Sweden-Number/dlls/winex11.drv/opengl.c

3378 lines
123 KiB
C

/*
* X11DRV OpenGL functions
*
* Copyright 2000 Lionel Ulmer
* Copyright 2005 Alex Woods
* Copyright 2005 Raphael Junqueira
* Copyright 2006-2009 Roderick Colenbrander
* Copyright 2006 Tomas Carnecky
* Copyright 2012 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#ifdef HAVE_SYS_UN_H
#include <sys/un.h>
#endif
#ifdef HAVE_GL_GL_H
# include <GL/gl.h>
#endif
#ifdef HAVE_GL_GLX_H
# include <GL/glx.h>
#endif
#undef APIENTRY
#undef GLAPI
#undef WINGDIAPI
#include "x11drv.h"
#include "winternl.h"
#include "wine/library.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(wgl);
#ifdef SONAME_LIBGL
WINE_DECLARE_DEBUG_CHANNEL(winediag);
WINE_DECLARE_DEBUG_CHANNEL(fps);
#include "wine/wgl_driver.h"
#include "wine/wglext.h"
/* For compatibility with old Mesa headers */
#ifndef GLX_SAMPLE_BUFFERS_ARB
# define GLX_SAMPLE_BUFFERS_ARB 100000
#endif
#ifndef GLX_SAMPLES_ARB
# define GLX_SAMPLES_ARB 100001
#endif
#ifndef GL_TEXTURE_CUBE_MAP
# define GL_TEXTURE_CUBE_MAP 0x8513
#endif
#ifndef GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT
# define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
#endif
#ifndef GLX_EXT_fbconfig_packed_float
# define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
# define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
#endif
#ifndef GLX_ARB_create_context
# define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
# define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
# define GLX_CONTEXT_FLAGS_ARB 0x2094
#endif
#ifndef GLX_ARB_create_context_profile
# define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#endif
/** GLX_ATI_pixel_format_float */
#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
/** GLX_ARB_pixel_format_float */
#define GLX_RGBA_FLOAT_BIT 0x00000004
#define GLX_RGBA_FLOAT_TYPE 0x20B9
/** GL_NV_float_buffer */
#define GL_FLOAT_R_NV 0x8880
#define GL_FLOAT_RG_NV 0x8881
#define GL_FLOAT_RGB_NV 0x8882
#define GL_FLOAT_RGBA_NV 0x8883
#define GL_FLOAT_R16_NV 0x8884
#define GL_FLOAT_R32_NV 0x8885
#define GL_FLOAT_RG16_NV 0x8886
#define GL_FLOAT_RG32_NV 0x8887
#define GL_FLOAT_RGB16_NV 0x8888
#define GL_FLOAT_RGB32_NV 0x8889
#define GL_FLOAT_RGBA16_NV 0x888A
#define GL_FLOAT_RGBA32_NV 0x888B
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#define GL_FLOAT_RGBA_MODE_NV 0x888E
/** GLX_NV_float_buffer */
#define GLX_FLOAT_COMPONENTS_NV 0x20B0
struct WineGLInfo {
const char *glVersion;
char *glExtensions;
int glxVersion[2];
const char *glxServerVersion;
const char *glxServerVendor;
const char *glxServerExtensions;
const char *glxClientVersion;
const char *glxClientVendor;
const char *glxClientExtensions;
const char *glxExtensions;
BOOL glxDirect;
char wglExtensions[4096];
};
typedef struct wine_glpixelformat {
int iPixelFormat;
GLXFBConfig fbconfig;
int fmt_id;
int render_type;
BOOL offscreenOnly;
DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
} WineGLPixelFormat;
struct wgl_context
{
HDC hdc;
BOOL has_been_current;
BOOL sharing;
BOOL gl3_context;
XVisualInfo *vis;
WineGLPixelFormat *fmt;
int numAttribs; /* This is needed for delaying wglCreateContextAttribsARB */
int attribList[16]; /* This is needed for delaying wglCreateContextAttribsARB */
GLXContext ctx;
HDC read_hdc;
Drawable drawables[2];
BOOL refresh_drawables;
Pixmap pixmap; /* pixmap for memory DCs */
GLXPixmap glxpixmap; /* GLX pixmap for memory DCs */
SIZE pixmap_size; /* pixmap size for memory DCs */
struct list entry;
};
struct wgl_pbuffer
{
Drawable drawable;
WineGLPixelFormat* fmt;
int width;
int height;
int* attribList;
int use_render_texture; /* This is also the internal texture format */
int texture_bind_target;
int texture_bpp;
GLint texture_format;
GLuint texture_target;
GLenum texture_type;
GLuint texture;
int texture_level;
};
struct glx_physdev
{
struct gdi_physdev dev;
X11DRV_PDEVICE *x11dev;
enum dc_gl_type type; /* type of GL device context */
int pixel_format;
Drawable drawable;
Pixmap pixmap; /* pixmap for a DL_GL_PIXMAP_WIN drawable */
};
static const struct gdi_dc_funcs glxdrv_funcs;
static inline struct glx_physdev *get_glxdrv_dev( PHYSDEV dev )
{
return (struct glx_physdev *)dev;
}
static struct list context_list = LIST_INIT( context_list );
static struct WineGLInfo WineGLInfo = { 0 };
static int use_render_texture_emulation = 1;
static BOOL has_swap_control;
static int swap_interval = 1;
static struct opengl_funcs opengl_funcs;
#define USE_GL_FUNC(name) #name,
static const char *opengl_func_names[] = { ALL_WGL_FUNCS };
#undef USE_GL_FUNC
static void X11DRV_WineGL_LoadExtensions(void);
static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
static BOOL glxRequireVersion(int requiredVersion);
static BOOL glxRequireExtension(const char *requiredExtension);
static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
TRACE(" - dwFlags : ");
#define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
/* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
* under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
#undef TEST_AND_DUMP
TRACE("\n");
TRACE(" - iPixelType : ");
switch (ppfd->iPixelType) {
case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
}
TRACE("\n");
TRACE(" - Color : %d\n", ppfd->cColorBits);
TRACE(" - Red : %d\n", ppfd->cRedBits);
TRACE(" - Green : %d\n", ppfd->cGreenBits);
TRACE(" - Blue : %d\n", ppfd->cBlueBits);
TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
TRACE(" - Accum : %d\n", ppfd->cAccumBits);
TRACE(" - Depth : %d\n", ppfd->cDepthBits);
TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
TRACE(" - iLayerType : ");
switch (ppfd->iLayerType) {
case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
}
TRACE("\n");
}
#define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
#define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
#define MAKE_FUNCPTR(f) static typeof(f) * p##f;
/* GLX 1.0 */
MAKE_FUNCPTR(glXChooseVisual)
MAKE_FUNCPTR(glXCopyContext)
MAKE_FUNCPTR(glXCreateContext)
MAKE_FUNCPTR(glXCreateGLXPixmap)
MAKE_FUNCPTR(glXGetCurrentContext)
MAKE_FUNCPTR(glXGetCurrentDrawable)
MAKE_FUNCPTR(glXDestroyContext)
MAKE_FUNCPTR(glXDestroyGLXPixmap)
MAKE_FUNCPTR(glXGetConfig)
MAKE_FUNCPTR(glXIsDirect)
MAKE_FUNCPTR(glXMakeCurrent)
MAKE_FUNCPTR(glXSwapBuffers)
MAKE_FUNCPTR(glXQueryExtension)
MAKE_FUNCPTR(glXQueryVersion)
/* GLX 1.1 */
MAKE_FUNCPTR(glXGetClientString)
MAKE_FUNCPTR(glXQueryExtensionsString)
MAKE_FUNCPTR(glXQueryServerString)
/* GLX 1.3 */
MAKE_FUNCPTR(glXGetFBConfigs)
MAKE_FUNCPTR(glXChooseFBConfig)
MAKE_FUNCPTR(glXCreatePbuffer)
MAKE_FUNCPTR(glXCreateNewContext)
MAKE_FUNCPTR(glXDestroyPbuffer)
MAKE_FUNCPTR(glXGetFBConfigAttrib)
MAKE_FUNCPTR(glXGetVisualFromFBConfig)
MAKE_FUNCPTR(glXMakeContextCurrent)
MAKE_FUNCPTR(glXQueryDrawable)
MAKE_FUNCPTR(glXGetCurrentReadDrawable)
#undef MAKE_FUNCPTR
/* GLX Extensions */
static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
static void* (*pglXGetProcAddressARB)(const GLubyte *);
static int (*pglXSwapIntervalSGI)(int);
/* NV GLX Extension */
static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
static void (*pglXFreeMemoryNV)(GLvoid *pointer);
/* MESA GLX Extensions */
static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
/* Standard OpenGL */
static void (*pglFinish)(void);
static void (*pglFlush)(void);
static void wglFinish(void);
static void wglFlush(void);
static int GLXErrorHandler(Display *dpy, XErrorEvent *event, void *arg)
{
/* In the future we might want to find the exact X or GLX error to report back to the app */
return 1;
}
static BOOL infoInitialized = FALSE;
static BOOL X11DRV_WineGL_InitOpenglInfo(void)
{
int screen = DefaultScreen(gdi_display);
Window win = 0, root = 0;
const char *gl_renderer;
const char* str;
XVisualInfo *vis;
GLXContext ctx = NULL;
XSetWindowAttributes attr;
BOOL ret = FALSE;
int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
if (infoInitialized)
return TRUE;
infoInitialized = TRUE;
attr.override_redirect = True;
attr.colormap = None;
attr.border_pixel = 0;
wine_tsx11_lock();
vis = pglXChooseVisual(gdi_display, screen, attribList);
if (vis) {
#ifdef __i386__
WORD old_fs = wine_get_fs();
/* Create a GLX Context. Without one we can't query GL information */
ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
if (wine_get_fs() != old_fs)
{
wine_set_fs( old_fs );
ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
goto done;
}
#else
ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
#endif
}
if (!ctx) goto done;
root = RootWindow( gdi_display, vis->screen );
if (vis->visual != DefaultVisual( gdi_display, vis->screen ))
attr.colormap = XCreateColormap( gdi_display, root, vis->visual, AllocNone );
if ((win = XCreateWindow( gdi_display, root, -1, -1, 1, 1, 0, vis->depth, InputOutput,
vis->visual, CWBorderPixel | CWOverrideRedirect | CWColormap, &attr )))
XMapWindow( gdi_display, win );
else
win = root;
if(pglXMakeCurrent(gdi_display, win, ctx) == 0)
{
ERR_(winediag)( "Unable to activate OpenGL context, most likely your OpenGL drivers haven't been installed correctly\n" );
goto done;
}
gl_renderer = (const char *)opengl_funcs.gl.p_glGetString(GL_RENDERER);
WineGLInfo.glVersion = (const char *) opengl_funcs.gl.p_glGetString(GL_VERSION);
str = (const char *) opengl_funcs.gl.p_glGetString(GL_EXTENSIONS);
WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
strcpy(WineGLInfo.glExtensions, str);
/* Get the common GLX version supported by GLX client and server ( major/minor) */
pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
TRACE("GL version : %s.\n", WineGLInfo.glVersion);
TRACE("GL renderer : %s.\n", gl_renderer);
TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
if(!WineGLInfo.glxDirect)
{
int fd = ConnectionNumber(gdi_display);
struct sockaddr_un uaddr;
unsigned int uaddrlen = sizeof(struct sockaddr_un);
/* In general indirect rendering on a local X11 server indicates a driver problem.
* Detect a local X11 server by checking whether the X11 socket is a Unix socket.
