Sweden-Number/dlls/d3dcompiler_43/d3dcompiler_private.h

1189 lines
33 KiB
C

/*
* Copyright 2008 Stefan Dösinger
* Copyright 2009 Matteo Bruni
* Copyright 2010 Rico Schüller
* Copyright 2012 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3DCOMPILER_PRIVATE_H
#define __WINE_D3DCOMPILER_PRIVATE_H
#include "wine/debug.h"
#include "wine/list.h"
#include "wine/rbtree.h"
#include "wine/heap.h"
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "d3dcompiler.h"
#include <assert.h>
/*
* This doesn't belong here, but for some functions it is possible to return that value,
* see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
* The original definition is in D3DX10core.h.
*/
#define D3DERR_INVALIDCALL 0x8876086c
/* TRACE helper functions */
const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part) DECLSPEC_HIDDEN;
const char *debug_d3dcompiler_shader_variable_class(D3D_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
const char *debug_d3dcompiler_shader_variable_type(D3D_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
enum shader_type
{
ST_UNKNOWN,
ST_VERTEX,
ST_PIXEL
};
enum bwriter_comparison_type
{
BWRITER_COMPARISON_NONE,
BWRITER_COMPARISON_GT,
BWRITER_COMPARISON_EQ,
BWRITER_COMPARISON_GE,
BWRITER_COMPARISON_LT,
BWRITER_COMPARISON_NE,
BWRITER_COMPARISON_LE
};
struct constant {
DWORD regnum;
union {
float f;
INT i;
BOOL b;
DWORD d;
} value[4];
};
struct shader_reg {
DWORD type;
DWORD regnum;
struct shader_reg *rel_reg;
DWORD srcmod;
union {
DWORD swizzle;
DWORD writemask;
} u;
};
struct instruction {
DWORD opcode;
DWORD dstmod;
DWORD shift;
enum bwriter_comparison_type comptype;
BOOL has_dst;
struct shader_reg dst;
struct shader_reg *src;
unsigned int num_srcs; /* For freeing the rel_regs */
BOOL has_predicate;
struct shader_reg predicate;
BOOL coissue;
};
struct declaration {
DWORD usage, usage_idx;
DWORD regnum;
DWORD mod;
DWORD writemask;
BOOL builtin;
};
struct samplerdecl {
DWORD type;
DWORD regnum;
DWORD mod;
};
struct bwriter_shader {
enum shader_type type;
unsigned char major_version, minor_version;
/* Local constants. Every constant that is not defined below is loaded from
* the global constant set at shader runtime
*/
struct constant **constF;
struct constant **constI;
struct constant **constB;
unsigned int num_cf, num_ci, num_cb;
/* Declared input and output varyings */
struct declaration *inputs, *outputs;
unsigned int num_inputs, num_outputs;
struct samplerdecl *samplers;
unsigned int num_samplers;
/* Are special pixel shader 3.0 registers declared? */
BOOL vPos, vFace;
/* Array of shader instructions - The shader code itself */
struct instruction **instr;
unsigned int num_instrs, instr_alloc_size;
};
static inline void *d3dcompiler_alloc(SIZE_T size)
{
return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
}
static inline void *d3dcompiler_realloc(void *ptr, SIZE_T size)
{
if (!ptr)
return d3dcompiler_alloc(size);
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
}
static inline BOOL d3dcompiler_free(void *ptr)
{
return HeapFree(GetProcessHeap(), 0, ptr);
}
static inline char *d3dcompiler_strdup(const char *string)
{
char *copy;
SIZE_T len;
if (!string)
return NULL;
len = strlen(string);
copy = d3dcompiler_alloc(len + 1);
if (copy)
memcpy(copy, string, len + 1);
return copy;
}
struct asm_parser;
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
