pass-through geometry shader in
this case. Pass-through geometry shaders are helpful because they can
easily split outputs when rasterization is disabed. We could also add
another codepath in order to avoid geometry shaders when possible.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
..
tests wined3d: Add support for stream output with vertex shaders. 2018-04-24 00:25:15 +02:00
Makefile.in d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
d3d10core.spec d3d10core: Add feature level support. 2016-03-16 21:59:42 +09:00
d3d10core_main.c d3d10core: Add feature level support. 2016-03-16 21:59:42 +09:00
version.rc