*/
if(!getsockname(fd, (struct sockaddr *)&uaddr, &uaddrlen) && uaddr.sun_family == AF_UNIX)
ERR_(winediag)("Direct rendering is disabled, most likely your OpenGL drivers "
"haven't been installed correctly (using GL renderer %s, version %s).\n",
debugstr_a(gl_renderer), debugstr_a(WineGLInfo.glVersion));
}
else
{
/* In general you would expect that if direct rendering is returned, that you receive hardware
* accelerated OpenGL rendering. The definition of direct rendering is that rendering is performed
* client side without sending all GL commands to X using the GLX protocol. When Mesa falls back to
* software rendering, it shows direct rendering.
*
* Depending on the cause of software rendering a different rendering string is shown. In case Mesa fails
* to load a DRI module 'Software Rasterizer' is returned. When Mesa is compiled as a OpenGL reference driver
* it shows 'Mesa X11'.
*/
if(!strcmp(gl_renderer, "Software Rasterizer") || !strcmp(gl_renderer, "Mesa X11"))
ERR_(winediag)("The Mesa OpenGL driver is using software rendering, most likely your OpenGL "
"drivers haven't been installed correctly (using GL renderer %s, version %s).\n",
debugstr_a(gl_renderer), debugstr_a(WineGLInfo.glVersion));
}
ret = TRUE;
done:
if(vis) XFree(vis);
if(ctx) {
pglXMakeCurrent(gdi_display, None, NULL);
pglXDestroyContext(gdi_display, ctx);
}
if (win != root) XDestroyWindow( gdi_display, win );
if (attr.colormap) XFreeColormap( gdi_display, attr.colormap );
wine_tsx11_unlock();
if (!ret) ERR(" couldn't initialize OpenGL, expect problems\n");
return ret;
}
static BOOL has_opengl(void)
{
static int init_done;
static void *opengl_handle;
char buffer[200];
int error_base, event_base;
unsigned int i;
if (init_done) return (opengl_handle != NULL);
init_done = 1;
/* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
and include all dependencies */
opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
if (opengl_handle == NULL)
{
ERR( "Failed to load libGL: %s\n", buffer );
ERR( "OpenGL support is disabled.\n");
return FALSE;
}
for (i = 0; i < sizeof(opengl_func_names)/sizeof(opengl_func_names[0]); i++)
{
if (!(((void **)&opengl_funcs.gl)[i] = wine_dlsym( opengl_handle, opengl_func_names[i], NULL, 0 )))
{
ERR( "%s not found in libGL, disabling OpenGL.\n", opengl_func_names[i] );
goto failed;
}
}
/* redirect some standard OpenGL functions */
#define REDIRECT(func) \
do { p##func = opengl_funcs.gl.p_##func; opengl_funcs.gl.p_##func = w##func; } while(0)
REDIRECT( glFinish );
REDIRECT( glFlush );
#undef REDIRECT
pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
if (pglXGetProcAddressARB == NULL) {
ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
goto failed;
}
#define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
{ \
ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
goto failed; \
} while(0)
/* GLX 1.0 */
LOAD_FUNCPTR(glXChooseVisual);
LOAD_FUNCPTR(glXCopyContext);
LOAD_FUNCPTR(glXCreateContext);
LOAD_FUNCPTR(glXCreateGLXPixmap);
LOAD_FUNCPTR(glXGetCurrentContext);
LOAD_FUNCPTR(glXGetCurrentDrawable);
LOAD_FUNCPTR(glXDestroyContext);
LOAD_FUNCPTR(glXDestroyGLXPixmap);
LOAD_FUNCPTR(glXGetConfig);
LOAD_FUNCPTR(glXIsDirect);
LOAD_FUNCPTR(glXMakeCurrent);
LOAD_FUNCPTR(glXSwapBuffers);
LOAD_FUNCPTR(glXQueryExtension);
LOAD_FUNCPTR(glXQueryVersion);
/* GLX 1.1 */
LOAD_FUNCPTR(glXGetClientString);
LOAD_FUNCPTR(glXQueryExtensionsString);
LOAD_FUNCPTR(glXQueryServerString);
/* GLX 1.3 */
LOAD_FUNCPTR(glXCreatePbuffer);
LOAD_FUNCPTR(glXCreateNewContext);
LOAD_FUNCPTR(glXDestroyPbuffer);
LOAD_FUNCPTR(glXMakeContextCurrent);
LOAD_FUNCPTR(glXGetCurrentReadDrawable);
LOAD_FUNCPTR(glXGetFBConfigs);
#undef LOAD_FUNCPTR
/* It doesn't matter if these fail. They'll only be used if the driver reports
the associated extension is available (and if a driver reports the extension
is available but fails to provide the functions, it's quite broken) */
#define LOAD_FUNCPTR(f) p##f = pglXGetProcAddressARB((const GLubyte *)#f)
/* ARB GLX Extension */
LOAD_FUNCPTR(glXCreateContextAttribsARB);
/* SGI GLX Extension */
LOAD_FUNCPTR(glXSwapIntervalSGI);
/* NV GLX Extension */
LOAD_FUNCPTR(glXAllocateMemoryNV);
LOAD_FUNCPTR(glXFreeMemoryNV);
#undef LOAD_FUNCPTR
if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
wine_tsx11_lock();
if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
TRACE("GLX is up and running error_base = %d\n", error_base);
} else {
wine_tsx11_unlock();
ERR( "GLX extension is missing, disabling OpenGL.\n" );
goto failed;
}
/* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
* as in general only that is hardware accelerated. In some cases like in case of remote X indirect
* rendering is used.
*
* The main problem for our OpenGL code is that we need certain GLX calls but their presence
* depends on the reported GLX client / server version and on the client / server extension list.
* Those don't have to be the same.
*
* In general the server GLX information lists the capabilities in case of indirect rendering.
* When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
* available and in that case the client GLX informat can be used.
* OpenGL programs should use the 'intersection' of both sets of information which is advertised
* in the GLX version/extension list. When a program does this it works for certain for both
* direct and indirect rendering.
*
* The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
* they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
* extension list which causes this extension not to be listed. (Wine requires this extension).
* ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
* pbuffers is around.
*
* In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
* the ATI drivers and from then on use GLX client information for them.
*/
if(glxRequireVersion(3)) {
pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
} else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
/* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
* enable this function when the Xserver understand GLX 1.3 or newer
*/
pglXQueryDrawable = NULL;
} else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
TRACE("Overriding ATI GLX capabilities!\n");
pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
/* Use client GLX information in case of the ATI drivers. We override the
* capabilities over here and not somewhere else as ATI might better their
* life in the future. In case they release proper drivers this block of
* code won't be called. */
WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
} else {
ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
}
if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
}
X11DRV_WineGL_LoadExtensions();
wine_tsx11_unlock();
return TRUE;
failed:
wine_dlclose(opengl_handle, NULL, 0);
opengl_handle = NULL;
return FALSE;
}
static int describeContext( struct wgl_context *ctx ) {
int tmp;
int ctx_vis_id;
TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
TRACE(" - VISUAL_ID 0x%x\n", tmp);
ctx_vis_id = tmp;
return ctx_vis_id;
}
static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, struct wgl_pbuffer* pbuf) {
int nAttribs = 0;
unsigned cur = 0;
int pop;
int drawattrib = 0;
int nvfloatattrib = GLX_DONT_CARE;
int pixelattrib = GLX_DONT_CARE;
/* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
* because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
while (iWGLAttr && 0 != iWGLAttr[cur]) {
TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
switch (iWGLAttr[cur]) {
case WGL_AUX_BUFFERS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
break;
case WGL_COLOR_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
break;
case WGL_BLUE_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
break;
case WGL_RED_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
break;
case WGL_GREEN_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
break;
case WGL_ALPHA_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
break;
case WGL_DEPTH_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
break;
case WGL_STENCIL_BITS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
break;
case WGL_DOUBLE_BUFFER_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
break;
case WGL_STEREO_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_STEREO, pop);
TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
break;
case WGL_PIXEL_TYPE_ARB:
pop = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
switch (pop) {
case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
/* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
default:
ERR("unexpected PixelType(%x)\n", pop);
pop = 0;
}
break;
case WGL_SUPPORT_GDI_ARB:
/* This flag is set in a WineGLPixelFormat */
pop = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
break;
case WGL_DRAW_TO_BITMAP_ARB:
/* This flag is set in a WineGLPixelFormat */
pop = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
break;
case WGL_DRAW_TO_WINDOW_ARB:
pop = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
/* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
if (pop) {
drawattrib |= GLX_WINDOW_BIT;
}
break;
case WGL_DRAW_TO_PBUFFER_ARB:
pop = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
/* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
if (pop) {
drawattrib |= GLX_PBUFFER_BIT;
}
break;
case WGL_ACCELERATION_ARB:
/* This flag is set in a WineGLPixelFormat */
pop = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
break;
case WGL_SUPPORT_OPENGL_ARB:
pop = iWGLAttr[++cur];
/** nothing to do, if we are here, supposing support Accelerated OpenGL */
TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
break;
case WGL_SWAP_METHOD_ARB:
pop = iWGLAttr[++cur];
/* For now we ignore this and just return SWAP_EXCHANGE */
TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
break;
case WGL_PBUFFER_LARGEST_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
break;
case WGL_SAMPLE_BUFFERS_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
break;
case WGL_SAMPLES_ARB:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
break;
case WGL_TEXTURE_FORMAT_ARB:
case WGL_TEXTURE_TARGET_ARB:
case WGL_MIPMAP_TEXTURE_ARB:
TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
pop = iWGLAttr[++cur];
if (NULL == pbuf) {
ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
}
if (!use_render_texture_emulation) {
if (WGL_NO_TEXTURE_ARB != pop) {
ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
return -1; /** error: don't support it */
} else {
drawattrib |= GLX_PBUFFER_BIT;
}
}
break ;
case WGL_FLOAT_COMPONENTS_NV:
nvfloatattrib = iWGLAttr[++cur];
TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
break ;
case WGL_BIND_TO_TEXTURE_DEPTH_NV:
case WGL_BIND_TO_TEXTURE_RGB_ARB:
case WGL_BIND_TO_TEXTURE_RGBA_ARB:
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
pop = iWGLAttr[++cur];
/** cannot be converted, see direct handling on
* - wglGetPixelFormatAttribivARB
* TODO: wglChoosePixelFormat
*/
break ;
case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
break ;
case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
pop = iWGLAttr[++cur];
PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
break ;
default:
FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
break;
}
++cur;
}
/* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
* all formats. Unless drawattrib is set to a non-zero value override it with GLX_DONT_CARE, so that
* pixmap and pbuffer formats appear as well. */
if (!drawattrib) drawattrib = GLX_DONT_CARE;
PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
/* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
* searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to
* GLX_DONT_CARE unless it is overridden. */
PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
/* Set GLX_FLOAT_COMPONENTS_NV all the time */
if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
}
return nAttribs;
}
static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
{
int render_type=0, render_type_bit;
pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
switch(render_type_bit)
{
case GLX_RGBA_BIT:
render_type = GLX_RGBA_TYPE;
break;
case GLX_COLOR_INDEX_BIT:
render_type = GLX_COLOR_INDEX_TYPE;
break;
case GLX_RGBA_FLOAT_BIT:
render_type = GLX_RGBA_FLOAT_TYPE;
break;
case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
break;
default:
ERR("Unknown render_type: %x\n", render_type_bit);
}
return render_type;
}
/* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
{
int dbuf, value;
pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
/* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
* the GLX_PIXMAP_BIT set. */
return !dbuf && (value & GLX_PIXMAP_BIT);
}
static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
{
static WineGLPixelFormat *list;
static int size, onscreen_size;
int fmt_id, nCfgs, i, run, bmp_formats;
GLXFBConfig* cfgs;
XVisualInfo *visinfo;
wine_tsx11_lock();
if (list) goto done;
cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
if (NULL == cfgs || 0 == nCfgs) {
if(cfgs != NULL) XFree(cfgs);
wine_tsx11_unlock();
ERR("glXChooseFBConfig returns NULL\n");
return NULL;
}
/* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
* Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
* Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
* Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
*
* Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
*/
for(i=0, bmp_formats=0; i<nCfgs; i++)
{
if(check_fbconfig_bitmap_capability(display, cfgs[i]))
bmp_formats++;
}
TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
/* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
* Do this as GLX doesn't guarantee that the list is sorted */
for(run=0; run < 2; run++)
{
for(i=0; i<nCfgs; i++) {
pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
/* The first run we only add onscreen formats (ones which have an associated X Visual).