* too it has to know it as well
*/
struct rel_reg {
BOOL has_rel_reg;
DWORD type;
DWORD additional_offset;
DWORD rel_regnum;
DWORD swizzle;
};
#define MAX_SRC_REGS 4
struct src_regs {
struct shader_reg reg[MAX_SRC_REGS];
unsigned int count;
};
struct asmparser_backend {
void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
void (*dstreg)(struct asm_parser *This, struct instruction *instr,
const struct shader_reg *dst);
void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
const struct shader_reg *src);
void (*predicate)(struct asm_parser *This,
const struct shader_reg *predicate);
void (*coissue)(struct asm_parser *This);
void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
const struct shader_reg *reg);
void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
DWORD mod, const struct shader_reg *reg);
void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
DWORD regnum, unsigned int line_no);
void (*end)(struct asm_parser *This);
void (*instr)(struct asm_parser *parser, DWORD opcode, DWORD mod, DWORD shift,
enum bwriter_comparison_type comp, const struct shader_reg *dst,
const struct src_regs *srcs, int expectednsrcs);
};
struct instruction *alloc_instr(unsigned int srcs) DECLSPEC_HIDDEN;
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) DECLSPEC_HIDDEN;
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) DECLSPEC_HIDDEN;
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) DECLSPEC_HIDDEN;
BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) DECLSPEC_HIDDEN;
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx,
DWORD mod, BOOL output, DWORD regnum, DWORD writemask, BOOL builtin) DECLSPEC_HIDDEN;
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) DECLSPEC_HIDDEN;
#define MESSAGEBUFFER_INITIAL_SIZE 256
enum parse_status
{
PARSE_SUCCESS = 0,
PARSE_WARN = 1,
PARSE_ERR = 2
};
struct compilation_messages
{
char *string;
unsigned int size;
unsigned int capacity;
};
struct asm_parser
{
/* The function table of the parser implementation */
const struct asmparser_backend *funcs;
/* Private data follows */
struct bwriter_shader *shader;
unsigned int m3x3pad_count;
enum parse_status status;
struct compilation_messages messages;
unsigned int line_no;
};
extern struct asm_parser asm_ctx DECLSPEC_HIDDEN;
void create_vs10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_vs30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps12_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps13_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps14_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
void create_ps30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
struct bwriter_shader *parse_asm_shader(char **messages) DECLSPEC_HIDDEN;
#ifdef __GNUC__
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
#else
#define PRINTF_ATTR(fmt,args)
#endif
void compilation_message(struct compilation_messages *msg, const char *fmt, __ms_va_list args) DECLSPEC_HIDDEN;
void WINAPIV asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
static inline void set_parse_status(enum parse_status *current, enum parse_status update)
{
if (update == PARSE_ERR)
*current = PARSE_ERR;
else if (update == PARSE_WARN && *current == PARSE_SUCCESS)
*current = PARSE_WARN;
}
/* Debug utility routines */
const char *debug_print_srcmod(DWORD mod) DECLSPEC_HIDDEN;
const char *debug_print_dstmod(DWORD mod) DECLSPEC_HIDDEN;
