Sweden-Number/dlls/d3d9/directx.c

188 lines
6.2 KiB
C

/*
* IDirect3D9 implementation
*
* Copyright 2002 Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3D9 IUnknown parts follow: */
HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
{
ICOM_THIS(IDirect3D9Impl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3D9)) {
IDirect3D9Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
ICOM_THIS(IDirect3D9Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
ICOM_THIS(IDirect3D9Impl,iface);
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
/* IDirect3D9 Interface follow: */
HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
return D3D_OK;
}
UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
ICOM_THIS(IDirect3D9Impl,iface);
/* FIXME: Set to one for now to imply the display */
TRACE("(%p): Mostly stub, only returns primary display\n", This);
return 1;
}
HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p): stub\n", This);
return D3D_OK;
}
UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p): stub\n", This);
return 0;
}
HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p): stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p): stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
D3DFORMAT BackBufferFormat, BOOL Windowed) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p): stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p): stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p): stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p): stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p): stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p): stub\n", This);
return D3D_OK;
}
HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p) : stub\n", This);
return NULL;
}
HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice9** ppReturnedDeviceInterface) {
ICOM_THIS(IDirect3D9Impl,iface);
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
ICOM_VTABLE(IDirect3D9) Direct3D9_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3D9Impl_QueryInterface,
IDirect3D9Impl_AddRef,
IDirect3D9Impl_Release,
IDirect3D9Impl_RegisterSoftwareDevice,
IDirect3D9Impl_GetAdapterCount,
IDirect3D9Impl_GetAdapterIdentifier,
IDirect3D9Impl_GetAdapterModeCount,
IDirect3D9Impl_EnumAdapterModes,
IDirect3D9Impl_GetAdapterDisplayMode,
IDirect3D9Impl_CheckDeviceType,
IDirect3D9Impl_CheckDeviceFormat,
IDirect3D9Impl_CheckDeviceMultiSampleType,
IDirect3D9Impl_CheckDepthStencilMatch,
IDirect3D9Impl_CheckDeviceFormatConversion,
IDirect3D9Impl_GetDeviceCaps,
IDirect3D9Impl_GetAdapterMonitor,
IDirect3D9Impl_CreateDevice
};