* The second run we only set offscreen formats. */
if(!run && visinfo)
{
/* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
* The contents is copied to the destination using XCopyArea. For the copying to work
* the depth of the source and destination window should be the same. In general this should
* not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
* As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
* with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
* list formats with the same depth. */
if(visinfo->depth != screen_depth)
{
XFree(visinfo);
continue;
}
TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
list[size].iPixelFormat = size+1; /* The index starts at 1 */
list[size].fbconfig = cfgs[i];
list[size].fmt_id = fmt_id;
list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
list[size].offscreenOnly = FALSE;
list[size].dwFlags = 0;
size++;
onscreen_size++;
/* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
if(check_fbconfig_bitmap_capability(display, cfgs[i]))
{
TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
list[size].iPixelFormat = size+1; /* The index starts at 1 */
list[size].fbconfig = cfgs[i];
list[size].fmt_id = fmt_id;
list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
list[size].offscreenOnly = FALSE;
list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
size++;
onscreen_size++;
}
} else if(run && !visinfo) {
int window_drawable=0;
pglXGetFBConfigAttrib(gdi_display, cfgs[i], GLX_DRAWABLE_TYPE, &window_drawable);
/* Recent Nvidia drivers and DRI drivers offer window drawable formats without a visual.
* This are formats like 16-bit rgb on a 24-bit desktop. In order to support these formats
* onscreen we would have to use glXCreateWindow instead of XCreateWindow. Further it will
* likely make our child window opengl rendering more complicated since likely you can't use
* XCopyArea on a GLX Window.
* For now ignore fbconfigs which are window drawable but lack a visual. */
if(window_drawable & GLX_WINDOW_BIT)
{
TRACE("Skipping FBCONFIG_ID 0x%x as an offscreen format because it is window_drawable\n", fmt_id);
continue;
}
TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
list[size].iPixelFormat = size+1; /* The index starts at 1 */
list[size].fbconfig = cfgs[i];
list[size].fmt_id = fmt_id;
list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
list[size].offscreenOnly = TRUE;
list[size].dwFlags = 0;
size++;
}
if (visinfo) XFree(visinfo);
}
}
XFree(cfgs);
done:
if (size_ret) *size_ret = size;
if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
wine_tsx11_unlock();
return list;
}
/* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
* In our WGL implementation we only support a subset of these formats namely the format of
* Wine's main visual and offscreen formats (if they are available).
* This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
* and it returns the number of supported WGL formats in fmt_count.
*/
static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
{
WineGLPixelFormat *list, *res = NULL;
int size, onscreen_size;
if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
/* Check if the pixelformat is valid. Note that it is legal to pass an invalid
* iPixelFormat in case of probing the number of pixelformats.
*/
if((iPixelFormat > 0) && (iPixelFormat <= size) &&
(!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
res = &list[iPixelFormat-1];
TRACE("Returning fmt_id=%#x for iPixelFormat=%d\n", res->fmt_id, iPixelFormat);
}
if(AllowOffscreen)
*fmt_count = size;
else
*fmt_count = onscreen_size;
TRACE("Number of returned pixelformats=%d\n", *fmt_count);
return res;
}
/* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
{
WineGLPixelFormat *list;
int i, size;
if (!(list = get_formats(display, &size, NULL ))) return NULL;
for(i=0; i<size; i++) {
/* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
* Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
return &list[i];
}
}
TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
return NULL;
}
static int pixelformat_from_fbconfig_id(XID fbconfig_id)
{
WineGLPixelFormat *fmt;
if (!fbconfig_id) return 0;
fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
if(fmt)
return fmt->iPixelFormat;
/* This will happen on hwnds without a pixel format set; it's ok */
return 0;
}
/* Mark any allocated context using the glx drawable 'old' to use 'new' */
void mark_drawable_dirty(Drawable old, Drawable new)
{
struct wgl_context *ctx;
LIST_FOR_EACH_ENTRY( ctx, &context_list, struct wgl_context, entry )
{
if (old == ctx->drawables[0]) {
ctx->drawables[0] = new;
ctx->refresh_drawables = TRUE;
}
if (old == ctx->drawables[1]) {
ctx->drawables[1] = new;
ctx->refresh_drawables = TRUE;
}
}
}
/* Given the current context, make sure its drawable is sync'd */
static inline void sync_context(struct wgl_context *context)
{
if(context && context->refresh_drawables) {
if (glxRequireVersion(3))
pglXMakeContextCurrent(gdi_display, context->drawables[0],
context->drawables[1], context->ctx);
else
pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
context->refresh_drawables = FALSE;
}
}
static GLXContext create_glxcontext(Display *display, struct wgl_context *context, GLXContext shareList)
{
GLXContext ctx;
/* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
if(context->gl3_context)
{
if(context->numAttribs)
ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, context->attribList);
else
ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, NULL);
}
else if(context->vis)
ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
else /* Create a GLX Context for a pbuffer */
ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
return ctx;
}
Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
{
return pglXCreateGLXPixmap(display, vis, parent);
}
/**
* glxdrv_DescribePixelFormat
*
* Get the pixel-format descriptor associated to the given id
*/
static int glxdrv_DescribePixelFormat(PHYSDEV dev, int iPixelFormat,
UINT nBytes, PIXELFORMATDESCRIPTOR *ppfd)
{
/*XVisualInfo *vis;*/
int value;
int rb,gb,bb,ab;
WineGLPixelFormat *fmt;
int ret = 0;
int fmt_count = 0;
if (!has_opengl()) return 0;
TRACE("(%p,%d,%d,%p)\n", dev->hdc, iPixelFormat, nBytes, ppfd);
/* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
if (ppfd == NULL) {
/* The application is only querying the number of pixelformats */
return fmt_count;
} else if(fmt == NULL) {
WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
return 0;
}
if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
ERR("Wrong structure size !\n");
/* Should set error */
return 0;
}
ret = fmt_count;
memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
ppfd->nVersion = 1;
/* These flags are always the same... */
ppfd->dwFlags = PFD_SUPPORT_OPENGL;
/* Now the flags extracted from the Visual */
wine_tsx11_lock();
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
if(value & GLX_WINDOW_BIT)
ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
/* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
* for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
* Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
* offered the GDI bit either. */
ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
/* PFD_GENERIC_FORMAT - gdi software rendering
* PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
* none set - full hardware accelerated by a ICD
*
* We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
if (value) {
ppfd->dwFlags |= PFD_DOUBLEBUFFER;
ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
}
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
/* Pixel type */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
if (value & GLX_RGBA_BIT)
ppfd->iPixelType = PFD_TYPE_RGBA;
else
ppfd->iPixelType = PFD_TYPE_COLORINDEX;
/* Color bits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
ppfd->cColorBits = value;
/* Red, green, blue and alpha bits / shifts */
if (ppfd->iPixelType == PFD_TYPE_RGBA) {
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
ppfd->cRedBits = rb;
ppfd->cRedShift = gb + bb + ab;
ppfd->cBlueBits = bb;
ppfd->cBlueShift = ab;
ppfd->cGreenBits = gb;
ppfd->cGreenShift = bb + ab;
ppfd->cAlphaBits = ab;
ppfd->cAlphaShift = 0;
} else {
ppfd->cRedBits = 0;
ppfd->cRedShift = 0;
ppfd->cBlueBits = 0;
ppfd->cBlueShift = 0;
ppfd->cGreenBits = 0;
ppfd->cGreenShift = 0;
ppfd->cAlphaBits = 0;
ppfd->cAlphaShift = 0;
}
/* Accum RGBA bits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
ppfd->cAccumBits = rb+gb+bb+ab;
ppfd->cAccumRedBits = rb;
ppfd->cAccumGreenBits = gb;
ppfd->cAccumBlueBits = bb;
ppfd->cAccumAlphaBits = ab;
/* Aux bits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
ppfd->cAuxBuffers = value;
/* Depth bits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
ppfd->cDepthBits = value;
/* stencil bits */
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
ppfd->cStencilBits = value;
wine_tsx11_unlock();
ppfd->iLayerType = PFD_MAIN_PLANE;
if (TRACE_ON(wgl)) {
dump_PIXELFORMATDESCRIPTOR(ppfd);
}
return ret;
}
/***********************************************************************
* glxdrv_wglGetPixelFormat
*/
static int glxdrv_wglGetPixelFormat( HDC hdc )
{
struct x11drv_escape_get_drawable escape;
WineGLPixelFormat *fmt;
int tmp;
TRACE( "(%p)\n", hdc );
escape.code = X11DRV_GET_DRAWABLE;
if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape.code), (LPCSTR)&escape.code,
sizeof(escape), (LPSTR)&escape ))
return 0;
if (!escape.pixel_format) return 0; /* not set yet */
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, escape.pixel_format, TRUE, &tmp);
if (!fmt)
{
ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", escape.pixel_format);
return 0;
}
if (fmt->offscreenOnly)
{
/* Offscreen formats can't be used with traditional WGL calls.
* As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
return 1;
}
TRACE("(%p): returns %d\n", hdc, escape.pixel_format);
return escape.pixel_format;
}
/***********************************************************************
* glxdrv_SetPixelFormat
*/
static BOOL glxdrv_SetPixelFormat(PHYSDEV dev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
{
struct glx_physdev *physdev = get_glxdrv_dev( dev );
WineGLPixelFormat *fmt;
int value;
HWND hwnd;
TRACE("(%p,%d,%p)\n", dev->hdc, iPixelFormat, ppfd);
if (!has_opengl()) return FALSE;
if(physdev->pixel_format) /* cannot change it if already set */
return (physdev->pixel_format == iPixelFormat);
/* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
if(physdev->x11dev->drawable == root_window)
{
ERR("Invalid operation on root_window\n");
return FALSE;
}
/* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
if(!fmt) {
ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
return FALSE;
}
wine_tsx11_lock();
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
wine_tsx11_unlock();
hwnd = WindowFromDC(physdev->dev.hdc);
if(hwnd) {
if(!(value&GLX_WINDOW_BIT)) {
WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
return FALSE;
}
if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, fmt->fmt_id, 0)) {
ERR("Couldn't set format of the window, returning failure\n");
return FALSE;
}
/* physDev->current_pf will be set by the DCE update */
}
else if (GetObjectType( physdev->dev.hdc ) == OBJ_MEMDC) {
if(!(value&GLX_PIXMAP_BIT)) {
WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
return FALSE;
}
physdev->pixel_format = iPixelFormat;
physdev->type = DC_GL_BITMAP;
}
else {
FIXME("called on a non-window, non-bitmap object?\n");
}
if (TRACE_ON(wgl)) {
int gl_test = 0;
wine_tsx11_lock();
gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
if (gl_test) {
ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
} else {
TRACE(" FBConfig have :\n");
TRACE(" - FBCONFIG_ID 0x%x\n", value);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
TRACE(" - VISUAL_ID 0x%x\n", value);
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
}
wine_tsx11_unlock();
}
return TRUE;
}
/***********************************************************************
* glxdrv_wglCopyContext
*/
static BOOL glxdrv_wglCopyContext(struct wgl_context *src, struct wgl_context *dst, UINT mask)
{
TRACE("%p -> %p mask %#x\n", src, dst, mask);
wine_tsx11_lock();
pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
wine_tsx11_unlock();
/* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
return TRUE;
}
/***********************************************************************
* glxdrv_wglCreateContext
*/
static struct wgl_context *glxdrv_wglCreateContext( HDC hdc )
{
struct x11drv_escape_get_drawable escape;
struct wgl_context *ret;
WineGLPixelFormat *fmt;
int fmt_count = 0;
TRACE( "(%p)\n", hdc );
escape.code = X11DRV_GET_DRAWABLE;
if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape.code), (LPCSTR)&escape.code,
sizeof(escape), (LPSTR)&escape ))
return 0;
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, escape.pixel_format, TRUE /* Offscreen */, &fmt_count);
/* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
* Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
* use a sort of 'proxy' HDC (wglGetPbufferDCARB).