const char *debug_print_shift(DWORD shift) DECLSPEC_HIDDEN;
const char *debug_print_dstreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
const char *debug_print_srcreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
const char *debug_print_comp(DWORD comp) DECLSPEC_HIDDEN;
const char *debug_print_opcode(DWORD opcode) DECLSPEC_HIDDEN;
/* Used to signal an incorrect swizzle/writemask */
#define SWIZZLE_ERR ~0U
/* Enumerations and defines used in the bytecode writer intermediate
* representation. */
enum bwritershader_instruction_opcode_type
{
BWRITERSIO_NOP,
BWRITERSIO_MOV,
BWRITERSIO_ADD,
BWRITERSIO_SUB,
BWRITERSIO_MAD,
BWRITERSIO_MUL,
BWRITERSIO_RCP,
BWRITERSIO_RSQ,
BWRITERSIO_DP3,
BWRITERSIO_DP4,
BWRITERSIO_MIN,
BWRITERSIO_MAX,
BWRITERSIO_SLT,
BWRITERSIO_SGE,
BWRITERSIO_EXP,
BWRITERSIO_LOG,
BWRITERSIO_LIT,
BWRITERSIO_DST,
BWRITERSIO_LRP,
BWRITERSIO_FRC,
BWRITERSIO_M4x4,
BWRITERSIO_M4x3,
BWRITERSIO_M3x4,
BWRITERSIO_M3x3,
BWRITERSIO_M3x2,
BWRITERSIO_CALL,
BWRITERSIO_CALLNZ,
BWRITERSIO_LOOP,
BWRITERSIO_RET,
BWRITERSIO_ENDLOOP,
BWRITERSIO_LABEL,
BWRITERSIO_DCL,
BWRITERSIO_POW,
BWRITERSIO_CRS,
BWRITERSIO_SGN,
BWRITERSIO_ABS,
BWRITERSIO_NRM,
BWRITERSIO_SINCOS,
BWRITERSIO_REP,
BWRITERSIO_ENDREP,
BWRITERSIO_IF,
BWRITERSIO_IFC,
BWRITERSIO_ELSE,
BWRITERSIO_ENDIF,
BWRITERSIO_BREAK,
BWRITERSIO_BREAKC,
BWRITERSIO_MOVA,
BWRITERSIO_DEFB,
BWRITERSIO_DEFI,
BWRITERSIO_TEXCOORD,
BWRITERSIO_TEXKILL,
BWRITERSIO_TEX,
BWRITERSIO_TEXBEM,
BWRITERSIO_TEXBEML,
BWRITERSIO_TEXREG2AR,
BWRITERSIO_TEXREG2GB,
BWRITERSIO_TEXM3x2PAD,
BWRITERSIO_TEXM3x2TEX,
BWRITERSIO_TEXM3x3PAD,
BWRITERSIO_TEXM3x3TEX,
BWRITERSIO_TEXM3x3SPEC,
BWRITERSIO_TEXM3x3VSPEC,
BWRITERSIO_EXPP,
BWRITERSIO_LOGP,
BWRITERSIO_CND,
BWRITERSIO_DEF,
BWRITERSIO_TEXREG2RGB,
BWRITERSIO_TEXDP3TEX,
BWRITERSIO_TEXM3x2DEPTH,
BWRITERSIO_TEXDP3,
BWRITERSIO_TEXM3x3,
BWRITERSIO_TEXDEPTH,
BWRITERSIO_CMP,
BWRITERSIO_BEM,
BWRITERSIO_DP2ADD,
BWRITERSIO_DSX,
BWRITERSIO_DSY,
BWRITERSIO_TEXLDD,
BWRITERSIO_SETP,
BWRITERSIO_TEXLDL,
BWRITERSIO_BREAKP,
BWRITERSIO_TEXLDP,
BWRITERSIO_TEXLDB,
BWRITERSIO_PHASE,
BWRITERSIO_COMMENT,
BWRITERSIO_END,
};
enum bwritershader_param_register_type
{
BWRITERSPR_TEMP,
BWRITERSPR_INPUT,
BWRITERSPR_CONST,
BWRITERSPR_ADDR,
BWRITERSPR_TEXTURE,
BWRITERSPR_RASTOUT,
BWRITERSPR_ATTROUT,
BWRITERSPR_TEXCRDOUT,
BWRITERSPR_OUTPUT,
BWRITERSPR_CONSTINT,
BWRITERSPR_COLOROUT,
BWRITERSPR_DEPTHOUT,
BWRITERSPR_SAMPLER,
BWRITERSPR_CONSTBOOL,
BWRITERSPR_LOOP,
BWRITERSPR_MISCTYPE,
BWRITERSPR_LABEL,
BWRITERSPR_PREDICATE
};
enum bwritervs_rastout_offsets
{
BWRITERSRO_POSITION,
BWRITERSRO_FOG,
BWRITERSRO_POINT_SIZE
};
#define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
#define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
#define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
#define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
#define BWRITERSP_WRITEMASK_ALL 0xf /* all */
enum bwritershader_param_dstmod_type
{
BWRITERSPDM_NONE = 0,
BWRITERSPDM_SATURATE = 1,
BWRITERSPDM_PARTIALPRECISION = 2,
BWRITERSPDM_MSAMPCENTROID = 4,
};
enum bwritersampler_texture_type
{
BWRITERSTT_UNKNOWN = 0,
BWRITERSTT_1D = 1,
BWRITERSTT_2D = 2,
BWRITERSTT_CUBE = 3,
BWRITERSTT_VOLUME = 4,
};
#define BWRITERSI_TEXLD_PROJECT 1
#define BWRITERSI_TEXLD_BIAS 2
enum bwritershader_param_srcmod_type
{
BWRITERSPSM_NONE = 0,
BWRITERSPSM_NEG,
BWRITERSPSM_BIAS,
BWRITERSPSM_BIASNEG,
BWRITERSPSM_SIGN,
BWRITERSPSM_SIGNNEG,
BWRITERSPSM_COMP,
BWRITERSPSM_X2,
BWRITERSPSM_X2NEG,
BWRITERSPSM_DZ,
BWRITERSPSM_DW,
BWRITERSPSM_ABS,
BWRITERSPSM_ABSNEG,
BWRITERSPSM_NOT,
};
#define BWRITER_SM1_VS 0xfffeu
#define BWRITER_SM1_PS 0xffffu
#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_X_X (0)
#define BWRITERVS_X_Y (1)
#define BWRITERVS_X_Z (2)
#define BWRITERVS_X_W (3)
#define BWRITERVS_Y_X (0 << 2)
#define BWRITERVS_Y_Y (1 << 2)
#define BWRITERVS_Y_Z (2 << 2)
#define BWRITERVS_Y_W (3 << 2)
#define BWRITERVS_Z_X (0 << 4)
#define BWRITERVS_Z_Y (1 << 4)
#define BWRITERVS_Z_Z (2 << 4)
#define BWRITERVS_Z_W (3 << 4)
#define BWRITERVS_W_X (0 << 6)
#define BWRITERVS_W_Y (1 << 6)
#define BWRITERVS_W_Z (2 << 6)
#define BWRITERVS_W_W (3 << 6)
#define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
#define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
#define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
#define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
#define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
enum bwriterdeclusage
{
BWRITERDECLUSAGE_POSITION,
BWRITERDECLUSAGE_BLENDWEIGHT,
BWRITERDECLUSAGE_BLENDINDICES,
BWRITERDECLUSAGE_NORMAL,
BWRITERDECLUSAGE_PSIZE,
BWRITERDECLUSAGE_TEXCOORD,
BWRITERDECLUSAGE_TANGENT,
BWRITERDECLUSAGE_BINORMAL,
BWRITERDECLUSAGE_TESSFACTOR,
BWRITERDECLUSAGE_POSITIONT,
BWRITERDECLUSAGE_COLOR,
BWRITERDECLUSAGE_FOG,
BWRITERDECLUSAGE_DEPTH,
BWRITERDECLUSAGE_SAMPLE
};
/* ps 1.x texture registers mappings */
#define T0_REG 2
#define T1_REG 3
#define T2_REG 4
#define T3_REG 5
struct bwriter_shader *SlAssembleShader(const char *text, char **messages) DECLSPEC_HIDDEN;
HRESULT shader_write_bytecode(const struct bwriter_shader *shader, DWORD **result, DWORD *size) DECLSPEC_HIDDEN;
void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN;
/* The general IR structure is inspired by Mesa GLSL hir, even though the code
* ends up being quite different in practice. Anyway, here comes the relevant
* licensing information.
*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
enum hlsl_type_class
{
HLSL_CLASS_SCALAR,
HLSL_CLASS_VECTOR,
HLSL_CLASS_MATRIX,
HLSL_CLASS_LAST_NUMERIC = HLSL_CLASS_MATRIX,
HLSL_CLASS_STRUCT,
HLSL_CLASS_ARRAY,
HLSL_CLASS_OBJECT,
};
enum hlsl_base_type
{
HLSL_TYPE_FLOAT,
HLSL_TYPE_HALF,
HLSL_TYPE_DOUBLE,
HLSL_TYPE_INT,
HLSL_TYPE_UINT,
HLSL_TYPE_BOOL,
HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
HLSL_TYPE_SAMPLER,
HLSL_TYPE_TEXTURE,
HLSL_TYPE_PIXELSHADER,
HLSL_TYPE_VERTEXSHADER,
HLSL_TYPE_STRING,
HLSL_TYPE_VOID,
};
enum hlsl_sampler_dim
{
HLSL_SAMPLER_DIM_GENERIC,
HLSL_SAMPLER_DIM_1D,
HLSL_SAMPLER_DIM_2D,
HLSL_SAMPLER_DIM_3D,
HLSL_SAMPLER_DIM_CUBE,
};
enum hlsl_matrix_majority
{
HLSL_COLUMN_MAJOR,
HLSL_ROW_MAJOR
};
struct hlsl_type
{
struct list entry;
struct wine_rb_entry scope_entry;
enum hlsl_type_class type;
enum hlsl_base_type base_type;
enum hlsl_sampler_dim sampler_dim;
const char *name;
unsigned int modifiers;
unsigned int dimx;
unsigned int dimy;
unsigned int reg_size;
union
{
struct list *elements;
struct
{
struct hlsl_type *type;
unsigned int elements_count;
} array;
} e;
};
struct hlsl_struct_field
{
struct list entry;
struct hlsl_type *type;
const char *name;
const char *semantic;
DWORD modifiers;
unsigned int reg_offset;
};
struct source_location
{
const char *file;
unsigned int line;