* If this fails something is very wrong on the system. */
if(!fmt) {
ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", escape.pixel_format);
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return NULL;
}
if (!(ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ret)))) return 0;
ret->hdc = hdc;
ret->fmt = fmt;
ret->has_been_current = FALSE;
ret->sharing = FALSE;
wine_tsx11_lock();
ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
ret->ctx = create_glxcontext(gdi_display, ret, NULL);
list_add_head( &context_list, &ret->entry );
wine_tsx11_unlock();
TRACE(" creating context %p (GL context creation delayed)\n", ret);
return ret;
}
/***********************************************************************
* glxdrv_wglDeleteContext
*/
static void glxdrv_wglDeleteContext(struct wgl_context *ctx)
{
TRACE("(%p)\n", ctx);
wine_tsx11_lock();
list_remove( &ctx->entry );
if (ctx->ctx) pglXDestroyContext( gdi_display, ctx->ctx );
if (ctx->glxpixmap) pglXDestroyGLXPixmap( gdi_display, ctx->glxpixmap );
if (ctx->pixmap) XFreePixmap( gdi_display, ctx->pixmap );
if (ctx->vis) XFree( ctx->vis );
wine_tsx11_unlock();
HeapFree( GetProcessHeap(), 0, ctx );
}
/**
* X11DRV_wglGetCurrentReadDCARB
*
* For OpenGL32 wglGetCurrentReadDCARB.
*/
static HDC X11DRV_wglGetCurrentReadDCARB(void)
{
HDC ret = 0;
struct wgl_context *ctx = NtCurrentTeb()->glContext;
if (ctx) ret = ctx->read_hdc;
TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
return ret;
}
/***********************************************************************
* glxdrv_wglGetProcAddress
*/
static PROC glxdrv_wglGetProcAddress(LPCSTR lpszProc)
{
if (!strncmp(lpszProc, "wgl", 3)) return NULL;
return pglXGetProcAddressARB((const GLubyte*)lpszProc);
}
static GLXPixmap get_context_pixmap( HDC hdc, struct wgl_context *ctx )
{
if (!ctx->pixmap)
{
BITMAP bmp;
GetObjectW( GetCurrentObject( hdc, OBJ_BITMAP ), sizeof(bmp), &bmp );
wine_tsx11_lock();
ctx->pixmap = XCreatePixmap( gdi_display, root_window,
bmp.bmWidth, bmp.bmHeight, ctx->vis->depth );
ctx->glxpixmap = pglXCreateGLXPixmap( gdi_display, ctx->vis, ctx->pixmap );
wine_tsx11_unlock();
ctx->pixmap_size.cx = bmp.bmWidth;
ctx->pixmap_size.cy = bmp.bmHeight;
}
return ctx->glxpixmap;
}
/***********************************************************************
* glxdrv_wglMakeCurrent
*/
static BOOL glxdrv_wglMakeCurrent(HDC hdc, struct wgl_context *ctx)
{
BOOL ret;
struct x11drv_escape_get_drawable escape;
TRACE("(%p,%p)\n", hdc, ctx);
if (!ctx)
{
wine_tsx11_lock();
ret = pglXMakeCurrent(gdi_display, None, NULL);
wine_tsx11_unlock();
NtCurrentTeb()->glContext = NULL;
return TRUE;
}
escape.code = X11DRV_GET_DRAWABLE;
if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape.code), (LPCSTR)&escape.code,
sizeof(escape), (LPSTR)&escape ))
return FALSE;
if (!escape.pixel_format)
{
WARN("Trying to use an invalid drawable\n");
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
if (ctx->fmt->iPixelFormat != escape.pixel_format)
{
WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
hdc, escape.pixel_format, ctx, ctx->fmt->iPixelFormat );
SetLastError( ERROR_INVALID_PIXEL_FORMAT );
return FALSE;
}
else
{
if (escape.gl_type == DC_GL_BITMAP) escape.gl_drawable = get_context_pixmap( hdc, ctx );
wine_tsx11_lock();
if (TRACE_ON(wgl)) {
int vis_id;
pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &vis_id);
describeContext(ctx);
TRACE("hdc %p drawable %lx fmt %u vis %x ctx %p\n", hdc,
escape.gl_drawable, escape.pixel_format, vis_id, ctx->ctx);
}
ret = pglXMakeCurrent(gdi_display, escape.gl_drawable, ctx->ctx);
if (ret)
{
NtCurrentTeb()->glContext = ctx;
ctx->has_been_current = TRUE;
ctx->hdc = hdc;
ctx->read_hdc = hdc;
ctx->drawables[0] = escape.gl_drawable;
ctx->drawables[1] = escape.gl_drawable;
ctx->refresh_drawables = FALSE;
if (escape.gl_type == DC_GL_BITMAP) opengl_funcs.gl.p_glDrawBuffer(GL_FRONT_LEFT);
}
else
SetLastError(ERROR_INVALID_HANDLE);
wine_tsx11_unlock();
}
TRACE(" returning %s\n", (ret ? "True" : "False"));
return ret;
}
/***********************************************************************
* X11DRV_wglMakeContextCurrentARB
*/
static BOOL X11DRV_wglMakeContextCurrentARB( HDC draw_hdc, HDC read_hdc, struct wgl_context *ctx )
{
struct x11drv_escape_get_drawable escape_draw, escape_read;
BOOL ret;
TRACE("(%p,%p,%p)\n", draw_hdc, read_hdc, ctx);
if (!ctx)
{
wine_tsx11_lock();
ret = pglXMakeCurrent(gdi_display, None, NULL);
wine_tsx11_unlock();
NtCurrentTeb()->glContext = NULL;
return TRUE;
}
escape_draw.code = X11DRV_GET_DRAWABLE;
if (!ExtEscape( draw_hdc, X11DRV_ESCAPE, sizeof(escape_draw.code), (LPCSTR)&escape_draw.code,
sizeof(escape_draw), (LPSTR)&escape_draw ))
return FALSE;
escape_read.code = X11DRV_GET_DRAWABLE;
if (!ExtEscape( read_hdc, X11DRV_ESCAPE, sizeof(escape_read.code), (LPCSTR)&escape_read.code,
sizeof(escape_read), (LPSTR)&escape_read ))
return FALSE;
if (!escape_draw.pixel_format)
{
WARN("Trying to use an invalid drawable\n");
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
else
{
if (!pglXMakeContextCurrent) return FALSE;
if (escape_draw.gl_type == DC_GL_BITMAP) escape_draw.gl_drawable = get_context_pixmap( draw_hdc, ctx );
if (escape_read.gl_type == DC_GL_BITMAP) escape_read.gl_drawable = get_context_pixmap( read_hdc, ctx );
wine_tsx11_lock();
ret = pglXMakeContextCurrent(gdi_display, escape_draw.gl_drawable, escape_read.gl_drawable, ctx->ctx);
if (ret)
{
ctx->has_been_current = TRUE;
ctx->hdc = draw_hdc;
ctx->read_hdc = read_hdc;
ctx->drawables[0] = escape_draw.gl_drawable;
ctx->drawables[1] = escape_read.gl_drawable;
ctx->refresh_drawables = FALSE;
NtCurrentTeb()->glContext = ctx;
}
else
SetLastError(ERROR_INVALID_HANDLE);
wine_tsx11_unlock();
}
TRACE(" returning %s\n", (ret ? "True" : "False"));
return ret;
}
/***********************************************************************
* glxdrv_wglShareLists
*/
static BOOL glxdrv_wglShareLists(struct wgl_context *org, struct wgl_context *dest)
{
TRACE("(%p, %p)\n", org, dest);
/* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
* at context creation time but in case of WGL it is done using wglShareLists.
* In the past we tried to emulate wglShareLists by delaying GLX context creation until
* either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
* issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
* so there delaying context creation doesn't work.
*
* The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
* and when a program requests sharing we recreate the destination context if it hasn't been made
* current or when it hasn't shared display lists before.
*/
if((org->has_been_current && dest->has_been_current) || dest->has_been_current)
{
ERR("Could not share display lists, one of the contexts has been current already !\n");
return FALSE;
}
else if(dest->sharing)
{
ERR("Could not share display lists because hglrc2 has already shared lists before\n");
return FALSE;
}
else
{
if((GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC))
{
WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
}
wine_tsx11_lock();
describeContext(org);
describeContext(dest);
/* Re-create the GLX context and share display lists */
pglXDestroyContext(gdi_display, dest->ctx);
dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
wine_tsx11_unlock();
TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
org->sharing = TRUE;
dest->sharing = TRUE;
return TRUE;
}
return FALSE;
}
/***********************************************************************
* glxdrv_wglGetCurrentDC
*/
static HDC glxdrv_wglGetCurrentDC( struct wgl_context *ctx )
{
TRACE("hdc %p\n", ctx->hdc);
return ctx->hdc;
}
static void flush_pixmap( struct wgl_context *ctx )
{
char buffer[FIELD_OFFSET( BITMAPINFO, bmiColors[256] )];
BITMAPINFO *info = (BITMAPINFO *)buffer;
struct gdi_image_bits bits;
if (!get_pixmap_image( ctx->pixmap, ctx->pixmap_size.cx, ctx->pixmap_size.cy, ctx->vis, info, &bits ))
{
HBITMAP bitmap = GetCurrentObject( ctx->hdc, OBJ_BITMAP );
SetDIBits( 0, bitmap, 0, ctx->pixmap_size.cy, bits.ptr, info, DIB_RGB_COLORS );
if (bits.free) bits.free( &bits );
}
}
static void flush_gl_drawable( struct glx_physdev *physdev )
{
RECT rect;
int w = physdev->x11dev->dc_rect.right - physdev->x11dev->dc_rect.left;
int h = physdev->x11dev->dc_rect.bottom - physdev->x11dev->dc_rect.top;
Drawable src = physdev->drawable;
if (w <= 0 || h <= 0) return;
switch (physdev->type)
{
case DC_GL_PIXMAP_WIN:
src = physdev->pixmap;
/* fall through */
case DC_GL_CHILD_WIN:
/* The GL drawable may be lagged behind if we don't flush first, so
* flush the display make sure we copy up-to-date data */
wine_tsx11_lock();
XFlush(gdi_display);
XSetFunction(gdi_display, physdev->x11dev->gc, GXcopy);
XCopyArea(gdi_display, src, physdev->x11dev->drawable, physdev->x11dev->gc, 0, 0, w, h,
physdev->x11dev->dc_rect.left, physdev->x11dev->dc_rect.top);
wine_tsx11_unlock();
SetRect( &rect, 0, 0, w, h );
add_device_bounds( physdev->x11dev, &rect );
default:
break;
}
}
static void wglFinish(void)
{
struct wgl_context *ctx = NtCurrentTeb()->glContext;
enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
wine_tsx11_lock();
sync_context(ctx);
pglFinish();
wine_tsx11_unlock();
if (ctx)
{
if (ctx->pixmap) flush_pixmap( ctx );
else ExtEscape( ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
}
}
static void wglFlush(void)
{
struct wgl_context *ctx = NtCurrentTeb()->glContext;
enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
wine_tsx11_lock();
sync_context(ctx);
pglFlush();
wine_tsx11_unlock();
if (ctx)
{
if (ctx->pixmap) flush_pixmap( ctx );
else ExtEscape( ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
}
}
/***********************************************************************
* X11DRV_wglCreateContextAttribsARB
*/
static struct wgl_context *X11DRV_wglCreateContextAttribsARB( HDC hdc, struct wgl_context *hShareContext,
const int* attribList )
{
struct x11drv_escape_get_drawable escape;
struct wgl_context *ret;
WineGLPixelFormat *fmt;
int fmt_count = 0;
TRACE("(%p %p %p)\n", hdc, hShareContext, attribList);
escape.code = X11DRV_GET_DRAWABLE;
if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape.code), (LPCSTR)&escape.code,
sizeof(escape), (LPSTR)&escape ))
return 0;
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, escape.pixel_format, TRUE /* Offscreen */, &fmt_count);
/* wglCreateContextAttribsARB supports ALL pixel formats, so also offscreen ones.