unsigned int col;
};
enum hlsl_ir_node_type
{
HLSL_IR_ASSIGNMENT = 0,
HLSL_IR_CONSTANT,
HLSL_IR_CONSTRUCTOR,
HLSL_IR_DEREF,
HLSL_IR_EXPR,
HLSL_IR_IF,
HLSL_IR_LOOP,
HLSL_IR_JUMP,
HLSL_IR_SWIZZLE,
};
struct hlsl_ir_node
{
struct list entry;
enum hlsl_ir_node_type type;
struct hlsl_type *data_type;
struct source_location loc;
/* Liveness ranges. "index" is the index of this instruction. Since this is
* essentially an SSA value, the earliest live point is the index. This is
* true even for loops, since currently we can't have a reference to a
* value generated in an earlier iteration of the loop. */
unsigned int index, last_read;
};
#define HLSL_STORAGE_EXTERN 0x00000001
#define HLSL_STORAGE_NOINTERPOLATION 0x00000002
#define HLSL_MODIFIER_PRECISE 0x00000004
#define HLSL_STORAGE_SHARED 0x00000008
#define HLSL_STORAGE_GROUPSHARED 0x00000010
#define HLSL_STORAGE_STATIC 0x00000020
#define HLSL_STORAGE_UNIFORM 0x00000040
#define HLSL_STORAGE_VOLATILE 0x00000080
#define HLSL_MODIFIER_CONST 0x00000100
#define HLSL_MODIFIER_ROW_MAJOR 0x00000200
#define HLSL_MODIFIER_COLUMN_MAJOR 0x00000400
#define HLSL_STORAGE_IN 0x00000800
#define HLSL_STORAGE_OUT 0x00001000
#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_STORAGE_VOLATILE | \
HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
HLSL_MODIFIER_COLUMN_MAJOR)
#define HLSL_MODIFIERS_MAJORITY_MASK (HLSL_MODIFIER_ROW_MAJOR | HLSL_MODIFIER_COLUMN_MAJOR)
struct reg_reservation
{
enum bwritershader_param_register_type type;
DWORD regnum;
};
struct hlsl_ir_var
{
struct hlsl_type *data_type;
struct source_location loc;
const char *name;
const char *semantic;
unsigned int modifiers;
const struct reg_reservation *reg_reservation;
struct list scope_entry, param_entry;
unsigned int first_write, last_read;
};
struct hlsl_ir_function
{
struct wine_rb_entry entry;
const char *name;
struct wine_rb_tree overloads;
BOOL intrinsic;
};
struct hlsl_ir_function_decl
{
struct hlsl_type *return_type;
struct source_location loc;
struct wine_rb_entry entry;
struct hlsl_ir_function *func;
const char *semantic;
struct list *parameters;
struct list *body;
};
struct hlsl_ir_if
{
struct hlsl_ir_node node;
struct hlsl_ir_node *condition;
struct list *then_instrs;
struct list *else_instrs;
};
struct hlsl_ir_loop
{
struct hlsl_ir_node node;
/* loop condition is stored in the body (as "if (!condition) break;") */
struct list *body;
unsigned int next_index; /* liveness index of the end of the loop */
};
enum hlsl_ir_expr_op {
HLSL_IR_UNOP_BIT_NOT = 0,
HLSL_IR_UNOP_LOGIC_NOT,
HLSL_IR_UNOP_NEG,
HLSL_IR_UNOP_ABS,
HLSL_IR_UNOP_SIGN,
HLSL_IR_UNOP_RCP,
HLSL_IR_UNOP_RSQ,
HLSL_IR_UNOP_SQRT,
HLSL_IR_UNOP_NRM,
HLSL_IR_UNOP_EXP2,
HLSL_IR_UNOP_LOG2,
HLSL_IR_UNOP_CAST,
HLSL_IR_UNOP_FRACT,
HLSL_IR_UNOP_SIN,
HLSL_IR_UNOP_COS,
HLSL_IR_UNOP_SIN_REDUCED, /* Reduced range [-pi, pi] */
HLSL_IR_UNOP_COS_REDUCED, /* Reduced range [-pi, pi] */
HLSL_IR_UNOP_DSX,
HLSL_IR_UNOP_DSY,
HLSL_IR_UNOP_SAT,
HLSL_IR_UNOP_PREINC,
HLSL_IR_UNOP_PREDEC,
HLSL_IR_UNOP_POSTINC,
HLSL_IR_UNOP_POSTDEC,
HLSL_IR_BINOP_ADD,
HLSL_IR_BINOP_SUB,
HLSL_IR_BINOP_MUL,
HLSL_IR_BINOP_DIV,
HLSL_IR_BINOP_MOD,
HLSL_IR_BINOP_LESS,
HLSL_IR_BINOP_GREATER,
HLSL_IR_BINOP_LEQUAL,
HLSL_IR_BINOP_GEQUAL,
HLSL_IR_BINOP_EQUAL,
HLSL_IR_BINOP_NEQUAL,
HLSL_IR_BINOP_LOGIC_AND,
HLSL_IR_BINOP_LOGIC_OR,
HLSL_IR_BINOP_LSHIFT,
HLSL_IR_BINOP_RSHIFT,
HLSL_IR_BINOP_BIT_AND,
HLSL_IR_BINOP_BIT_OR,
HLSL_IR_BINOP_BIT_XOR,
HLSL_IR_BINOP_DOT,
HLSL_IR_BINOP_CRS,
HLSL_IR_BINOP_MIN,
HLSL_IR_BINOP_MAX,
HLSL_IR_BINOP_POW,
HLSL_IR_TEROP_LERP,
HLSL_IR_SEQUENCE,
};
struct hlsl_ir_expr
{
struct hlsl_ir_node node;
enum hlsl_ir_expr_op op;
struct hlsl_ir_node *operands[3];
};
enum hlsl_ir_jump_type
{
HLSL_IR_JUMP_BREAK,
HLSL_IR_JUMP_CONTINUE,
HLSL_IR_JUMP_DISCARD,
HLSL_IR_JUMP_RETURN,
};
struct hlsl_ir_jump
{
struct hlsl_ir_node node;
enum hlsl_ir_jump_type type;
struct hlsl_ir_node *return_value;
};
struct hlsl_ir_swizzle
{
struct hlsl_ir_node node;
struct hlsl_ir_node *val;
DWORD swizzle;
};
enum hlsl_ir_deref_type
{
HLSL_IR_DEREF_VAR,
HLSL_IR_DEREF_ARRAY,
HLSL_IR_DEREF_RECORD,
};
struct hlsl_deref
{
enum hlsl_ir_deref_type type;
union
{
struct hlsl_ir_var *var;
struct
{
struct hlsl_ir_node *array;
struct hlsl_ir_node *index;
} array;
struct
{
struct hlsl_ir_node *record;
struct hlsl_struct_field *field;
} record;
} v;
};
struct hlsl_ir_deref
{
struct hlsl_ir_node node;
struct hlsl_deref src;
};
struct hlsl_ir_assignment
{
struct hlsl_ir_node node;
struct hlsl_deref lhs;
struct hlsl_ir_node *rhs;
unsigned char writemask;
};
struct hlsl_ir_constant
{
struct hlsl_ir_node node;
union
{
union
{
unsigned u[16];
int i[16];
float f[16];
double d[16];
BOOL b[16];
} value;
struct hlsl_ir_constant *array_elements;
struct list *struct_elements;
} v;
};
struct hlsl_ir_constructor
{
struct hlsl_ir_node node;
struct hlsl_ir_node *args[16];
unsigned int args_count;
};
struct hlsl_scope
{
struct list entry;
struct list vars;
struct wine_rb_tree types;
struct hlsl_scope *upper;
};
/* Structures used only during parsing */
struct parse_parameter
{
struct hlsl_type *type;
const char *name;
const char *semantic;
const struct reg_reservation *reg_reservation;
unsigned int modifiers;
};
struct parse_colon_attribute
{
const char *semantic;
struct reg_reservation *reg_reservation;
};
struct parse_initializer
{
struct hlsl_ir_node **args;
unsigned int args_count;
struct list *instrs;
};
struct parse_variable_def
{
struct list entry;
struct source_location loc;
char *name;
unsigned int array_size;
const char *semantic;
struct reg_reservation *reg_reservation;
struct parse_initializer initializer;
};
struct parse_function
{
char *name;
struct hlsl_ir_function_decl *decl;
};
struct parse_if_body
{
struct list *then_instrs;
struct list *else_instrs;
};
enum parse_unary_op
{
UNARY_OP_PLUS,
UNARY_OP_MINUS,
UNARY_OP_LOGICNOT,
UNARY_OP_BITNOT,
};
enum parse_assign_op
{
ASSIGN_OP_ASSIGN,
ASSIGN_OP_ADD,
ASSIGN_OP_SUB,
ASSIGN_OP_MUL,
ASSIGN_OP_DIV,
ASSIGN_OP_MOD,
ASSIGN_OP_LSHIFT,
ASSIGN_OP_RSHIFT,
ASSIGN_OP_AND,
ASSIGN_OP_OR,
ASSIGN_OP_XOR,
};
struct hlsl_parse_ctx
{
const char **source_files;
unsigned int source_files_count;
const char *source_file;
unsigned int line_no;
unsigned int column;
enum parse_status status;
struct compilation_messages messages;
struct hlsl_scope *cur_scope;
struct hlsl_scope *globals;
struct list scopes;
struct list types;
struct wine_rb_tree functions;
const struct hlsl_ir_function_decl *cur_function;
enum hlsl_matrix_majority matrix_majority;
};
extern struct hlsl_parse_ctx hlsl_ctx DECLSPEC_HIDDEN;
enum hlsl_error_level
{
HLSL_LEVEL_ERROR = 0,
HLSL_LEVEL_WARNING,
HLSL_LEVEL_NOTE,
};
void WINAPIV hlsl_message(const char *fmt, ...) PRINTF_ATTR(1,2) DECLSPEC_HIDDEN;