* If this fails something is very wrong on the system. */
if(!fmt)
{
ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", escape.pixel_format);
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return NULL;
}
if (!(ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ret)))) return 0;
ret->hdc = hdc;
ret->fmt = fmt;
ret->vis = NULL; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
ret->gl3_context = TRUE;
ret->numAttribs = 0;
if(attribList)
{
int *pAttribList = (int*)attribList;
int *pContextAttribList = &ret->attribList[0];
/* attribList consists of pairs {token, value] terminated with 0 */
while(pAttribList[0] != 0)
{
TRACE("%#x %#x\n", pAttribList[0], pAttribList[1]);
switch(pAttribList[0])
{
case WGL_CONTEXT_MAJOR_VERSION_ARB:
pContextAttribList[0] = GLX_CONTEXT_MAJOR_VERSION_ARB;
pContextAttribList[1] = pAttribList[1];
break;
case WGL_CONTEXT_MINOR_VERSION_ARB:
pContextAttribList[0] = GLX_CONTEXT_MINOR_VERSION_ARB;
pContextAttribList[1] = pAttribList[1];
break;
case WGL_CONTEXT_LAYER_PLANE_ARB:
break;
case WGL_CONTEXT_FLAGS_ARB:
pContextAttribList[0] = GLX_CONTEXT_FLAGS_ARB;
pContextAttribList[1] = pAttribList[1];
break;
case WGL_CONTEXT_PROFILE_MASK_ARB:
pContextAttribList[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
pContextAttribList[1] = pAttribList[1];
break;
default:
ERR("Unhandled attribList pair: %#x %#x\n", pAttribList[0], pAttribList[1]);
}
ret->numAttribs++;
pAttribList += 2;
pContextAttribList += 2;
}
}
wine_tsx11_lock();
X11DRV_expect_error(gdi_display, GLXErrorHandler, NULL);
ret->ctx = create_glxcontext(gdi_display, ret, NULL);
XSync(gdi_display, False);
if(X11DRV_check_error() || !ret->ctx)
{
/* In the future we should convert the GLX error to a win32 one here if needed */
ERR("Context creation failed\n");
HeapFree( GetProcessHeap(), 0, ret );
wine_tsx11_unlock();
return NULL;
}
list_add_head( &context_list, &ret->entry );
wine_tsx11_unlock();
TRACE(" creating context %p\n", ret);
return ret;
}
/**
* X11DRV_wglGetExtensionsStringARB
*
* WGL_ARB_extensions_string: wglGetExtensionsStringARB
*/
static const GLubyte *X11DRV_wglGetExtensionsStringARB(HDC hdc)
{
TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
return (const GLubyte *)WineGLInfo.wglExtensions;
}
/**
* X11DRV_wglCreatePbufferARB
*
* WGL_ARB_pbuffer: wglCreatePbufferARB
*/
static struct wgl_pbuffer *X11DRV_wglCreatePbufferARB( HDC hdc, int iPixelFormat, int iWidth, int iHeight,
const int *piAttribList )
{
struct wgl_pbuffer* object = NULL;
WineGLPixelFormat *fmt = NULL;
int nCfgs = 0;
int attribs[256];
int nAttribs = 0;
TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
/* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
if(!fmt) {
ERR("(%p): invalid pixel format %d\n", hdc, iPixelFormat);
SetLastError(ERROR_INVALID_PIXEL_FORMAT);
return NULL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (NULL == object) {
SetLastError(ERROR_NO_SYSTEM_RESOURCES);
return NULL;
}
object->width = iWidth;
object->height = iHeight;
object->fmt = fmt;
PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
while (piAttribList && 0 != *piAttribList) {
int attr_v;
switch (*piAttribList) {
case WGL_PBUFFER_LARGEST_ARB: {
++piAttribList;
attr_v = *piAttribList;
TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
break;
}
case WGL_TEXTURE_FORMAT_ARB: {
++piAttribList;
attr_v = *piAttribList;
TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
if (WGL_NO_TEXTURE_ARB == attr_v) {
object->use_render_texture = 0;
} else {
if (!use_render_texture_emulation) {
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
switch (attr_v) {
case WGL_TEXTURE_RGB_ARB:
object->use_render_texture = GL_RGB;
object->texture_bpp = 3;
object->texture_format = GL_RGB;
object->texture_type = GL_UNSIGNED_BYTE;
break;
case WGL_TEXTURE_RGBA_ARB:
object->use_render_texture = GL_RGBA;
object->texture_bpp = 4;
object->texture_format = GL_RGBA;
object->texture_type = GL_UNSIGNED_BYTE;
break;
/* WGL_FLOAT_COMPONENTS_NV */
case WGL_TEXTURE_FLOAT_R_NV:
object->use_render_texture = GL_FLOAT_R_NV;
object->texture_bpp = 4;
object->texture_format = GL_RED;
object->texture_type = GL_FLOAT;
break;
case WGL_TEXTURE_FLOAT_RG_NV:
object->use_render_texture = GL_FLOAT_RG_NV;
object->texture_bpp = 8;
object->texture_format = GL_LUMINANCE_ALPHA;
object->texture_type = GL_FLOAT;
break;
case WGL_TEXTURE_FLOAT_RGB_NV:
object->use_render_texture = GL_FLOAT_RGB_NV;
object->texture_bpp = 12;
object->texture_format = GL_RGB;
object->texture_type = GL_FLOAT;
break;
case WGL_TEXTURE_FLOAT_RGBA_NV:
object->use_render_texture = GL_FLOAT_RGBA_NV;
object->texture_bpp = 16;
object->texture_format = GL_RGBA;
object->texture_type = GL_FLOAT;
break;
default:
ERR("Unknown texture format: %x\n", attr_v);
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
}
break;
}
case WGL_TEXTURE_TARGET_ARB: {
++piAttribList;
attr_v = *piAttribList;
TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
if (WGL_NO_TEXTURE_ARB == attr_v) {
object->texture_target = 0;
} else {
if (!use_render_texture_emulation) {
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
switch (attr_v) {
case WGL_TEXTURE_CUBE_MAP_ARB: {
if (iWidth != iHeight) {
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
object->texture_target = GL_TEXTURE_CUBE_MAP;
object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
break;
}
case WGL_TEXTURE_1D_ARB: {
if (1 != iHeight) {
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
object->texture_target = GL_TEXTURE_1D;
object->texture_bind_target = GL_TEXTURE_BINDING_1D;
break;
}
case WGL_TEXTURE_2D_ARB: {
object->texture_target = GL_TEXTURE_2D;
object->texture_bind_target = GL_TEXTURE_BINDING_2D;
break;
}
case WGL_TEXTURE_RECTANGLE_NV: {
object->texture_target = GL_TEXTURE_RECTANGLE_NV;
object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
break;
}
default:
ERR("Unknown texture target: %x\n", attr_v);
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
}
break;
}
case WGL_MIPMAP_TEXTURE_ARB: {
++piAttribList;
attr_v = *piAttribList;
TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
if (!use_render_texture_emulation) {
SetLastError(ERROR_INVALID_DATA);
goto create_failed;
}
break;
}
}
++piAttribList;
}
PUSH1(attribs, None);
wine_tsx11_lock();
object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
wine_tsx11_unlock();
TRACE("new Pbuffer drawable as %lx\n", object->drawable);
if (!object->drawable) {
SetLastError(ERROR_NO_SYSTEM_RESOURCES);
goto create_failed; /* unexpected error */
}
TRACE("->(%p)\n", object);
return object;
create_failed:
HeapFree(GetProcessHeap(), 0, object);
TRACE("->(FAILED)\n");
return NULL;
}
/**
* X11DRV_wglDestroyPbufferARB
*
* WGL_ARB_pbuffer: wglDestroyPbufferARB
*/
static BOOL X11DRV_wglDestroyPbufferARB( struct wgl_pbuffer *object )
{
TRACE("(%p)\n", object);
wine_tsx11_lock();
pglXDestroyPbuffer(gdi_display, object->drawable);
wine_tsx11_unlock();
HeapFree(GetProcessHeap(), 0, object);
return GL_TRUE;
}
/**
* X11DRV_wglGetPbufferDCARB
*
* WGL_ARB_pbuffer: wglGetPbufferDCARB
*/
static HDC X11DRV_wglGetPbufferDCARB( struct wgl_pbuffer *object )
{
struct x11drv_escape_set_drawable escape;
HDC hdc;
hdc = CreateDCA( "DISPLAY", NULL, NULL, NULL );
if (!hdc) return 0;
escape.code = X11DRV_SET_DRAWABLE;
escape.drawable = object->drawable;
escape.mode = IncludeInferiors;
SetRect( &escape.dc_rect, 0, 0, object->width, object->height );
escape.fbconfig_id = object->fmt->fmt_id;
escape.gl_drawable = object->drawable;
escape.pixmap = 0;
escape.gl_type = DC_GL_PBUFFER;
ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPSTR)&escape, 0, NULL );
TRACE( "(%p)->(%p)\n", object, hdc );
return hdc;
}
/**
* X11DRV_wglQueryPbufferARB
*
* WGL_ARB_pbuffer: wglQueryPbufferARB
*/
static BOOL X11DRV_wglQueryPbufferARB( struct wgl_pbuffer *object, int iAttribute, int *piValue )
{
TRACE("(%p, 0x%x, %p)\n", object, iAttribute, piValue);
switch (iAttribute) {
case WGL_PBUFFER_WIDTH_ARB:
wine_tsx11_lock();
pglXQueryDrawable(gdi_display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
wine_tsx11_unlock();
break;
case WGL_PBUFFER_HEIGHT_ARB:
wine_tsx11_lock();
pglXQueryDrawable(gdi_display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
wine_tsx11_unlock();
break;
case WGL_PBUFFER_LOST_ARB:
/* GLX Pbuffers cannot be lost by default. We can support this by
* setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
* to receive pixel buffer clobber events, however that may or may
* not give any benefit */
*piValue = GL_FALSE;
break;
case WGL_TEXTURE_FORMAT_ARB:
if (!object->use_render_texture) {
*piValue = WGL_NO_TEXTURE_ARB;
} else {
if (!use_render_texture_emulation) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
switch(object->use_render_texture) {
case GL_RGB:
*piValue = WGL_TEXTURE_RGB_ARB;
break;
case GL_RGBA:
*piValue = WGL_TEXTURE_RGBA_ARB;
break;
/* WGL_FLOAT_COMPONENTS_NV */
case GL_FLOAT_R_NV:
*piValue = WGL_TEXTURE_FLOAT_R_NV;
break;
case GL_FLOAT_RG_NV:
*piValue = WGL_TEXTURE_FLOAT_RG_NV;
break;
case GL_FLOAT_RGB_NV:
*piValue = WGL_TEXTURE_FLOAT_RGB_NV;
break;
case GL_FLOAT_RGBA_NV:
*piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
break;
default:
ERR("Unknown texture format: %x\n", object->use_render_texture);
}
}
break;
case WGL_TEXTURE_TARGET_ARB:
if (!object->texture_target){
*piValue = WGL_NO_TEXTURE_ARB;
} else {
if (!use_render_texture_emulation) {
SetLastError(ERROR_INVALID_DATA);
return GL_FALSE;
}
switch (object->texture_target) {
case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
}
}
break;
case WGL_MIPMAP_TEXTURE_ARB:
*piValue = GL_FALSE; /** don't support that */
FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
break;
default:
FIXME("unexpected attribute %x\n", iAttribute);
break;
}
return GL_TRUE;
}
/**
* X11DRV_wglReleasePbufferDCARB
*
* WGL_ARB_pbuffer: wglReleasePbufferDCARB
*/
static int X11DRV_wglReleasePbufferDCARB( struct wgl_pbuffer *object, HDC hdc )
{
TRACE("(%p, %p)\n", object, hdc);
return DeleteDC(hdc);
}
/**
* X11DRV_wglSetPbufferAttribARB
*
* WGL_ARB_pbuffer: wglSetPbufferAttribARB
*/
static BOOL X11DRV_wglSetPbufferAttribARB( struct wgl_pbuffer *object, const int *piAttribList )
{
GLboolean ret = GL_FALSE;
WARN("(%p, %p): alpha-testing, report any problem\n", object, piAttribList);
if (!object->use_render_texture) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
if (1 == use_render_texture_emulation) {
return GL_TRUE;
}
return ret;
}
/**
* X11DRV_wglChoosePixelFormatARB
*
* WGL_ARB_pixel_format: wglChoosePixelFormatARB
*/
static BOOL X11DRV_wglChoosePixelFormatARB( HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList,
UINT nMaxFormats, int *piFormats, UINT *nNumFormats )
{
int gl_test = 0;
int attribs[256];
int nAttribs = 0;
GLXFBConfig* cfgs = NULL;
int nCfgs = 0;
int it;
int fmt_id;
WineGLPixelFormat *fmt;
UINT pfmt_it = 0;
int run;
int i;
DWORD dwFlags = 0;
TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
if (NULL != pfAttribFList) {
FIXME("unused pfAttribFList\n");
}
nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
if (-1 == nAttribs) {
WARN("Cannot convert WGL to GLX attributes\n");
return GL_FALSE;
}
PUSH1(attribs, None);
/* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
* Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
* using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
for(i=0; piAttribIList[i] != 0; i+=2)
{
switch(piAttribIList[i])
{
case WGL_DRAW_TO_BITMAP_ARB:
if(piAttribIList[i+1])
dwFlags |= PFD_DRAW_TO_BITMAP;
break;
case WGL_ACCELERATION_ARB:
switch(piAttribIList[i+1])
{
case WGL_NO_ACCELERATION_ARB:
dwFlags |= PFD_GENERIC_FORMAT;
break;
case WGL_GENERIC_ACCELERATION_ARB:
dwFlags |= PFD_GENERIC_ACCELERATED;
break;
case WGL_FULL_ACCELERATION_ARB:
/* Nothing to do */
break;
}
break;
case WGL_SUPPORT_GDI_ARB:
if(piAttribIList[i+1])
dwFlags |= PFD_SUPPORT_GDI;
break;
}
}
/* Search for FB configurations matching the requirements in attribs */
wine_tsx11_lock();
cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
if (NULL == cfgs) {
wine_tsx11_unlock();
WARN("Compatible Pixel Format not found\n");
return GL_FALSE;
}
/* Loop through all matching formats and check if they are suitable.
* Note that this function should at max return nMaxFormats different formats */
for(run=0; run < 2; run++)
{
for (it = 0; it < nCfgs && pfmt_it < nMaxFormats; ++it)
{
gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
if (gl_test) {
ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
continue;
}
/* Search for the format in our list of compatible formats */
fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
if(!fmt)
continue;
/* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
continue;
piFormats[pfmt_it] = fmt->iPixelFormat;
TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
pfmt_it++;
}
}
*nNumFormats = pfmt_it;
/** free list */
XFree(cfgs);
wine_tsx11_unlock();
return GL_TRUE;
}
/**
* X11DRV_wglGetPixelFormatAttribivARB
*
* WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
*/
static BOOL X11DRV_wglGetPixelFormatAttribivARB( HDC hdc, int iPixelFormat, int iLayerPlane,
UINT nAttributes, const int *piAttributes, int *piValues )
{
UINT i;
WineGLPixelFormat *fmt = NULL;
int hTest;
int tmp;
int curGLXAttr = 0;
int nWGLFormats = 0;
TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
if (0 < iLayerPlane) {
FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
return GL_FALSE;
}
/* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
* We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
* the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
if(!fmt) {
WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
}
wine_tsx11_lock();
for (i = 0; i < nAttributes; ++i) {
const int curWGLAttr = piAttributes[i];
TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
switch (curWGLAttr) {
case WGL_NUMBER_PIXEL_FORMATS_ARB:
piValues[i] = nWGLFormats;
continue;
case WGL_SUPPORT_OPENGL_ARB:
piValues[i] = GL_TRUE;
continue;
case WGL_ACCELERATION_ARB:
curGLXAttr = GLX_CONFIG_CAVEAT;
if (!fmt) goto pix_error;
if(fmt->dwFlags & PFD_GENERIC_FORMAT)
piValues[i] = WGL_NO_ACCELERATION_ARB;
else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
else
piValues[i] = WGL_FULL_ACCELERATION_ARB;
continue;
case WGL_TRANSPARENT_ARB:
curGLXAttr = GLX_TRANSPARENT_TYPE;
if (!fmt) goto pix_error;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
if (hTest) goto get_error;
piValues[i] = GL_FALSE;
if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
continue;
case WGL_PIXEL_TYPE_ARB:
curGLXAttr = GLX_RENDER_TYPE;
if (!fmt) goto pix_error;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
if (hTest) goto get_error;
TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
else {
ERR("unexpected RenderType(%x)\n", tmp);
piValues[i] = WGL_TYPE_RGBA_ARB;
}
continue;
case WGL_COLOR_BITS_ARB:
curGLXAttr = GLX_BUFFER_SIZE;
break;
case WGL_BIND_TO_TEXTURE_RGB_ARB:
case WGL_BIND_TO_TEXTURE_RGBA_ARB:
if (!use_render_texture_emulation) {
piValues[i] = GL_FALSE;
continue;
}
curGLXAttr = GLX_RENDER_TYPE;
if (!fmt) goto pix_error;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
if (hTest) goto get_error;
if (GLX_COLOR_INDEX_BIT == tmp) {
piValues[i] = GL_FALSE;
continue;
}
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
if (hTest) goto get_error;
piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
continue;
case WGL_BLUE_BITS_ARB:
curGLXAttr = GLX_BLUE_SIZE;
break;
case WGL_RED_BITS_ARB:
curGLXAttr = GLX_RED_SIZE;
break;
case WGL_GREEN_BITS_ARB:
curGLXAttr = GLX_GREEN_SIZE;
break;
case WGL_ALPHA_BITS_ARB:
curGLXAttr = GLX_ALPHA_SIZE;
break;
case WGL_DEPTH_BITS_ARB:
curGLXAttr = GLX_DEPTH_SIZE;
break;
case WGL_STENCIL_BITS_ARB:
curGLXAttr = GLX_STENCIL_SIZE;
break;
case WGL_DOUBLE_BUFFER_ARB:
curGLXAttr = GLX_DOUBLEBUFFER;
break;
case WGL_STEREO_ARB:
curGLXAttr = GLX_STEREO;
break;
case WGL_AUX_BUFFERS_ARB:
curGLXAttr = GLX_AUX_BUFFERS;
break;
case WGL_SUPPORT_GDI_ARB:
if (!fmt) goto pix_error;
piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
continue;
case WGL_DRAW_TO_BITMAP_ARB:
if (!fmt) goto pix_error;
piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
continue;
case WGL_DRAW_TO_WINDOW_ARB:
case WGL_DRAW_TO_PBUFFER_ARB:
if (!fmt) goto pix_error;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
if (hTest) goto get_error;
if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
(curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
piValues[i] = GL_TRUE;
else
piValues[i] = GL_FALSE;
continue;
case WGL_SWAP_METHOD_ARB:
/* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
* Later on we can also use GLX_OML_swap_method on drivers which support this. At this
* point only ATI offers this.
*/
piValues[i] = WGL_SWAP_EXCHANGE_ARB;
break;
case WGL_PBUFFER_LARGEST_ARB:
curGLXAttr = GLX_LARGEST_PBUFFER;
break;
case WGL_SAMPLE_BUFFERS_ARB:
curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
break;
case WGL_SAMPLES_ARB:
curGLXAttr = GLX_SAMPLES_ARB;
break;
case WGL_FLOAT_COMPONENTS_NV:
curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
break;
case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
break;
case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
break;
case WGL_ACCUM_RED_BITS_ARB:
curGLXAttr = GLX_ACCUM_RED_SIZE;
break;
case WGL_ACCUM_GREEN_BITS_ARB:
curGLXAttr = GLX_ACCUM_GREEN_SIZE;
break;
case WGL_ACCUM_BLUE_BITS_ARB:
curGLXAttr = GLX_ACCUM_BLUE_SIZE;
break;
case WGL_ACCUM_ALPHA_BITS_ARB:
curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
break;
case WGL_ACCUM_BITS_ARB:
if (!fmt) goto pix_error;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
if (hTest) goto get_error;
piValues[i] = tmp;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
if (hTest) goto get_error;
piValues[i] += tmp;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
if (hTest) goto get_error;
piValues[i] += tmp;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
if (hTest) goto get_error;
piValues[i] += tmp;
continue;
default:
FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
}
/* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
* iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
* sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
*
* TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
* and check which options can work using iPixelFormat=0 and which not.