void WINAPIV hlsl_report_message(const struct source_location loc,
enum hlsl_error_level level, const char *fmt, ...) PRINTF_ATTR(3,4) DECLSPEC_HIDDEN;
static inline struct hlsl_ir_expr *expr_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_EXPR);
return CONTAINING_RECORD(node, struct hlsl_ir_expr, node);
}
static inline struct hlsl_ir_deref *deref_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_DEREF);
return CONTAINING_RECORD(node, struct hlsl_ir_deref, node);
}
static inline struct hlsl_ir_constant *constant_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_CONSTANT);
return CONTAINING_RECORD(node, struct hlsl_ir_constant, node);
}
static inline struct hlsl_ir_jump *jump_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_JUMP);
return CONTAINING_RECORD(node, struct hlsl_ir_jump, node);
}
static inline struct hlsl_ir_assignment *assignment_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_ASSIGNMENT);
return CONTAINING_RECORD(node, struct hlsl_ir_assignment, node);
}
static inline struct hlsl_ir_swizzle *swizzle_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_SWIZZLE);
return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node);
}
static inline struct hlsl_ir_constructor *constructor_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_CONSTRUCTOR);
return CONTAINING_RECORD(node, struct hlsl_ir_constructor, node);
}
static inline struct hlsl_ir_if *if_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_IF);
return CONTAINING_RECORD(node, struct hlsl_ir_if, node);
}
static inline struct hlsl_ir_loop *loop_from_node(const struct hlsl_ir_node *node)
{
assert(node->type == HLSL_IR_LOOP);
return CONTAINING_RECORD(node, struct hlsl_ir_loop, node);
}
static inline struct hlsl_ir_node *node_from_list(struct list *list)
{
return LIST_ENTRY(list_tail(list), struct hlsl_ir_node, entry);
}
BOOL add_declaration(struct hlsl_scope *scope, struct hlsl_ir_var *decl, BOOL local_var) DECLSPEC_HIDDEN;
struct hlsl_ir_var *get_variable(struct hlsl_scope *scope, const char *name) DECLSPEC_HIDDEN;
void free_declaration(struct hlsl_ir_var *decl) DECLSPEC_HIDDEN;
struct hlsl_type *new_hlsl_type(const char *name, enum hlsl_type_class type_class,
enum hlsl_base_type base_type, unsigned dimx, unsigned dimy) DECLSPEC_HIDDEN;
struct hlsl_type *new_array_type(struct hlsl_type *basic_type, unsigned int array_size) DECLSPEC_HIDDEN;
struct hlsl_type *clone_hlsl_type(struct hlsl_type *old, unsigned int default_majority) DECLSPEC_HIDDEN;
struct hlsl_type *get_type(struct hlsl_scope *scope, const char *name, BOOL recursive) DECLSPEC_HIDDEN;
BOOL is_row_major(const struct hlsl_type *type) DECLSPEC_HIDDEN;
BOOL find_function(const char *name) DECLSPEC_HIDDEN;
unsigned int components_count_type(struct hlsl_type *type) DECLSPEC_HIDDEN;
BOOL compare_hlsl_types(const struct hlsl_type *t1, const struct hlsl_type *t2) DECLSPEC_HIDDEN;
BOOL compatible_data_types(struct hlsl_type *s1, struct hlsl_type *s2) DECLSPEC_HIDDEN;
struct hlsl_ir_expr *new_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node **operands,
struct source_location *loc) DECLSPEC_HIDDEN;
struct hlsl_ir_expr *new_cast(struct hlsl_ir_node *node, struct hlsl_type *type,
struct source_location *loc) DECLSPEC_HIDDEN;
struct hlsl_ir_node *implicit_conversion(struct hlsl_ir_node *node, struct hlsl_type *type,
struct source_location *loc) DECLSPEC_HIDDEN;