* A problem would be that this function is an extension. This would
* mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
*/
if (0 != curGLXAttr && iPixelFormat != 0) {
if (!fmt) goto pix_error;
hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
if (hTest) goto get_error;
curGLXAttr = 0;
} else {
piValues[i] = GL_FALSE;
}
}
wine_tsx11_unlock();
return GL_TRUE;
get_error:
wine_tsx11_unlock();
ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
return GL_FALSE;
pix_error:
wine_tsx11_unlock();
ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
return GL_FALSE;
}
/**
* X11DRV_wglGetPixelFormatAttribfvARB
*
* WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
*/
static BOOL X11DRV_wglGetPixelFormatAttribfvARB( HDC hdc, int iPixelFormat, int iLayerPlane,
UINT nAttributes, const int *piAttributes, FLOAT *pfValues )
{
int *attr;
int ret;
UINT i;
TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
/* Allocate a temporary array to store integer values */
attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
if (!attr) {
ERR("couldn't allocate %d array\n", nAttributes);
return GL_FALSE;
}
/* Piggy-back on wglGetPixelFormatAttribivARB */
ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
if (ret) {
/* Convert integer values to float. Should also check for attributes
that can give decimal values here */
for (i=0; i<nAttributes;i++) {
pfValues[i] = attr[i];
}
}
HeapFree(GetProcessHeap(), 0, attr);
return ret;
}
/**
* X11DRV_wglBindTexImageARB
*
* WGL_ARB_render_texture: wglBindTexImageARB
*/
static BOOL X11DRV_wglBindTexImageARB( struct wgl_pbuffer *object, int iBuffer )
{
GLboolean ret = GL_FALSE;
TRACE("(%p, %d)\n", object, iBuffer);
if (!object->use_render_texture) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
if (1 == use_render_texture_emulation) {
static int init = 0;
int prev_binded_texture = 0;
GLXContext prev_context;
Drawable prev_drawable;
GLXContext tmp_context;
wine_tsx11_lock();
prev_context = pglXGetCurrentContext();
prev_drawable = pglXGetCurrentDrawable();
/* Our render_texture emulation is basic and lacks some features (1D/Cube support).
This is mostly due to lack of demos/games using them. Further the use of glReadPixels
isn't ideal performance wise but I wasn't able to get other ways working.
*/
if(!init) {
init = 1; /* Only show the FIXME once for performance reasons */
FIXME("partial stub!\n");
}
TRACE("drawable=%lx, context=%p\n", object->drawable, prev_context);
tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
opengl_funcs.gl.p_glGetIntegerv(object->texture_bind_target, &prev_binded_texture);
/* Switch to our pbuffer */
pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
/* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
* After that upload the pbuffer texture data. */
opengl_funcs.gl.p_glBindTexture(object->texture_target, prev_binded_texture);
opengl_funcs.gl.p_glCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
/* Switch back to the original drawable and upload the pbuffer-texture */
pglXMakeCurrent(gdi_display, prev_drawable, prev_context);
pglXDestroyContext(gdi_display, tmp_context);
wine_tsx11_unlock();
return GL_TRUE;
}
return ret;
}
/**
* X11DRV_wglReleaseTexImageARB
*
* WGL_ARB_render_texture: wglReleaseTexImageARB
*/
static BOOL X11DRV_wglReleaseTexImageARB( struct wgl_pbuffer *object, int iBuffer )
{
GLboolean ret = GL_FALSE;
TRACE("(%p, %d)\n", object, iBuffer);
if (!object->use_render_texture) {
SetLastError(ERROR_INVALID_HANDLE);
return GL_FALSE;
}
if (1 == use_render_texture_emulation) {
return GL_TRUE;
}
return ret;
}
/**
* X11DRV_wglGetExtensionsStringEXT
*
* WGL_EXT_extensions_string: wglGetExtensionsStringEXT
*/
static const GLubyte *X11DRV_wglGetExtensionsStringEXT(void)
{
TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
return (const GLubyte *)WineGLInfo.wglExtensions;
}
/**
* X11DRV_wglGetSwapIntervalEXT
*
* WGL_EXT_swap_control: wglGetSwapIntervalEXT
*/
static int X11DRV_wglGetSwapIntervalEXT(void)
{
/* GLX_SGI_swap_control doesn't have any provisions for getting the swap
* interval, so the swap interval has to be tracked. */
TRACE("()\n");
return swap_interval;
}
/**
* X11DRV_wglSwapIntervalEXT
*
* WGL_EXT_swap_control: wglSwapIntervalEXT
*/
static BOOL X11DRV_wglSwapIntervalEXT(int interval)
{
BOOL ret = TRUE;
TRACE("(%d)\n", interval);
if (interval < 0)
{
SetLastError(ERROR_INVALID_DATA);
return FALSE;
}
else if (!has_swap_control && interval == 0)
{
/* wglSwapIntervalEXT considers an interval value of zero to mean that
* vsync should be disabled, but glXSwapIntervalSGI considers such a
* value to be an error. Just silently ignore the request for now. */
WARN("Request to disable vertical sync is not handled\n");
swap_interval = 0;
}
else
{
if (pglXSwapIntervalSGI)
{
wine_tsx11_lock();
ret = !pglXSwapIntervalSGI(interval);
wine_tsx11_unlock();
}
else
WARN("GLX_SGI_swap_control extension is not available\n");
if (ret)
swap_interval = interval;
else
SetLastError(ERROR_DC_NOT_FOUND);
}
return ret;
}
/**
* X11DRV_wglSetPixelFormatWINE
*
* WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
* This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
*/
static BOOL X11DRV_wglSetPixelFormatWINE(HDC hdc, int format)
{
WineGLPixelFormat *fmt;
int value;
HWND hwnd;
TRACE("(%p,%d)\n", hdc, format);
fmt = ConvertPixelFormatWGLtoGLX(gdi_display, format, FALSE /* Offscreen */, &value);
if (!fmt)
{
ERR( "Invalid format %d\n", format );
return FALSE;
}
hwnd = WindowFromDC( hdc );
if (!hwnd || hwnd == GetDesktopWindow())
{
ERR( "not a valid window DC %p\n", hdc );
return FALSE;
}
wine_tsx11_lock();
pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
wine_tsx11_unlock();
if (!(value & GLX_WINDOW_BIT))
{
WARN( "Pixel format %d is not compatible for window rendering\n", format );
return FALSE;
}
return SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, fmt->fmt_id, 0);
/* DC pixel format will be set by the DCE update */
}
/**
* glxRequireVersion (internal)
*
* Check if the supported GLX version matches requiredVersion.
*/
static BOOL glxRequireVersion(int requiredVersion)
{
/* Both requiredVersion and glXVersion[1] contains the minor GLX version */
if(requiredVersion <= WineGLInfo.glxVersion[1])
return TRUE;
return FALSE;
}
static BOOL glxRequireExtension(const char *requiredExtension)
{
if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
return FALSE;
}
return TRUE;
}
static void register_extension(const char *ext)
{
if (WineGLInfo.wglExtensions[0])
strcat(WineGLInfo.wglExtensions, " ");
strcat(WineGLInfo.wglExtensions, ext);
TRACE("'%s'\n", ext);
}
/**
* X11DRV_WineGL_LoadExtensions
*/
static void X11DRV_WineGL_LoadExtensions(void)
{
WineGLInfo.wglExtensions[0] = 0;
/* ARB Extensions */
if(glxRequireExtension("GLX_ARB_create_context"))
{
register_extension( "WGL_ARB_create_context" );
opengl_funcs.ext.p_wglCreateContextAttribsARB = X11DRV_wglCreateContextAttribsARB;
if(glxRequireExtension("GLX_ARB_create_context_profile"))
register_extension("WGL_ARB_create_context_profile");
}
if(glxRequireExtension("GLX_ARB_fbconfig_float"))
{
register_extension("WGL_ARB_pixel_format_float");
register_extension("WGL_ATI_pixel_format_float");
}
register_extension( "WGL_ARB_extensions_string" );
opengl_funcs.ext.p_wglGetExtensionsStringARB = X11DRV_wglGetExtensionsStringARB;
if (glxRequireVersion(3))
{
register_extension( "WGL_ARB_make_current_read" );
opengl_funcs.ext.p_wglGetCurrentReadDCARB = X11DRV_wglGetCurrentReadDCARB;
opengl_funcs.ext.p_wglMakeContextCurrentARB = X11DRV_wglMakeContextCurrentARB;
}
if (glxRequireExtension("GLX_ARB_multisample")) register_extension( "WGL_ARB_multisample" );
/* In general pbuffer functionality requires support in the X-server. The functionality is
* available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
*/
if ( glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") )
{
register_extension( "WGL_ARB_pbuffer" );
opengl_funcs.ext.p_wglCreatePbufferARB = X11DRV_wglCreatePbufferARB;
opengl_funcs.ext.p_wglDestroyPbufferARB = X11DRV_wglDestroyPbufferARB;
opengl_funcs.ext.p_wglGetPbufferDCARB = X11DRV_wglGetPbufferDCARB;
opengl_funcs.ext.p_wglQueryPbufferARB = X11DRV_wglQueryPbufferARB;
opengl_funcs.ext.p_wglReleasePbufferDCARB = X11DRV_wglReleasePbufferDCARB;
opengl_funcs.ext.p_wglSetPbufferAttribARB = X11DRV_wglSetPbufferAttribARB;
}
register_extension( "WGL_ARB_pixel_format" );
opengl_funcs.ext.p_wglChoosePixelFormatARB = X11DRV_wglChoosePixelFormatARB;
opengl_funcs.ext.p_wglGetPixelFormatAttribfvARB = X11DRV_wglGetPixelFormatAttribfvARB;
opengl_funcs.ext.p_wglGetPixelFormatAttribivARB = X11DRV_wglGetPixelFormatAttribivARB;
/* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
if (glxRequireExtension("GLX_ARB_render_texture") ||
(glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
{
register_extension( "WGL_ARB_render_texture" );
opengl_funcs.ext.p_wglBindTexImageARB = X11DRV_wglBindTexImageARB;
opengl_funcs.ext.p_wglReleaseTexImageARB = X11DRV_wglReleaseTexImageARB;
/* The WGL version of GLX_NV_float_buffer requires render_texture */
if(glxRequireExtension("GLX_NV_float_buffer"))
register_extension("WGL_NV_float_buffer");
/* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
register_extension("WGL_NV_texture_rectangle");
}
/* EXT Extensions */
register_extension( "WGL_EXT_extensions_string" );
opengl_funcs.ext.p_wglGetExtensionsStringEXT = X11DRV_wglGetExtensionsStringEXT;
/* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
* Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
register_extension( "WGL_EXT_swap_control" );
opengl_funcs.ext.p_wglSwapIntervalEXT = X11DRV_wglSwapIntervalEXT;
opengl_funcs.ext.p_wglGetSwapIntervalEXT = X11DRV_wglGetSwapIntervalEXT;
if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
register_extension("WGL_EXT_framebuffer_sRGB");
if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
register_extension("WGL_EXT_pixel_format_packed_float");
if (glxRequireExtension("GLX_EXT_swap_control"))
has_swap_control = TRUE;
/* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
{
register_extension( "WGL_NV_vertex_array_range" );
opengl_funcs.ext.p_wglAllocateMemoryNV = pglXAllocateMemoryNV;
opengl_funcs.ext.p_wglFreeMemoryNV = pglXFreeMemoryNV;
}
/* WINE-specific WGL Extensions */
/* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
* The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
*/
register_extension( "WGL_WINE_pixel_format_passthrough" );
opengl_funcs.ext.p_wglSetPixelFormatWINE = X11DRV_wglSetPixelFormatWINE;
}
BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
{
wine_tsx11_lock();
pglXDestroyGLXPixmap(display, glxpixmap);
wine_tsx11_unlock();
return TRUE;
}
/**
* glxdrv_SwapBuffers
*
* Swap the buffers of this DC
*/
static BOOL glxdrv_SwapBuffers(PHYSDEV dev)
{
struct glx_physdev *physdev = get_glxdrv_dev( dev );
struct wgl_context *ctx = NtCurrentTeb()->glContext;
TRACE("(%p)\n", dev->hdc);
if (!ctx)
{
WARN("Using a NULL context, skipping\n");
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
if (!physdev->drawable)
{
WARN("Using an invalid drawable, skipping\n");
SetLastError(ERROR_INVALID_HANDLE);
return FALSE;
}
wine_tsx11_lock();
sync_context(ctx);
switch (physdev->type)
{
case DC_GL_PIXMAP_WIN:
if(pglXCopySubBufferMESA) {
int w = physdev->x11dev->dc_rect.right - physdev->x11dev->dc_rect.left;
int h = physdev->x11dev->dc_rect.bottom - physdev->x11dev->dc_rect.top;
/* (glX)SwapBuffers has an implicit glFlush effect, however
* GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
* copying */
pglFlush();
if(w > 0 && h > 0)
pglXCopySubBufferMESA(gdi_display, physdev->drawable, 0, 0, w, h);
break;
}
/* fall through */
default:
pglXSwapBuffers(gdi_display, physdev->drawable);
break;
}
flush_gl_drawable( physdev );
wine_tsx11_unlock();
/* FPS support */
if (TRACE_ON(fps))
{
static long prev_time, start_time;
static unsigned long frames, frames_total;
DWORD time = GetTickCount();
frames++;
frames_total++;
/* every 1.5 seconds */
if (time - prev_time > 1500) {
TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
prev_time = time;
frames = 0;
if(start_time == 0) start_time = time;
}
}
return TRUE;
}
XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
{
WineGLPixelFormat *fmt;
XVisualInfo *ret;
fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
if(fmt == NULL)
return NULL;
wine_tsx11_lock();
ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
wine_tsx11_unlock();
return ret;
}
static BOOL create_glx_dc( PHYSDEV *pdev )
{
/* assume that only the main x11 device implements GetDeviceCaps */
X11DRV_PDEVICE *x11dev = get_x11drv_dev( GET_NEXT_PHYSDEV( *pdev, pGetDeviceCaps ));
struct glx_physdev *physdev = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*physdev) );
if (!physdev) return FALSE;
physdev->x11dev = x11dev;
push_dc_driver( pdev, &physdev->dev, &glxdrv_funcs );
return TRUE;
}
/**********************************************************************
* glxdrv_CreateDC
*/
static BOOL glxdrv_CreateDC( PHYSDEV *pdev, LPCWSTR driver, LPCWSTR device,
LPCWSTR output, const DEVMODEW* initData )
{
return create_glx_dc( pdev );
}
/**********************************************************************
* glxdrv_CreateCompatibleDC
*/
static BOOL glxdrv_CreateCompatibleDC( PHYSDEV orig, PHYSDEV *pdev )
{
if (orig) /* chain to next driver first */
{
orig = GET_NEXT_PHYSDEV( orig, pCreateCompatibleDC );
if (!orig->funcs->pCreateCompatibleDC( orig, pdev )) return FALSE;
}
/* otherwise we have been called by x11drv */
return create_glx_dc( pdev );
}
/**********************************************************************
* glxdrv_DeleteDC
*/
static BOOL glxdrv_DeleteDC( PHYSDEV dev )
{
struct glx_physdev *physdev = get_glxdrv_dev( dev );
HeapFree( GetProcessHeap(), 0, physdev );
return TRUE;
}
/**********************************************************************
* glxdrv_ExtEscape
*/
static INT glxdrv_ExtEscape( PHYSDEV dev, INT escape, INT in_count, LPCVOID in_data,
INT out_count, LPVOID out_data )
{
struct glx_physdev *physdev = get_glxdrv_dev( dev );
dev = GET_NEXT_PHYSDEV( dev, pExtEscape );
if (escape == X11DRV_ESCAPE && in_data && in_count >= sizeof(enum x11drv_escape_codes))
{
switch (*(const enum x11drv_escape_codes *)in_data)
{
case X11DRV_SET_DRAWABLE:
if (in_count >= sizeof(struct x11drv_escape_set_drawable))
{
const struct x11drv_escape_set_drawable *data = in_data;
physdev->pixel_format = pixelformat_from_fbconfig_id( data->fbconfig_id );
physdev->type = data->gl_type;
physdev->drawable = data->gl_drawable;
physdev->pixmap = data->pixmap;
TRACE( "SET_DRAWABLE hdc %p drawable %lx pf %u type %u\n",
dev->hdc, physdev->drawable, physdev->pixel_format, physdev->type );
}
break;
case X11DRV_GET_DRAWABLE:
if (out_count >= sizeof(struct x11drv_escape_get_drawable))
{
struct x11drv_escape_get_drawable *data = out_data;
data->pixel_format = physdev->pixel_format;
data->gl_type = physdev->type;
data->gl_drawable = physdev->drawable;
data->pixmap = physdev->pixmap;
}
break;
case X11DRV_FLUSH_GL_DRAWABLE:
flush_gl_drawable( physdev );
return TRUE;
default:
break;
}
}
return dev->funcs->pExtEscape( dev, escape, in_count, in_data, out_count, out_data );
}
/**********************************************************************
* glxdrv_wine_get_wgl_driver
*/
static struct opengl_funcs * glxdrv_wine_get_wgl_driver( PHYSDEV dev, UINT version )
{
if (version != WINE_WGL_DRIVER_VERSION)
{
ERR( "version mismatch, opengl32 wants %u but driver has %u\n", version, WINE_WGL_DRIVER_VERSION );
return NULL;
}
if (has_opengl()) return &opengl_funcs;
dev = GET_NEXT_PHYSDEV( dev, wine_get_wgl_driver );
return dev->funcs->wine_get_wgl_driver( dev, version );
}
static const struct gdi_dc_funcs glxdrv_funcs =
{
NULL, /* pAbortDoc */
NULL, /* pAbortPath */
NULL, /* pAlphaBlend */
NULL, /* pAngleArc */
NULL, /* pArc */
NULL, /* pArcTo */
NULL, /* pBeginPath */
NULL, /* pBlendImage */
NULL, /* pChord */
NULL, /* pCloseFigure */
glxdrv_CreateCompatibleDC, /* pCreateCompatibleDC */
glxdrv_CreateDC, /* pCreateDC */
glxdrv_DeleteDC, /* pDeleteDC */
NULL, /* pDeleteObject */
glxdrv_DescribePixelFormat, /* pDescribePixelFormat */
NULL, /* pDeviceCapabilities */
NULL, /* pEllipse */
NULL, /* pEndDoc */
NULL, /* pEndPage */
NULL, /* pEndPath */
NULL, /* pEnumFonts */
NULL, /* pEnumICMProfiles */
NULL, /* pExcludeClipRect */
NULL, /* pExtDeviceMode */
glxdrv_ExtEscape, /* pExtEscape */
NULL, /* pExtFloodFill */
NULL, /* pExtSelectClipRgn */
NULL, /* pExtTextOut */
NULL, /* pFillPath */
NULL, /* pFillRgn */
NULL, /* pFlattenPath */
NULL, /* pFontIsLinked */
NULL, /* pFrameRgn */
NULL, /* pGdiComment */
NULL, /* pGdiRealizationInfo */
NULL, /* pGetBoundsRect */
NULL, /* pGetCharABCWidths */
NULL, /* pGetCharABCWidthsI */
NULL, /* pGetCharWidth */
NULL, /* pGetDeviceCaps */
NULL, /* pGetDeviceGammaRamp */
NULL, /* pGetFontData */
NULL, /* pGetFontUnicodeRanges */
NULL, /* pGetGlyphIndices */
NULL, /* pGetGlyphOutline */
NULL, /* pGetICMProfile */
NULL, /* pGetImage */
NULL, /* pGetKerningPairs */
NULL, /* pGetNearestColor */
NULL, /* pGetOutlineTextMetrics */
NULL, /* pGetPixel */
NULL, /* pGetSystemPaletteEntries */
NULL, /* pGetTextCharsetInfo */
NULL, /* pGetTextExtentExPoint */
NULL, /* pGetTextExtentExPointI */
NULL, /* pGetTextFace */
NULL, /* pGetTextMetrics */
NULL, /* pGradientFill */
NULL, /* pIntersectClipRect */
NULL, /* pInvertRgn */
NULL, /* pLineTo */
NULL, /* pModifyWorldTransform */
NULL, /* pMoveTo */
NULL, /* pOffsetClipRgn */
NULL, /* pOffsetViewportOrg */
NULL, /* pOffsetWindowOrg */
NULL, /* pPaintRgn */
NULL, /* pPatBlt */
NULL, /* pPie */
NULL, /* pPolyBezier */
NULL, /* pPolyBezierTo */
NULL, /* pPolyDraw */
NULL, /* pPolyPolygon */
NULL, /* pPolyPolyline */
NULL, /* pPolygon */
NULL, /* pPolyline */
NULL, /* pPolylineTo */
NULL, /* pPutImage */
NULL, /* pRealizeDefaultPalette */
NULL, /* pRealizePalette */
NULL, /* pRectangle */
NULL, /* pResetDC */
NULL, /* pRestoreDC */
NULL, /* pRoundRect */
NULL, /* pSaveDC */
NULL, /* pScaleViewportExt */
NULL, /* pScaleWindowExt */
NULL, /* pSelectBitmap */
NULL, /* pSelectBrush */
NULL, /* pSelectClipPath */
NULL, /* pSelectFont */
NULL, /* pSelectPalette */
NULL, /* pSelectPen */
NULL, /* pSetArcDirection */
NULL, /* pSetBkColor */
NULL, /* pSetBkMode */
NULL, /* pSetBoundsRect */
NULL, /* pSetDCBrushColor */
NULL, /* pSetDCPenColor */
NULL, /* pSetDIBitsToDevice */
NULL, /* pSetDeviceClipping */
NULL, /* pSetDeviceGammaRamp */
NULL, /* pSetLayout */
NULL, /* pSetMapMode */
NULL, /* pSetMapperFlags */
NULL, /* pSetPixel */
glxdrv_SetPixelFormat, /* pSetPixelFormat */
NULL, /* pSetPolyFillMode */
NULL, /* pSetROP2 */
NULL, /* pSetRelAbs */
NULL, /* pSetStretchBltMode */
NULL, /* pSetTextAlign */
NULL, /* pSetTextCharacterExtra */
NULL, /* pSetTextColor */
NULL, /* pSetTextJustification */
NULL, /* pSetViewportExt */
NULL, /* pSetViewportOrg */
NULL, /* pSetWindowExt */
NULL, /* pSetWindowOrg */
NULL, /* pSetWorldTransform */
NULL, /* pStartDoc */
NULL, /* pStartPage */
NULL, /* pStretchBlt */
NULL, /* pStretchDIBits */
NULL, /* pStrokeAndFillPath */
NULL, /* pStrokePath */
glxdrv_SwapBuffers, /* pSwapBuffers */
NULL, /* pUnrealizePalette */
NULL, /* pWidenPath */
glxdrv_wine_get_wgl_driver, /* wine_get_wgl_driver */
GDI_PRIORITY_GRAPHICS_DRV + 20 /* priority */
};
static struct opengl_funcs opengl_funcs =
{
{
glxdrv_wglCopyContext, /* p_wglCopyContext */
glxdrv_wglCreateContext, /* p_wglCreateContext */
glxdrv_wglDeleteContext, /* p_wglDeleteContext */
glxdrv_wglGetCurrentDC, /* p_wglGetCurrentDC */
glxdrv_wglGetPixelFormat, /* p_wglGetPixelFormat */
glxdrv_wglGetProcAddress, /* p_wglGetProcAddress */
glxdrv_wglMakeCurrent, /* p_wglMakeCurrent */
glxdrv_wglShareLists, /* p_wglShareLists */
}
};
const struct gdi_dc_funcs *get_glx_driver(void)
{
return &glxdrv_funcs;
}
#else /* no OpenGL includes */
const struct gdi_dc_funcs *get_glx_driver(void)
{
return NULL;
}
void mark_drawable_dirty(Drawable old, Drawable new)
{
}
Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
{
return 0;
}
BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
{
return FALSE;
}
XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
{
return NULL;
}
#endif /* defined(SONAME_LIBGL) */