struct hlsl_ir_deref *new_var_deref(struct hlsl_ir_var *var) DECLSPEC_HIDDEN;
struct hlsl_ir_deref *new_record_deref(struct hlsl_ir_node *record, struct hlsl_struct_field *field) DECLSPEC_HIDDEN;
struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *left, enum parse_assign_op assign_op,
struct hlsl_ir_node *right) DECLSPEC_HIDDEN;
void push_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
BOOL pop_scope(struct hlsl_parse_ctx *ctx) DECLSPEC_HIDDEN;
struct hlsl_ir_function_decl *new_func_decl(struct hlsl_type *return_type, struct list *parameters) DECLSPEC_HIDDEN;
void init_functions_tree(struct wine_rb_tree *funcs) DECLSPEC_HIDDEN;
void add_function_decl(struct wine_rb_tree *funcs, char *name, struct hlsl_ir_function_decl *decl,
BOOL intrinsic) DECLSPEC_HIDDEN;
struct bwriter_shader *parse_hlsl_shader(const char *text, enum shader_type type, DWORD major, DWORD minor,
const char *entrypoint, char **messages) DECLSPEC_HIDDEN;
const char *debug_base_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
const char *debug_modifiers(DWORD modifiers) DECLSPEC_HIDDEN;
const char *debug_node_type(enum hlsl_ir_node_type type) DECLSPEC_HIDDEN;
void debug_dump_ir_function_decl(const struct hlsl_ir_function_decl *func) DECLSPEC_HIDDEN;
void free_hlsl_type(struct hlsl_type *type) DECLSPEC_HIDDEN;
void free_instr(struct hlsl_ir_node *node) DECLSPEC_HIDDEN;
void free_instr_list(struct list *list) DECLSPEC_HIDDEN;
void free_function_rb(struct wine_rb_entry *entry, void *context) DECLSPEC_HIDDEN;
static inline struct hlsl_ir_node *new_unary_expr(enum hlsl_ir_expr_op op,
struct hlsl_ir_node *op1, struct source_location loc)
{
struct hlsl_ir_node *operands[3] = {op1};
return &new_expr(op, operands, &loc)->node;
}
static inline struct hlsl_ir_node *new_binary_expr(enum hlsl_ir_expr_op op,
struct hlsl_ir_node *op1, struct hlsl_ir_node *op2, struct source_location loc)
{
struct hlsl_ir_node *operands[3] = {op1, op2};
return &new_expr(op, operands, &loc)->node;
}
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_Aon9 MAKE_TAG('A', 'o', 'n', '9')
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
#define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
#define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
#define TAG_RDEF MAKE_TAG('R', 'D', 'E', 'F')
#define TAG_SDBG MAKE_TAG('S', 'D', 'B', 'G')
#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
#define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
#define TAG_STAT MAKE_TAG('S', 'T', 'A', 'T')
#define TAG_XNAP MAKE_TAG('X', 'N', 'A', 'P')
#define TAG_XNAS MAKE_TAG('X', 'N', 'A', 'S')
struct dxbc_section
{
DWORD tag;
const char *data;
DWORD data_size;
};
struct dxbc
{
UINT size;
UINT count;
struct dxbc_section *sections;
};
HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob) DECLSPEC_HIDDEN;
void dxbc_destroy(struct dxbc *dxbc) DECLSPEC_HIDDEN;
HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc) DECLSPEC_HIDDEN;
HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size) DECLSPEC_HIDDEN;
HRESULT dxbc_init(struct dxbc *dxbc, unsigned int size) DECLSPEC_HIDDEN;
static inline void read_dword(const char **ptr, DWORD *d)
{
memcpy(d, *ptr, sizeof(*d));
*ptr += sizeof(*d);
}
static inline void write_dword(char **ptr, DWORD d)
{
memcpy(*ptr, &d, sizeof(d));
*ptr += sizeof(d);
}
void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DCOMPILER_PRIVATE_H */